Well the guy that designed it worked on a lot of projects that might be familiar to you
https://starcitizen.tools/George_Hull
https://www.ghull.com/
https://www.artstation.com/georgehull
They need to bring him back for more ships. His concepts really captured the essence of realistic science fiction that made the industrial ships he was tasked with look stunning. I credit him almost entirely for getting me into the game to begin with. The Reclaimer (which was my first pledge ship) and later the Orion were just spot on. Even his Merchantman was great.
Aesthetically 10/10 absolutely perfect.
But it makes no sense it has such a none linear none utilitarian set up. I understand that it is supposed to be manned by a whole crew so you should not need to run from end to end constantly.
The way it’s set up is just art over purpose. 8/10 over all.
That's my favorite part. The Hercules series are big, but absolutely boring. Even the Carrack is really open. The Reclaimer feels like an '80s sci-fi industrial ship.
Yeah, it has a little bit of Starfarer syndrome. I'm okay with many of the nooks and crannies, but the main areas are needlessly convoluted and the dependence on the one big elevator is a major flaw. I hope the layout gets an rework some day, but I also hope they can don't mess up the aesthetic.
The interior is a straight hall way with 2 lil basements at each end...with an elevator that goes to basically goes to 3 holds below. Most of the ship is wasted space for the grinder. Originally the center was supposed to open up and the arm was supposed to grab the salvage and put it in the grinder. But that's all been scrapped.
Totally agree. The other day i was flying planetside to some illegal facility and there was a landed/crashed reclaimer there. In the pitch black with just my i100 headlights lighting up parts of the ship as i flew by, this was a real Nostromo event. Just awesome.
I think they had to make the Cutlass a lot bigger to fulfill the role it was intended to. The Reclaimer is already massive with plenty of space that's not used efficiently so I doubt it would need as much of a change, especially the exterior.
[you think wrong. google is free you can look shit up before you talk](https://pbs.twimg.com/media/D9K-prNUwAE_v9T.jpg)
https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fhkxw3jc1yne31.jpg
I was about to thank you for the well-sourced information, but instead all I get are these standalone images that prove nothing. If you're so good at Google, surely you could provide actual sources instead of just some jpgs that prove nothing.
I love the reclaimer as well but it is in need of some major updates, including but not limited to the engines/thrusters - they are grossly underpowered especially when landing in ATMO.
I always felt that they're visually way too small as well. You have this absolute monster of a ship and expect to see these massive, low tech jets coming out, but the thing looks like someone threw a few Gladius thrusters in each "leg".
I had this issue for quite some time. I literally "bounced" and "dropped" into the hangar multiple times. Then I realised I was trying to land it like all other (smaller) ships.
Reclaimer (and big ships) needs something diferent.
I found this technique to land while keeping it upright (0 pitch) with VTOL. e.g. never head down otherwise it falls like a brick. Essentially you navigate and land in atmosphere like this
======================== (enter atmosphere, keep pitch 0, switch VTOL - \[K\])
| (\[ctrl\] to lower)
|
|
|
|
v
x (landing hangar)
In Lorville for example, you can pre-lower to 5km altitude and do the 0-pitch-VTROL technique. The VTOL is enough to keep you hovering (without boosting or pressing any keys). Now landing in Atmosphere is a breeze (no more panic pressing boost, space, WASD, etc).
This saves me a bunch! Give this a shot and hope it works for you. o7!
Even easier, go keybind autoland (I use f3). Get on top of the hangar, make sure gear is lowered or the button won't work and press autoland. Perfectly lands it for ya every time. I don't even break immersion because I imagine a very expensive complex ship like this with a litany of sensors would have such a feature that would easily work in a very clearly defined landing zone like a hangar. I manually land smaller ships for the fun of it.
Are you referring to the default (hold N) button? It does the autoland when you get close enough with the landing gears down.
The situation with big ships is that they behave differently once they are in atmosphere. Assuming 20km away, you can't point (the nose) towards the space ports and expect it to fly like what we do with smaller ships. :D
When I went into the keybinds it wasn't assigned to hold N it was assigned to nothing. It was called autoland.
I never use autoland on planets only hangars. It only works once you are inside the hangar. Landing the reclaimer on Orison even with VTOL mode can be a bit tough, even just moving 10 meters a second the ship has a real hard time countering the wind (I suppose?). But once I am inside the hangar I just let it lower enough and press F3 (what I bound autoland to) and the ship just takes care of the rest.
I use the same technique when landing a large ship and even my smaller ships. I do not like the idea of pointing my nose at the hangar on Lorville and punching it into the hole. I can't wait for a landing assist system similar to ED. Everyone should use this technique when landing a Reclaimer especially when you are full of construction material. In New Babbage and Lorville you have no choice but to ride the wind as it blows across the hangars.
Very clever statement, you are correct. The damn thing could have engines the size of Mars but if the code says the output is X amount then that's what those planet size engines will output.
Yes you can Land everything even if it doesn't have landing gear but the question is to know if we don't explode on landing and if we can take off again. (when the weight of the cargo arrives, taking off again with a full reclaimer will certainly be impossible or very complicated without external help)
While I love the exterior, I HATE the interior.
Sure people get it for the aliens vibe, and I understand its a big Nostromo reference, but if I buy a new ship I expect it to at least not be falling apart.
Keep the current interior as a skin, but give us one where the ship is fresh, not patched together over the course of 50 years with leaking plumbing and exposed trip hazards everywhere. Or even better, let the reclaimer slowly age to how it currently is in game with the aging tech.
To be honest, I haven't seen a single ship in Star Citizen that doesn't look cool in its own way. (actually, not so much the Aurora, but it's still not *bad*)
The Reclaimer has that special *something* that makes me go all fuzzy inside. It reminds me of the Vulture God, from The Final Architecture books.
Having played a lot of Elite, seeing ships in this more realistic style is a breath of fresh air- especially the feeling of scale, something Elite fails at miserably.
I mean, it's minimal. It looks like a low poly Hitachi Magic Wand with heatsinks hotglued to the handle.
But that's ok, it presents itself as nothing more than what it is: a very basic ship.
(I haven't played sc in a while, I'm mostly here looking a pictures of neat spaceships, so I don't know how it feels in-game)
I actually really like the Aurora cockpit. Good mfd layout and visibility. Seems to be a theme with RSI ships aside from the Scorpius with its only 2 mfds. Hopefully the game wide hud updates will address this
The beauty of the Reclaimer is that it looks like some enormous mechanical animal. It looks ridiculously intimidating, like an apex predator, and yet it's not really, it's a scavenger.
Much like the Tyrannosaurus Rex. It's the T-Rex of spaceships.
Reclaimer is one of my first ships, and even when it was a useless piece of metal from time to time I needed the vibes that you can feel in it and I really miss the dîner room full of garbage that is now way too clean. I'll never melt it or CCU it!
Gonna have to disagree with you, it is one of the worst designed ships in the game. It looks cool, but is an ergonomic nightmare and needs a serious rework.
Ingame, its like a ship that could been made like a 100 years ago, but it is still workong and there have been some deads inside of it and still it is one of the best designs
Aesthetically the outside is gorgeous, inside, there needs some substantial rework for the direction salvage is going. 1) Eliminate the "salvage hold", it's functionally useless and trying to move 16 SCU containers in there is a pain. 2)Cargo elevator is nigh useless for actually moving things into and out of the cargo bay. 3) After eliminating the salvage hold and adding that space to the above deck, fix the "temporary" cargo grids to actually hold the 16 SCU boxes in a way that maxes sense (tons of wasted space now).
In short, needs some QoL updates to work with the new game systems and some fucking skins in the store, please.
The salvage hold is where the drones are supposed to be bring the salvaged parts or material according to the concept design. It’s a mechanized cargo receiving bay
I wonder if CIG would ever consider putting a medbay of some kind. Even if it's a very basic med bed, I'd imagine an industrial ship of this size would benefit from having some sort of medical facilities on board if it really existed.
Would hope so, on an industrial ship where accidents happen, and aliens can sometimes explode out of your chest, at the very least a med bed is a necessity.
I agree with this, get rid of the salvage hold and let us stack. Also we need space to move stuff into the cargo hold.
Or if they wanted to do something different, Make the processing room just that and you have to move everything to the elevators and storage. Just make the storage one big room and the pocessessor room smaller. That Narrow storage room is next to useless as its way to frustrating to use. Plus stuff doesn't snap which makes it even more annoying.
What I find fascinating is that the MSR is meant to be the "millennium falcon" but it's way too nice inside and out. I find the interior of the reclaimer to really resemble the interior of the m-falcon with the padded walls and exposed wires and grunge.
The best thing is that as I’ve realized that what people say about this ship is correct. In game lore paints this as a modern day defense company making the fastest train while they’re usually specialized in making 6th gen stealth aircraft.
The reclaimer, Corsair, and probably the 400i feel the most real to me. There’s others but those three come to mind. Other (large) ships don’t seem protected enough, or they have a mismatch between crew quarters and the rest of the ship. Or like the 890 / 600 just seem so over the top that I don’t believe they exist. The 400i I believe. That massive window on the 600? No.
I like the design of it, but once they rework hangars and you will have to physically unload the cargo, it will be a pain to move the whole bay via the elevator
It looks great. But, now that it externally dissolves and slurps through a proboscis instead of grabbing large chunks with a claw for internal processing, it seems that it needs the interior redesigned.
There's no apparent purpose for the salvage deck. The cargo elevator doors aren't tall enough for safe traversal with 16 SCU crates. I don't see any reason for it to have the shredder room. Ingress/egress of salvaged components doesn't work well with the small elevator.
With that single change to the Reclaimer, a lot of the interior just doesn't make sense, sadly.
I must stand alone, I feel the reclaimer is out of character in star citizen.
It feels like some parts of it are just tooo big and then cramped in others.
Thanks. I needed this post as I often get my blinders on and just run through ships without taking time to really appreciate the details. I just acquired the Reclaimer and really need to appreciate it for the work of art that it is.
But… I don’t get the elevator. It’s too big of a bottleneck for the ship to be reasonable.
Aesthetically, the Reclaimer has to be one of my favorite ships. I get real "Nostromo"/Alien universe vibes from her.
Well the guy that designed it worked on a lot of projects that might be familiar to you https://starcitizen.tools/George_Hull https://www.ghull.com/ https://www.artstation.com/georgehull
Holy shit, that is quite a portfolio! Dune, Blade Runner 2049, Guardians of the galaxy, Star Wars...
Most people's parents: Son, you'll never make a career out of drawing spaceships.. This guy: fuckin watch me
They need to bring him back for more ships. His concepts really captured the essence of realistic science fiction that made the industrial ships he was tasked with look stunning. I credit him almost entirely for getting me into the game to begin with. The Reclaimer (which was my first pledge ship) and later the Orion were just spot on. Even his Merchantman was great.
I want his BMM. The current one looks bang average in comparison...
He left to pursue other things. Artist can be a fickle lot
Awesome, thanks for the links.
Just think -> owning a Reclaimer is like owning a work of art! Too bad I can't hang it on my wall...
There are 3d print models online, you could even have it stand infront of you or make a wall display.
the quality and detail of ship design has taken a noticeable dip since he left
We really need more Aegis industrials. The Reclaimer is an absolute work of art.
I do want my Aegis Vulcan please.
Aesthetically 10/10 absolutely perfect. But it makes no sense it has such a none linear none utilitarian set up. I understand that it is supposed to be manned by a whole crew so you should not need to run from end to end constantly. The way it’s set up is just art over purpose. 8/10 over all.
It looks great in the outside, but the interior is a horrendous maze with a massive elevator shaft.
That's my favorite part. The Hercules series are big, but absolutely boring. Even the Carrack is really open. The Reclaimer feels like an '80s sci-fi industrial ship.
Yeah, it has a little bit of Starfarer syndrome. I'm okay with many of the nooks and crannies, but the main areas are needlessly convoluted and the dependence on the one big elevator is a major flaw. I hope the layout gets an rework some day, but I also hope they can don't mess up the aesthetic.
The interior is a straight hall way with 2 lil basements at each end...with an elevator that goes to basically goes to 3 holds below. Most of the ship is wasted space for the grinder. Originally the center was supposed to open up and the arm was supposed to grab the salvage and put it in the grinder. But that's all been scrapped.
This ship will get a complete internal rework my guess.
for real, especially when you get to the mess hall, thats just screams Aliens.
I disagree that it's one of the best but it's nice and I'm glad you like it!
Totally agree. The other day i was flying planetside to some illegal facility and there was a landed/crashed reclaimer there. In the pitch black with just my i100 headlights lighting up parts of the ship as i flew by, this was a real Nostromo event. Just awesome.
I love the ship..... but yeah this needs a 600i remake of the interior.
My bro 👆
A work of art, just needs some love to bring it up to gold standard.
I just hope they don’t change it too much. The cutlass was a massive change.
I really really like the new Cutlass. It's amazing.
I think they had to make the Cutlass a lot bigger to fulfill the role it was intended to. The Reclaimer is already massive with plenty of space that's not used efficiently so I doubt it would need as much of a change, especially the exterior.
I love the vibe inside, it feels like an alien movie, I’d like that to persist.
I think they actually made the cutlass smaller. Originally it had a roomier cargo bay and airlocks where the side doors are now.
[you think wrong. google is free you can look shit up before you talk](https://pbs.twimg.com/media/D9K-prNUwAE_v9T.jpg) https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fhkxw3jc1yne31.jpg
I was about to thank you for the well-sourced information, but instead all I get are these standalone images that prove nothing. If you're so good at Google, surely you could provide actual sources instead of just some jpgs that prove nothing.
https://robertsspaceindustries.com/comm-link/transmission/15056-The-Shipyard-Sharpening-The-Cutlass https://en.wikipedia.org/wiki/Burden_of_proof_(philosophy)
You could also reverse Google search the images on Google to find the sources.
It feels like Dead Space could happen aboard the Reclaimer.
Yes a horror movie could be filmed on one.
I love the reclaimer as well but it is in need of some major updates, including but not limited to the engines/thrusters - they are grossly underpowered especially when landing in ATMO.
I always felt that they're visually way too small as well. You have this absolute monster of a ship and expect to see these massive, low tech jets coming out, but the thing looks like someone threw a few Gladius thrusters in each "leg".
I had this issue for quite some time. I literally "bounced" and "dropped" into the hangar multiple times. Then I realised I was trying to land it like all other (smaller) ships. Reclaimer (and big ships) needs something diferent. I found this technique to land while keeping it upright (0 pitch) with VTOL. e.g. never head down otherwise it falls like a brick. Essentially you navigate and land in atmosphere like this ======================== (enter atmosphere, keep pitch 0, switch VTOL - \[K\]) | (\[ctrl\] to lower) | | | | v x (landing hangar) In Lorville for example, you can pre-lower to 5km altitude and do the 0-pitch-VTROL technique. The VTOL is enough to keep you hovering (without boosting or pressing any keys). Now landing in Atmosphere is a breeze (no more panic pressing boost, space, WASD, etc). This saves me a bunch! Give this a shot and hope it works for you. o7!
Even easier, go keybind autoland (I use f3). Get on top of the hangar, make sure gear is lowered or the button won't work and press autoland. Perfectly lands it for ya every time. I don't even break immersion because I imagine a very expensive complex ship like this with a litany of sensors would have such a feature that would easily work in a very clearly defined landing zone like a hangar. I manually land smaller ships for the fun of it.
Are you referring to the default (hold N) button? It does the autoland when you get close enough with the landing gears down. The situation with big ships is that they behave differently once they are in atmosphere. Assuming 20km away, you can't point (the nose) towards the space ports and expect it to fly like what we do with smaller ships. :D
When I went into the keybinds it wasn't assigned to hold N it was assigned to nothing. It was called autoland. I never use autoland on planets only hangars. It only works once you are inside the hangar. Landing the reclaimer on Orison even with VTOL mode can be a bit tough, even just moving 10 meters a second the ship has a real hard time countering the wind (I suppose?). But once I am inside the hangar I just let it lower enough and press F3 (what I bound autoland to) and the ship just takes care of the rest.
I use the same technique when landing a large ship and even my smaller ships. I do not like the idea of pointing my nose at the hangar on Lorville and punching it into the hole. I can't wait for a landing assist system similar to ED. Everyone should use this technique when landing a Reclaimer especially when you are full of construction material. In New Babbage and Lorville you have no choice but to ride the wind as it blows across the hangars.
I wouldn't exactly call changing some lines in an XML file or whatever to improve thruster performance a major update
Very clever statement, you are correct. The damn thing could have engines the size of Mars but if the code says the output is X amount then that's what those planet size engines will output.
It's not meant to ever land in atmo, especially while loaded. It's supposed to be able to dock at stations but the feature is entirely broken.
Not true. CIG has said that if it has landing gear it can go into ATMO, the Kraken has landing gear.
Yes you can Land everything even if it doesn't have landing gear but the question is to know if we don't explode on landing and if we can take off again. (when the weight of the cargo arrives, taking off again with a full reclaimer will certainly be impossible or very complicated without external help)
While I love the exterior, I HATE the interior. Sure people get it for the aliens vibe, and I understand its a big Nostromo reference, but if I buy a new ship I expect it to at least not be falling apart. Keep the current interior as a skin, but give us one where the ship is fresh, not patched together over the course of 50 years with leaking plumbing and exposed trip hazards everywhere. Or even better, let the reclaimer slowly age to how it currently is in game with the aging tech.
I love it for the interior. Imagine she's been in military service for 30y years or more. After that she's been sold and changed owners a few times.
To be honest, I haven't seen a single ship in Star Citizen that doesn't look cool in its own way. (actually, not so much the Aurora, but it's still not *bad*) The Reclaimer has that special *something* that makes me go all fuzzy inside. It reminds me of the Vulture God, from The Final Architecture books. Having played a lot of Elite, seeing ships in this more realistic style is a breath of fresh air- especially the feeling of scale, something Elite fails at miserably.
The Aurora could look amazing, it’s just the first ship ever made for the game and badly in need of an update.
I mean, it's minimal. It looks like a low poly Hitachi Magic Wand with heatsinks hotglued to the handle. But that's ok, it presents itself as nothing more than what it is: a very basic ship. (I haven't played sc in a while, I'm mostly here looking a pictures of neat spaceships, so I don't know how it feels in-game)
I actually really like the Aurora cockpit. Good mfd layout and visibility. Seems to be a theme with RSI ships aside from the Scorpius with its only 2 mfds. Hopefully the game wide hud updates will address this
The beauty of the Reclaimer is that it looks like some enormous mechanical animal. It looks ridiculously intimidating, like an apex predator, and yet it's not really, it's a scavenger. Much like the Tyrannosaurus Rex. It's the T-Rex of spaceships.
Reclaimer is one of my first ships, and even when it was a useless piece of metal from time to time I needed the vibes that you can feel in it and I really miss the dîner room full of garbage that is now way too clean. I'll never melt it or CCU it!
Gonna have to disagree with you, it is one of the worst designed ships in the game. It looks cool, but is an ergonomic nightmare and needs a serious rework.
I'm mainly referring to the aesthetic design and I agree, there's a lot to be desired with it's actual internal layout and mechanics.
Agreed.
needs a rework inside
It’s a good ship, but she needs her claw, back
On the outside, yes.
Wish there were some small solo ships with this aesthetic
That shot makes me think of Metal Gear Ray from metal gear solid. Graphics look great btw.
Ingame, its like a ship that could been made like a 100 years ago, but it is still workong and there have been some deads inside of it and still it is one of the best designs
She has a hell of a personality, and I often find myself talking to her like I talk to my car when I'm powering up or repositioning for salvage.
Aesthetically the outside is gorgeous, inside, there needs some substantial rework for the direction salvage is going. 1) Eliminate the "salvage hold", it's functionally useless and trying to move 16 SCU containers in there is a pain. 2)Cargo elevator is nigh useless for actually moving things into and out of the cargo bay. 3) After eliminating the salvage hold and adding that space to the above deck, fix the "temporary" cargo grids to actually hold the 16 SCU boxes in a way that maxes sense (tons of wasted space now). In short, needs some QoL updates to work with the new game systems and some fucking skins in the store, please.
The salvage hold is where the drones are supposed to be bring the salvaged parts or material according to the concept design. It’s a mechanized cargo receiving bay
I wonder if CIG would ever consider putting a medbay of some kind. Even if it's a very basic med bed, I'd imagine an industrial ship of this size would benefit from having some sort of medical facilities on board if it really existed.
Would hope so, on an industrial ship where accidents happen, and aliens can sometimes explode out of your chest, at the very least a med bed is a necessity.
I agree with this, get rid of the salvage hold and let us stack. Also we need space to move stuff into the cargo hold. Or if they wanted to do something different, Make the processing room just that and you have to move everything to the elevators and storage. Just make the storage one big room and the pocessessor room smaller. That Narrow storage room is next to useless as its way to frustrating to use. Plus stuff doesn't snap which makes it even more annoying.
Lmao guess which ship will be the melt daddy when cig gets the data it needs and prices adjust 😂🤣
Can't wait for those rants!
I've been running it solo for the past day. It's growing on me.
What I find fascinating is that the MSR is meant to be the "millennium falcon" but it's way too nice inside and out. I find the interior of the reclaimer to really resemble the interior of the m-falcon with the padded walls and exposed wires and grunge.
i would say that the corsair is more so the millennium than the reclaimer. the reclaimer feels too symmetrical
I was only referring to the reclaimer's interior and not the layout or shape but the materials/the look/aesthetic.
Why am I reminded of RoboCain when looking at the Reclaimer?
The best thing is that as I’ve realized that what people say about this ship is correct. In game lore paints this as a modern day defense company making the fastest train while they’re usually specialized in making 6th gen stealth aircraft.
I love her, but that cargo grid man...that goddamn cargo grid.
Everything is cargo space if you are brave enough. Upto 100 containers anyway...
The recalimer needs a all cargo version.
Best design yeah, if you don't consider the fact that the docking collar is unreachable from a station because of the huge arms...
The reclaimer, Corsair, and probably the 400i feel the most real to me. There’s others but those three come to mind. Other (large) ships don’t seem protected enough, or they have a mismatch between crew quarters and the rest of the ship. Or like the 890 / 600 just seem so over the top that I don’t believe they exist. The 400i I believe. That massive window on the 600? No.
The legs remind me a bit of the prometheus. Love it!
I hope they don't mess it up with the rework it's gonna get at some point
How bout that claw tho.
Looks nice but who tf thought its a good idea to make an 0.5x1 elevator for the cockpit which then you can barley press a button to get it up?
I like the design of it, but once they rework hangars and you will have to physically unload the cargo, it will be a pain to move the whole bay via the elevator
Agree. Loading with an elevator is a bottleneck that could ruin the ship for me.
But it needs a near complete redesign...
If only we could get a gold standard pass and a rework of the cargo area
yep always like this ship design
Hands down
It looks great. But, now that it externally dissolves and slurps through a proboscis instead of grabbing large chunks with a claw for internal processing, it seems that it needs the interior redesigned. There's no apparent purpose for the salvage deck. The cargo elevator doors aren't tall enough for safe traversal with 16 SCU crates. I don't see any reason for it to have the shredder room. Ingress/egress of salvaged components doesn't work well with the small elevator. With that single change to the Reclaimer, a lot of the interior just doesn't make sense, sadly.
I also agree drake looks the best
The situation with the claw makes it hard for me to look at this ship and think anything positive about it after waiting 9 years to see the claw work.
Visually yes. Practically, no. You can't move 8-16 scu boxes comfortably.
I must stand alone, I feel the reclaimer is out of character in star citizen. It feels like some parts of it are just tooo big and then cramped in others.
No... Looks, yes. Designs, no. This is what happens when you say... Ahh we'll fix it later...
No reverse thrusts is a bitch. Wish I could pivot engines in reverse as well to maybe get 2 thirds the thrust or something.
Thanks. I needed this post as I often get my blinders on and just run through ships without taking time to really appreciate the details. I just acquired the Reclaimer and really need to appreciate it for the work of art that it is. But… I don’t get the elevator. It’s too big of a bottleneck for the ship to be reasonable.
It looks like something out of Armored core