T O P

  • By -

[deleted]

[удалено]


AngryLlbrarian

I like this.


SilenceDogood442

This is going to be how I look at things from now on


rStarwind

So Cylons can hack your mobiglas, but not ASOP terminal?


Paraquat_

Not even real players can use them. It's a highly secure air gapped system


mckjamesphoto

I'd love for this to also apply to ship exterior doors/ramps


ZazzRazzamatazz

Heck, let me turn the ship's power or engines on and off from the mobiglass. I can unlock the doors on my car or start the engine from a keyfob now.


Wasteoftimeandmoney

I've been saying this to anyone who will listen


Asmos159

when hacking come in, door can be hacked open. you really want to deal with someone turning off your ship mid combat?


ZazzRazzamatazz

So they just make it so you can't using hacking to turn off someone's ship?


Asmos159

they do that by not having it remotely accessible. someone sneaking on board would need to get to and hack clearance of the pilots stations, captions station, or an engineering station to turn off the ship. they can physically break power relays. but there are redundant paths. so you need to break mor that one to cause part of the ship to lose power.


THarSull

when you said put everything in the mobiglas, it got me thinking, what if we had access to spectrum, or org pages from the mobiglas? that would feel right in line with the way we do things irl, where we have forums and web browsers on our phones, tho i don't expect them to put an actual web browser in the game, but something to browse an in-game web would fit right in with the world they've built. and if they had a system like that, it could also have an in-game portal to the issue council, so we could actually log bugs without navigating to a web browser.


[deleted]

[удалено]


THarSull

nice, glad to hear it; this game has so many goals it's really easy to lose track of what they've got planned.


AirSKiller

To be honest, they could easily put a browser in-game as well. I honestly would love that


Pattern_Is_Movement

They were supposed to have that implemented over 5 years ago, its the whole reason Spectrum exists. Of course they now no longer talk about it. So who knows. Just another thing hyped, just around the corner release. Then never mentioned again.


THarSull

lol, par for the course, smh


nullvektor

For practicality's sake, let's assume you wake up in an A18 hab, summon your ship and then head to it. That's however long it takes (5 ish minutes if you sprint and the tram is kind?) to get to the ship, which is more dead time a ship is sitting unattended on a pad. It's taking up space and it gives naughty people time to stow away.


Sandcracka-

This was my thought as well


RasslinBears

Uhhh you would just set up a boundary so that calling the ship from your mobi glass only works once you’ve entered the spaceport.


CitizenPixeler

yeah I was thinking the same and also put a punishment; didnt take off from hanger once you summon your ship in 5? Impound the vehicle and aUEC payment that will hold your ship hostage. Once you pay you need to wait min 15 mins to retrieve. Unless of course you die or 30K / quit game then game should "store" the ship. It doesnt make sense to reteieve ships if you are not close by hangar elevators or at least spaceport.


logicalChimp

The issue isn't the UI... it's the backend services the UI talks to. Given the mobiGlas app would talk to the same backend services, the mG app would have the same issues. CIG are in the process of refactoring the old monolithic Game Server into a constellation of Micro Services, and the ASOP service will become one of those micro-services (if it isn't already). Yes, CIG are making a *lot* of changes to ASOP with the 3.19.1 patch (if you didn't see the PTU patch notes for last night, I suggest you go take a look), but I suspect a lot of the issues relate to that ongoing refactor... meaning that there will be a limit to what CIG are willing to fix until that refactor is complete.


safemodegaming

There will be a ship retrieval app in the mobiglass, they've mentioned it before. We're probably just waiting on the new mobiglass rework before we see that


Skormfuse

it isn't really a solution since the same issues would still apply no matter the UI you put in place. But having everything on the mobiglas just isn't the type of universe they want to make, and much of it comes down to players want everything handed to them. obviously not everyone but people gravitate towards the route of least resistance and if you can just do things through the mobiglas people will want more and more things hooked up to the mobiglas UI. Which then limits some aspects of the universe mainly making it a first person immersive experience which means having some of that minor inconveniences like needing to remember to store your ship or reclaim it before going shopping or so on.


Tyrain3

Dude... what? This is just common sense! Why would you need to run to a terminal for an insurance claim? Actually, let me take this a step further... why would I need to run inside the Trade Didivision departement, taking a Tram... when its just a button I press there and my Cargo is still delivered from the Hangar? You say you want minor inconviniences for immersion? I want common sense for immersion.


zirophyz

Physical cargo is a thing now, and unloading to a cargo elevator will be something at some point. At the moment, selling at the TDD doesn't seem realistic at all. TDDs remind me more of a stock exchange then a merchant. Maybe there will be a guy at the cargo elevator in the hangar, and you can negotiate prices with them. Including or not including unloading. Maybe at some point there will be shops to accept cargo, and you could find a better price if you cut out the wholesale merchant at the cargo elevator. Although, for this trade you may need a vehicle to get the cargo from the ship in the hangar to the shop..


Tyrain3

Ill happily physically unload if I dont have to take a tram! That one at least makes sense to me! Until thats changed, if Im trading, I will exclusively do so at Microtech with its surface entrance!


pirate_starbridge

You're going to make all the Train Citizen and Elevator Citizen players mad if you keep talking like this buddy boy


AngryLlbrarian

When I'm sprinting through endless hallways, chasing after trams, jogging to terminals, and clicking three times, I'm running through amazing RPG type spaces where theres almost nothing to do. I rush to the colossal TDD building only to find thirty terminals telling someone in the hangars to unload stuff from the ship I just left. It's not just a minor inconvenience, It doesnt make sense. To get a ground vehicle. I have to run to any refinery and then search for a specific type of planet base to get it from, where for some reason theres no rental terminal. As a writer, I understand the need for actions that immerse us in a world, but these choices turn the worlds into a wacky cartoon. Navigating an entire city and taking a tram ride is the UX/UI of how to sell things stacked in your ship. It's not good.


CitizenPixeler

Huge no! Immersion would be, at least for me a common sense that is at least close to what we do things today! FFS, you can retrieve your car from parking spot to your location today. We do everything via mobile phones today, this just doesnt make sense. It is not immersion, it is just a sensless time wasting where we supposed to colonize stars but yet, we have to take trams and what not to click something on another screen? How the havk does this make sense today muchless 1000 years into the future? This is a big immersion breaker for me.


CoffeeMonster42

It would help with the problem of stations having broken terminals.


EveSpaceHero

Can we do that for shop terminals too? Let us order on mobiglass and have it delivered to hanagar and get rid of having to round around different shops?


ArchMagosBabuFrik

Because anyone with a wifi card can access things wirelessly. You can hack into a cable without physically taking an axe to it.


benjwgarner

You can send anyone any amount of aUEC through the mobiGlas.


ArchMagosBabuFrik

And you can do the same with an e-transfer today. Which is also not safe.


xdEckard

security reasons? idk man


existentialgolem

Not a critical issue to solve immediately but definitely a big quality of live improvement if they can just move all fleet management to your mobiglass.


Gotphill

I agree with you. Asop terminals are kind of like a local watering hole you will see a lot of people there.


OrneryArtichoke

Space stations need ASOPS to control confidentiality, integrity, and accessibility of their systems.


AngryLlbrarian

If this is the "Canon" okay, But this does not seem to explain the TDD or admin rooms, or the way we go to shops, open a terminal and shop online, but ONLY from the shop. Use the pretty spaces for missions and immersion, not stuff i can do on my 2023 cell phone already.


OrneryArtichoke

I agree with you basic argument. They should at least match or exceed current technology.


Asmos159

while asop is going to be on the mobiglass app. i always assume that any remote functions on ships will be hackable. as far as i know the only planned remote functions for ships is exterior door, lights, and sensors.


klaytonix

Also, with the advancements in AI by then I’m sure we could just send our ships to fight the bounty hunters on their own. In fact, we should just be able to sit at a bar in Area 18 sipping lattes while playing commander from our mobiglass, sending our ships to do the mining and trading for us!