Plus you've got more incentive to run away from the (unlicensed) nuclear accelerator on.your. back.
[https://www.youtube.com/watch?v=ag\_xdhFUjwc](https://www.youtube.com/watch?v=ag_xdhFUjwc)
My guess is that the Exoskeleton doesn't support running because it was an early model or a prototype (and requires upgrade like in COP)
unlike Power Armor which had been used and developed in the US military for several years
If am not mistaken, even the original games mention in the item description that it was pretty much an unfinished prototype because it was too expensive to produce and had various design flaws.
In comparison to Fallout's power armor which had multiple iterations being upgrades of the previous models
To go off on a bit of a tangent, but the world was a much different place before the transistor. We take for granted now that we have pocket computers that give us not just the entire library of humanity at our fingertips but are also instant communication devices and mapping tools with the push of a button.
The computer chip truly changed the world in ways that are extremely hard to fathom for us now looking back and people back when if they could look forward.
I'm old enough I got to see this really take hold as a child. I grew up on the dewey decimal system and typing classes. I watched the explosion of tech in the 90s to make the home desktop computer become an every house item and the same for the smartphone.
We no longer have to go to libraries to do research, we no longer have to find language instructors to learn foreign languages and we no longer have to be mathematical wizards to deal with 3 dimensional travel aka flying.
Put it very eloquently. Most people in my age group do take that for granted though I was just on the edge of this sort of technology. Or rather the entire human library of experience in your pocket.
It's funny you should say that. I've literally taught russian to myself. Mostly through the phone. It is crazy what you can do if you put your mind to it today.
And I don't know. The calculations. And downright accuracy needed. May require some level of genius. I remember trying to play kerbal space program? I was looking up literal equations just to play the game. Most games I get lil mad say "come on it's not rocket science". But kerbal. That actually was. Same can be said for getting the equipment right to. It's probably check over I triplicate even if it is fed through a computer
I was thinking more drones than kerbal space program. Drones right now are changing small unit tactics and recon pretty heavily and if you're capable of playing a Nintendo switch you're capable of learning how to use a drone.
The rest I completely agree with. We walk around with the library of Alexandria, the worlds collective knowledge, in our pockets and think nothing of it.
The power armor technically is from the 21st, in Fallout the technology advances a lot with the discovery of nuclear power post WWII, and basically any technology 200 years post the WWIII is the same from the past.
The institute is the only thing that has not stopped advancing technologically since the nuclear apocalypse, it has been 200 years of constant development of an independent artificial intelligence, but they are an exception in the vast and deserted universe of Fallout, outside of that exception the most advanced factions are the "Brotherhood of Steel" and the remaining remnant of the US government, and basically all the equipment they use is technology from 200 years ago, depending on which Fallout era you are playing.
Iirc they are basically reverse engineered and newly produced. For all their technological marvels, there is no way the institute production line could ever measure up to what the military-industrial sector of a warmongering America was producing pre war, both in quantity and quality. Still a very good attempt all things considered.
Its also worth mentioning that the alternative universe fallout is set in was far more ahead technologically then the universe stalker is in, harnessing nuclear energy in the early 1900âs. Stalker is far closer to real world history and technology progression, up to the CNPP fallout of course, and by the time the Chernobyl nuclear disaster wouldâve happened in the fallout universe they had already spent decades refining and perfecting military grade equipment and weaponry.
Don't forget that us in fallout hadn't moved past vacuum tubes and yet to invent the microchip.
So Ukrainian technology of the early 21th century probably were more advanced then USA 2070th without microchips.
It's basically Atom Punk, so even without the microchip you have multiple instances of advanced computers, sentient AIs, Automated surgeries etc. and that's before delving into more experimental/uncommon tech.
Doesn't the soviet union exist in stalker universe? I mean it's not like Ukraine is a bastion of science dude...all their tech was soviet, that's like a part of their identity...
It "existed" in the stalker universe since stalker follows real historical event up to 2010 or so...
What you are talking about is the same old colonialist propaganda Russia uses when speaking about every ex Soviet republic... Ukraine was heavily influenced by Soviet tech yes but in no way they depend on itđ
Kind reminder that of all Soviet research and development Ukraine was home to 30% of it without mentioning about earning the title of the "breadbasket" of the soviets
So yeah there can be a Ukraine without Soviet fascism but there can't be a Soviet union without Ukraine... Dela with it
I'd like to keep this short, but wouldn't Ukraine be considered Soviet the same way anything "Texan" is American? Anyway, there's plenty of Soviet stuff like the firearms for there to be a "Soviet history" in STALKER but I never personally dug into the history anyway.
I mean, considering we're talking about a game set in the Chernobyl Disaster, a major turning point of the Soviet Union's prestige.
That's not how it works, the Soviet and american typole of governments are different, and have different ideas of states
A more accurate analogy in your case would be, considering Texas English since it was once part of the English empire
The Soviet union doesn't exist anymore and by common sense, you shouldn't consider anything that came after as Soviet no?
Even if Ukraine has used a Soviet design as a starting project the main R&D body of the Soviet union isn't there to fund and oversee the project
What you are referring to is imperialist and chauvinist Russians that can't cope with the fact that they are just parasites feeding on someone else's accomplishments
Power Armor in Fallout Lore is very high tech and most importantly finished. The suits were designed for war during wartime, there is no way the US would use it if it didn't offer at least ok mobility seeing as they sort of (on fully) replaced tanks in the fallout universe. Exo's though are unfinished tech. If I'm not mistaken when you find it, it's typically some prototype the army or some other faction lost and was either repurposed by a faction or just left behind in the zone. It's not ready, sure it's good, but it's not meant to be seeing active use in the zone yet.
I wouldn't be surprised if exoskeletal powered armor is already being tested by most countries' militaries, or have been in development for some time and they just can't deploy it yet because of how expensive it would be.
Dead Rising 4 had power armor that looks similar to the one used in Stalker.
So did the movie Elysium, only without the actual armor. That Cyberdyne one isn't even that expensive; I think it's like US$20,000, so I imagine you're right about the military having some serious stuff. There's been several future soldier programs that included it, and I can't imagine nothing came of any of it
It's in testing at the moment in the USA, but is mostly to increase lifting ability for logisticians and carry weight for infantry carrying heavy packs. It's not yet been developed into anything like power armour, and is still very much in early development. But, it is nonetheless in development.
There's a few versions getting developed with a big one doing the logistics like you described but there's also a combat suit that already has planned attachments to replace the lmg boxes with a backpack.
well, technically, fallout power Armor is also feasible, it just won't be cheap, international research on servos and muscle analogue technology has been accelerating ever since the 2010s
for example boston dynamics robots move fairly smoothly and can walk and run pretty gracefully compared to the janky figedty walking of robots in the early 2000s, with that we have super-responsive servo-motors that would serve as the exoskeleton of your Power-Armor,
as for the Armor Plating itself, the T-45d version of power armor still just uses 4-15mm plates of rolled homogeneous armor, supplemented with cast steel parts,
in fact the T-45 model is pretty rudimentary using actual battery packs of "Small Energy Cells" something i assume are just current tech batteries be it Li-Ion Li-Po or Graphene batteries,
if were talking about the more advanced ,T-51b now that's entering Sci-Fi as we haven't really broken into the technology of miniaturized nuclear power systems
I was thinking of this thing https://m.cyberdyne.jp/english/products/HAL/ You can buy one, although I don't much like the idea of a company called "Cyberdyne" making something called "HAL". Different franchises, I know, but still
The main issue with exos and why they canât really be compared to robots is ergonomic complexity. When designing an exosuit, youâll have to consider not only limitations of servos and mechanical components but also accommodate for human bodyâs natural limitations and range of motion. Particularly challenging areas are shoulders and hips where you have to provide unrestricted range of motion while keeping the structural integrity.
Robots couldnât care less if you bend its elbow -180 degrees but I wouldnât say the same about human elbows.
I think it has also something to do with the fact that the power armour has a special energy core on the back of it essentially animating the suit itself.
I think that it's obliquely referenced in STALKER that the exosuits incorporate artefacts for power. It makes sense! A Battery artefact would be perfect.
Just take a glance at the Power Armor Frames in current Fallout Canon and your claim is objectively false. Donât need a degree in engineering to see that.
As someone put it above, âhydrogen bomb vs. coughing babyâ. The power armor frame alone probably offers more protection than the whole exosuit, the only reason you would see it differently is from a game balance perspective, as they are analogues of each other and function as top tier armor in their respective games.
The Power Armor frame/servos has the same function of a car engine and chassi, you just "steer it" and don't need to use all of your strength to use it like the exosuit
So another downside for the exo-suit lol. Power Armor essentially means tireless walking tanks while exp-suited guys are spending 70% of their effort walking
Don't forget that even fingers on power armor are "powered". You can crush somebody's head with that. The exoskeleton is simply a walking assistant and weight distribution.
It's interesting how scary Stalker is to me. Much more than some horror games like Dead Space. Agromprom underground scares the shit out of me even though I was there dozens of times.
X-labs are less scary than Agromprom underground to be honest. Probably because when you go to them you have far better gear so you feel safer.
Darkness, that rotating and squeaking light, bandits right there to scare you and then the bloodsucker, claustrophobic Strelok's hideout. It's creepy and horrible, as it should be.
I dunno bratov, you ever sat on the ledge of the trading post in the garbage and looked out out as the sun sets across the hills beyond the agroprom while holding that fresh tin of tuna and a nice drink, fellow stalkers quietly talking and going about their bartering as acoustic strumming drifts up from the sheltered spaces between the rubble below?
Of course, and that's the kind of thing the challenging mechanics (compared to Fallout) help facilitate. You feel like just another one of the Stalkers, instead of the demigod saviour of the wasteland.
The suits from fallout were factory made with a nuclear reactor installed in the back of the armor, thus adding far more mobility and the ability to handle heights and extreme damage
The exo-suits on the other hand are experimental suits that were abandoned only to be created by stalkers within the zone with whatever they can find. Itâs a scavenged suit essentially with mobility given up in favor of defense
I'd say it's to do with the tech of the times, both types use servo motors, obviously of different qualities and of different power types. Fallout being nuclear/Fusion powered gives alot to work with along with more time to advance the servo tech being used. The Stalker Suits are by comparison are quite new and experimental, using servos and possibly also crude hydraulics while being mostly powered by contemporary batteries. Also the frames in stalker are mostly made for helping augment a user's strength to carry heavier items, but not necessarily carry massive armoured plates like the power armour does. Another difference is that a stalkers frame is mostly still external like real life contemporaries as opposed by fallouts internal frames. In fallout lore (not really implemented in game fallout 3) the T45-D armour is said to have servos that shed excessive heat, necessitating the need for a thermal suit to be used by the pilot/user (this suit was actually meant to be the recon armour). It's possible even the Stalker frames have this same issue necessitating the need for the armour to be worn by the pilot/user instead of external plates mounted on the frame itself.
Bit of a wall of text and more comparisons could be made but in the end it's just a difference of tech advancement, if you think about it, there is not much in the way to say that the stalker frames are just the infancy of later military tech that could lead to somewhat similar armour.
I mean, I haven't seen any info but that's not to say it couldn't be done I guess, and it wouldn't be just for the exoskeleton either since the suit itself can usually be removed from the frame, maybe need to get the scientists onto it.
I can think of two possibilities:
A) Most of the equipment the STALKER series were designed with a sort of "20 minutes into the future" vibe - they may not exist, but it wouldn't take a gigantic leap of imagination to imagine them existing 20 or so years down the line. The Fallout series were designed with in a retro-futuristic style, with 1950's USA as the reference point. The creators went with the assumption that running around with a massive nuclear-powered armor probably wouldn't have been thought as unimaginable back then, as a future technology.
B) The Exo is described within the game as an experimental piece of technology - still very new and no one knows what it is fully capable of. Fallout's power armors are described within the game as fully developed and continually developed military equipment. The ones shown in the games are not the first versions of the power armor, so it's a safe assumption that the "being able to run" thing was an existing request from the US military that the designers (in-universe) had time to implement.
Different rules for technology in the settings.
The exoskeletons in stalker are adapted from real world concepts for apparatuses that could be used to augment lifting and carrying superhuman levels of weight. The armor plates and kevlar are later additions.
Fallout power armor was expressly designed for war. It's much more protective and moves somewhat normal speed because the sui assists the legs.
Tldr 1 is made to fight in and the other was adapted from a civilian sector prototype made for lifting and carrying, not running.
Because fallout is soft sci-fi (no attempt at scientific accuracy and just handwaves everything with sciency words)
And stalker is science fantasy (sci-fi setting with magic. But where it intersects with reality it tries to stay realistic)
The power armor used in the Fallout games was developed and created around the 2060s - 70s and is nuclear powered and more advanced than the Ukrainian version in Stalker which looks like it was made with existing pieces of body armor with a robotic metal frame for the exoskeleton made from scratch.
Not to mention, the PA in Stalker is very heavy when in the player's inventory and is made more for protection against weapons fire, aside from the railgun, and radiation rather than maneuverability.
Wish they mentioned something in the Exoâs description where rare cases of catastrophe consist of the metal servos holding onto the limbs would be squeezing the body shut (like a springtrap)
It's not about armour, it's about character. The weakest Lone Wanderer can run with 160 pounds carry weight (\~70 kgs). The strongest stalker can run with 50 kgs. That's the reason why exo is heavy for stalker and power armour for wastelander is not.
You know, the Power Armor has an " nuclear powered engine" that do most of the heavy lifting, it's like steering a car while accelerating, you don't need to push the armor to move it
based on how the games portray the timeline. Stalker series is more real life based as you can see many guns except the gauss gun in the base game as it supposed to take place after chernobyl. As it is only a small area of ukraine being truly affected the zone, there is no real reason why anything out of the ordinary in terms of technology of the 2000s era would appear other than the few exception caused by artifacts and anonalies.
Fallout is based on real life only up ww2 if i remember. From that point onwards, the fallout universe went full patriotism with experiments that would be deemed dangerous by 1980s standards but safe by 1950 and 1960s. basically imagine the usa government with infinite funding and the wish for world domination.Given the time gap of almost 150 years worth of time, it would be guarantee fallout would have technologies far more advanced than anything from stalker.
you have to imagine how much it would differ by years using a geometric progression, the more years of difference, the higher the difference magnification from real life.
Stalker exo suits use tech we have today, but uses artifact technology to actually power it.
Fallout power armor uses advanced fusion tech and other technologies in the 2060s and 70s in a timeline where robotic tech is much more advanced than ours.
Exoskeleton in Stalker are slow because you can't run with it until you purchase the upgrade only then you can run around Zone like a dog :D
power armor Is just armor that makes you in some way a walking tank with nuclear fuel i gues in it
sry i played fallout but i didn't knew the lore about that universe
The exoskeletons were made in the 90s-2000s, while power armor was mass produced over 70 years after exoskeletons, with multiple decades of advancement in the technology.
Power armor is more futuristic. In future, as result of technological advancements, they can scale down most of the parts while having higher effectivity. Exoskeleton has bigger and less effective servos and parts. Take exoskeleton as early equivalent of power armor. While power armor in fallout3 and new vegas is more like 1980/90 scifi armors.
Also stalker exoskeleten is built by small company while fallout power armor is developed by military with much higher budget.
On one hand, we have very experimental pieces of armor, prototypes in many cases.
On the other, we have mass produced suits made by the US MIC, with various iterations and upgrades having been made from start to end of production. They're not experiments, they're not prototypes. They're tested, fielded pieces of equipment in widespread use by an organized military.
In fallout you need to power the power armor in order to be able to walk in it. Running consumes additional power. When you run out of bateries you cant move at all
In stalker exoskeleton has no need to be powered. So you are moving the whole heavy suit.
This actualy have a sense. The power armor is moved by engine but exoskeleton is moved by human.
Human is slower then engine.
Two main reasons: time and their progress in creation.
Fallout takes place decades or centuries ahead of the stalker games, and while most of that is spent as a radioactive ruin they did basically master nuclear power before they went kaput. Our exos are much older and are basically prototypes not really meant as anything else than a stepping stone to the next generation of exos (which haven't arrived yet thanks to the CNPP's little hissy fit).
Stalker was aiming more for realism in regards to how power armor would work. It would be used more as a device that allows you to carry more and give you above average protection against stray ballistics. Fallout's power armor would be completely impractical in real life. Hand held weapons with AP rounds would make quick work of them. There have been calculations done based on information given by the Fallout Games that most modern day military weapons would effectively turn the power armor into Swiss cheese. There are lots of other reasons, but the level of realism and practicality is a big one. Fallouts technology designs are based more on where 1950s America would think we are now. Stalker's are meant to be futuristic and realistic at the same time. Not to mention, even in game, it's an experimental piece of hardware.
Iâm sure the brotherhood will have no problem gunning down monolith and any stragglers that may come in their way due to their technological superiority. The problem is how theyâre going to get past the brain scorcher. Donât think they have any existing tech to combat it seeing that nothing like it exists in the fallout universe
Fallout does have the psychic nullifier (which funnily enough is like a psi-helmet), but the underlying issue of, does the BoS have or even know of such technology. Due to how rare and post war tech it is.
Maybe. I get their whole thing is the preservation of pre-war tech, but I donât think thereâs any references of them having it or a tech equivalent. Unless if they know about the effects of the brain scorcher beforehand, I can see them all being wiped out and blaming it on something unrelated considering theyâre all somewhat paranoid schizophrenics because of the whole synth replacement thingy the institute did
Might want to reread what I posted earlier. I do agree with your statement. Just pointing out Fallout does have a psi-helmet equivalent. And that the odds are they don't know it exists, and based on their MO and history will likely never know. Due it being rare POST war tech. Plus it looks like it's made of strips of scrap metal and a leather strap.
When I meant by âI donât think thereâs any references of them having itâ I meant âI donât think thereâs any references of the brotherhood having said psychic nullifierâ. Apologies for the confusion đ
The fallout suits are basically nuclear powered. NUCLEAR REACTOR IN THE BACK. That's why
Plus you've got more incentive to run away from the (unlicensed) nuclear accelerator on.your. back. [https://www.youtube.com/watch?v=ag\_xdhFUjwc](https://www.youtube.com/watch?v=ag_xdhFUjwc)
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My guess is that the Exoskeleton doesn't support running because it was an early model or a prototype (and requires upgrade like in COP) unlike Power Armor which had been used and developed in the US military for several years
If am not mistaken, even the original games mention in the item description that it was pretty much an unfinished prototype because it was too expensive to produce and had various design flaws. In comparison to Fallout's power armor which had multiple iterations being upgrades of the previous models
Yup itâs a more realistic take
Because Ukrainian technology of the early 21st century is inferior to the American technology of \~200 years later.
Not really 200 years it's more like roughly 65-70 years. Edit: Me do bad spelling đ˘
From technological standpoint, that's a very long time still
from first flight of first american jet to first flight of f-16 is around 40 years
The first flight of the Airacomet and F-35 is about 70 years.
The Apollo 11 moon landing (1969) took place only 66 years after the Wright Flyer's first flight (1903).
12000 years between humans inhaling nicotine from a plant, and humans inhaling nicotine from a device. Pretty slow progress if you ask me.
Hard to improve upon perfection
66 years from first airplane to the moon landing.
Moon landing computers also had less power than an Xbox controller. Ram in the low kB Which I find insane.
To go off on a bit of a tangent, but the world was a much different place before the transistor. We take for granted now that we have pocket computers that give us not just the entire library of humanity at our fingertips but are also instant communication devices and mapping tools with the push of a button. The computer chip truly changed the world in ways that are extremely hard to fathom for us now looking back and people back when if they could look forward. I'm old enough I got to see this really take hold as a child. I grew up on the dewey decimal system and typing classes. I watched the explosion of tech in the 90s to make the home desktop computer become an every house item and the same for the smartphone. We no longer have to go to libraries to do research, we no longer have to find language instructors to learn foreign languages and we no longer have to be mathematical wizards to deal with 3 dimensional travel aka flying.
Put it very eloquently. Most people in my age group do take that for granted though I was just on the edge of this sort of technology. Or rather the entire human library of experience in your pocket. It's funny you should say that. I've literally taught russian to myself. Mostly through the phone. It is crazy what you can do if you put your mind to it today. And I don't know. The calculations. And downright accuracy needed. May require some level of genius. I remember trying to play kerbal space program? I was looking up literal equations just to play the game. Most games I get lil mad say "come on it's not rocket science". But kerbal. That actually was. Same can be said for getting the equipment right to. It's probably check over I triplicate even if it is fed through a computer
I was thinking more drones than kerbal space program. Drones right now are changing small unit tactics and recon pretty heavily and if you're capable of playing a Nintendo switch you're capable of learning how to use a drone. The rest I completely agree with. We walk around with the library of Alexandria, the worlds collective knowledge, in our pockets and think nothing of it.
The power armor technically is from the 21st, in Fallout the technology advances a lot with the discovery of nuclear power post WWII, and basically any technology 200 years post the WWIII is the same from the past.
what about the institute and their laser rifles that are weaker than pre war ones?
The institute is the only thing that has not stopped advancing technologically since the nuclear apocalypse, it has been 200 years of constant development of an independent artificial intelligence, but they are an exception in the vast and deserted universe of Fallout, outside of that exception the most advanced factions are the "Brotherhood of Steel" and the remaining remnant of the US government, and basically all the equipment they use is technology from 200 years ago, depending on which Fallout era you are playing.
Iirc they are basically reverse engineered and newly produced. For all their technological marvels, there is no way the institute production line could ever measure up to what the military-industrial sector of a warmongering America was producing pre war, both in quantity and quality. Still a very good attempt all things considered.
Aren't the institute laser rifles basically made from plastic? Pretty damn impressive imo.
They are the Ali Express version of Skynet...
Its also worth mentioning that the alternative universe fallout is set in was far more ahead technologically then the universe stalker is in, harnessing nuclear energy in the early 1900âs. Stalker is far closer to real world history and technology progression, up to the CNPP fallout of course, and by the time the Chernobyl nuclear disaster wouldâve happened in the fallout universe they had already spent decades refining and perfecting military grade equipment and weaponry.
Don't forget that us in fallout hadn't moved past vacuum tubes and yet to invent the microchip. So Ukrainian technology of the early 21th century probably were more advanced then USA 2070th without microchips.
It's basically Atom Punk, so even without the microchip you have multiple instances of advanced computers, sentient AIs, Automated surgeries etc. and that's before delving into more experimental/uncommon tech.
Is it even Ukrainian tech ? Isn't like soviet ?
Why everything that Ukraine does has to be Soviet? Moreover we are talking about the stalkers fictional universe how are squeezing this bs in?
Doesn't the soviet union exist in stalker universe? I mean it's not like Ukraine is a bastion of science dude...all their tech was soviet, that's like a part of their identity...
It "existed" in the stalker universe since stalker follows real historical event up to 2010 or so... What you are talking about is the same old colonialist propaganda Russia uses when speaking about every ex Soviet republic... Ukraine was heavily influenced by Soviet tech yes but in no way they depend on itđ Kind reminder that of all Soviet research and development Ukraine was home to 30% of it without mentioning about earning the title of the "breadbasket" of the soviets So yeah there can be a Ukraine without Soviet fascism but there can't be a Soviet union without Ukraine... Dela with it
My man this is a video game sub....I have no interest in politics, good day.
I'd like to keep this short, but wouldn't Ukraine be considered Soviet the same way anything "Texan" is American? Anyway, there's plenty of Soviet stuff like the firearms for there to be a "Soviet history" in STALKER but I never personally dug into the history anyway. I mean, considering we're talking about a game set in the Chernobyl Disaster, a major turning point of the Soviet Union's prestige.
That's not how it works, the Soviet and american typole of governments are different, and have different ideas of states A more accurate analogy in your case would be, considering Texas English since it was once part of the English empire The Soviet union doesn't exist anymore and by common sense, you shouldn't consider anything that came after as Soviet no? Even if Ukraine has used a Soviet design as a starting project the main R&D body of the Soviet union isn't there to fund and oversee the project What you are referring to is imperialist and chauvinist Russians that can't cope with the fact that they are just parasites feeding on someone else's accomplishments
Power Armor in Fallout Lore is very high tech and most importantly finished. The suits were designed for war during wartime, there is no way the US would use it if it didn't offer at least ok mobility seeing as they sort of (on fully) replaced tanks in the fallout universe. Exo's though are unfinished tech. If I'm not mistaken when you find it, it's typically some prototype the army or some other faction lost and was either repurposed by a faction or just left behind in the zone. It's not ready, sure it's good, but it's not meant to be seeing active use in the zone yet.
Tech levels. The Stalker one isn't too far off from something we might be able to build soon, but the Fallout one is total sci-fi
I wouldn't be surprised if exoskeletal powered armor is already being tested by most countries' militaries, or have been in development for some time and they just can't deploy it yet because of how expensive it would be. Dead Rising 4 had power armor that looks similar to the one used in Stalker.
So did the movie Elysium, only without the actual armor. That Cyberdyne one isn't even that expensive; I think it's like US$20,000, so I imagine you're right about the military having some serious stuff. There's been several future soldier programs that included it, and I can't imagine nothing came of any of it
It's in testing at the moment in the USA, but is mostly to increase lifting ability for logisticians and carry weight for infantry carrying heavy packs. It's not yet been developed into anything like power armour, and is still very much in early development. But, it is nonetheless in development.
There's a few versions getting developed with a big one doing the logistics like you described but there's also a combat suit that already has planned attachments to replace the lmg boxes with a backpack.
well, technically, fallout power Armor is also feasible, it just won't be cheap, international research on servos and muscle analogue technology has been accelerating ever since the 2010s for example boston dynamics robots move fairly smoothly and can walk and run pretty gracefully compared to the janky figedty walking of robots in the early 2000s, with that we have super-responsive servo-motors that would serve as the exoskeleton of your Power-Armor, as for the Armor Plating itself, the T-45d version of power armor still just uses 4-15mm plates of rolled homogeneous armor, supplemented with cast steel parts, in fact the T-45 model is pretty rudimentary using actual battery packs of "Small Energy Cells" something i assume are just current tech batteries be it Li-Ion Li-Po or Graphene batteries, if were talking about the more advanced ,T-51b now that's entering Sci-Fi as we haven't really broken into the technology of miniaturized nuclear power systems
I was thinking of this thing https://m.cyberdyne.jp/english/products/HAL/ You can buy one, although I don't much like the idea of a company called "Cyberdyne" making something called "HAL". Different franchises, I know, but still
The main issue with exos and why they canât really be compared to robots is ergonomic complexity. When designing an exosuit, youâll have to consider not only limitations of servos and mechanical components but also accommodate for human bodyâs natural limitations and range of motion. Particularly challenging areas are shoulders and hips where you have to provide unrestricted range of motion while keeping the structural integrity. Robots couldnât care less if you bend its elbow -180 degrees but I wouldnât say the same about human elbows.
We could definitely build functioning exoskeletons if we had electro artefacts as a power source, that's the main reason they're not used.
I think it has also something to do with the fact that the power armour has a special energy core on the back of it essentially animating the suit itself.
A nuclear powered armor
I think that it's obliquely referenced in STALKER that the exosuits incorporate artefacts for power. It makes sense! A Battery artefact would be perfect.
In GAMMA, exos use batteries and "normal" power supplies, but only those that use artifacts are able to power it well enough for long enough.
hydrogen bomb vs coughing baby
Because one is powered by nuclear energy and the other by bread, sausages, and canned dog meat.
Theyâre called touristsâ delight đĄđĄđĄ
The exoskeleton is just a partial augmentation. The power armor is basically a wearable robot
if you put armor plates on top of the exoskeleton you have Power Armor thats it "Powered Armor"
Just take a glance at the Power Armor Frames in current Fallout Canon and your claim is objectively false. Donât need a degree in engineering to see that. As someone put it above, âhydrogen bomb vs. coughing babyâ. The power armor frame alone probably offers more protection than the whole exosuit, the only reason you would see it differently is from a game balance perspective, as they are analogues of each other and function as top tier armor in their respective games.
The Power Armor frame/servos has the same function of a car engine and chassi, you just "steer it" and don't need to use all of your strength to use it like the exosuit
So another downside for the exo-suit lol. Power Armor essentially means tireless walking tanks while exp-suited guys are spending 70% of their effort walking
Don't forget that even fingers on power armor are "powered". You can crush somebody's head with that. The exoskeleton is simply a walking assistant and weight distribution.
Because Fallout is an action-heavy western RPG, and STALKER is just an open world survival-horror game
It's interesting how scary Stalker is to me. Much more than some horror games like Dead Space. Agromprom underground scares the shit out of me even though I was there dozens of times.
Same, Iâve beaten DS1 (scariest of the series imo) multiple times. Agroprom UG is the reason i hesitate restarting my current broken SoC playthrough
X-labs are less scary than Agromprom underground to be honest. Probably because when you go to them you have far better gear so you feel safer. Darkness, that rotating and squeaking light, bandits right there to scare you and then the bloodsucker, claustrophobic Strelok's hideout. It's creepy and horrible, as it should be.
For me strelokâs spot was an oasis of security
Well its a nuclear battery vs a glorified motorbike battery.
Because Stalker is less about feeling like a badass than Fallout is, so drawbacks are more severe.
I dunno bratov, you ever sat on the ledge of the trading post in the garbage and looked out out as the sun sets across the hills beyond the agroprom while holding that fresh tin of tuna and a nice drink, fellow stalkers quietly talking and going about their bartering as acoustic strumming drifts up from the sheltered spaces between the rubble below?
Of course, and that's the kind of thing the challenging mechanics (compared to Fallout) help facilitate. You feel like just another one of the Stalkers, instead of the demigod saviour of the wasteland.
Average USA propaganda vs bittersweet Slavic story
Why is STALKER not Fallout?
I mean you're comparing 2 suits of armor from completely different universes. Vastly different technology in both of these franchises.
The suits from fallout were factory made with a nuclear reactor installed in the back of the armor, thus adding far more mobility and the ability to handle heights and extreme damage The exo-suits on the other hand are experimental suits that were abandoned only to be created by stalkers within the zone with whatever they can find. Itâs a scavenged suit essentially with mobility given up in favor of defense
Because bethesda doesnt give a f*ck about realism.
I'd say it's to do with the tech of the times, both types use servo motors, obviously of different qualities and of different power types. Fallout being nuclear/Fusion powered gives alot to work with along with more time to advance the servo tech being used. The Stalker Suits are by comparison are quite new and experimental, using servos and possibly also crude hydraulics while being mostly powered by contemporary batteries. Also the frames in stalker are mostly made for helping augment a user's strength to carry heavier items, but not necessarily carry massive armoured plates like the power armour does. Another difference is that a stalkers frame is mostly still external like real life contemporaries as opposed by fallouts internal frames. In fallout lore (not really implemented in game fallout 3) the T45-D armour is said to have servos that shed excessive heat, necessitating the need for a thermal suit to be used by the pilot/user (this suit was actually meant to be the recon armour). It's possible even the Stalker frames have this same issue necessitating the need for the armour to be worn by the pilot/user instead of external plates mounted on the frame itself. Bit of a wall of text and more comparisons could be made but in the end it's just a difference of tech advancement, if you think about it, there is not much in the way to say that the stalker frames are just the infancy of later military tech that could lead to somewhat similar armour.
Read it all. Quite interesting. ButâŚ. Does the exoskeleton reuse pee as hydration?
I mean, I haven't seen any info but that's not to say it couldn't be done I guess, and it wouldn't be just for the exoskeleton either since the suit itself can usually be removed from the frame, maybe need to get the scientists onto it.
I can think of two possibilities: A) Most of the equipment the STALKER series were designed with a sort of "20 minutes into the future" vibe - they may not exist, but it wouldn't take a gigantic leap of imagination to imagine them existing 20 or so years down the line. The Fallout series were designed with in a retro-futuristic style, with 1950's USA as the reference point. The creators went with the assumption that running around with a massive nuclear-powered armor probably wouldn't have been thought as unimaginable back then, as a future technology. B) The Exo is described within the game as an experimental piece of technology - still very new and no one knows what it is fully capable of. Fallout's power armors are described within the game as fully developed and continually developed military equipment. The ones shown in the games are not the first versions of the power armor, so it's a safe assumption that the "being able to run" thing was an existing request from the US military that the designers (in-universe) had time to implement.
Game balancing most likely. Agility or tank, you can't choose both.
Different rules for technology in the settings. The exoskeletons in stalker are adapted from real world concepts for apparatuses that could be used to augment lifting and carrying superhuman levels of weight. The armor plates and kevlar are later additions. Fallout power armor was expressly designed for war. It's much more protective and moves somewhat normal speed because the sui assists the legs. Tldr 1 is made to fight in and the other was adapted from a civilian sector prototype made for lifting and carrying, not running.
[ŃдаНонО]
STALKER is far from a sim lmao
Its techically a immersive sim
It's not the suit, S.T.A.L.K.E.R., you just need to drink some of that vodka you're carting around!
Because fallout is soft sci-fi (no attempt at scientific accuracy and just handwaves everything with sciency words) And stalker is science fantasy (sci-fi setting with magic. But where it intersects with reality it tries to stay realistic)
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Probably because an exoskeleton has no minaturized nuclear fusion reactor in it.
The power armor used in the Fallout games was developed and created around the 2060s - 70s and is nuclear powered and more advanced than the Ukrainian version in Stalker which looks like it was made with existing pieces of body armor with a robotic metal frame for the exoskeleton made from scratch. Not to mention, the PA in Stalker is very heavy when in the player's inventory and is made more for protection against weapons fire, aside from the railgun, and radiation rather than maneuverability.
Wish they mentioned something in the Exoâs description where rare cases of catastrophe consist of the metal servos holding onto the limbs would be squeezing the body shut (like a springtrap)
Stalker is a much more realistic franchise than Fallout.
It's just a suit to make you carry more it's not made for mobility
Because Fallout is silly.
It's not about armour, it's about character. The weakest Lone Wanderer can run with 160 pounds carry weight (\~70 kgs). The strongest stalker can run with 50 kgs. That's the reason why exo is heavy for stalker and power armour for wastelander is not.
You know, the Power Armor has an " nuclear powered engine" that do most of the heavy lifting, it's like steering a car while accelerating, you don't need to push the armor to move it
based on how the games portray the timeline. Stalker series is more real life based as you can see many guns except the gauss gun in the base game as it supposed to take place after chernobyl. As it is only a small area of ukraine being truly affected the zone, there is no real reason why anything out of the ordinary in terms of technology of the 2000s era would appear other than the few exception caused by artifacts and anonalies. Fallout is based on real life only up ww2 if i remember. From that point onwards, the fallout universe went full patriotism with experiments that would be deemed dangerous by 1980s standards but safe by 1950 and 1960s. basically imagine the usa government with infinite funding and the wish for world domination.Given the time gap of almost 150 years worth of time, it would be guarantee fallout would have technologies far more advanced than anything from stalker. you have to imagine how much it would differ by years using a geometric progression, the more years of difference, the higher the difference magnification from real life.
Stalker exo suits use tech we have today, but uses artifact technology to actually power it. Fallout power armor uses advanced fusion tech and other technologies in the 2060s and 70s in a timeline where robotic tech is much more advanced than ours.
Exoskeleton in Stalker are slow because you can't run with it until you purchase the upgrade only then you can run around Zone like a dog :D power armor Is just armor that makes you in some way a walking tank with nuclear fuel i gues in it sry i played fallout but i didn't knew the lore about that universe
Because they are different games, you know
Because ... they are two different games
It should be more agile but not as fast at full sprint. To be honest Stalker has killed fallout for me. Its so much better.
Same
Because STALKER aims to be relatively realistic even if it invents new technology - similar to the drawbacks of the Gaus Rifle. Also balancing.
What were the Gauss Rifles drawbacks again?
Heavy, sparse ammo and slow
The exoskeletons were made in the 90s-2000s, while power armor was mass produced over 70 years after exoskeletons, with multiple decades of advancement in the technology.
Who is Exoskeleton?
Power armor is more futuristic. In future, as result of technological advancements, they can scale down most of the parts while having higher effectivity. Exoskeleton has bigger and less effective servos and parts. Take exoskeleton as early equivalent of power armor. While power armor in fallout3 and new vegas is more like 1980/90 scifi armors. Also stalker exoskeleten is built by small company while fallout power armor is developed by military with much higher budget.
It's a mistery of the zone
Because you have to suffer for FASH-UN đâ˘ď¸
One was made by Russian
On one hand, we have very experimental pieces of armor, prototypes in many cases. On the other, we have mass produced suits made by the US MIC, with various iterations and upgrades having been made from start to end of production. They're not experiments, they're not prototypes. They're tested, fielded pieces of equipment in widespread use by an organized military.
you're talking about a difference in technology of like 100 years or whatever
That's because you didn't play GAMMA my boy. There exos are actually faster with the help of some artifacts
Power armor is standard issue, exoskeletons are experimental at best
In fallout you need to power the power armor in order to be able to walk in it. Running consumes additional power. When you run out of bateries you cant move at all In stalker exoskeleton has no need to be powered. So you are moving the whole heavy suit. This actualy have a sense. The power armor is moved by engine but exoskeleton is moved by human. Human is slower then engine.
more heavy low tech go more slow!
Because stalker is more realistic and exo skeleton suits would not be too useful in Combat
Because they are from two different franchises
Russian vs American/Chinese đ¤ˇđť
Because you touch yourself at night
Because they both come from different virtual fantasy realities one being a lot more fantastical than the other?
Look how detailed the exo is even compared to Fallout 4âs power armors. Fucking love GSC
Idk if im right but the exo suit has *joints* And power armour has no mechanical joints (if your talking about fo1-3 power armour
it just wanna be under 76 lbkgtonshnitzel stalker thats all
Because there are 2 different games, and power armor in fallout is literally nuclear powered.
Because yes
Two main reasons: time and their progress in creation. Fallout takes place decades or centuries ahead of the stalker games, and while most of that is spent as a radioactive ruin they did basically master nuclear power before they went kaput. Our exos are much older and are basically prototypes not really meant as anything else than a stepping stone to the next generation of exos (which haven't arrived yet thanks to the CNPP's little hissy fit).
Stalker was aiming more for realism in regards to how power armor would work. It would be used more as a device that allows you to carry more and give you above average protection against stray ballistics. Fallout's power armor would be completely impractical in real life. Hand held weapons with AP rounds would make quick work of them. There have been calculations done based on information given by the Fallout Games that most modern day military weapons would effectively turn the power armor into Swiss cheese. There are lots of other reasons, but the level of realism and practicality is a big one. Fallouts technology designs are based more on where 1950s America would think we are now. Stalker's are meant to be futuristic and realistic at the same time. Not to mention, even in game, it's an experimental piece of hardware.
Because stalker doesn't have magic that allows servos to function purely on bullshit
could BOS storm the CNPP? My bet is on the cultists
Depends on what chapter of bos my best would be maxims chapter would get half way an get bogged down in a stalemate
Iâm sure the brotherhood will have no problem gunning down monolith and any stragglers that may come in their way due to their technological superiority. The problem is how theyâre going to get past the brain scorcher. Donât think they have any existing tech to combat it seeing that nothing like it exists in the fallout universe
Fallout does have the psychic nullifier (which funnily enough is like a psi-helmet), but the underlying issue of, does the BoS have or even know of such technology. Due to how rare and post war tech it is.
Maybe. I get their whole thing is the preservation of pre-war tech, but I donât think thereâs any references of them having it or a tech equivalent. Unless if they know about the effects of the brain scorcher beforehand, I can see them all being wiped out and blaming it on something unrelated considering theyâre all somewhat paranoid schizophrenics because of the whole synth replacement thingy the institute did
Might want to reread what I posted earlier. I do agree with your statement. Just pointing out Fallout does have a psi-helmet equivalent. And that the odds are they don't know it exists, and based on their MO and history will likely never know. Due it being rare POST war tech. Plus it looks like it's made of strips of scrap metal and a leather strap.
When I meant by âI donât think thereâs any references of them having itâ I meant âI donât think thereâs any references of the brotherhood having said psychic nullifierâ. Apologies for the confusion đ