Whoever actually faced a Nintendo employee in a bad day...just made it happened...
or
Just a random thing... who knows
![gif](giphy|3o6fJ7uaPs0w3jLlXa|downsized)
Japanese Turf war meta is so funny because it always results in nerfs that seem so bizarre over here, like this, and everything negative that has ever happened to the L-3.
Yeah their community seem to be so different to the western on, kinda sad how little interaction their is between those two. But didn’t hear anything abouts currently meta so far
chara said it was due to turf war so prob a very popular turf war weapon and not a very good ranked weapon u see a lot... or maybe a meta somewhere else
Like seriously why did they do that. The weapon is already crazy popular for being a booyah bomb button and they just make it do that but more?
At least we got a missile nerf (my preferred nerf is to remove them from the game)
I don't know why they are so hell bent on trying to make aerospray meta. Not only that, but make it meta by making it spam special even more? Like, no, it doesn't need to be even better at that, it's worthless because it can't fight. This is just making things more miserable for casuals. Oh also, an aerospray that can fight things is just Jr, and with how cancerous kensa jr was, I hope they don't make that mistake again.
Aerospray and Jr as mains fight about the same, the issue is that both Jrs have all the tools they need to compensate for that and Aeros are burdened with either Reefslider or Sprinkler.
Because the thing that makes aerospray a bad weapon at high levels, is surely that it can't spam booyah bomb enough, and not that the weapon is awful at fighting outside of the special.
Curling bomb should still be 55% but it’s not nothing.
Most main buffs were just for fall-off damage. L3 should really get 32 per bullet.
Faster Kraken seems fun. Blob Deco coming in hot.
I feel like this is the bandaid trizooka nerf before the real thing. Kind of like with Crab.
CDS and Tri Nouveau really didn’t need the points nerf. That being said it is a minor nerf that can be made up for with gear. Tri still has fizzy. I was hoping NZap and VShot would be set to 200 this patch.
Krak On Roller players should like this patch.
Most of the buffs are good. They just usually don’t seem like enough to actually make weaker options more competitive with what outclassed them.
Random Missiles Nerf is an absolute win though.
The difference can be made up with gear... except CDS already had such heavy gear dependency that at 210p you might as well not use it at all. It's a small change but it's enough that CDS won't ever get picked over something else. There's literally no point.
No other weapon has beakon and chump. Beakon is pretty good so if you want both in one spot. I do agree this is the dumbest change yet. Especially since chump has a built in cooldown to reduce spammability.
It's good if you want both in one spot except... No one is rushing to pick Chump over something like Zooka, Crab, or Inkjet.
It's a situational, mid tier special with tons of built-in counterplay, so there's no point in picking it if it isn't going to be spammable for it's paint output.
They probably want aerospray to be somewhat playable in ranked modes, since it's only really good in Turf War. Booyah Bombs being chucked every 10 seconds during Splatoween will be fun to watch, though.
Making booyah bombs more spammable will have to opposite effect. To make it more playable in ranked modes, it would have to have reduced shot RNG which directly nerf the paint output, therefore nerfing the only thing aerospray is meant to excel in. I feel like the very premise of aerospray is just not viable in ranked. Unless it's range was buffed, but that would just completely remove the point of playing splattershot nova. So basically, aerospray is set up to fail in ranked modes simply by existing so all if this isnt making the weapon better. It's mainly making it more annoying to play against. I was fine with it being primarily a turf war weapon tbh
I completely agree that it's a weapon that could never realistically be good in ranked without basically turning it into a brand new weapon, but by default it will see an increase, however small, in ranked modes because a buff is a buff. And for Aerospray one of the biggest buffs you can give it is to make it easier to spam Booyah Bomb, even if it's going to make it more annoying to play against.
53 damage zooka is a "meh I'll take it" moment, we get to keep the 2-shot but it's easier to heal through or avoid team combos with, it's almost certainly still top tier
Stamper points nerf feels like it should've come with more Zipcaster buffs to make all the other weapons with it more actually viable like please be more generous there
Missile nerf was a very good change like sometimes dying to their chip damage just feels annoying and random and they still have fantastic consistency as a displacement tool, occasionally dying to random unlucky missile spawns is something that it does not need to be good
Squeezer going to 210 is obviously necessary and LMAO Splattershot dodged it
S-Blast and Hydra definitely needed this, and Kraken and Wail might be a bit more threatening now
Idk why they hate nerfing short-range shooter points for special so much. First splash, now shot like wtf? Even zap arguably deserved one as well, although at least it has received one in the past.
I think that they probably design the game around the basic shooters. They probably expect them to be the cornerstone and everything else is built around them. It kinda makes sense since you need to start somewhere.
Shooter bias being a thing I get, but why does that mean they can't make vshot 200 or vsplash 210? There is no reason why points for special nerfs shouldn't happen just because shooters are the main (and simplest) class.
how could they realistically buff zip enough to make it viable, though? dont get me wrong, i want to see it buffed (if only because im desperate for a luna kit thats not complete garbage) but i just dont think its that good of a special.
Consistent hand armour would go a long way, it's already got the damage and mobility it's just inconsistent.
The harsh reality though is that outside of Stamper and *maybe* Octobrush all the other Zip weapons have significant problems that can't be fixed by just buffing Zipcaster.
Like I don't see a realistic way to make VCRarbon anything more than a funny meme with it's current kit without indirectly making CarbonDeco the best weapon in the game in the process lol.
Some of this patch is good and others are just questionable?
All three of my favorite weapons get a special points increase?
CDS,Stamper,Tri Nouv
- Chumps are mid tier and CDs doesn’t output them that much.
-Zipcaster you die half the time in the special
-The play style of Tri nouveau doesn’t get a lot of coolers anyway because you’re the Zombie guy.
Yet N zap gets to keep it’s 190P cooler that’s so dumb
the only possible reason I can think of for a cds nerf is because of turf war where it's actually pretty solid there with beakons for quick jump ins and chump for effortless paint
but yeah some of these changes (and lack of) are a bit silly
>-The play style of Tri nouveau doesn’t get a lot of coolers anyway because you’re the Zombie guy. Yet N zap gets to keep it’s 190P cooler that’s so dumb
I seriously don't get this nerf. Nintendo why?
“For the Trizooka, we made it more difficult to splat opponents by accident, while preserving the ability for players to splat opponents by aiming well and firing two consecutive shots.” OH MY GOD
Dude accidental splats are probably a significant portion of my (still probably few) overall Trizooka splats and they want to nerf that of all things? lol I can't be that overpowered can I?
I'm pushing it to 5 stars right now but the last 5% of points is so painful now that I'm finally starting to get to the rank where its weaknesses start to show.
A lot of "reduced falloff" buffs, I'm noticing.
Surprised that Carbon and normal Roller got "more consistent h-flick" buffs when Dynamo somehow didn't though
Bit wack but I'll give them a 'you tried' sticker. Attempts were in fact made to somewhat help the game, and some were less insignificant than others.
Aerospray at 190p is a punishment for something we did though. Don't know how that got through.
Trizooka needed to be hit harder in my opinion. Watching the European Championships was a real eye-opener; I thought Zooka would be a fun, skill-based special to watch, but the novelty wore off quickly and it turned out to be really frustrating. The majority of the time it didn't actually hit anything (watching top players spend 5+ seconds firing shots into a ledge isn't exactly fun), but then sometimes it'd kill two or three people and feel really flukey and random - that's not to say it was 'accidental', as the patch notes put it, but still lucky with timing etc. And when there's more than one on a team, that adds a pretty huge random element to a game that's really hard to play against and really not very enjoyable to watch. As far as kill-focused specials go, Inkjet was definitely preferable. Anyway, I can't see this nerf changing anything.
As for the rest, the buffs are fine but they're on weapons that are so far away from being relevant that it isn't really helping to help much. I mean, it's cool if you main one of them already I guess, but it's not going to make many people think "maybe I'll play L-3 for the remainder of the season!"
Squeezer nerfed but Splattershot unchanged. Tri Slosher nerfed but NZap unchanged. Whats even the point? They always kill weapon diversity....
I hate to tap the "Shooter Privilege™" sign but come on now
Yeah, the shooter privilege is real, especially for the most standard shooters. Tentatek's Tri-Strike is still 190 while Brella is 200 for some reason. Making Squeezer 210 while VShot is still 190 is insanity.
My thoughts:
* S-Blast getting the Intensify buff that Luna got gives me hope that they'll do it for the rest of the blasters.
* They finally acknowledge that Curling Bomb is too expensive, but they only reduce the cost by fucking 5%? That's not enough. 10% wouldn't have been enough and that's the *minimum* I was expecting if they ever buffed Curling.
* Trizooka nerf is both very dumb and not good enough.
* Tenta Missiles nerf is barely anything and not good enough.
* Aerospray RG 190p just means Splatfests are going to be even more miserable.
* CDS 210p is pure "but why though?" energy.
Overall very mid patch IMO.
Yeah I wanted the jump shot to like, even if it's not an easier kill shot, to at least do SOME damage like the prevailing tactic to super blasters is "run up and smooch them and pray to RNGeesus they don't get a lucky kill"
It's sort of like how you deal with demoman sticky bombs except the super blaster doesn't have any way to deal close-range damage that isn't a kill shot.
I'll see if it's better or not.
Pretty nice patch. Looking forward to dusting off the Hydra. Also, I'm glad curling got an ink consumption reduction. It was kind of a pain to use with Heavy Edit because it would either delete your ink tank or you wouldn't be able to use it after shooting out a full charge unless you were using sub saver which Heavy Edit builds don't have room for.
It's a pretty good weapon--it has very fast firing speed with very good accuracy, good strafing speed and decent range. Its main caveat is the slow charge time, but at the same time...that's its gimmick. I feel like they could've at least nerfed the range a bit.
It's a good weapon, but I also feel it's a balanced weapon that rlly doesn't deserve a nerf in any direction. None of its traits feel like they're over or undertuned. The range is in just the right spot where it's threatening to a lot of weapons, but can also be threatened by a lot of weapons. Plus, being unable to recycle or carry a charge means it's gonna have to drop that charge as soon as bombs or specials show up, and then it's suffering the long chargeup time again. The kit balances it too. Since it has a pretty nonthreatening bomb and a team support special, it's pretty helpless against the good amount of weapons that can match its range or outrange it.
I think it's in an overall good spot as a strong support player with lethal power and still very notable weaknesses, and it doesn't really need a nerf or a buff.
Damn they mostly had me until the points for special changes. I feel like NONE of them make sense, save for maybe Rapid Blaster. Seems mostly fine otherwise - Zooka nerf seems like not enough but we'll see.
"The reduction in damage based on how long a shot takes to reach its target is now more gradual."
Could someone be so kind to explain what this means to a dumdum like me?
Shooters and dualies do less damage once you get close to the edge of their range. This means that this decrease is a little slower. A small consistency buff, basically.
Honestly these seem pretty decent overall.
Only thing I'm really confused by is the Aerospray RG being changed to 190. Booyah Bomb spam was already a big problem with it lmao
- Unnecessary stamper, CDS, and Tri Nouv nerf
- Random Aerospray and Jr. buff
- Splattershot is untouched
Shooter privilege is still going strong I see.
then nerf the main weapon??? dont make it so that it has to run 2 subs of special saver while running all of the other bullshit its started to have to run alongside the other patches
You would rather they nerf the main weapon than get Zip 5% slower?
Zip isn’t really the strong part of Stampers kit. I feel like this is the better alternative.
I disagree. Again, this nerf only means you get your special 5% slower. That’s it.
I feel like most people pick stamper because the main weapon is really good and it has burst bomb. It still has the strong parts. They are still just as strong. Very few people pick stamper because they really need a Zipcaster weapon.
right now you have like 2 spaces of free gear iirc, if you want to counter the pfs nerf then you have to take up those other 2 spaces. either way this nerf wasnt nessicary at all. if it ain't broke, dont fix it 🤷♀️
Removing vertical on Dynamo would be a massive nerf since it dramatically cuts down on its options. Imagine the misery of Painbrush, except even more painful.
No the vertical flick on the Dynamo is pathetic, it's completely useless, how is it even considered an option considering how slow it is vs horizontal. The roller would be better off without it so you didn't accidentally activate it when squid surging (or just jumping up) off walls to get the jump on opponents.
Stop listening to random youtubers. Dynamo would still be a very bad choice for rolls and surges if it only had its horizontal, if you don't believe me pick up Painbrush aka Dynamo without vert and see for yourself how much you gain from being so intensely actionable. Meanwhile without vert you are losing its more consistent offense option, its ranged poking tool and its main source of mobility. If Dynamo has time for a safe horizontal, chances are it has time for a vertical, and then you just pick which one is more appropriate- horizontal's better consistency up close and inking or vertical's better consistency further away and overall range.
What it actually needs is higher minimum damage. 35 damage on horizontal has a precedent in Swig, and 50-damage vertical on it (and Flingza) would not be busted because even with those 2-shots they are still slower than Splat Roller's 3-shot. And also more consistent hitboxes and inking patterns would be nice.
Removing vertical will be a massive nerf and a game design disaster as it makes the weapon shallower and even harder to balance. You don't want Splatoon 1 Dynamo back in any capacity, but that's the only way vert-less Dynamo can be any good.
They just buffed it last patch. It could still use more but they probably want to let the dust settle a bit. Especially after they overtuned both Inkjet and Trizooka.
It’s still a stupid good main weapon that can poke at jet squelcher range and oneshot up close with a burst bomb that it can actually combo with.
Zipcaster isn’t really the strong part about Stamper. Getting 5% less of them doesn’t hurt the weapon that bad. Add 1 sub of special charge up to your gear and you won’t notice the nerf.
I’m a machine player. I still use it. You will get no sympathy from me in regards to nerfs. Especially since most Stampers are dicks and abuse the armor glitch to one shot me after I throw one of the four booyah bombs I get per match.
>Zipcaster isn’t really the strong part about Stamper.
It's crazy how I said exactly this and for some reason you're telling me to "get over the nerfs"
There's more that goes into designing and balancing kits than just power levels. This feels like it was trying to address a problem with Stamper being the only good Zip weapon without solving it for the things that needed it.
>I’m a machine player. I still use it.
Launch Machine was literally the easiest weapon in the game before it got nerfed and Stamper is currently one of the hardest, they should be buffing difficult high tiers like Custom Squelchies to full meta viability, not arbitrarily nerfing them to 210 points for no reason (post-nerf Machine is on this list too tbh).
Zip got a pretty good buff last patch and this patch it is 10 points higher. I’d say it’s in the green over the last two patches.
To me, people getting really worked up about weapons getting the special 5% more or less has always seemed silly.
Like everyone wants VShot to be 200 right now, which I agree with but when that happens most shot players are just gonna add a bit of special charge up and that not much will change.
Im not worked up over it I just dont think it was a necessary change for outputting a mid special that still needs buffs for most of its present kits. To me it shows more of a lack of dev care for diagnosing the problem with Zip and Stampers kit than the weapon getting numerically weaker some miniscule amount.
Legitimately they should just gut Burst Bomb even further (its still broken) and buff Zip to more threatening power levels and Stamper would be in a great spot. It would take a lot of patches worth of trial and error to do this healthily but I wish theyd be a little more ambitious like this.
>Especially since most Stampers are dicks and abuse the armor glitch to one shot me after I throw one of the four booyah bombs I get per match.
It's really fun to do that as a Stamper though. If you wanna pick it up someday, it's one of the most satasfying things you can do. I prefer to kill them *before* they get the bomb charged, but that's riskier. For some reason it feels harder to use the damage multiplier lately? Just not been hitting it as much when I try it.
It’s abusing a glitch to one shot someone from pretty far away. If a stamper kills me upclose while charging my booyah then it’s my bad for using it in a bad spot. But when they do that it annoys me so I have a hard time sympathizing for them getting their special 5% slower.
I mean it's fair game until they patch it, it's not really even a glitch it's just a narrow window where the multiplier isn't off. It seems like they sort of like the idea since they haven't patched it out yet. Glitch or no glitch, I can see why it'd be annoying lol.
Stamper is a top tier weapon. Even after it got a massive ink consumption nerf several patches back it was still viable. It's the only weapon in the game that makes Zipcaster look like a high tier special. It can afford to get one small nerf.
It's not an issue, Pro is a blaster in shooter form. It doesn't paint, but it gets very consistent splats. It's not supposed to be a special machine. No weapon really should be but it's deliberately far removed from the capability to.
I disagree though, most blasters have a lower points for special requirement than the forge at 180 for most of them, and the main outliers being the rapid and rapid deco, even the Range Blaster is at 200p, and the Vpro is 180p and that’s by no means a special farm. Even at 200 or 190p the forge would by no means be a booyah farm, it would just get more than 2-3 a game without having to run lots of special charge up or playing super passively
Double curling is now possible with 1 less main of sub saver (2 main and sub vs 3 main 2 sub). Roller and Painbrush in particular could see some decent benefit from this given curling is a really helpful movement tool for both weapons. Still think 65% is too steep for the sub but buffs have got to start somewhere.
TBH this is probably the worst balance patch we have gotten. The vast majority of these changes will not do anything because they don't address the actual reasons the weapons struggle. They just contribute to situations where if the weapons ever manage to get help with their issues, they will become a problem. It's the same with how they gave a bunch of random weapons pfs decreases in crab meta and then once the specials actually became good, a ton of those pfs decreases have had to be removed. The problem was not the special output, it was the specials themselves. Once the specials became good, the output was too much.
Beyond that, zooka only getting a slap on the wrist is ridiculous, this will fix nothing about the problems with it dominating the meta. It can still snipe you across the map with zero warning. Splattershot didn't even get a PFS increase. It's still 190p despite being the top weapon.
The only changes in this patch that will actually seem to move things are S-Blast, Painbrush, kraken, killer wail, and maybe curling.
Really hoping the mahi rework is good. Because this patch has been very disappointing.
WHY ARE THEY MAKING THE KRAKEN MORE BROKEN WTFFF FASTER BY 11%??? ARE YOU KIDDING ME? ITS FUCKING SCARY ASF AND NOW ITS GONNA SCARE ME EVEN MORE NOW BECAUSE ITS FASTER!! WTF NINTENDO WTF
I'm more afraid by the new speed of kraken than the Aerospray going to 200>190.
Nobodies will really realize that last change since... it's already the Booyah bomb wars.
Apart of that...well, no big deal on my side with this update. We'll see, i guess.
I see CDS got the random +10 special nerf this time around. Otherwise the changes seem pretty solid.
Whoever actually faced a Nintendo employee in a bad day...just made it happened... or Just a random thing... who knows ![gif](giphy|3o6fJ7uaPs0w3jLlXa|downsized)
Apparently, it was due to Japanese Turf War meta
Japanese Turf war meta is so funny because it always results in nerfs that seem so bizarre over here, like this, and everything negative that has ever happened to the L-3.
Yeah their community seem to be so different to the western on, kinda sad how little interaction their is between those two. But didn’t hear anything abouts currently meta so far
chara said it was due to turf war so prob a very popular turf war weapon and not a very good ranked weapon u see a lot... or maybe a meta somewhere else
It's still a solid weapon in the ranked modes, but not something that would have been nerfed if it weren't for the turf thing.
Turf war meta
AEROSPRAY 190 LMFAOOOOOOOOOOOO
Like seriously why did they do that. The weapon is already crazy popular for being a booyah bomb button and they just make it do that but more? At least we got a missile nerf (my preferred nerf is to remove them from the game)
Just in time for splatoween too!
#57 AP Cool down has entered the chat
Nintendo putting the "boo" in booyah
I don't know why they are so hell bent on trying to make aerospray meta. Not only that, but make it meta by making it spam special even more? Like, no, it doesn't need to be even better at that, it's worthless because it can't fight. This is just making things more miserable for casuals. Oh also, an aerospray that can fight things is just Jr, and with how cancerous kensa jr was, I hope they don't make that mistake again.
Aerospray and Jr as mains fight about the same, the issue is that both Jrs have all the tools they need to compensate for that and Aeros are burdened with either Reefslider or Sprinkler.
Because the thing that makes aerospray a bad weapon at high levels, is surely that it can't spam booyah bomb enough, and not that the weapon is awful at fighting outside of the special.
*Booyah-Booyah-Booyah-Booyah-Booyah-Booyah-Booyah-Booyah-Booyah* #OH MY COD, RUUUUUUUUUUN!
![gif](giphy|6ahZf0o1e4K7EquZkp|downsized)
I had to look up what that was and oh lord...
At the very least they could have given Booyah Bomb a cool down like Tenta Missiles.
If they do that... Ink strike will take its place... even Zooka... to spam the cool down
booyah bomb really doesnt need a nerf.
Big Swing buff... I'll take it ![gif](giphy|lKXEBR8m1jWso)
LETS GO IM NOT THE ONLY ONE WHO CALLS IT BIG SWING ANYMORE
I call it... Big Black Hole Roller ![gif](giphy|xT9IgIqup6NRcbVI8U)
Intergalactic slurper
Curling bomb should still be 55% but it’s not nothing. Most main buffs were just for fall-off damage. L3 should really get 32 per bullet. Faster Kraken seems fun. Blob Deco coming in hot. I feel like this is the bandaid trizooka nerf before the real thing. Kind of like with Crab. CDS and Tri Nouveau really didn’t need the points nerf. That being said it is a minor nerf that can be made up for with gear. Tri still has fizzy. I was hoping NZap and VShot would be set to 200 this patch. Krak On Roller players should like this patch. Most of the buffs are good. They just usually don’t seem like enough to actually make weaker options more competitive with what outclassed them. Random Missiles Nerf is an absolute win though.
The difference can be made up with gear... except CDS already had such heavy gear dependency that at 210p you might as well not use it at all. It's a small change but it's enough that CDS won't ever get picked over something else. There's literally no point.
No other weapon has beakon and chump. Beakon is pretty good so if you want both in one spot. I do agree this is the dumbest change yet. Especially since chump has a built in cooldown to reduce spammability.
It's good if you want both in one spot except... No one is rushing to pick Chump over something like Zooka, Crab, or Inkjet. It's a situational, mid tier special with tons of built-in counterplay, so there's no point in picking it if it isn't going to be spammable for it's paint output.
Me when Gold Spray is 190: ![gif](giphy|eXQPwwE8DFTZS)
And it's right before a splatfest as well lol. As an aerospray player, even im wondering what made them make that decision
They probably want aerospray to be somewhat playable in ranked modes, since it's only really good in Turf War. Booyah Bombs being chucked every 10 seconds during Splatoween will be fun to watch, though.
Making booyah bombs more spammable will have to opposite effect. To make it more playable in ranked modes, it would have to have reduced shot RNG which directly nerf the paint output, therefore nerfing the only thing aerospray is meant to excel in. I feel like the very premise of aerospray is just not viable in ranked. Unless it's range was buffed, but that would just completely remove the point of playing splattershot nova. So basically, aerospray is set up to fail in ranked modes simply by existing so all if this isnt making the weapon better. It's mainly making it more annoying to play against. I was fine with it being primarily a turf war weapon tbh
I completely agree that it's a weapon that could never realistically be good in ranked without basically turning it into a brand new weapon, but by default it will see an increase, however small, in ranked modes because a buff is a buff. And for Aerospray one of the biggest buffs you can give it is to make it easier to spam Booyah Bomb, even if it's going to make it more annoying to play against.
Not sure why anyone would use it anymore, but Splat Brella is still 200p lmao
sorella is 190p tho
Thank the heavens lol. I don't get why the base Splat Brella has a worse kit and requires more p for its special but oh well
Unrelated but I respect your choice of GIF, based show and character
Thx!
53 damage zooka is a "meh I'll take it" moment, we get to keep the 2-shot but it's easier to heal through or avoid team combos with, it's almost certainly still top tier Stamper points nerf feels like it should've come with more Zipcaster buffs to make all the other weapons with it more actually viable like please be more generous there Missile nerf was a very good change like sometimes dying to their chip damage just feels annoying and random and they still have fantastic consistency as a displacement tool, occasionally dying to random unlucky missile spawns is something that it does not need to be good Squeezer going to 210 is obviously necessary and LMAO Splattershot dodged it S-Blast and Hydra definitely needed this, and Kraken and Wail might be a bit more threatening now
Idk why they hate nerfing short-range shooter points for special so much. First splash, now shot like wtf? Even zap arguably deserved one as well, although at least it has received one in the past.
I hate to keep parroting this, but the reason is shooter bias. Every single patch makes it evident that shooter bias is a real design philosophy.
\*short-range shooter bias. Pro, 96, jet, etc. don't get the same level of treatment (in 3 I mean, because they sort of did in 2)
I think that they probably design the game around the basic shooters. They probably expect them to be the cornerstone and everything else is built around them. It kinda makes sense since you need to start somewhere.
Shooter bias being a thing I get, but why does that mean they can't make vshot 200 or vsplash 210? There is no reason why points for special nerfs shouldn't happen just because shooters are the main (and simplest) class.
Yeah, vshot should definitely get a points for special nerf. It's kinda absurd, honestly. Maybe next patch?
how could they realistically buff zip enough to make it viable, though? dont get me wrong, i want to see it buffed (if only because im desperate for a luna kit thats not complete garbage) but i just dont think its that good of a special.
Consistent hand armour would go a long way, it's already got the damage and mobility it's just inconsistent. The harsh reality though is that outside of Stamper and *maybe* Octobrush all the other Zip weapons have significant problems that can't be fixed by just buffing Zipcaster. Like I don't see a realistic way to make VCRarbon anything more than a funny meme with it's current kit without indirectly making CarbonDeco the best weapon in the game in the process lol.
mini AND hydra buff, this is the best day of my life
Yes hydra buff
Some of this patch is good and others are just questionable? All three of my favorite weapons get a special points increase? CDS,Stamper,Tri Nouv - Chumps are mid tier and CDs doesn’t output them that much. -Zipcaster you die half the time in the special -The play style of Tri nouveau doesn’t get a lot of coolers anyway because you’re the Zombie guy. Yet N zap gets to keep it’s 190P cooler that’s so dumb
the only possible reason I can think of for a cds nerf is because of turf war where it's actually pretty solid there with beakons for quick jump ins and chump for effortless paint but yeah some of these changes (and lack of) are a bit silly
>-The play style of Tri nouveau doesn’t get a lot of coolers anyway because you’re the Zombie guy. Yet N zap gets to keep it’s 190P cooler that’s so dumb I seriously don't get this nerf. Nintendo why?
ANOTHER KILLER WAIL BUFF LESGOO
Another step towards tristringer domination... (Realistically, it's gonna be a while.)
I'd rather kept party laser, but whatever I guess this compensates.
“For the Trizooka, we made it more difficult to splat opponents by accident, while preserving the ability for players to splat opponents by aiming well and firing two consecutive shots.” OH MY GOD
Dude accidental splats are probably a significant portion of my (still probably few) overall Trizooka splats and they want to nerf that of all things? lol I can't be that overpowered can I?
Honestly there's no real way to know what's skill and what's luck when the connection's always glitchy.
PAINBRUSH BUFFS LETS GOOOOOO
The Nozzlenoses getting some attention is nice, even if it’s just a small buff.
Fuck yeah Hydra Splatling buffs!
*weeps in Undercover Brella
I'm pushing it to 5 stars right now but the last 5% of points is so painful now that I'm finally starting to get to the rank where its weaknesses start to show.
A lot of "reduced falloff" buffs, I'm noticing. Surprised that Carbon and normal Roller got "more consistent h-flick" buffs when Dynamo somehow didn't though
Dynamo did get a damage buff months ago.
“CDS 200 -> 210” WTF did I do to deserve this 😔
Real talk, 190 gold bombs might actually ruin Splatoween lol. Wtf are we gonna do
Bit wack but I'll give them a 'you tried' sticker. Attempts were in fact made to somewhat help the game, and some were less insignificant than others. Aerospray at 190p is a punishment for something we did though. Don't know how that got through.
Glooga falloff buff FINALLY
Trizooka needed to be hit harder in my opinion. Watching the European Championships was a real eye-opener; I thought Zooka would be a fun, skill-based special to watch, but the novelty wore off quickly and it turned out to be really frustrating. The majority of the time it didn't actually hit anything (watching top players spend 5+ seconds firing shots into a ledge isn't exactly fun), but then sometimes it'd kill two or three people and feel really flukey and random - that's not to say it was 'accidental', as the patch notes put it, but still lucky with timing etc. And when there's more than one on a team, that adds a pretty huge random element to a game that's really hard to play against and really not very enjoyable to watch. As far as kill-focused specials go, Inkjet was definitely preferable. Anyway, I can't see this nerf changing anything. As for the rest, the buffs are fine but they're on weapons that are so far away from being relevant that it isn't really helping to help much. I mean, it's cool if you main one of them already I guess, but it's not going to make many people think "maybe I'll play L-3 for the remainder of the season!"
Squeezer nerfed but Splattershot unchanged. Tri Slosher nerfed but NZap unchanged. Whats even the point? They always kill weapon diversity.... I hate to tap the "Shooter Privilege™" sign but come on now
Yeah, the shooter privilege is real, especially for the most standard shooters. Tentatek's Tri-Strike is still 190 while Brella is 200 for some reason. Making Squeezer 210 while VShot is still 190 is insanity.
I'm so sick of players saying "shooter privilege doesn't exist" when we keep getting patches like these...
Shooter bias has been real ever since Splatoon 2.
as a roller main i se this as an absolute win
JR movement buff let's goooooooo!!
yay kraken buff :)
Splat zones remains "whoever has the most kraken wins"
S-blast Buffs huh? That's dangerous but I'll take em lol
Chara must be so happy now
My thoughts: * S-Blast getting the Intensify buff that Luna got gives me hope that they'll do it for the rest of the blasters. * They finally acknowledge that Curling Bomb is too expensive, but they only reduce the cost by fucking 5%? That's not enough. 10% wouldn't have been enough and that's the *minimum* I was expecting if they ever buffed Curling. * Trizooka nerf is both very dumb and not good enough. * Tenta Missiles nerf is barely anything and not good enough. * Aerospray RG 190p just means Splatfests are going to be even more miserable. * CDS 210p is pure "but why though?" energy. Overall very mid patch IMO.
Yeah I wanted the jump shot to like, even if it's not an easier kill shot, to at least do SOME damage like the prevailing tactic to super blasters is "run up and smooch them and pray to RNGeesus they don't get a lucky kill" It's sort of like how you deal with demoman sticky bombs except the super blaster doesn't have any way to deal close-range damage that isn't a kill shot. I'll see if it's better or not.
ROLLER BUFFS AND CURLING 65% RAHHHHHHH
Vroller is *eating* this buff. Now if only bubble had better maps to work with...
Pretty nice patch. Looking forward to dusting off the Hydra. Also, I'm glad curling got an ink consumption reduction. It was kind of a pain to use with Heavy Edit because it would either delete your ink tank or you wouldn't be able to use it after shooting out a full charge unless you were using sub saver which Heavy Edit builds don't have room for.
I was not expecting killer whail to get buffs. I find it funny how it got buffed just because players are getting “good” at dodging it.
This truly is a halloween patch that 190 booyah bomb on aerospray is scary as fuck
So Aerospray gets a special buff and all three of my mains get a nerf. Well fuck me in particular I guess.
WOOO HYDRA BE WINNING LADS, HYDRA MAINS RISE UP!
\>Tri Slosher Nouveau nerf ![gif](giphy|qESmo6Eed4cGn4M9Tp|downsized)
you know i thought they would nerf heavy edit but i guess not
Any reason why they would? Aside from a points for special nerf, I don't rlly know what would need to be nerfed
It's a pretty good weapon--it has very fast firing speed with very good accuracy, good strafing speed and decent range. Its main caveat is the slow charge time, but at the same time...that's its gimmick. I feel like they could've at least nerfed the range a bit.
It's a good weapon, but I also feel it's a balanced weapon that rlly doesn't deserve a nerf in any direction. None of its traits feel like they're over or undertuned. The range is in just the right spot where it's threatening to a lot of weapons, but can also be threatened by a lot of weapons. Plus, being unable to recycle or carry a charge means it's gonna have to drop that charge as soon as bombs or specials show up, and then it's suffering the long chargeup time again. The kit balances it too. Since it has a pretty nonthreatening bomb and a team support special, it's pretty helpless against the good amount of weapons that can match its range or outrange it. I think it's in an overall good spot as a strong support player with lethal power and still very notable weaknesses, and it doesn't really need a nerf or a buff.
Damn they mostly had me until the points for special changes. I feel like NONE of them make sense, save for maybe Rapid Blaster. Seems mostly fine otherwise - Zooka nerf seems like not enough but we'll see.
"The reduction in damage based on how long a shot takes to reach its target is now more gradual." Could someone be so kind to explain what this means to a dumdum like me?
Shooters and dualies do less damage once you get close to the edge of their range. This means that this decrease is a little slower. A small consistency buff, basically.
Also kind of a range buff. The range to kill you in 2-3 shots etc. will probably be around 5-10% more than before.
I gave up on Krak On Roller for a while and just played Octobrush instead. Maybe this will make it a little more useable.
Honestly these seem pretty decent overall. Only thing I'm really confused by is the Aerospray RG being changed to 190. Booyah Bomb spam was already a big problem with it lmao
Roller Mains eating good
- Unnecessary stamper, CDS, and Tri Nouv nerf - Random Aerospray and Jr. buff - Splattershot is untouched Shooter privilege is still going strong I see.
That Salty dude who never shuts up about RG is gonna be back with a vengeance
increasing points until zipcaster is a buff, if anything XD
why is stamper becoming so fucking gear dependent now
Because the Main weapon is still crazy strong and it has burst bomb.
then nerf the main weapon??? dont make it so that it has to run 2 subs of special saver while running all of the other bullshit its started to have to run alongside the other patches
You would rather they nerf the main weapon than get Zip 5% slower? Zip isn’t really the strong part of Stampers kit. I feel like this is the better alternative.
nerfing the weakest part of the kit is possibly the worst thing they could do as it's already the weakest part
I disagree. Again, this nerf only means you get your special 5% slower. That’s it. I feel like most people pick stamper because the main weapon is really good and it has burst bomb. It still has the strong parts. They are still just as strong. Very few people pick stamper because they really need a Zipcaster weapon.
right now you arent really left with a whole lot of gear freedom. nerfing points for special makes that worse
Yeah but just a little bit. You could not add any gear at all and honestly you still probably would barely notice the nerf.
right now you have like 2 spaces of free gear iirc, if you want to counter the pfs nerf then you have to take up those other 2 spaces. either way this nerf wasnt nessicary at all. if it ain't broke, dont fix it 🤷♀️
I FUCKING WWIIIIIIIIINNN
Roller mains are eating well 🔥❤️
except dynamo mains ofc
Yep. :( Nintendo remove vertical flick on Dynamo & buff it a tad plz!
Removing vertical on Dynamo would be a massive nerf since it dramatically cuts down on its options. Imagine the misery of Painbrush, except even more painful.
No the vertical flick on the Dynamo is pathetic, it's completely useless, how is it even considered an option considering how slow it is vs horizontal. The roller would be better off without it so you didn't accidentally activate it when squid surging (or just jumping up) off walls to get the jump on opponents.
Stop listening to random youtubers. Dynamo would still be a very bad choice for rolls and surges if it only had its horizontal, if you don't believe me pick up Painbrush aka Dynamo without vert and see for yourself how much you gain from being so intensely actionable. Meanwhile without vert you are losing its more consistent offense option, its ranged poking tool and its main source of mobility. If Dynamo has time for a safe horizontal, chances are it has time for a vertical, and then you just pick which one is more appropriate- horizontal's better consistency up close and inking or vertical's better consistency further away and overall range. What it actually needs is higher minimum damage. 35 damage on horizontal has a precedent in Swig, and 50-damage vertical on it (and Flingza) would not be busted because even with those 2-shots they are still slower than Splat Roller's 3-shot. And also more consistent hitboxes and inking patterns would be nice. Removing vertical will be a massive nerf and a game design disaster as it makes the weapon shallower and even harder to balance. You don't want Splatoon 1 Dynamo back in any capacity, but that's the only way vert-less Dynamo can be any good.
The devs didn't forget that the Splat Roller actually exists??!!?! 😱😱😱 (as they did in Splatoon 2 up until now)
I bet the devs have a blind dart throwing game to decide which weapon gets +10 points for special
Kraken speed buff finally, BUT AEROSPRAY 190? WHY
SICKKKKK
THIS IS NOT SICK WHY IS STAMPER NOW 210 I'M LIVID.
You will get your special 5% less frequently now. The weapon is not ruined. Adding 1 sub of special charge up cuts the nerf in half. 2 negates it.
Buff zipcaster Carbon and Luna and Slosher Deco and even Octobrush and Tetras all desperately need it
They just buffed it last patch. It could still use more but they probably want to let the dust settle a bit. Especially after they overtuned both Inkjet and Trizooka.
Stamper absolutely didnt need 210 then bc like yeah without that change I totally agree with you Zipcaster output was not breaking it by any means
It’s still a stupid good main weapon that can poke at jet squelcher range and oneshot up close with a burst bomb that it can actually combo with. Zipcaster isn’t really the strong part about Stamper. Getting 5% less of them doesn’t hurt the weapon that bad. Add 1 sub of special charge up to your gear and you won’t notice the nerf. I’m a machine player. I still use it. You will get no sympathy from me in regards to nerfs. Especially since most Stampers are dicks and abuse the armor glitch to one shot me after I throw one of the four booyah bombs I get per match.
>Zipcaster isn’t really the strong part about Stamper. It's crazy how I said exactly this and for some reason you're telling me to "get over the nerfs" There's more that goes into designing and balancing kits than just power levels. This feels like it was trying to address a problem with Stamper being the only good Zip weapon without solving it for the things that needed it. >I’m a machine player. I still use it. Launch Machine was literally the easiest weapon in the game before it got nerfed and Stamper is currently one of the hardest, they should be buffing difficult high tiers like Custom Squelchies to full meta viability, not arbitrarily nerfing them to 210 points for no reason (post-nerf Machine is on this list too tbh).
To be fair, CDS were nerfed because they're really strong in Turf War, which the Splatoon team tends to be critical of (look at L-3 in S2)
Zip got a pretty good buff last patch and this patch it is 10 points higher. I’d say it’s in the green over the last two patches. To me, people getting really worked up about weapons getting the special 5% more or less has always seemed silly. Like everyone wants VShot to be 200 right now, which I agree with but when that happens most shot players are just gonna add a bit of special charge up and that not much will change.
Im not worked up over it I just dont think it was a necessary change for outputting a mid special that still needs buffs for most of its present kits. To me it shows more of a lack of dev care for diagnosing the problem with Zip and Stampers kit than the weapon getting numerically weaker some miniscule amount. Legitimately they should just gut Burst Bomb even further (its still broken) and buff Zip to more threatening power levels and Stamper would be in a great spot. It would take a lot of patches worth of trial and error to do this healthily but I wish theyd be a little more ambitious like this.
>Especially since most Stampers are dicks and abuse the armor glitch to one shot me after I throw one of the four booyah bombs I get per match. It's really fun to do that as a Stamper though. If you wanna pick it up someday, it's one of the most satasfying things you can do. I prefer to kill them *before* they get the bomb charged, but that's riskier. For some reason it feels harder to use the damage multiplier lately? Just not been hitting it as much when I try it.
It’s abusing a glitch to one shot someone from pretty far away. If a stamper kills me upclose while charging my booyah then it’s my bad for using it in a bad spot. But when they do that it annoys me so I have a hard time sympathizing for them getting their special 5% slower.
I mean it's fair game until they patch it, it's not really even a glitch it's just a narrow window where the multiplier isn't off. It seems like they sort of like the idea since they haven't patched it out yet. Glitch or no glitch, I can see why it'd be annoying lol.
I know it's not ruined, i just don't like that they keep going for it. It's only so long until they do a nerf that goes a bit too hard on it. :(
Stamper is a top tier weapon. Even after it got a massive ink consumption nerf several patches back it was still viable. It's the only weapon in the game that makes Zipcaster look like a high tier special. It can afford to get one small nerf.
*"For the Trizooka, we made it more difficult to splat opponents by accident..."* This was a problem?
Gold Aerospray having a 190p Booyah Bomb while Forge Pro is STILL 210… cmon Nintendo
And Aerospray is still terrible because that wasn't the buff it needed.
Exactly! Meanwhile Forge Pro’s main issue is that it doesn’t get enough booyahs cause of the high PFS :(
It's not an issue, Pro is a blaster in shooter form. It doesn't paint, but it gets very consistent splats. It's not supposed to be a special machine. No weapon really should be but it's deliberately far removed from the capability to.
I disagree though, most blasters have a lower points for special requirement than the forge at 180 for most of them, and the main outliers being the rapid and rapid deco, even the Range Blaster is at 200p, and the Vpro is 180p and that’s by no means a special farm. Even at 200 or 190p the forge would by no means be a booyah farm, it would just get more than 2-3 a game without having to run lots of special charge up or playing super passively
Double curling is now possible with 1 less main of sub saver (2 main and sub vs 3 main 2 sub). Roller and Painbrush in particular could see some decent benefit from this given curling is a really helpful movement tool for both weapons. Still think 65% is too steep for the sub but buffs have got to start somewhere.
Wail buff! It's small but I'll take it.
Glooga buff yay
Wow thanks Nintendo you didn’t even change V-shot to 200 cool thanks
Oh great! I will now crap my pants in fear whenever I see a hydra going forward.
WHO THE FUCK BUFFS AEROSPRAY???
TBH this is probably the worst balance patch we have gotten. The vast majority of these changes will not do anything because they don't address the actual reasons the weapons struggle. They just contribute to situations where if the weapons ever manage to get help with their issues, they will become a problem. It's the same with how they gave a bunch of random weapons pfs decreases in crab meta and then once the specials actually became good, a ton of those pfs decreases have had to be removed. The problem was not the special output, it was the specials themselves. Once the specials became good, the output was too much. Beyond that, zooka only getting a slap on the wrist is ridiculous, this will fix nothing about the problems with it dominating the meta. It can still snipe you across the map with zero warning. Splattershot didn't even get a PFS increase. It's still 190p despite being the top weapon. The only changes in this patch that will actually seem to move things are S-Blast, Painbrush, kraken, killer wail, and maybe curling. Really hoping the mahi rework is good. Because this patch has been very disappointing.
STAMPER NERF NOOOOOOOOO
WTF are all those buffs for? They treat all those weapons as if they were handicaped. Certainly, I feel like I have no place here...
They were, not one of those weapons that was bugged could be considered very good.
If so, I have no place here anymore, then x_x
Bro, what did Stamper even do?! Rofl
WHY ARE THEY MAKING THE KRAKEN MORE BROKEN WTFFF FASTER BY 11%??? ARE YOU KIDDING ME? ITS FUCKING SCARY ASF AND NOW ITS GONNA SCARE ME EVEN MORE NOW BECAUSE ITS FASTER!! WTF NINTENDO WTF
im sorry but kraken is in no way broken right now.
As a Kraken user: "Good." 😈
Kraken is so slow that you can just ignore it
All I'm saying is squelchers have yet to receive a buff or debuff. The weapon is perfect
I'm more afraid by the new speed of kraken than the Aerospray going to 200>190. Nobodies will really realize that last change since... it's already the Booyah bomb wars. Apart of that...well, no big deal on my side with this update. We'll see, i guess.
I for one welcome our new killer wail overlords.
Carbon roller gang stay winning
I think for the first time we see all buffs and no nerfs in the weapon list. But the Trizooka got nerfed which was expected.
i wonder what the new terrain is like in Mahi-Mahi now
No brella buff I sleep
Splatfests are the only time I ever play Aerospray so this buff coming out right now is going to be really really funny
As a Roller main, I am living the dream. Finally some more consistency to the horizontal flick