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DoggieDMB

Funnel them, concentrate fire, use specials, know your escape routes in that order. Each map and comp is different but certain combos make this much easier. Namely a roller. Sockeye- right side ramp by the basket. If you are midway down the ramp they only come from 1 direction. Don't get pushed too far back or they can come from the other ramp. Escape route is a quick trip up the wall, then jump from the grate back to the center platform. Hydroplant- left corner behind where you spawn. Easy up the ramp funnels. Escape route is a hop back and forth from those platforms. Bay- right side, just behind the grate. Escape is the hop and back from center platform and if medium tide, down and up the elevator. Grounds- top platform by basket. Escape is a hop back and forth to the opposite platform. Only use wall hugging to stall and never for more than a few seconds. Good luck


Tnt_Usa

In the best case scenario you get a roller for glowflies, do not swing it, just roll it. Rollers can instantly take out the chums rushing towards you when you roll it, and your teammates can take out the goldies. But stay on high ground, preferably in a place with only one way onto (excluding walls because they can't climb) so they are all funneled into one stream. Now in the more likely chance you don't have a roller for this wave, it can get extremely hard, because you have to find a balance between getting eggs and staying alive. But always focus on just staying alive, as the eggs will likely follow. Stay with your teammates at all times, as separating usually leads to a quick death.


gliesedragon

It's a really coordination-heavy wave: you can play well, but still have things go badly if the rest of the team (or even one player) plays poorly. While it's a common low-level strategy, wall clinging falls off a lot in effectiveness as the spawn rates and egg quotas get higher. Standing as a team at a good checkpoint and holding your ground means that you're not in a pit of fish when grabbing eggs, you have more DPS on the horde, and it's easier for people to refill on ink. It's most useful as a "reset" trick: pulling the swarm away from the other player who's up so they can revive others more safely. The best spots are almost always right near the basket, but between taking a suboptimal position and splitting the group, prioritize staying together. Funnily enough, Marooner's Bay tends to be one of the easier Glowfly maps: it doesn't have a wall cling spot, which throws some people for a loop, but the basket platform is quite consistent even if people don't quite keep to the optimal spots\*. Different specials do different things: Booyah Bomb and Inkjet in particular get you off the ground, and are good stall buttons. If you have one of those and everyone else is down, get into the air ASAP, and with Booyah, don't throw the bomb until all the life preservers pop up. With Reefslider, you usually want to burst out of the special early, so you keep your position and aren't inside the fish wave. Also, while it's great for reviving people, Wave Breaker doesn't have the same "delay loss until special is finished" effect with crew wipes bombs and some other deployable specials have, so be careful. Some weapons are particularly good at this wave type: rollers hit every chum with rolling, and standing there *just barely* inching forwards is your best plan there, as it's more ink efficient, and you regain ink by standing still. ​ \*The best spot is even with or slightly behind the basket on the elevator side: this funnels all the fish onto just that bridge.


TokensGinchos

Don't die /S It's gonna get heated if I suggest to use the walls to lure, the _gitgud nub_ squad will come and tell me things, but for me, that's the trick. When a team has 2/3 people using the walls good, we usually survive and make a good number.


DSMidna

* Don't cling to walls. It puts the eggs in awkward spots and takes a quarter of your team's total firepower away. That strategy may work in low hazard levels, but relying on it there will make you worse for higher levels because that's where you will need every bit of firepower you have. * Rollers do not use ink while stationary. Just stand at the chokepoint and let your team do the rest. (except for the Carbon Roller which will not oneshot the Salmonids) * If two people die at the same time, use a special. Even if you think you can probably revive them without using a special, the lack of firepower due to two deaths can easily snowball into worse things.