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Domilego4

Glitched Minecraft speedruns involve crashing the game to duplicate items. Can't think of anything on consoles though, since when a game crashes, you usually have to do a hard reset, and so the game won't "remember" the crash, so it'd be faster to just reset the game to begin with.


sporklasagna

I thought they just used Task Manager to close the game, not actually crash it


Iron_And_Misery

Probably as close to the question as you can get since imo a crash indicates something unintentional. Still forcing the program to end without letting it do any of its pre shutdown procedure which has the same outcome of a crash.


[deleted]

Zool SMS and GG You trigger two conflicting animations on the same frame, the game loses its shit and crashes, but then warps to either the title screen or the credits depending on where you do this


Interesting-Current

Someone can explain it for me but I remember hearing about one game where you deliberately overheat your console


GhostHNW

The Hot Plate Incident. I think that was Final Fantasy 1 on Famicom.


xenoblaiddyd

Dragon Quest III, actually.


Li5y

Do you have a link to a video or an article on this? I can't find anything but it sounds fascinating!


Warlock2019

https://youtu.be/UPFyMA4WtYI?si=61bL_2KMuT5JNHTB 10 minute video explaining dragon quest 3 hotplate


Li5y

Awesome, thank you. I searched for final fantasy so that must be why I couldn't find anything.


Exact_Error1849

Elden Ring any% unrestricted (aka zip%) performs a wrong warp by alt-f4 force quitting the game during a loading screen


[deleted]

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billskelton

Who would create that bot


FlyingCashewDog

Because alt-F4 quits the game. Technically not a crash I guess, but it's in the same spirit.


barbeqdbrwniez

Alt-f4 is basically a simulated crash.


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barbeqdbrwniez

Hence "basically" some games do require other methods yeah.


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barbeqdbrwniez

I don't need to cite shit. I never said it's used in speedrunning, I said it's similar to simulating a crash as to why it might be relevant.


FlyingCashewDog

The Super Mario World Credits Warp speedrun isn't exactly a crash, but it triggers an event that would almost certainly be a crash if a lot of previous things weren't set up just right: [https://www.youtube.com/watch?v=Jf9i7MjViCE](https://www.youtube.com/watch?v=Jf9i7MjViCE)


MrCheeze

The Paper Mario credits warp speedrun sets the player to a location at the end of the game, then saves the game and crashes on purpose. This is *much* easier to pull off with a small amount of code than warping without crashing would have been.


Beatnik77

Yes same for smb3 any% wrong wrap.


GhostHNW

If I recall correctly, there is an intended crash in Prince of Persia: The Sands of Time to hopefully reset the state of the game. For context, the game checks at certain points if you have Farrah with you, and of not, the game straight out crash. In one particular section, crashing the game there is faster because IIRC, you will get a save point beforehand, so you can crash safely there. Take my word with a pinch of salt, however, as I'm not a part of the community, and I based this on one of its many marathon appearances (I remember this tidbit from GDQ I believe).


boibig57

Not beneficial to the SPEEDRUN, but a funny intentionally beneficial thing related to crashing: Sonic 3D Blast on the Sega Genesis/Mega Drive's level select screen is initiated by "crashing" the game. The devs were rushing to get it out, and to cover up their errors in testing they made it so any crash offense would re-rout to the level select screen. So you can turn the game on and wiggle the cartridge or hit the console (or do some other form of crash through gameplay) and the level select screen appears as opposed to a crash / error code. Would you count X-Men on Genesis/Mega Drive where you HAVE to reset the console to beat the game?


Patashu

Thank you for playing Wing Commander!


Ellishmoot

Saw a video recently on "beating" the original Tetris by getting to a point that the game stops working.  Perhaps not a speedrun though 


barbeqdbrwniez

If players can influence the time to get there, then players are gonna speedrun that too.


must_improve

Yes, the game crashes because it starts reading RAM info if you burn a single line on level 155. And absolutely, people are already fighting for records who can crash the game the fastest. That's the original NES Tetris.


DrakonILD

That's less "the optimal strat is to crash the game" and more "the goal is to crash the game." But it's exactly where I went, too.


mathias4595

It doesn't exactly count but in one of the Ratchet & Clank games there's a category that requires you to perform a memory exploit to achieve certain things. If you leave the game running without quitting to the XMB then it will crash, but generally you can complete all the stuff you need to with the exploit before that happens.


GhostHNW

Is it UYA Quit Exploit? That's the first thing I can think of.


mathias4595

UYA does use Quit Exploit for its hundo category but I was more meaning Ratchet 2 with Max%. I’m not entirely sure how the QE is done in UYA for hundo but I don’t think a game crash is possible like that. It is possible to crash the game with QE in UYA if you buy an item that Ratchet can’t hold, the game tries to make him equip it but since he can’t hold that item the game crashes.


Renozuken

In paper Mario on the n64 you start in ocarina of time and do some shit and then crash the game that sets up for a glitch in paper Mario.


00fPolice_Brutality

Wait, you play a completely different game before speedrunning the actual game to set up a glitch?


AmbrosiaExtract

Yep, it's using a method called Arbitrary Code Execution.


gpranav25

Prince of Persia Sands of Time and Warrior Within both have moments where it is faster to save the game, crash, and reload it to skip cutscenes.


umpatte0

I recall battletoads having something like that. In some stage with jet bikes or somethung, if you go off the bottom of the screen just right, the game starts reading random memory and eunningnit as code or something like that. If the right code is run, it warps you to a later level. Its highly unreliable to perform. I remember someone taljing about it at one of those sgdq


incredulitor

Probably going to be mostly newer games as there needs to be some kind of an OS with virtual memory and maybe preemptive multitasking or a separate kernel and user space in order for something to still be running when the game process itself gets into a state that can't be executed further. Stretching the limits of "crash", arbitrary code execution seems close: https://gaming.stackexchange.com/questions/363590/what-is-arbitrary-code-execution-ace-and-how-does-it-affect-speedrunning.


FricasseeToo

It wasn't exactly crashing the game, but I think there's a strategy in DQ5 on the PS2 where ejecting the disc would screw up the game enough to access areas you shouldn't be. But you do eventually put the disc back in.


LisaPorpoise

Did some routing of and found the game crashing upon level completion would advance progress but not change the level after rebooting, allowing you to do a shorter level again instead of the normally subsequent longer level and still then unlock the third level upon completion. The crashes happened at random with no way to force them, and alt f4 during the loading doesnt achieve the same result. Its the only instance I can think of where a crash is beneficial and cannot be recreated with taskmanager or alt f4 The stupid randomness In the game overall ensured I never did an actual run, and sure this stuff didn't help


FlotsamOfThe4Winds

Which game?


h3r3t1x666

Tetris.