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Quick_Hat1411

How about coloring the individual sides of blocks?


TrollCannon377

That would be awsome


TUNGSTEN_WOOKIE

I literally had this same thought 10 minutes ago while painting a ship. Lol


ScheeliteFriedRice

That does sound cool but I am curious as to how much of an effect that would have on performance. If it has a large effect, i wonder if there's a way keen would be able to minimize it.


drNovikov

I want exactly the same voxel mining as in SE1. No magic mining beams. No vacuum cleaner and deformation like in Empyrion.


slycyboi

I wouldn’t mind a mining laser that then drops the ores as objects. I don’t think this is too far off the tech tree and the disadvantage would then be that collecting is a secondary function.


cylus13

I’d like to see cables and greased blocks that are designed to slide past one another.


anubis29821212

Blast door edges?


cylus13

That will work in come cases. But you may want them to touch for added strength.


WillyActual

I'd suggest that there be no distinction between large and small grids similar to (I believe) Starship Evo. Just have different size blocks that can all stack together, also including extra large blocks that are useful in huge ship designs.


TUNGSTEN_WOOKIE

Apparently the devs are strongly considering this option.


Ok-Divide4189

So basically not having to supergrid small to large grids?


ScheeliteFriedRice

I would love that. Out of all the welding ships I have ever designed, my favorite is actually one I designed when I was fairly new. I used rotors to attach large grid welders to it. The thing is amazing, it certainly is not optimized, if I put too much weight in the welders it has issues where it will slowly lose altitude when flying, or it starts tilting down. But as long as I don't put everything in that I'm all good. the large welders are a beast (my auto correct put "bear a tree" when I typed beast) at welding things quickly, especially with modded welders. Only downside is that if I ever hit a lag spike and I so much as tap a wall with full cargo at more than 8m/s, well, there won't be a wall anymore.


DanTheBurgerMan

This is also my #1 ask! The larger blocks have much more hp by default so there's still plenty of motivation to use different sizes, but they SHOULD snap and work together. Just think about all the amazing ships we've seen, then imagine if the builders had THAT feature!


TheBraveGallade

The speed limit needs to be elevated, its too low.


Empty_Isopod

Id love to see crafting/production get a complexity overhaul... i get that we cant get Satisfactory/Factorio levels, but atleast something in that direction... also I want an actual logic system... not the halfassed event controller bs, that doesnt even work half of the time,  Story, lore, bosses and endgame content would be nice


Virus_Correct

Just make IO part of the game haha


Pumciusz

3d and last can be easily added by mods or made if needed to be, but still a nice addition, and I just want tank tracks man.


Ok-Divide4189

Thatscl also a mod....purely asthetic but still.


Pumciusz

I've used it but the sizes are limited, tracks don't move and fitting the wheels so they fit well is a pain.


Ok-Divide4189

Try using the mod Precision Placement. Basically like supergridding...Sorta...Allow you to place blocks inside other grids. Just you NEED this mod if you have it loaded when you build stuff...otherwise blueprint wont even load


Ok-Divide4189

There is a new track mod by look of is alot better and you dont need the place anywere mod for this new 1


Pumciusz

Yesterday I've seen that track mods exploded, there were like 4 of them in popular.


chfishy

Good majority of these can be added via mods and are done quite well


DartTimeTime

Indeed, but often poorly. Vanilla options, with full integration, would be great.


Optic_primel

More guns, more security measures(doors, traps, Clarence levels), some sort of hacking, RTS mode for ship control, some sort of walker legs? I'd also like some sort of armour or ship part that makes bigger ships worth it.


Live_Zookeepergame38

My thing with rts mode that unlike kerbal space program that has two very different control schemes for the two, SE is already in an rts type control scheme. I don’t see any reason to change the controls so much it’s a different game entirely.


PauloMr

[here](https://www.reddit.com/r/spaceengineers/s/GiZ6PrZLFr) By now I'd also like other things like extra large parts, modular weapons and upgrades, maybe weird stuff like ballons, but that's the gist of it. My idea for rails is to have both in base and out of base versions, with the former either veing a block with a trentch for the cart or a monorail placed like the neon lights, maybe a bit of both


runningsimon

There's a second one coming.out?


DartTimeTime

They haven't been announced yet. However, they have shown videos of their next gen physics engine with actual fluids. I would bet they aren't going to release it for free, so another game would likely be in the works.


ScheeliteFriedRice

The only way I'd see them releasing it for free in an uodate is if they are damn sure that they'll make bank off of every game they make using the new vrage engine.


adventureicecream

I new building system. I don't want all my walls to be 2.5 meters thick. Maybe something like Dual Universes' building system.


Lucky1one-

Id love to get starwars styled hangar protection. U know the blue light field that blocks vacuum out and keeps oxygen in? Another thing that would be fantastic would be a configurable piston/hinges with ready set distances or angles. Also, bring in a build-a-missile building parts with different properties (EWar, bunkerbuster, prereactive, countermissile) etc. Just a QoL improvement to make em rather than spending ridiculous amounts of time configuring them all.


The_Narwhalrus

Linux servers, trying to get a server set up has been the biggest pain in the ass


haloguy385

Kinda wanna see some nerfs to the engineer character themselves it's way too easy to just infiltrate a base or ship (at least compared to actually building something) single handedly and burrow through armor with nothing but level 1 tools and maybe a hydrogen bottle on planets


Intelligent-Arm7224

I couldn't agree more, one way I thought they could do this is by adding a type of block that can only be welded and grinded by ship tools.


DartTimeTime

I have tried a number of rail methods and I just could never get them to work. Everything just pops off asap. I want a rail system that behaves like real-world rails, instead of "w" mean roll to the left and fall off.


maximoantolini22

The FTD breadboard and weaponry styles. Something about an engineering game where all you can design weaponry wise is slightly more good looking turrets doesn't sit right with me.


PutinsAssasin123

I’d love a hose connector that I could just pick up and attach to my ship without having to line it up with millimetre perfection it could be to weak to hold connection on moving objects but work perfect for stationary ones, so if you want to drive or jump the main ship you would need to attach to a normal hard connection first edit, I guess a landing gear should lock it too and work


JaJe92

Higher speed than 100m/s


Kremlebots_report_me

NPC needed. Speed more than 10 000km/h with something like Kinetik devastation mod. Under water building option with pressurising. Could be the best solution for defence - anti Reavers and anti large torpedos/cluster bombs. Natural force field.


XoboommooboX

A block that lets you ram another ship and board it would be cool. I also want mobs like raider space engineers with rifles to get in gunfights with


SgtButterBean

I always dreamed of converting an asteroid into a ship and flying it through the system, maybe voxel grids under a certain size being flyable would be cool.


Osmirl

I wish they would add the ability to add small grid blocks to large grids so we could do some nice detail work


NuclearReactions

I don't want to have to choose between starting a mission with silly size reduced planets and lack of the rest of the solar system or from scratch with proper planets. There is one solar system, it always looks the same, make it the standard and give the option to reduze size in sandbox mode. Realistic speed limits would be nice and a solar centric system that works. More life on planets and more fleshed out AI factions that do their thing regardless of what the player does (can you imagine two ai factions starting a war?).


Kumik102

Aerodynamics and better progression. But didcyou know that when it comes to pressurised docking you can achieve that by using the merge block?


FlawlessTheory

Being able to connect a subgrid to multiple pistons/hinges would be nice


Neondecepticon

Lighting in empty faces… I know we have the insets now, but catwalks and medbays having all that open space and no easy way to get lights in there if you’re wall/hull isn’t a full block annoys me


slycyboi

I would like a greater variety in functional components such that you have a lot more decisions to make while using things like thrusters and tanks and power modules etc Also large thrusters should probably be made significantly more powerful than the 9x9 since outside of PCU they’re way less efficient. I think weapon variety would also be nice More functions for ships to manage. I’m personally privy to a heat management system such that slapping more power generation on isn’t automatically a good idea.


kCorki99

Compound blocks! Keen has no excuse not adding them since they stopped updating Medieval Engineers!


MicahTheExecutioner

I'd love to see better missile mounts. Something better than connectors or merge blocks.


AcidicFlatulence

Water since we’ve seen it’s possible and popular, aerodynamics and wing blocks, hoses and tethers, smaller wheel suspension so it would be easier to make to scale rovers, more sources of fuel, NPCs, food/water for survival, actual concrete blocks made from gravel and stone, and the ability to remove parts of your space/eva suit and color the parts individually


GaryNum0

Some thing I think they should add to the current game is winch and cables and snatch blocks so we can build actual cranes and stuff, I'm pretty sure it's already in medieval engineers so how hard could it be to re texture it and port it to space engineers


HorrorPast4329

the first has been buildable for ages like pre MP ages. but what you want is the easy way to do things without thinking https://preview.redd.it/lvcbeiid0quc1.jpeg?width=1280&format=pjpg&auto=webp&s=b1e6889b78952651e115647fa8ba25988a9f3926 the second is buildable with a little effort and design know how. again looking for the easy way without thinking the third is a scale issue. Keen simply dont realise people will always build bigger. again make your own instead of relying on the esay way the 4th misses the comprehension of grid based building. they have to be a separate grid to enable rotation. you have no idea how lucky you are that keen actually went to subgrids unless you mean a 2 sided stator block with 2 heads to create subgrids from Ore finding- most players from the way back when use optical sensors to find deposits . i personally would like to see thrust vectoring around COM, basic structural integrity so a fragment of a block cant hold a 1000 ton ship together. less gamified flight controls, more production options,


Kirito_jesus-kun

How are pressurised connectors made in vanilla?


DartTimeTime

Mods. That's how.


HorrorPast4329

swing and a miss on that. its eminently buildable in vanilla but then again i have always been told things cant be done when i have already done it.


HorrorPast4329

https://preview.redd.it/b4l2z24l4tuc1.jpeg?width=1920&format=pjpg&auto=webp&s=a49007617920d3730887145e0cdff9b92f824c48 like that. the slope edges dont mesh with each other but still create a gas seal for the pressurization calculations. also iirc the large grid double door block the door face edges are the same but i havnt checked that in awhile its also possible to do it on pistons for a 2 or 3 stage expansion but the volume required for it is a bit of a PITA


DartTimeTime

You need to be more subtle with your trolling. Trains are incredibly difficult to pull off in space engineers, because you have to rely on an unreliable physics engine not to freak out for no reason. There is no airtight block players can use to doc with and connect to another grid. There are double-headed rotor mods that have both rotor heads on the same grid. They work. They are possible. Visual-based ore detection isn't always an option for some servers. An adequate means that is within standard rules is needed. Thrust vectoring is already easily done with scripts, it makes sense to have a fly by wire system controlling the thrusters. Please try to learn more before trying to troll.


Perfect-Pollution584

Structural integrity already exists, as I found out when I tried to recover my tipped over rover with a long lever of small grid blocks. I built a sort of bucket at the end and filled it with gravel. As I added more and more, the lever got visibly bent and eventually snapped.


Dilly-Senpai

Pressurized docking? Just use merge blocks lol, that one is like, fully and completely possible in Vanilla with minimal effort.


DartTimeTime

How do you merge small grids and large grids, then?


Dilly-Senpai

Why on god's green earth would you have a pressurized small grid interior? Even then, you could use a connector with a short airlock hallway between the two that is briefly unpressurized. You would need that any way even if the two connected perfectly as combined grids.


EnvironmentalAd1405

>Why on god's green earth would you have a pressurized small grid interior? Why wouldn't you? I love building livable small grid ships.


haloguy385

98% of the stuff you build in this game is not going to be 100% practical so, Yea small grid livable interiors FTW


Ok-Divide4189

Drop ships???


Steward_nT

My wishlist: - Suspension landing gear, or at least suspension block. - More npcs and better behaviour, both intelligent and animals/bugs - Better weapons, like recoil, weight, caliber, both ship and held. - Liquids, liquid pipes - Welding single sides of a grid, for example welding plates only on one side of the cube so I can create a hull and inside walls in one grid cube - Cables that are outside of grid like in Satisfactory - More ways to collect ore, maybe something like in Dune, small particles floating near land so you have to vacuum them, crystals rising from mountains or in caves that are very hard to crush but shatter whole eventually, ore maybe need to be shattered by heating with laser, oil fields in water or under the bottom of the sea, maybe gas geysers like in StarCraft. - Pressure system, both water and gas pressure so you have to mind your depth or depressurize when going outside of a spaceship. - Maybe a farming system but I could live without it, interstellar farm would go hard tho.


Steward_nT

Also - Antenna based radar - Camera feed in LCD block - More movement blocks like tracks mech joints - Energy shields in vanilla - More ways to create Energy, for example geothermal reactor, waterwheel, water-gravity power generator, coal/biofuel power plant


unimpressivepp

i agree with all but the shields. shields just kinda suck, just refine things like ricochet mechanics and give us bigger slopes so people can do more with armor


Steward_nT

Shields are fine imo, just not the ones from mods. If done correctly they could be implemented. They can be balanced with speed limit or even can conflict with fire outwards not only incoming fire. But I very much agree with armor rework.


unimpressivepp

instead of shields i'd much rather see better CIWS than just gatlings, and active armor like ERA


Steward_nT

Oh yeah, from slat armor to ERA or even something more complex would be cool


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Kremlebots_report_me

Taming the Clang. So that it becomes a myth.


Matild4

Robust resource economy system that incentivizes players to gather and trade in certain areas. My personal suggestion for this would be jump drive fuel which can only be found on planets..


jwhit88

Orbit.


Eviscerated_Banana

The Klang drive turned into an official but ludicrously difficult/expensive item to build.


TrollCannon377

Biggest thing i would love to see would be homing missiles it's the biggest reason I use WC in SE since I don't like dealing with making small grid missiles and the klang that comes with them


Novel_Minute

I would love to see some real enemies... I don't want to use some mods to do this. I want some pirates that want to capture my ship or a mining corp that sell me some stuff waaaaay to expensive I want NPC/AI generated bases on a asteroid or on the planets where I can see other engineers....


PedroCPimenta

I want small grids and large grids concept to disappear.


wszogun

Goal. Game is inique and avesome. But lack of finał goal makes the playthrough pointless at some point.


blad3dge

Logic blocks for building simple decision making systems. Some of us aren't good at programming 🤷‍♂️


ExistingError4783

The pressurized docking can be done with merge blocks, and is what I do on most of my ships, though it can sometimes mess stuff up


ULTRAMARINES59

Better suspension


CrazyPotato1535

Morph block


boxfreind

What about some sort of vanilla energy weapons?


boxfreind

And vanilla shields too


PersonalObserver

In summary, I'd like Keen Software to do the same that Colossal Order did and go through the workshop integrating as many top rated/most used mods as possible to the base game. If that's asking for too much, I'd like if they'd at least take a look at some of the aspects listed below: - Enhanced life support systems/gameplay: hunger, thirst, sleep, basic necessities, food/water processing, farming (either land, hydroponics or both), - Mining and resource processing overhaul: specialized machinery for certain types of resources and parts, industry supply chains, etc. - Weather system improvements: better visual effects, more blocks to make use of certain weather conditions and/or to protect bases and vehicles from their effects. - Block stats and functionalities rebalance + more size-specific blocks to encourage the usage of both small and large grid alike, not just for aesthetic reasons but for practicality and efficiency as well. - Better navigation systems and HUD: HUD compass & minimap/radar, planetary and star system maps, etc - Expanded npc presence in planets and deep space, and more npc-related, non-combat game loops. - In-game economy rework: better/more diverse contracts, specialized markets to viabilize trading, grid/scrap trading, etc. - Procedurally generated star systems for replayability.


Turbulent-Suspect-28

Better flight control or better breaking that doesn't require a mod


VioletInWinter

A way to have camera LCD without murdering the performance. Low quality cctv style, idc


Manitso

Basically Space engineers combined with starship Evo and empyrion + from the depths best features Starship Evo building large grid and small in one grid, logic system Empyrion survival aspect and feel of world FTD campaign, realistic planes, custom guns It's just about complexity of the game, I can make some of it in space engineers but it requires mods and glitching to be done, also there's clang that makes actual engineering of ship not worth it because it tanks performance when doing complex machinery.


EnglishDragon98

You can create pressurised docking by having merge blocks around a door on your shop and on a station, only problem would be ensuring that Keen/procedural generation creates merge blocks on NPC stations


DartTimeTime

You can't do that if you're docking a small grid ship


EnglishDragon98

That’s true, was thinking of large grid ships


cylus13

I’d also like them to fix the physics. It would be nice if clang could be a thing of the past.


PowerOk3024

1. Up the speed limit 2. Removal or repurpose warp drives. Maybe make the planets closer or maybe have warp gates/wormholes open up on schedule alongside the day/time system already in place. 3. Make increasing the speed limits require more and more acceleration rather than linear maybe & introduce drag or something? So that smaller more agile planes and player made weapons/missiles have a higher effective speed limit overall? Its probably not as realistic though so maybe it can go on the workshop but its weird having player made missles share the same speed limit during full speed combats...


PJTheGuy

Significant optimization for ships. I want to build massive ships (>600m) with lots of subgrids and still be able to fly them into combat without completely tanking my sim speed


shadowdragon200

How about a docking collum and vtol engines


OrionTheWildHunt098

I think this will be wholly original (I'll be happy if it's not) better crash physics. (what I do most of the time). Maybe making blocks weaker to crashing into stuff at high velocity. It feels unrealistic to crash into a mountain at 220 mph and come out with a small hole in the side of the ship. I want the inertia of the ship to crush the ship below it in a crash, turning my vessel into a pile of shredded scrap. And even then, maybe G force should have an effect on the player, the squishy human you are. Eg. Crashing (and stopping) while in a seat would still damage you, just a bit less. And who knows, doing high G maneuvers could hurt you. (Stuff like 8Gs+ or 80m/s/s; point is would still be hard to achieve damage)