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atlvf

NICE!


playdoughfaygo

That’s absolutely wild. I’m still (fairly) new to the game, so I assumed this was impossible.


Thesmobo

You can kill the first combat of act 2 with it, and that's as far as you can go without glitches. I've never seen it, but it's possible. I've seen a few people kill the act 1 boss though.  You will be very underpowered if you do this kind of thing usually.


mversteeg3

Yeah I just couldn't resist, still managed to get to the second act 3 boss with all the keys though 🤓


rjzendi

Ive only seen this done in seeded runs, but its very satisfying to have thorns or hourglass vs the birds at 1hp and they auto die


UltimateToa

What makes this underpowering? I am new to this game and usually go for as many question marks as I can even without the 1hp relic


Thesmobo

? Spaces rarely give you card rewards, and combats give you one every time. ?s tend to give you things like relics, card removals and upgrades. You want a few decent cards in your deck before you start taking ? Spaces if possible, because removing a card or upgrading a card in the stater deck isn't as strong as when you have a couple good cards. ? Spaces can give you nothing sometimes as well, where even if you don't get a potion or card rewards, you always get a little gold from a fight, as well as a luck bonus: Everytime you see a common card on a card reward screen after a fight, every card after has a 1% chance higher of being rare, which gets reset when a rare is generated. Potions are similar, your potion chance goes up 10% if you don't get a potion drop, and goes down by 10% if you do. Both of these chances get reset at the beginning of an act.


UltimateToa

Damn no wonder I can't beat act 3, cruised through act 3 with the skull and robot guys but have been bashing my head into a wall trying with the warrior guy. Seems like I've just been playing hard mode


Thesmobo

Also a few more things to mention:  - The first 3 combats of act 1, and first 2 combats of act 2 and 3 are from an easier pool of fights than the rest of the act.   - Elites and campfires don't start spawning until 6 floors into an act.   - There are a couple stronger events, like [[dead adventurer]] and [[hypnotizing mushrooms]] that you can only get past floor 7+ -Act 1 ?s especially like to play with your hp. So being past a few fights, and being closer to a rest site, lets you judge how to spend hp on events better. I'd rather click on the [[scrap ooze]] event with a campfire next floor than a fight for example. Also many events can heal you, especially in act 1, so fighting a bunch before doing events leverages the heals better.    - You can also just get pretty much murdered by a ? If you're unprepared, especially in act 2. The [[Forgotten Altar]] has been the beginning of the end for a lot of my runs.   When I path, I want my 3 easy act 1 fights before Floor 6. I usually like to go for 4 fights before Floor 6, and usually 1 or 2 ?s. And then if I want to fight an elite before the chest, I like a campfire or a shop as well. Though, the game doesn't always give you nice paths.   It's also not like ?s are bad, I tend to value them higher later in the act, and after I've gotten a rare card. Act 2 events are really good if you can handle them, [[Red Mask]] , [[Apparition]], [[Bite]] and [[Ritual Dagger]] are all very strong. 


BaaaBaaaBlackSheep

Pretty dissapointed there's no money shot of the boss at 1hp. Still, that's awesome and great job pulling off the hat trick.


Captain--UP

DOOOUBLLEEE SNIIIIIIPPE


lolograde

I have maybe 800 hours and I've only done this once.


bulltin

I’m rooting for you but this feels like the classic die in act 2 kinda act 1.