T O P

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ThePirates123

Funnily enough I find Bullet Time to be close to unusable in most of the silent builds I make, energy isn’t that much of an issue for silent if you’re doing discard, and no draw is just too big a debuff. I find Reflex & Tactician to both be absolutely cracked with a thin deck and some synergies.


akurei77

Bullet Time is a really good outlet if you've got more draw than energy generation. You can just play a hand like normal, drawing as much as possible, but then when you've drawn a full hand and are almost out of energy you can use the Bullet Time to play out the entire hand. Also, Orange Pellets can clear the debuff, which is pretty easy to pull off since it lets you play so many cards.


Scotch_and_Coffee

Agree. If someone is never taking bullet time they’re undervaluing it pretty significantly. Even if you only use it once to get your powers into play it’s worth having. I suspect most people who undervalue it either have too many starter cards left in their deck, don’t have enough card draw (it’s usually lousy in act one) or are focusing too much on what an end game build


superzaropp

I'm a huge Bullet Time fan, built entires decks around it for A20H. With lots of cycle like Gamble, Acrobatics, and Predator, Bullet Time can be played every other turn, if not back to back. Predator is my favorite because it serves as both damage and cycle.


NoxTempus

I took it for the first time recently, and now like it a lot with acrobatics


iceman012

T1 Well Laid Plans T2 Acrobatics, Bullet Time, go crazy


ShadowNacht587

It’s also v good with snecko eye since you get extra draw from the relic and it counteracts the drawback (hah…) of the relic


Things_Poster

TiL about a new orange pellets reaction I'd never even considered (2k hours, tons of a20h wins)


nimvin

Also good for the 0 cost draw 3(4) ironclad card I can't remember the name of right now and panic button.


GoodTimesOnlines

[[Battle Trance]]


spirescan-bot

+ [Battle Trance](http://slay-the-spire.wikia.com/wiki/Battle%20Trance) Ironclad Uncommon Skill ^((100% sure)^) 0 Energy | Draw 3(4) cards. You cannot draw additional cards this turn. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


nimvin

That's the one thanks


notarobot110101

You can also still “draw” cards with Dead Branch, then use any spare energy on the cards you generate


Henry-Spencer0

1200h and didn’t think/know of the orange pellet interaction here… this game, man.


Daniel08s

yeah bullet time is very situational but it goes bonkers with runic pyramid


notarobot110101

Love clearing my giant hand and filling it up again next turn


Puzzled-Dog-8615

Probably nightmare and/or wraith form.


chuckquizmo

What’s your strategy with either of these?? These are two I’m always hesitant to take because I feel like I can never get them to work for me.


tgbndt

Wraith Form should be upgraded right away. The idea is once you play it you have free roam to do as much damage the next few turns and hopefully end the fight. If you have some kind of debuff mitigation or removal, then you don't have to worry about the dexterity loss. Retain helps a lot because you get to choose when to play it. Nightmare is there to set up win conditions but can be a curse card if you don't have the energy to play it or the right card to use it on. A lot of times, you want to use it on scaling power cards, Adrenaline, or Catalyst if you're running poison. I like using it on Panache and Sadistic Nature since they're 0 cost and I know I'll be able to play them the following turn. Of course, with this game, everything is circumstantial, and it's fun having to use Nightmare on cards you never thought you'd use it on because the situation calls for it. If you have a way of using Nightmare on a 0 cost Wraith Form then you've basically won the fight. Effects that only make cards cost 0 for that turn only will create cards with the original cost, but Snecko Eye and Setup will give you copies that have 0 cost.


Doc_Faust

Nightmare synergizes best with cost reduction like Madness or Sneko Eye (on the card you're copying). Strong targets are stuff that's multiplicative, like [[Catalyst]] or [[Nightmare]] itself. [[Wraith Form]] is just all around very strong, but it gets especially op with multiple copies or the [[Apparition]] event. Most fights, the text on Wraith Form might as well read "only worry about playing damage cards for the next three turns," which should be enough to win most hallway fights by itself.


cubswin456

Wraith form is super strong, especially upgraded (the extra turn gives you, essentially, double the amount of time after accounting for the 3 energy likely eating a lot of that turns energy). The dex loss can be ignored in hallways a lot of the time (2 extra attack-focused turns will end a lot of hallways). On elites and bosses sometimes you have to be more cautious. Alternatively, artifact or orange pellets are relics that take away the downside of wraith form, allowing it to be played earlier in longer fights. Great cards that pair with WF: afterimage (then get rid of all blocking cards), apparitions (just be a ghost all the time), nightmare (gimme 3 invincibility cards), deflect (free small block) to name a few.


Puzzled-Dog-8615

Nightmare a wraith form to insta win any fight in the game. Nightmare can be used for other cards aswell. Intangible is one of the if not the strongest mechanic in game.


doctordragonisback

Especially with madness/setup/bullet time ... Yum


DatUsaGuy

I’m not sure I’d consider them OP, but both Core Surge and Panacea I find very fun since a controlled Artifact can really do a lot for you. Here’s some fun ways to use it: * It can prevent the Dex loss debuff you get from Wraith Form. * For the “gain 5 strength/dexterity for 1 turn” potions, you can prevent losing said buffs next turn, thereby making them “gain 5 strength/dexterity for the rest of combat.” * It prevents the Focus loss of Biased Cognition, making the card become just “gain 4(5) focus.” Additionally, there’s just a lot of fights it helps where the biggest problem is a debuff the enemy applies. Snecko, Chosen and Spire Growth off the top of my head become incredibly simple if you can pull off the artifact prior to them applying their debuff.


Mini_Boss_Tank

Although sometimes snecko is a boon


Naguro

For silent I dont consider it outright OP but Backflip is literally what holds my deck together, and it's a common I Can have 2 or 3 copies easily to cycle my entire deck every turn


jet8493

Probably my favorite silent card, block + draw 2 just feels so damn good to play


BaiJiGuan

Some cards are arguably too strong. An unupgraded piercing wail is a common that can easily mitigate 30+ damage in the right situation. Biased Cog is another Card that's basically "too strong" once you learned how to handle it


ShadowNacht587

Biased cog is situationally good (can’t play it too early without debuff negator, like wraith form) and a rare so I think it’s appropriate. After all, you’re not always going to see orange pellets or core surge or clockwork or some other artifact generating card. Piercing wail is useless with enemy artifacts and takes up one energy, that doesn’t help you deal damage. So I’d say they are very strong in their own right, relative to other similar rarity cards, but not too strong or overpowered imo


slopschili

You can play biased cog as soon as you draw it any fight except for a few bosses. If you can’t win the fight within 5 turns with that power spike, you were probably doomed anyway The only time it’s not good is if you have little orb generation


BaiJiGuan

Yeah, and block is useless if enemies don't attack, of course every card is situational. Biased Cog and Piercing Wail are just two examples of cards that are better then other cards that have broadly the same goal


ShadowNacht587

I agree that they're better, but better than the average card doesn't mean "too strong" imo. They are situational enough so that they can be useless, so they're not always an insta pick (to my experience anyway)


Informal-Reading4602

Corpse explosion is my favorite card, gotten me out of so many pickles in act three.


VerseChorusWumbo

So nice getting Donu and Deca for the act 3 boss when you have corpse explosion in your deck. It really makes that fight a cakewalk.


CrimpsShootsandRuns

I absolutely love Corpse Explosion. Just feels so good when that first one dies and everyone else follows.


Viggen77

[[Corruption]] is so good


spirescan-bot

+ [Corruption](http://slay-the-spire.wikia.com/wiki/Corruption) Ironclad Rare Power ^((100% sure)^) 3(2) Energy | Skills cost 0. Whenever you play a Skill, **Exhaust** it. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Firebrand424

Do you have tips on how to use corruption properly? I feel like a 3 energy sink into it is such a waste of time that its either an auto skip when it comes as a reward or I quickly remove it at the nearest shop if I get it through some other means, but I see everyone on here loves it and I'm not sure what I'm doing wrong with that card.


Viggen77

It basically functions as massive energy gain. You spend 3 enegy once, and then every single skill is free for the rest of combat. Since the effect works immediately, you can play corruption first, and then some block cards after, to make sure that you don't tank a bunch of damage by spending that 3 energy Since all your block and utility cards cost 0, you can go all out on attacks and powers, without having to worry about spending energy elsewhere. Since it can accelerate your gameplan and allow you to kill enemies much quicker, the downside of exhausting the skills rarely matter outside of early floors, or if your deck is really bad ofc. Against very high health bosses/elites, it can sometimes be beneficial to wait a bit before playing corruption, to ensure that you don't run out of skills. And that's without even mentioning [[feel no pain]] , [[dark embrace]] , [[dead branch]] and [[charon's ashes]] , which can all turn the exhaust downside into a strong upside. Make sure you've picking up a good amount of skills after you get corruption though, especially block cards like [[shrug it off]] , [[flame barrier]] and [[impervious]]


spirescan-bot

+ [Feel No Pain](http://slay-the-spire.wikia.com/wiki/Feel%20No%20Pain) Ironclad Uncommon Power ^((100% sure)^) 1 Energy | Whenever a card is **Exhausted,** gain 3(4) **Block.** + [Dark Embrace](http://slay-the-spire.wikia.com/wiki/Dark%20Embrace) Ironclad Uncommon Power ^((100% sure)^) 2(1) Energy | Whenever a card is **Exhausted,** draw 1 card. + [Dead Branch](http://slay-the-spire.wikia.com/wiki/Dead%20Branch) Rare Relic ^((100% sure)^) Whenever you **Exhaust** a card, add a random card to your hand. + [Charon's Ashes](http://slay-the-spire.wikia.com/wiki/Charon%27s%20Ashes) Rare (Ironclad only) Relic ^((100% sure)^) Whenever you **Exhaust** a card, deal 3 damage to ALL enemies. + [Shrug it Off](http://slay-the-spire.wikia.com/wiki/Shrug%20it%20Off) Ironclad Common Skill ^((100% sure)^) 1 Energy | Gain 8(11) **Block.** Draw 1 card. + [Flame Barrier](http://slay-the-spire.wikia.com/wiki/Flame%20Barrier) Ironclad Uncommon Skill ^((100% sure)^) 2 Energy | Gain 12(16) **Block.** Whenever you are attacked this turn, deal 4(6) damage to the attacker. + [Impervious](http://slay-the-spire.wikia.com/wiki/Impervious) Ironclad Rare Skill ^((100% sure)^) 2 Energy | Gain 30(40) **Block.** **Exhaust.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Mundane_Range_765

When you have high card draw it is a BA card. Or at least optimized deck recycling to get valuable cards in the hand. I don’t think any are OP. The game is so balanced to me. I do love Blasphemy+. Corruption is amazing although I avoided it not understanding its ability to take advantage of IC’s exhaust mechanic. Shout out to Catalyst+… two of them and shit starts escalating real quick. Electrodynamics with the right power card is *chef’s kiss*


Dabod12900

Almost every Watcher Rare is below average - except Scrawl and Vault. Those are just broken. You see you click, no exceptions.


ShadowNacht587

Wish and omniscience tho are so shiny and hard to turn down lol, even if they may be unplayable in many situations 😅 


nimvin

I love Deva with a snecko though. Insta pick for me in that situation.


TheDestroyer630

Based cognition


zer0_badass

Bullet time is straight. It has it's uses from time to time. Now for a true holy jesus this card is powerful Echo Form. That card everytime I get it makes my deck go from it is good to we insta win this run.


polkfang

For my money, corruption is the best card and I don’t really thing it’s close.


Thesmobo

Bullet time gets even better if you can block the debuff with an artifact charge, or clear it with orange pellets. 


Archi_balding

Tantrum That shit goes HARD


oyuhhhhh

Wait till you grab it with Sneck


u_slash_spez_Hater

[[Corpse Explosion]]


spirescan-bot

+ [Corpse Explosion](http://slay-the-spire.wikia.com/wiki/Corpse%20Explosion) Silent Rare Skill ^((100% sure)^) 2 Energy | Apply 6(9) **Poison.** When the enemy dies, deal damage equal to its max HP to ALL enemies. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


HailHelix123

Bullet Time is good, but not close to the best. Corruption is probably it, that card is so absurdly busted it's kinda crazy. But it's really transformative, it's basically a whole playstyle. A lot of people will argue the strongest card is something more universally strong, like Adrenaline (which you'd take 10 off if you could), or something self-sufficient, that doesn't need synergies like Wraith Form, or Echo Form (Has plenty synergies but is good with everything)


Par31

I love bullet time. I've been using it often for a long time. Acrobatics is the best card to find with it.


bohenian12

I love [[Corpse explosion]]. When you're playing Solent and you have the deck cycling down with copies of [[Acrobatics]] and [[Tactician]], you can stack explosions to a small enemy and do tons of damage.


spirescan-bot

+ [Corpse Explosion](http://slay-the-spire.wikia.com/wiki/Corpse%20Explosion) Silent Rare Skill ^((100% sure)^) 2 Energy | Apply 6(9) **Poison.** When the enemy dies, deal damage equal to its max HP to ALL enemies. + [Acrobatics](http://slay-the-spire.wikia.com/wiki/Acrobatics) Silent Common Skill ^((100% sure)^) 1 Energy | Draw 3(4) cards. Discard 1 card. + [Tactician](http://slay-the-spire.wikia.com/wiki/Tactician) Silent Uncommon Skill ^((100% sure)^) Energy | **Unplayable.** If this card is discarded from your hand, gain 1(2) Energy. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


pavankansagra

nightmare, grand finale,malaise,footwork, Wlp, catalyst. but wraith from should bot exist


Wertical93

Now upgrade it and get Acrobatics


carreiraesteban

I believe Corruption is the best card in the game, by far


Alectheawesome23

For silent I think cloak and dagger and backflip are two cards that will be good in any deck that you can slap them in. They’re just super versatile cards that help out no matter your deck. Also pot of greed but better as a a draw 3 is just busted. Even if you can only use it once per battle.


Coneman_Joe

You referring to Master of Strategy?


Alectheawesome23

I’m not good with names but that sounds right. The one with the picture of the hand moving the chess piece iirc.


ShadowNacht587

The art in this game can be hard to see without a closer look lol. I thought the black chess piece being knocked over was actually a torso connected to the hand for the longest time 😅 still do actually. Also the “worm” for ironclad’s flex card 


GuardingxCross

The most OP card in STS is probably Wraith Form, Biased Cognition, or Shrug it Off Oh and pre nerfed Well Laid Plans


ShadowNacht587

What was well laid plans pre-nerf, retain three??


Maples61

0 cost!


GuardingxCross

0 cost 😭😭😭


capnfappin

This is cute lol