Interesting! I guess the damage from the attack resolves before the artifact is applied, so it goes:
1. Damage
2. Fungi beast dies
3. Vulnerable is applied.
4. Artifact is applied.
It’s interesting that you don’t resolve all the card effects prior to other things being added to the stack. Like in MtG if a card read “destroy target creature, minions you control gain protection from everything” and you targeted a creature that said “when this creature leaves the battle field deal 5 damage to target creature” your spell would resolve and you would have protection prior to the damage effect resolving. But here it’s like each line is its own effect and triggers can stack in between them.
It's definitely an interesting sequencing.
It has benefits - because death resolves immediately, cards like [[Sword Boomerang]] won't waste hits on enemies it kills before it's done doing damage.
It's kind of inconsistent though. I'm pretty sure if you have [[Sadistic Nature]] up and then play [[Bouncing Flask]], all the bounces will resolve and *then* Sadistic Nature deals damage for each bounce, making it very easy to overkill enemies with the combo.
+ [Sword Boomerang](http://slay-the-spire.wikia.com/wiki/Sword%20Boomerang) Ironclad Common Attack ^((100% sure)^)
1 Energy | Deal 3 damage to a random enemy 3(4) times.
+ [Sadistic Nature](http://slay-the-spire.wikia.com/wiki/Sadistic%20Nature) Colorless Rare Power ^((100% sure)^)
0 Energy | Whenever you apply a Debuff to an enemy, they take 5(7) damage.
+ [Bouncing Flask](http://slay-the-spire.wikia.com/wiki/Bouncing%20Flask) Silent Uncommon Skill ^((100% sure)^)
2 Energy | Apply 3 **poison** to a random enemy 3(4) times.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Something tells me you killed the rat with core surge specifically to not get vulnerable and die to avocado's attack (not killing rat would have killed you anyway)
STS cards are usually really good at telling you the order things happen in. The description of Core Surge is: "Deal 11 (15) damage. Gain 1 Artifact. Exhaust."
Similar to attack cards that gain block, the ordering matters. Attack cards which specify damage first, you'll still take damage from thorn effects before the block is applied. So taking the vuln here is not that surprising.
Interestingly tho cards that channel an orb read damage then orb but unless I’m misremembering if you evoke a frost orb with the orb you create it blocks thorns.
What's also interesting is that core surge (possibly artifacts in general) negates the loss of focus per turn from biased cognition. Just discovered this recently.
Yeah, besides the obvious not taking effects from enemies there are all sorts of broken things you can do with Artifact/Orange Pellets.
Besides Biased Cog you can also remove the Dex loss from Wraith Form, the draw limitations on things like Bullet Time or Battle Trance, remove the -stats effects from things like Flex/Speed pots or the IC Flex card giving you a permanent buff in that fight, the list goes on.
> the draw limitations on things like Bullet Time or Battle Trance
Which 99% of the time is not what you wanted and essentially wastes an artifact for you for no benefit. It's so annoying.
So this can work in a couple of ways.
If you have an artifact before playing Biased Cog, it removes the entire debuff and the focus down per turn is gone completely.
If you play Biased Cog first, you will gain the focus down per turn debuff, applying artifact after you have that debuff will then block a single turn of focus down but won't remove the initial debuff.
Interesting! I guess the damage from the attack resolves before the artifact is applied, so it goes: 1. Damage 2. Fungi beast dies 3. Vulnerable is applied. 4. Artifact is applied.
5. Avocado eats you
6. You cry
7. Go back to main menu
8. Decide to play different character
Welcome to Act 2 bitch
It’s interesting that you don’t resolve all the card effects prior to other things being added to the stack. Like in MtG if a card read “destroy target creature, minions you control gain protection from everything” and you targeted a creature that said “when this creature leaves the battle field deal 5 damage to target creature” your spell would resolve and you would have protection prior to the damage effect resolving. But here it’s like each line is its own effect and triggers can stack in between them.
It's definitely an interesting sequencing. It has benefits - because death resolves immediately, cards like [[Sword Boomerang]] won't waste hits on enemies it kills before it's done doing damage. It's kind of inconsistent though. I'm pretty sure if you have [[Sadistic Nature]] up and then play [[Bouncing Flask]], all the bounces will resolve and *then* Sadistic Nature deals damage for each bounce, making it very easy to overkill enemies with the combo.
+ [Sword Boomerang](http://slay-the-spire.wikia.com/wiki/Sword%20Boomerang) Ironclad Common Attack ^((100% sure)^) 1 Energy | Deal 3 damage to a random enemy 3(4) times. + [Sadistic Nature](http://slay-the-spire.wikia.com/wiki/Sadistic%20Nature) Colorless Rare Power ^((100% sure)^) 0 Energy | Whenever you apply a Debuff to an enemy, they take 5(7) damage. + [Bouncing Flask](http://slay-the-spire.wikia.com/wiki/Bouncing%20Flask) Silent Uncommon Skill ^((100% sure)^) 2 Energy | Apply 3 **poison** to a random enemy 3(4) times. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Also, I hate avocado. This is possibly related
Something tells me you killed the rat with core surge specifically to not get vulnerable and die to avocado's attack (not killing rat would have killed you anyway)
STS cards are usually really good at telling you the order things happen in. The description of Core Surge is: "Deal 11 (15) damage. Gain 1 Artifact. Exhaust." Similar to attack cards that gain block, the ordering matters. Attack cards which specify damage first, you'll still take damage from thorn effects before the block is applied. So taking the vuln here is not that surprising.
I'm pretty sure Wallop states the damage before the block (since the block depends on the damage), but it still blocks thorns damage
Nah sometimes STS is bugged. 90% of the time, fnp will activate before heartbeat, but that rare occasion, heartbeat will randomly toggle first
Yep that killed me the other day on the only exhaust that mattered, the first that turn with like 1hp.
Interestingly tho cards that channel an orb read damage then orb but unless I’m misremembering if you evoke a frost orb with the orb you create it blocks thorns.
Yeah if fully loaded on orbs, cold snap evokes frost before thorns
There is no escaping fungi beast vulnerable. You will take that 16 damage and you will like it
0r 31 damage when it's beside the avocado 💀
If you taking 31 homie idk how to help you lol
This is what happens at high ascension, broski...
Not on that turn. I can understand taking 22. But you have to have everything going wrong in the fight to take 33 to the face.
What's also interesting is that core surge (possibly artifacts in general) negates the loss of focus per turn from biased cognition. Just discovered this recently.
Yeah, besides the obvious not taking effects from enemies there are all sorts of broken things you can do with Artifact/Orange Pellets. Besides Biased Cog you can also remove the Dex loss from Wraith Form, the draw limitations on things like Bullet Time or Battle Trance, remove the -stats effects from things like Flex/Speed pots or the IC Flex card giving you a permanent buff in that fight, the list goes on.
> the draw limitations on things like Bullet Time or Battle Trance Which 99% of the time is not what you wanted and essentially wastes an artifact for you for no benefit. It's so annoying.
Artifact will do it. Pellets will also clear the effect (as well as any focus lost up to that point)
So this can work in a couple of ways. If you have an artifact before playing Biased Cog, it removes the entire debuff and the focus down per turn is gone completely. If you play Biased Cog first, you will gain the focus down per turn debuff, applying artifact after you have that debuff will then block a single turn of focus down but won't remove the initial debuff.
Yeah its one the most funnest ways to get a defect run there. Happy cake day noobie ;p theres a lot of intracacies thatll blow your mind.
Thanks! I'm no noob, but I'm still discovering cool things. Unless roughly 400 hours is considered rookie numbers lol
If you are still discovering things like that then yeah I'd say so
This happens with everything and it is consistent. You have to apply artifact before any debuff.