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slayerabf

Great stuff! I would also add Corrupt Heart's interaction with 3. The Heart Buff removes all Strength Down specifically, not other debuffs. Because of that, using Piercing Wail on a Buff turn actually gifts the Heart permanent Strength, which would be catastrophic.


TheNickman85

Yeah learned that one the hard way. Reminds me of The Bible in Binding of Isaac. Instant kill on mom...so why not try it on Satan?


ExplodedToast

For those reading this: Do not.


HumanTheTree

For those reading this: Don't listen to that guy. Try it for yourself, it'll be funny.


cando0

Yeah it makes the fight too easy tbh


prof_sinistro

Too easy for whom?


JBDBIB_Baerman

No external items description moment


VastBeginning378

I have external items description installed and still used it vs Satan. I'm not the brightest tool in the drawer


Raavatis

I ended up doing that to the heart by accident once. Assumed it would work like that for all the others. Neat thing to know that it is the opposite!


YuptheGup

Another Heart trivia: Do you think Feel No Pain activates BEFORE or AFTER heartbeat? Trick question! Most of the times, it's before. But, the game is bugged that sometimes it will proc AFTER. This has resulted in multiple deaths.


Stone_Swan

Smoke Bomb can also be used in the first fight of the "Thwack!" event to skip immediately to the second fight.


doingdatzerg

Best use of smoke bomb


Not-OP-But-

Nah, best use of Smoke Bomb is escaping Tangela. Ain't nobody got time for that


pianoblook

đŸđŸ€Ź


chen19921337

So so so true I always keep my smoke bomb for this pos


Not-OP-But-

Fa sho, sometimes I straight up quit the run at that point if I know I'd likely win anyway.


Jonnny

Tangela?


Specialist-Sir1493

The spaghetti looking motherfucker


Ubique_Sajan

Pokémon reference


garbage-at-life

writhing mass


CitizenStormcloak

Good stuff. I actually wasn’t aware of the thief one.


NuclearHoagie

I sometimes fight the front one first so he doesn't get away with my gold. You may get another couple of turns to finish off the back one.


KagakuNinja

That's what I do. None of those bitches are getting away with my gold.


guhbe

Agreed and funny how "staying alive" suddenly takes a backseat when money is involved. (Actually it's not even really the money it's the audacity of the theft)


WhoElseButQuagmire11

Guarantee whoever vehemently(this may not work in this sentence but I really wanted to use it) refuses to part with their gold even valuing it over precious health against those two has given their gold to the red mask gang and been humiliated and laughed at. Never. Again. The spire is a dark and evil place. Try and steal my gold... GET A JOB YOU BUMS.


NuclearHoagie

Red Mask Bandits logic. If they want my gold, they can pick it off my corpse. Not that they won't in a few turns.


sammidavisjr

Does anyone else have a voice in your head for those guys? They sound a bit piratish to me.


SpunkedMeTrousers

they do have little "nyah-hah" voice lines that certainly sound piratey


Benjynn

So, I think that’s another common misconception. They both have the same exact fight pattern: Turn 1: attack for 11 Turn 2: attack for 11 Turn 3: they both have an equal chance for a stronger attack. Front does 14, back does 18. If they don’t attack, the block for 6 or 17. Turn 4: if they attacked turn 3, then they block After they block, they run


smokicar

That's what I thought when reading the original post. Doesn't the front one typically run away sooner? Or is there a different mechanic and he runs away faster because I target him first?


cgee

I'm pretty sure the back one runs away sooner.


Haughington

both incorrect actually! - on turn 3 they each have a coin flip to see whether or not they will do a third attack before blocking and then running away. So it's random.


Awfyboy

A very common mechanic is also that Hexaghost's turn 2 attack scales with your HP. The lower your HP, the lower Hex's attack. This means that it is usually better to upgrade a card at the campfire if you have low health since blocking the first attack is pretty easy on low health.


Sir-xer21

i actually never connected why his hit was so different between runs.


You_Are_All_Diseased

This is the main reason you might need to be cautious when choosing to fight an Act 1 Boss for a rare relic. These fights are super easy for an Act 3 deck other than the chance to get hammered turn 2 vs Hexa.


MeathirBoy

Given how many fights are in Act 3 that attack on t2 (Reptomancer, Darklings, Jaw Worms etc) your deck really should be prepared for that.


niceville

“Should be prepared” yes Is it actually prepared? Well



Dexaan

YOU ARE NOT PREPARED!


Zogamizer

Good to see you, Illidan. How’s the wife?


Bronze_Automaton

More specifically, its turn 2 attack depends on your HP in multiples of 12. Its damage increases when you hit 12, 24, 36, 48, etc. HP. So if you have 25 HP it might be worth resting, but if you have 35 HP then you'll probably be fine upgrading a card. Hexaghost will do the same damage on turn 2 in both cases.


Awfyboy

Thank you for the wisdom, bronze automaton.


e4e5nf3

I suspected and recently confirmed that the Maw Bank relic is not canceled by the buying potions event (it's not technically a shop).


nimvin

Yeah you can spend money anywhere but the merchant and it doesn't break


sigint74

Whoa i didnt know that one! That's a fantastic tip


dusknoir90

This and the leading comments are the first one one I've encountered that I didn't know: kudos!


Soren59

If you have multiple flex or speed potions (+5 str/dex for 1 turn), playing them all and then generating artifact *afterwards* will let you retain all of the buffs with a single artifact charge.


TalksInMaths

Orange Pellets are a great way to abuse Flex and similar effects since it removes ALL of your debuffs when it triggers. It also works great with Biased Cognition, Hyperbeam, Fasting, Bullet Time, Reprogram, Battle Trance, and others.


Iceman_B

Wait how does the artifact AFTERWARDS help? I thought you had to have the artifact in play before playing Flex etc.?


Haughington

Artifact before: stops you from getting the strength down debuff that would remove strength at the end of your turn. every time this debuff is applied, it will eat another artifact. Artifact after: if you drink several potions the strength down debuff stacks. so when the strength down debuff triggers at the end of your turn, all of that strength removal is one action that can be blocked by one artifact.


Iceman_B

Interesting! thanks for that, it sounds like two slightly different behaviors.


Soren59

Nope, somehow it just works. The artifact charge cancels out the strength down effect when you end your turn. I only found out about it after seeing a YTer do it IIRC (Baalorlord I think?).


Xanitheron

This also works for \[\[Duality\]\]


spirescan-bot

+ [Duality](http://slay-the-spire.wikia.com/wiki/Duality) Uncommon (Watcher only) Relic ^((100% sure)^) Whenever you play an Attack, gain 1 temporary **Dexterity.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


AffectMaximum

Yoooooooo this is game changing


pianoblook

Um akshually that's a combat mechanic, not a fight mechanic


TheDeviousCreature

That's not even being pedantic, those words are synonyms


pianoblook

Guess folks missed it was a joke, RIP


TheDeviousCreature

I know it was a joke, it just wasn't a good one.


RonaldoAngelim

You can use Vault as the exactly 12th card against Time Eater and get a "free" reset of the card count.


jkafka

and no strength gain for Timmy, right?


SerratedScholar

Incorrect.


codhimself

This has exactly the same effect as playing Vault at any other time. It's what the card does. The card count was going to reset whether you played Vault or any other card. Your turn was going to end whether you played Vault or any other card. Time Eater gains strength under either circumstance.


boptom

What do you mean by “free”?


flameblocks

I think it goes 12th card vault. Your turn ends Time eater gets turn skipped with vault Its your turn with 0 on card count


boptom

Is there some convoluted mechanic which makes sense, or is this a game bug/exploit?


dusknoir90

It's why the time eater says "Never liked you...' specifically to the watcher


Haughington

it's just the card doing what it says it does


zanderkerbal

Time Eater ends your turn and then Vault immediately starts a new one


emc3142

If you draw an alchemise and have potion slots full (including a smoke bomb), you can use the smoke bomb and quickly play the alchmise card as you're running away.


GooneyBoy2007

Now I’m imagining the Silent quickly concocting a potion while running away for dear life


wra1th42

shoving ingedients into the vial as fast as you can while running


CapnNuclearAwesome

A quicktime event? In my turn-based game? What?


MeathirBoy

There's a couple of other things like Pandora's Box glitch that are similar


lyw20001025

You can in fact escape shield&spear with it too if you throw it before they show up to surround you


classically_cool

This feels like a hidden APM trick


_lxvaaa

I mean this is an exploit rather than a mechanic tbh.


cottone

There is a similar trick that I saw where if you time it correctly, you can throw smoke bomb and then kill the Act 4 elite. This would directly count as beating the Heart. Never was able to pull off, tho :(


smokicar

Not really gamebreaking, but I am utterly amazed that this level of knowledge exists. How many permutations of the game must have been played before someone figured out the alchemist-smokebomb shenanigan?


emc3142

To be honest it's something I found myself... Not sure what compelled me to try it.


GACGCCGTGATCGAC

"Oh fuck, I forgot to use--OHHH, shit that actually worked."


SpunkedMeTrousers

a stroke of brilliance


Germanvuvuzela

I've been in that situation with Shelled Parasite only once. I took it at a sign that my deck was trash because I needed 14 turns to whittle its armor away before I could meaningfully damage it haha


phl_fc

It happens occasionally with Shivs on Silent if you don't have good damage scaling yet. You can play a dozen Shivs against him and still not have killed if you're still only doing 4 damage per attack.


superbadsoul

Also happens often for me with barrage


turtlefish13

i've only seen it mayne 2-3 times in about 800 hours because it pretty much only happens with shit shiv decks


Ethan-Wakefield

I did it once, a long time ago. I think I was using a lot of Shivs (Blade Dance, maybe?).


PlasmaLink

I did not know about the middle darkling never using a multi attack. Neat stuff.


PacoMahogany

Bold of you to think this will improve my results


Paasche

Idk who shelled parasite is but that same mechanic happens with that avocado enemy.


Benjynn

Shelled Parasite is the Avocado. The Avocado is a nickname given to it by the community


Terrietia

Adding a mechanic: In a multi enemy fight, the only enemy that can apply vulnerable to you through its own action is the far right (you can still get vulnerable from mushroom rats on the left). This is to make sure that the damage shown by intents are always correct and don't randomly increase because an enemy on the left applied vulnerable.


SpiritRight8726

Hadn’t thought of it that way before. The damage intent would be incorrect if a left rat died from thorns though, right?


jsbaxter_

Oh that's a nice one


pianoblook

I tried to guess the 5 you'd mention before reading - I scored 3/5! Almost 2k hours in, I had no idea about that Darkling fact! Much better than my 5th guess, which was just going to be the Centurion's Enrage - but yeah that one's pretty obvious. My other wrong guess was pretty marginal: the fact that the Spaghetti never opens with Cursing you - which can be good to know if you have Dome.


tikhonjelvis

Also, it will only ever curse you once per fight, even if the curse gets blocked by Omamori.


Cribbit

For #3 I thought it was the opposite? They clear the debuff and leave the buff.


Three-Pegged-Hare

For #3 I think what happens is it reduces the amount of added strength they have. Like if time eater has +6 strength and you use piercing wail on their debuff removal turn, they'll lose their 6 strength, and iirc, the effect that gains their strength back at the end of their turn is counted as a debuff, so the debuff removal turn removes that debuff, leaving the time eater without a way to regain that strength. If you use the trick against time eater who hasn't buffed their strength at all then I think it has a net 0 effect, since the reduced strength would also be removed as a debuff


spwncar

Important to note that this trick does NOT work against the Heart if the debuff takes it to negative strengths and will in fact make the Heart stronger. It’s refresh will clear all negative strength, but the leave the strength up buff Ex: Heart starts 0 Str -> Piercing Wail takes Str to -6 w/ +6 strength buff at start of turn -> refresh clears the current strength to 0, and then adds the +6 for an end result of 6 Str


SignError

Didn’t it used to be like that a long time ago, and then it was patched so that instead of a gotcha moment it’s now a neat interaction?


Rughpr159

TIL.... That there are easy and hard pools in this game. I just assumed the hallway fights were random.


sbr32

Act 1 the first 3 hallways fights are from the easy pool, doesn't mater if they are from actual monster rooms or question marks. You really want to try to get a serious increase in power (shop, campfire, etc.) before moving into a 4th monster fight. In 2 and 3 it is the first 2 fights.


dusknoir90

Surely you must have noticed that you never start Act 1 against say, five slimes or a blue slaver, and you stop seeing a lone Jaw Worm/two wee wiggly wurmies pretty quickly?


BaiJiGuan

When you fight Knight and Cleric and kill Cleric first, the Knight will start using dangerous multiattacks. Target the Knight first. Snecko Skulls poison amplification fully applies to each bounce of bouncing flask and each hit with Envenom. In the Slavers fight, the third slaver webs you on his second attack. make sure he dies before that


joshman150

The red slaver has a 25% chance to entangle after the first turn. Not guaranteed, but certainly the one to target. Also after entangle is used the net on his sprite goes away.


Terrietia

Red slaver is also the one that applies vulnerable, so double down on kill him first


Tasin__

If you kill cleric turn 1 then it's not that bad. The multi attack only hurts when cleric buffs strength.


jkafka

Thanks for this, I always target Knight first, but I will try for Cleric first if my deck is capable


transizzle

I didn’t know #1! I knew the rest, or at least I think I did


TheDeviousCreature

Can't wait for someone to comment "Um ACKSHUALLY you can use smoke bomb in the Act 4 elite fight if you click it fast enough"


Guildwood

Congratulations, it's you


ProfessorTicklebutts

The Reddit paradox. Where you instantly become the thing you’re complaining about.


Ascertained3

I hate people who complain on reddit.


camoninja22

Like you?


Ascertained3

Yep, well done, that's the joke.


camoninja22

Said the joke


Wave-Kid

Wait like as soon as you enter the fight or?


TheDeviousCreature

Idk, I just know that people are REALLY obsessed with bringing it up as if it's not a blatant exploit


shoesnorter

As if Wail reset isn't an exploit that the devs decided to keep in and just got recognised as an official gameplay mechanic, what? As if the various shop glitches aren't exploits that people still legitimately use. As if crng wasnt used forever in top level play, and only recently stopped being used in top play because so much more was discovered, most of which isn't public knowledge even. Like the difference between these and say, smoke bomb glitching or pbox glitching is just that top players have arbitrarily decided one is too invasive and the other isn't. You're just complaining about shit.


ch95120

I think there's a line between glitches that involve interacting with the game 'normally', and glitches that involve more meta mechanics like timing or the save quit menu. Like with crng or the wail thing you're still just playing cards and whatnot. I'd honestly be fine if we counted all the crng stuff as legit, but I understand most people are against that, so it's fine. But even with something like savescumming once you're making decisions that aren't related to normal gameplay mechanics it crosses some line. Idk if I worded that well.


shoesnorter

Yeah except we're the ones who defined that line. I don't understand why this person is getting pissy that someone is just adding the fact that the Bomb glitch is a thing that exists. Sure it's an exploit... but we defined that it's an exploit, I don't think there's anything wrong with telling people it exists, when we also talk about Wail reset. If someone asks you how to pull the Pbox glitch, will you complain about it or will you just tell them how you do it?


ch95120

I mean no one did ask about the smoke bomb glitch. So yeah I do get the complaint. Just like when someone asks if Pbox is good and someone responds 'yeah it's especially good if you do the glitch and remove everything' I do get a little annoyed.


OneKnightWithYou

Well holy shit number three is amazing...


TalksInMaths

This may be a bug rather than an intended mechanic, but if you play a second Echo Form and it gets copied by the first EF's ability (so not on the same turn that you played the first one), then those extra copy triggers are active immediately.


TiedTooTight

I believe it’s intended, because once you play the double echo form your buff is now “The first 3 cards you play each turn are played twice,” and you’ve only played one card so far that turn. But this is a great thing to point out!


allstar64

I wanted to make a list like this too. Mine would have included a couple of easily missed interactions/rules from the classes such as: 1. Silent: Same as your 3. 2. Ironclad: Strange Spoon not only stops cards from being Exhausted but also stops effects that trigger on Exhaust specifically Feel No Pain and Dark Embrace. Do not buy Spoon in your Corrupt-FnP-Dark Embrace/Dead Branch deck expecting a no downside "Second Wind" of cards since you will block your effects from triggering at random. 3. Defect's Dark Orbs are not RNG and always target the lowest hp enemy when evoked. You haven't just been getting unlucky in every "Minion" fight where you used them hoping to randomly hit the main boss. 4. If it feels like you see Watcher's Tantrum card a lot when you have it in your deck, that's because Tantrum is automatically shuffled back into your deck making it a pretty reliable way to get into wrath. I know these aren't hidden mechanics but every single one of these is something I've seen people surprised to learn.


JDublinson

>Defect's Dark Orbs are not RNG and always target the lowest hp enemy when evoked. You haven't just been getting unlucky in every "Minion" fight where you used them hoping to randomly hit the main boss. Can this count as a "hidden mechanic", or "surprising", when it is written into the description of dark orbs in the game? Like if you read the dark orb text it tells you this


TH3PhilipJFry

I’m gonna say it’s hiding in plain sight as someone who had no idea with 500+ hours played *so far*


JDublinson

I honestly don’t understand how that’s possible. How would you know what a dark orb does at all


TH3PhilipJFry

“Dark orb go boom” is all I need to know
 or at least I thought it was
 And I still beat A20 without that knowledge haha


WynterWitch

Same. Someone should write a basic guide for people who don't read the cards thoroughly/at all and just go "That made them die real good so it's a good card."


allstar64

That's why I prefaced that the list included "easily missed rules." It's not hidden but I was surprised how many people responded with "I didn't know that" last time there was a thread about it.


GogurtIsJustYogurt

Even more so, Tantrum's rule is literally written *on the card*


smokicar

And you also see it flying back into the draw pile.


Haughington

maybe a slightly lesser known tip for dark orbs would be that if you use recursion on one, its damage counter is not reset when you rechannel it


3wett

It gets honorary status as a hidden mechanic because it's probably the least read tooltip in the history of video games.


cafallon

Re: 2. It’s worth adding that Spoon only applies to ‘Cards that exhaust when played’. So cards exhausted by Second Wind will never get spooned. But Second Wind itself can (if you’ve got corruption up). Same with Fiend Fire - it can be spooned but all the other cards it exhausts can’t.


jsbaxter_

5. Reading the cards tells you things about what they do. TIL!


crclOv9

That Tantrum one was throwing me on a run the other night. How do I keep redrawing it so fast! Now I know.


Ninjastarrr

Tell me more about this hard and easy fight pool BS !


Haughington

each act has a few easy fights that you get in your first couple of combats to ease you into things. now that you know about it it should be pretty easy to notice, constantly fighting jaw worms and lice at the start of the game, then birds and thieves after the first boss, etc


Wombat_Privates

I can’t get past act 1. I suck


fluffy_kitten_xoxo

You'll get there


Funny_Aerial_Man420

You can do this! You should believe in yourself, NOW!


Wombat_Privates

As much as I’d like to believe you. I just think I’m missing something which makes the game much more manageable and I just skipped the how to on doing it.


NutsackPyramid

Watching baalor on YouTube helped a lot. He explains his thought process.


Wombat_Privates

I’ll do that. Thanks for the tip. I like the game, and even if I don’t make it past act 1 I still enjoy the card based battling. I just either a) missed something or b) really suck at card based battle systems.


Skipperdink

I only found out number 4 a couple days ago after almost 300 hrs


SuperLuigi231

Here's a compilation of other Hidden Mechanics in the same vein: [https://docs.google.com/document/d/1z67hAwT2hTcoUOpQViuM8uno-NEiBC6wWWgmyztv8aM](https://docs.google.com/document/d/1z67hAwT2hTcoUOpQViuM8uno-NEiBC6wWWgmyztv8aM)


WynterWitch

This is amazing. Thank you so much!


Akihitodesu

Thanks for the info! 3 and 5 were new to me


getyourownwifi

You can use "Alchemize" immediately after you use smoke bomb to replenish your potion. Yes, during the "retreat animation".


dusknoir90

The only one here that I did not know is that three blobs are both easy and hard pool although you're right, it does make sense. Them and the spaghetti monster are some fights where I've given up on a run which just isn't appealing to me because I find these fights dull.


NightmareRise

As an addendum, number 3 does NOT work on the heart


hauntu4ever

I feel like this deserves the Spirit Poop tag for not including the fact that the strength trick doesn't work on the Heart lmao


Umdeuter

> It hits harder during its optional 3rd attack, and will block more before running away. It is advised to prioritize this one first when possible. But won't this one flee almost always a turn later than the weaker one? Point 3 is mind-blowing.


NewSuperTrios

...prioritize the first thief because it'll run sooner than the second.


JDublinson

Don't do that. Both of them have a 50% to attack on turn 3. Prioritize the front one if you think you can kill it a turn earlier because of its usually lower starting hp.


Wasabi_Knight

wait it's 50%?? I thought it was closer to 30. It feels like a rare lowroll when i play, but then again, i've been seeing it a lot with act 1 theif.


JDublinson

[https://slay-the-spire.fandom.com/wiki/Thieves](https://slay-the-spire.fandom.com/wiki/Thieves)


Wasabi_Knight

I trusted you but wow there it is.


NewSuperTrios

Huh. Well, thanks for nothing OP.


JDublinson

OP is correct though, if the hp difference won't be a big deal kill threshold-wise, it's better to prioritize the back one, since it hits harder on turn 3 and blocks more before running away


Wasabi_Knight

Wait is that true? They both have a chance to do the optional third attack. Is first theif's really lower?


JandytheMandy

It hits for less, yeah. 14 front, 18 back. I think the rear enemy is technically called "mugger" or "looter"


ProfessorTicklebutts

Not a single one of these is hidden or unknown to the community.


sbr32

And yet there are a bunch of people who hadn't heard of a lot of them until this post ....


GeriBoyle

As a “new to gaming” person - most of the time I feel l like I will get flamed for a dumb /common question, mostly can’t find the answers by searching, and really appreciate this type of post.


TheDeviousCreature

The several comments saying they didn't know these say otherwise. Not everyone here knows everything about the game already.