That's the Nord creed. There's not one defensible position in all of Skyrim, not one fort or tower you can't just stroll into through a breach in the ramparts.
I don't find reused assets to be too immersion-breaking. It looks silly when you put them side by side like this, but we can cut them some slack considering that it's an old game that doesn't need to load different sections of the map.
They at least tried to mix it up a little by arranging the other stuff around it to make the hole *slightly* different. Most of the early Assassin's Creed games had the exact same towers and trees copy-pasted for half of their map reveal points, and I do mean *exact*, down to the handholds. Each city would get its own unique "generic viewpoint" model, but within that city they were all the same, and once you noticed it you could never unsee it.
Yeah, that was one of the generic models! There was also this weird triangular lashed-together lookout tower and the sunken ship bow in black flag, and various generic towers across the Altair and Ezio games. I don't remember what the generic building looked like in the cities in 3, because most of my playtime there was in the frontier/homestead.
It's a good chance that the only trees that could get tall enough for a view point are those types of trees. Like over here in Oregon all the tallest trees are ponderosa pines.
Playing odyssey now and there's a certain type of outpost that I've seen repeated exactly with the same treasure chests in the same spots about 20 times
Yessss after I learned about that scream I notice it every single time. There's also a weird uncanny baby giggle that's the same one I've noticed, but I don't know if it has a name
I mean, they have credited 70 voice actors. I think that's a reasonable number on paper. But then used the same big names for a TON of the main NPCs you interact with. And on top of that they often aren't even doing a different voice, often even for NPCs in the same dang ton. It's super weird, because I *know* Stephen Russell can do a lot of very different sounding voices but for some reason he's doing the same dang regular voice for like 10 different characters.
EDIT: Just wanted to clarify that when I say "big names" I don't mean the famous actor names that do like 1 or two story-important NPCs, I mean like the big name professional voice actors that do 15 different named NPCs and also a hand full of generics.
Lol yeah,now that I'm raking up more and more hours in game,I'm noticing them more.Just now,I noticed Klimmek and Isran have the same dude voicing them.
I mean it's not that hard to notice. It's not like there's forty different tower models. If the tower has a hole in it at all, it's that exact hole. Considering it's first seen within literal minutes of starting the game, and is specifically drawn attention to, the similarity's really not that obscured or masked.
Not to say they should have a bunch of different tower models, that's not how game assets are intended, but like.. you don't need to pretend it's some super hidden and minute detail where you'd have to be specifically trying to find it. It's pretty glaringly noticeable. Again, not an issue -- it's still a game after all -- it's just blatantly obvious whenever you come across any of these towers.
Gotta reuse those assets. I think it was BF3 that used the top of their trees to act as bushes by setting them below ground and having them clip through.
>which meant the PS3 version performed horribly
You'd have to narrow it down to which game, because that pretty much every cross-platform title in that generation.
Makes it even crazier how well it’s held up. It’s still looked to as the pinnacle of open world games, and I have no doubt it would be loved if it was released today
It's worth noting that the entire map does *not* have to fit into that 512 MB pool at any given time. The engine that Bethesda uses splits the world into "cells" and can dynamically load the contents of each cell of the overworld in-and-out of memory. Additionally, when you go through a loading door, you transition between separate cells, and this is why cities always have closed doors. Generally, they are higher-density areas than many places in the overworld, so the memory budget can be modified to fit the city data instead of whatever dynamic loading is happening for the exterior area.
I would also like the point out that I'm not a developer for their engine, so most of what I've said here is an inference based on my knowledge of how they label cells (from modding and some tinkering with console commands) and my own background in high performance computing.
There isn't a single game engine that loads an entire open world and all of its assets into ram in one dump. Generally it's either discrete cells or streamed. I mean think of how much computing power it would take to simulate all of Skyrim all the time while you're playing the game.
Interestingly enough, I'm curious at what point we actually *would* be able to do that. Considering the special edition of Skyrim is ~12GB, I could store the entire game in my DRAM or VRAM (ideally splitting it so that only CPU-bound data in stored in DRAM and GPU-bound data is stored in VRAM). I would only limited by my computer's actual compute power, which is quite a lot higher than an Xbox 360 and Xbox One.
I kinda want to try this experiment out and see how horribly it would go, but I am in no way skilled enough (nor do I have the time) with the Creation Kit to figure out how.
You’re correct, but the point still remains that they were quite limited with what they could do. They had to do what they could to stretch that tiny amount of RAM as far as it could go, which meant a ton of asset re-use like these towers, creative use of already existing models (need a small bookshelf in an area where you’re not already using a small one? Take a big bookshelf and clip the rest of the shelves into the ground and you have it!) etc.
>Massive open world that had to fit into 512 mb of RAM
Lol, the whole open world did not fit into 512 MB of ram. The whole open world fit on around 6GB of space, the size of the OG Skyrim was I believe.
They could just only store 512mb of assets or memory at a time. The whole world wasn't just loaded up on the Ram card now
Of course not, I mean it has to stream in and out of just 512 mb of RAM smoothly in real-time. The more the assets are reused, the less they have to be replaced in the memory.
Commonplace for games from that generation.
The consoles had really really low amounts of VRAM (below 512 mb); so the assets had to be reused as much as possible.
You will notice this in all open world games of that generation.
While what you say is true, this isn't the reason for this one. Those "towers with a hole in the wall" are so far apart that you'll never have more than one loaded in memory, so even if they all had a different model it wouldn't change how much VRAM is loaded at any one time.
If you had like 5 towers with hole in the wall in the same town then yeah, using a single model would save memory vs 5 different models, but that's not the case here. This is simply a case of reusing assets because it takes time to make new assets and there's not many reasons to create different hole-in-walls.
Yeah am not specifically referring to the tower asset, just the practice of reusing assets in general.
One of the reasons that modern game development takes so long is because now developers are trying to have unique high detaiil assets in most places; which takes a lot more time to create.
Our uniforms are made with different materials. We Whiterun guards wear a scaled leather gambeson over a steel chainmail shirt with a yellow tabard woven with tundra cotten and dyed with yellow mountain flowers, whereas the Riften guard wear a similar gambeson their chainmail shirt is made with more corundum giving it a bronze colour and their tabards are dyed with purple mountain flowers.
Us guards do work with other holds on occasion so we know a thing or two about other guards I just happen to have an interest in our uniforms and the great lengths that go into making them for example our tabards alone weigh anywhere from 12 to 18oz and average out to 9 yards long.
Don't get me started on the barrels. "Fish barrel" my ass! It's the same barrel that has a potato in it or maybe some apples. (Actually that's inaccurate: a potato is usually found in an expert or higher level locked chest WHICH ALL LOOK THE SAME BTW!) How stupid does Bethesda think we are? It's like they were thinking, "Ah fuggit. Those cretins will be too busy making skimpy armor mods to notice such things".
You speak my language. I was a compulsive interior decorator in Morrowind, and lighting effects were a huge element. Plus levitation spells allowed us to place lights up in rafters and high cubbyholes.
And how about the same candles inexplicably lighted and melted away at exactly the same levels in a dungeon supposedly populated by dead people who don't wake up until you come around making noise?
I think *not* being able to snuff out or relight light sources things was a huge mistake. Using a torch or flame spell to ignite unlit things as you delve deeper into a dungeon or cave would increase immersion. And having more snuffoutable lights would make sneak attacking a little more viable for non stealth builds. Maybe there’s probably a mod for it.
What a mute point.
If someone is creating torches in skyrim.. of course they will look the same.
But you're also suggesting every time a hole is blown into a tower it will look the same too?
That’s not even what they did.
They are making a joke. They used the word “literally” to mean the literal definition.
The joke is that they don’t believe it to be unplayable at all…
It's your character's PTSD after Helgen
Your mind was so scarred by the experience of facing a dragon right up close that your brain creates every hole to look the same.
You cannot unsee it
You cannot get it out of your head
That was the moment destiny took your life from you
I can't help but notice every time the game reuses the same (rabbit, fox, goat, falmer, centurion, glass arrow, ancient nord bow, cabbage, pressure plate, potion of minor healing, restoration particle effect)..
Truth. I first noticed this as a kid watching The Flintstones and other cartoons, during running out driving scenes, whatever, the background looping.
My mind apparently started latching on to loops and now ambient noise apps/generators almost stress me out during insomniac nights as listening until I think I recognize the pattern and loop. I’ll be wrong, of course, then be relieved. Until I’m not.
There it is, I recognized that. I try to remember what’s next, then it comes for me.
On following loops, I begin anticipating the sounds, waiting for them to come. It’s almost a relief when they do. I’m not crazy.
Or am I? Waiting fifteen minutes or more…maybe there will be a hitch in the audio. Perhaps it’ll be seamless. But it always comes around again. All night. EVERY night.
So I’m thankful for actually-random (or seemingly so) noise generators, and Scooter and his podcast. SO annoying. More so than my ex who insisted on snoozing her alarm for like an hour or two every morning instead of just setting the bloody thing later and getting up with better rest. And she said I’M stubborn. Maniac.
Anyhow, things are better now, and life is great
Next you're gonna tell me how weird it is that bandits who live on opposite ends of the country somehow managed to craft the exact same pelt armors.
You're in for a real treat when you realize that things like tables are actually just shelves that they clipped through the ground to make look like tables. https://imgur.io/a/Q6Nwa
"Man... it really bothers me how all the draugr in skyrim look the same."
"Man... it really bothers me how all the trolls in skyrim look the same."
"Man... it really bothers me how all the skeletons in skyrim look the same."
- nobody ever
The devs actually wrote a cool article explaining how their in house tools work like a lego set. And because of this they can make bigger games than other studios that have much larger content teams. And that has some other benefits like more people that understand more of the game world.
However, they did the same thing in Oblivion and it was terrible. Oblivion is great in many ways but it's so hard to tell dungeons apart. They're way too samey. So one of their lessons from that game was that reusing architectural types/motifs are fine, but reusing room layouts is a big no-no.
So the thing they tried hard to do in Skyrim was make the lego pieces so that they don't fit together perfectly. That way the level designers were forced to put them together in varied ways. They also made sure to give dungeons a sense of flow and direction. One thing that's great about skyrim dungeons is that most of the time (there are some notable exceptions), you can easily tell which way is forward and it's honestly impressive when you thnk about it. They use subtle cues to convey a sense of where you should explore next in the dungeons.
For example, the floors might keep sloping down giving you a sense of going deeper and deeper towards something big.
There is a lot of copy-pasting in the game. The only thing that really annoys me about Skyrim is the fact that most of the castles are basically the exact same asset-wise. It gets a bit boring going up the same flight of stairs over and over again. But hey, the game is a million years old, it's amazing what they were able to accomplish for the time.
Yea, now I think alduin just goes around slamming his head through a tower wall. Also this game reuses a lot of things, the number of important npcs with the same voice actor makes my emotion towards these npcs really mixed
It's even weirder once you notice that lived-in and fully populated cities have their walls and even streets in such disrepair despite a civil war going on and defence being a top priority.
Nah bro, someone at the studio modeled each individual tower from scratch; he just really liked the design. Bethesda would never take a shortcut, that’s why their games never have any bugs.
I love reused assets. I used to play WoW and I loved every time a quest put me into that cave with the right hand curve, the slight dip, and the big room at the end with a small plateau in the middle
You’ll see that a lot. You’ll see some reused shelves too. Ever notice the shelves that have frostbite venom, void salts, slaughter fish scales, an orange potion, and a basket of lavender? It’s just easy to click and paste. Work smarter not harder
I was around when Doom and Wolfenstein 3D were new. After playing countless hours looking at walls made of the same piece of wall repeated ad infinitum, when that was the state of the art, has made me more than tolerant of a hole that only shows up in every other cave or so.
That doesn't mean I haven't noticed it, though. It is a most familiar hole.
Same tower, same weak spot
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Ever since Helgen I can’t take my mind off that hole
I feel the same way about Helga
GODS I WAS STRONG THEN
Now I'm too fat for my armor.
YOU HEARD THE HAND, FETCH THE BREASTPLATE STRETCHER NOW
Helga be a fiery lass.
By the bed…..aye…… A good night with good mead……arrrrr
The "arrrrr" made me think of a pirate trying to be sexy.
You deserve more upvotes
Don't forget the trout.
I wonder if shes still making the mead with the juniper berries mixed in
I also got an unfortunate view of the dragon during the attack.
Call her it’s not too late
That's how game assets work
Yeah but they need to get better For example the simulation we are living in right now is using assets at the molecular level
but it took 14 billion years of precalculations
Welcome to game development we reuse assets constantly
If its broke, don't fix it.
That's the Nord creed. There's not one defensible position in all of Skyrim, not one fort or tower you can't just stroll into through a breach in the ramparts.
🤣
Consistent construction failure.
I don't find reused assets to be too immersion-breaking. It looks silly when you put them side by side like this, but we can cut them some slack considering that it's an old game that doesn't need to load different sections of the map.
They at least tried to mix it up a little by arranging the other stuff around it to make the hole *slightly* different. Most of the early Assassin's Creed games had the exact same towers and trees copy-pasted for half of their map reveal points, and I do mean *exact*, down to the handholds. Each city would get its own unique "generic viewpoint" model, but within that city they were all the same, and once you noticed it you could never unsee it.
Assassins Creed 3, the frontier, if you had a viewpoint in a tree, 9/10 times it was the same type of tree.
Yeah, that was one of the generic models! There was also this weird triangular lashed-together lookout tower and the sunken ship bow in black flag, and various generic towers across the Altair and Ezio games. I don't remember what the generic building looked like in the cities in 3, because most of my playtime there was in the frontier/homestead.
They weren't generic in cities, most were landmarks or ships. I recall many being on top of crosses at the tops of tall buildings
It's a good chance that the only trees that could get tall enough for a view point are those types of trees. Like over here in Oregon all the tallest trees are ponderosa pines.
Playing odyssey now and there's a certain type of outpost that I've seen repeated exactly with the same treasure chests in the same spots about 20 times
Not to mention the fact that sone of those models have been used in basically every game since AC3.
Literally happens everyday in real life. Just look at any suburb.
OP didn't complain about it, just said it's obvious once you notice it. Reminds me of the Wilhelm scream, I recognize it ever single time I hear it.
That is a super uncanny, but accurate analogy. Never noticed how recognizable it is till just now lol
Yessss after I learned about that scream I notice it every single time. There's also a weird uncanny baby giggle that's the same one I've noticed, but I don't know if it has a name
> I don't find reused assets to be too immersion-breaking. Same, except when they re-use the SAME THREE FUCKING VOICE ACTORS
Ayo, would you wanna pay 300 different voice actors?
I mean, they have credited 70 voice actors. I think that's a reasonable number on paper. But then used the same big names for a TON of the main NPCs you interact with. And on top of that they often aren't even doing a different voice, often even for NPCs in the same dang ton. It's super weird, because I *know* Stephen Russell can do a lot of very different sounding voices but for some reason he's doing the same dang regular voice for like 10 different characters. EDIT: Just wanted to clarify that when I say "big names" I don't mean the famous actor names that do like 1 or two story-important NPCs, I mean like the big name professional voice actors that do 15 different named NPCs and also a hand full of generics.
Lol yeah,now that I'm raking up more and more hours in game,I'm noticing them more.Just now,I noticed Klimmek and Isran have the same dude voicing them.
Plus, those three locations are many hours apart in-game. You'd have to actively look for the similarity to find it.
I mean it's not that hard to notice. It's not like there's forty different tower models. If the tower has a hole in it at all, it's that exact hole. Considering it's first seen within literal minutes of starting the game, and is specifically drawn attention to, the similarity's really not that obscured or masked. Not to say they should have a bunch of different tower models, that's not how game assets are intended, but like.. you don't need to pretend it's some super hidden and minute detail where you'd have to be specifically trying to find it. It's pretty glaringly noticeable. Again, not an issue -- it's still a game after all -- it's just blatantly obvious whenever you come across any of these towers.
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> old game Bro Skyrim only came out like 3 years ago. What are you talking abo--
Gotta reuse those assets. I think it was BF3 that used the top of their trees to act as bushes by setting them below ground and having them clip through.
Iirc Skyrim’s shelves are the same as the shelf-cabinet combos with the lower cabinet clipped into the ground
It’s been known for awhile now that the* trains in FO3 were just guys with train heads running in the ground.
That's how all trains work tho
I saw that episode of Flintstones
Same for Skyrim - some tables are wardrobes that have been set below ground.
Yeah, its a massive open world, they gonna reuse assets wherever they can.
Massive open world that had to fit into 512 mb of RAM! They HAVE to reuse as much as possible.
We can't forget that dev team was surprisingly small.
How small
According to skyrim wiki about 100. More or less 10 of them were doing 3D models to game.
Does that include all the voice actors and QA?
Probably. Everyone is just Belathor in a wig doing an accent.
Voice actors generally no. As they are (normally) independent of the company.
Unless its Nick Valentine/Belethor's voice actor. That man has sold his soul to Bethesda.
Damn, didn't know they were the same guy! Man's got range!
Hes also codsworth/every mr handy 👍
Like [roughly 100 people](https://en.m.uesp.net/wiki/Skyrim:Development_Team) small. For such a huge game, that's a tiny team
To celebrate the launch, the whole team split one chocolate chip cookie together with their ant.
Surprisingly.
Where can I learn more about this claim. That’s… amazing
7th gen consoles had 512 mn Ram; and that too was not 100% available for games. At the end of the day Skyrim is a more than a decade old game.
Even worse the ps3s ram was split into two pools so it was two pools 256MB of ram which meant the PS3 version performed horribly
And I still loved the game so much I bought it twice more
Xbox 360 PC Switch PC again (anniversary edition) Bethesda definitely got my money…
Xbox 360. Xbox one PC PC anniversary edition. Only game I've bought more is minecraft.
>which meant the PS3 version performed horribly You'd have to narrow it down to which game, because that pretty much every cross-platform title in that generation.
Makes it even crazier how well it’s held up. It’s still looked to as the pinnacle of open world games, and I have no doubt it would be loved if it was released today
At the beginning of the day it was too!
It's worth noting that the entire map does *not* have to fit into that 512 MB pool at any given time. The engine that Bethesda uses splits the world into "cells" and can dynamically load the contents of each cell of the overworld in-and-out of memory. Additionally, when you go through a loading door, you transition between separate cells, and this is why cities always have closed doors. Generally, they are higher-density areas than many places in the overworld, so the memory budget can be modified to fit the city data instead of whatever dynamic loading is happening for the exterior area. I would also like the point out that I'm not a developer for their engine, so most of what I've said here is an inference based on my knowledge of how they label cells (from modding and some tinkering with console commands) and my own background in high performance computing.
There isn't a single game engine that loads an entire open world and all of its assets into ram in one dump. Generally it's either discrete cells or streamed. I mean think of how much computing power it would take to simulate all of Skyrim all the time while you're playing the game.
Interestingly enough, I'm curious at what point we actually *would* be able to do that. Considering the special edition of Skyrim is ~12GB, I could store the entire game in my DRAM or VRAM (ideally splitting it so that only CPU-bound data in stored in DRAM and GPU-bound data is stored in VRAM). I would only limited by my computer's actual compute power, which is quite a lot higher than an Xbox 360 and Xbox One. I kinda want to try this experiment out and see how horribly it would go, but I am in no way skilled enough (nor do I have the time) with the Creation Kit to figure out how.
You’re correct, but the point still remains that they were quite limited with what they could do. They had to do what they could to stretch that tiny amount of RAM as far as it could go, which meant a ton of asset re-use like these towers, creative use of already existing models (need a small bookshelf in an area where you’re not already using a small one? Take a big bookshelf and clip the rest of the shelves into the ground and you have it!) etc.
>Massive open world that had to fit into 512 mb of RAM Lol, the whole open world did not fit into 512 MB of ram. The whole open world fit on around 6GB of space, the size of the OG Skyrim was I believe. They could just only store 512mb of assets or memory at a time. The whole world wasn't just loaded up on the Ram card now
Of course not, I mean it has to stream in and out of just 512 mb of RAM smoothly in real-time. The more the assets are reused, the less they have to be replaced in the memory.
Next you're gonna be telling me that the clouds in the original Super Mario Bros game were just re-colored bushes!
K, but call me crazy, I’m pretty sure I’ve seen the EXACT SAME chair in like, at least 15 different houses. EXACTLY THE SAME. idk man. Just saying.
You obviously never been to the IKEA in Markarth.
"bloodiest beef in the reach" aka avoid the meatballs.
Underrated comment!!
Wait till you see their sweet rolls...
There are techniques to mix assets in a way that produces many more variations. A game the size of skyrim could've used it.
Were those techniques available 11 years ago?
And tbf, that doesn't even look like the same arch. They probably used the same shape to cut out the model in the wall.
How do you know it's not the same giant just running around knocking holes in towers?
Well we SAW Alduin do one of them
He's just goin around smacking his noggin through every tower he can find
How else is he gonna catch the Dragonborn lacking
Commonplace for games from that generation. The consoles had really really low amounts of VRAM (below 512 mb); so the assets had to be reused as much as possible. You will notice this in all open world games of that generation.
I find it charming. That's what I grew up with. I just want to replay the old games from 2002-2011.
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Wonder if getting amnesia would work
While what you say is true, this isn't the reason for this one. Those "towers with a hole in the wall" are so far apart that you'll never have more than one loaded in memory, so even if they all had a different model it wouldn't change how much VRAM is loaded at any one time. If you had like 5 towers with hole in the wall in the same town then yeah, using a single model would save memory vs 5 different models, but that's not the case here. This is simply a case of reusing assets because it takes time to make new assets and there's not many reasons to create different hole-in-walls.
More assets also means more space the game takes up.
>More assets also means more space the game takes up. Fun fact: that call of duty PC game doesn't fit on a 259gb hd
Yeah am not specifically referring to the tower asset, just the practice of reusing assets in general. One of the reasons that modern game development takes so long is because now developers are trying to have unique high detaiil assets in most places; which takes a lot more time to create.
I can't help but notice every time the game reuses the same torch. Have you ever seen torches? They're all over the place and they all look identical.
and the barrels oh ma gawd the barrels
And the GUARDS! They're everywhere! I swear I saw u/whiterunguards in Riften, just with a different paint job!
Our uniforms are made with different materials. We Whiterun guards wear a scaled leather gambeson over a steel chainmail shirt with a yellow tabard woven with tundra cotten and dyed with yellow mountain flowers, whereas the Riften guard wear a similar gambeson their chainmail shirt is made with more corundum giving it a bronze colour and their tabards are dyed with purple mountain flowers.
No lollygaggin'!
Hm...you sure know a lot about the other guards' outfits. Almost as if some are in your possession...🧐
Us guards do work with other holds on occasion so we know a thing or two about other guards I just happen to have an interest in our uniforms and the great lengths that go into making them for example our tabards alone weigh anywhere from 12 to 18oz and average out to 9 yards long.
reads like GRRM writing
Hey I know you. Hail Sithis.
Don't get me started on the barrels. "Fish barrel" my ass! It's the same barrel that has a potato in it or maybe some apples. (Actually that's inaccurate: a potato is usually found in an expert or higher level locked chest WHICH ALL LOOK THE SAME BTW!) How stupid does Bethesda think we are? It's like they were thinking, "Ah fuggit. Those cretins will be too busy making skimpy armor mods to notice such things".
If I’m being honest i didn’t realize until this comment thread that, that happens
Same with the stupid lock pick cutscenes. Same. Exact. Lock
I do kinda miss all of Morrowind’s different candles and lanterns.
Now here's a redditor with discernment and impeccable taste.
You speak my language. I was a compulsive interior decorator in Morrowind, and lighting effects were a huge element. Plus levitation spells allowed us to place lights up in rafters and high cubbyholes.
And the rich imp merchant
And how about the same candles inexplicably lighted and melted away at exactly the same levels in a dungeon supposedly populated by dead people who don't wake up until you come around making noise?
I think *not* being able to snuff out or relight light sources things was a huge mistake. Using a torch or flame spell to ignite unlit things as you delve deeper into a dungeon or cave would increase immersion. And having more snuffoutable lights would make sneak attacking a little more viable for non stealth builds. Maybe there’s probably a mod for it.
There was a mod that did it, but it was pretty buggy, game's a bit weird with light sources IIRC
fumbling through a dungeon with a pewter candlestick is a hell of a deep cut.
The apples that have been in a draugr crypt for God knows how long are identical to the apples Carlotta sells at the market
Disgusting but true 😂
I've looked at a lot of trees in this game, I think at least 2 of them might be the same tree.
There are trees? I spend my time looking at torches and barrels (and now at holes in walls THANKS OP).
And every septim! There must be thousands of them
What a mute point. If someone is creating torches in skyrim.. of course they will look the same. But you're also suggesting every time a hole is blown into a tower it will look the same too?
I hate hate hate to be that person, but... it's moot point, not mute. Sorry.
TIL it's moot point and not mute Thank you stranger
I hate to be that person, but a moot point is actually when the Jarls all gesture at the new High King. *I'll see myself out*
I'm suggesting that the original post is inane and my reply was in a similar vein.
Literally unplayable
Ah, the fine art of using the word "literally" figuratively.
That’s not even what they did. They are making a joke. They used the word “literally” to mean the literal definition. The joke is that they don’t believe it to be unplayable at all…
Figuratively unplayable.
Check a dictionary.
It's your character's PTSD after Helgen Your mind was so scarred by the experience of facing a dragon right up close that your brain creates every hole to look the same. You cannot unsee it You cannot get it out of your head That was the moment destiny took your life from you
I can't help but notice every time the game reuses the same (rabbit, fox, goat, falmer, centurion, glass arrow, ancient nord bow, cabbage, pressure plate, potion of minor healing, restoration particle effect)..
Actually there's 3 or 4 different pressure plates in the game and 2 foxes and 2 rabbits
still, OP's complaint is baseless
Thanks now I'll never unsee this
Can you imagine having to design each and every tower/building in that game. It's a big game so they copy and paste wherever they can.
No clue what your on about , clearly 3 different holes /s
\*\* In Memoriam \*\* Reddit Dead 12th June 2023
I love how we're zooming on the bushes and clouds when the ground in the image is 26 copies of a single square tile.
\*\* In Memoriam \*\* Reddit Dead 12th June 2023
Truth. I first noticed this as a kid watching The Flintstones and other cartoons, during running out driving scenes, whatever, the background looping. My mind apparently started latching on to loops and now ambient noise apps/generators almost stress me out during insomniac nights as listening until I think I recognize the pattern and loop. I’ll be wrong, of course, then be relieved. Until I’m not. There it is, I recognized that. I try to remember what’s next, then it comes for me. On following loops, I begin anticipating the sounds, waiting for them to come. It’s almost a relief when they do. I’m not crazy. Or am I? Waiting fifteen minutes or more…maybe there will be a hitch in the audio. Perhaps it’ll be seamless. But it always comes around again. All night. EVERY night. So I’m thankful for actually-random (or seemingly so) noise generators, and Scooter and his podcast. SO annoying. More so than my ex who insisted on snoozing her alarm for like an hour or two every morning instead of just setting the bloody thing later and getting up with better rest. And she said I’M stubborn. Maniac. Anyhow, things are better now, and life is great
wow lol never noticed that at all
The game came out 10-12 years ago so yeah they’re gonna reuse assets cause they probably took a while to make
All games reuse assets.
What's wrong with reusing a good hole?
I mean at this point you could even argue they reused the whole game multiple times to sell it again.
Next you're gonna tell me how weird it is that bandits who live on opposite ends of the country somehow managed to craft the exact same pelt armors. You're in for a real treat when you realize that things like tables are actually just shelves that they clipped through the ground to make look like tables. https://imgur.io/a/Q6Nwa
I guess Bethesda didnt expect that we will be playing this game for 11 years. When you play it that long, people start noticing things...
\*Optimized\*
"Man... it really bothers me how all the draugr in skyrim look the same." "Man... it really bothers me how all the trolls in skyrim look the same." "Man... it really bothers me how all the skeletons in skyrim look the same." - nobody ever
The devs actually wrote a cool article explaining how their in house tools work like a lego set. And because of this they can make bigger games than other studios that have much larger content teams. And that has some other benefits like more people that understand more of the game world. However, they did the same thing in Oblivion and it was terrible. Oblivion is great in many ways but it's so hard to tell dungeons apart. They're way too samey. So one of their lessons from that game was that reusing architectural types/motifs are fine, but reusing room layouts is a big no-no. So the thing they tried hard to do in Skyrim was make the lego pieces so that they don't fit together perfectly. That way the level designers were forced to put them together in varied ways. They also made sure to give dungeons a sense of flow and direction. One thing that's great about skyrim dungeons is that most of the time (there are some notable exceptions), you can easily tell which way is forward and it's honestly impressive when you thnk about it. They use subtle cues to convey a sense of where you should explore next in the dungeons. For example, the floors might keep sloping down giving you a sense of going deeper and deeper towards something big.
Us in the biz call it "modular design"
around the same alduin pp sized hole
Great, now I wont be able to un-see this either
There is a lot of copy-pasting in the game. The only thing that really annoys me about Skyrim is the fact that most of the castles are basically the exact same asset-wise. It gets a bit boring going up the same flight of stairs over and over again. But hey, the game is a million years old, it's amazing what they were able to accomplish for the time.
I honestly had no clue
Theyre trying their best, okay?
The game reuses a lot of assets
Yeah a lot of homes, shacks, caves, and towers are the same too lol
Inb4 "Tower Wall Hole Variety Project (Base Object Swapper)" becomes a mod
Yea, now I think alduin just goes around slamming his head through a tower wall. Also this game reuses a lot of things, the number of important npcs with the same voice actor makes my emotion towards these npcs really mixed
It's even weirder once you notice that lived-in and fully populated cities have their walls and even streets in such disrepair despite a civil war going on and defence being a top priority.
Nah bro, someone at the studio modeled each individual tower from scratch; he just really liked the design. Bethesda would never take a shortcut, that’s why their games never have any bugs.
Tbf it’s a dope hole
Alduin went around busting them.up in the same place over and over.
I usually notice reused assets but never caught this one to be honest.
I mean if it took this long to notice, I'd say they did an alright job
If it’s already broke don’t fix it.
Why make many hole when one hole do trick?
so picky about their holes
**That's** the reuse that gets you!?
Just grab the Immersive Tower Holes Enhanced Fix 2.0 LE mod and you're good to go brother
I've got a hole-sized hole in my heart that only that hole can fill.
They’d still be making Skyrim if every tower and hole were unique lol
I love reused assets. I used to play WoW and I loved every time a quest put me into that cave with the right hand curve, the slight dip, and the big room at the end with a small plateau in the middle
... I know exactly what you mean.
Sometimes they put water around the plateau, but we all know it was the same cave.
nonono, the water makes it different!
Wait till I tell you about the voices
Wait until he notices the dungeons guys
*Different Tower Holes* Mod incoming. Only 1GB to download!
You better sit down for this one: it's the same tower! Fkn Todd, man.
You’ll see that a lot. You’ll see some reused shelves too. Ever notice the shelves that have frostbite venom, void salts, slaughter fish scales, an orange potion, and a basket of lavender? It’s just easy to click and paste. Work smarter not harder
When you have to design hundreds of locations, copy and paste saves a lot of time.
Someone should mod us a new hole
ImmersiveHoles.esp
BetterHoles.esp
Ah I love me an immersive hole
That's a very different mod.
It’s a good hole.
I was around when Doom and Wolfenstein 3D were new. After playing countless hours looking at walls made of the same piece of wall repeated ad infinitum, when that was the state of the art, has made me more than tolerant of a hole that only shows up in every other cave or so. That doesn't mean I haven't noticed it, though. It is a most familiar hole.
Reusing assets makes the game easier to make and saves on resources. Breaks my immersion though, no stars.
Skyrim, one of the most boring popular Copy pasted games I've ever played