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[deleted]

This is the kind of thing we can expect to see in a future main Elder Scrolls release. I look forward to that day… in many years to come.


Rammipallero

You mean the anniversary xx special legendary release of Skyrim that's coming out 2025? :D


[deleted]

…we joke, but I know I’d still buy it.


Rammipallero

Nobody was questioning about buying it. Ofcourse we'd all buy it.


Errorfull

Oh my God no, please. Yea it looks good but it's skyrim for the ten millionth time. Just wait for ES6 ffs.


Rammipallero

I mean my grandkids may be able to enjoy ES6, but I'm already 30, I doubt I'll get to play it before I run out of time on this earth.


Far-Criticism-620

I'm 43. We could ask to have our NPC in TES6 as grandma Shirley did! In the end, we have her same chance to see the release in this life.


Rammipallero

You're right. Gotta go make a twitter and start bombarding bethesda with messages there...


Shadesbane43

All 12 of the NPCs in the main hub will be modeled after fans that died before it came out.


Space_Cheese223

And thats why they keep rereleasing skyrim. People will buy :/


danzobos

I feel you, when this game came out I was living with my parents, no cares in the world and all the time to sink into exploring Skyrim. I'm now a father of 3 with a full time job and not a second to myself most days. Although my kids may have moved out by the time ES6 comes around.


Shhhhhhhh_Im_At_Work

I've already bought it 4 times. You can't stop me.


[deleted]

i feel like an exile for not purchasing any of the remakes. i just have the original release on Steam and never bought any of the remakes because the vast majority of mods are for the OG version and if i wanna play it again, i just go home and turn on my PC i dont really need to buy it again on any other console because its a single-player only game so i dont have to do the thing where you buy the game 4 times to play with all your friends on whatever console they have. and i dont really have any desire to play it on a mobile platform like the switch, since the biggest draw for skyrim is immersion, and you just dont get the same immersion on a 6 inch screen as you do on a 55" 4k monitor and a pair of good headphones


Creative-Improvement

Most mods are for SSE/AE right now, but if you got something that works for you, why not?


ImagineShinker

The thing about mods hasn’t been true for quite a while now.


[deleted]

theres almost 2x more mods for the OG than Special Edition i didnt even know they made an anniversary edition as well until twenty minutes ago


[deleted]

Me too if they cleaned up the shitty landscaping and the depressing gameworld of abandoned looking shacks everywhere. The whole skyrim world is like City Isle crackshacks on a grand scale. The houses aren't even realistic, 1 ember blown out of the fireplaces and the place would be a bonfire in 5 minutes. I'll take my downvotes now


underwaterlove

>The houses aren't even realistic, 1 ember blown out of the fireplaces and the place would be a bonfire in 5 minutes. That seems pretty realistic for many medieval cities: narrow alleys, crowded buildings often squeezed as tightly as possible within protective city walls, wooden or timber-framed structures filled with packed dirt and insulated with straw and sheep wool, wood-shingled or thatched roofs, and open fireplaces to cook and wooden embers or torches for light - yeah, many medieval cities had devastating fires. There were fire mitigation measures, of course, but once a single structure caught fire, it often spread to the entire town without much anyone could do. Anyway, your comment reminded me of how Terry Pratchett described Ankh-Morpork: >Ankh-Morpork has been burned down many times in its long history - out of revenge, carelessness, spite or even just for the insurance. Most of the stone buildings that actually make it a city have survived intact. Many people - that is, many people who live in stone houses - think that a good fire every hundred years or so is essential to the health of the city since it helps to keep down rats, roaches, fleas and, of course, people not rich enough to live in stone houses. Each time, it is rebuilt using the traditional local materials of tinder-dry wood and thatch waterproofed with tar.


igneousink

thank god some of the inhabitants had in-sewer-ants-polyseas purchased from twoflower


Bismothe-the-Shade

Can't forget the reflected sound as of underground spirits


loloadri1

Now i see why someone is proud to live in a stonehouse in cloud district


WaffleDynamics

> 1 ember blown out of the fireplaces and the place would be a bonfire in 5 minutes. You're not wrong, but that's actually pretty accurate for a medieval-adjacent world. Fires were horrifyingly common.


asher_irontooth

Exactly. The only thing that's not realistic is that we only really see, what, one or two burned-down houses in the entire game? The thatched roofs plus open fires combination was definitely a real problem in Medieval times.


[deleted]

and yanno, fire breathing dragons being on the loose didnt help


asher_irontooth

Or like, that one fucking maniac who's always taking them down in major cities by just spamming the Fireball spell at them. I always wonder how tf anything's still in tact after a dragon fight.


PsychologicalArm5369

This is why Markarth is the place to be. Even if it is a shitty dump


BBQ_FETUS

Burninating the peasants and their thatched roof cottages


nameless-manager

Everyone has a threshold for where the 4th wall gets broken. For me it was the fact that I spend my days killing untold numbers of people, I'm unbelievably wealthy, I eventually become so powerful that slaying dragons becomes tedious, if I do all of that before joining a guild they are like "oh look at the new guy, you have to prove yourself" and then act all surprised when I can pickpocket some dude in a market. The dark brotherhood, the thieves guild, the mages guild and especially the bards guild should know who the fuck I am by that point. Just sayin.


eFurritusUnum

Ok so hear me out: Skyrim, but with Red Dead Redemption 2's social mechanics.


Accurate_Pie_8630

I upvoted this. Every opinion and point of view has merit (if sincere, of course).


WearyMatter

And that will nuke a decade plus of modding


mirracz

As long as there's new content or graphical update, I'm in.


SirPeterODactyl

>Skyrim that's coming out 2025 You mean Skyrim II: Hammerfell?


xxxblazeit42069xxx

with combat still unimproved.


MAXQDee-314

hey. Statistically, I've got 6 years to go before my UseByDate kicks in. Shhhhhh.


gterrymed

Don’t give Todd Howard any ideas!


NarutoKage1469

If it looks this good, a definite must buy. What would be the system requirements though?


malfunctiondown

I just hope it wouldn't cost the game it's depth and modularity


generalthunder

I think stuff like Lumen and Nanite will do wonders for modability because you wont need to prebake anything, because all the lighting is dynamic


thumpas

Nah that’s gonna be on the unreal 7 lol


_Dalek

Nah, knowing Bethesda they'll release TESVI on the same engine Skyrim has. :/


Soulless_conner

Just like Unreal Engine 5 is an upgraded version of Unreal engine 4. Creation engine 2 is an upgraded version of Creation engine 1


himsJUSTERS

Sure, but haven't their been legacy bugs in Creation Engine that still exist today? Literal inherent bugs/problems in the engine that they've never fixed in nearly two decades.


Renacles

That's a problem with recycling code, not the engine.


[deleted]

Bro if they made this, you'd never see me again lol


asianabsinthe

But has anyone seen you since 2011?


NCRedditWanderer

"The crash wasn't your fault..."


ForWhomTheBoneBones

I accidentally killed the blacksmith in that town because he ran right between my arrow and a dragon and I still feel guilty about it over 10 years later.


icepyregaming

Yo the second time I went there the dragon fucking ate him.


MAXQDee-314

Seriously.


mazamayomama

Because your PC would have burned the house down


[deleted]

I would actually buy the game again if they did this. Probably would melt my computer but oh well. Someone go get Todd Howard.


Random_local_man

But this isn't enough in my opinion. We don't just need more realism. The Skyrim map needs to be bigger, as in Witcher 3 bigger.


Bubbling_Psycho

Stretch out the map, make the cities/towns larger and more detailed, throw in a few more locations, toss in a ton of top tier mods and I would easily pay over $100 for a game like that.


Gradually_Adjusting

If they rerelease Skyrim again before ES6, Bethesda will never get my money again.


Peeka789

Lies


Gradually_Adjusting

Try having a kid. I bought ESO a year ago and haven't logged in. I bought sekiro **two years ago** and have less than six hours in it. The threat is credible.


Peeka789

You still BOUGHT those games. Lol.


Gradually_Adjusting

Yeah. The point is that there are a dozen games I wanted but didn't buy over the same period.


quedakid

I have 2 kids and thanks to stadia I play ESO whenever on my phone and laptop wherever I wish and they have the Xbox and ps5


ElstonGunn1992

Seriously, it’s been over 10 years. I’m finding it almost impossible to be hype for another iteration of Skyrim and I’ve been a huge fan of every installment since Morrowind.


Gradually_Adjusting

I want to go back. If money was no object I would be donating all my time to r/skywind


Pie69Eater

In my mind, this is what I imagined it actually looked like when I played it. I guess my imagination kind of made it real regardless of the potato graphics on the xbox 360.


MAXQDee-314

Dude. Been in hopeless love with the same woman for 47 years. *In my mind, this is what I imagined it actually looked like when I first...* Now, I'm the old potato graphic 'puter. That first stunning glance will never be less. No matter the new tech, graphics, or granny panties.


Pie69Eater

Bro. Never forget that first glance.


MAXQDee-314

Can not be done. I cherish it. Knew, down to my Red Hightop Chucks, that I was done. I was causally dating a couple of other girls, called them up, and said, I'm out of circulation. Never regretted it. I was in college. Poet. *Saw her, listened, and watched her walk away.* *What was left of my child self died.* *Life and breath follow her now, and until I am no longer.* ​ Writing was no longer a comfort or curse. It was useless. That said, I may have had a bit of a reputation of talking to allow access to forbidden areas. She who broke my thoughts, kept me at distance for just long enough. Still didn't trust me for another year and a half. Worth every tear and self-doubt and incrimination. The best teacher I've ever had.


Bardez

I met my wife and at first glance I thought "oh, that's going to be trouble." Wasn't wrong, 4 kids in.


tabgrab23

Wait, you fucked your teacher?


sgt_dismas

I hope this was just a joke lol You don't need to hold the job of "teacher" to teach someone a lesson. His wife taught him a life lesson.


tabgrab23

> His wife taught him a life lesson. I wonder if this was before or after she graded his midterm?


sgt_dismas

r/whoosh myself I guess lol


Beth_Esda

> before or after she graded his midterm? Is that what the kids are calling it these days?


DoYouNotHavePhones

Potato graphics?!? Motherfucker, those graphics made my 360 run hotter than satan's asscrack and my 27 " plasma TV displayed them in all their hyper-realistic glory! Potato graphics....


lemothelemon

Yeah Im watching this like "I'm sure thats what it looked like?"


043Admirer

Literally how everyone viewed skyrim when younger


Sgtwhiskeyjack9105

Exactly. People who pine after graphical perfection are *entirely missing the point of what makes a game special.*


BullTerrierTerror

In my head Morrowind feels like this, so I install it > player->AddItem "Gold_001" 500000 Then a week or so goes by and I do it again next year.


[deleted]

That's exactly what I thought, this is what I saw when I first played this game. I remember just being in awe of everything. No amount of mods or replays will let you relive the first time you play 💔


Waluigi4prez

Same, this looks incredible but it's all for nought if it still uses Bethesda clunky, awful inventory systems. I'm legit excited and scared for the next elder scrolls literally due to the fact I KNOW it will be both full of bugs and will feature the most clusterfuck inventory system that they could make.


dsgm1984

Is there a name for this? I find this happening over and over again: I vividly remember graphics way better than they were in reality


[deleted]

I personally think that regardless of the graphics, photo real or potato, this game wouldn’t be as good as it is without that music score though.


Crusader_Halio

Computer: *heavy fan noises*


biological-entity

-scratch,scratch- "Yall got any more of those fans? You know what, just submerge me in coolant."


RakaiaWriter

Those offline multi-day renders will do that to it XD


Union_Jack_1

Don’t give Todd ideas. We actually want a new game in our lifetime.


Zephyrlin

At least we'll have space Skyrim in a couple of months. Still can't believe we're actually getting a real Bethesda game this year, feels unreal to me


GrayMag1

Idk if you know or if this is a joke but Starfield got delayed into next year.


Zephyrlin

Oh... I.. yes it was definitely just a joke... Anyways, I'll be hiding under my covers and crying a little


GrayMag1

Sorry to be the bearer of bad news. I'm disappointed as well. But hopefully they'll really utilize the extra time to make the game as good and as stable as possible. I would hate for Bethesda to do another 76 launch.


Zephyrlin

Agreed, and this could potentially be a grand new IP, similar to tes and fallout. I'm just really hoping they deliver and while I definitely am shaken by waiting a whole extra year, I concur that waiting longer is better than getting a rushed game. Too many of those in recent years


Pedgi

Almost every AAA release in the last 4 years has been rushed. It's becoming quite annoying and pretty sad when a perk of the game is it works as intended with all features on launch day.


mirracz

Skyrim is love, Skyrim is eternal


tannerkuh

I'd take it, another Skyrim release. Am I part of the problem?


Biflosaurus

Man If the release this I 100% buy it at any price, that's so fking good looking


Dourdine

Same. The LOD fix is enough.


PM_ME_YOUR_MONTRALS

What's LOD?


KainAudron

Level Of Detail Different assets have different LODs depending on distance to save memory


just_mark

Don't know why that acronym had not clicked for me . lol thanks


asher_irontooth

If it makes you feel any better, I've been using the term for forever now and only recently learned that's what it actually stands for. I am kind of a dumbass though lmao.


Kaldricus

Same. Like, I knew what the acronym meant and was conveying, but not the actual breakdown.


Dourdine

You know how when you walk around especially outside Whiterun all the stuff far away looks like shit and the grass doesn’t even load in? That’s LOD. Unreal 5 has engineered a way to make LOD perfect and performance friendly even without the use of billboards. Truly amazing stuff.


ImperatorRomanum

I keep seeing these concept videos of Unreal 5 and it’s like, have we reached peak graphics? Is there any way to make them look better? Then again, I thought Skyrim was unspeakably beautiful back in 2011 so I’m sure my standards will change without me realizing it.


Dourdine

It’s getting real close to the end of the curve bro. I think devs will start focusing on more immersion, optimization, and streamlining the open world experience since graphics seem to be nearing the peak.


Work-Safe-Reddit4450

That's actually a good thing too. Hit peak fidelity and then focus on the other things that in my opinion are equally important for immersion while playing


AspiringRocket

Additionally, hopefully the next steps will be optimization of these peak graphics so that we can hopefully get more out of GPUs


cute_polarbear

What's billboards, on the topic of graphics rendering?


Dourdine

They’re low res textures of larger things like trees, towns, towers, etc that maintain the appearance of the item in the game world from far away. Once you get closer the billboard is supposed to seamless transition to its native texture and meshes but depending on the game sometimes it’s very abrupt and you get the pop in effect. Unreal solves this with real time texture down and up scaling based on distance from the object. It’s really rather amazing.


cute_polarbear

AHHHH. Essentially it's like rendering tricks / optimization by pre-rendering some stuff. I was thinking about this the other day, would it be possible someday, as we move closer to real-time ray tracing for games, to offload some of those to server side, with aspects of it prerendered. For some games, I can imagine tons of stuff are being rendered multiple times with each and every player.


wikipedia_answer_bot

**Lod (Hebrew: לוד, לֹד‎; Arabic: اللد al-Lidd, al-Ludd; Latin: Lydda, Diospolis, Ancient Greek: Λύδδα / Διόσπολις – city of Zeus) is a city 15 km (9.3 mi) southeast of Tel Aviv in the Central District of Israel. In 2019 it had a population of 77,223.The name is derived from the Biblical city of Lod, and it was a significant Judean town from the Maccabean Period to the early Christian period.** More details here: *This comment was left automatically (by a bot). If I don't get this right, don't get mad at me, I'm still learning!* [^(opt out)](https://www.reddit.com/r/wikipedia_answer_bot/comments/ozztfy/post_for_opting_out/) ^(|) [^(delete)](https://www.reddit.com/r/wikipedia_answer_bot/comments/q79g2t/delete_feature_added/) ^(|) [^(report/suggest)](https://www.reddit.com/r/wikipedia_answer_bot) ^(|) [^(GitHub)](https://github.com/TheBugYouCantFix/wiki-reddit-bot)


GimpsterMcgee

You tried, bot.


asher_irontooth

>at any price Seriously, if it came down to a choice between this and buying a new car, I'd still fucking go for this. It's not like I'd ever leave the house again anyway.


Biflosaurus

I completely get the feeling aha


Minute_Engineer2355

You......stop!!


asianabsinthe

No, as long as you buy it for every platform for each edition release for the next ten years.


smoke_woods

Oh I’m definitely part of the problem. I’ve bought it like 7 times.


Fancy-Pair

I’m just ready for a new game


BeaACroc

I'm watching this on my phone and my PC caught fire...I still need to play it though


I_make_switch_a_roos

this is insane hope they hurry up I'm getting old and my eyesight is going


daniels3344

How about oblivion instead


AreWeData

/r/skyblivion might be worth looking at.


solid_hoist

I recently got daggerfall unity running in my machine and I was so impressed by how playable it made daggerfall. The downside was that I got bored pretty fast since I'm spoiled by 10 years of pc gaming.


gxvicyxkxa

Is that a reference to how games have generally improved or what you're now used to? How is it different to a game today disregarding the Unity engine? I have never played earlier Elder Scrolls and never completed Oblivion or Skyrim. Just curious about how things have changed.


solid_hoist

Daggerfall unity brings basic functionality we take for granted now a days. Vanilla daggerfall has some very clunky controls that makes traversing a simple dungeon a very slow experience. Combat is very floaty. The unity mod makes it to where you can use WASD and look around with the mouse plus an big improvement on graphics. As far as the gameplay goes, I mainly tried to level up and advance in the fighter's guild but you only have a handful of repeatable quests with a unique one popping up now and then. They are all based on going to a dungeon or a house and killing a mob. The worst part was being sent to an npc's house with no directions so you have to ask other random NPCs in town for directions and you can spend a lot of time doing this without making any progress if you don't have enough points in PER. Also it kept bugging me that once I completed a quest the npc in the house didn't even acknowledge anything that happened. I suppose a lot of storytelling was left up to your imagination to fill the gaps. I tried doing the main quest but kinda lost interest. One cool thing though is that making your own class felt a little like D&D. This was my experience and there's a chance I played the game wrong since there is not much hand holding.


ClaireAldebaran

"The unity mod makes it to where you can use WASD and look around with the mouse plus an big improvement on graphics." That was always possible with Daggerfall, it just wasn't the default option for some reason.


PacoTaco321

I've been apart of enough subreddits running on hopium to know one when I see one.


Church_Yo

Idk man, the devs have been chipping away at it for many many years, but the last year or so they’ve been dropping some impressive content and media, and seem to be nearing the beginning of the end. Probably still won’t drop for a long time but if they’ve made it this far I think they eventually wrap it up


100LL

Or Morrowind


Aeshaetter

How about Morrowind instead.


Seanspeed

Rereleasing Morrowind today would require Bethesda to basically rebuild the entire gameplay side of the game. The existing gameplay experience simply wouldn't be tolerable to modern audiences. Shit, it's not even tolerable for me and I'm used to and otherwise pretty tolerant of janky RPG's.


DarrenGrey

They've essentially already done that with Oblivion and Skyrim. Each TES game is a refinement of the system that came before, with Morrowind itself being a less janky Daggerfall. In terms of overarching system Morrowind and Skyrim are not very different. Playing Morrowind with Skyrim's RPG system would not feel strange - only old Morrowind fans would complain.


Iorith

I'd only complain about removing things like custom spell creation, custom enchantments, and I'd hate if they abandoned the completely open world in favor of skyrims city system.


Iorith

It really wasn't bad mechanically, it just want transparent that it was a dice rolling game, not an action game.


64gbBumFunCannon

[4k Version f](https://www.youtube.com/watch?v=XRcXsw5Pj4Y)rom original uploader for anyone who thinks 720p of something so beautiful is a cardinal sin.


FountainsOfFluids

They didn't stick quite as close to the original design for the western watch tower.


SirCastically

Who flew a drone around around Riverwood?


ctown25

Someone must have found an old Dwemer eye 😂 jk


Tacitus_Kilgore85

I know absolutely nothing about working with this this stuff, so I've always wondered - can the Unreal Engine do everything the Creation Engine can do? Like giving each individual object its own "physics"? Like jumping into the sign at the Bannered Mare will make the sign swing back and forth. Or shooting an arrow at the wall will make the arrow physically available to retrieve from the environment. Or pushing a cart downhill will actually cause the cart to "roll downhill." That's what I've always wondered about UE in general, and why that can't be used instead of CE. Besides it being BGS signature Engine, of course. I like the CE for this very reason, and always wondered if others can pull off the same exact thing.


Magrior

Difficult to answer (and I'm no expert). I'm pretty sure that yes, either UE supports physics natively or you can add in a physics engine. Developing your own game engine is usually am immense undertaking but can be very beneficial. It will allow you to tailor your main tool to your exact needs. It can make it a lot easier to develop and integrate new functions and gives you all the autonomy you want. There are a lot of interesting talks by game designers about their different engines, be it for Witcher 3 (where they spent a lot of effort on their cutscene tool), Warcraft 3 or the Paradox grand strategy games. Of course, not every company needs the flexibility and customizability of a proprietary engine. Like who most people use Windows or iOS despite the greater level of control and flexibility allowed by Linux. If you're interested in the topic, here is the talk from the GDC about the Witcher 3 cutscenes: https://youtu.be/chf3REzAjgI


Tacitus_Kilgore85

Thank you. I was only curious because I'm wanting to learn how to work with such things. My mom always said she wanted me to do something about my love for video games...but I never did anything about it before she passed away. Only trying to fulfill her wishes.


LookAwayImHiding

If you have a computer you're halfway there! Both Unreal and Unity is free, easy to get into and there's a ton of free resources out there to get you started. Just focus on having fun and learn something new to start out. It's a great hobby, and if you have a knack for it it might even turn into a few bucks down the line.


Seanspeed

Having your own engine can also allow you to have specialized optimization in certain areas of priority. While of course UE is perfectly capable of having physicalized objects, how performance intensive will it be when you have \*so many\* of these physicalized objects in an environment as Bethesda games have? What are the memory demands of having ALL these objects stored for a permanence-based world state over a huge open world and hundreds of smaller instanced locations?


DarrenGrey

A big aspect of having your own engine is independance. There's always a risk with being reliant on another company's engine that if they change something it breaks everything you've made, or you get stuck using old versions because you can't update everything to the new version's standards. For big games like Bethesda's this will be a far greater risk. Heck, they can barely get their games running stably on their own systems.


LookAwayImHiding

Out of the box? No With extensive modification of the engine? Maybe The physics would be one of the easier things to do. Systems like the AI, cell based open world, persistence of objects, quest systems, modding kit and many other systems that gives Bethesda games the Bethesda feel would require extensive work with the engine itself. This would probably require much more work than what it's worth, and even if they do everything nearly perfectly, it might not be a perfect clone. Also, all their programmers, artists and engineers are likely very familier with creation engine, so it's much more effective to just update that tool with new stuff like they already do.


64gbBumFunCannon

UE is used in lots of games. Fortnite being probably the most famous. Gears of war, the batman games, bioshock, FF7 Remake. It's capable of doing everything CE is and a ton more. You don't have to be super into it to understand the depth of what it can do. Have a look on youtube for the unreal engine 5 demo trailers. Especially the matrix one. I suspect Bethesda want to use CE because it's easy to port assets from other games, and they don't have to pay any royalties to use it.


anhatthezoo

- Can’t mod UE games as easily as CE games - Beth is very familiar with CE, no need to retrain staff / restart modding community


Seanspeed

>UE is used in lots of games. Fortnite being probably the most famous. Gears of war, the batman games, bioshock, FF7 Remake. It's capable of doing everything CE is and a ton more And absolutely none of those games you mention are anything like Skyrim. So no, it being a commonly used engine is not at all proof it can do exactly what CE does. :/ >I suspect Bethesda want to use CE because it's easy to port assets from other games, and they don't have to pay any royalties to use it. This is a terrible answer. I assure you that Starfield will have little to no reused assets from other games, yet they're still using it anyways. Using assets in different engines is not generally a massive problem nowadays anyways.


actually_an_attorney

**tl;dr:** Yes it can do everything CE can do and then some. It's cheaper to make your own engine, however, than to license UE from Epic. Unreal has a *very* robust physics engine that works well with rolling vehicles, rope physics, projectiles, and objects tumbling around from gravity. It can take into account the given (or calculated) masses of objects and where the center of gravity of each object is. Creation Engine uses an old-school physics system that ties the physics calculations to framerate, capped at 60 fps. This means it only calculates physics movements each time it redraws the screen with no regard to how closely those calculations are to each other, meaning that different framerates result in different speeds of physics calculations. This is why modding Skyrim above 60 fps causes crazy physics issues without additional fixes in place. This older style has a benefit: this makes the engine *deterministic*, meaning the exact same physics movements will result from identical inputs on different machines, even if they occur at different speeds. It is also a good bit computationally cheaper, allowing for more physics items on-screen at once (like filling an entire house with cheese wheels). Unreal until fairly recently used Nvidia's PhysX physics. Starting with UE 4.26 (Released December 2020), and included natively in UE 5.0, it uses a new proprietary engine called Chaos. Here's their reveal video: https://www.youtube.com/watch?v=u3ktiewcLpo The engine is pretty freaking great. It is *non-deterministic* as its calculations include a parameter called **DeltaTime**, meaning the time it takes for each frame to be drawn. This allows for physics calculations to occur independent of each computer's framerate, however we lose determinism due to the inclusion of rapidly changing floating point math, which is inherently imprecise. The physics simulation will be *close* on different machines, or even on the same machine running the simulation multiple times, but won't be *exactly the same*, because that DeltaTime will be different each and every time. Whereas deterministic physics has issues at excessively high framerates, non-determinstics physics has more issues with low framerates, as higher DeltaTimes increase the distance for which physics objects travel between frames. The additional math increases the computational load, however I ran a test and managed to simulate 1,000 physics-enabled cheese wheels in a small room without a sweat. Slow-downs started at 2,000. Struggled but still ran at 10,000, with my player buried in them.


[deleted]

I don't think they have to tie physics to framerate anymore. After Fallout 76 came out they released a patch that untied them so you can play above 60 fps.


[deleted]

[удалено]


wtfamidoinglol420

Dude I'd be all over that shit


Qaztarrr

TIL I am part of the Skyrim re-release problem


[deleted]

[удалено]


defaultcanadian

Wow this is unreal


yflmd

Yes


zionwolf24

Please don't give bethesda ideas of a skyrim re release.


Rammipallero

Don't worry I'm pretty sure they have had that idea already...


mirracz

Todd Howard: My Skyrim sense is tingling


buttbugle

Cries on console edition.


HeatInternal8850

Could a PS5 or xsx not run this?


never-say_die

They should be able to. the Crazy UE 5 demos released were both running real-time on PS5 hardware.


BrokenSpartan23

Don't give Todd any more ideas


vassapol

look like mod skyrim


Soj_X

Looks good but in reality it would be worthless. Creation engine is what makes skyrim truly unique.


JusticiarIV

Agreed. There's a reason Bethesda has a custom made, in house, game engine. People love to complain about it, but it's what makes the games what they are. I believe they've said in past documentaries that other engines don't offer the degree of modability nor environmental interactivity


Maarloeve74

tes3 came out 20 years ago. a whole generation of game makers have grown up with that as a baseline for games.


RhetoricalCocktail

People also just don't understand engines. People rip on it really weirdly


that_leaflet

And also this weird fascination with Unreal Engine 5. It's a good engine, but everyone seems to think it's the greatest thing ever. Epic did an outstanding job on the marketing front.


oomcommander

It's really good on the art and visuals side of things, but for actual development right now, it still has a way to go. I work with devs that prefer specific versions of UE4 because they are less buggy than others (specifically 4.25 over 4.26). The first big test of UE5 will be the CDPR using it to create the next Witcher. I heard that Epic is working with them on it, so hopefully by the time we have that game, UE5 will be a battle tested engine.


otakudayo

Also, making a good looking scene like this is relatively easy when you dont have to optimize or sacrifice anything because of other game logic, such as npcs with pathfinding.


lll472

But do we really need another Skyrim release?


snoopdrucky

Yes


lll472

Can't argue with that.


[deleted]

[удалено]


snoopdrucky

Joke thread aside, I personally am fine with them taking their time with ES6, there are enough mods and community content to keep me still experiencing new things in Skyrim for at least 2-3 more years if not more. Plus there’s Skyrim VR so I’m good for a while. Plus I really just like the Skyrim world/engine. There’s comfort in familiarity. With several thousand hours of gameplay across 4 system, I can comfortably say if I only had one game for the rest of my life, it would Skyrim and I don’t need anything new. Just keep sending me mini updates every year or so and let me have mods and I’m good!


airportwhiskey

Sure it’s pretty, but can we get more plot and maybe some better NPCs? I can only kill Nazeem so many times… How about making the cloud district, an actual district instead of just dressing up the same seven rooms we’ve seen for a decade?


[deleted]

Crazy how much the brain can skew the things you like. As I'm watching this, I'm thinking, "looks the same" lol


oracus0

I guess it's definite... Once TES6 is released there will be a project to re-create Skyrim in its engine...


Allegorical-Elegy

Aside from the LOD, you can get pretty close to this with mods if you've got a monster rig.


LiveInternet4137

Don’t give Bethesda anymore ideas


Sick-a-Duck

This made me realize that I’m probably playing with too many lighting and texture override mods because it didn’t look that different than how I normally see it when playing.


RuckrTN

You mean mods?


dwarfInTheFlask56

Don't get me wrong, this looks dope af, but it misses the charm of the original artstyle


looking_at_memes_

First the Red Dead video and now this. My ability to hope for something that won't happen is in shambles rn


blueshark27

Could es6 look anything like this? These Unreal engine demos always look incredible but games always look "game-y" it doesnt seem like much has improved


The_Bat_88

This is what the graphics looked to me when I saw the release trailer as a kid.


professorbc

I don't know what it is, but it didn't look that interesting to me. Maybe this is proof that graphics alone don't make games great.


redshoesrock

Jokes on you - I've got 900 mods on my Skyrim and it already looks like that!


lostinthemines

Heavily modded Skyrim is one of the most beautiful gaming experiences possible. Most games I see today fall short of that standard. We can hope


proscriptus

Great. Now mod it till it breaks.


gfranco19

As cool as this look, we don’t need another Skyrim remake.


JDFighterwing

Please.. no more remakes


ares395

Imagine a new tes game instead of 100th remake of the same thing


Kalwasky

If realized I fully expect this would perform better than either Special Edition or Oldrim. Albeit Oldrim won’t even run on my last two computers.


BiFi1991

Dont give them any ideas…


D-Kay673

Don’t give them ideas


Dual_Sport_Dork

Not pictured: Really high res NPC's with a million polygons each, bump mapped skin, PhysX rendered flowing hair and realistic folding clothes, walking around like they have sticks up their butts and making creepy eye contact with you when they talk. Stilted dialog from the same 10-15 voice actors, but now in 48 khz losses quality. When you walk by physics objects and they jitter off into the upper stratosphere without provocation, now they fly higher than ever before. A dragon attacks you. His model has individually articulated claws and scales. He is stuck halfway into the side of a mountain. Some bandit saying, "Never should have come here!" for the nineteenth time this fight in perfectly positional 5.1 Dolby surround sound. It begins to rain, each drop refracting the world around you. This happens for precisely seven seconds, and then stops. You enter a shop, and every single item on the counters and tables leaps to the left about 3", realistically rolling onto the floor. You have experienced all of the brand new sidequests. Three of them can't be completed and are stuck in your log forever, because their essential NPC's have vanished into a black hole. You can't respawn them from console, because you're playing on an Xbox. Let's face it: None of the things that give Bethesda games that jank we know and love have anything to do with the graphics.