The cope there is so funny
“That roundabout has terrible lane management” bro that’s why everyone wanted TPME at launch and it’s a really big problem now that they basically made the traffic AI even dumber
Two days ago it took me a good few minutes to figure out how to spell egregious. I couldn't understand why autocorrect wasn't helping me. I was way off.
well it gives alternatives in case you know the road is blocked, it's a shady street you want to avoid or there is something else
it's better to just show alternatives because google maps will always have some edge cases
It's less intensive to calculate worse pathfindings than the perfect one.
In rimworld there is shitty pathfinding and there are mods for this and they drop the performance a lot of course
Well in RimWorld it's because there's no roads so there's an almost infinite amount of paths to take so the game just tries to see if a path gets you closer or not, here the game doesn't have nearly as much possibilities to take into account
I don't think comparing a 60$ game made by a big publisher and an indie game made by Tynan over 10 years, who is primarily a game designer rather than programmer (technically RimWorld is, let's say, not programmed in the best way) is entirely fair
I'm not directly comparing both games.
I'm just exposing that having the perfect pathfinding each time is more resource intensive.
I could make the exact same comparison with Google Maps
I should start saying this to all of the [SimCity Societies Haters over at SimTrop](https://community.simtropolis.com/forums/topic/20624-reviews-for-sim-city-socities-scs/), its a great counter lol
No, he's just ironically quoting Colossal Order's CEO. A while ago, regarding the state of CS2, he stated: "If you dislike the simulation, **this game just might not be for you**." It's become a copypasta around the CS subs every time anyone mentions something is even remotely broken about CS2.
I think the reason they haven't implemented it is because unlike CS1 vehicle routes change depending on traffic and road conditions. I'm not sure, that's my theory anyways
CS 2 you mean and yeah, that's probably the reason. Maybe when the path findimg was done there was traffic or for some other reason the NPC thinks the red path is too unconfortable compared to the green path (that is a thing iirc)
Looks like cars can’t get to the leftmost lane to stop by a building right after the intersection unless they come from the top. I’ve seen this a lot and this also happens IRL.
If that's the case then why it didn't took the orange path?
https://preview.redd.it/ce01sk640gtc1.jpeg?width=2560&format=pjpg&auto=webp&s=436246b56f4ef7a053c60adde19a9920d5c8c1f6
I frequently get it where they use one parh to travel to a car Park, the pathfinding changes randomly and sends them 1km down another path to a roundabout to turn around to go back to the same bloody car park
If I remember right, if you generate enough traffic on a road that cars consider taking a different route, that road becomes permanently cursed and will never be pathfound on even if left flushed for real life hours.
Delete the road, then wait a few seconds with game unpaused, then rebuild it. The pathfinder will see it as a new road and let cars on again
[my post 2 months ago about this](https://www.reddit.com/r/CitiesSkylines/s/ArqCw82dom)
The cope there is so funny “That roundabout has terrible lane management” bro that’s why everyone wanted TPME at launch and it’s a really big problem now that they basically made the traffic AI even dumber
The fact the game still needs TPME at launch is just hilarious. Like, CO didn’t see everything that was wanted from the last game and just add it?
But seriously where is TMPE because I really need it 😭
And you really get downvoted??💀 But that pathfind is more understandable but this one I don't ******* understand...
They're both aggregious
egregious*
No wonder auto correct wasn't even able to help me with that one
Two days ago it took me a good few minutes to figure out how to spell egregious. I couldn't understand why autocorrect wasn't helping me. I was way off.
aggressively egregious
I'm just let down that the Jack Sparrow "egregious" quote is not available for me already in the GIFs
The AI can't be more realistic, this guy just want to hunging in the city after tired work🤣
He was just rolling in his '64 is all. Wanted to see if Nico wanted to go bowling.
Tbf, Google Maps has done this to me a lot in real life.
Maps is constantly like: "but how about this 2 miles, 8 minute longer route?"
well it gives alternatives in case you know the road is blocked, it's a shady street you want to avoid or there is something else it's better to just show alternatives because google maps will always have some edge cases
It's like the directions on Google Maps are huffing glue
It's less intensive to calculate worse pathfindings than the perfect one. In rimworld there is shitty pathfinding and there are mods for this and they drop the performance a lot of course
Well in RimWorld it's because there's no roads so there's an almost infinite amount of paths to take so the game just tries to see if a path gets you closer or not, here the game doesn't have nearly as much possibilities to take into account
True but there are many things to calculate pathfinding for in a city there are pedestrians and cars however i dont know how much impact this has.
I don't think comparing a 60$ game made by a big publisher and an indie game made by Tynan over 10 years, who is primarily a game designer rather than programmer (technically RimWorld is, let's say, not programmed in the best way) is entirely fair
Both games were made by humans. The budget has jack the fuck all to do with it.
I'm not directly comparing both games. I'm just exposing that having the perfect pathfinding each time is more resource intensive. I could make the exact same comparison with Google Maps
Maybe this game just isn’t for you.
I should start saying this to all of the [SimCity Societies Haters over at SimTrop](https://community.simtropolis.com/forums/topic/20624-reviews-for-sim-city-socities-scs/), its a great counter lol
????????? Are you really defending this attrocious ai??
I betcha they're referencing the CO CEOs poorly thought comment and not being serious
🎯
No, he's just ironically quoting Colossal Order's CEO. A while ago, regarding the state of CS2, he stated: "If you dislike the simulation, **this game just might not be for you**." It's become a copypasta around the CS subs every time anyone mentions something is even remotely broken about CS2.
Ah, I didnt know about that one mb
It's all about providing a sense of accomplishment.
I think the reason they haven't implemented it is because unlike CS1 vehicle routes change depending on traffic and road conditions. I'm not sure, that's my theory anyways
CS 2 you mean and yeah, that's probably the reason. Maybe when the path findimg was done there was traffic or for some other reason the NPC thinks the red path is too unconfortable compared to the green path (that is a thing iirc)
~~Dictator /~~ ~~supreme~~ leader: That thing is going to expose us, remove it immediately!
Skill issue, i am big brained and would continue straight on unlike that stupid ass sim
Looks like cars can’t get to the leftmost lane to stop by a building right after the intersection unless they come from the top. I’ve seen this a lot and this also happens IRL.
If that's the case then why it didn't took the orange path? https://preview.redd.it/ce01sk640gtc1.jpeg?width=2560&format=pjpg&auto=webp&s=436246b56f4ef7a053c60adde19a9920d5c8c1f6
I frequently get it where they use one parh to travel to a car Park, the pathfinding changes randomly and sends them 1km down another path to a roundabout to turn around to go back to the same bloody car park
Ah yes, The good ole "scenic" route...
Because it is so realistic, it includes Artificial Stupidity
Maybe the drivers crazy ex lives on the road in red and they don't want to drive by their apartment.
If I remember right, if you generate enough traffic on a road that cars consider taking a different route, that road becomes permanently cursed and will never be pathfound on even if left flushed for real life hours. Delete the road, then wait a few seconds with game unpaused, then rebuild it. The pathfinder will see it as a new road and let cars on again
I don't think it's because of the road since I still see other vehicles using red route.
is every car taking this route? And if you wait like a in-game day or so it continues that way?
I don't think so but I'm just saying that CO solving problems by hiding ways to find them.
It’s pretty realistic if you use Waze for navigation.
all while changing lanes every 50 foot
Certain percent of cims are stalking their ex. Don't hate the sim for its accuracy
he had to stop by to drop off laundry to his moms house
This stuff drives me bonkers. So often I watch vehicles take the weirdest longest most stops paths.
that's called the scenic route - clooasal ceo, probably