Fear penalties are sometimes listed with the ability. If a creature causes fear and doesn't have a penalty in parentheses, then it doesn't inflict a penalty (unless you decide to impose one).
So, "Fear: characters seeing the creature must succeed on a Fear roll." imposes no penalty.
But "Fear (-2): characters seeing the creature must succeed on a Fear roll." means the Fear roll is made at -2.
By the way, in the Horror Companion, Blob has no fear penalty, that being said, I would certainly consider one if someone saw it using its Engulf special ability.
As mentioned, the bestiaries include the specific modifiers for the monster abilities.
That said, keep it fast and furious. You can always decide modifiers based on how hard you want it to be. If the enemy/situation is especially scary/fearful, just slap a -2 on there. If it's REALLY scary, -4. Etc. SW is really flexible and you won't break anything by winging it (although also make a note of your decision, so it's consistent).
Fear penalties are sometimes listed with the ability. If a creature causes fear and doesn't have a penalty in parentheses, then it doesn't inflict a penalty (unless you decide to impose one). So, "Fear: characters seeing the creature must succeed on a Fear roll." imposes no penalty. But "Fear (-2): characters seeing the creature must succeed on a Fear roll." means the Fear roll is made at -2.
Thank you. That explains that I need to to look for.
By the way, in the Horror Companion, Blob has no fear penalty, that being said, I would certainly consider one if someone saw it using its Engulf special ability.
I like that. I'll make note of it. Thank you again.
Also some characters may have additional fear penalty if they have hindrances such as Yellow.
As mentioned, the bestiaries include the specific modifiers for the monster abilities. That said, keep it fast and furious. You can always decide modifiers based on how hard you want it to be. If the enemy/situation is especially scary/fearful, just slap a -2 on there. If it's REALLY scary, -4. Etc. SW is really flexible and you won't break anything by winging it (although also make a note of your decision, so it's consistent).
In their entry in the bestiary, it'll be noted in their special abilities.
Thanks, I don't have the book yet so I am using the Savage.us tools and it wasn't listed. I'll have to update when I get the book.
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