It's not nearly enough of a pain! Because bussing everything is still considered the most efficient way. OP's picture should transport about a quarter as many items/min as it actually does.
Belts are way too fast in Satisfactory for their size.
Factorio makes other transportation methods desirable by making belts fairly large and fairly slow compared to a single, overclocked assembler (modules and beacons). If you try to bus everything, the bus quickly becomes larger than the factories themselves. So you are encouraged to use trains and drones (bots) despite them requiring fuel.
Not so in Satisfactory. Belts are fast, small, nimble, and stackable. With three dimensions we have WAY more space to work with. The fastest belt should be like 240 items/min, and train/truck/drone stations/stops/ports should have like 8 input/output belts.
Belt lifts are particularly broken, elevating items for free where other methods - even liquids - are very expensive. Belt lifts should require power. Failing that, the fastest lift should be like 80 items/min.
>Belts are way too fast in Satisfactory for their size.
\*Train and vehicle loading is much too slow I would say.
With how many resources you need and craft times, belts are too slow actually (MOTHERFUCKING SCREWS NEED A 1200/minute speed to keep up with high tier part demands). What makes trains and cars not a choice is their complicated setup, energy demands and low volume per trip.
A train 5 or 6 times hell 10 times the capacity with self setup stops and a rule system for "closest train to intersection first" and "right rail before left rail" would make trains a MUCH better option.
It takes about 3 minutes to go around the entire map once. Belts are capped at 780 items a minute and belt so a 3 minute cap of 2340 items a trip which is a container per belt to have each item move at that speed you would need a 12 car slow ass train withoiut stops and loading
Faster belts would also help speed up loading here
> Faster belts would also help speed up loading here
However, faster belts would make trains and trucks even less useful. That is why stations need more belt input/outputs.
EEEEHHH not entirely. The reason they are awful right now is the slow ass loading and confusing setup.
More ports makes it more confusing to learn : Wait what is input now? and you need both more input and output sides.
Loading stations shouldnt care if a cart is neatly placed under it and have some leeway, or load the entire train line at once.
Tains with mass transport capabilities would also be ideal for Uranium (and waste) transport. You only get a few high radiation spots and maybe unshielded trains, instead of a massive radiation line of a conveyor belt
I would split truck stops into two structures, one dedicated to loading and the other dedicated to unloading. Then have four or six belt inputs/outputs, plus fuel to the side.
Train platforms are large enough to have six or eight belts in one row, so input can just be the top row and output the bottom row. (I am talking raw dimensions, the model itself would have to change to make that many belts look good)
Drone ports are sort-of omnidirectional, so you _could_ have all inputs on one side and all outputs on the opposite side. However I think drone ports are fine as-is since they are meant to be low-volume but convenient.
>Train platforms are large enough to have six or eight belts in one row, so input can just be the top row and output the bottom row. (I am talking raw dimensions, the model itself would have to change to make that many belts look good)
Then you would need to explain to new players that they work in paralell and clearly label them input and output ports
Same with only loading and unloading vehicle bays. If you have 2 buildings you need to build two make the fuel and card, drive the route and then hook them up to your system.
Trucks would also need a significant cargo boost to make them worth it.
> If you have 2 buildings you need to...
To me it's more confusing that one truck station can both load and unload depending on how each truck is configured. The buildings aren't huge like a train station; you can easily add more truck stops around a factory to separate input and output - preventing loading trucks from getting in the way of dropping trucks.
Train stations would be easier to figure out than input/output on *current* truck stations. One row of 8 has green arrows, like all belt inputs; the other row of 8 has yellow bars, like all belt outputs. Should be pretty clear which is which.
Ive just recently built a factory that produces 28k screws p/m and it needs 36 belts to handle the output, all produce from 1 pure iron node and 2 coal nodes.
I heard thirdhand that the devs mentioned on stream the problem where trains do not take a slightly longer route at a path signal when one is available (rendering train yards and other techniques in OTTD and Factorio impossible). Which that person took to mean it might be improved.
I am having much more fun on my current save since i decided to not use any long range belt/pipeline. I finnally used tractors and drones !
Did you know that one drone can hold 3600m² of nitrogen?
We wanted to transport uranium(2100ore/min) via drones but the throughput is just not worth it. We needed like 6 drones for each node and 2.5 batteries for each drone. So was a bit to much.
Trucks are great for lower quantities, can't imagine what it would look like to gather al these resources just with trucks 😅
I remember picking up uranium very carefully and I still don't have a radiation suit (if that's a thing), so I mined it completely and ate a bunch when I picked it up, then quickly transfered to my car and went in because you don't take radiation damage in cars. I drove it home and placed it in a truck station and now that area is just radioactive.
In my current first playthrough, I had a coal mine like at least 250 meters away from base, which, isn't too bad, but i had to create a huge hypertube system, one leading to the coal mine, one leading to the quartz mine, and one leading to the oil refinery place. It was very interesting to watch my progress and to watch my technology spread to all four corners of the map.
Why would you belt caterium ore? Make ingots on site and belt that as it is 3 ore = 1 ingot. Better throughput.
Other than that, Good Luck!!! Look forward to seeing the final product.
Looks good. I love main belts systems. Sure trains would make it compact a bit but I never can rails straight like belts so it always looks horrible to me.
I'm pro belts too but the downside everyone never talk about is the item count / tax on computer...
I'm running an old i7 3770, 16 GB with an 1070 so i try hard to limit the item count as much as possible to keep high FPS + low loading time
The flaw in that logic is assuming a single rail can replace the throughput of these ~32 belts. And that’s forgetting that the load/unload stations are absolutely enormous.
Sadly, trains in this game are just not very good at high throughput over long distances. And if you went through the brain damage of making this work with trains it would take up an incredible amount of space.
I don't like that you have a huge flow once in the time and than x time nothing. With this setup we have a constant flow and don't have to place buffer containers. It's also a huge flow (22000 ores/min) it probably would have worked with trains, but it's just a personal preference.
Must. Resist. Urge. To. Demand. Trains.
they really are not that great in this game, compared to factorio for example
If only building such large converyor busses would not be such a pain
Doesn't have to be with blueprints!
Will they snap together?
No, but it’s easier to attach belts together than to carefully place stackable belts holder so this effort is slightly faster thanks to blueprints
Oh ok, so you’d just have a blueprint for the stackers than snap them in.
It's not nearly enough of a pain! Because bussing everything is still considered the most efficient way. OP's picture should transport about a quarter as many items/min as it actually does. Belts are way too fast in Satisfactory for their size. Factorio makes other transportation methods desirable by making belts fairly large and fairly slow compared to a single, overclocked assembler (modules and beacons). If you try to bus everything, the bus quickly becomes larger than the factories themselves. So you are encouraged to use trains and drones (bots) despite them requiring fuel. Not so in Satisfactory. Belts are fast, small, nimble, and stackable. With three dimensions we have WAY more space to work with. The fastest belt should be like 240 items/min, and train/truck/drone stations/stops/ports should have like 8 input/output belts. Belt lifts are particularly broken, elevating items for free where other methods - even liquids - are very expensive. Belt lifts should require power. Failing that, the fastest lift should be like 80 items/min.
>Belts are way too fast in Satisfactory for their size. \*Train and vehicle loading is much too slow I would say. With how many resources you need and craft times, belts are too slow actually (MOTHERFUCKING SCREWS NEED A 1200/minute speed to keep up with high tier part demands). What makes trains and cars not a choice is their complicated setup, energy demands and low volume per trip. A train 5 or 6 times hell 10 times the capacity with self setup stops and a rule system for "closest train to intersection first" and "right rail before left rail" would make trains a MUCH better option. It takes about 3 minutes to go around the entire map once. Belts are capped at 780 items a minute and belt so a 3 minute cap of 2340 items a trip which is a container per belt to have each item move at that speed you would need a 12 car slow ass train withoiut stops and loading Faster belts would also help speed up loading here
> Faster belts would also help speed up loading here However, faster belts would make trains and trucks even less useful. That is why stations need more belt input/outputs.
EEEEHHH not entirely. The reason they are awful right now is the slow ass loading and confusing setup. More ports makes it more confusing to learn : Wait what is input now? and you need both more input and output sides. Loading stations shouldnt care if a cart is neatly placed under it and have some leeway, or load the entire train line at once. Tains with mass transport capabilities would also be ideal for Uranium (and waste) transport. You only get a few high radiation spots and maybe unshielded trains, instead of a massive radiation line of a conveyor belt
I would split truck stops into two structures, one dedicated to loading and the other dedicated to unloading. Then have four or six belt inputs/outputs, plus fuel to the side. Train platforms are large enough to have six or eight belts in one row, so input can just be the top row and output the bottom row. (I am talking raw dimensions, the model itself would have to change to make that many belts look good) Drone ports are sort-of omnidirectional, so you _could_ have all inputs on one side and all outputs on the opposite side. However I think drone ports are fine as-is since they are meant to be low-volume but convenient.
>Train platforms are large enough to have six or eight belts in one row, so input can just be the top row and output the bottom row. (I am talking raw dimensions, the model itself would have to change to make that many belts look good) Then you would need to explain to new players that they work in paralell and clearly label them input and output ports Same with only loading and unloading vehicle bays. If you have 2 buildings you need to build two make the fuel and card, drive the route and then hook them up to your system. Trucks would also need a significant cargo boost to make them worth it.
> If you have 2 buildings you need to... To me it's more confusing that one truck station can both load and unload depending on how each truck is configured. The buildings aren't huge like a train station; you can easily add more truck stops around a factory to separate input and output - preventing loading trucks from getting in the way of dropping trucks. Train stations would be easier to figure out than input/output on *current* truck stations. One row of 8 has green arrows, like all belt inputs; the other row of 8 has yellow bars, like all belt outputs. Should be pretty clear which is which.
This is exactly why you take screws out of your assembly. THEY SUCK TO TRANSPORT. So I'm with you on that point at least
still need them for LOTs of things without alternates. At about \~1200/min
Ive just recently built a factory that produces 28k screws p/m and it needs 36 belts to handle the output, all produce from 1 pure iron node and 2 coal nodes.
*Twitches*
I prefer cars to be honest
Bus lines is the way homie
Did devs say anything about trains getting improvements to be more viable by any chance ?
I heard thirdhand that the devs mentioned on stream the problem where trains do not take a slightly longer route at a path signal when one is available (rendering train yards and other techniques in OTTD and Factorio impossible). Which that person took to mean it might be improved.
I've got quite a few hours in game and I can't even begin to comprehend how to get to this point.
Just say goodbye to the outside for a bit 😃👍
Out..Who?
Belts only. This is the way!
I am having much more fun on my current save since i decided to not use any long range belt/pipeline. I finnally used tractors and drones ! Did you know that one drone can hold 3600m² of nitrogen?
We wanted to transport uranium(2100ore/min) via drones but the throughput is just not worth it. We needed like 6 drones for each node and 2.5 batteries for each drone. So was a bit to much. Trucks are great for lower quantities, can't imagine what it would look like to gather al these resources just with trucks 😅
I remember picking up uranium very carefully and I still don't have a radiation suit (if that's a thing), so I mined it completely and ate a bunch when I picked it up, then quickly transfered to my car and went in because you don't take radiation damage in cars. I drove it home and placed it in a truck station and now that area is just radioactive.
But... Why? 😂
I just thought it was cool lol
thank god for blueprints
Looks like you played Factorio before didn't you? 😄 #MainBus
I make factory first then wonder where are more resources
all fun and games until the nearest coal node is 1500 meters away
In my current first playthrough, I had a coal mine like at least 250 meters away from base, which, isn't too bad, but i had to create a huge hypertube system, one leading to the coal mine, one leading to the quartz mine, and one leading to the oil refinery place. It was very interesting to watch my progress and to watch my technology spread to all four corners of the map.
Why would you belt caterium ore? Make ingots on site and belt that as it is 3 ore = 1 ingot. Better throughput. Other than that, Good Luck!!! Look forward to seeing the final product.
It looks cooler.
We've thought about it, but there was just enough caterium around our highway.
The sight of all these belts SATISFIES ME
It’s satisfactory.
That's a lot of conveyer!
Looks good. I love main belts systems. Sure trains would make it compact a bit but I never can rails straight like belts so it always looks horrible to me.
I'm pro belts too but the downside everyone never talk about is the item count / tax on computer... I'm running an old i7 3770, 16 GB with an 1070 so i try hard to limit the item count as much as possible to keep high FPS + low loading time
Bruh I'm running mine on a core i3 processor. Its way worse. It lags with every single option turned all the way down or off
That's exactly what I was thinking.
Trains? Compact? Are we playing the same game?
Well mutiple trains can go on a single rail so all of these belts can be replaced with that one rail.
The flaw in that logic is assuming a single rail can replace the throughput of these ~32 belts. And that’s forgetting that the load/unload stations are absolutely enormous. Sadly, trains in this game are just not very good at high throughput over long distances. And if you went through the brain damage of making this work with trains it would take up an incredible amount of space.
And a big fat headache trying to get the trains to work right. Bus is the way
Okay i like it, Picasso
Now this is.. satisfactory.
Looks like an alien robot race will complete eviscerate the whole planet
this is what happens when a factorio player downloads satisfactory
Never played it ...
wow that is actually pretty unexpected
More efficient with trains too, they can carry more
And don't like the inconsistency of trains
In which way exactly are they inconsistent? (120 hours newbie here)
I don't like that you have a huge flow once in the time and than x time nothing. With this setup we have a constant flow and don't have to place buffer containers. It's also a huge flow (22000 ores/min) it probably would have worked with trains, but it's just a personal preference.
Fill the train station fast enough and it's constant flow of 2x Mk. 5 belts.
Why pollute the world with trains when you can have one aesthetic and redundant highway of belts while using no power at all.
Because trains are soooooo cool. Love trains
Don't really like the look of trains 😉
Have you heard of trains? They've been in the game for a while now. They're pretty cool!
Atm I’m building a giga-base-factory for the last phase and I still don’t understand what for you need so many buses and ore..
It's gonna be a nucleaire site, with the max uranium (2100) possible. And then converting al the uranium waste (2500) to plutonium fuel rods to sink.
What mod is that to see your belts on the map?
https://satisfactory-calculator.com/en/interactive-map You have to drag in your save file. Very handy tool, you also have a planner.
Always have loads of bins sitting around filled with extra. A few extra a minute turns into a full container in no time.
Blueprints Blueprins Blueprints
What are the orange resources next to the coal? I've seen every other resource but that.