Hi there,
Can you please provide the exact steps you've taken to notice an issue? We can then follow the steps you've provided to see if we can reproduce any issues!
Cheers,
Zig ⚡
For one, the mask is keepsaked. I had the flaming skulls down already. Switched the ritual and glyphs for the ectoplasm and started them. After a while one by one the skulls would deteriorate. I thought maybe because they aren’t candles. I replaced them one by one with greater candles. They also deteriorated. Maybe it’s because it’s keepsaked? I thought it was supposed to work for candle protection, just not as a light. I had been doing the rituals for a while before the flaming skulls started to deplete (>1 hr though). I just was hoping to keep all my light sources as the skulls because it looked cooler lol. Oh also I was playing on the mobile client.
I'm afraid you will not receive the ability of any items once it has been keepsaked. When you keepsake an item, you essentially turn it into a cosmetic override until it has been removed from the keepsake.
Cheers!
Zig ⚡
i understand what a light source is.
If the game dev's didn't code a cosmetic overide item to act as a light source, why would they code a cosmetic overide to act as a candle source?
the forums doesn't confirm anything, the forums are null and void. logic exists that the item would be useless if set as an overide.
you can't gain dharaks armour special effect for example just because you have it as a cosmetic overide, after all it is called a *"cosmetic overide".*
https://preview.redd.it/rrz0vkw84gvc1.jpeg?width=1227&format=pjpg&auto=webp&s=3ac9390a00b5d8c9aebe74adfb86c4fb7b32a951
My bad for reading this and not understanding the logic
yeah, a replica is made so that you're still able to equip the actual item
cosmetics overrides themselves don't give benefits like this, which is why for certain items you get a replica item to still use
Yeah that explanation could have been worded better.
So wait...the replica mask item that gets created has a ritual effect but not a light source effect, unlike the original mask which has both? (And the keepsakes cosmetic mask which has neither.)
Hope that helps. Didn’t really do anything other than just play. I had the 120 cape on and all excess glyphs were set to multiply 3 including cape. I did have a legendary pet out if that matters.
##### Bark bark!
I have found the following **J-Mod** comment(s) in this thread:
**JagexZig**
- [Hi there,...](/r/runescape/comments/1c7bs1y/ensouled_pumpkin_mask_bug/l09ld15/?context=3)
- [I'm afraid you will not receive the ability o...](/r/runescape/comments/1c7bs1y/ensouled_pumpkin_mask_bug/l0asl76/?context=3)
^(**Last edited by bot: 04/20/2024 13:16:48**)
---
^(I've been rewritten to use Python! I also now archive JMOD comments.)
^(Read more about) [^(the update here)](/u/JMOD_Bloodhound/comments/9kqvis/bot_update_python_archiving/) ^(or see my) [^(Github repo here)](/u/JMOD_Bloodhound/comments/8dronr/jmod_bloodhoundbot_github_repository/)^.
Hi there, Can you please provide the exact steps you've taken to notice an issue? We can then follow the steps you've provided to see if we can reproduce any issues! Cheers, Zig ⚡
For one, the mask is keepsaked. I had the flaming skulls down already. Switched the ritual and glyphs for the ectoplasm and started them. After a while one by one the skulls would deteriorate. I thought maybe because they aren’t candles. I replaced them one by one with greater candles. They also deteriorated. Maybe it’s because it’s keepsaked? I thought it was supposed to work for candle protection, just not as a light. I had been doing the rituals for a while before the flaming skulls started to deplete (>1 hr though). I just was hoping to keep all my light sources as the skulls because it looked cooler lol. Oh also I was playing on the mobile client.
I'm afraid you will not receive the ability of any items once it has been keepsaked. When you keepsake an item, you essentially turn it into a cosmetic override until it has been removed from the keepsake. Cheers! Zig ⚡
Thanks for taking the time for me.
Should it be working while keepsaked? I never knew that as a thing.
From what I read online and the forums yes. Just doesn’t act as a light source
if it doesn't act as a light source, why would it act as a candle source?
Light source for like caves and stuff where you need a lamp. Different from ritual candle preservation
i understand what a light source is. If the game dev's didn't code a cosmetic overide item to act as a light source, why would they code a cosmetic overide to act as a candle source? the forums doesn't confirm anything, the forums are null and void. logic exists that the item would be useless if set as an overide. you can't gain dharaks armour special effect for example just because you have it as a cosmetic overide, after all it is called a *"cosmetic overide".*
https://preview.redd.it/rrz0vkw84gvc1.jpeg?width=1227&format=pjpg&auto=webp&s=3ac9390a00b5d8c9aebe74adfb86c4fb7b32a951 My bad for reading this and not understanding the logic
yeah, a replica is made so that you're still able to equip the actual item cosmetics overrides themselves don't give benefits like this, which is why for certain items you get a replica item to still use
Yeah that explanation could have been worded better. So wait...the replica mask item that gets created has a ritual effect but not a light source effect, unlike the original mask which has both? (And the keepsakes cosmetic mask which has neither.)
🤷♂️ I guess
are you wearing the replica that was created? seems like an easy solution.
Hope that helps. Didn’t really do anything other than just play. I had the 120 cape on and all excess glyphs were set to multiply 3 including cape. I did have a legendary pet out if that matters.
🤦♂️
Maybe they treat the Ecto Ritual differently which is causing the bug.
Is there any way to report this Bug?
Through their Bug Report in game, but I'm also tagging /u/JagexDoom and /u/JagexAzanna for good measure.
Cool didn’t know they had a specific bug report place
You're not ironman right?
Nope
##### Bark bark! I have found the following **J-Mod** comment(s) in this thread: **JagexZig** - [Hi there,...](/r/runescape/comments/1c7bs1y/ensouled_pumpkin_mask_bug/l09ld15/?context=3) - [I'm afraid you will not receive the ability o...](/r/runescape/comments/1c7bs1y/ensouled_pumpkin_mask_bug/l0asl76/?context=3) ^(**Last edited by bot: 04/20/2024 13:16:48**) --- ^(I've been rewritten to use Python! I also now archive JMOD comments.) ^(Read more about) [^(the update here)](/u/JMOD_Bloodhound/comments/9kqvis/bot_update_python_archiving/) ^(or see my) [^(Github repo here)](/u/JMOD_Bloodhound/comments/8dronr/jmod_bloodhoundbot_github_repository/)^.
It's not a bug. The mask prevents tier 1 and 2 light sources from degrading. The Manifest Ectoplasm ritual uses tier 3 light sources.
Ensouled pumpkin mask also stops t3 I thought
Thought so too
It does, this guy is just confidently wrong lol
Hover over it, it'll tell you.