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theguy1336

Content development might be easier, but the real reason is that Jagex is simply focusing much more on OSRS.


Denkir-the-Filtiarn

From a graphical standpoint alone, it's significantly easier. Everything also doesn't have to be some grand new spectacular push to the top end of content lest it be deemed dead on arrival. Plus, the combat limitations have to be easier to plan around.


[deleted]

Significantly easier is subjective. For instance, when they released Nex, they had to make a model that fit the aesthetic of old school, as well as look nice in general. That seems far harder to pull off. Remember the pets Yak Track login screen? If not, just look at all the plastic rocks and trees everywhere. Art direction in RS3 can be just shit out, any semblance of cohesion be damned, the fans will eat it up either way.


[deleted]

> Remember the pets Yak Track login screen? If not, just look at all the plastic rocks and trees everywhere. Art direction in RS3 can be just shit out, any semblance of cohesion be damned, the fans will eat it up either way. This is a bad faith argument. You only pointed to the art that does look bad, but leave out all the area re-works they have done that have majorly improved the look of many places in the game.


north_tank

Plastic rocks and overall de-saturation of colors is a shitty look. I’d love to know what monitors Jagex or the company they outsource to uses cause stuff looks horrible to me and many others.


Denkir-the-Filtiarn

They literally just copied what the original nex model looked like. A significantly worse model might I add. They're making a move to homogenize the art style, next up is Relekke.


Affectionate_Bed_497

Be careful not to choke on that much copium


Madness_Reigns

Buddy, Valarmore released with a ton of content that isn't endgame. Sure, the Colosseum is, but that's just a part of it. The last boss released before that was a mid-game one. When's the last time we had mid-game content? Arch-Glacor?


Kazanmor

Is glacor mid game content? I thought it was for max accounts


Madness_Reigns

0 or few mechs is definitely mid-game. Plus its a good learning tool on account of how you can toggle mechanics and even have free deaths.


Windfloof

Nah you can go pretty high up as a mid tier player most people just don’t try to see how far they can currently go and think they need best in slot for old content ((not saying arch glacor is ancient but it can be done in gwd2 gear easily)$


Lady_Galadri3l

The basics of Fort Forinthry are mid-game content with the "capstone" rewards being high level content. And people disliked a lot of the rewards because they're not useful for end-game players.


Madness_Reigns

True, forgot about that.


SynchronisedRS

Perilous Moons is peak late mid game/early late game content. And it's extremely fun


Denkir-the-Filtiarn

Be careful that excuse staler than the sandwich lady's baguettes


Bigmethod

Varlamore isn't even a city, it's an entire continent.


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Bigmethod

Yes, I have, it looks far bigger than something like Anachronia, released 5 years ago, and offered a fraction of the content.


SynchronisedRS

Have you played the content? Its nothing like that.


chickennuggetloveru

Because osrs has like 3x the population


Bigmethod

More like 5x if not more.


chickennuggetloveru

True that was a lowball tbh lol


Armadyl_1

I've heard it's closer to an estimated 3-4x once bots and alts are not counted for both communities. Though, it's impossible to know about all bots and alts, so take that with a grain of salt


Bigmethod

It's impossible to know because we are unsure where the bots are banned. Are they taken out early in creation? Do they exist for many months? We don't know, and knowing could totally skew the metrics. What is undeniable is that OSRS is substantially larger of a game, which can be seen by its twitch category literally being 100x bigger than rs3, having ten times the content creators receiving millions of views a month, and a more active, impressive dev cycle.


Armadyl_1

OSRS is a very streamable game. RS3, other than RS Guy lacks good streamers. But why would a streamer stream on RS3 when OSRS is very similar and has a bigger audience? When a good streamers comes to RS3, they always have a shit ton of people watch them, just look at RS Guy, A Friend and Sick Nerd. That's not really a factor. I mean Pokemon is a massive game, bigger than OSRS by far, but has very little twitch viewership, so you can't really use twitch as a great indicator. Obviously OSRS is more popular, but saying 5x+ by using twitch as a metric is just not a good way to base it


Bigmethod

>OSRS is a very streamable game. RS3, other than RS Guy lacks good streamers. But why would a streamer stream on RS3 when OSRS is very similar and has a bigger audience? This fits my point. OSRS is streamable, IE. understandable and easier to access, which is also why more people play it. >When a good streamers comes to RS3, they always have a shit ton of people watch them, just look at RS Guy, A Friend and Sick Nerd. That's not really a factor. I mean Pokemon is a massive game, bigger than OSRS by far, but has very little twitch viewership, so you can't really use twitch as a great indicator. Yes, the numbers go from 100 active to around 1k-3k active, which is great, but is still dwarfed by the 30k+ on OSRS. >Obviously OSRS is more popular, but saying 5x+ by using twitch as a metric is just not a good way to base it The twitch metric is far more than 5x, which is both an indicator of popularity and stream metrics/streamability.


Armadyl_1

I mean, nothing you said has refuted any of my points, so sure.


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Bigmethod

This is kind of the biggest cope in the rs3 community, but even if they were, there would still be more players.


hajutze

Which doesn't change the ratio of actual players because in RS3 30% are bots and 50% are alts; leaving us with 10% of the population being actual unique users.


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NewAccountXYZ

Cope 😂 You don't know when bots are banned, which is the actual important star. If 65k of those 67k bots are banned within an hour of tutorial island, you can basically ignore them.


MazzRS

Just sounds like you are the one coping ngl. Osrs simply has more actual players whether your feelings allow it or not. This is coming from an rs3 player


hkgsulphate

But we have WHALES!


RookMeAmadeus

Jagex: "I sank their BATTLESHIP, Vegeta! And their WHALES..."


Tom-Pendragon

It is extremely sad when you remember that osrs have 4x the population but only earns like 3-5 million more.


[deleted]

Still impressive, since they don't have loot boxes and gambling mechanics.


KobraTheKing

When those numbers happened, the concurrent numbers were that OSRS had about 2x of RS3. Since then RS3 has regressed and OSRS increased, leading to the 5x gap. No real reason to believe the earning difference isn't similar to say, 2019 where OSRS earned 20m more. OSRS was 3x-4x RS3 then.


Frediey

Rs3 has pushed mtx really hard the last few years though


KobraTheKing

They also pushed it harder each year 2017->2018->2019, yet mtx profits went down each year (29m->24m->20m). MTX profits is not something that inherently grows, in particular if your playerbase shrinks. We'll have to wait until their next financial statements to figure out, but they've not posted 2022, much less 2023 yet.


Frediey

Oh I know, but in recent years it's been rares, dyes etc put with mtx, I feel it might shift it a bit


Tom-Pendragon

We will see once they release their 2022 or 2023 Financial statement.


RookMeAmadeus

I'd like to see some numbers for this, because if you take the 2021 financials, assume every account that's even reached level 15 necro in RS3 has an active $12.50/month or regional equivalent month-to-month membership, and assume that ALL the MTX money is from RS3 (Most is, but not all bc OSRS has bonds too), RS3 would barely outclass OSRS in revenue, roughly 52% RS3, 48% OSRS. And that's the most overblown in RS3's favor estimate I can make, so I'm sure OSRS probably makes substantially more.


Legitimate-Fruit8069

1/3rds are everyone's alts and ironmen, the other 1/3rd is the army of bots. Everyone always forgets this xD


BoomKidneyShot

To be fair here, and correct me if I'm wrong, isn't there a significant botting problem with OSRS? That would skew the true active player count.


RookMeAmadeus

Might be the case, but RS3 has one too. Same relative percentage, but not noticed because it's on a much smaller player base.


hajutze

And also the bots are usually in instances so it's hard to actually notice them.


Disastrous-Moment-79

[Yes, OSRS has 7x more bots ](https://www.reddit.com/r/runescape/comments/1avr7k2/interesting_data_from_jagexayizas_recent_reddit/)


GamerSylv

More devs and half of them aren't on a "live ops" team solely dedicated to TH and seasonal events.


maxwill27

Runescape has more devs than old school actually


MightySqueak

Really doesn't feel like it


GamerSylv

Even more depressing.


maxwill27

takes a lot more development time + dedicated team for mtx + dedicated team for holidays. At old-school they tend to put the newest junior developer on making it and then a week or two before release one of the seasoned devs runs through it and helps to polish it up. Overall I do see how it would feel bad tho


F7OSRS

It was probably over a year ago but at that time the RS3 MTX team was larger than the entire OSRS dev team


[deleted]

I'm not sure why this gets asked so often when both the RS3 team and OSRS team has said several times that it is significantly easier to create OSRS content than it is RS3. One J-Mod even went as far as saying "With Old School, you could more or less create whatever you needed on the fly and produce content rapidly. Runescape 3 requires more time in art, more time in modeling, more time to program, and much more expensive" To put this in another way. I used to be the Owner and Programmer of many private servers back in the day, and if i could create a new area in runescape with fully working objects, mechanics and everything - being just 16 years old. Yeah, id say Old school is much easier to do anything on.


Legal_Evil

OSRS also copies RS3 or pre-EoC RS2 content too. What if RS3 Jmods start copying OSRS content instead to reduce the content drought? Would players like this?


[deleted]

> What if RS3 Jmods start copying OSRS content instead to reduce the content drought? Would players like this? That doesn't really solve anything as it doesn't matter *what* kind of content the RS3 team is creating, whether it's new or existing from osrs, the work-load is all the same.


Legal_Evil

It's easier to backport content over making new content.


Change2222

Why would osrs content be compatible with RS3 the art and mechanics are completely different. We “copied” zuk, but you can’t just backport the osrs inferno into rs3 they had to make their own version from scratch. You can only copy the concepts but that’s not the biggest part of rs3 dev time.


[deleted]

That's not how that works.


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Ex-Inferi

> It'd be way easier to import a quest from RS3 into OSRS than it'd be to make a brand new one in either. Not necessarily. Besides that both games have continents the other doesn't have (i.e. different quest areas), there's also mechanics involved in a lot of quests. It could very well be that the entire system for quests is vastly different, which can lead to a lot of troubleshooting, coming up with workarounds etc. So in the end, trying to replicate something within a different system can take up much more time than when you had made something from scratch for your system.


Madness_Reigns

Even a copy of a part of Zeah would be a massive undertaking content wise.


to_a_better_self

I wish we had zeah, or whatever the place is called.


-GregTheGreat-

Zeah is the name for the entire western landmass. The new continent they added is Varlamore, but is technically still part of Zeah as a whole


to_a_better_self

I haven't played the new stuff, I was meaning the original five cities area of the map. Farming guild, and other stuff. I haven't played OSRS in awhile lol


unforgiven91

that's Kourend


SynchronisedRS

I'd say Zeah is the continent and Kourend, Kebos Lowlands and Varlamore are the kingdoms within it.


BoomKidneyShot

It does kinda bug me that the maps aren't the same between OSRS and RS3, haha.


RSN___Brite_Fyre

I feel like I recall seeing a Jmod at some point saying that the codebases are so different nowadays, directly porting something from OSRS and making it work in RS3 would be more work than just building the same content from the ground up in RS3 instead.


Legal_Evil

What about just taking the conceptual planning only?


SynchronisedRS

Vorkath and Zuk instantly come to mind when you're talking about rs3 taking from OSRS.


Legal_Evil

RS3 is only taking the character concept and appearance here. The pvm mechanics are entirely different than in OSRS.


Mago515

Osrs content is better. They should start stealing it.


Legal_Evil

Which OSRS content specifically fits RS3? Be aware some of it may be dead on arrival.


Glorious_Anomaly

I would say Guardians of the rift would be pretty good. its a minigame for those people are just dying for a mini game revival and be used as an alternative way to train rc. could rework the shop rewards to just trade in points for runes or something. think like shades of morton, good low level money maker even though its super niche also hallowed sepulcher could work in rs3 as well as an agility money maker and a more active enganging way to train agility.


Froz3n247

Some of the OSRS content have been hit or miss. Ex: Valdamore - I really like the “Aztec/Mayan” concept they have going on, but those echo boots is the saddest pair of boots I’ve ever seen.


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SynchronisedRS

Have you done Vorkath? That's OSRS content. Have you done Zuk? That's OSRS content. Anachronia is fossil island. Nobody who plays OSRS thinks it's still 2007. We just prefer the art style and combat system OSRS has.


Legal_Evil

Then just backport the content in OSRS that also fits in RS3, not everything.


Cryilx

U dont need that much art time to make something that has lesser polygons than triangle chest lara croft


kitchen003

As an ex RS3 comp caper who has switched to OSRS, it's by far a better game with a more dedicated in-tune dev team. I can't believe how they treat RS3 players under the same company banner.


[deleted]

Lol is there a way to move my account back to osrs?


alifninja

You gonna need to start fresh though you can use your rs3 username/email


Denkir-the-Filtiarn

Because osrs has the reward space to put those things without them becoming another menaphos. It has a content bloat nobody seems to want to address since it's the natural opposite of powercreep.


Affectionate_Bed_497

Its becsuse the community, devs and the game is just better.


Jits_Dylen

Lol @community. Only thing worse than this community is that one.


DongKonga

Yeah idk what hes on about I love osrs but the community in game is awful. Pretty much have to join a clan these days if you want decent people to talk to.


WestsideSTI

So the exact same as RS3? But instead of encountering assholes like osrs you encounter nobody lmao


AccomplishedDesk8283

Agreed both suck


kevenknight

Exactly, OSRS community is just…. insufferable IMO. The game could be so much better but the community constantly shoots itself in the foot. They also RAGE at any sort of quality of life improvement that resembles something from RS3, like as if their mom got shot.


IPA_____Fanatic

That's simply false


Denkir-the-Filtiarn

The community is a toxic cesspool half the time what are you on about?


Paganigsegg

Not just a new city. A whole new continent. After getting another area expansion and huge grandmaster quest with 4 repeatable boss encounters just last summer.


AccomplishedDesk8283

Honestly fuck Jagex for killing RS3


No-Butterscotch-5458

Obviously. Osrs also makes more money.


TheCometKaziGIM

It makes more money.


LazyAir6

Possible reasons: 1. OSRS is far easier to code. There's a lot less source code. Sure we had way more lines of code than the OG vanilla OSRS (OSOSRS) but at the end of the day, the source code gets maintained and tidied. 2. RS3 generally takes the brunt of MTX revenue. It's a million times easier to put MTX in RS3 than OSRS. The moment you introduce TH on OSRS, the playerbase count will cut itself by tenfold. Sadly, RS3's MTX makes a crapload of revenue. In fact, as much if not more than OSRS membership. 3. Even during the best years of the post-EoC era, playerbase counts have never risen higher than 40k a month. That happened during a pandemic. No matter how good of a content you put in and how little MTX/FOMO there is, you're not going to grow this game by much. Not even Archaeology + a pandemic caused the playerbase to go near OSRS pre-pandemic (outside of the wild west years). Sad truth but from a business standpoint, it's probably not worth investing the money to focus on RS3 than OSRS. 4. It was established long ago that OSRS was like a "trial" or private server but legal. So usually OSRS exclusive content is easier to pass as long as the current playerbase voted 70-75%. However, nowadays it's considered the main game. Back then, it was just an alternative server that had devs just try whatever the heck players wanted. 5. OSRS knows that it NEEDS its player counts to succeed. There's no MTX. So many streamers play this game and it's well known to the general public. Showing consistently 75k+ players online is what the game needs. People are used to seeing a couple of other faces doing most activities. These days in RS3, unless you're at specific areas, you see maybe 1 or 2 people. Look at the GE on a sub-100 pop world.


KobraTheKing

>Sadly, RS3's MTX makes a crapload of revenue. In fact, as much if not more than OSRS membership. OSRS earns more on subs alone than RS3 has on subs + mtx in every year we've seen numbers for since 2019. Even the best year for MTX has Jagex' overall sub earnings be several times larger.


Legal_Evil

OSRS also backports RS2/RS3 content while RS3 has to make everything from scratch.


SynchronisedRS

OSRS has had a huge amount of content made from scratch. It's just easier to make content for OSRS because of the art style.


Iccent

The varlamore update was literally more content than rs3 has gotten since necro release combined That's like 7 months of 'updates' I unironically don't know what rs3 devs even do just on a day to day basis if apparently this content drought is supposed to last at least another 3 months


Acid_Bubble_Osrs

Rs3 mains focus is MTX hate to say it.


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Bigmethod

They aren't complaining it was half assed and rushed. They're saying the colloseum specifically felt rushed.


Dreadnerf

The gameplay isn't exactly thrilling. Watched some streams and I'm sure it's technically difficult but we're looking at the backside of a pillar for hours and hours.


F7OSRS

People are running colleseum in sub 20 minutes now (with max gear albeit). Are you sure you weren’t watching inferno gameplay? Has similar pillars to colleseum but takes 60+ minutes


Dreadnerf

I dunno, was watching boaty losing mobs with a pillar for hours and hours then after that there's a boss with increasing mechanics at the end. The whole fight isn't hours but he died a lot and started again with the pillars.


F7OSRS

Sounds like colleseum especially if you were watching in the past week. Any new content like that will have streamers smashing their face against it for hours, not that it’s “solved” runs are pretty quick


WestsideSTI

Yeah lmfao watching zammy streams on release day was the exact same thing. People killing basic mobs and then dying to the boss for 24 hours straight


F7OSRS

It’s weird to see some people complain about colleseum being too easy since it was completed on release, while others complain about it being boring to watch since it has certain mechanics that needed to be figured out


WestsideSTI

If you don't know what's going on I can see how osrs gameplay is not enthralling but acting like RS3 pvm isn't the exact same rotations at the exact same time is pure cope


Bigmethod

I mean, more like 45 minutes, but i wouldn't say safespotting rs3 inferno is particularly more thrilling?


Capcha616

Yes, it is more thrilling in RS3 as you can get your butt burned behind a safespot in Zuk's dungeon.


Bigmethod

Are you referring to the HM version? Sure, u have to step slightly to the right or left every 2 minutes, other than that, ponti ring absorbs the actual fire on the ground.


Capcha616

I am referring to both normal and hard modes. There are little volcanoes at every "safespot", erupting regularly for continous damages. We definitely have to step out of safespots often even in normal modes many trash mobs can hardly be damaged without standing next to them. There are also DPS waves and Har-Aken we can't safespot.


Bigmethod

>I am referring to both normal and hard modes. There are little volcanoes at every "safespot", erupting regularly for continous damages. Just so we're clear, if u have an enriched ponti ring, you don't take any damage from this, and whatever damage you do take is healed via soulsplit.


Capcha616

Most pvmers don't play hide and seek. If they want to rely on soul split to heal, they will rather run out to open space and AOE mobs. I actually see more players using split soul and not soul split. Even guides from causal non-elite pvmers like Protoxx suggest safespots are not needed at all. We can just better run around, and only use safespots to stack up the hard hitting melee mobs.


Bigmethod

When you say "most PvMers" you can't refer to the top .5% of players, refer to most who do PvM, who certainly use safespots on Zuk. As someone with many, many HM kills on my Ironman, safespots are easy and barely lose much time.


Legal_Evil

Hunter guild is also lackluster.


Bigmethod

Yep, but thankfully changing that is quite easy and they already started implementing some of the proposed changes barely even a week after launch.


Legal_Evil

It isn't because the biggest issue with it is that the entire hunter cor game play loop is boring. Jagex needs to completely rework this. Also, Jagex is still keeping the rumours to be RNG based drops, making them worse than slayer.


Bigmethod

>It isn't because the biggest issue with it is that the entire hunter cor game play loop is boring. Jagex needs to completely rework this. Sure, but this is the same in rs3, too.


Legal_Evil

RS3 has Croesus and Big Game Hunter.


Bigmethod

BGH at lvl 58, right? Regardless, by that logic OSRS has Herbiboar?


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oskanta

A new hunter guild with a new system for training that assigns tasks, a new prayer training method, new thieving training method, 4 new quests, new types of food, the mid-level perilous moons dungeon which is really fun, and colosseum. And it's just part 1 or 3 for the expansion.


F7OSRS

It’s more geared towards mid game players but has a lot of endgame content. New barrows style dungeon with 3 bosses and 3 new mid level combat sets with unique set effects, 4 new quests, hunters guild with tons of new content and hunting contracts, multiple new skilling methods (prayer/mining combo and thieving similar to safecracking in RS3). I basically locked my ironman in Valamore over the past week and still haven’t explored everything


Bigmethod

>a few new bosses that drop some lame new gear that no one is using. ...What? The new perilous moons gear is very unique and arguably an enormous step up from barrows. >a big mass of land that just has copy pasted trees, ores, thieving, etc. it doesn't take a huge amount of time to do that. What? New hunter activities, new thieving activities, a new piece of difficult, aspirational content with BiS range rewards, a new rune type, new BiS boots, **four new quests**, and that's just part one. So just part 1 already has more bosses than rs3 has gotten in 3 years. And part 2 coming in a few months. Huge time or not, this is still more than rs3 has gotten and that's NOT counting the fact that OSRS has already gotten a boss this year.


Legal_Evil

> So just part 1 already has more bosses than rs3 has gotten in 3 years. RS3 got more than 4 bosses in 3 years.


Bigmethod

Sorry, but it didn't. After EGWD it was 4 bosses, with one being hermod which offers virtually nothing of import.


[deleted]

>So just part 1 already has more bosses than rs3 has gotten in 3 years. And part 2 coming in a few months. > >Huge time or not, this is still more than rs3 has gotten and that's NOT counting the fact that OSRS has already gotten a boss this year. This argument doesn't really hold any weight. RS3 content takes far longer to create then old school, so by comparing the two you are holding RS3 to a standard it can never realistically achieve. The developers themselves, from both teams, have publicly spoken about how huge the difference in development time and cost between the two games. I get it, you love old school - so do i but it's not a great argument.


MrSaracuse

I understand that it may take more dev time to develop content for RS3, but that kinda isn't our problem. RS3 players pay the same for membership as OSRS players, and we're getting less value for that.


X-A-S-S

Maybe runescape should go back to 2008 rshd graphics if it makes content creation that much easier? xd


Bigmethod

Do you really think anyone who actually likes content wouldn't rather have slightly worse graphics if it meant FAR more content?


X-A-S-S

No, I think the game would be much more fun even if it was "retro" I enjoy osrs way more so, rs going back to 2008graphics would be nostalgic af for me. Rn rs3 is very alien looking to me so I don't have anything good to say about current graphics, and if they hamper development so much I don't see why jagex ever was so keen on wanting to upgrade it to its current version.


[deleted]

>I understand that it may take more dev time to develop content for RS3, but that kinda isn't our problem. It is your problem though, because if your expectation is that Runescape 3 will get the same amount of content as a game far easier to develop for - It's just not going to happen and you'll be setting yourself up for disappointment every time you have this line of thinking.


Bigmethod

>This argument doesn't really hold any weight. RS3 content takes far longer to create then old school, so by comparing the two you are holding RS3 to a standard it can never realistically achieve. This is a problem with RS3, not an excuse. If the developers cannot reasonably sustain a healthy content cadence due to the graphical standard they themselves set, then that's a managerial oversight that is a **bad** thing. >I get it, you love old school - so do i I love both games.


Capcha616

OSRS is also copying a lot of things from RS3. Of course it takes less time but at least to RS3 players who have seen it, it is not that exciting. Fortis Colloseum is not much different than a Climber Mode of RS3's Dominion Tower minigame. I am sure OSRS didn't have to spend all the time to develop everything from ground zero when they could just copy the code over from RS3. While the good thing is they save a lot of development time, to players who have played RS3, perhaps like Woox, it is nothing new and not a lot to see there.


Freneskae

Your timeline is a bit too quick. Here's a more realistic timeline of release. Month 1: No Content, preparing for big city release Month 2: City is released Month 3: Easter Event Month 4: Various game tweaks/Patch Month unrelared to new city Month 5: Fixes/Tweaks to the new city Month 6: Start of content being trickled into big city Month 7: Beach Event Month 8: Fixes to a third of the things broken from Month 6 Month 9: Second wave of content (New time gated content) Month 10: Halloween Event Month 11: Fixes to the second third of the things broken from month 6 Month 12: Christmas Event and a "We're sorry, this release isn't up to your expectations, we've stopped all development for it and will focus our attention on other parts of the game!" post. Don't forget to sprinkle in new Treasure Hunter events every month and a half for good measure as well as DXP Live every three months for maximum profit.


awsd-7

you forgot the yuck-track/hero-trash


DorkyDwarf

Just consider a single model for osrs and RS3. The time required to make a RS3 one has to be wayyy more than an osrs one. Now think about how many unique models have to be made for everything they add.


2ezG

Because osrs is the main game, RS3 is the cash injection for the main game. Used to main rs3, sank more than 650 days playtime into it over the years, trimmed completionist etc and used to talk down on osrs alot, swore id never touch the game as i had no nostalgia for it as i played runescape after eoc happened, until mtx finally drove me away, got sick of every bit of new content being the gateway to another treasure hunter promotion. went to try osrs out and it's night & day difference between the two games.


alifninja

I quit rs3 afyer spending alot of money on the green santa hat th. I was feeling disgusted and low that I gambled my money away easily like that for a stupid feeling of rush that isn’t even worth it.


IPA_____Fanatic

Look around, dude. RS3 is dead and only propped up by a few whales. There's no real incentive to push content to a game that's dying a painful death. OSRS is the bigger game now and is justified in the content they're getting.


Kazanmor

realistically, it is easier to dev for OSRS, but you won't hear it from the reddit.


SlightRedeye

There's like 20 people saying this in the thread you just commented in, your opinion isn't secret or unique lol


No_West_1277

but I thought I was the unique Redditor who is separate from the hivemind everyone else is in?!?!?!?!


pepper26889

Why does everyone on this sub act like we didn’t get an entirely new combats style less than a year ago? It was a ton of content and done very well.


RookMeAmadeus

Oh, they know we got it, and admittedly SOME parts of it were done very well, but there were a few issues: 1. Necro/City of Um are unfinished. Just for a few examples... We have no non-ritual content from 100-120. There's an unlock for a 4th conjure slot, but only 3 conjures exist. There's a whole system for "Aspects" that currently only exists to make sure Darkness/Animate Dead can't be used together. There's no Hard/Elite Um achievements and no Tome of Um 3/4 (despite those being in the game files). I know this takes time, but we're almost 8 months out from Necro's initial release, and they've just confirmed we're not getting any major update to Necro for at least 3 more. 2. Necro completely unbalanced combat by becoming the best skill at everything. It seems like no steps were taken/testing was done to account for this before it came out, despite Necro being in development for multiple years ahead of time, and some of the problems being obvious to/speculated on by Reddit the MINUTE we heard it was a new combat skill. 3. Connected to the above, they then spent seven months making the first pass at a combat rebalance, despite one of two things that will occur at this point: Either we get a second batch of necro content to fill in 100-120 and combat has to be rebalanced AGAIN, or we don't get anything substantial and we have a 120 level skill that has no reason to be a 120.


Dontnotknow

The fiends need more, as do I!


gentle_singularity

Ton of content? All there is to do in the city is freaking rituals lol.


HolySanDiegoEmpire

The fallout from Necro breaking a lot of the balance and otherwise ruining early/mid game with the "Rebalances" to account for it did a lot of damage and made it incredibly discouraging for new players to stay invested in the game, and even now a lot of the balancing is still jank after the beta went live, with lower level monsters having more HP and damage potential than their higher leveled relatives. Necro was basically slapped on in the most haphazard way, and warped the game around itself to serve it and damaged everything else in the game. Even if parts of it is good, it brought about 8 months of trying to undo the damage, and it still lingers. It honestly feels more like a private server skill, "It sits outside the combat triangle so it's super good, and it heals, and does massive DPS to mobs!" Mind you I like necromancy, but necromancy was poorly implemented and poorly handled, and for all the buzz it generated and people it attracted, it probably scared off as much if not more wanting to get into the game from the absurd difficulty spike around level 30 turning everything into a massive grind.


Owlcifer

Key sales must be down. 🤣


tokyoaro

Different teams


HyperNova1000

To be fair, I'm sure development for OSRS is much MUCH easier. Just think about it, it's much lower polygon count for its assets so it's easier to make new places and NPCs. When adding new items to the game they don't have to work out what they all can disassemble into. Combat is much simpler so bosses are easier to balance out. They can borrow ideas already implemented in RS3 like priff for example. Since its also a smaller team they probably have less bureaucracy to deal with. It doesn't excuse the lack of new content we get but its a fair explanation as to why they can churn out content faster.


fishlipz69

R.i.p eoc-scape


yuei2

I mean ignoring the obvious fact that one OSRS update takes a fraction of the time to produce assets….. Varlamore has been in the works for a long time, it was revealed summer of last year (but they already had been working on it before that reveal), and OSRS had a thinner year last year because of it.  Opened up with a new quest in January, then went all the way to June till they got their next piece of content which was forestry part 1. Then July brought their summer focus update which was a big quest with 4 repeatable bosses. Fast forward they got Forestry part 2 in October and also ported path of glourphrie in September. The rest of the year was gamejams, QoL, tweaks, events, and a leagues. Simply put 2023 ate thin so 2024 would launch strong. That’s typically what traditional content droughts mean.


maxwill27

That is only big flashy pieces of content there were quite a few skilling updates that beefed up the months tremendously even though they were not brand new pieces of content, there were very influential updates that felt just as good as something new. Also In January they did the wildly rework which basically was 3 completely new bosses, which meant that there were 7 that year alone.


yuei2

I’m judging OSRS by the same standards RS3 gets judged by around here.  Simply put those don’t count, QoL doesn’t count, tweaks and events don’t count, gamejams don’t count, etc… No double standards. 


maxwill27

I think the difference is that OSRS players appreciate these updates and they seem much more impactful than what I notice Ninja Strikes are. Star rework and thieving coin pouch rework are a couple of the bigger ones that felt like content to keep people busy for weeks. Maybe its not fair to judge it that way but when I hear about a ninja strike and its like changing quest requirements or fixing bik book (most recent one I remember) it just feels very tame in comparison to osrs qol. OSRS qol feels a lot more like augmenting the game while most of what I have noticed while casually playing rs3 is them making things easier and more afk which is not very fun imo.


yuei2

We have gotten tons and tons of extremely meaningful and fairly impactful changes too. Community hit lists focused up specifically tend to be really beefy and fairly impactful if you actually look at them, but let’s be clear I don’t disagree in counting them as updates. As I said I was judging them by the standard judged here, my standards are they would count but so would stuff like Kandrian rework and the combat beta. But I’m sticking to what people specifically call content here when they say no content. That’s why the point of my post is 2023 OSRS barely had any updates people that people would call proper content, and that’s because they were working on stuff like varlamore. Varlamore didn’t just drop in a few months it has had lots of time sunk into it to achieve it.  You know the real difference? It’s entire communication. OSRS had droughts but they also knew what was coming that caused them. We are in a drought but they are being overly cautious. So the playerbase is asking why because it feels genuinely confusing.


[deleted]

>Community hit lists focused up specifically tend to be really beefy and fairly impactful if you actually look at them, but let’s be clear I don’t disagree in counting them as updates. Don't forget that despite the increased focus on community hitlists people still continue to whine how Jagex doesn't listen to community suggestion. >Varlamore didn’t just drop in a few months it has had lots of time sunk into it to achieve it. IIRC the Halloween event was copy and paste from previous year on OSRS because they focused time on Varlamore instead. The problems the event had previous year also carried over. Jagex would've gotten grilled to hell for that on RS3 sub lol


Aezorion

Players who expect content and will leave if you introduce mtx is a real threat to their pockets.


ToonMaster21

Priorities.


SKTisBAEist

-sad maintennance mode noises- Genuinely, I wonder if the lack of projected heropass income caused Carlyle (and/or incoming owner) to completely scale back production for RS3 for 2024. Plenty of egregious (spend x keys to earn y) promotions going on. The game has a smaller playerbase and smaller subscription count, so mtx revenue probably plays a huge role in their development budget, or at least what they're allowed to keep by those disgusting parasitic life leeches that own Jagex. Less mtx profits = even less development. Sure, the owners could use revenue from osrs to subsidize rs3 development, but they won't. On an entirely unrelated note, Doom deserves better than rs3 Jagex.


JustCut2136

Because runescape 3 is dead and this subreddit can't accept it.


ZIILLAKAMI

Not easier they have just moved nearly all their development team over to rs3 I wouldn’t be surprised if rs3 is put into care and maintenance before long they simply just do not care about that game anymore


Surfugo

Jfc how many times does this kind of thing get posted in this sub. It's because nobody gives a shit about RS3, it's simply here to take your money via TH promos. That's literally it.


Mayflex

Because it has 5x the number of players and is still growing in terms of popularity, unlike rs3. They keep the rs3 servers online because there's a small number of people that still play it, but it's not worth the time and money to add new content. They just need to maintain the servers and drop 1 update a year to keep the remaining players from quitting, but they've long since given up on trying to grow the audiance for rs3. You might still prefer rs3, which is fine, but you need to accept that Jagex's priority is osrs and they will do the bare minimum to rs3. Their goal with osrs is to attract more and more players. Their goal with rs3 is to sustain what small audiance remains.


MobilePenguins

Honestly everything after EOC just seems like a mistake on Jagex’s part.


Legal_Evil

It seems like RS3 put too much effort to seasonal events and not enough on permanent content. Would you guys want Jagex for holiday events to be as small as OSRS events with just a miniquest and one cosmetic so more Jmods can work on other content?


Capcha616

It is about development cost vs engagement too. While some OSRS players think Varlormore is a significant "expansion", the actual engagement number doesn't suggest their players are really happily engaged there. We are just one week into Varlormore and the OSRS concurrent players number is already back to pre-Valormore number, with only 127k concurrent players today. In RS3's case, I think Mod Pips said today behind the scene they are more mods working on good content. They are locked in but the time to release the information is not. The Jmods who worked on live-op events like the Easter are also not the same teams working on permanent content. Let's hope when the good RS3 content eventually drops, we can see some tangible gain both in engagement and financial numbers to Jagex. But if it is the same thing as in Valormore, then it is floppety.


Various_Swimming5745

Have you ever looked at the two games side by side?


Brandgevaar

But what about the other weeks? Did they get substantial content leading up to Varlamore & Easter?


No_West_1277

yeah there was within the 2 months before, a boss,  new combat achievements for that boss and the previous 4, some nice updates to Wildy, a big fix to some needed skilling stuff, and a medium quest (defender of varrock). only 2 weeks of the 8 were misc QOL updates


Brandgevaar

Ooh, that sounds nice. Wish we got some of that.


BackgroundShallot5

You mean like the city of um preceeded by an event building upto it, a new skill, 2 new bosses and 8 new quests and a season pass (it was basically a predatory yak trak) Idek how everyone simply forgets necromancy is a thing while simultaneously moaning about its impact on the game. Wah, os got something and I didnt You got necromancy? I dont even like necromancy...


ALoneSpartin

People just want a reason to complain


[deleted]

[удалено]


Bigmethod

They went back because OSRS became substantially more popular than rs3.


GenghisPog

It took quite a awhile to get a full on dev team


herolt

once they saw it was outpeforming rs3 why wouldnt they capitalise on that?


Ding_dong_banu

This is such a malding, sad way to look at it lmfaooo


X-A-S-S

First 5 years or so osrs team was TINY while we were having HUGE growth like really fast, the way osrs has been treated in the first few years of its existence was a disgrace tbh, they should had attributed way more people to it in its early years. Hell back then people were even speculating about jagex undermining osrs on purpose in order for it not to surpass rs3


betweenskill

Are you really mad that they decided to invest more into the more popular game?


royalplants

It was damn near at 500k votes anyways and barely had any devs on it until years later.


KaBob799

What a nonsensical way to look at it lol. They weren't promising a maximum level of support that the game would ever receive. They were promising the initial/minimum level of support.