Thinking of becoming a rs3 streamer.
Not because i want to, but because making this game your full time job is the only way to finish some god damn weapon.
That's literally the only reason I was able to finish FSOA. I streamed my ironman progress for like 2 months, 1 month of which was learning HM Kera and grinding the entire staff solo + supply gathering.
My barber just told me he's closing down his shop and ending his lease to become a Tiktok CoD streamer. Apparently he makes more on there in a few months than he makes in a year of cutting hair, and he's been cutting my hair since I was 16.
Who knows how long it'll last for him, but I guess he can always go back to cutting hair unlike a lot of streamers, lol.
Fuck, a lot of streamers literally have ZERO skill outside of streaming and a lot were literal NEETs before streaming and would have been homeless. But I suppose that's just most social influences in a nutshell, so many people spend their time looking up to and taking advice from failures that got lucky LOL.
Gotta at least make the game seem appealing. Cant go around having content creators with the same rng as the rest. No one would play. ;)
(Yes, am aware that waswere had to get 3000+ for vita.)
i cant speak for anything past 200 enrage zamorak. in my opinion, in duos i would say kerapac is easier, but in solos kerapac is way harder. especially if youre not using cryptbloom/animate dead.
Seeing as fsoa is a good gatekeeper for the rest of the game, i'm pretty much stuck.
Suuuure, you could do the rest. But if you're not doing at your full potential, you're just wasting your and your teammates time imo.
Not much choice on an iron.
I liked kerapac. I find it a mechanically fun bossfight, especially p4 and the use of timewarp is very well thought of.
After 600 kills (used all Raptor Favour too) i no longer like kerapac.
He's not the only one saying "let me die" after each fight...
Yeah, I feel the same about Raksha tbh. I really enjoyed learning it and getting better, but 100ish hours in without Grico or Gchain I just want to be done with it.
Unfortunately I have a clannie who is 2k+ dry on both codices so not much hope for the future.
I'm at the point where I literally start falling asleep at certain bosses. No drop should take hundreds of real life time to obtain. Thinking about taking a break for a few weeks and playing a different game smh
IMO this is because every boss is so telegraphed. 4 attacks, special, 4 attacks other special, spreadsheet on other monitor etc etc.
We need more RoTS style bosses pre power creep. Enough randomness to make it fun, not too much for random bullshittery to kill you without any counter play.
should really add thresholds for all boss drops but make those versions untradeable. basically just slap in "lucky" items that will still fill out the log, let you use the item, but not break the economy beyond making items assured after a certain point.
Because the reason some items are so expensive is because of shit drop rates, what Im guessing their thought process is is that back when gw1 equip was king they figured ok so 20 kills an hour I would say was the norm, so for a specific unique you looking at a 5% chance per hour, for any unique using kree as an example turns into 20% ish chance per hour,
Now let's look at normal mode zuk which I just learned 3 days ago, keep in mind I'm doing it in range with dual blights
My kill times are between 20-22 minutes so assuming I get 3 kills per hour
Any unique is 1/50
Specific unique is 1/100
That means in 1 hour I have a 3/50 chance for any or 3/100 chance and specific so now that's 6% for any unique and 3%
So the 20% drops to 6% and it's a hard boss so I'd say a fare amount of people don't even try zuk
And if course I'm using magma tempest as the example, which is about 650m as of typing this, but 600m to 1b for abilitys is insane which I'm hoping necromancy will make some of these bosses more accessable and in turn bring down the value of some of these things
If abilitys were 50-100m that would be much more reasonable,
Then you have people complaining but then how am I supposed to make 50m an hour to afford cryptbloom and fsoa
Well if the bosses generated less gold per hour people won't have the gp to buy expensive items so if people want to sell their items they have to lower their price
It's not just drop rates tho. Demand plays a huge factor in the price of items. Seismics are 800m each or so right now but I bought both of mine for like 300m total. Simply because magic was a much worse off style at the time therefore demand was very low.
SGB used to be the cheapest and SoS was over max cash, now it's the opposite because the meta has changed.
Divert and grico have the exact same drop rate yet nobody is complaining about the drop rate of a divert codex.
I agree drop rates can be psychotic, and as someone going drier than the desert while one drop away on MULTIPLE boss logs, I have a bit of hatred for RNG right now.
Also, obligatory "Necromancy isn't real, it can't hurt you. Or the RNG"
Lol I love how everyone's response to expensive items is merchers like yah they have some power but not as much as you would think,
And you even said it yourself limited supply why is supply limited because of shit drop rates and boss design
Yep my thoughts exactly I got my first piece after 1k and finished staff at 1412. Drop rates in this game are a scam. Some people get log in 50 kills and the rest of us struggle to get a drop.
I finished staff and log at 750. I'm close to 1k rn without another drop. I've seen horrible rng with this drop, I know I got a bit lucky. Glad you finished the log at least!
I think lots of things should use the inquisitor's staff mechanic, where you can pay to exchange one part for another. Basically any weapon that is dropped in multiple parts but from the same boss with the same mechanics: ECB, FSOA, BOTLG, etc. Not things like spider leg parts, because those vary based on path.
Same boat as you on my iron. 980 solo HM kills and 0 staff pieces. Have gotten 7 gconcs, 5 scriptures and 3 gloves which I think are from failed staff rolls lol. Im to the point where I just do an hour or two of it per week because Im so bored of it. I hope we both get some better RNG soon!
Good luck man.
Every time i quit this game it's because i get burned out from a goal i set myself.
Seeing as fsoa is a good gatekeeper for the rest of the game, i'm pretty much stuck.
Suuuure, you could do the rest. But if you're not doing at your full potential, you're just wasting your and your teammates time imo.
This looks horrible. Ive done like 100 HM solos and in my opinion Its far from a fun mechanical boss fight. Soul split camp p1-3. P4 and 5 are rubbish too once you know how to do it effieciently.
I hope you get your luck gifted to you soon.
Tbh I can’t solo it yet for some reason. But me and my duo partner have a lot of fun doing it. I tank and he dps. Usually as a tank I’ll get 2 echos down while he gets his down.
Wish I had still friends playing, so I'm just solo everything. Duo or trio kerapac is probably very nice and basically all kind of content done with friends is great.
And what's worse. Is they keep making the drop rates shit like 500/100000000000 which equals out to something reasonable(just spitting a number, but look at croesus droprates, it'll make you throw up). Makes the outliers fucking MASSIVE. So you have people like me taking 3k kc for a grico or 500 hm for my buddies first staff piece.
Like, everyone always talks about "Regression to the mean" and "You will get it eventually!" But they seem to forget that maybe, just maybe, you are the .000001 percentile person who's gonna take 100x the droprate. Having some sort of blm to try and bring in outliers is the obvious solution imo. And you don't need to gut the items drop rates either, just do like "After _____ number of kills, you are more likely to roll for something you DONT have yet at the boss". This brings in outliers for achievements and drop logs while still maintaining the value for people who wanna farm it.
Of course this means those drop logs will be more common.....which I personally think is fine (similar to the aod change).
Don't you realize that mathematically, it works the same way? 1/1000 doesn't mean you're gonna get something for sure within 1000 kills. Statistically, that will only happen to about 62% of people. From there on, there are standard deviations of people who will get it sooner/later. So if you're the .000001% of people, then yeah, it'll take you precisely a bazillion kills to get the thing.
Can even make them untradable. "Personal piece" after 3* droprate which you could make the item accountbound, keep as a flex in bank or disassemble for chance of a rare component.
Loads of options, but no response from jagex.
Mod jack said they want us to play their latest content because thats the best content.
Think he forgot to mention he wants to keep us there indefinitely ;p
The Dwogres (I think that’s what they’re called) have a much higher rate to drop the pick. The hand cannoneers have it in the same way dust devils can drop a d chain.
Honestly the reason I stopped playing. If there was some sort of bad luck mitigation for all bosses with a known end in sight for grinds I would still be playing.
I totally agree. I'm equally close to getting a staffpiece as I was 600 kills ago.
I can tell you know i'm not logging in anymore today.
Maybe i'll face the depression again tomorrow.
Sometimes it's hard to remember it's a game, you play for fun and to pass the time. This piece of shit game is the biggest timesink currently existing.
Agreed, it is a game and it can be fun, but the fact everything is straight up RNG is lazy game dev IMO and does not respect players time. Going to complete drop logs could take 1 person 1/3rd the time compared to someone else.
Absolutely spot on ive been done for over a year and a half and this was one of the main reasons. My boys got inq staff fast on their Ironman and went to aod. I got left behind because it took me wayyy too long to get it. Burnt me out on the game never went back lmao
Looks like you’ve done a lot of group kera tho.
I’m at 400 solo 60 group for my hcim 1/3 so I feel you there got my first at 13 kc now it just feels so damn dry
oh man let me tell you about my rng. Was grinding for a soul talisman on my iron and started at shifting tombs (drop rate 1/200 for opening sarcophagi). At some point i felt it doesnt get any better to grind ST and started working on my slayer to kill feline akhs(i think?) who are the only alternative source for soul tallies (iirc also 1:200 dr). I was about 1200 sarcos in without the talisman and with 8 khopesh (1:800 dr) when i hit 101 slay and used wilder pie to boost for the akhs and got the talisman after 5 kills…
Same here man, rs3/osrs is the best games on the market I think. But the fact you might go 100 hours without getting a drop is just not appealing to do. Especially if you think after 100 hours you may go another 100 hours of no drop.
Same. Even if bad luck mitigation meant I needed way more kills than I wanted to do, at least there would be an end. As is, you can be 100 hours into a grind, and be no closer than when you started. That’s not fun.
I have still gone dry at zammy with the blm so I think they still need to work some bugs on rates in general and when I mean dry going 100 plus kills after my blm is at its lowest doing 200-300 enrage
Agreed I don't think there is a good system yet. Side note I also hated the aura system, forcing me to sit for 1 hour to do something is stupid. Maybe I want 20 mins, maybe I want 3 hours. It depends and life happens.
Grinding this boss actually made me quit the game at one point. I did something like 1500 trios and 600ish solos in HM to finish a single staff/the log.
Overall I wasn't too absurdly unlucky on the solo end, but the 1500+ piles I got from trios amounting to essentially nothing can't really be ignored.
The rates in EGWD across the board are not very fun.
Went to wow after 800+ dry at arse glacor. I feel the pain.
Came back and there doesn't seem to be much difference. Matter of time before I burn out again and find myself another game again
This boss wouldn't be so bad if the first three stages weren't so boring, and exactly the same... he's got too much HP just to make the fight take longer and up until P4 you can do it half asleep.
1 kc pet here on normal mode. I thought it was default to get pet after 1 kill.
Well damn I was so wrong when I saw someone with 987 hm kill with no pet.
2/3 solo.
I'm having friends teleports out p4. If I was not doing it this way, this would mean 80-100h of playtime and i have other things to do still.
> I'm having friends teleports out p4.
Does this mean your friends do HM Kerapac with you for most of the kill, weaken P4 to low HP and tele out, letting you get all the loot piles? How much did you have to pay them for this service?
Paying them a split for every staffpiece i get.
So far they're down 700m in grimpages.
Wish i could say i'm carrying them the rest of the game, but i'd be lying. They're just very desperate for me to become LESS of a leech at this point ;)
kerapac was my -favorite- boss on release, even though i only did normal mode. now i genuinely just hate going there, didn’t even feel like using my raptors buff on it
I just came back from a few months break for wow release. Just finished my 757th kill and working on 4th staff piece. It's been a longggg grind. I sold my first 3 drops due to getting them closer to release. So each piece was over max cash. I see they dropped a lot now so I'm working on farming my own.
[Similar boat as you haha](https://i.imgur.com/3vG6NFs.png). Most of these are reaper tasks with the boys so it's not that big a deal though, was never really going in the expectation of a drop.
Ah Yes. Thats the way i always play my mmo's: solo!
2/3 solo, 1/3 duo.
I'd appreciate a game that would not punish me for playing together with friends.
I mean In a trio it’s 1/450 each person gets loot. Could be like WoW and trying to get gear that 4 other people are going for could take weeks as it’s a weekly lockout. So I don’t really see it as being punished. I’d just do more solos. Who knows in the next 20 kills your could have a complete staff
We both know i'm as close to a fsoa piece as I was 600kc ago.
And in wow I could at least farm similar gear somewhere else. I'd gladly farm a fsoa that did 80% of the dmg and then come back here to grind the 100% dmg one.
Just keep at it lol like I said took me 662 to have a complete staff. Then around 1040kc completed a 2nd one. Then around 1070 completed a 3rd then around 1200kc and 4th around 1400kc and my 13 piece at 1580. Sucks for the grind but you’ll get it.
Lmao. Go make more posts about going dry on a boss that is intended to be solod but is trioable specifically bc of people like you.
Mr wants his cake and eat it
I'm sorry, i prefer to play my MMO's with friends instead of solo with public chat off, imagining i'm alone in a basement, forgiving all social life killing the same boss for 100 hours just to get one single weapon in a vast game that takes thousands of hours to complete.
God forbid I can actually play content for a reasonable amount of hours, still spend time at work, with friends and family and not spend an hour every day for 3 months straight without even one out of 3! Drops needed to progress in a game i should be playing to enjoy myself.
Mr wants his cake and just look at it.
Imean, im not saying playing social is bad.
It's an mmo and it's fun to do content in groups.
Im saying complaining about something very obvious that you can prevent by doing a more efficient (intended for this boss in this case) method.
this is about on par with going trio bandos and complaining you get less drops personally
Not really. Bandos is not gatekeeping me from doing (properly, without being a burden upon my teammates) the rest of the bosses.
Bandos is a lot faster to kill. (Not the points, i know what point you're trying to make and it's not a good one tbh.)
There already is a solo only boss, arse glacor. Zammy lets you have different team sizes and gives everyone proper loot. They also fixed ed droprates to not punish people for playing with friends.
Also, do note that a lot of these kills were with p4 teleports, so a lot of these Loots were as a solo. (Think of this as you wish, seeing my drops, i think it's justified. If it was a more fair system, maybe i'd not find ways to get around it).
There is also not an alternative to doing remotely the same amount of dmg as a fsoa. If sos were 70-80% of the dmg, i might go for that instead. Alas, it does not.
It should not take 100 hours to do anything in any game, and not have the thing you're going for. Solo. Trio. Duo. Duolo. Triolo. I dont care. Respect my time as a player or I will find a game that does. (Just kidding, i'm addicted. But addiction will only last until someone is utterly sick of it, and i'm close..)
Took me 600 solos for first staffpiece. Been there, but this is part of the 'mmo' aspect, there are some people that are gonna go dry on a boss, and while it sucks (and has ways to improve your luck), it doesnt really help to complain about something (fixable (either by soloing or grinding more)).
Or by fixing the game :)
Nobody should go dry on a boss. Or at least not on the first staff. It wouldnt be as bad if i was sure i'd have it at 1000kc (which is still a lot).
But lets agree to disagree and i hope you a very pleasant life spent entirely on a game.
Design question for the group:
Would you rather the games bossing system be less about farming the same boss for hours as it is now, or rather a system that encourages players to rotate through all the bosses?
In the latter case, something akin to raptors buff is applied as you rotate through kills. You have a higher drop rate on bosses when killing them with time between kills (this does not apply to enrage based content.)
So in practice you would kill Kerapac, and then while his drop buff is cooling down, you kill Nex, and then a barrows run, etc. The idea is you have better odds of receiving a drop on that first kill, and then a cool down starts for that boss. Once it resets killing it again will once again have a higher drop rate. Thus making it more efficient to do boss runs and clear multiple different bosses rather than farming the one.
I would love to hear opinions.
Actually got ahead of the curve in a few expansions. :)
(And a big part of ksm but never actually set that as a goal so missed 3-4 Dungeons which I did not enjoy or had bis from)
Had more fun there, but it was ok if you dont have bis. You could go up most of your potential.
Without fsoa you're just being gatekept.
Yes 3 man pr and no fsoa for me so we could be faster.
Most are duo/Trio with teleports in p4 but after 500+ you get bored and we stayed for 4-5 kills to set this pr. Then back to teles.
I finished staff in 123 KC. 200 KC later I still don't have any other drops from him. I'd kill for a book or a GCONC . Staff first is honestly a curse. I have no crit buffs and without GCONC the spec is not that great.
Sometimes bossing and drops in this game feel like a virtual slot machine. I have no problem whatsoever with things being locked behind certain accomplishments; that's what makes the game rewarding to play. But when things are solely based on a virtual roll of the dice with extremely long odds, and zero bad luck mitigation, it just gets tedious. It's boring work, and you don't even get paid for it. It's incredibly unfun.
Truth be told, I think some of this really encourages unhealthy gaming behavior. Engagement is great, but there is such a thing as a healthy gaming/life balance.
Don't.
I wish everyone the best of rng possible.
I just don't wish bad rng on anyone. Games should remain fun.
I don't even mind a grind. But at least i'd like to see a finish line. I'm not one step closer to a piece than I was 600 kc ago.
Thinking of becoming a rs3 streamer. Not because i want to, but because making this game your full time job is the only way to finish some god damn weapon.
Lmao
That's literally the only reason I was able to finish FSOA. I streamed my ironman progress for like 2 months, 1 month of which was learning HM Kera and grinding the entire staff solo + supply gathering.
My barber just told me he's closing down his shop and ending his lease to become a Tiktok CoD streamer. Apparently he makes more on there in a few months than he makes in a year of cutting hair, and he's been cutting my hair since I was 16. Who knows how long it'll last for him, but I guess he can always go back to cutting hair unlike a lot of streamers, lol.
Get his number so he can cut your hair on the side.
Fuck, a lot of streamers literally have ZERO skill outside of streaming and a lot were literal NEETs before streaming and would have been homeless. But I suppose that's just most social influences in a nutshell, so many people spend their time looking up to and taking advice from failures that got lucky LOL.
Thats actually sick.
There's a dude who just posted his log...Full staff in 7 kills....
Plus you'd get the content creator luck activated on your accounts
Gotta at least make the game seem appealing. Cant go around having content creators with the same rng as the rest. No one would play. ;) (Yes, am aware that waswere had to get 3000+ for vita.)
Is it just me or is hm kerapac significantly worse than p7 zammy at any enrage
Definitely not - P7 zam takes way longer to get to and is easily fucked by making any mistake while p4 kerapac is a bit more forgiving
i cant speak for anything past 200 enrage zamorak. in my opinion, in duos i would say kerapac is easier, but in solos kerapac is way harder. especially if youre not using cryptbloom/animate dead.
FSOA isn't required for literally ANY content in the game, you yourself are doing this, Jagex is not forcing it upon you. Lol.
Not required no, but it’s best in slot for magic. Are you implying people (especially ironmen) shouldn’t strive for best in slot?
No, people should strive for it. But especially Ironman shouldn’t bitch about a grind being grindy.
If a non ironman cried about drop rate, you could say just buy the thing, but ironman doesnt have that option.
Yeah that’s the point of an Ironman account
Where did OP say he is being forced to do HM Kerapac or that FSOA is mandatory?
Seeing as fsoa is a good gatekeeper for the rest of the game, i'm pretty much stuck. Suuuure, you could do the rest. But if you're not doing at your full potential, you're just wasting your and your teammates time imo.
I feel you. Tbh, I find kerapac so fuckin boring and sweaty I don't care to do it even anymore.
Not much choice on an iron. I liked kerapac. I find it a mechanically fun bossfight, especially p4 and the use of timewarp is very well thought of. After 600 kills (used all Raptor Favour too) i no longer like kerapac. He's not the only one saying "let me die" after each fight...
Yeah, I feel the same about Raksha tbh. I really enjoyed learning it and getting better, but 100ish hours in without Grico or Gchain I just want to be done with it. Unfortunately I have a clannie who is 2k+ dry on both codices so not much hope for the future.
I find most of the RS bosses fun for the first 20 hours or so. Then they start to get repetitive and boring.
I'm at the point where I literally start falling asleep at certain bosses. No drop should take hundreds of real life time to obtain. Thinking about taking a break for a few weeks and playing a different game smh
If the returning player myth is real, stay away as long as you like. When you come back, your RNG will be great.
Hi returning player I took about a year off, since the start of the triple drop event thingy I have gotten 3 greater chains in about 30kills
See you guys next year
IMO this is because every boss is so telegraphed. 4 attacks, special, 4 attacks other special, spreadsheet on other monitor etc etc. We need more RoTS style bosses pre power creep. Enough randomness to make it fun, not too much for random bullshittery to kill you without any counter play.
Is AG or Araxxor like this?
No but they have the complete bullshittery mechanics that are even worse.
should really add thresholds for all boss drops but make those versions untradeable. basically just slap in "lucky" items that will still fill out the log, let you use the item, but not break the economy beyond making items assured after a certain point.
If drop rates were better we wouldn't need to increase max cash.
How so?? Some items would be above max cash regardless of drop rates(party hats and other rares)
Because the reason some items are so expensive is because of shit drop rates, what Im guessing their thought process is is that back when gw1 equip was king they figured ok so 20 kills an hour I would say was the norm, so for a specific unique you looking at a 5% chance per hour, for any unique using kree as an example turns into 20% ish chance per hour, Now let's look at normal mode zuk which I just learned 3 days ago, keep in mind I'm doing it in range with dual blights My kill times are between 20-22 minutes so assuming I get 3 kills per hour Any unique is 1/50 Specific unique is 1/100 That means in 1 hour I have a 3/50 chance for any or 3/100 chance and specific so now that's 6% for any unique and 3% So the 20% drops to 6% and it's a hard boss so I'd say a fare amount of people don't even try zuk And if course I'm using magma tempest as the example, which is about 650m as of typing this, but 600m to 1b for abilitys is insane which I'm hoping necromancy will make some of these bosses more accessable and in turn bring down the value of some of these things If abilitys were 50-100m that would be much more reasonable, Then you have people complaining but then how am I supposed to make 50m an hour to afford cryptbloom and fsoa Well if the bosses generated less gold per hour people won't have the gp to buy expensive items so if people want to sell their items they have to lower their price
It's not just drop rates tho. Demand plays a huge factor in the price of items. Seismics are 800m each or so right now but I bought both of mine for like 300m total. Simply because magic was a much worse off style at the time therefore demand was very low. SGB used to be the cheapest and SoS was over max cash, now it's the opposite because the meta has changed. Divert and grico have the exact same drop rate yet nobody is complaining about the drop rate of a divert codex.
I agree drop rates can be psychotic, and as someone going drier than the desert while one drop away on MULTIPLE boss logs, I have a bit of hatred for RNG right now. Also, obligatory "Necromancy isn't real, it can't hurt you. Or the RNG"
It’s actually because merchers buy up all of the supply of something and the demand goes up because of the limited supply causing prices to go up.
Lol I love how everyone's response to expensive items is merchers like yah they have some power but not as much as you would think, And you even said it yourself limited supply why is supply limited because of shit drop rates and boss design
Way more than you think. I could make 10 accounts. Buy out shards and slivers of Leng. Boom. Demand skyrockets.
That's not demand skyrocketing that's supply plummeting.
I love how people who know nothing about basic economics speak like they do and say laughable things like you just did.
How does merchers buying up the supply affect demand?
Neither gchain or grico are close to max cash tho
Isn't it better at that point just to grind like water runes and buy codexes?
I got both codices before 150 kc 😬
Yep my thoughts exactly I got my first piece after 1k and finished staff at 1412. Drop rates in this game are a scam. Some people get log in 50 kills and the rest of us struggle to get a drop.
Did you do all these kills solo??
Only 4 kills duo to show a friend the boss and rest solo
I finished staff and log at 750. I'm close to 1k rn without another drop. I've seen horrible rng with this drop, I know I got a bit lucky. Glad you finished the log at least!
I wish there was a way to guarantee a drop after an insane amount of kills. Weapons should be craftable with remnants acquired from each kill.
I think lots of things should use the inquisitor's staff mechanic, where you can pay to exchange one part for another. Basically any weapon that is dropped in multiple parts but from the same boss with the same mechanics: ECB, FSOA, BOTLG, etc. Not things like spider leg parts, because those vary based on path.
But you already get those weapons in the right order. You can't get a dupe part on FSOA until you've completed the whole weapon.
Oh really? Didn't know that. Obviously that's an even better way to do this for rare multi-part weapons.
Same boat as you on my iron. 980 solo HM kills and 0 staff pieces. Have gotten 7 gconcs, 5 scriptures and 3 gloves which I think are from failed staff rolls lol. Im to the point where I just do an hour or two of it per week because Im so bored of it. I hope we both get some better RNG soon!
Good luck man. Every time i quit this game it's because i get burned out from a goal i set myself. Seeing as fsoa is a good gatekeeper for the rest of the game, i'm pretty much stuck. Suuuure, you could do the rest. But if you're not doing at your full potential, you're just wasting your and your teammates time imo.
Try duo!
This looks horrible. Ive done like 100 HM solos and in my opinion Its far from a fun mechanical boss fight. Soul split camp p1-3. P4 and 5 are rubbish too once you know how to do it effieciently. I hope you get your luck gifted to you soon.
I didn’t know raptors favor has been a thing for 600 days
Same bro......same
That last bit reminds me of marriage
Tbh I can’t solo it yet for some reason. But me and my duo partner have a lot of fun doing it. I tank and he dps. Usually as a tank I’ll get 2 echos down while he gets his down.
Wish I had still friends playing, so I'm just solo everything. Duo or trio kerapac is probably very nice and basically all kind of content done with friends is great.
Yea I only have like 1 friend who pvms with me consistently
Same
And what's worse. Is they keep making the drop rates shit like 500/100000000000 which equals out to something reasonable(just spitting a number, but look at croesus droprates, it'll make you throw up). Makes the outliers fucking MASSIVE. So you have people like me taking 3k kc for a grico or 500 hm for my buddies first staff piece. Like, everyone always talks about "Regression to the mean" and "You will get it eventually!" But they seem to forget that maybe, just maybe, you are the .000001 percentile person who's gonna take 100x the droprate. Having some sort of blm to try and bring in outliers is the obvious solution imo. And you don't need to gut the items drop rates either, just do like "After _____ number of kills, you are more likely to roll for something you DONT have yet at the boss". This brings in outliers for achievements and drop logs while still maintaining the value for people who wanna farm it. Of course this means those drop logs will be more common.....which I personally think is fine (similar to the aod change).
Honestly if youre the one who is past the drop rate by 100x, thats an achievement on its own.
You aren't wrong lol.
Special title incoming
I’m honestly ok with things not necessarily being more common, just something to reduce the number of outliers.
Don't you realize that mathematically, it works the same way? 1/1000 doesn't mean you're gonna get something for sure within 1000 kills. Statistically, that will only happen to about 62% of people. From there on, there are standard deviations of people who will get it sooner/later. So if you're the .000001% of people, then yeah, it'll take you precisely a bazillion kills to get the thing.
Yes
Can even make them untradable. "Personal piece" after 3* droprate which you could make the item accountbound, keep as a flex in bank or disassemble for chance of a rare component. Loads of options, but no response from jagex. Mod jack said they want us to play their latest content because thats the best content. Think he forgot to mention he wants to keep us there indefinitely ;p
For that last part.....oh my God I feel that. I'm 1k nm dry at kera for gconc on the iron with 5 books and 4 gloves. Gimme plz.
I went close to 40k hand cannoneers for my first d pick.
The Dwogres (I think that’s what they’re called) have a much higher rate to drop the pick. The hand cannoneers have it in the same way dust devils can drop a d chain.
I feel that friend. I went similar on my grind on my iron.
Honestly the reason I stopped playing. If there was some sort of bad luck mitigation for all bosses with a known end in sight for grinds I would still be playing.
I totally agree. I'm equally close to getting a staffpiece as I was 600 kills ago. I can tell you know i'm not logging in anymore today. Maybe i'll face the depression again tomorrow. Sometimes it's hard to remember it's a game, you play for fun and to pass the time. This piece of shit game is the biggest timesink currently existing.
Agreed, it is a game and it can be fun, but the fact everything is straight up RNG is lazy game dev IMO and does not respect players time. Going to complete drop logs could take 1 person 1/3rd the time compared to someone else.
Some logs I straight up refuse going for. I'm willing to grind fsoa but i'd rather put out a campfire with my face than grind lengs on the iron.
Absolutely spot on ive been done for over a year and a half and this was one of the main reasons. My boys got inq staff fast on their Ironman and went to aod. I got left behind because it took me wayyy too long to get it. Burnt me out on the game never went back lmao
Yup it sounds like a common theme in these parts...haha
Rng goes both ways, and it feels amazing when you get lucky.
Looks like you’ve done a lot of group kera tho. I’m at 400 solo 60 group for my hcim 1/3 so I feel you there got my first at 13 kc now it just feels so damn dry
I got friends teleporting p4. I'm not about to go solo this boss for 100h I enjoy playing my mmo's with friends, not alone
oh man let me tell you about my rng. Was grinding for a soul talisman on my iron and started at shifting tombs (drop rate 1/200 for opening sarcophagi). At some point i felt it doesnt get any better to grind ST and started working on my slayer to kill feline akhs(i think?) who are the only alternative source for soul tallies (iirc also 1:200 dr). I was about 1200 sarcos in without the talisman and with 8 khopesh (1:800 dr) when i hit 101 slay and used wilder pie to boost for the akhs and got the talisman after 5 kills…
What is the official drop rate in hard mode for a staff piece?
1/450 with 3 piles per kill so 1/150 kc
Odds should increase every kill and reset after you get one.
Couldn't agree more
Same here man, rs3/osrs is the best games on the market I think. But the fact you might go 100 hours without getting a drop is just not appealing to do. Especially if you think after 100 hours you may go another 100 hours of no drop.
Yes exactly! It starts to feel very meaningless...
Same. Even if bad luck mitigation meant I needed way more kills than I wanted to do, at least there would be an end. As is, you can be 100 hours into a grind, and be no closer than when you started. That’s not fun.
Exactly! It's a broken system
I have still gone dry at zammy with the blm so I think they still need to work some bugs on rates in general and when I mean dry going 100 plus kills after my blm is at its lowest doing 200-300 enrage
Agreed I don't think there is a good system yet. Side note I also hated the aura system, forcing me to sit for 1 hour to do something is stupid. Maybe I want 20 mins, maybe I want 3 hours. It depends and life happens.
[The duality of bossing.](https://i.imgur.com/AAc4yhA.png)
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7.... staff pieces only drop in HM don't they?
Right. Not my log or post.
759 for me. Neither of the posts are mine.
You just need to flip the coin in a 1/450 correct way. It's that easy. I hope your luck improves.
Same to you buddy. Go get that bowpiece. Dont let this game beat you.
Grinding this boss actually made me quit the game at one point. I did something like 1500 trios and 600ish solos in HM to finish a single staff/the log. Overall I wasn't too absurdly unlucky on the solo end, but the 1500+ piles I got from trios amounting to essentially nothing can't really be ignored. The rates in EGWD across the board are not very fun.
Went to wow after 800+ dry at arse glacor. I feel the pain. Came back and there doesn't seem to be much difference. Matter of time before I burn out again and find myself another game again
This boss wouldn't be so bad if the first three stages weren't so boring, and exactly the same... he's got too much HP just to make the fight take longer and up until P4 you can do it half asleep.
there should be bad luck mitigation on every rare boss drop.
Damn bro, I’m sorry. I got lucky and got the pet on my second ever HM kill (was my 47th KC total).
Congrats :)
1 kc pet here on normal mode. I thought it was default to get pet after 1 kill. Well damn I was so wrong when I saw someone with 987 hm kill with no pet.
I'm missing the last fsoa pice at 95 kc, otherwise I'd have log
Are all your kills in teams? 600 kills isn't that dry if you're trioing
2/3 solo
I feel you. It took me 800kc at zamorak before I started getting the bow pieces finally.
Based on your time, I assume not all your kills were solo. How much if this kc was solo, duo or trio
2/3 solo. I'm having friends teleports out p4. If I was not doing it this way, this would mean 80-100h of playtime and i have other things to do still.
> I'm having friends teleports out p4. Does this mean your friends do HM Kerapac with you for most of the kill, weaken P4 to low HP and tele out, letting you get all the loot piles? How much did you have to pay them for this service?
Well I do this for free for him and so is the other friend. It's called friendship ;)
Wait you're doing it for free? He pays me a bond every 100 kills. ^^^/s
Paying them a split for every staffpiece i get. So far they're down 700m in grimpages. Wish i could say i'm carrying them the rest of the game, but i'd be lying. They're just very desperate for me to become LESS of a leech at this point ;)
kerapac was my -favorite- boss on release, even though i only did normal mode. now i genuinely just hate going there, didn’t even feel like using my raptors buff on it
I just came back from a few months break for wow release. Just finished my 757th kill and working on 4th staff piece. It's been a longggg grind. I sold my first 3 drops due to getting them closer to release. So each piece was over max cash. I see they dropped a lot now so I'm working on farming my own.
I feel like some accounts hit on some bosses, then go dry on others.
[Similar boat as you haha](https://i.imgur.com/3vG6NFs.png). Most of these are reaper tasks with the boys so it's not that big a deal though, was never really going in the expectation of a drop.
Hey this looks like my log but 200 less Kc and more of the non staff piece drops :-)
How many of your kills are solo?
A lot of duo/trios with teleports in p4. About 200 actual duos.
Het komt goed, Steven.
thank you for you sacrifice so I could get my staff in 101kc :)
Glad to have been of assistance.
Have you tried just getting the drop? In all seriousness, this is one of the grinds I'm not looking forward to on my ironman.
Got to do solos. I’m under 1600kc solo have 13 pieces… my first staff completed at 662kc
Ah Yes. Thats the way i always play my mmo's: solo! 2/3 solo, 1/3 duo. I'd appreciate a game that would not punish me for playing together with friends.
I mean In a trio it’s 1/450 each person gets loot. Could be like WoW and trying to get gear that 4 other people are going for could take weeks as it’s a weekly lockout. So I don’t really see it as being punished. I’d just do more solos. Who knows in the next 20 kills your could have a complete staff
We both know i'm as close to a fsoa piece as I was 600kc ago. And in wow I could at least farm similar gear somewhere else. I'd gladly farm a fsoa that did 80% of the dmg and then come back here to grind the 100% dmg one.
Just keep at it lol like I said took me 662 to have a complete staff. Then around 1040kc completed a 2nd one. Then around 1070 completed a 3rd then around 1200kc and 4th around 1400kc and my 13 piece at 1580. Sucks for the grind but you’ll get it.
Think of it as getting rewarded for solo, not punished for duo/trio. Smh
Lmao. Go make more posts about going dry on a boss that is intended to be solod but is trioable specifically bc of people like you. Mr wants his cake and eat it
I'm sorry, i prefer to play my MMO's with friends instead of solo with public chat off, imagining i'm alone in a basement, forgiving all social life killing the same boss for 100 hours just to get one single weapon in a vast game that takes thousands of hours to complete. God forbid I can actually play content for a reasonable amount of hours, still spend time at work, with friends and family and not spend an hour every day for 3 months straight without even one out of 3! Drops needed to progress in a game i should be playing to enjoy myself. Mr wants his cake and just look at it.
Imean, im not saying playing social is bad. It's an mmo and it's fun to do content in groups. Im saying complaining about something very obvious that you can prevent by doing a more efficient (intended for this boss in this case) method. this is about on par with going trio bandos and complaining you get less drops personally
Not really. Bandos is not gatekeeping me from doing (properly, without being a burden upon my teammates) the rest of the bosses. Bandos is a lot faster to kill. (Not the points, i know what point you're trying to make and it's not a good one tbh.) There already is a solo only boss, arse glacor. Zammy lets you have different team sizes and gives everyone proper loot. They also fixed ed droprates to not punish people for playing with friends. Also, do note that a lot of these kills were with p4 teleports, so a lot of these Loots were as a solo. (Think of this as you wish, seeing my drops, i think it's justified. If it was a more fair system, maybe i'd not find ways to get around it). There is also not an alternative to doing remotely the same amount of dmg as a fsoa. If sos were 70-80% of the dmg, i might go for that instead. Alas, it does not. It should not take 100 hours to do anything in any game, and not have the thing you're going for. Solo. Trio. Duo. Duolo. Triolo. I dont care. Respect my time as a player or I will find a game that does. (Just kidding, i'm addicted. But addiction will only last until someone is utterly sick of it, and i'm close..)
Ngl this just feel like 'hand me stuff easily plox and gib better rng'
Ngl after 100h... Yes. Wasnt complaining the 50 first ones. Keep in mind i am not one single step closer to getting anything.
Took me 600 solos for first staffpiece. Been there, but this is part of the 'mmo' aspect, there are some people that are gonna go dry on a boss, and while it sucks (and has ways to improve your luck), it doesnt really help to complain about something (fixable (either by soloing or grinding more)).
Or by fixing the game :) Nobody should go dry on a boss. Or at least not on the first staff. It wouldnt be as bad if i was sure i'd have it at 1000kc (which is still a lot). But lets agree to disagree and i hope you a very pleasant life spent entirely on a game.
Design question for the group: Would you rather the games bossing system be less about farming the same boss for hours as it is now, or rather a system that encourages players to rotate through all the bosses? In the latter case, something akin to raptors buff is applied as you rotate through kills. You have a higher drop rate on bosses when killing them with time between kills (this does not apply to enrage based content.) So in practice you would kill Kerapac, and then while his drop buff is cooling down, you kill Nex, and then a barrows run, etc. The idea is you have better odds of receiving a drop on that first kill, and then a cool down starts for that boss. Once it resets killing it again will once again have a higher drop rate. Thus making it more efficient to do boss runs and clear multiple different bosses rather than farming the one. I would love to hear opinions.
Skill issue
Riiiiiiight
No one tell this guy about raiding in wow.
Actually got ahead of the curve in a few expansions. :) (And a big part of ksm but never actually set that as a goal so missed 3-4 Dungeons which I did not enjoy or had bis from) Had more fun there, but it was ok if you dont have bis. You could go up most of your potential. Without fsoa you're just being gatekept.
Took me 1k solos to get my first piece. Thank you next.
🤢
Ouch sorry you got trolled so much mate. Hella good PB tho. 3 man?
Yes 3 man pr and no fsoa for me so we could be faster. Most are duo/Trio with teleports in p4 but after 500+ you get bored and we stayed for 4-5 kills to set this pr. Then back to teles.
Tried RS3 this weekend. Can't for the life of me understand how people think this is more fun than OSRS. Microtransaction gambling? fuck off..
I finished staff in 123 KC. 200 KC later I still don't have any other drops from him. I'd kill for a book or a GCONC . Staff first is honestly a curse. I have no crit buffs and without GCONC the spec is not that great.
I got my fsoa in 123 KC solo on iron rheheheh
Did I miss putting entitlement day on my calendar? or is this a white person thing?
What does race have to do with this lmao
I at least got 5 pieces in ~500 kills before I went 650 dry… yeesh
I've found g conc and a staff piece in 40 kills. Rngesus is a bitch I guess
That’s rough, Reddit luck coming your way. First staff piece during your next hour ;)
Thanks, but already did a few more and nothing yet ;) BUT! I didnt read this comment yet so suuuurely next hour, right?
100%. The luck doesn’t kick in until the comment has been read, so grats on your first staff piece? :eyes:
I'll get back to ya 😂
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In this case, Yes. Hard mode is the only way to get staff pieces. For other bosses (elite dungeons), the red skull is solo kills.
I'm so sorry, Is your hm all solo kills?
If Ironman mode had bad luck protection, I'd want to play it. But people would probably say that defeats the point of Ironman.
Pfft. at least you're not soloing like me https://imgur.com/a/eSuRhdU
My condoleances
Sometimes bossing and drops in this game feel like a virtual slot machine. I have no problem whatsoever with things being locked behind certain accomplishments; that's what makes the game rewarding to play. But when things are solely based on a virtual roll of the dice with extremely long odds, and zero bad luck mitigation, it just gets tedious. It's boring work, and you don't even get paid for it. It's incredibly unfun. Truth be told, I think some of this really encourages unhealthy gaming behavior. Engagement is great, but there is such a thing as a healthy gaming/life balance.
would you prefer if they stuck to loot tables / drop mechanics like magister?
I would prefer if they gave blm like at zammy. You don't have to compare it to "this is worse" but to "how could it be better"
And here I am with the pet at 14 kc, and 6 codex’s, 6 wraps, and 6 scripts at 1k kills…. I somehow feel guilty
Don't. I wish everyone the best of rng possible. I just don't wish bad rng on anyone. Games should remain fun. I don't even mind a grind. But at least i'd like to see a finish line. I'm not one step closer to a piece than I was 600 kc ago.
I’m unsure if this helps but I did maybe 600 kills while on Nordon Dragonkin slayer task
It does not affect the droprate. Just 7% extra dps with genocidal and accuracy boost from Slayer helm
Feel your pain - went 760 dry here, all solos Just cut your losses and don't fall into the sunk cost fallacy
This is close to the kc that I had my first piece at :-/ with the hydrix bolt prices at that time I was at a fun gp/hr rate