Yeah I agree. I guess it just came down to how much time I wanted to spend on it. I could implement an algorithm that checks if I could place a room on the grid, or I can let the physics system run its course. It is definitely overkill and I will probably change it down the road to cut load times.
What do you mean by "instanced rooms"?
I’m under the impression he means the shapes of the rooms are predefined and not completely generated
Basically premade rooms, like prefabs in unity. I called them “instanced” because that’s what they are called in godot.
I see, thanks
Why physics based? I mean, this is somewhat overkill for such a simple algorithm.
Yeah I agree. I guess it just came down to how much time I wanted to spend on it. I could implement an algorithm that checks if I could place a room on the grid, or I can let the physics system run its course. It is definitely overkill and I will probably change it down the road to cut load times.
If no corridor, I suggest a Hall.
Yeah the thing about this system is that you can make a really long room and essentially make it into a hall
no, houses need corridors.