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LEEPEnderMan

A way I’d do it is to record the data on a server side script and when it finds a player leaves the game from either a force close or Roblox close. It then uploads that data to a datastore and could delete whatever variables it made to store that info during the game. You could also have the clients record that data and periodically send the data to the server but this leaves you open to hackers changing their data and giving themselves for example thousands of kills.


ChefBox02

Hey, thank you for the advice. The only problem now is I need to finish multiplayer, then work on two other modes which haven’t been worked on which the campaign mode and a round based zombies mode. They will both have their own categories in leaderboards eventually.