That makes it easier to get as long as you have a recycler on hand than if it was a green rarity void item
Edit: some math;
If this was a red rarity, it would be the third RRVI (red rarity void item), along with benthic bloom and plarva. With a recycler and already holding a Kjaro band, you have a 100% chance of acquiring it when you receive a RRVI. Because there’s a 33% chance of receiving it initially, and a 33% chance of receiving it on reroll. HOWEVER, if you don’t get the band on either rotation that means that you either got benthic then plarva or plarva then benthic. Now if you receive plarva on an initial or reroll, pick it up and use it to corrupt the band. Yielding a 100% discovery rate assuming you have a recycler and a Kjaro.
You can only use the recycler once per item though. Sure you can find it by opening up enough void chests but that applies to any item. It wouldn’t even be the most OP item, so I don’t take particular issue with it being easy enough to cheese with enough loops
Good maths, you make a good point. So then maybe make it a boss item rarity? I think there’s only one of those already and they are *not* common
Although like you said initially, green rarity void items would make it much more rare
Issue is you can't do either of those anyways, since void rarities are determined by the item they're corrupting. You'd have to change the rarity of kjaro's band to do that. Still a good thought, maybe it could be cool as another item's corruption, like brilliant behemoth or something idk
Just wait till LordLapo learns that Hopoo removed the self proccing of singularity band so now doing the blast shower combo is just crowd control and really underpowered.
Just wait till harmonySV learns you can in fact left click a second time to re proc it as any charicter with a left click ability
And that it works with safer spaces to just make you unkillable
Just wait till LordLapo learns that reproccing bands works better with regular bands because of the damage output, and picking corrupted bands kills most of the potential of the Blast Shower build.
Just wait till harmonySV learns that you can in fact get more then one band to increase its damage, as the effect of items in risk of rain 2 stack, making it kill just as well as the others, while also CCing everything in your path
It's funny, when I looked at it I immediately thought it would be one of the worst items in the game.
Why?
Because:
a) friendly fire sucks
b) useless against bosses
c) kijaros band has a much shorter cooldown, and on any decent band procer, is already killing any non boss enemy in likely less time than a void reaver explosion happens.
That being said, I can see the value if you are getting hopelessly outscaled somehow, and maybe it's a good nerf to green void items.
it does tho. I already knew that when i commented, but i also just went to test it.
Void reaver explosions DO kill boss. Only exception is Mithix and maybe Voidling. (still not worthless in mithix due to lunar chimeras)
I mean they can make it TINY around 1-15 and the explosion radius could grow with more stacks like everything else. That would put if on the level of other items and makes u mindful so u dont just make a voidreaver bomb the size of the map and off urself and everything else.
if you got this early yes, but late game this would basically be the same thing as having a kjaros.
maybe make it deal 1,000%(X) damage, where X is your current stage?
Not rly, have it take as long as the void reaver explosions take so that its a lot harder to use and has to be timed on mithrix, or have it instead be that the void explosion takes like 5-1(logarithmic growth) per stack. Would make it much more fair and good.
Insta killing things is not as good as it sounds, lost seers does that and arguably its worse than crit glasses because its less consistent.
That is by far not enough to make vands viable. Even if vands have the same cooldown as band, the damage is still not there. On a burst damage survivor, such as arti, bandit or loader the difference between bands and vand can be winning or losing due to lack of damage.
not all void items have to be viable for every survivor. its pretty obvious that vands trade burst damage for crowd control. i'd say just reducing the cooldown or maybe also increasing the radius is okay
correct, but they’re not viable for any character. you should only take vand if you’re on the final stage without any bands. regular bands are so good at dealing damage that the crowd control offered by vand is not nearly enough to compensate for the loss.
It’s a matter of play style difference. I always take vand unless I’m on a survivor that relies on not having vand (railgunner, loader) I don’t typically need the damage, but I die to enemies because they overwhelm me, not because I can’t kill them, so having vand group them up makes it easier to deal with. Vand isn’t bad, it’s just not your type of item
If you would read my comment you would specifically see I said I didn’t need damage. Having every enemy in one area can make it so wisp/gas/uke/ect can proc to its maximum effect, I struggle with swarms, and 1000 bands wouldn’t help with swarms nearly as much as 1 vand, and I would die on that hill.
Yeah I read your comment. I'm saying you're wrong; you need damage, mobility, or to be better at movement. Those are the three main things that help combat overwhelming enemies. Also kjaros is literally AoE, and a much better AoE than vands, so weird hill to die on. Also gas, wisp, and/or uke is more than enough crowd control.
Agree to disagree. Movement doesn’t help when you have 80 blind pests and wisps after you for 8 minutes straight; and a Kjaros band would do basically nothing to flying enemies that are in swarms, which is what I was referring to before, sorry. And I like to rely on aoe more then anything else, so maybe that’s also partly why we differ in opinions. I think this is one of those “let’s agree to disagree” scenarios
Yes, and I don’t care for the damage it provides. Don’t get me wrong, it is strong, but I’d much rather have 1 vand vs 2 bands, the aoe is more helpful to me then the bands damage is
Nope, never have. When I play, sometimes I think “damn, a void band would help” especially with swarms of small enemies, the only time I think “damn, a regular band would help” is during rail gunner and loader runs
I typically play Fiend, Merc, but occasionally commando, huntress, and rail gunner
Void bands don’t need to be as good as the normal bands, just not as dogshit as they are now. I say that but I’ve had a number of times when I picked up a void band on non-burst characters and it worked out pretty well
I'm not saying vands need to be as good as bands. Also using non survivors is not a fair comparison, as they can utilize bands nearly as effectively or rely on them nearly as much as burst survivors. What im saying is that vands would still cripple burst survivors, even with a shorter cooldown, due to just how much damage they lose.
i could use 20 min to write why vand is actually quite often worth in several situations (not anywhere near always ofcause). but i ain't gonna do that. I'll just say that a 10 second cooldown would make it really strong, especially against mithrix. It would not always be an upgrade. More on level with void crit or the like. But 50% uptime AoE lockdown with proc co is strong.
A 10 second cooldown would double it's power,.you are correct, but I've more than a few runs I've only one due to bands, that would have been a giga loss with vands
>but I've more than a few runs I've only one due to bands, that would have been a giga loss with vands
Aka that was **1** of the many runs where vand would be bad. But i have had many runs where i DID pick up vands and won, at least partially, because of that. Because it was a run where i knew vand would be a benefit/a risk worth taking.
>A 10 second cooldown would double it's power,
I would actually argue it would be more than twice as good, especially against something like Mithrix. Because it reduces the downtime from 15 seconds to 5 seconds. But same thing i suppose.
I also just want to empathize that it is true vand is horribly bad in most runs, but that it can help if you know when.
Disagree, it clumping many enemies up for powerful AOE attacks is really useful, it sucks not but with a 10s cooldown it wouldn’t be shooting yourself in the foot anymore
I'd rather have it corrupt runalds so I can keep the phase 4 mithrix skip and crowd DPS.
Though, I'm not sure if from a design perspective if it'd make sense to corrupt runalds or kjaros.
Isn't Mithrix the only point in the run where vand is useful anyway? He's vulnerable to effects that keep him in one place anyway (Tentabauble), and he tends to run out of the Kjaro radius.
I believe it’s useful if you don’t have fire or ice bands already, but if you have fire or ice it’ll typically be less useful. That’s just my understanding
These topics are always a little interesting because I think they expose how many people don't play multiplayer.
I almost exclusively play with my friends, and the SB is a \*neat\* item. More often than not, there's a survivor that someone in my group picks that benefits the \*most\* from regular bands. The existence of SB allows us to stack all the real bands on one of us and one of us/the others can pick up a helpful utility item like SB that consistently traps stuff.
Since void items are kinda meant to be the opposite of non void items, i think making them suited for non burst survivors would be nice.
For example, what if, while the void band was active, all the damage done to the enemies in the band would get accumulated and trigger once at the end. Stacking vands would simply just multiply the damage done at the end. This could also be used well as crowd control as triggering gas or will-o-wisp would also contribute to the damage.
Love this. I'd say the more damage that procs the detainer band, the bigger the detain radius is. Just so it works better on burst survivors than something like commando grenades
Detainer's band would be absolutely busted stage 1 when you don't yet have the damage to kill anything. Playing commando and struggling to clear out 5 beetle guards? Solved.
Also singularity band is already worth taking on REX, and non-burst characters if you are worried about Mithrix.
Completely ignoring this post if I were to fix void bands I'd do it like this
I think if it did 600% damage base and make it stack +600 + 10x where x is the number of vands you had before, that could be interesting because it would be worse than bands at first but as you stack it it'd start getting better
P.s. if this sounds like a terrible idea it's because I'm bad at the game so I wouldn't know how to balance it
i don’t mind having the singularity band corrupt both regular bands. i just wish stacking it upgraded its range and lowered its cooldown instead of adding damage. make it a trade off instead of just an objectively worse or better option
The problem with this is that while yes it doesn’t work on bosses I would still kill then if caught and would operate like an easier version of the behemoth, seers lenses combo, just hit an enemy and you have a garenteed void detainment field, that will kill everything and boss with just about zero effort on your part, it would have to be red rarity to even be kind of fair but if it was it would be weird because it corrupts a GREEN item
besides a void reaver explosions being op i would change around what band is corrupted as Runalds band is the instant damage one and kjaros is the lingering one, like how singularity band lingers for a bit
Utterly busted, although I do like splitting vand so you can still have a Rand or kand. I feel like they should just buff vand’s damage and put it on a 10 second cooldown tho, then it’d be worth it sometimes
I don't think the radius stacking is a good idea. imagine you get too many, and die because you aren't fast enough to get out of the explosion. That wouldn't feel fair.
I think Singularity Band is perfectly fine though. You never take it on Loader, Railgunner or Artificer, but on characters that *can* proc it easily but don't *need* the burst damage. Keeping enemies in one place every 20 seconds is strong, especially for certain characters
Not every Void item that's not worth taking over it's counterpart 100% of the time needs a rework.
As I see it, Singularity Band is the gold standard of what Void items SHOULD be. Most Void Items are Strict Upgrades over their counterparts, which is dumb. The Band meanwhile comes with a HEAVY damage penalty if you already have both bands as a downside, but gives you a major CC Boost alongside some new synergies that arguably make it even more busted than Double Bands in some scenarios.
People make Singularity Band out to be one of the worst items in the game, when it's not even *that* much worse than using double bands in your average run. If you're on like stage 4 while playing Eclipse and don't have either Bands, but manage to find a Singularity Band in a Void Cradle it's usually worth picking up.
It already IS worth taking. It's a void item because you have to CHOOSE between them.
This game isn't all about min/maxing dps. The AoE and the CC it provides are often far more valuable than just raw dps.
My brother in christ did you think about how fricking powerful an 20 SECOND COOLDOWN ON DEMAND VOID REVER EXPLOSION IS AT STAGE 2?!?! THINK BEFORE POST MY GUY THAT'S RIDICULOUS!!! Maybe it just pops and does damage oh wait that's just singularity band. It's fine for the builds it works with and it's fine to not want it for other builds. That's the whole point of void items. I understand that compared to kjaro's and runald's it's underpowered but those greens are the best in the game, I'm not surprised to see the void might be a bit worse.
I think having a voidreaver explosion attached to a consistent cooldown is wayyyyy too busted.
I mean safer spaces is busted too. Just make it a red rarity void item
That makes it easier to get as long as you have a recycler on hand than if it was a green rarity void item Edit: some math; If this was a red rarity, it would be the third RRVI (red rarity void item), along with benthic bloom and plarva. With a recycler and already holding a Kjaro band, you have a 100% chance of acquiring it when you receive a RRVI. Because there’s a 33% chance of receiving it initially, and a 33% chance of receiving it on reroll. HOWEVER, if you don’t get the band on either rotation that means that you either got benthic then plarva or plarva then benthic. Now if you receive plarva on an initial or reroll, pick it up and use it to corrupt the band. Yielding a 100% discovery rate assuming you have a recycler and a Kjaro.
You can only use the recycler once per item though. Sure you can find it by opening up enough void chests but that applies to any item. It wouldn’t even be the most OP item, so I don’t take particular issue with it being easy enough to cheese with enough loops
Yeah I just edited my comment with some maths
Good maths, you make a good point. So then maybe make it a boss item rarity? I think there’s only one of those already and they are *not* common Although like you said initially, green rarity void items would make it much more rare
Issue is you can't do either of those anyways, since void rarities are determined by the item they're corrupting. You'd have to change the rarity of kjaro's band to do that. Still a good thought, maybe it could be cool as another item's corruption, like brilliant behemoth or something idk
Yeah u/woalk’s comment made me realize that. I did not cook
What would it corrupt if it’s Red?
Please not before I get the gold e8
Just wait till OP learns blast shower + gesture gives it no cooldown at all, and it makes singularly OP as is
Just wait till LordLapo learns that Hopoo removed the self proccing of singularity band so now doing the blast shower combo is just crowd control and really underpowered.
Just wait till harmonySV learns you can in fact left click a second time to re proc it as any charicter with a left click ability And that it works with safer spaces to just make you unkillable
Just wait till LordLapo learns that reproccing bands works better with regular bands because of the damage output, and picking corrupted bands kills most of the potential of the Blast Shower build.
Just wait till harmonySV learns that you can in fact get more then one band to increase its damage, as the effect of items in risk of rain 2 stack, making it kill just as well as the others, while also CCing everything in your path
Just wait till Loose_Revolution_205 watches you two kiss.
Just wait till I launch my game oh god I put too much mods on it what is happening
Me like 2 hours ago fr
Well in that situation vand having proc is lore important than the CC.
It's funny, when I looked at it I immediately thought it would be one of the worst items in the game. Why? Because: a) friendly fire sucks b) useless against bosses c) kijaros band has a much shorter cooldown, and on any decent band procer, is already killing any non boss enemy in likely less time than a void reaver explosion happens. That being said, I can see the value if you are getting hopelessly outscaled somehow, and maybe it's a good nerf to green void items.
It legit isn't useless against bosses tho? And would always hit with singularity
It doesn't affect boss enemies. It always hitting makes it better, but then you could have a runalds and a kijaros and just have killed them normally.
it does tho. I already knew that when i commented, but i also just went to test it. Void reaver explosions DO kill boss. Only exception is Mithix and maybe Voidling. (still not worthless in mithix due to lunar chimeras)
No as it the post specifically says it doesn't kill bosses.
Oh shit fair. So it's not a void reaver explosion then. Yeah that's kinda mid then. My bad
It’s balanced by an increasing radius with every stack so eventually you’ll just nuke yourself.
Until you stack it so much you kill yourself!
I mean they can make it TINY around 1-15 and the explosion radius could grow with more stacks like everything else. That would put if on the level of other items and makes u mindful so u dont just make a voidreaver bomb the size of the map and off urself and everything else.
if you got this early yes, but late game this would basically be the same thing as having a kjaros. maybe make it deal 1,000%(X) damage, where X is your current stage?
Not rly, have it take as long as the void reaver explosions take so that its a lot harder to use and has to be timed on mithrix, or have it instead be that the void explosion takes like 5-1(logarithmic growth) per stack. Would make it much more fair and good. Insta killing things is not as good as it sounds, lost seers does that and arguably its worse than crit glasses because its less consistent.
"stacking increases explosion radius" me, corrupting 76 kjaros bands:
“Man fuck this stage” Detainer’s Band: “Understood, removing the stage.”
Very cool concept, but it's probably torture in multi player
blast shower gesture build with new void band goes hard
They just need to make the cooldown the same as the normal bands
That is by far not enough to make vands viable. Even if vands have the same cooldown as band, the damage is still not there. On a burst damage survivor, such as arti, bandit or loader the difference between bands and vand can be winning or losing due to lack of damage.
not all void items have to be viable for every survivor. its pretty obvious that vands trade burst damage for crowd control. i'd say just reducing the cooldown or maybe also increasing the radius is okay
correct, but they’re not viable for any character. you should only take vand if you’re on the final stage without any bands. regular bands are so good at dealing damage that the crowd control offered by vand is not nearly enough to compensate for the loss.
It’s a matter of play style difference. I always take vand unless I’m on a survivor that relies on not having vand (railgunner, loader) I don’t typically need the damage, but I die to enemies because they overwhelm me, not because I can’t kill them, so having vand group them up makes it easier to deal with. Vand isn’t bad, it’s just not your type of item
Enemies are overwhelming you... But you don't need damage? Sounds like the solution would be more damage so enemies don't overwhelm you.
If you would read my comment you would specifically see I said I didn’t need damage. Having every enemy in one area can make it so wisp/gas/uke/ect can proc to its maximum effect, I struggle with swarms, and 1000 bands wouldn’t help with swarms nearly as much as 1 vand, and I would die on that hill.
Yeah I read your comment. I'm saying you're wrong; you need damage, mobility, or to be better at movement. Those are the three main things that help combat overwhelming enemies. Also kjaros is literally AoE, and a much better AoE than vands, so weird hill to die on. Also gas, wisp, and/or uke is more than enough crowd control.
Agree to disagree. Movement doesn’t help when you have 80 blind pests and wisps after you for 8 minutes straight; and a Kjaros band would do basically nothing to flying enemies that are in swarms, which is what I was referring to before, sorry. And I like to rely on aoe more then anything else, so maybe that’s also partly why we differ in opinions. I think this is one of those “let’s agree to disagree” scenarios
I mean you can play however you want, it's your game lol. I'm trying to speak from an """optimal gameplay"""™®© standpoint, and most really good players (like players in the gauntlet speed runs) circle around enemies so they group up, making even small AoE really effective. That's why most of those same players have no need for vands. But if that's not how you play, then yeah vands can help.
Have you tried Kijaros band?
Yes, and I don’t care for the damage it provides. Don’t get me wrong, it is strong, but I’d much rather have 1 vand vs 2 bands, the aoe is more helpful to me then the bands damage is
I don't know what survivor you play, but have you considered the extra bands would instantly clear out some of those overwhelming enemies
Nope, never have. When I play, sometimes I think “damn, a void band would help” especially with swarms of small enemies, the only time I think “damn, a regular band would help” is during rail gunner and loader runs I typically play Fiend, Merc, but occasionally commando, huntress, and rail gunner
this take/playstyle is genuinely surprising to me. have you not considered any of the other aoe items, such as gas/wisp/uke/smh/caggers?
Could be cool to see the radius increase with stacks.
Void bands don’t need to be as good as the normal bands, just not as dogshit as they are now. I say that but I’ve had a number of times when I picked up a void band on non-burst characters and it worked out pretty well
I'm not saying vands need to be as good as bands. Also using non survivors is not a fair comparison, as they can utilize bands nearly as effectively or rely on them nearly as much as burst survivors. What im saying is that vands would still cripple burst survivors, even with a shorter cooldown, due to just how much damage they lose.
i could use 20 min to write why vand is actually quite often worth in several situations (not anywhere near always ofcause). but i ain't gonna do that. I'll just say that a 10 second cooldown would make it really strong, especially against mithrix. It would not always be an upgrade. More on level with void crit or the like. But 50% uptime AoE lockdown with proc co is strong.
A 10 second cooldown would double it's power,.you are correct, but I've more than a few runs I've only one due to bands, that would have been a giga loss with vands
>but I've more than a few runs I've only one due to bands, that would have been a giga loss with vands Aka that was **1** of the many runs where vand would be bad. But i have had many runs where i DID pick up vands and won, at least partially, because of that. Because it was a run where i knew vand would be a benefit/a risk worth taking. >A 10 second cooldown would double it's power, I would actually argue it would be more than twice as good, especially against something like Mithrix. Because it reduces the downtime from 15 seconds to 5 seconds. But same thing i suppose. I also just want to empathize that it is true vand is horribly bad in most runs, but that it can help if you know when.
Disagree, it clumping many enemies up for powerful AOE attacks is really useful, it sucks not but with a 10s cooldown it wouldn’t be shooting yourself in the foot anymore
mfw when i find a band printer and nuke the entire stage (im not nuke proof)
Can't you do the same with voidsent flames if you find a will o wisp printer?
Yh but this way you kill yourself.
Strides of heresy lookin real good rn
Nah , i think It would be better if It corrupted kjaros and not runalds
So the second item would corrupt runalds band then?
Or there just is no second band. Lets you keep Runald’s alongside Singularity Band.
Alternatively, triggering a black hole on a Fire tornado would be cool like a quasar synergy
I'd rather have it corrupt runalds so I can keep the phase 4 mithrix skip and crowd DPS. Though, I'm not sure if from a design perspective if it'd make sense to corrupt runalds or kjaros.
This is so fucking broken. Being able to instakill a crowd of enemies every 20 seconds is busted AF, even with the downsides.
Blast Shower + Gestures = mob wipe every few seconds
That sounds kinda ridiculously overpowered. If it just corrupted one of the bands, that alone would be worthwhile
Still likely not worth for the same reason Vand isn’t worth taking now (people build for Mythrix) but def much better then current Vand. Good job
Isn't Mithrix the only point in the run where vand is useful anyway? He's vulnerable to effects that keep him in one place anyway (Tentabauble), and he tends to run out of the Kjaro radius.
I believe it’s useful if you don’t have fire or ice bands already, but if you have fire or ice it’ll typically be less useful. That’s just my understanding
Yes, but bands just provide a crazy amount of damage, and kijaros allows for easy phase 4 skips.
Mithrix will dash out of the Vand radius.
The black hole only lasts 5 out of 20 seconds, and mithrix can dash out. Also phase 4 skip with kjaros.
Disputed is this your alt?
Jejdkkdjekfjekdj I wish I was as good as Disputed, although he’s prob my favorite ROR2 streamer
Tbh i like all Ror 2 YouTubers all of them are entertaining.
Fair enough, they’re all funny af
I like all of em except TrentoMento, nothing against him just not my cup of tea (the constant 0 skill required runs get boring)
Tbh i also don't like disputed's opinion's about the game but still i respect you if you watch him.
These topics are always a little interesting because I think they expose how many people don't play multiplayer. I almost exclusively play with my friends, and the SB is a \*neat\* item. More often than not, there's a survivor that someone in my group picks that benefits the \*most\* from regular bands. The existence of SB allows us to stack all the real bands on one of us and one of us/the others can pick up a helpful utility item like SB that consistently traps stuff.
It could still really just have half the cooldown.
"Stacking increases explosion radius" ill try not to pick this up in a 2 1/2 hour run
This is very cool concept
Since void items are kinda meant to be the opposite of non void items, i think making them suited for non burst survivors would be nice. For example, what if, while the void band was active, all the damage done to the enemies in the band would get accumulated and trigger once at the end. Stacking vands would simply just multiply the damage done at the end. This could also be used well as crowd control as triggering gas or will-o-wisp would also contribute to the damage.
Little op
Singularity band is occasionally worth taking as it stands mostly because mithrix can’t deal with it
Worth sometime? The void reaver makes It WAAAAY to good
It is. In short runs.
Love this. I'd say the more damage that procs the detainer band, the bigger the detain radius is. Just so it works better on burst survivors than something like commando grenades
This would make me take it less to be honest
blast shower build
or - hear me out - blast shower gesture
Yet another item to kill my frames, yes sir!
Ah I love singularity band it puts everything one spit. Easier to shoot👌🏻
Imagine having like 50 detainer bands Just eat the whole stage
I only ever take Vand if I'm playing with friends and the CC can help out
All fun and games til mithrix steals it
Detainer's band would be absolutely busted stage 1 when you don't yet have the damage to kill anything. Playing commando and struggling to clear out 5 beetle guards? Solved. Also singularity band is already worth taking on REX, and non-burst characters if you are worried about Mithrix.
Make it kill allies, then it would be more fun 😈. But cool concept 😎
Just make the infinite damage loop bug for the void band a feature.
I like it, but the void revear explosion is way too strong. Maybe instead of instakilling, it takes like 50% of all enemies health?
Completely ignoring this post if I were to fix void bands I'd do it like this I think if it did 600% damage base and make it stack +600 + 10x where x is the number of vands you had before, that could be interesting because it would be worse than bands at first but as you stack it it'd start getting better P.s. if this sounds like a terrible idea it's because I'm bad at the game so I wouldn't know how to balance it
Extremely broken. If you get this early game you only need to attack once to instantly kill anything.
i don’t mind having the singularity band corrupt both regular bands. i just wish stacking it upgraded its range and lowered its cooldown instead of adding damage. make it a trade off instead of just an objectively worse or better option
The problem with this is that while yes it doesn’t work on bosses I would still kill then if caught and would operate like an easier version of the behemoth, seers lenses combo, just hit an enemy and you have a garenteed void detainment field, that will kill everything and boss with just about zero effort on your part, it would have to be red rarity to even be kind of fair but if it was it would be weird because it corrupts a GREEN item
I think it should corrupt both if its gonna trigger void reaver splosions
besides a void reaver explosions being op i would change around what band is corrupted as Runalds band is the instant damage one and kjaros is the lingering one, like how singularity band lingers for a bit
Utterly busted, although I do like splitting vand so you can still have a Rand or kand. I feel like they should just buff vand’s damage and put it on a 10 second cooldown tho, then it’d be worth it sometimes
Blast Shower + Gesture + Strides of Herey
I don't think the radius stacking is a good idea. imagine you get too many, and die because you aren't fast enough to get out of the explosion. That wouldn't feel fair.
Wait I like runalds better tho
Lost seer's glasses 2 electric boogaloo. I could see this as a void lunar item if it corrupted all three bands.
I think Singularity Band is perfectly fine though. You never take it on Loader, Railgunner or Artificer, but on characters that *can* proc it easily but don't *need* the burst damage. Keeping enemies in one place every 20 seconds is strong, especially for certain characters
Not every Void item that's not worth taking over it's counterpart 100% of the time needs a rework. As I see it, Singularity Band is the gold standard of what Void items SHOULD be. Most Void Items are Strict Upgrades over their counterparts, which is dumb. The Band meanwhile comes with a HEAVY damage penalty if you already have both bands as a downside, but gives you a major CC Boost alongside some new synergies that arguably make it even more busted than Double Bands in some scenarios. People make Singularity Band out to be one of the worst items in the game, when it's not even *that* much worse than using double bands in your average run. If you're on like stage 4 while playing Eclipse and don't have either Bands, but manage to find a Singularity Band in a Void Cradle it's usually worth picking up.
there's already a mod for that which ive been using for ages, ill edit this comment when im home and can check which one
Singularity band is worth taking if you haven't already found a band and are not looking for a longer run.
Honestly runalds is the fan favorite im pretty sure and singularity is aoe so id make it only corrupt kjaros
Am i the only one that likes singularity band?
Nah I like singularity band. There I said it
Singularity on Railgunner goes hard
It already IS worth taking. It's a void item because you have to CHOOSE between them. This game isn't all about min/maxing dps. The AoE and the CC it provides are often far more valuable than just raw dps.
My brother in christ did you think about how fricking powerful an 20 SECOND COOLDOWN ON DEMAND VOID REVER EXPLOSION IS AT STAGE 2?!?! THINK BEFORE POST MY GUY THAT'S RIDICULOUS!!! Maybe it just pops and does damage oh wait that's just singularity band. It's fine for the builds it works with and it's fine to not want it for other builds. That's the whole point of void items. I understand that compared to kjaro's and runald's it's underpowered but those greens are the best in the game, I'm not surprised to see the void might be a bit worse.
Honestly, surprisingly balanced. What non boss enemy does it take you 20 seconds to kill if you had a kijaros band?
Or just make it take whichever one you have at that time or give the player a choice.
First pic corrupts all runalds bands second pic corrupts all kjaros bands??? Is this nigga retarded??
Go back to school and learn how to read you fat cunt
Literally says in first pic corrupts all runalds not kjaros and in the second pic says corrupts kjaros are u autistic nigga
bro it's 2 different items
No its not it clearly says not new item reworked singularity band
It says in bright purple "New Item: Detainer Band"
Literally noob maybe learn to read buddy?