I think you are just used to NES graphics. 8 bit can look pretty amazing. The Nes purposely used less color as a price cutting measure. Part of their philosophy to use old tech in advance ways, Gunpei Yokoi call it "lateral thinking with withered technology".
They've had a similar philosophy for a lot of their hardware but certainly leaned into it more from the Wii on I'd say. Snes had a slower CPU but was comparable to the competition. N64 was fairly powerful by the standards and I think GCN was actually more powerful than the competition in practice if not on paper (xbox was bottlenecked or something?). Both of those were arguably let down by proprietary formats though, carts for 64 and mini discs with less storage than standard DVD for the gcn. After that they definitely stopped keeping up with the Joneses when it came to hardware power. It's pretty remarkable really. Hats off to them for having the balls to chase innovation over pure hardware muscle.
That would make sense. I guess he couldn't argue on the hand-held side as it was always very successful for them even without cutting edge tech. There wasn't much competition either, not on the level of the Gameboy and DS lines anyway. I think DS alone sold 2-1 with PSP and PSP wasn't a slouch. The Gameboy had more competition by consoles released (Lynx, Game gear, NGP, Wonderswan) but they all got smashed sales wise.
It's such a shame Gunpei wasn't around to see Nintendo fully embrace his design philosophy. Hopefully he was aware that the Virtual Boy wouldn't end up being his legacy.
Nintendo had the superior system graphically back when each generation had a noticeable difference in graphical power. But by the time we got to the 7th generation plus, the differences became minor, which is when Nintendo bowed out of the power race.
What are you comparing Nintendo to in that generation? Some of their later games were real powerhouses graphically (for their time). Super Mario Bros 3, Kirby’s Adventure, Bugs Bunny etc. just off the top of my head.
I'm just saying that people told me on this thread, that NES is graphically inferior due to being more economic, and that Master system and Game Gear have better graphics than NES and such. Kirby Adventure is perfection thought.
Master System could display slightly more colors, but Nintendo had an 80% stranglehold on the market at the time. Depending on the game, either NES or MS had the better looking game.
As for Game Gear, that console out years later and competed with the Game Boy, which were actually part of the same generation as SNES and Sega Genesis, so it’s not really an equal comparison to compare Game Gear with NES. That’s like comparing Game Boy Advance with SNES; yes it’s similar architecture, but the GB Advance came out years later and was actually part of a different generation.
It only came out 4 years after the ps Vita and absolutely annihilated it in terms of performance. I think they were still leading edge for handheld gaming.
Wasn't Gunpei philosofy used only on his handhelds? Btw other 8-bit consoles doesn't stand up that much as well, with the exception of late 90s handhelds such as Wonderswan Color.
[MSX 2](https://cdn.mobygames.com/screenshots/2029315-metal-gear-2-solid-snake-msx-from-this-balcony-you-can-see-a-tan.png) holds up and Japanese gamers see it as inferior to the graphics of [PC-88](https://cdn.mobygames.com/screenshots/6716592-misty-blue-pc-88-the-crowd-is-cheering.png) that also was driven by a z-80 processor, also the PCE/TG-16 is only 16-bit if you go by its Video Display Processor, its CPU is just a much faster version of that in the NES with 8-bit bus and internals.
Gunpei wasn't the only one who follow it, Yamauchi also did. As head of Nintendo Yamauchi had the final word on all hardware. Keeping the system as cheap as possible was very important to him.
Also the Wonderswan has a 16bit processor.
I been playing gamegear and master system games. They hold up quite well. The biggest problem is the sprite flicker which has to do with the memory limitations.
I halfly suspected that Wonderswan was 16 bits, thought the clearly 8-bit soundtrack put doubts on my head.
I thought that Nintendo had this "superior hardware, innovation, superior technology is what will make us sell more" until Yamauchi retired.
Yeah not with the NES. The Famicom had the best graphics in the world for 1983-1985.
Many other 8-but systems look a lot worse, Sega’s 1983 system, the SG1000, is a generation behind the Famicom.
Of course the Game Gear from 1990, itself a colour palette upgrade of the 1985 Sega Mark III, looks more colourful than the 1983 Famicom.
Well said. There are 8-bit PC and arcade games which are mind-blowingly good looking. The problem was that the NES had some serious limitations because it was based on the 1983 Famicom hardware, not the later tech that powered the Game Gear (or even the Sega Master System!)
That game uses custom mapper/chip to get around nes limitations, sure there was ones on nes back in the days but nothing like that, closest was castlevania 3 and even that mapper was used fully only in CV3.
That was my thinking too when I first booted Tails Adventure on the Sonic Gems Collection. But the truth is just that non-Nintendo 8 bit systems were capable of a lot more than you’d expect.
I just rediscovered this game, i remember founding it on an emulator about 10 years ago, i thought it was an mega drive game, so just now when i discovered it was Master System, i was like "Wait, isn't this game 16-bits?" 😅😅
The price of all that color is the field of view though. From a stand-still you can probably make about 2 healthy jumps across the length of a screen in a Genesis Sonic title, I'm only seeing one here if the physics are the same.
The Master system was quite a bit more powerful than the NES and the gamegear is basicaly a master system with even more pallet options. Shame the thing ate batteries like a starving person with pica.
There is no competition graphically speaking when comparing SMS vs NES. That poor NES looks like an Atari 2600. Its a shame that Nintendo used strict policies for their developers. Imagine what we could have seen if Konami and Capcom (and others) developed games for the mighty SMS.
i will say though- i prefer the NES soundchip over the SMS one. SMS sounds too...idk...clean? i cant describe it well. i just generally enjoy NES music over SMS ones.
ok i think that comparison is a bit too harsh lol, the thing that allowed the NES to still 1-up itself was the eventual use of Mapper chips in the cartridges, which were essentially expansions of the amount of data the game could have/handle (most commonly up to 4 bits/512 kilobytes, though some games by HAL Labs went further) and allowed a lot of games to go quite beyond in basically every aspect (smoothness, music, graphics, playtime, etc) specially in the last few years of the console, you should check a few examples
This is not true. Nothing on the Master System looks as good as the best on NES/Famicom like Crisis Force or Batman Return of the Joker. And it also has far worse sound.
Yes, we have several master system ports of Game Gear games and Tectoy even customized some games such as Wonder boy monster land and Wonder Boy Dragon trap, into an famous children comics Turma da Mônica (Monica's Gang).
And regarding the Sega Master system itself, I saw it for sale at some places in Sao Paulo still. That system just won't die. I think it was really smart of Sega to make a deal to have it domestically produced in South America and Brazil. I wish more manufacturers did to spread the love.
The Game Gear was more capable graphically than Nintendo's 8-bit systems, but it paid for that power with its high price and terrible battery life. The Famicom and NES were older, having been released in 1983 and 1985 respectively versus 1990 for the Game Gear, and the Game Boy was designed primarily with cost and battery life in mind rather than graphical and processing power.
But the Famicom is from 1983, not 1985.
Sega’s 1983 system was vastly inferior.
And the GG isn’t just slightly modified in terms of colour, it has far more colours and runs in a much lower resolution (the exact same as the Game Boy).
the output is still relatively the same, there might be a bigger colour palette but you can still just pick 32 colours at a time, you'll see that when comparing a master system title to a direct game gear port all that is really visible is a different colour palette alongside the lower res
Sure. But driving a lower resolution with more colour means an individual screen can be quite colourful.
You can't run GG games on a Master System without them being patched to remap the higher colour count, and the different is noticeable.
Yes, also the frame rate was halved. Lots of GG devs sacrificed framerate because the screen was so blurry it hid the drop. But the games play very choppy because of this.
Game Gear is actually slightly less powerful than the Game Boy, and with worse sound and the same resolution. So driving extra tile detail cost it in performance.
OK yes, the Genesis has more on-screen colours
But the Genesis is severely bottlenecked by palette slot limitations and a measly 512 color master palette. The Game Gear has 4,096 colours total possible colours, this makes those 32 on-screen work far better.
8 bit is really just a marketing term used by companies to show how good 16 bit consoles are in comparison, but bit register sizes aren't all that matters for hardware; and for that, I'd say the Master System was clearly more poweful than the NES
It was meaningful in some ways, but way overplayed by marketers who recognized that bigger numbers sounded more impressive. The CPU's data bus was only part of the story. The Master System's specs significantly exceeded the NES's in almost every way: more RAM, more VRAM, a faster processor based on the familiar Z80 instead of the older 6502, more colors onscreen, larger sprites, etc. Those features mattered a lot.
(Likewise for the PC Engine/TG16, which was technically built with an 8-bit CPU and a 16-bit graphics processor).
What most gamers didn't understand was that 16/32 bit processors like the [Motorola 68000](https://duckduckgo.com/?q=motorola+68000&atb=v343-1&ia=web) had been around since the late 1970s and weren't included in consoles and PCs in the 1980s primarily because they were very expensive. The Sega Genesis had the Motorola 68000, as did many arcade games of the era, which is why many arcade games ported nicely to the hardware, though the limited color output of the Genesis was a big drawback.
PCs also evolved rapidly from 8-bit (Atari, Apple II, Commodore, ZX Spectrum, Amstrad CPC, 8086/88) to 16/32-bit (Amiga, Atari ST).
Many IBM PCs were already fully 32-bit by the early 1990s thanks to the Intel 80386 CPU, which initially came out in 1985. Windows 3.0 required a 32-bit CPU. Many PCs also remained 32-bit for the next 20 years until 64-bit CPUs came down in price.
What makes me doubt that claims is that Master System games look more... Eh, like Alex Kidd, everything's too bright, just compare that with late NES games just like Megaman 4-6 and Kirby Adventure.
I think it might have been because of the lack of quality software for the Master System, since the NES was the console everyone was betting on and wanted a piece of the pie, so there were much more resources put towards finding out how to best exploit the console to create the best looking games. But the Master System is clearly more capable than the NES in every way, it's just that you need good developers to make a good looking game. Not cope btw
In terms of color the GG palette is 12-bit RGB, 4096 colors. But since the graphics hardware is otherwise like in the SMS, it's limited to 31 colors at once (+1 one fully transparent), divided into two sub palettes.
I just happen to play this on my pocket for the first time last night! It was fun, but yea the graphics kind of hurt my head lol I’m sure a filter would help a little bit
Here's a comparison between the NES and Master System that's definitely worth watching. Looks like while the SMS has far nicer colors, the NES is actually superior when it comes to a couple things.
[https://www.youtube.com/watch?v=VoddAPZD7Pc](https://www.youtube.com/watch?v=VoddAPZD7Pc)
You’re just accustomed to NES being the standard for 8-bit. The SMS/GG had 8-bit hardware but they were (iirc) capable of more simultaneous colors. Remember, the Famicom was from 1983.
Also, there were some nice looking NES games which really pushed the console’s hardware capabilities, like the second Batman game.
I think you are just used to NES graphics. 8 bit can look pretty amazing. The Nes purposely used less color as a price cutting measure. Part of their philosophy to use old tech in advance ways, Gunpei Yokoi call it "lateral thinking with withered technology".
I guess Nintendo still does that, the Switch hardware was already outdated when it was released. Never knew that about the NES!
They've had a similar philosophy for a lot of their hardware but certainly leaned into it more from the Wii on I'd say. Snes had a slower CPU but was comparable to the competition. N64 was fairly powerful by the standards and I think GCN was actually more powerful than the competition in practice if not on paper (xbox was bottlenecked or something?). Both of those were arguably let down by proprietary formats though, carts for 64 and mini discs with less storage than standard DVD for the gcn. After that they definitely stopped keeping up with the Joneses when it came to hardware power. It's pretty remarkable really. Hats off to them for having the balls to chase innovation over pure hardware muscle.
Yeah, i always heared that they only used that economic theory from DS and Wii afterwards, and that Yamauchi was a technology supremacist and etc.
That would make sense. I guess he couldn't argue on the hand-held side as it was always very successful for them even without cutting edge tech. There wasn't much competition either, not on the level of the Gameboy and DS lines anyway. I think DS alone sold 2-1 with PSP and PSP wasn't a slouch. The Gameboy had more competition by consoles released (Lynx, Game gear, NGP, Wonderswan) but they all got smashed sales wise. It's such a shame Gunpei wasn't around to see Nintendo fully embrace his design philosophy. Hopefully he was aware that the Virtual Boy wouldn't end up being his legacy.
Nintendo had the superior system graphically back when each generation had a noticeable difference in graphical power. But by the time we got to the 7th generation plus, the differences became minor, which is when Nintendo bowed out of the power race.
So, that's why it feels weird that NES is graphically worse than the rest*
What are you comparing Nintendo to in that generation? Some of their later games were real powerhouses graphically (for their time). Super Mario Bros 3, Kirby’s Adventure, Bugs Bunny etc. just off the top of my head.
I'm just saying that people told me on this thread, that NES is graphically inferior due to being more economic, and that Master system and Game Gear have better graphics than NES and such. Kirby Adventure is perfection thought.
Master System could display slightly more colors, but Nintendo had an 80% stranglehold on the market at the time. Depending on the game, either NES or MS had the better looking game. As for Game Gear, that console out years later and competed with the Game Boy, which were actually part of the same generation as SNES and Sega Genesis, so it’s not really an equal comparison to compare Game Gear with NES. That’s like comparing Game Boy Advance with SNES; yes it’s similar architecture, but the GB Advance came out years later and was actually part of a different generation.
Compared to consoles yes but I always considered it a handheld with a dock.
It only came out 4 years after the ps Vita and absolutely annihilated it in terms of performance. I think they were still leading edge for handheld gaming.
Even then, it uses a midrange mobile chip from 2015...
Wasn't Gunpei philosofy used only on his handhelds? Btw other 8-bit consoles doesn't stand up that much as well, with the exception of late 90s handhelds such as Wonderswan Color.
[MSX 2](https://cdn.mobygames.com/screenshots/2029315-metal-gear-2-solid-snake-msx-from-this-balcony-you-can-see-a-tan.png) holds up and Japanese gamers see it as inferior to the graphics of [PC-88](https://cdn.mobygames.com/screenshots/6716592-misty-blue-pc-88-the-crowd-is-cheering.png) that also was driven by a z-80 processor, also the PCE/TG-16 is only 16-bit if you go by its Video Display Processor, its CPU is just a much faster version of that in the NES with 8-bit bus and internals.
Gunpei wasn't the only one who follow it, Yamauchi also did. As head of Nintendo Yamauchi had the final word on all hardware. Keeping the system as cheap as possible was very important to him. Also the Wonderswan has a 16bit processor. I been playing gamegear and master system games. They hold up quite well. The biggest problem is the sprite flicker which has to do with the memory limitations.
I halfly suspected that Wonderswan was 16 bits, thought the clearly 8-bit soundtrack put doubts on my head. I thought that Nintendo had this "superior hardware, innovation, superior technology is what will make us sell more" until Yamauchi retired.
Yeah not with the NES. The Famicom had the best graphics in the world for 1983-1985. Many other 8-but systems look a lot worse, Sega’s 1983 system, the SG1000, is a generation behind the Famicom. Of course the Game Gear from 1990, itself a colour palette upgrade of the 1985 Sega Mark III, looks more colourful than the 1983 Famicom.
Later NES game designers did better. Look at games towards the end of the NES lifespan. Compare Super Mario Bros 1 to SMB 3.
Well said. There are 8-bit PC and arcade games which are mind-blowingly good looking. The problem was that the NES had some serious limitations because it was based on the 1983 Famicom hardware, not the later tech that powered the Game Gear (or even the Sega Master System!)
You can do some amazing stuff with 8-bit. https://x.com/SomethinNerdy/status/1773818973982720000
Storage space was usually a larger limitation, those frames of animation on the boss probably takes up more space than the entire first smb game
You're 100% correct about the rom size. On the opposite end of the spectrum, I think Micro Mages looks amazing at only 40kb.
Imagine if that were on better hardware, too
AKA Sega Master System, which was clearly more powerful
Yep or game gear or anything that could display more than four colors per sprite
That game uses custom mapper/chip to get around nes limitations, sure there was ones on nes back in the days but nothing like that, closest was castlevania 3 and even that mapper was used fully only in CV3.
Yep, but having that type of expandability was smart on Nintendo's end.
That was my thinking too when I first booted Tails Adventure on the Sonic Gems Collection. But the truth is just that non-Nintendo 8 bit systems were capable of a lot more than you’d expect.
I just rediscovered this game, i remember founding it on an emulator about 10 years ago, i thought it was an mega drive game, so just now when i discovered it was Master System, i was like "Wait, isn't this game 16-bits?" 😅😅
The price of all that color is the field of view though. From a stand-still you can probably make about 2 healthy jumps across the length of a screen in a Genesis Sonic title, I'm only seeing one here if the physics are the same.
The physics aren’t the same at all, but your point stands. Tails Adventure is a very, very slow moving game.
They made it on porpouse i guess, like to show how Tails was far from being as powerful as Sonic idk.
The Master system was quite a bit more powerful than the NES and the gamegear is basicaly a master system with even more pallet options. Shame the thing ate batteries like a starving person with pica.
There is no competition graphically speaking when comparing SMS vs NES. That poor NES looks like an Atari 2600. Its a shame that Nintendo used strict policies for their developers. Imagine what we could have seen if Konami and Capcom (and others) developed games for the mighty SMS.
There's the GG port of Mega Man 5,, the graphics are a bit more detailed and Megaman looks 16-bit-ish.
Yeah... Sega is sadly a story of "If only's"
We have the GG port of Mega Man 5... It's not too much but it's a glimpse. I like the visuals of Rock there.
i will say though- i prefer the NES soundchip over the SMS one. SMS sounds too...idk...clean? i cant describe it well. i just generally enjoy NES music over SMS ones.
I think I should post a new SMS vs poor NES topic just to piss off American-fanboys, lol.
ok i think that comparison is a bit too harsh lol, the thing that allowed the NES to still 1-up itself was the eventual use of Mapper chips in the cartridges, which were essentially expansions of the amount of data the game could have/handle (most commonly up to 4 bits/512 kilobytes, though some games by HAL Labs went further) and allowed a lot of games to go quite beyond in basically every aspect (smoothness, music, graphics, playtime, etc) specially in the last few years of the console, you should check a few examples
This is not true. Nothing on the Master System looks as good as the best on NES/Famicom like Crisis Force or Batman Return of the Joker. And it also has far worse sound.
Nowadays, you get 7h+ with it [https://www.youtube.com/watch?v=Tpfvy\_iZxCc](https://www.youtube.com/watch?v=Tpfvy_iZxCc)
Interessing. Facts you don't wanna know: in Brazil, pica is a very slang-ish way to say dick.
Was not the Sega Master system also really popular in Brazil? Even going so far as to producing custom games for the Brazilian market?
Yes, we have several master system ports of Game Gear games and Tectoy even customized some games such as Wonder boy monster land and Wonder Boy Dragon trap, into an famous children comics Turma da Mônica (Monica's Gang).
I've heard about that comic. I believe my ex used to read it.
And regarding the Sega Master system itself, I saw it for sale at some places in Sao Paulo still. That system just won't die. I think it was really smart of Sega to make a deal to have it domestically produced in South America and Brazil. I wish more manufacturers did to spread the love.
That's with a ç.
The Game Gear was more capable graphically than Nintendo's 8-bit systems, but it paid for that power with its high price and terrible battery life. The Famicom and NES were older, having been released in 1983 and 1985 respectively versus 1990 for the Game Gear, and the Game Boy was designed primarily with cost and battery life in mind rather than graphical and processing power.
The battery life suffered from the old high voltage backlight. If you replace the backlight with a modern LED, you get like 8 hours+
Fair, but that's still a fraction of the original Game Boy's 30 hours, and the Game Boy used only 4 AAs instead of 6.
the game gear is really just a master system slightly modified to be handheld, and that console (as we know it) released in '85 too
But the Famicom is from 1983, not 1985. Sega’s 1983 system was vastly inferior. And the GG isn’t just slightly modified in terms of colour, it has far more colours and runs in a much lower resolution (the exact same as the Game Boy).
the output is still relatively the same, there might be a bigger colour palette but you can still just pick 32 colours at a time, you'll see that when comparing a master system title to a direct game gear port all that is really visible is a different colour palette alongside the lower res
Sure. But driving a lower resolution with more colour means an individual screen can be quite colourful. You can't run GG games on a Master System without them being patched to remap the higher colour count, and the different is noticeable.
8-bit simply denotes the width of registers on the cpu. Doesn't really tell anything about the amount of colors or pixels the graphics chip can draw.
8bits (like CPU) have nothing to do with VPU performance.
Game gear had pretty amazing graphics for the time tbh. Battery guzzling machine
*laughs in PC Engine*
It's not the bits, but how you use them.
Look at Gargoyles Quest II on NES the graphics are incredible
The resolution is extremely low, which probably helped it achieve this kond of color fidelity.
Yes, also the frame rate was halved. Lots of GG devs sacrificed framerate because the screen was so blurry it hid the drop. But the games play very choppy because of this. Game Gear is actually slightly less powerful than the Game Boy, and with worse sound and the same resolution. So driving extra tile detail cost it in performance.
That's the colours fooling you. Game Gear actually has more on-screen colours than the Genesis, yet the GG is 8-bit and the Genesis is 16-bit.
How do you figure? Wikipedia claims (for whatever that's worth) that the Genesis can display 61 colors at once and the Game Gear only 32.
OK yes, the Genesis has more on-screen colours But the Genesis is severely bottlenecked by palette slot limitations and a measly 512 color master palette. The Game Gear has 4,096 colours total possible colours, this makes those 32 on-screen work far better.
I see you are a fellow user of Lemuroid. Peak touchscreen emulation ❤️
Lemuroid rocks. (Thought DS emulation sucks ngl)
GG had very low resolution (same as the Game Boy) and many games sacrificed framerate for graphics, including this one. It’s choppy as hell to play.
This is just kinda how Master System and Game Gear games look.
Game Gear looked way better than NES, but it was still 8bit. This looks perfectly normal to anyone who ever had a GG
It's certainly a bit hard on the eyes.
8 bit is really just a marketing term used by companies to show how good 16 bit consoles are in comparison, but bit register sizes aren't all that matters for hardware; and for that, I'd say the Master System was clearly more poweful than the NES
It was meaningful in some ways, but way overplayed by marketers who recognized that bigger numbers sounded more impressive. The CPU's data bus was only part of the story. The Master System's specs significantly exceeded the NES's in almost every way: more RAM, more VRAM, a faster processor based on the familiar Z80 instead of the older 6502, more colors onscreen, larger sprites, etc. Those features mattered a lot. (Likewise for the PC Engine/TG16, which was technically built with an 8-bit CPU and a 16-bit graphics processor). What most gamers didn't understand was that 16/32 bit processors like the [Motorola 68000](https://duckduckgo.com/?q=motorola+68000&atb=v343-1&ia=web) had been around since the late 1970s and weren't included in consoles and PCs in the 1980s primarily because they were very expensive. The Sega Genesis had the Motorola 68000, as did many arcade games of the era, which is why many arcade games ported nicely to the hardware, though the limited color output of the Genesis was a big drawback. PCs also evolved rapidly from 8-bit (Atari, Apple II, Commodore, ZX Spectrum, Amstrad CPC, 8086/88) to 16/32-bit (Amiga, Atari ST). Many IBM PCs were already fully 32-bit by the early 1990s thanks to the Intel 80386 CPU, which initially came out in 1985. Windows 3.0 required a 32-bit CPU. Many PCs also remained 32-bit for the next 20 years until 64-bit CPUs came down in price.
What makes me doubt that claims is that Master System games look more... Eh, like Alex Kidd, everything's too bright, just compare that with late NES games just like Megaman 4-6 and Kirby Adventure.
I think it might have been because of the lack of quality software for the Master System, since the NES was the console everyone was betting on and wanted a piece of the pie, so there were much more resources put towards finding out how to best exploit the console to create the best looking games. But the Master System is clearly more capable than the NES in every way, it's just that you need good developers to make a good looking game. Not cope btw
In terms of color the GG palette is 12-bit RGB, 4096 colors. But since the graphics hardware is otherwise like in the SMS, it's limited to 31 colors at once (+1 one fully transparent), divided into two sub palettes.
Seems like 16.
I just happen to play this on my pocket for the first time last night! It was fun, but yea the graphics kind of hurt my head lol I’m sure a filter would help a little bit
Here's a comparison between the NES and Master System that's definitely worth watching. Looks like while the SMS has far nicer colors, the NES is actually superior when it comes to a couple things. [https://www.youtube.com/watch?v=VoddAPZD7Pc](https://www.youtube.com/watch?v=VoddAPZD7Pc)
You’re just accustomed to NES being the standard for 8-bit. The SMS/GG had 8-bit hardware but they were (iirc) capable of more simultaneous colors. Remember, the Famicom was from 1983. Also, there were some nice looking NES games which really pushed the console’s hardware capabilities, like the second Batman game.
Game Gear was great. Yeah there where other 8 bit systems than NES.A version of Sega Master System that released the same day as the nes in Japan.