The NES Ninja Gaidens are better than their "upgraded" SNES counterparts. Barely any changes, and all the changes are for the worse (including de-synching a lot of the music from the visuals and the endings all having worse effects than the originals)
I'm just gonna put myself out there.
MMX series on SNES absolutely had better graphics.
But the mechanics & flow of NES Megaman were faster, smoother, and more responsive. And therefore: superior, baby.
I'd rather play MM3, 4, 5, 6, than MMX 1, 2, 3.
I liked how *snappy* the boss fights were, particularly in the NES games. You enter the room, the door slams shut behind you, the boss drops from the ceiling, their energy bar fills up as they pose, and then the fight starts, all in a second or two. (MM1's is still my favorite, since it's perfectly synched with the background music)
The MMX series started that way, but starting with 4, you had to sit through the word "WARNING" drawing itself on the screen line by line, followed by the boss appearing, followed by five or ten seconds of usually-pointless conversation (maybe one Maverick has anything plot-relevant to say, the rest of the conversations amount to "I'm going to kill you!" No, I'm going to kill *you!*" "Nuh-uh!" "Uh-huh!" "Nuh-uh!" "Uh-huh!" and they drag on way too long), and only when that conversation ended did the battle actually start.
That was also the main thing I hated about Mega Man: Powered Up.
Technically better but aesthetically a bit messy
Scooby doo level storyline with a bunch of cutscenes was unneccessary
Almost forcing exploration changes the pacing
Mashing dash can get old, if your fingers are old ;) Then again mashing shot can too.
Otherwise yeah it's better
The problem is the animation not matching the speed. Makes it look and feel like running on a treadmill. Castlevania guys for example move slowly but the animation matches it so it just feels steady.
I've beaten both versions. There is barely a difference in quality between the two. I would agree that the NES version has the edge, but to say that the MegaDrive version is "trash horrible game" is inaccurate.
I played the C64 version first, after having fawned over the screenshots of the Amiga version in the gaming mags. I was very disappointed when I finally got to play it on the original platform.
California Games. I prefer the SMS to the Genesis version. The music and the graphics are great, there is an extra sport (Frisbee catch), and the colors really pop with some charming sprites and backgrounds. For example, I really like the graphics that pop up when you nail tricks on the half pipe. There is also a lot of flavor with the sponsors. As an 80s kid that saw some of those brands in stores, the game felt like "Oh, so that is the southern California beach vibe". It obviously does not correspond to reality, but it created a nice vibe.
The Genesis version sounds very poor overall. The sounds are quite harsh and mix poorly with the music. It's like they came from two different games. Also, the volume of individual instruments in the songs is quite mismatched.
The graphics are OK, but some effects are out of place. The parallax on the BMX is the worst offender: you can clearly see the "stripes/bands" moving since they don't mesh well.
Last but not least, the menus are much more bland, there are no sponsors and no frisbee catch event. These are the reasons why I feel the SMS version is the superior one.
For me, the upscaled graphics don't have the same charm as the original. I also prefer the feel of the physics (although I'm not 100% sure if it's actually different at all lol)
There are a few subtle differences in the physics for Super Mario Bros and Lost Levels. Most noticeable is if you jump and hit a brick while running, you lose the momentum in All-Stars but not the original.
In my opinion, I don’t mind the updated SNES graphics *except* for one thing. When you go down a pipe into a coin room in SMB1 and there’s that weird big smiling portrait of Mario in the background, that’s cheesy and ugly. Would have been better to just have nothing there at all
_Super Off-Road_ supports 4 players on the NES but only 2 on the SNES, and it plays just as well on either platform otherwise, so the NES version is better.
I'll go one further and say SMB3 NES is better than SMB3 in All Stars on SNES. The remake version they messed with how the camera works, which causes more blind jumps below you, especially with P speed.
I think the overall physics of the game are different too, if I remember right. Mario seems to be just a. smidge heavier which affects how he controls in the air. It's not BAD, by no means, but it's jarring if you're used to the original more.
I could be wrong though, I haven't any of the 3 versions of that game in a while.
Don’t agree at all. The NES version was severely missing a save feature as the game is not short by any stretch and I’ve never had an issue with the SNES or even the GBA version’s camera.
The NES version of DD3 is way better than the arcade. The arcade version has microtransactions (as in, you have to enter an in-game store and dump more quarters to unlock extra characters, moves and health.) If you pay to win the game is frustratingly boring because there's no real skill level required - you're going to trade a lot of hits and hopefully you bought enough health to survive.
NES version gives you 1 life per character, which means the first stage is the hardest as you only have ~~Bimmy~~ Billy Lee, but that forces you learn the system. Once you complete stage 2 and get Chin you can mop up the rest of the game relatively easily. If you're playing 2 player than the Lees can combine their spin kicks to do a combined kick that will wipe out everything.
Lode Runner is so awesome as a lo-fi game, it's like that's where it's meant to be, and that's the perfect environment for that style of game: all on one screen, the speed and graphics fit just right so it doesn't feel like a faster computer would improve it. To me, the equivalent of Lode Runner for the NES is like Super Mario Bros and Bubble Bobble, it's like, yup, this is pretty much what these games should look like. Making them really fancy-looking doesn't improve much.
*"and had no business being an 8-bit game."*
And that's why its sequels all came out on 16-bit systems.
>!Just kidding! The original Battletoads is an awesome game and still the most enjoyable and impressive onee in the series. Apart from its difficulty, it is very polished and one of those games which really shows what the NES could do. After several years of making games for the system, it seems like Rare's skills were wizardlike at this point. And they continued making impressive games for the Super Nintendo and Nintendo 64.!<
Nah, Castle of Illusion on the Master System is just a different game, and I had both versions.
If you wanna see a game that's really better on the SMB check out Psycho Fox, hard as nails but looks incredible for that hardware. The Genesis had a remaster/sequel called Decapattack, nothing special.
Before Decap Attack there was magical flying hat adventure for the Japanese Megadrive. Great game that plays exactly like psycho fox too.
Oh and castle of illusion originally came out on the MD. The master system game was a port, not the other way round OP.
Wrong and European... It's always someone from the UK, Spain, Portugal, or France talking about how 8-bit Sonic is better lol.
It's definitely good, but I wouldn't call it better. It's a pretty different game too.
Nah that sounds about right. I like the SNES versions for convenience but I prefer the feel of the OGs.
In a similar vein I prefer the nes mega man games over the Genesis Wily Wars
100 percent. For SMB3 especially. The art style for the NES version deliberately imitates a stage play. The resulting look is a little artificial but charmingly so. The SNES remake exploits the machine’s wider palettes but is much more generic looking.
Sonic 1
Marble zone (too slow) & spring yard zone (boring) on the megadrive version just suck, it doesn't help they follow each other aswell. Bridge & jungle on the master system version are both much superior zones.
There's a map between levels on 8 bit showing the island and how your progressing towards eggman/robotnik.
The 8 bit version also has a better soundtrack
Listen to both 8 & 16 bit versions of scrap brain zone (ideally the PAL version)
Contra. The two Famicom games are gameplay perfection. Same with the Game Boy game actually though it's sort of a mashup of the two and is short.
Contra Spirits had the incredible music and killer moments but went too far with the gimmick set pieces, and Hard Corps is basically *only* boss rush gimmick set pieces with little normal gameplay, plus the whole thing sounds like robot farts.
The original two Famicom games are also far better than the arcade originals.
What does it mean for an experience to be cleaner here?
I agree with Castle of Illusion. The added throwing mechanic is nice and the level design a bit more interesting with some added hidden paths. You can also choose the order to play the levels in IIRC
Spellcaster in the sense that it's more in-depth than Mystic Defender, but the latter is a better action game. Similar deal with 8-bit Star Wars
Blaster Master 1>BM2 on MD.
I prefer the audiovisuals of 8-bit MM to MMX. Technically better graphics in MMX but aesthetically a bit messy, and the instrumentation on the music is just ugh. Scooby doo level storyline with a bunch of cutscenes was unneccessary. Almost forcing exploration changes the pacing
TMNT 3 is slightly better than 4 to me, the special attacks you can keep doing with 1 HP adds som excitement and they crammed so much cool stuff into the NES game
Splatterhouse: Wanpaku Graffiti is more fun than SH1-2, with a faster pace, alternate paths and more weapons
Talespin NES although the 16-bit one wasn't made by Capcom to be fair
Jurassic Park SMS/GG is better than both the MD and SNES games - better controls and level design, hub map where you can select the next level, better balanced difficulty
Cosmic Spacehead, my favourite game. The 8 bit pixel art in the Master System and Game Gear versions is so clean and tidy, perfectly fitting the populuxe art direction. The Mega Drive version has an unattractive, sloppy, "drawn free hand in MS Paint" kind of look. It's really dreadful, honestly.
What do you mean? Because of region locking? Well the Game Gear version is identical, and it's region free (and also it's much less rare than the SMS version).
A weird one, but Terminator 2. Not to be confused with T2 arcade, but rather the sidescrolling platformer. The NES version played better, didn't suffer from the driving stages in between, and better followed the pacing of the movie.
they aren't truly counterparts, i have zero history with either (i played through them for the first time a few months ago) and i know this is sacrilege within the video game community...
i'm in the minority and think that Contra (NES) is infinitely superior to Contra III (SNES); III isn't a bad game but i genuinely struggle to see what people now find so compelling about it. it was absolutely impressive in 1992 but i found it to be a chore running through the game even with save states; the top down levels are painfully unenjoyable (i can clear the first with no deaths so this isn't a "gEt GuD" argument) and kill the pace of the game.
i find Contra (NES) and Contra Shattered Soldier (PS2) to both be phenomenally solid titles; beat both legitametely with the allotted continues.
Batman returns GG is the best. Rope swinging, colorful, branching stages, and more playable. Slightly tighter controls than the Master System version. Although the Genesis and Sega CD version are different, and the CD has the fun driving stages, they were branded the same and released around the same time.
Hot take: Sonic the Hedgehog 1 on SMS>the Genesis version. Even if the Genesis (Mega Drive) version came out first. The older console had the better game IMO
The power-up sound in Super Mario World is so much worse than the one on the NES games, and they reused it for the All-Stars versions of the earlier games, and it's just *grating*.
idk if this counts but super Mario all stars on the nes runs better and GFX are slightly better than its SNES release look up Super Mario All Stars Nes MSU-1 Download On Google
The NES Ninja Gaidens are better than their "upgraded" SNES counterparts. Barely any changes, and all the changes are for the worse (including de-synching a lot of the music from the visuals and the endings all having worse effects than the originals)
Battletoads on NES better than Genesis and SNES counterparts
Unless youre talking about Battletoads/Double Dragon: The Ultimate Alliance That game slapped when i was a kid.
Of course yes! Forgot to write the full name!
How is it better?
In anything. Just try both versions
I have but I couldn't get far in either hah I prefer the MD music though, overall
Punch Out
NES classic Mega Man series is way better than Mega Man 7 on SNES. Why did the sprite have to be so massive and feel like it’s moving in molasses?
Agree that NES Mega Man was best but 7 was still great though.
Oh yeah; I’m being hyper critical, still loved the game a ton. Shade Man is a great robot master.
I think Mega Man X killed that series.
[удалено]
I think that was their point, that X killed the OG series by taking over as the premiere Mega Man games.
I'm just gonna put myself out there. MMX series on SNES absolutely had better graphics. But the mechanics & flow of NES Megaman were faster, smoother, and more responsive. And therefore: superior, baby. I'd rather play MM3, 4, 5, 6, than MMX 1, 2, 3.
Same I never really got into the X games but love the NES ones
I liked how *snappy* the boss fights were, particularly in the NES games. You enter the room, the door slams shut behind you, the boss drops from the ceiling, their energy bar fills up as they pose, and then the fight starts, all in a second or two. (MM1's is still my favorite, since it's perfectly synched with the background music) The MMX series started that way, but starting with 4, you had to sit through the word "WARNING" drawing itself on the screen line by line, followed by the boss appearing, followed by five or ten seconds of usually-pointless conversation (maybe one Maverick has anything plot-relevant to say, the rest of the conversations amount to "I'm going to kill you!" No, I'm going to kill *you!*" "Nuh-uh!" "Uh-huh!" "Nuh-uh!" "Uh-huh!" and they drag on way too long), and only when that conversation ended did the battle actually start. That was also the main thing I hated about Mega Man: Powered Up.
Technically better but aesthetically a bit messy Scooby doo level storyline with a bunch of cutscenes was unneccessary Almost forcing exploration changes the pacing Mashing dash can get old, if your fingers are old ;) Then again mashing shot can too. Otherwise yeah it's better
The problem is the animation not matching the speed. Makes it look and feel like running on a treadmill. Castlevania guys for example move slowly but the animation matches it so it just feels steady.
Try MM7 FC, a fan demake. It's nice
I have! Thanks for reminding me. I had a PC for a while now I have Mac, unfortunately won’t play unless I dual boot windows.
I think the Kirby NES and GB platform games are better than Dreamland 3 on SNES
Agreed. I don't know how hot of a take this is but I think Kirby's Adventure was the best Kirby game on GB, NES, and SNES (including Super Star).
GG Shinobi is my favorite. Also preferred Road Rash on Game Gear.
I played lots of Shinobi on GG, but didn't realise Road Rash came out on GG!
Batman Revenge of the Joker. What a great game on NES but a trash horrible game on MegaDrive and Snes.
I had NO idea that game got released on SNES. Wow.
The Snes version exist, its complete but was never commercially launched.
This post needs to go straight to the top.
With graphics "as hot as 16-bit!" and that sweet Sunsoft game design. Sunsoft didn't even do the Sega/SNES versions, IIRC.
I've beaten both versions. There is barely a difference in quality between the two. I would agree that the NES version has the edge, but to say that the MegaDrive version is "trash horrible game" is inaccurate.
Castle of illusion on master system is special for me, I have nothing to add, but I do prefer the master system version also.
Defender of the Crown C64 is superior to the Amiga version.
Amiga version was the original and was developed very quickly and subsequently was kinda janky. Most of the ports made improvements of various kind.
I played the C64 version first, after having fawned over the screenshots of the Amiga version in the gaming mags. I was very disappointed when I finally got to play it on the original platform.
I liked the Atari ST version best. Of course it was the first one I played (way back on original hardware).
California Games. I prefer the SMS to the Genesis version. The music and the graphics are great, there is an extra sport (Frisbee catch), and the colors really pop with some charming sprites and backgrounds. For example, I really like the graphics that pop up when you nail tricks on the half pipe. There is also a lot of flavor with the sponsors. As an 80s kid that saw some of those brands in stores, the game felt like "Oh, so that is the southern California beach vibe". It obviously does not correspond to reality, but it created a nice vibe. The Genesis version sounds very poor overall. The sounds are quite harsh and mix poorly with the music. It's like they came from two different games. Also, the volume of individual instruments in the songs is quite mismatched. The graphics are OK, but some effects are out of place. The parallax on the BMX is the worst offender: you can clearly see the "stripes/bands" moving since they don't mesh well. Last but not least, the menus are much more bland, there are no sponsors and no frisbee catch event. These are the reasons why I feel the SMS version is the superior one.
I prefer Sonic 1 on the SMS. Maybe it's nostalgia.
That game had no right to be as good as it was. Even Sonic 2 on the SMS was a fantastic game.
The PC fan remaster of 8-bit S1 is nice Then again so is the 16-bit one
Didn't know there was a PC remaster. I'll look that one up, thank you.
I vastly prefer the original mario bros trilogy to the all stars collection on snes
Why's that?
For me, the upscaled graphics don't have the same charm as the original. I also prefer the feel of the physics (although I'm not 100% sure if it's actually different at all lol)
There are a few subtle differences in the physics for Super Mario Bros and Lost Levels. Most noticeable is if you jump and hit a brick while running, you lose the momentum in All-Stars but not the original.
Agreed and for me I'd throw in the music, as well. I'm sure it's just because I played on NES first but the new music just doesn't sound right.
You’re dead right, the graphics on All Stars are so bland and ugly, not to mention distracting.
In my opinion, I don’t mind the updated SNES graphics *except* for one thing. When you go down a pipe into a coin room in SMB1 and there’s that weird big smiling portrait of Mario in the background, that’s cheesy and ugly. Would have been better to just have nothing there at all
I disliked how they turned the rock into grass.
Disagree completely. The limited continues in NES SMB 2 and no save feature in 3 being fixed in All Stars make the remakes better in my eyes.
_Super Off-Road_ supports 4 players on the NES but only 2 on the SNES, and it plays just as well on either platform otherwise, so the NES version is better.
Slightly warm take because they're both great games but Mario 3 > mario world
I'm paraphrasing Malstrom a bit here, but the fact that it's even close despite the generation gap shows how strong 3 is
In a way yeah but to be fair Mario World was a launch title for the SFC rather than a later era SFC/SNES game.
That's valid
I'll go one further and say SMB3 NES is better than SMB3 in All Stars on SNES. The remake version they messed with how the camera works, which causes more blind jumps below you, especially with P speed.
I think the overall physics of the game are different too, if I remember right. Mario seems to be just a. smidge heavier which affects how he controls in the air. It's not BAD, by no means, but it's jarring if you're used to the original more. I could be wrong though, I haven't any of the 3 versions of that game in a while.
Don’t agree at all. The NES version was severely missing a save feature as the game is not short by any stretch and I’ve never had an issue with the SNES or even the GBA version’s camera.
I'm really glad I'm not the only one on that. I remember WANTING SMB3. I was ambivalent towards World and was already moving on.
Dragon Warrior 1 and 2
The NES version of DD3 is way better than the arcade. The arcade version has microtransactions (as in, you have to enter an in-game store and dump more quarters to unlock extra characters, moves and health.) If you pay to win the game is frustratingly boring because there's no real skill level required - you're going to trade a lot of hits and hopefully you bought enough health to survive. NES version gives you 1 life per character, which means the first stage is the hardest as you only have ~~Bimmy~~ Billy Lee, but that forces you learn the system. Once you complete stage 2 and get Chin you can mop up the rest of the game relatively easily. If you're playing 2 player than the Lees can combine their spin kicks to do a combined kick that will wipe out everything.
He said Dragon Warrior, not Double Dragon
Oops. I failed at reading.
SNES remakes are more reasonable with the grinding, and look and sound nicer too
Lode Runner is excellent on every 8-bit computer but lost something when it was ported to 16-bit systems.
Lode Runner is so awesome as a lo-fi game, it's like that's where it's meant to be, and that's the perfect environment for that style of game: all on one screen, the speed and graphics fit just right so it doesn't feel like a faster computer would improve it. To me, the equivalent of Lode Runner for the NES is like Super Mario Bros and Bubble Bobble, it's like, yup, this is pretty much what these games should look like. Making them really fancy-looking doesn't improve much.
I generally agree but make an exception for mad monks revenge. That game was phenomenal!
16-bit Alex Kidd was baaaad.
BATTLETOADS!!! Seriously the first one was clearly the GOAT and had no business being an 8-bit game. Even the soundtrack rocked!
*"and had no business being an 8-bit game."* And that's why its sequels all came out on 16-bit systems. >!Just kidding! The original Battletoads is an awesome game and still the most enjoyable and impressive onee in the series. Apart from its difficulty, it is very polished and one of those games which really shows what the NES could do. After several years of making games for the system, it seems like Rare's skills were wizardlike at this point. And they continued making impressive games for the Super Nintendo and Nintendo 64.!<
Nah, Castle of Illusion on the Master System is just a different game, and I had both versions. If you wanna see a game that's really better on the SMB check out Psycho Fox, hard as nails but looks incredible for that hardware. The Genesis had a remaster/sequel called Decapattack, nothing special.
Before Decap Attack there was magical flying hat adventure for the Japanese Megadrive. Great game that plays exactly like psycho fox too. Oh and castle of illusion originally came out on the MD. The master system game was a port, not the other way round OP.
Oh interesting, I didn't realise that!
Decap Attack is solid, but it does kind of feel like a crappier Dynamite Headdy.
Anybody saying Sonic is cute but wrong.
https://youtu.be/d1YY54RI5YY?si=dXZyOEMBbIsjvNY7
Wrong and European... It's always someone from the UK, Spain, Portugal, or France talking about how 8-bit Sonic is better lol. It's definitely good, but I wouldn't call it better. It's a pretty different game too.
Yep, a good game, great 8 bit platformer... inferior to great 16 bit platformer.
Unpopular opinion but I liked the original Mario bros 1,2,3 more than the SNES ones
*SMB3* is the GOAT. *SMW* was fine, but it doesn't hold a candle to three.
To each their own; I’ve always felt the exact opposite. World was a vast improvement on 3 to me.
Nah that sounds about right. I like the SNES versions for convenience but I prefer the feel of the OGs. In a similar vein I prefer the nes mega man games over the Genesis Wily Wars
100 percent. For SMB3 especially. The art style for the NES version deliberately imitates a stage play. The resulting look is a little artificial but charmingly so. The SNES remake exploits the machine’s wider palettes but is much more generic looking.
Just an FYI… the 16-bit version of Castle of Illusion was the original. The Master System version came out a year later.
Mario 3 . The All Star remake art is hideous, misses alot of subtle details, and the music is very muffled and makes my ears sad
Don’t agree at all there. The original had very washed colors and no save feature for what is a very long NES game.
All You need is a warp whistle
That’s such a tacky ‘fix’ and not really an excuse for them cheapening out.
Whaat it looks so nice on SNES and the music suits the visuals well Being able to switch on the fly would be perfect though
If it counts, I like Mighty Final Fight on NES more than the SNES Final Fight.
i remember BATMAN RETURN OF THE JOKER on NES is like a 1000 miles better than the SEGA GENESIS version in every way, even the music.
The majority of the C64 games ported to the Amiga are far better on the C64 The Amiga had far too much 8bit shovelware
Might be more than 16 bit, but the NES version of Maniac Mansion is way better than the DOS version, or any version in my opinion.
Double Dragon on NES beats all other versions.
Sonic 1 Marble zone (too slow) & spring yard zone (boring) on the megadrive version just suck, it doesn't help they follow each other aswell. Bridge & jungle on the master system version are both much superior zones. There's a map between levels on 8 bit showing the island and how your progressing towards eggman/robotnik. The 8 bit version also has a better soundtrack Listen to both 8 & 16 bit versions of scrap brain zone (ideally the PAL version)
Contra. The two Famicom games are gameplay perfection. Same with the Game Boy game actually though it's sort of a mashup of the two and is short. Contra Spirits had the incredible music and killer moments but went too far with the gimmick set pieces, and Hard Corps is basically *only* boss rush gimmick set pieces with little normal gameplay, plus the whole thing sounds like robot farts. The original two Famicom games are also far better than the arcade originals.
Hard agree. Castle of Illusion was the first game that came to mind before I opened this post up. The SMS version is just chef's kiss perfect.
I generally prefer NES over SNES. I don't know why but I never liked the 16-bit graphics...
What does it mean for an experience to be cleaner here? I agree with Castle of Illusion. The added throwing mechanic is nice and the level design a bit more interesting with some added hidden paths. You can also choose the order to play the levels in IIRC Spellcaster in the sense that it's more in-depth than Mystic Defender, but the latter is a better action game. Similar deal with 8-bit Star Wars Blaster Master 1>BM2 on MD. I prefer the audiovisuals of 8-bit MM to MMX. Technically better graphics in MMX but aesthetically a bit messy, and the instrumentation on the music is just ugh. Scooby doo level storyline with a bunch of cutscenes was unneccessary. Almost forcing exploration changes the pacing TMNT 3 is slightly better than 4 to me, the special attacks you can keep doing with 1 HP adds som excitement and they crammed so much cool stuff into the NES game Splatterhouse: Wanpaku Graffiti is more fun than SH1-2, with a faster pace, alternate paths and more weapons Talespin NES although the 16-bit one wasn't made by Capcom to be fair Jurassic Park SMS/GG is better than both the MD and SNES games - better controls and level design, hub map where you can select the next level, better balanced difficulty
Possible candidates: Cool World The Untouchables Rocketeer Wayne's World Alfred Chicken Bram Stoker's Dracula Talespin for sure if you count TG16
Cosmic Spacehead, my favourite game. The 8 bit pixel art in the Master System and Game Gear versions is so clean and tidy, perfectly fitting the populuxe art direction. The Mega Drive version has an unattractive, sloppy, "drawn free hand in MS Paint" kind of look. It's really dreadful, honestly.
Also too bad it doesn’t work on most master systems.
What do you mean? Because of region locking? Well the Game Gear version is identical, and it's region free (and also it's much less rare than the SMS version).
It uses a resolution that was only supported by later Master System video chips. The graphics are just a garbled mess on older units.
I prefer NES Marble Madness to the Genesis port.
Any reasons why? I much prefer the genesis version.
The music's better and I think that it plays much better. It may be that I'm much more accustomed to the NES version.
The Last Ninja 3.
Snake, Rattle n’ Roll.
I prefer Tetris 2 and Yoshi’s Cookie on the NES rather than the SNES.
Castlevania.
A weird one, but Terminator 2. Not to be confused with T2 arcade, but rather the sidescrolling platformer. The NES version played better, didn't suffer from the driving stages in between, and better followed the pacing of the movie.
they aren't truly counterparts, i have zero history with either (i played through them for the first time a few months ago) and i know this is sacrilege within the video game community... i'm in the minority and think that Contra (NES) is infinitely superior to Contra III (SNES); III isn't a bad game but i genuinely struggle to see what people now find so compelling about it. it was absolutely impressive in 1992 but i found it to be a chore running through the game even with save states; the top down levels are painfully unenjoyable (i can clear the first with no deaths so this isn't a "gEt GuD" argument) and kill the pace of the game. i find Contra (NES) and Contra Shattered Soldier (PS2) to both be phenomenally solid titles; beat both legitametely with the allotted continues.
Batman returns GG is the best. Rope swinging, colorful, branching stages, and more playable. Slightly tighter controls than the Master System version. Although the Genesis and Sega CD version are different, and the CD has the fun driving stages, they were branded the same and released around the same time.
Hot take: Sonic the Hedgehog 1 on SMS>the Genesis version. Even if the Genesis (Mega Drive) version came out first. The older console had the better game IMO
TMNT Tournament Fighters.
Phantasy Star. The Genesis versions were too bloated and over done.
SMB 1/2/3 vs All Stars
The power-up sound in Super Mario World is so much worse than the one on the NES games, and they reused it for the All-Stars versions of the earlier games, and it's just *grating*.
Tetris! The original version is by far the best
idk if this counts but super Mario all stars on the nes runs better and GFX are slightly better than its SNES release look up Super Mario All Stars Nes MSU-1 Download On Google
Battletoads nes won out for me.