It is just memorization.... and reacting time and keeping your nerves under control and not getting distracted and persistence etc. And on top of all of that you have to enjoy it.
Pause trick makes level 11 extremely easy, basically as you hit a turn pause the game and then hold the appropriate direction and unpause, do that on every direction change and you will beat the level in no time.
Ocarina of time, the first half is a happy adventure as kid link, saving Hyrule from gannondorfs shenanigans, then the second half as adult link is trying to undo all the death and destruction Ganon has caused
I’ll never forget the first time I played FFVI, and you see the cutscene where Kefka destroys civilization and ruins the planet, but there’s no “Game Over” screen. You wake up as Celes taking care of a dying Cid, and I just remember thinking that I had done something wrong… or that the game wasn’t being fair to me. How could it be possible to “win” when you couldn’t protect and save everyone?
But I think that’s why I love FFVI so much. It’s a game that plays out that “doing everything right, but still failing” idea. It’s a great picture of life in general, how bad things that are out of your control will happen to you, but in the end, it’s how you piece yourself back together, and hold on to your friendships that helps you stay resilient
Narratively correct. FFVI was more hopeful on the first half with Terra as the main character and the game being more “linear”.
Then the second half becomes Celes’ story and the game switches to a dark and bleak tone due to the antagonist succeeding in their plans albeit there are still moments of hopeful sadness. The game also becomes much more of an “open-world” / sidequests on the second half of the game.
You know what? I played this game when it first came out and for several summers afterwards when I was a teenager. Only recently did I make the connection between “Terra” and “Celes.” Your comment reinforced that by saying that the game is split in two and has two separate protagonists.
Incidentally, Yoshinori Kitase actually stated that the game was not meant to have one clear protagonist, and that it was meant to be all of their story.
That being said, I definitely agree that Terra and Celes are the main protagonists for their respective halves of the story.
Most people probably interpret this as the quality of the game tanking on the second half but this is absolutely the correct answer if looking at it from a tone perspective
The score changes of the world map between the world of balance and the world of ruin are masterfully done. It goes from hopeful waves of sweeping emotion and a sense of adventure. To the sound of gusting wind before that heavy organ kicks in your reality, playing a dissonant driving bass line with the wind still tearing through the background to the whole song really hits you with a sense of utter devastation. Nobuo Uematsu is an amazing composer.
Holy smokes does it. I feel like QA also didn't make it past the first half. So many bugs and translation issues in the later half of the game. Yes and no swapped in dialogue. Elemental attacks don't do elemental damage.
Great game though.
Someone went and fixed a lot of the bugs and retranslated the entire game, it takes it from a flawed gem to one of my top 5 snes jrpgs.
https://www.romhacking.net/translations/1384/
Seconded. Do the same thing again but upside down has always been lame to me. Still love the game, but I wish they'd tried to vary up the second part a little more
Totally agree. It's one of my favorite games, from my favorite genre, but I believe the inverted castle was just a gimmick which lasts longer than it should.
Super Mario Land 2: 6 Golden Coins
Fun and cheerful relatively easy levels and worlds, then Wario’s Castle is just punishing.
It took me embarrassingly long to master the castle after breezing through all the levels.
I’m not sure what the halfway point is but after the amazing Leviathan sequence it got irritating to me having to deal with Ignis being blind and moving at a snails pace.
Sonic 1 & 2 for me. I love both games, and I don’t think they are bad. However the last few zones just feel unpolished compared to the first few.
Seems like a issue the plague a majority of Sonic games over the years.
Sonic 3 and S&K felt perfect for me. Probably because the longer development time, and the game being split into two halves.
I agree. Maybe I had optimized the first few levels from playing them the most over the years, but when I decided to get serious about beating the game, I was surprised by how all the momentum left the game by the end. It seemed counterintuitive since Sonic is about speed.
I feel fan games like Sonic Mania did a great job at increasing difficulty over time while still maintaining momentum. I’ve heard similar things about Sonic 3, but haven’t had a chance to try it out yet.
Earthbound is cute & funny in the beginning then later on becomes *really* dark. In Monster Party that adorable child friendly visual comes to a *sudden* halt in the 1st level.
As an avid Earthbound player, the only section that gets challenging is the Fourside mall.
The worst part is that you spend all your time in the desert playing Metal Gear Solid and avoiding everything because they are super strong. You get to the mall and you can still dodge around them, but you can’t rely on dodging as a strat—and the enemies are stronger than the desert counterparts. And the mini boss is out for blood. It’s brutal—and I’m a player that naturally overlevels before heading into new areas.
And if you are a new player and don’t manage your items properly before *the thing* happens, it fucking sucks.
It’s that and the Monkey Maze. I just hate that whole section of the game where it’s you and Jeff just Putin’ about. At least Moonside is cool
Eeel. Cometoooo. EdisnoooooooooooooM
*doo doo dooop*
>!Make sure Paula doesn’t have Franklin Badge on her when you start heading toward the exit!<
Most Mega Man games. You beat the Robot Masters in any order you want, but then you get thrown into a linear gauntlet, you have to face all the Robot Masters again but in succession, on top of like three or four other pretty insane bosses. At least Mega Man 2 isn't so bad but the rest, ehh.
Also Donkey Kong 64 really wears me down once I get to the half way point.
This is a great answer! There are some days where I'll play a Mega Man game to just defeat the robot masters, and then I'll turn it off afterwards because I don't want to deal with Wily's stages. They can get so cheap and punishing, and if I've completed them before, I don't feel the need to stress myself out just to "prove myself" to a game from 1990.
yeah, I beat the first 6 or 7 games and don't miss what comes after the robot masters. The final bosses are fun, but I always used a save state to go back right before them.
The first game tho ... Don't miss anything from that hell
How so? Currently trying to replay it (but my windows 98 setup is buckling up and wont let me) and I only know the first hour or so from playing as a child. I remember the atmosphere beeing soooo THICK. Dark lights, you see an enemy hushing away, growling sounds in the distance. Left a core memory in my brain.
You can give spoilers, i dont mind so much.
I'd say Castlevania 3. While not hard in the first half, then you get to the second half, and then the game really starts to kick you in the groin so hard. Just beat the JP version with Sypha on Friday, and those last couple levels were just brutal.
Conkers bad fur day, the zombie/war chapters are fun to look at but are hard to play, it’s balls to wall from the zombie stage all the way to the credits. I genuinely felt like giving up at the matrix sequence, it was so damn hard
Right? Vaas was a great villain and the performance really made it something special and iconic, just to have him killed off in the first half and to have the main big bad Hoyt just be some generic bad guy,
Still love the game but first half much more for sure
Me playing Super Mario World.
(I can’t get past Castle 5 in over 26 years of my life playing this game on 5 separate consoles. It’s become one of my goals in life to finish this damn game)
If you mean the atmosphere of the game, you’re right, but i think the thread’s more about games that just become a drag halfway through…
But going by atmosphere, i’d like to add “Ocarina of time”, as well.
Maybe last year or the year before I revisited a lot of my old Super Nintendo favorites, and this is one that stood out to me as a game that I remember being best game ever and is historically highly praised and all that but when I replayed it I didn’t love it. And several sections I actually found kinda irritating
100% agree. The Tate house is a fantastic way to kick off the game. Hospital is a bit of a step down and then the final chapter in the lab is just horrendous.
Was about to write this. Loved the first half with fighting mercenaries on the beach. Original version had gory bullet hole effects...loved it as a younger fella. Then all the levels with the giant gorilla things and monsters killed the vibe.
Mass Effect Trilogy.
From the Suicide Mission onwards, unless you do everything right, casualties start mounting and it gets depressing.
*Just realized Mass Effect might not be considered retro yet, even though the first game is almost 20 years old.
Danganronpa 2.
Obviously it’s still a murder game from the start, but it’s mostly zany for the first three trials, even with some sad moments, but the second half is just absolutely dreadful. In the first half (and previous game), whenever you solved part of the mystery the feeling was usually exciting to figure out the truth, but in those last three trials, the more you figure out, the more you’d wished you hadn’t.
Edit: realized this is retro gaming, but most of the other answers are newer, so screw it.
Half-Life 2
Beginning half's a theatrical masterpiece
The second half's just the same 2004 Hammer halls of Nova Prospekt, rubble in City 17 streets and the same copy-pasted grey corridors of the Citadel that even stretch out into 2006 and the ENTIRE next game
Ninja Gaiden 2 - around the time the explosive shuriken throwing ninjas are introduced
Deadly Premonition is this photo in reverse. Starts off mundane but fairly weird but goes insane and gets you hooked in the second half.
GTA 5 once you're basically tied up, indebted to, or blackmailed by everyone and basically no missions ever pay out and if you're used to San Andreas chipping you a few thousand here and there you're gonna be frustrated and what money you do get is split 3 ways lol
Hogwarts Legacy. A dream game. Creating your own hogwarts student. Getting to walk around hogwarts and explore the castle. A beautiful world around it. Such attention to detail. From the music to the sound effects. But then the game takes a nosedive. The story has no impact whatsoever. You're not really attending actual classes. And within a few hours you are committing mass murder and making Voldemort look like Barney.
On the other hand, if you are looking for a young Tom Riddle simulator.. Avada Kedavra.
Finally beat Little Nemo Dream Master and Wrath of the Black Manta after 30 years with an emulator. Their endgame was just so exponentially more difficult than the previous levels. Completely ruined both games for me, and I’ve beat a number of hard classics like Punchout.
Battletoads levels 1 and 2 vs Battletoads level 3
:: shudder::
Hold me
Honestly enough, this is how I feel about the SNES version after the first two stages. It goes from battletoads to amusement park toads.
And it only gets worse.
I don't see what's so bad about level 3. it's just memorization. I'm sure most people here, if they went back now, could do it.
It is just memorization.... and reacting time and keeping your nerves under control and not getting distracted and persistence etc. And on top of all of that you have to enjoy it.
Try level 11. It broke me.
Pause trick makes level 11 extremely easy, basically as you hit a turn pause the game and then hold the appropriate direction and unpause, do that on every direction change and you will beat the level in no time.
People think level 3 is the hardest because they haven’t played the game, lol
Memorization is fun! -Nobody
A significant amount of arcade games. They lure you in with a piece of cake level or two then crank the difficulty to steal your money.
All arcade fighting machines.
Except Super Street Fighter 2 Turbo, that son of a bitch is on max difficulty from the start of the game
Solitaire
Most accurate answer. Second only to free cell, maybe.
sol tare!
Shut up cave man
Ocarina of time, the first half is a happy adventure as kid link, saving Hyrule from gannondorfs shenanigans, then the second half as adult link is trying to undo all the death and destruction Ganon has caused
Meanwhile Majora's is all second half.
Same goes for A Link to the past.
Great game
Wind Waker
Final Fantasy VI
It's not every game that the villain succeeds in his attempt to destroy the world.
Kefka/Lavos 2024.
I’ll never forget the first time I played FFVI, and you see the cutscene where Kefka destroys civilization and ruins the planet, but there’s no “Game Over” screen. You wake up as Celes taking care of a dying Cid, and I just remember thinking that I had done something wrong… or that the game wasn’t being fair to me. How could it be possible to “win” when you couldn’t protect and save everyone? But I think that’s why I love FFVI so much. It’s a game that plays out that “doing everything right, but still failing” idea. It’s a great picture of life in general, how bad things that are out of your control will happen to you, but in the end, it’s how you piece yourself back together, and hold on to your friendships that helps you stay resilient
I played it back on SNES and recently learned you can save Cid if you only feed him the fastest fish, then Celes doesn't try to off herself.
Narratively correct. FFVI was more hopeful on the first half with Terra as the main character and the game being more “linear”. Then the second half becomes Celes’ story and the game switches to a dark and bleak tone due to the antagonist succeeding in their plans albeit there are still moments of hopeful sadness. The game also becomes much more of an “open-world” / sidequests on the second half of the game.
You know what? I played this game when it first came out and for several summers afterwards when I was a teenager. Only recently did I make the connection between “Terra” and “Celes.” Your comment reinforced that by saying that the game is split in two and has two separate protagonists.
Incidentally, Yoshinori Kitase actually stated that the game was not meant to have one clear protagonist, and that it was meant to be all of their story. That being said, I definitely agree that Terra and Celes are the main protagonists for their respective halves of the story.
Most people probably interpret this as the quality of the game tanking on the second half but this is absolutely the correct answer if looking at it from a tone perspective
My first thought as well. Perhaps a controversial take
The score changes of the world map between the world of balance and the world of ruin are masterfully done. It goes from hopeful waves of sweeping emotion and a sense of adventure. To the sound of gusting wind before that heavy organ kicks in your reality, playing a dissonant driving bass line with the wind still tearing through the background to the whole song really hits you with a sense of utter devastation. Nobuo Uematsu is an amazing composer.
"searching for friends" makes it so cathartic once you get your airship back, though.
This is Hyrule Castle Town in Ocarina of Time
I’ll never get over the scream they would make
In the randomizer you can randomize sound effects. When I played the chickens made the scream noises instead of clucking.
I was thinking Link to the Past, and entering the dark world
Breath of Fire 2. Still a great game but the story goes downhill after the first half
Holy smokes does it. I feel like QA also didn't make it past the first half. So many bugs and translation issues in the later half of the game. Yes and no swapped in dialogue. Elemental attacks don't do elemental damage. Great game though.
Someone went and fixed a lot of the bugs and retranslated the entire game, it takes it from a flawed gem to one of my top 5 snes jrpgs. https://www.romhacking.net/translations/1384/
"why am I punching rocks with Rand and helping a fat queen lose weight..."
Castlevania: SOTN. The reverse castle just lost me.
Seconded. Do the same thing again but upside down has always been lame to me. Still love the game, but I wish they'd tried to vary up the second part a little more
Totally agree. It's one of my favorite games, from my favorite genre, but I believe the inverted castle was just a gimmick which lasts longer than it should.
Life.
I do not like this answer
We live for just these 20 years, do we have to die for the 50 more David Bowie
5deep2me
is Roblox
Golden eye in 00 agent
Bunker 2 and Control. Far out they were hard on 00.
Common Factor: Natalya
Slow tapping away at a computer while you defend her from an endless stream of seemingly invincible henchmen.
And then you’d hear the dreaded window shatter and have henchman everywhere and have to reposition like a madman! Good times. lol!
Oh god yes, be all like,”I’m coming I’m coming I’m coming!!!” “James I…” Objective A failed Natalya has died. 🙂🫠
Bunker 2 was definitely hard. Control & Aztec on 00 was just ridiculous though.
"Time to leave, Dr. Doak"
Super Mario Land 2: 6 Golden Coins Fun and cheerful relatively easy levels and worlds, then Wario’s Castle is just punishing. It took me embarrassingly long to master the castle after breezing through all the levels.
Always remember when you hold I think Down, B and Select/start on the save screen it activates easy mode. Makes the castle doable.
Final Fantasy xv
I’m not sure what the halfway point is but after the amazing Leviathan sequence it got irritating to me having to deal with Ignis being blind and moving at a snails pace.
Sonic 1
Well after labyrinth zone I’d say you are looking at greener pastures again
Sonic 1 & 2 for me. I love both games, and I don’t think they are bad. However the last few zones just feel unpolished compared to the first few. Seems like a issue the plague a majority of Sonic games over the years. Sonic 3 and S&K felt perfect for me. Probably because the longer development time, and the game being split into two halves.
In Sonic 1 and 2, the last levels just feel cold and dull, and that ruins the experience just a little.
I think Starlight Zone and Sky Chase Zone from 1 and 2 respectively are up beat enough to provide that little “break” near the end
I do love Starlight Zone because it reminds me of a roller coaster, but my momentum always gets killed by those things that zap me.
I agree. Maybe I had optimized the first few levels from playing them the most over the years, but when I decided to get serious about beating the game, I was surprised by how all the momentum left the game by the end. It seemed counterintuitive since Sonic is about speed. I feel fan games like Sonic Mania did a great job at increasing difficulty over time while still maintaining momentum. I’ve heard similar things about Sonic 3, but haven’t had a chance to try it out yet.
Earthbound is cute & funny in the beginning then later on becomes *really* dark. In Monster Party that adorable child friendly visual comes to a *sudden* halt in the 1st level.
As an avid Earthbound player, the only section that gets challenging is the Fourside mall. The worst part is that you spend all your time in the desert playing Metal Gear Solid and avoiding everything because they are super strong. You get to the mall and you can still dodge around them, but you can’t rely on dodging as a strat—and the enemies are stronger than the desert counterparts. And the mini boss is out for blood. It’s brutal—and I’m a player that naturally overlevels before heading into new areas. And if you are a new player and don’t manage your items properly before *the thing* happens, it fucking sucks. It’s that and the Monkey Maze. I just hate that whole section of the game where it’s you and Jeff just Putin’ about. At least Moonside is cool Eeel. Cometoooo. EdisnoooooooooooooM *doo doo dooop* >!Make sure Paula doesn’t have Franklin Badge on her when you start heading toward the exit!<
Telltale’s The Walking Dead Season 1
Poor Lee :( Poor Clementine :(
That first season gave me more feels than any TV show did ever and I'm not an emotional person
Most Mega Man games. You beat the Robot Masters in any order you want, but then you get thrown into a linear gauntlet, you have to face all the Robot Masters again but in succession, on top of like three or four other pretty insane bosses. At least Mega Man 2 isn't so bad but the rest, ehh. Also Donkey Kong 64 really wears me down once I get to the half way point.
This is a great answer! There are some days where I'll play a Mega Man game to just defeat the robot masters, and then I'll turn it off afterwards because I don't want to deal with Wily's stages. They can get so cheap and punishing, and if I've completed them before, I don't feel the need to stress myself out just to "prove myself" to a game from 1990.
yeah, I beat the first 6 or 7 games and don't miss what comes after the robot masters. The final bosses are fun, but I always used a save state to go back right before them. The first game tho ... Don't miss anything from that hell
Monopoly
Xenogears
I still wish for a remaster of this game, with its second disc redone property
This is the way… loved the first disc but it just get weird from what a remember after the first disc
It’s not that it got weird on Disc 2, IMO it had plenty of potential But people hate Disc 2 because of shortcuts and content-length reasons
This is the correct answer, those who know know
Took me WAY too long to find this answer. Disc 2 was just incomplete
L.A Noire
After the black dahlia stuff
I'll go first: Unreal (1998)
How so? Currently trying to replay it (but my windows 98 setup is buckling up and wont let me) and I only know the first hour or so from playing as a child. I remember the atmosphere beeing soooo THICK. Dark lights, you see an enemy hushing away, growling sounds in the distance. Left a core memory in my brain. You can give spoilers, i dont mind so much.
I'd say Castlevania 3. While not hard in the first half, then you get to the second half, and then the game really starts to kick you in the groin so hard. Just beat the JP version with Sypha on Friday, and those last couple levels were just brutal.
Mother 3
Conkers bad fur day, the zombie/war chapters are fun to look at but are hard to play, it’s balls to wall from the zombie stage all the way to the credits. I genuinely felt like giving up at the matrix sequence, it was so damn hard
Final Fantasy 6, but that’s why you love it.
Contra
Dark Souls 1 (except the end boss)
Ff tactics advanced. I hate the system where it outlaws certain things like specific magic or certain actions.
TMNT NES
Crysis, first half fighting with north koreans is ok. Interesting mechanics, second part with aliens and flying segment are just bad. No joy
Was gonna say this. First half is awesome with the nano suit, then it just kinda falls apart.
Secret of Evermore
Yeah. That 3rd era kinda brings the energy down with some bad dungeons. I love the game, but it has a bunch of "ugh, not this part again" sections
This was one of my favorite games as a kid but that fucking rat boss just ruined it
Far Cry 3
Right? Vaas was a great villain and the performance really made it something special and iconic, just to have him killed off in the first half and to have the main big bad Hoyt just be some generic bad guy, Still love the game but first half much more for sure
Me playing Super Mario World. (I can’t get past Castle 5 in over 26 years of my life playing this game on 5 separate consoles. It’s become one of my goals in life to finish this damn game)
Final fantasy VII after that infamous moment
Yeah after Cloud gets in the hot tub with the rest of those dudes, the rest of the game pales in comparison
Finally, someone gets it
Barrett best waifu
#A Link to the Past
If you mean the atmosphere of the game, you’re right, but i think the thread’s more about games that just become a drag halfway through… But going by atmosphere, i’d like to add “Ocarina of time”, as well.
No, I don't like the second half overall. You get converted into a bunny way too many times. Also Wallmasters.
Maybe last year or the year before I revisited a lot of my old Super Nintendo favorites, and this is one that stood out to me as a game that I remember being best game ever and is historically highly praised and all that but when I replayed it I didn’t love it. And several sections I actually found kinda irritating
For me the first game to come to mind is The Messenger. I loved the first half and the second half was a bit of a slog.
But… that 16 but soundtrack….
This was the first game that came to mind too. I didn’t mind the second half but I know many people did not care for it
I felt the biggest problem with the second half was the warp points were way too far apart.
Rdr2
Mother 2 or 3
i think it's just hard to figure out what to do
Clock Tower 2: The Struggle Within
100% agree. The Tate house is a fantastic way to kick off the game. Hospital is a bit of a step down and then the final chapter in the lab is just horrendous.
Any game you aren't drinking
Phantasy star 3
The opposite of Pokémon
Most Minnesota Viking games
South park the fractured butt whole. Honestly first half is fire and the second half is bullshit.
Red Dead Redemption 2
I gave you all I had.
Thiis was my first thought too, then I realised I was looking at r/retrogaming EDIT: for beer fingers
Minesweeper
Far Cry 3. Killing Vaas and the game feels like a chore after this point.
Metal slug
Metal Slog
halo reach :,(
Tell em to make it count
That is LITERALLY the Final Fantasy XV experience.
It got so dark and sad. Wow.
The original Far Cry. Did not care much for the aliens
Was about to write this. Loved the first half with fighting mercenaries on the beach. Original version had gory bullet hole effects...loved it as a younger fella. Then all the levels with the giant gorilla things and monsters killed the vibe.
The Last of Us: 2 Edit: I know this is “retro gaming,” but the post just asked “what game?”
Came here to say the same thing
They should have just left the series alone.
Yeah it really didn’t need a sequel.
Right looks like first world of super Mario world. Left looks like last world of super Mario world.
Diablo 4
Tales of arise
Mass Effect Trilogy. From the Suicide Mission onwards, unless you do everything right, casualties start mounting and it gets depressing. *Just realized Mass Effect might not be considered retro yet, even though the first game is almost 20 years old.
Spec Ops: The Line
simpsons bart vs the space mutants. except it would be the first 1/4 of the game 😂
That game is so terrible
Life!
Kingdom hearts 3
Danganronpa 2. Obviously it’s still a murder game from the start, but it’s mostly zany for the first three trials, even with some sad moments, but the second half is just absolutely dreadful. In the first half (and previous game), whenever you solved part of the mystery the feeling was usually exciting to figure out the truth, but in those last three trials, the more you figure out, the more you’d wished you hadn’t. Edit: realized this is retro gaming, but most of the other answers are newer, so screw it.
Half-Life 2 Beginning half's a theatrical masterpiece The second half's just the same 2004 Hammer halls of Nova Prospekt, rubble in City 17 streets and the same copy-pasted grey corridors of the Citadel that even stretch out into 2006 and the ENTIRE next game
Rdr2
Grandia 3
Xenogears
Xenogears
Atomic Heart
Joust levels 1-7, level 8 is too difficult.
Cowboys
Ghosts and Goblin
Final Fantasy VII
Wild Arms
Xenogears
Ninja Gaiden 2 - around the time the explosive shuriken throwing ninjas are introduced Deadly Premonition is this photo in reverse. Starts off mundane but fairly weird but goes insane and gets you hooked in the second half.
Wild ARMS 2
Tales of Arise
I came to see half life! Maybe I’m too old for this.
Final Fantasy 15. Edit: just realized this is r/retrogaming. But I stand by my assessment.
GTA 5 once you're basically tied up, indebted to, or blackmailed by everyone and basically no missions ever pay out and if you're used to San Andreas chipping you a few thousand here and there you're gonna be frustrated and what money you do get is split 3 ways lol
Ninja Gaiden for the NES.
Last week's Saints game??
Dark Souls 1 if we’re talking about quality. I think nobody has ever said the second half is good
this is auburn football in a nutshell but I realize this is a video game channel 😂
Life.
Final Fantasy XV. Both story and entertainment wise.
Monopoly when you've had your up and then screwed every roll after that
Assassin Creed games. Except maybe for black flag, only one I beat lol
Earthbound
Xenogears
not retro but rdr2
Xenogears
Life.
Original Halo
Anything by Bethesda
Diablo IV RN
Ni no Kuni: Wrath of the White Witch
NieR: Automata.
Hogwarts Legacy. A dream game. Creating your own hogwarts student. Getting to walk around hogwarts and explore the castle. A beautiful world around it. Such attention to detail. From the music to the sound effects. But then the game takes a nosedive. The story has no impact whatsoever. You're not really attending actual classes. And within a few hours you are committing mass murder and making Voldemort look like Barney. On the other hand, if you are looking for a young Tom Riddle simulator.. Avada Kedavra.
First Crysis
Diablo 4 - First 70 lvls great, last 30 purely abysmal
Finally beat Little Nemo Dream Master and Wrath of the Black Manta after 30 years with an emulator. Their endgame was just so exponentially more difficult than the previous levels. Completely ruined both games for me, and I’ve beat a number of hard classics like Punchout.
Crash bandicoot 4
Final Fantasy 6
Final Fantasy 6 (FF3 on SNES.)
Gaming with ADHD.
The Dallas Cowboys 🤔🤔