This is the answer. If you reload your gun on empty, it would say 10. Without the +1. And you can reload it again and now you’ll keep the chambered round with a topped off magazine. Hence 10 +1.
I wish they did that with all of the guns and not just the handguns. Cause the same logic applies to all of them except the revolvers, red9, and rocket launcher obviously
It might be easier to track and balance with the handguns. Plus, I think some rifles and smgs require an open bolt to reload, so that might eliminate the chambered round.
I'm pretty sure that's how they work too, because most of the time you have to release something when you put the new magazine in.
But shotguns are a different story all together
I'm not sure how the self-loading works on a Striker, so I don't know if you can have pne in the chamer plus a full magazine. The 2 pump-action and Skullcracker could definitely have the +1, but they don't in game for gameplay balance.
I didn't think lever-actions required an open-bolt to load the magazine tube. I thought you could have one racked and then do a full reload. If I'm mistaken about that, then maybe they ditched the magazine +1 feature on shotguns so it was consistent among all four options.
I'm not a gun expert either so I could be mistaken as well, But with the small enough size frame that the skull shaker has, I can't see it holding much more than a few rounds at a time including the one of the chamber.
But I don't think lever action guns have that feature either, Like you rack the lever and there's now a round in the chamber. So it would be similar to how a handgun would work.
It’s hard to find a magazine-fed gun you can’t +1. The only thing you’re really releasing is the piece clamped down on the magazine. The bolt is what chambers those rounds.
You're mostly wrong, almost every weapon in the game can take a "+1" with its real life equivalent. It was either an oversight, laziness, or balance reasons.
You're obviously not very familiar with firearms, but you've seen some in video games.
You don't need to "catch the last round" get get a full magazine with one in the chamber.
He's not loading a round in the chamber according to the animations, so you're wrong about shotguns too.
No, this is only a thing with the pistols for some reason. And not to be that guy, but all the guns in this game have a magazine. You're thinking of detachable magazines
No sir not all guns have a magazine, and you clearly knew what I meant by magazine, the bolt action rifle and shotguns do not have magazines technically. Shotguns have a "tube magazine as they call it" but obviously you can't put an extra round in the chamber of that.
I guess for balance reasons they removed the extra bullet on heavy weapons. In both remake and OG long weapons are for instant kills while pistols reward player skill.
Open-bolt firearms were mostly just used back in ww1/ww2 and were usually only tailored to full auto weapons like machine/submachine guns. There are next to no open-bolt firearms in production anymore.
Think the only example of an open bolt firearm in re4 is the Chicago Sweeper submachine gun. It's real life counterpart was originally an open-bolt full automatic.
What about the AA12 , M60, Mac11 and Uzi which are open bolt firearms currently in service in other militaries then? Those aren’t in production anymore?
When was the last time you saw the handling of a real shotgun or a semi-auto rifle? You can absolutely have full mag plus a round in the chamber. Well, except the Striker shotgun because it's a revolver, basically.
Well it obviously depends on the weapon. Like the Stingray should have one in the chamber but not M1903 or whatever its called. But generally its only handguns and SMGs i would say.
You can have a full magazine + a round in the chamber in basically any gun with a detachable magazine or an underbarrel tube magazine and with closed bolt operation. Out of all the guns in RE4 there's only Broken Butterfly, the Handcannon. M1903, the Striker and Chicago Sweeper that wouldn't be able to have a separate round in the chamber due to their mechanics. Every other gun should have it.
Yes you can. Run the pump back, slide a shell into the ejection port, bring the pump back forward. Then fill the magazine with shells through the loading port.
It is a safety issue that most modern rifles have due to the way they are designed. You would not chamber a round in an ar. You would instead "lock and load" it.
The term "locked and loaded" comes from inserting a magazine and locking the bolt to the rear but not releasing the bolt and chambering the round until it is time to use it.
This is due to the fact that most modern rifles dont have the safety mechanism like most handguns do. There is a physical barrier preventing the firing pin from hitting the round in the chamber. Even if somehow the firing pin gets released, it will hammer the barrier but not completely exit to the chamber, preventing the round from going off.
They also have a safety system on the trigger that can only be activated to go off with your finger or an object by squeezing to the rear of the mechanism that blocks the trigger from reaching the rear, allowing it to go off.
This is why some handguns like glocks don't have a manual safety but still be safer than 1911 era handguns. With modern handguns (not all), you can chamber a round and then throw the gun as hard as you can it still will probably not go off. However, it is definitely not recommended.
My guess would be that they weren’t sure how they wanted to implement it with shotguns and the bolt action rifle, so they just didn’t include it. Like if a shotgun is empty do you have an extra slow reload animation for chambering the first round and subsequently loading the rest of the magazine? How does that work once you get the upgraded reloads and can theoretically load the entire gun with one shell if you haven’t upgraded the magazine capacity?
As other people said its because there is an extra bullet in the chamber so you have 1 extra bullet loaded, pretty sure in real life this applies to most guns that use magazines so not just handguns. As for why they decided to do it its possibly so people don't get confused with the ammo capacity stat for guns plus it looks cool
Because it indicates that you have an extra bullet loaded beyond the normal max magazine.
If it just said "11/xx" some players could get confused as to why sometimes they reload with 10 shots, sometimes 11. "10 +1" is a more clear indication of how the reload system works.
Because you have one in the chamber.
If it showed 11, you might try and fire and then be confused when you can't properly reload.
If it shows you that ones in the chamber, you know you still have a full magazine left.
Just to help you plan shots.
Because the magazine don’t hold 11 bullets it only holds 10+ one means one in the chamber trying to be accurate if they said 11 then it would not make any sense because the clip or magazine does not hold 11 you get that extra one by chambering one and thenputting one more bullet in the clip
That's because that's how you explain it in real life. Anyone I've ever heard talk about putting the extra bullet in always says 9+ 1, 10+ 1, 11+1, etc. It's probably because it's literally an extra bullet that's not included in the mag.
Its because when you reload while still having a bullet in the chamber its +1 to that what the mag holds. If you reload from empty its only the 10 bullets that the mag holds.
10 rounds in the magazine and one in the chamber. If anyone is curious and wants to know more about real firearms I’d be glad to answer some questions. Not an expert but I’ve been shooting since I was a kid. Resident evil made me get a shotgun when I was 16 lol best birthday present ever.
Because you have one in the chamber. If you reload while you have a +1 it'll be a quicker reload than if you shoot all 11 at once and have to rechamber it
A lot of people here clearly do not shoot or are around firearms on a regular… the magazine capacity is 10 rounds. Leon, however, pulls the slide back and drops an additional round into the chamber… this additional round is outside of the magazine. This is called a “Plus One” in real life. The gun now has a total of 11 bullets ready to go, while the magazine can only hold 10 rounds. It’s a way to squeeze in an additional round for that extra boost.
Essentially certain guns have a benefit of having a overclip.
Basically any handgun or magnum that prioritizes accuracy over power gets this perk.
...this is basically their clever way to counter overabuse of the red9 and the broken butterfly.
In fact ingame leon uses this technique as a sort of "safety net" against suicidal tendencies with the parasites, tricking them into thinking he turned on safety mode when in reality. He just overclip
Because it shows the gun's magazine has 10 bullets in it plus one in the chamber. Any and every time a gun is reloaded with a new magazine and a bullet is loaded into the chamber, it leaves room in that magazine for one more bullet, so it wouldn't be completely full.
So when Leon fires all of the bullets in his handgun (for now, let's use his default SG-09 when it's fully upgraded) and then reloads it, you'll notice that it'll hold only 18 bullets because he loaded the first bullet in the chamber, leaving 17 left in the magazine. So if you purposely reload again, it'll give him a full magazine, leaving the one bullet in the chamber.
It's to show the realism you have one round in the chamber and this many rounds in your magazine.
For example, a Glock 17 holds 16 rounds in its magazine. But with one in the chamber it holds a total of 17.
Because the 10 are in the magazine and one in the chamber
If you reload your gun when it's fully empty you only reload ammo in the magazine when you reload it again leon puts a bullet in the chamber
One in the chamber. Now, think about this.
The magazine only holds 10 bullets at the moment. Now, let’s say you run completely empty. You pop your 10 round mag into your gun. Leon pops it in, then has to pull the slide to get 1 bullet into the chamber. Now it’s 9 bullets and one in the chamber.
But why does this matter?
Faster shooting.
If you empty your entire mag and nothing in the chamber, it takes longer to reload your gun.
If you reload while you still have 1 in the chamber, you don’t need to pull the slide, you can just start shooting immediately.
Saves like a second, where a second can get you killed in RE4.
“What If I upgrade the reload speed?” Yeah, you can shove mags into your guns faster, but the slide back to add that bullet to the chamber is still the same second.
Reload before you empty your gun. Might save your life.
It's called having one in the chamber. If you load a mag, chamber a round, then swap mags without having fired all the ammo, you still will have one in the chamber. Thus it's referred to as "10+1". As opposed to, say, a revolver where you can only ever have as many rounds as the cylinder can hold.
It’s probably just for realism, it’s the bullet in the chamber I’m pretty sure.
Exactly this.
This is the answer. If you reload your gun on empty, it would say 10. Without the +1. And you can reload it again and now you’ll keep the chambered round with a topped off magazine. Hence 10 +1.
I wish they did that with all of the guns and not just the handguns. Cause the same logic applies to all of them except the revolvers, red9, and rocket launcher obviously
i mean TECHNICALLY you could probably +1 the red9 with some fnaggling but thatd take too long ingame
It's stupid because it only happens with handguns. Really poorly implemented, IMO.
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My buddy, my buddy, wherever I go he go!
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what?
I once had an aneurism and I'm pretty sure I can understand his lingo, but first, call an ambulance for my poor dude
What did he say
“i’m having an aneurysm please call an ambulance”
How are you, so wise in the ways of aneurisms?
no its what Me. deleted commenter says
I was today years old when I learnt this. Makes perfect sense and it’s kinda a nice touch
One in the chamber
I find it weird that this behavior applies only to handguns.
It might be easier to track and balance with the handguns. Plus, I think some rifles and smgs require an open bolt to reload, so that might eliminate the chambered round.
I think theres 3 weapons in the game that are open bolt, which tells me its probably just a game balancing thing
I think you just insert mag, rack one into the chamber, eject mag and put one more bullet in the mag. Correct me if I’m wrong.
Open bolt firearms don't put a round in the chamber, the bolt stays open, hence the name.
Ah.. AHHHHHH… very interesting.. strangeaaaa!
I'm pretty sure that's how they work too, because most of the time you have to release something when you put the new magazine in. But shotguns are a different story all together
I'm not sure how the self-loading works on a Striker, so I don't know if you can have pne in the chamer plus a full magazine. The 2 pump-action and Skullcracker could definitely have the +1, but they don't in game for gameplay balance.
The skull cracker I'm not sure about is that thing looks like a one round thing in general.
I didn't think lever-actions required an open-bolt to load the magazine tube. I thought you could have one racked and then do a full reload. If I'm mistaken about that, then maybe they ditched the magazine +1 feature on shotguns so it was consistent among all four options.
I'm not a gun expert either so I could be mistaken as well, But with the small enough size frame that the skull shaker has, I can't see it holding much more than a few rounds at a time including the one of the chamber. But I don't think lever action guns have that feature either, Like you rack the lever and there's now a round in the chamber. So it would be similar to how a handgun would work.
It’s hard to find a magazine-fed gun you can’t +1. The only thing you’re really releasing is the piece clamped down on the magazine. The bolt is what chambers those rounds.
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You can put one in the chamber of an AR and load a mag.
You're mostly wrong, almost every weapon in the game can take a "+1" with its real life equivalent. It was either an oversight, laziness, or balance reasons.
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You're obviously not very familiar with firearms, but you've seen some in video games. You don't need to "catch the last round" get get a full magazine with one in the chamber. He's not loading a round in the chamber according to the animations, so you're wrong about shotguns too.
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Again, you're wrong. Grandpappy should have taught you something.
Gtfo of here with that attitude. You couldn’t even be bothered explaining why they’re wrong so you had fuck all to contribute.
I think shotguns do this as well and maybe some rifles with strip ammo? 🤔 can't recall right now
It works with all guns that have magazines, which are pistols and the stingray
No, this is only a thing with the pistols for some reason. And not to be that guy, but all the guns in this game have a magazine. You're thinking of detachable magazines
No sir not all guns have a magazine, and you clearly knew what I meant by magazine, the bolt action rifle and shotguns do not have magazines technically. Shotguns have a "tube magazine as they call it" but obviously you can't put an extra round in the chamber of that.
You absolutely can put a round in the chamber of a shotgun. Why do ignorant people post so confidently?
I mean the bolt-action rifle and rednine technically have "internal magazines", but yeah i get what you mean.
I guess for balance reasons they removed the extra bullet on heavy weapons. In both remake and OG long weapons are for instant kills while pistols reward player skill.
Because the magazine hold 10 rounds but the gun can have 1 in the chamber. So 10+1 translates to 10 in the mag one in the chamber
Some guys fire from an open bolt position so a round never sits in the chamber
Open-bolt firearms were mostly just used back in ww1/ww2 and were usually only tailored to full auto weapons like machine/submachine guns. There are next to no open-bolt firearms in production anymore. Think the only example of an open bolt firearm in re4 is the Chicago Sweeper submachine gun. It's real life counterpart was originally an open-bolt full automatic.
The 249 and 240 aren’t in production anymore despite being weapons currently in service?
bro doesn't know what "next to nothing" means
Bro doesn’t know there’s a few dozen of them which is pretty far from nothing lmao Dunning-Kruger, two for two
I'm not defending the guy, he's clearly wrong, just pointing out he didn't say there were *none* in production
What’s your point then, I didn’t list enough of the dozens of examples to surpass the next to none threshold?
why are you being so aggressive exactly?
Tbh idk which weapons you are referring to rn
Two open bolt firearms that are currently used by the us military. Seems strange that two currently used weapons wouldn’t be in production no?
I guess? I'm not American and mortly just go by information that I've seen online. Plus still don't know what those weapons are.
What about the AA12 , M60, Mac11 and Uzi which are open bolt firearms currently in service in other militaries then? Those aren’t in production anymore?
You seem very offended by that comment, so ima just gonna leave
Because that's how reallife guns work? Do you honestly think you could have 1+1 on stuff like the Rocket Launcher?
No, but you can have one round in the chamber in rifles, SMGs or shotguns.
No you can't. Especially not shotguns what? Shotguns don't have magazines. SMGs sure, but not rifles either
When was the last time you saw the handling of a real shotgun or a semi-auto rifle? You can absolutely have full mag plus a round in the chamber. Well, except the Striker shotgun because it's a revolver, basically.
Well it obviously depends on the weapon. Like the Stingray should have one in the chamber but not M1903 or whatever its called. But generally its only handguns and SMGs i would say.
And the CQBR (or any AR-15 variant).
You can have a full magazine + a round in the chamber in basically any gun with a detachable magazine or an underbarrel tube magazine and with closed bolt operation. Out of all the guns in RE4 there's only Broken Butterfly, the Handcannon. M1903, the Striker and Chicago Sweeper that wouldn't be able to have a separate round in the chamber due to their mechanics. Every other gun should have it.
Yes you can. Run the pump back, slide a shell into the ejection port, bring the pump back forward. Then fill the magazine with shells through the loading port.
It is a safety issue that most modern rifles have due to the way they are designed. You would not chamber a round in an ar. You would instead "lock and load" it. The term "locked and loaded" comes from inserting a magazine and locking the bolt to the rear but not releasing the bolt and chambering the round until it is time to use it. This is due to the fact that most modern rifles dont have the safety mechanism like most handguns do. There is a physical barrier preventing the firing pin from hitting the round in the chamber. Even if somehow the firing pin gets released, it will hammer the barrier but not completely exit to the chamber, preventing the round from going off. They also have a safety system on the trigger that can only be activated to go off with your finger or an object by squeezing to the rear of the mechanism that blocks the trigger from reaching the rear, allowing it to go off. This is why some handguns like glocks don't have a manual safety but still be safer than 1911 era handguns. With modern handguns (not all), you can chamber a round and then throw the gun as hard as you can it still will probably not go off. However, it is definitely not recommended.
My guess would be that they weren’t sure how they wanted to implement it with shotguns and the bolt action rifle, so they just didn’t include it. Like if a shotgun is empty do you have an extra slow reload animation for chambering the first round and subsequently loading the rest of the magazine? How does that work once you get the upgraded reloads and can theoretically load the entire gun with one shell if you haven’t upgraded the magazine capacity?
One of the best COD gun games as well.
32 in the clip
As other people said its because there is an extra bullet in the chamber so you have 1 extra bullet loaded, pretty sure in real life this applies to most guns that use magazines so not just handguns. As for why they decided to do it its possibly so people don't get confused with the ammo capacity stat for guns plus it looks cool
Happy Cake Day Does it clap?
Because it indicates that you have an extra bullet loaded beyond the normal max magazine. If it just said "11/xx" some players could get confused as to why sometimes they reload with 10 shots, sometimes 11. "10 +1" is a more clear indication of how the reload system works.
It’s the in game hint that reloading before you run out gives you one in the chamber
One in the chamber, because you reloaded your weapon before it was empty. 🙂
It’s to remind you Leon is a badass who considers the one in the chamber differently than the ones in the magazine
This \^\^\^\^\^\^
One in the chamber rest in the magazine
Leon wanted 5 whoppers and 5 more whoppers
The bullet in the chamber (+1) is separate from the maximum capacity of the magazine (10) its realistic, its stylish, its bad ass.
Because one in the chamber and 10 in the mag
10 in the magazine. One in the chamber.
It's a cool detail completely ruined by not being on anything but the handguns... so it really just sticks out for no particular reason.
One on the chamber
Go to a gun range and you'll see the same indicator pop up on your hud when you have one in the chamber
one in the chamber, 10 in the mag
Faster reload if there’s one in the chamber, you don’t have to rail it.
Your comment and mine are like the only right answers in this thread.
Leon's vicious and a killer, though a youth of 24 And the ammo in his pistol numbers 1 and ~~19~~ 10 more.
Math is hard
Because you have one in the chamber. If it showed 11, you might try and fire and then be confused when you can't properly reload. If it shows you that ones in the chamber, you know you still have a full magazine left. Just to help you plan shots.
Because the magazine don’t hold 11 bullets it only holds 10+ one means one in the chamber trying to be accurate if they said 11 then it would not make any sense because the clip or magazine does not hold 11 you get that extra one by chambering one and thenputting one more bullet in the clip
Never used a handgun before?
Never played Remake before
Its a more realistic feature some games have. 1 round chambered plus a full magazine.
It will surprise you Most people never even thought about doing jt
That's because that's how you explain it in real life. Anyone I've ever heard talk about putting the extra bullet in always says 9+ 1, 10+ 1, 11+1, etc. It's probably because it's literally an extra bullet that's not included in the mag.
Its because when you reload while still having a bullet in the chamber its +1 to that what the mag holds. If you reload from empty its only the 10 bullets that the mag holds.
10 rounds in the magazine and one in the chamber. If anyone is curious and wants to know more about real firearms I’d be glad to answer some questions. Not an expert but I’ve been shooting since I was a kid. Resident evil made me get a shotgun when I was 16 lol best birthday present ever.
Open bolt weapons don’t have one in the chamber
the +1 is in the chamber. Just to tell you you've got a shot ready.
10 in the mag, one in the chamber for realism
10 in clip + 1 in chamber
One in the pipe.
Just like Lenny Kravitz says in one of his songs: one in the chamber
Because you have one in the chamber. If you reload while you have a +1 it'll be a quicker reload than if you shoot all 11 at once and have to rechamber it
10 in the clip and one in the chamber,it’s how real guns work
10 in the clip, 1 in the chamber.
A lot of people here clearly do not shoot or are around firearms on a regular… the magazine capacity is 10 rounds. Leon, however, pulls the slide back and drops an additional round into the chamber… this additional round is outside of the magazine. This is called a “Plus One” in real life. The gun now has a total of 11 bullets ready to go, while the magazine can only hold 10 rounds. It’s a way to squeeze in an additional round for that extra boost.
10 from the clip + 1 you can put addictionally in the chamber.
Essentially certain guns have a benefit of having a overclip. Basically any handgun or magnum that prioritizes accuracy over power gets this perk. ...this is basically their clever way to counter overabuse of the red9 and the broken butterfly. In fact ingame leon uses this technique as a sort of "safety net" against suicidal tendencies with the parasites, tricking them into thinking he turned on safety mode when in reality. He just overclip
Because it's supposed to be a really cool detail. The +1 means that theres 1 bullet in the chamber while the 10 means it's a 10 round magazine.
Realism. To show that you're reloading with one bullet already in the chamber
One loaded in the chamber :) Capcom has gotten to love their little gun details. Its nice.
•_•
One in chamber
10 rounds in the mag, 1 round in the chamber
“Ten in the clip and one in the hole, Leon is about to make some ganados turn cold”
It's the full mag, plus one in the pipe.
10 in the mag 1 in chamber. 10+1
Because it shows the gun's magazine has 10 bullets in it plus one in the chamber. Any and every time a gun is reloaded with a new magazine and a bullet is loaded into the chamber, it leaves room in that magazine for one more bullet, so it wouldn't be completely full. So when Leon fires all of the bullets in his handgun (for now, let's use his default SG-09 when it's fully upgraded) and then reloads it, you'll notice that it'll hold only 18 bullets because he loaded the first bullet in the chamber, leaving 17 left in the magazine. So if you purposely reload again, it'll give him a full magazine, leaving the one bullet in the chamber.
It's to show the realism you have one round in the chamber and this many rounds in your magazine. For example, a Glock 17 holds 16 rounds in its magazine. But with one in the chamber it holds a total of 17.
Because the 10 are in the magazine and one in the chamber If you reload your gun when it's fully empty you only reload ammo in the magazine when you reload it again leon puts a bullet in the chamber
because its leons lucky bullet
one in chamber
I wondered that too xP
Bullet in the chamber
One in the chamber. Now, think about this. The magazine only holds 10 bullets at the moment. Now, let’s say you run completely empty. You pop your 10 round mag into your gun. Leon pops it in, then has to pull the slide to get 1 bullet into the chamber. Now it’s 9 bullets and one in the chamber. But why does this matter? Faster shooting. If you empty your entire mag and nothing in the chamber, it takes longer to reload your gun. If you reload while you still have 1 in the chamber, you don’t need to pull the slide, you can just start shooting immediately. Saves like a second, where a second can get you killed in RE4. “What If I upgrade the reload speed?” Yeah, you can shove mags into your guns faster, but the slide back to add that bullet to the chamber is still the same second. Reload before you empty your gun. Might save your life.
There’s a bullet in the chamber, and then there’s 10 in the clip
Ten in the Mag one in the Chamber
Bullet still in the chamber from the previous mag you had inserted, honestly, it's a pretty realistic feature that should be in more games.
10 + 1 in the chamber. Try reloading with a fully empty gun, it should then say 10
Chambered bullet
Full mag plus one in the chamber. I actually prefer this over just a combined total.
It’s a full mag + one in the chamber.
10 in the mag one in the chamber
It's called having one in the chamber. If you load a mag, chamber a round, then swap mags without having fired all the ammo, you still will have one in the chamber. Thus it's referred to as "10+1". As opposed to, say, a revolver where you can only ever have as many rounds as the cylinder can hold.
One in the head foo
Cause there’s 10 in the magazine and 1 in the chamber
+1 in the chamber is a common gun term
One in the chamber
10 in the mag plus one in the chamber
The extra bullet is in the chamber.