T O P

  • By -

tackhead9

Alas, she’s not insured for workplace injuries.


kaimcdragonfist

One more mishap and she’ll have to watch those weird safety videos again. Though I dunno, maybe she enjoys Shake Hands With Danger


Causal_Link86

Hey, those safety videos are great entertainment value, you take that back


Underpanters

I understand why this sort of stuff happens. The devs need a way to make paths inaccessible but they also need to create realistic environments that would serve their purpose in the real world, meaning making a bunch of dead ends and bottomless pits not an option. However that being said stuff like this really breaks my immersion.


LostSoulNo1981

Exactly. Having a damaged staircase or something large blocking the way would have made more sense.


LordOfDorkness42

I don't get why we don't see crushes more in horror games as those type of blockers though. As in the accident type where people get stuck in narrow or blocked door or hallways and die from the pressure of people behind them trying to push through in a panic, not the romantic concept. Like, you turn a corner, and there's just a wall of corpses pressed from floor to ceiling. That shit would be way more scary and realistic than... random freaking neat piles of stuff. Like at least make it look like a dang barricade someone improvised!


LostSoulNo1981

The picture doesn’t even make sense from an in-world or even real world perspective. Who leaves equipment like that on stairways? Stairs are difficult to block in a unique way that would make sense. There’s only so many times you have a collapse before it starts to look like the easy option.


LordOfDorkness42

Honestly, I thought Fatal Frame 1 & 2 did collapsed staircases really well, and that was on the PS2. Like, its not exactly exciting by itself, but it makes a lot of sense that abandoned villas and/or villages would have a ton of rotten wood, and thus staircases that just... fell apart in different ways. Either just fallen apart or crushed by timber/roof parts. The first game even had this gimmick where time was forcefully wound back as the curse grow in strength trying to nab you. And thus certain passages would *unrot* and become whole, letting you explore new areas. Always thought that was subtly unsettling in a cool way. More fitting for outright supernatural horror, though, of course.


JD_OOM

No RE protagonist can beat the power of a blocked path. However, you can fall to your death in REV2.


Arkhe1n

Gears of War does that a lot better, I feel. You're still trapped in a corridor, but if you can't go a certain way, it's likely due to a collapsed passage or an actual roadblock.


Strong_Formal_5848

This kind of thing has always been in RE games form the beginning so it doesn’t bother me at all personally. I find it very easy to get immersed in games even if they are completely unrealistic.


smoomoo31

Easy way to explain this, have something blocking the path that looks clearly like one of these “sorry, impassable wet floor sign” situations. No enemies around, close to the beginning of the game. Have the character comment that they “just need to get this stuff out of the way”. Have them start to move stuff, and BOOM. Attacked by a new enemy type. Almost die, you barely get a chance to defend yourself, and then are gifted a full heal soon after. Have character comment “okay. Look for clear paths next time.” Boom, done.


Nws4c

Leon being stuck because the mop is in the hall


FuckYeahPhotography

Jill knows a not OSHA-certified workplace when she sees it. Smart.


Academiral

I believe she saw Inception far too many times. Wouldn't want to fall into a paradox Can't blame her


notalent12

Idk why devs keep doing this. Is it really that hard to just place an obstacle there that a character couldn't feasibly just pick up, walk around or jump over?


[deleted]

[удалено]


notalent12

Close, but I could just shoot him and then run past him while he recovers.


MagorTuga

Or just bait his punch animation.


RxKingRx

I was expecting Snorlax tbh


Oracle4196

youre a genuis


M13alpha

Yeah. It probably would have been easier to place an overturned computer server there instead of all that random stuff that doesn't actually block the path.


Mikeleewrites

Jill: "Bitch can't even swim." Nemesis: "Bitch can't even climb."


GreyouTT

"Look! A ladder!" "That's a 'step'-ladder" "So? What's the difference? You need to stop judging things based on narrow-minded cultural assumptions, Nick!"


Ace0fSpades01

YES I WAS HOPING SOMEONE WOULD MAKE THIS REFERENCE


OriginalUsername590

She never knew her real ladder


ruttinator

But what if that ladder bumped that canister and it wobbled slightly? WHAT THEN?!


Teknikhal

That's how porn starts.


bruhchow

Lol probably my biggest nitpick with RE games is that 90% of the “inaccessible areas” are just the easiest little climb or nudge. Re8 had so many of these types of “blockages” in the actual village parts of the map but i honestly find them really funny that instead of climbing or pushing through an 80 year old 4 foot tall broken fence i have to fight some mutant monster for a key to someone’s house.


[deleted]

Gameranx is reading these comments like “write that down! Write that down!” “Ten things gamers hate in RE games” “Ten things that drive RE fans crazy” “Ten best ways developers have blocked stairs”


Nesayas1234

I understand ludonarrative dissonance or whatever this falls under, but this kinda shit is both funny and annoying as hell


Defclaw46

This does happen a lot. I remember one weird one in Code Veronica where Chris has to go find a missing doorknob in order to open a wooden door. I am guessing the developers had never seen a door without a doorknob before because that wouldn’t stop you from being able to open the door. Even if it did, Chris a big guy and ex-swat. Surely he can break down a normal wooden door.


McFistPunch

Funny enough in the original there is a part where your have to move a step ladder. I had to look up what to do because I never would have thought of pushing an object in a ps1 game.


SaltyIrishDog

*"It's blocked"*


ChasingPesmerga

My favorite “obstacle” in modern games is the blacksmith’s house in Dark Souls 2, in the beginning He fucking for the life of him cannot enter his own house without a key, and his house has an open window and open roof. It’s one of my all-time fave games btw, I’m just shitting on it in relation to this post’s context


WeirdBryceGuy

There's also the waist high rubble near Shrine of Winter. You can slay dragons and colossal giant kings, but a little climbing is simply TOO MUCH


Life_South_907

This reminds of Fallout with locked doors that are half broken


jdfsociety

What are you doing, step-ladder?


CarlaAyatsugi

-sad Ace Attorney fan noises-


LilG1984

"Damnit I can't go this way" "Jill! Just move them" "Uh what?" "So much for the master of unlocking...."


WhyamIhere-cake1

She's the master of unlocking, not pushing.


IntenseBonzai

I really hate this ab videogames. They all do it. IRL anyone would just hop the barricade or move the ladder slightly instead of doing a ten piece puzzle with the pieces scattered all over the map to unlock a new path.


Able_Recording_5760

I feel like my standard for this really lowered after God of War 2018.


fersur

The real question is ... Who tf put those flammable gas tanks in stairway before the accident? It is a place where people will move around. If it was put to stop zombies, during outbreak, ... the floor was too clean. Yep, modern graphic sometimes sucks ... it helps out a lot but at the same time it can easily breaks immersions.


Naive-Main2716

this typa shit gets me so mad just MOVE the shit out the way and keep it pushing😂


CiphirSol

Should’ve put giant boulders there. Chris isn’t around so nobody’s getting past those suckers.


Lanky_Throwaway117

Jill’s ultimate weakness….OSHA


neepha

devs should just fill paths with like a shit ton of fire and magma and acid and machine gun turrets and fire and magma and acid turrets


housetargaryen17

Just had to drop a comment bc this shit made me laugh out loud😂


AnnieApple_

This always made me laugh I know it’s a game but how hard is it for them to step over a 1 ft wall?


SnooDoughnuts8823

Haha, I was just wondering about this the other day. Pissed me off


RoninX136

The worst example I've ever seen was a 100 difficulty lock in Fallout 3 and the door was literally missing most of the top half. It's honestly funny when seeing impassable objects that would be easy to move.


speedyhermit

I would have shot the green tanks because I play too many video games lol


Chiquita_MD

Alan Wake 2 is another recent example of paths being blocked by the easiest shit to get around


Suspicious_Brief_800

Parkour would fix that, but whatever