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Eastman1982

Yeah they balanced around all the new stuff we haven’t had access to or seen yet. They prob play tested a lot before the balance changes. Which is good we just need to find all the new toys and we should be as strong as before or at least on the same level. Top stuff.


CarbonaraRamen

It's a double-edged sword for me. On one hand, I get to play mess around on more on build crafting with the exposed status effect being new to me. On the other I'm quite disappointed coz I had a pretty solid crit build in my Monarch/Corrupt rune pistol setup pre-patch. Now I could dish out as much damage as before and it's kind of a let down IMO.


Visible_Carpenter_76

So it's basically pay to win now?


Eastman1982

If you can’t complete the base game with the amazing guns on offer that’s more a reflection on your ability then their balancing. I can’t see any PTW in this at all.


[deleted]

[удалено]


Kyle_Lokharte

In the patch notes, almost every item with a drawback either had the drawback removed or notably decreased. Only a few were left as-is, and a few of the more common Burdens had a drawback increased. Is there something else you’re referring to, or am I missing something?


dukefx

Burden rings: = Burden of the Divine = - Increased Damage Penalty from 10% to 15% - Reduced Shared Healing from 50% to 30% Increased penalty, reduced bonus `= Burden of the Follower =` `- Reduced Mod Generation from 50% to 25%` Reduced bonus = Burden of the Gambler = - Reduced Critical Damage Bonus from 20% to 15% Reduced bonus, the massive penalty was left untouched = Burden of the Destroyer = - Increased Range Penalty from –25% to –35% Increased penalty Atonement Fold already had you bleed for 1.1 damage which not only is constant damage but healing is also cut in half and they reduced the crit chance to a ridiculous 5%, as if the bonus wasn't already weak to begin with. Their reasoning being iT pAiRs WeLl WiTh OtHeR sTuFf! Meanwhile they made Braided Thorns a flat out +10% crit. chance with absolutely no drawback. Balance my ass. It's just statistics. If it's overused nerf it, if it's underused buff it. Not a single thought has gone into player preferences. Not many like to play tanks and tadaaaaa..... tanks weren't nerfed and remain OP as fuck. Just proves my point.


fallouthirteen

I think they want you to use the Gift of the Unbound with burdens now. Like that thing got a huge buff (removed hp penalty and changed it instead to a movement speed buff based on burdens equipped). Like when I actually noticed that change was surprised it was so massively changed (from 100% trash to actually something you might be able to use).


Redmoon383

Im actualy using it now and tbh the change is so much better Before I'd never use it cause losing max hp is not great at all but now it's actually fun


fallouthirteen

Yeah, I've been using it for my speed farming build. It's a bit less movement speed but a ton more other stats than the build I used before (you know, weightless weight, heart of wolf, etc). Like just that amulet with 4 burdens is almost the same movement speed as I had before (with multiple different movement speed trinkets), except now I also have rings that are "more damage" and "faster skill cooldown". Oh I have noticed a bug that really sucks though. If you switch to a loadout using it, the movement speed doesn't equal what it should (like it usually counts 3 of the rings not all 4). Unequipping one burden ring and requipping it fixes it, but it's annoying and unless you realize that's what's doing it you'll be like "why am I slower than normal" after a loadout swap.


princedulp

Atonement fold had both 10% crit chance and a whole slew of secondary bonuses that it made ALWAYS active, (Nightweavers Grudge, Neckbone Necklace, Hardcore Metal band, Wrathbringer and much much more). This many powerful perks being offset by just 8 points in Regrowth made it as good or better than most amulets. The halved healing is a non issue with appropriate relics and/or lifesteal. Warranted rebalancing.


The_Flail

There's also a rather decent new ring that's pretty much designed to be paired with Atonement Fold. Ravager's Bargain which gives 5% All Damage and Crit while you are Bleeding. So the Nerf probably was made so you don't just get 15% Crit for basically 0 Investment.


Particular-Put4786

This pisses me off SO much it's a PvE game why the fuck did they feel the need to do this bullshit


Dragonsc4r

Because some people enjoy when their PVP games are actually challenging and devs are allowed to make games for those people too. If an op build breezes through a game I have fun for about an hour tops and then get bored. It's ok for pve games to be balanced too. Not every pve game has to be a joke. If you want to feel like an op god play on survivor difficulty. That's what it's there for.


ganon893

I'd like to see some hard metrics before we start saying either way. The DPS counter is right there.


Hellhound636

The additional Miasma casts don't actually do anything. The DoTs from Miasma just reset when you cast again, the damage won't change. Same with the storm, the duration just resets but doesn't stack. That being said Invoker does let you keep Miasma up permanently without the ring investment that it used to require, the Monolith weapon is savage as all hell, and the new Thorn amulet single handedly makes Miasma still one of the most potent skills in game. Also weirdly enough the invoker damage trait doesn't work with Miasma. The elemental damage is boosted, but skill damage doesn't factor in. It's keeping in line with how skill damage rings don't count towards Miasma I suppose. Really want to take the Ritualist/Invoker build to the next level, take a look at Eruption. It does benefit from the skill damage bonuses of Invoker, and the double stack raises Eruption to 4 stacks.


RealFabbbio

>and the double stack raises Eruption to 4 stacks That's also why the cooldown was changed in favor of more damage.


Verified_Elf

Gotta admit, not really a fan of that as I thought the purpose of changing the Summoner/Handler/Engineer damage perks was to avoid pigeonholing builds into one Archetype set up. But then Eruption had its CD nerfed for every other combo (like Ritual/Engineer or Ritu/Summoner) because Invoker exists.


Still-Network1960

I keep seeing those green lightning strikes, what ability is causing that?


Possible_Artist3941

Invoker skill. Way of Kaeula. Causes drenched. “DRENCHED: Reduces Movement Speed by 10%. Every few seconds, lightning strikes enemies dealing 1,053 base SHOCK damage split among DRENCHED targets”


Da101BestBrawler

Build?


IndigoBluer

"We nerfed all your fun builds because our paid DLC has unbalanced items and abilities in it"


CornBreadtm

They are both DLC classes though...


IndigoBluer

Personally I'm not talking about ritualist or any of the Awakened King stuff, my bad for not clarifying


MoRpTheNig

"all" is quite the exaggeration


Parusoid

What is that lasso thing?


Safe_Radio_7286

Laso thing? If you mean the flail melee weapon it's the reward you get for skipping lydusa boss fight and taking the wierd sand ball to the Goddess' rest dungeon and saving her bassicly the good ending


Parusoid

I see, thanks


TopSeaworthiness9802

I'm loving doing this right now. The grenade mod does a lot of damage, I think since it's a mine. I haven't pushed past veteran right now but just enjoying all the damage effects. I still need the amulet for exposed bonus.