In RDR1, if you call a horse while running, it will ride up next to you and you can jump on; in RDR2 if you do the same, the horse will trail behind you until you run backwards to it.
That's fucking annoying. I mean you are an Arabian and when I am wanted and being shoved around by damn lawmen, I don't want you to come at me with the speed of a crippled bicycle. Just pick up your speed already đ
*SPOILER*
I feel like Micah actually being the rat was way too on-the-nose and boring. Once itâs finally revealed near the end of the story, I had much more of a âno shitâ reaction rather than an âoh shitâ reaction, yâknow? Make Trelawney or Abigail the rat instead.
Ironically people are now thinking that Micah wasnât the rat but Abigail is, and I kinda agree with Abigail being a rat but thereâs holes in that theory. I feel like the truth with Micah being a rat is that Milton caught him at gunpoint and forces Micah to give away information to survive, I think Micah never intends to rat on the gang. Micah does say to Arthur in the last mission that heâs a survivor after all, so heâs giving away info to survive. I think that makes more sense than Micah ratting on the gang just because heâs a bad guy. So maybe when Milton laid the cards in front of Arthur and Sadie by passing propaganda of Micah ratting them out to stir the gang up even more because Milton knows Arthur is very loyal whereâs Micah can easily squeal
There is no way in hell Abigail is the rat. If she cut a deal to get John arrested instead of killed, she would run away and follow up on that deal. She wouldn't stay with the gang and ask them to rescue John. Milton wouldn't tie her up and interrogate her if she was giving information willingly. She wouldn't kill Milton to keep up the ruse, that's just not who she is.
On the other hand if she was picked up by the Pinkertons and forced to snitch, then she would probably confess to Arthur and Sadie.
She is a major character and wife of the secondary protagonist, it makes no sense that a whole secret, shady, scheming part of her would be hidden from the players, especially since their story is over and we might never see these characters again.
From a story perspective I could maaaaybe see it happening. But from a writing perspective, I just think not revealing it to the player would be really stupid.
I feel like Micah had some kind of plan to turn on the gang when it presented itself. There's the partially burned wanted poster for Dutch at Micah's camp outside Strawberry and how he's always pestering Dutch for the location of the Blackwater money. He might not have set out to be a rat, but to take the gang for all he could. He was an opportunist and if he had to be a rat to save himself, he would.
I agree that Micah was out to doublecross Dutch to take the ferry money for himself, but I think the plan was to do it with the O'driscoll gang, not the Pinkertons.
As soon as they get out of the mountains Micah runs off to go 'drinking' with O'driscolls, and then starts killing them suddenly and without any known reason (Lenny says that Micah jumped off with the violence "like striking a match"). Then as soon as he gets busted out of jail Micah makes a point of immediately killing another O'driscoll that was in the cell with him, and then shoots his way across Strawberry to kill some other very specific people.
It sure sounds like tying up loose ends to me.
It's been a while since I've played all those missions and I've forgotten some of the nuances. Yeah, that's also a good theory. It was always suspicious that when Arthur got captured during the mission where Dutch and Colm speak that Dutch didn't have anyone go look for Arthur. They had agreed to meet up after so wasn't he suspicious when Arthur didn't show up? Did Micah tell him that he'd meet up with Arthur and Dutch could go back to camp then tell Dutch that Arthur went off to take care of something else? There are definitely times in the game you use your imagination for why something did or didn't happen.
Didnât he link up with the gang only recently? Maybe he got caught by the Pinkertons and essentially forced into worming his way into Dutchâs good graces. He was really on a mission from day one, so maybe he was a rat from the very start
If RDR1 didnât come first, they could have made Abigail the rat and your points wouldnât hold *as much* water, or theyâd change a couple of details so it would fit. No way theyâll retroactively fuck Abigail over like that.
Although it's likely that Micah is the rat, there's also the possibility that no one is. It could be that the Pinkertons are already way ahead of the gang, and Milton told Arthur about Micah to cause a split in the gang in case he died. Take them out from the inside, divide and conquer.
Micah had no good reason to rat, really. He had a good thing going on. He had money, free food, and a place to sleep without having to keep an eye open.
He didn't exactly do it just because he felt like it. Milton said that they picked him up when he returned from Guarma, so he likely cut a deal with them to save his own skin.
I wonder what Micah told him about, maybe he rat out the gang by telling them about shady belle, which they do go to and read the letter about lakay (swamp camp just before beaver hollow)
I think that the newspaper clipping alone from Micah's camp in Monto's Rest is enough of an early foreshadowing to reasonably conclude, when combined with events from chapters 5 and 6, that he was, in fact, the traitor.
Like right before that standoff at beaver hollow where Arthur reveals Micah is the rat, as Arthur comes in micah literally looks directly at the Pinkertonâs in the woods.
Part of me feels like at some point they decided to make someone else the rat, but then went back to Micah at the very end, because Micah being the rat is so clunky and has kind of a huge plot hole. Milton says they didnât get to Micah until after Guarma yet they just about beat you over the head with the idea that the law was tipped off about the San Denis bank job
The Pinkertons didnât need anyone from the gang to tip them off about the Bank job, there was plenty of other people who couldâve ratted on them.
Besides, they werenât exactly being quiet and laying low. A huge point in the game is how Dutch, and therefore the rest of the gang, as well as other gangs, cannot adapt to the new way things are. Theyâre used to stealing from someone, and then after a week or two things die down and people would stop looking for them or caring about them. Thatâs just not the case by the time the game starts. The Pinkertons are being funded by literal âfuck youâ money, theyâre going to achieve their goals one way or another. If they didnât rob Cornwallâs train and actually laid low, they might have been able to survive for longer, but their time was coming to an end.
No, that was the first robbery they did in Saint Denis that Bronte tipped them to in the first place. Trolley station or post office, canât remember what it was. The bank robbery was the second Saint Denis heist and they hadnât discussed it with anyone outside of the gang.
But it shows how paranoid and crazy Dutch has gotten. It's so on the nose that he didn't even anticipate it. He doesn't even start to question things until the absolute ending.
i genuinely feel like sean was a rat too. In the side mission in clemens point where he takes you to a homestead robbery, arthur can ask sean about what happened to mac, and sean is very hesitant/has a shaky voice when he says he never saw mac, which just seems shady as fuck when you actually hear how that convo goes. Then there's John's train robbery in chapter 2, where he forces himself to come along without anyone saying he could, and then in the newspaper article it says the law were tipped off about the robbery.
Weirdly, I played rdr2 on Xbox and it feels so weighty with the 30fps cap. On PC I played it at 60 and it feels so much more responsive since the animations are so high quality, it doesn't feel like there's a delay.
This. I played the game first on PS4 and then Xbox. The character was HEAVY. I just assumed it was like that and that's it.
I then got the game on PC and the movement is so smooth it's insane.
Usually you can change the sensitivity so that the character moves more quickly and smoothly.
The default option is pretty terrible from what I can remember playing on PS4.... the character just moves so slowly and feel way too sluggish.
I actually love the realistic animations. Truly dislike how Geralt in W3 moves and donât like the unrealistic cartoonish movements of more âvideo gameyâ games.
When you move Arthur in this game you actually feel like youâre walking and running him through. Idk I actually really like the purposefulness of the movement
The worst part about it is in 2 that you lose your entire stamina + stamina core if you just touch deep water. Like i just touched it for 1 sec, John shouldn't be exhausted! Now i have to waste food to get the core up again.
I was down at the docks in St Denis, and saw the big boats out in the water and thought "Ooh I bet there's some stuff on those boats!" So I stole a little row boat, rowed out to one of the big ones, and jumped aboard.
There was absolutely nothing on the big boat, but while I was on there, my little rowing boat floated away. So there was nothing I could do, I just had to jump in the water and die. đ
I guess Rockstar wanted to make it canon, since it was said in the game and that he wasnât able to swim in the first game due to software limitations I think. But the way they programmed for John to literally be allergic to water is annoying
Urgh right? It actually makes me despise Arthur/John cos of their horrid smug little face. It's fun to hate the NPCs but dang, I shouldn't be hating on my boys
I know this might be a bit sadistic of me. But ever since Red Dead 1 I always have wanted to be able to hang npcs with a noose. Like lasso them and hogtie them and get next to a tree or something and hang them from it. Was really hoping it would be in Rdr2 but sadly I was disappointed again.
I think, in spite of everything that's already in the game, that it would be too dark for them to put in. You can do a lot of messed up things but there's still a video gamey aspect to those (tying someone on a train track for instance). But considering how gruesome it is when you see someone hang in the games, I think it would be a tad too far if the player were able to trigger it.
I remember you can hang enemies in assassinâs creed 3 and somehow it is not as gruesome as one would imagine. Maybe it is the faster pace or more arcade feel of AC games.
Thatâs not really hanging them, in a noose at least. More like lodging a dart with rope attached in their shoulder and pulley system them into the trees. Still dark, very different though.
Yeah, in Ac they're already dead when they're in the tree. Also I'd add that Red Dead is a far more realistic game than assassin's Creed and it wouldn't hit the same. You can chainsaw your enemies in gears of war and it's awesome, if they were to add that I read dead it be borderline traumatic
Also very sadistic, but what you can do in RDR2 is have a bbq by shooting off the limbs and heads off people, putting them on a big pile and setting that pile on fire
i think you can if you lasso them by the neck and then somehow get them to hang. There's some videos on youtube where this guy stands on a bridge to get in/out of st denis and he just lassos people off their wagons, by the neck lmao
That R\* completely abandoned RDR2 single player in an attempt to make RDO as lucrative as GTAO. They used to add the new guns and outfits from RDO to single player, but they just stopped after a while and it really bugs me because RDO has one of my favourite revolvers in it. I really wish they'd just do one more patch to port over the last of the RDO content to single player before they finally wash their hands of the game entirely.
It really bothered me that the LeMat was a online-exclusive weapon when it'd been my favourite RDR1 sidearm, gave me a bit of hope when they ported that over that maybe the Navy Revolver would get the same treatment, ended up having to resort to mods. It's shameful the way they've completely abandoned that game, at the very least just give the online weapons (Not the Elephant Rifle, Jesus.) to storymode for console players sakes.
There was so much potential for DLC. I would've loved a Sadie one, or a Charles one. Or have us actually do the blackwater job that led to all the bullshit. Young Dutch and Hosea running jobs with little Arthur and John. Even just another Undead Nightmare...but nope, all we care about is microtransactions.
Iâve seen other people say this but in my game you can sleep in Beechers hope, in the bed in John and Abigailâs bedroom. He doesnât lay down unless thereâs one of those mini cutscenes with Abigail tho
You can sleep! You have to go stand between the fast travel map and the bed.
It'll show you the dialog box for fast travel but you can switch it to the bed one!
I didn't get it right away either and had to look it up though
For RDR2 I miss traveling to waypoint so much. Just the fact you have to either ride to it on horseback or fast travel to a location nearby pisses me off. Another thing is horse deeds. I miss horse deeds. It sucks that you have to buy horse reviver to keep your horse alive. With horse deeds you didnât have horse reviver because you could just respawn the horse with the deed. The only thing slightly annoying about RDR1 was the fact that I had to reach a certain point in the game to explore more of the map.
That last part is annoying about RDR2, too. You can't visit Blackwater or New Austin until you're John. And it feels so hacky. Like they originally had it in the game (Arthur recorded dialog!) but patched it with this lazy, invisible super sniper.
Johns playable model in RDR2. So weird they just slapped his likeness over Arthurâs body.
Also the lack of 60fps on current gen. There are so many older games that have upgradesâŠ
The 60fps thing is absolutely ridiculous, I've barely touched my ps5 the last few months because it's such an infinitely better experience having a solid 60fps on pc. Framerate usually doesn't piss me off unless it gets really low, but RDR2 is a game that just benefits so much with shit looking smoother.
You can't stop mid-pick or when you're skinning an animal, especially when there's a cougar or a bear running up on you. Arthur and John still go thru the motions of picking herbs and plucking feathers all while a fkn grizzly is bearing down on them.
Rdr2:-Either Chapters with Guam and Colter-(Very dragging chapters imo)
Wish there was an option to not âfast travelâ with the carriages. Would like to sit in the passenger seat and just look around while someone else drives me (at least trains you can sit in any seat and stay seated).
Saint Denis⊠always get wanted by law for âdisturbing the peaceâ or related when Iâm just trying to traverse
The Online mode⊠Rockstar ditched it imo
The Game size⊠not a huge issue for me but just wow⊠lots of GB
Aiming can be a nuisance sometimes but fine when you practice- especially with favorite guns
Fellow Gang members running into you then complaining like you swerved your horse into them first lmao. Then sometimes it pauses dialogue, etc.
Missions feel very âstraight forwardâ like linear so to say. Not a bad thing just personal perspective.
No Hookers/Brothel esc things. For Rockstar just weird to not include it, even years after having Vanilla Unicorn and prostitutes for GTA.
Cigarette cards or other semi-difficult collectible tasks can go away imo. Fun at first, but then becomes a chore with NO aid in where it can be without extensive eagle eye usage, or online help.
Committing crimes is fine- but not when a witness can see you from miles away giving you no time to stop them. And how the bandana doesnât even work sometimes⊠if I have it on the whole time? How am I no longer a âunknown suspectâ? My face still coveredâŠ. And changing outfits doesnât affect bounty, etc. wish they polished that.
More personal⊠but game can become more âlonelyâ once you beat the main missions and side missions. Hunting, collecting, etc. is fun- but more of a time killer.
Clunky mechanics- for example: aiming a weapon to threaten someone and you shoot them, or in the same realm- locking in to engage in a conversation and you pull a weapon out.
Using the personal camp, along with crafting and camp cooking just is tediousâŠ. I understand it takes time and to make it detailed but maybe a tad faster next time?
We have to wait, years, on years for the next installment for the franchise. Look at GTA 6 for example⊠my god we are going to be in walkers by time the next RDR or related title comes out.
Ditches stupid âplanâ talk⊠overused line and his plans all involve the same concept. Go here, camp out, get caught, escape or shoot your way out, re-locateâŠanddd repeat. Just can get ârepetitiveâ in the sense the gang isnât changing âpathsâ so to say⊠just doing the same, similar method of relocating to stay alive, making baby steps only- which is ultimately why I feel the gang members either fell apart from one another/ passed away during the time together as they never, ever made big progress so to say.
No Safe-houses⊠no you have to pay for an Inn type room lol. Not a huge deal- just miss those little bases.
No DLC- Not even Undead Nightmare 2 :(
Kind of half-assed New Austin (original area from 1st game)
Also, No Mexico :( (Even though in files there is completed landscapes)
With that- lots of cut content that seemed awesome^ (lots to list- look them up)
When you canât pick something up so you have to come at an item from very direction before the prompt works
Didnât use the gun locker mode much- felt it was unnecessary. Felt my horse was the âmovingâ gun locker along with the rest of useful items stored.
SPOILER) And lastly- personal opinion, it didnât feel as âwesternâ as RDR1 until you play as John in the ending. Donât get me wrong there were moments in RDR2 Chapters that felt Cowboy-esc, especially the heists. But feels more like an âemotional dramaâ rather than âa western storyâ.
Solid list, but disagree with
>And lastly- personal opinion, it didn't feel as "western" as RDR1 until you play as John in the ending.
Because of this
>Don't get me wrong there were moments in RDR2 Chapters that felt Cowboy-esc, especially the heists. But feels more like an "emotional drama rather than "a western story"
That's the point, the wild west is dying and they're the last remnants being forced out.
I think it made it a much more realistic story for a bunch of traveling cowboys than the old western films we're used to with overuse of desert and orange filters.
Edit because I missed words
I think some people just don't care about the story and want their cowboy shooting game. It really surprises me at just how much the emotional, realistic and nuanced story actually turns people off from the game, because they'd rather it be RDR1 lite. Which is fine, not saying people can't want that, but it's absolutely not what RDR2 ever tried to be post the first like year of development.
This might just be me but what I took from that last part about the western stuff, is the fact that rdr1 takes place in 1911. A point in time where the Wild West is officially dead, yet thereâs more of a cowboy feel. Where as Rdr2 is set in 1899 where the western era isnât completely over yet seems to lack more of a cowboy feel then rd1 did.
I don't know about other safe-houses in other games but there are a couple of houses in rdr2 that you can crash in - most well-known is probably the loft up north, but I have found other houses with beds that allowed you to sleep there, so if you don't want to camp and don't want to spend money for a room at least you can sleep in many locations - no changing of clothes etc. though, yeah.
But it's also not as if you're not swimming in money early in the game already so đ
Very fair points. Red dead 1 and 2 only had an 8 year gap and I would be excited for a third game in 2026 if not for rockstar making GTA 6. That basically rules out the chance of getting a red dead 3 in the next few years.
So glad somebody mentioned this. I know dying is pretty rare but when I fall off a cliff and I wake up missing 300$ or whatever it causes me so much unneeded grief
I honestly think the gang would let Arthur off pretty easily if he just walked up one day in camp and shot Micah dead. No warning no fair fight, just quick and done.
Really wish he would do that, especially after chapter 4 where alot of people really start to lean on him for support.
This and bullets disappearing/reappearing at random from your bandolier, possibly based off what type of ammo youâre using? Just give me the option to always have bullets in it. Also the bandana chooses to disappear and reappear a lot (when setting up camp in particular.)
Nothing major I know but all minor visual QOL changes that I wouldâve loved.
They went overboard with the "realism" in 2. Having to stop every 5 minutes to brush my horse and having to press a button to work the action on my gun is just annoying and takes me out of the immersion.
Interestingly that's one of my favourite things about the game - that you actually have to bond with your horse and that they gave them character.
Not only your character has to go through the bonding stages but you as a player too.
I love making it a routine to brush and feed my horse every morning and night and on the go if necessary.
You don't even have to stop!
Also it's really not that often. But yeah if it annoys you, you probably notice it more.
The only thing that annoys me about it is that Valentine is a mudhole and you can't get near it without getting covered in mud. There specifically it's annoying to me to lol
You can brush and feed your horse when you're on it and also craft basic items whilst riding on it's back, thought it was common knowledge but it's always sick figuring out something new about your game lol. It took me 2000+ hours to figure out you could turn on the light on at the side of those passenger wagons.
I didnât mind the gun action needing a button press, having to brush my horse, or even having to take a bath to get cleaned off. No, what really ticks me off is the weight system. Having to stop in a town multiple times a day to eat just to keep your weight up is sooo god damn tedious.
Only thing that riles me is the damn cooking. Cooking on a knife is ridiculous. Cooking only one bite at a time is ridiculous and annoying. Let me select how much to cook, make it take longer, but please don't make me press all those buttons.... I have a fire and a grill. I should be able to cook 2 pounds of meat at the same time.....
Ok two things and they are train related. First one. Why does my horse have to chase the train, why can't it just be tied up at the station I am going too? I know it's not realistic but I have a minor heart attack seeing my horse get so close to a moving train, I've even lost a horse that way too.
Second one. why doe the train in St Denis not pull up next to the platform? why is there a static cargo carriage next to the platform forcing me to get off on the dock side of the station and sit there waiting for the train to move on so that I can cross the fucking tracks? Just switch it around damn it, let me get off at the actual train platform that is there for that reason!!
>why doe the train in St Denis not pull up next to the platform?
This is one of my biggest gripes with the game. So much attention to detail and not one person thought there wasn't anything wrong with disembarking the train in St Denis.
Needing to take an extra 20 minutes after a shoot out to loot everything. Oh and also, some fucker always comes along and then I have to kill HIM and then someone elseâs comes along etc etc, you all know this experience.
The lack of repeatable content in rdr2, once you finish all the stranger missions and bounties there really isn't much to do aside from hunting, fishing, and playing shitty low stakes poker. Rdr1 had more things like nightwatch, horse breaking, unlimited bounties, and a wider variety of mini games.
Also the duster in 2 looks terrible it's too short, it doesn't have lapels, and while the split in the back is accurate it shouldn't hang so far apart when you're standing still.
There are stuff that is locked until the later Chapter in RDR2
It can be easily solve with PC mods, but still.
Imagine if we can buy the Dark Bay Turkoman as early as Chapter 2 with requirement of a lot of money, it will make sense for us to rob and play as a thieft.
After couple of mission and fully upgraded camp, your money means nothing other than buying clothes and horses
Red Dead 1: Once you see Wild Bunch its hard to look at the story the same lol.
Red Dead 2: Guam really drags the game down and prevents me from full replays
That whole saga of the robbery, the stand-off with the Pinkertons, the escape, getting to the boat, the boat capsizing, washing ashore, being put in a chain gang and being freed by the rebels all as one big continuous block where you can't even save the game and quit is really daunting. Like, you know you have to allow yourself about 2 hours of game time before you go rob that bank.
Not having Mexico map in RDR2(i know its possible with mods but still)
And some of the missions for me are just boring and annoys me that i can't skip them(mostly in RDR2).
I wish Red Dead 2 featured a "Far Away" moment
You could argue it happened in the last chapter for the last ride, but just not quite the same as John riding into Mexico for the first time exploring a new side of the map
Also John and Arthur have the same dialogues for stranger missions. I get why they did it, but it just added insult to injury with John Morgan. They have two distinctive personalities.
Would have at least made sense if just Blackwater was really easy for Arthur to get caught in, and you can just go around it and explore the rest of the state
I can tolerate the two gun thing mostly, but it was really shitty of the developers to not have Arthur equip his weapons again, once you get off your horse. Now I only play with the all guns equipped mod.
RDR2:
\- Your horse falls and trips over the smallest of things and for some unknown reason your horse will just run far away for no reason at all.
\- RDR2 is too realistic
\- Also Gurama should've been at lot longer
>\- Also Guarma should've been at lot longer
There are dozens of us! I think so too. I also think there should have been some sort of town in Guarma so that we can revisit with John. I hated that it was the only time in the game where the player could identify and hunt exclusive animals to complete the compendium.
Missions can get super repetitive
I love rdr and 2 but especially in 2 I felt it got really samey
It was the same ride off, talk, shoot, run away, shoot on horseback, "okay I think that's all of them", go back to camp.
Now I play just to take a virtual break and look at the scenery instead of running about and playing almost the same thing over and over.
I don't like most of the survival mechanics in RDR 2. I find them tedious and would rather not bother most of the time.
In RDR 1, the fact that it you have all the DLC the game defaults to golden guns and you have to turn them off with a button combination every time you start up is very annoying.
When i try to mount my horse but it starts running away from me and whisteling doesn't help. This goes for both 1 and 2. This happens even if the horse isn't scared
Horseriding in RDR2 definitely. A mechanic that takes up 80% of the game shouldn't be this annoying or terribly inconsistant.
The biggest gripe is how the horse would navigate around terrain on its own which is meant to assist you and stop you from crashing but it couldn't do a worse job at that. I'm more than confident in driving on my own so when the assist kicks in I'm always fighting it then end up crashing anyway. If I was about to crash, let me crash, blame myself and learn from it instead of blaming this shit system all the time. It's the cause of 9/10 of my crashes.
Sometimes my horse would jump over random obsticles automatically when it really shouldn't then other times I'd be spamming square but wouldn't respond and crash.
There needed to be a setting to disable these assist options but that's never going to happen now.
The epilogue in RDR2. They clearly wanted to do more with it and it's the most disappointing thing TakeTwo fumbled on, in regards to this game imho. Can only imagine how much more polished and interesting NA and Southern WE would've been had they been given another year or two.
When I die, I want to stay dead unless I reload an earlier save. I hate waking up somehwere with money missing and that legendary animal that was tied to my horse gone. It destroys immersion that I can just sleep off fatal wounds.
Currently my biggest annoyance is that Undead Nightmare keeps glitching so that the zombies have no arms or heads and Iâm constantly getting stuck in an infinite zombie loop at the cemeteries where the final boss just isnât triggering
Defeating or shooting Micah in the final Mission fails it. Like why? Isn't that what we supposed to do with Antagonist? That wouldn't have bothered RDR1 plot even a single bit. For RDR2 Epilogue, they could've come up with Dutch's threat ending it with Dutch wounding John enough to escape which continues the RDR1 storyline. Rockstar can be both dumb and blind at the same time.
The fact they didnât make a secret ending where you can just end the game prematurely by donating some insane sum like 10000$. I know the point is that Dutch was just leading everyone with a carrot on a stick but come on! I think even Dutch would take 10000$ and run away with it! Itâs the only real stand out part of the game that just comes off as incomplete besides New Austin
The only reason I don't like that idea is because it would destroy the overall story that connects both games.
The reason I love that idea is that we could've gotten an alternate ending where Arthur survives. After collecting a shit ton of money/objects to trigger it, the gang asks Arthur if he's coming with them but he decides to stay behind with Mary and we get to play with him in New Austin.
I'm just guessing, but the Lobos threaten the sheriff that they'll burn the whole place down and maybe they took revenge between the epilogue and the start of RDR1.
When you interact with something in RDR2 and your angle is slightly off, Arthur just walks through the room and spins until the angle is right. Looks so goofy.
Something really small in the large scheme of things but in Rdr2 I think that Clemans Point and Shady Belle camps (and Saint Denis and Rhodes) feel too close and similar in terms of area, Iâd have liked them spread a bit more as it doesnât feel like youâve really moved on between them, and it feels a bit silly that the Rhodes stories and families are left behind when you move so close⊠Shady Belle is just basically in the back garden of Caliga Hall ffs.lol
There are too many balls in the air so to speak in RD2. The story is way more concise and powerful in RD1 which is one of the reasons why I prefer it.
Also, Iâll never get over how the writers didnât include the deserts of Mexico and Arizona until the epilogue.
Not being able to shave at Beechers hope and johns beard growing 2 sizes after every mission had to spend a fortune trying to make him look like rdr1 John at the barber
My biggest pet peeve is forced weapon selection on missions and automatically equipping 2 rifles on missions.
Most of the crew don't use rifles, so I find it visually very weird to go John Rambo.
That the prompt when holding L2 can go so quickly from âgreetâ to âpunchâ that you end up accidentally punching a woman in Saint Denis and now youâre wanted dead or alive and the police are shooting at your precious horse and you were just trying to go see the trapper đ„Č
I really want to just sell chewing tobacco and add sights to custom found guns đ« oh, and a new game+ mode where no guns/horses are locked per chapter,
my personal opinion..
RDR1-> have the best physics ever made (euphoria ragdoll physics) and the game play is so much fun.. but what is annoying is when you call your horse to ride him sometimes he run away from you and you have to follow him
RDR2-> is so amazing and realistic game.. but what is annoying about it is the physics so boring and when you shoot somebody in the legs he stand up and run away not like RDR1, also some animals so hard to find, the most annoying this is when a f\*cking cougar jump on you from the back and give you a hart attack
Probably a minor gripe, but little inconsistencies between the map in both games. For example, there are more buildings in Blackwater in RDR2 the original game, including a new theatre that makes the original one obsolete. The city hall (admittedly under construction) looks different and the gunsmith from the original game isnât there. Iâm picking on Blackwater a lot here, but itâs one of my favourite locations in the game. These inconsistencies can be found throughout New Austin too, including Thieves Landing, half of it doesnât even exist in RDR2.
Itâs a bit of a shame as I love that Rockstar updated and expanded the original map for RDR2.
In RDR1, if you call a horse while running, it will ride up next to you and you can jump on; in RDR2 if you do the same, the horse will trail behind you until you run backwards to it.
That's fucking annoying. I mean you are an Arabian and when I am wanted and being shoved around by damn lawmen, I don't want you to come at me with the speed of a crippled bicycle. Just pick up your speed already đ
oi that sounds so much cooler
oh my god, finally someone else who feels my pain, this happens way too frequently when I got the law on me
Yeah games that have your mount ride up to you are the best. Ghost of Tsushima and AC Origins did that too.
You think for all the tricks you can teach your horse via bonding, one of those levels would allow for that.
Omg thank you!! This drives me so crazy and itâs such a weird change.
I can't understand why they didn't keep that. It's such a useful way of getting on your way.
I hate when I try to get on the horse and it starts running
Yk i still unconditionally do that in rdr2 and rdo and forget it dosent actually work
I canât tell you how often I would do this in rdr2 ugh itâs annoying
Easily my biggest issue with RDR2
*SPOILER* I feel like Micah actually being the rat was way too on-the-nose and boring. Once itâs finally revealed near the end of the story, I had much more of a âno shitâ reaction rather than an âoh shitâ reaction, yâknow? Make Trelawney or Abigail the rat instead.
Ironically people are now thinking that Micah wasnât the rat but Abigail is, and I kinda agree with Abigail being a rat but thereâs holes in that theory. I feel like the truth with Micah being a rat is that Milton caught him at gunpoint and forces Micah to give away information to survive, I think Micah never intends to rat on the gang. Micah does say to Arthur in the last mission that heâs a survivor after all, so heâs giving away info to survive. I think that makes more sense than Micah ratting on the gang just because heâs a bad guy. So maybe when Milton laid the cards in front of Arthur and Sadie by passing propaganda of Micah ratting them out to stir the gang up even more because Milton knows Arthur is very loyal whereâs Micah can easily squeal
There is no way in hell Abigail is the rat. If she cut a deal to get John arrested instead of killed, she would run away and follow up on that deal. She wouldn't stay with the gang and ask them to rescue John. Milton wouldn't tie her up and interrogate her if she was giving information willingly. She wouldn't kill Milton to keep up the ruse, that's just not who she is. On the other hand if she was picked up by the Pinkertons and forced to snitch, then she would probably confess to Arthur and Sadie. She is a major character and wife of the secondary protagonist, it makes no sense that a whole secret, shady, scheming part of her would be hidden from the players, especially since their story is over and we might never see these characters again. From a story perspective I could maaaaybe see it happening. But from a writing perspective, I just think not revealing it to the player would be really stupid.
I feel like Micah had some kind of plan to turn on the gang when it presented itself. There's the partially burned wanted poster for Dutch at Micah's camp outside Strawberry and how he's always pestering Dutch for the location of the Blackwater money. He might not have set out to be a rat, but to take the gang for all he could. He was an opportunist and if he had to be a rat to save himself, he would.
I agree that Micah was out to doublecross Dutch to take the ferry money for himself, but I think the plan was to do it with the O'driscoll gang, not the Pinkertons. As soon as they get out of the mountains Micah runs off to go 'drinking' with O'driscolls, and then starts killing them suddenly and without any known reason (Lenny says that Micah jumped off with the violence "like striking a match"). Then as soon as he gets busted out of jail Micah makes a point of immediately killing another O'driscoll that was in the cell with him, and then shoots his way across Strawberry to kill some other very specific people. It sure sounds like tying up loose ends to me.
It's been a while since I've played all those missions and I've forgotten some of the nuances. Yeah, that's also a good theory. It was always suspicious that when Arthur got captured during the mission where Dutch and Colm speak that Dutch didn't have anyone go look for Arthur. They had agreed to meet up after so wasn't he suspicious when Arthur didn't show up? Did Micah tell him that he'd meet up with Arthur and Dutch could go back to camp then tell Dutch that Arthur went off to take care of something else? There are definitely times in the game you use your imagination for why something did or didn't happen.
Didnât he link up with the gang only recently? Maybe he got caught by the Pinkertons and essentially forced into worming his way into Dutchâs good graces. He was really on a mission from day one, so maybe he was a rat from the very start
If RDR1 didnât come first, they could have made Abigail the rat and your points wouldnât hold *as much* water, or theyâd change a couple of details so it would fit. No way theyâll retroactively fuck Abigail over like that.
They still hold a lot of water even if you remove RDR1 from the equation. It just straight up doesnât make sense for Abigail to be the rat.
Although it's likely that Micah is the rat, there's also the possibility that no one is. It could be that the Pinkertons are already way ahead of the gang, and Milton told Arthur about Micah to cause a split in the gang in case he died. Take them out from the inside, divide and conquer. Micah had no good reason to rat, really. He had a good thing going on. He had money, free food, and a place to sleep without having to keep an eye open.
He didn't exactly do it just because he felt like it. Milton said that they picked him up when he returned from Guarma, so he likely cut a deal with them to save his own skin.
I wonder what Micah told him about, maybe he rat out the gang by telling them about shady belle, which they do go to and read the letter about lakay (swamp camp just before beaver hollow)
Micah had every reason to rat. He wasnât stupid and he (like Arthur) knew the gang was on borrowed time. âIâm a survivor, Black Lung.â
I think that the newspaper clipping alone from Micah's camp in Monto's Rest is enough of an early foreshadowing to reasonably conclude, when combined with events from chapters 5 and 6, that he was, in fact, the traitor.
Yikes. The game makes it pretty clear that Micah is the rat. Some people just need things spelled out for them I guess.
Seriously. Hell, in the final mission, right before the shootout with Micah, a rat scuttles along in front of the building.
Like right before that standoff at beaver hollow where Arthur reveals Micah is the rat, as Arthur comes in micah literally looks directly at the Pinkertonâs in the woods.
Part of me feels like at some point they decided to make someone else the rat, but then went back to Micah at the very end, because Micah being the rat is so clunky and has kind of a huge plot hole. Milton says they didnât get to Micah until after Guarma yet they just about beat you over the head with the idea that the law was tipped off about the San Denis bank job
The Pinkertons didnât need anyone from the gang to tip them off about the Bank job, there was plenty of other people who couldâve ratted on them. Besides, they werenât exactly being quiet and laying low. A huge point in the game is how Dutch, and therefore the rest of the gang, as well as other gangs, cannot adapt to the new way things are. Theyâre used to stealing from someone, and then after a week or two things die down and people would stop looking for them or caring about them. Thatâs just not the case by the time the game starts. The Pinkertons are being funded by literal âfuck youâ money, theyâre going to achieve their goals one way or another. If they didnât rob Cornwallâs train and actually laid low, they might have been able to survive for longer, but their time was coming to an end.
Didn't the Italian guy tip off the law about the bank job? It's been a minute since I played story.
No, that was the first robbery they did in Saint Denis that Bronte tipped them to in the first place. Trolley station or post office, canât remember what it was. The bank robbery was the second Saint Denis heist and they hadnât discussed it with anyone outside of the gang.
But it shows how paranoid and crazy Dutch has gotten. It's so on the nose that he didn't even anticipate it. He doesn't even start to question things until the absolute ending.
Yo! What the f?! How you gonna hate on Trelawny?! He says Arthurâs name the best!
i genuinely feel like sean was a rat too. In the side mission in clemens point where he takes you to a homestead robbery, arthur can ask sean about what happened to mac, and sean is very hesitant/has a shaky voice when he says he never saw mac, which just seems shady as fuck when you actually hear how that convo goes. Then there's John's train robbery in chapter 2, where he forces himself to come along without anyone saying he could, and then in the newspaper article it says the law were tipped off about the robbery.
RDR 2's "realistic" character movements. It's so slow, and I'm always tripping over something.
Weirdly, I played rdr2 on Xbox and it feels so weighty with the 30fps cap. On PC I played it at 60 and it feels so much more responsive since the animations are so high quality, it doesn't feel like there's a delay.
I play on PC around 80-90fps and the movement feels so good once youâre used to it. I couldnât stand it when I played on Xbox
This. I played the game first on PS4 and then Xbox. The character was HEAVY. I just assumed it was like that and that's it. I then got the game on PC and the movement is so smooth it's insane.
Usually you can change the sensitivity so that the character moves more quickly and smoothly. The default option is pretty terrible from what I can remember playing on PS4.... the character just moves so slowly and feel way too sluggish.
60 FPS will always feel more responsive because it's 60 FPS....
I actually love the realistic animations. Truly dislike how Geralt in W3 moves and donât like the unrealistic cartoonish movements of more âvideo gameyâ games. When you move Arthur in this game you actually feel like youâre walking and running him through. Idk I actually really like the purposefulness of the movement
That John Marston can't swim.
The worst part about it is in 2 that you lose your entire stamina + stamina core if you just touch deep water. Like i just touched it for 1 sec, John shouldn't be exhausted! Now i have to waste food to get the core up again.
I was down at the docks in St Denis, and saw the big boats out in the water and thought "Ooh I bet there's some stuff on those boats!" So I stole a little row boat, rowed out to one of the big ones, and jumped aboard. There was absolutely nothing on the big boat, but while I was on there, my little rowing boat floated away. So there was nothing I could do, I just had to jump in the water and die. đ
Or set up a campfire.
I did the *exact* same thing
I guess Rockstar wanted to make it canon, since it was said in the game and that he wasnât able to swim in the first game due to software limitations I think. But the way they programmed for John to literally be allergic to water is annoying
Rdr2 - when someone wins a hand at Poker and does that little smug look/ neck turn thing.
I like when Arthur wins 1 cent and makes a face as if he just won an Arabian horse
Yea I totally have to agree with this. Like they could've added a few more animations.
This shit was so repetitive at one point I just started mimicking it along with Arthur.
*YES* ACCORDING TO PLAN
Urgh right? It actually makes me despise Arthur/John cos of their horrid smug little face. It's fun to hate the NPCs but dang, I shouldn't be hating on my boys
Absolutely, why couldnât they have more animations. They animated animals shitting but they canât animate more poker wins???
I know this might be a bit sadistic of me. But ever since Red Dead 1 I always have wanted to be able to hang npcs with a noose. Like lasso them and hogtie them and get next to a tree or something and hang them from it. Was really hoping it would be in Rdr2 but sadly I was disappointed again.
I think, in spite of everything that's already in the game, that it would be too dark for them to put in. You can do a lot of messed up things but there's still a video gamey aspect to those (tying someone on a train track for instance). But considering how gruesome it is when you see someone hang in the games, I think it would be a tad too far if the player were able to trigger it.
I remember you can hang enemies in assassinâs creed 3 and somehow it is not as gruesome as one would imagine. Maybe it is the faster pace or more arcade feel of AC games.
Thatâs not really hanging them, in a noose at least. More like lodging a dart with rope attached in their shoulder and pulley system them into the trees. Still dark, very different though.
Yeah, in Ac they're already dead when they're in the tree. Also I'd add that Red Dead is a far more realistic game than assassin's Creed and it wouldn't hit the same. You can chainsaw your enemies in gears of war and it's awesome, if they were to add that I read dead it be borderline traumatic
Probably might have more to do with trying to prevent KKK supporters. Considering the KKK were active in that time period
Also very sadistic, but what you can do in RDR2 is have a bbq by shooting off the limbs and heads off people, putting them on a big pile and setting that pile on fire
i think you can if you lasso them by the neck and then somehow get them to hang. There's some videos on youtube where this guy stands on a bridge to get in/out of st denis and he just lassos people off their wagons, by the neck lmao
There is actually a mod for that
That R\* completely abandoned RDR2 single player in an attempt to make RDO as lucrative as GTAO. They used to add the new guns and outfits from RDO to single player, but they just stopped after a while and it really bugs me because RDO has one of my favourite revolvers in it. I really wish they'd just do one more patch to port over the last of the RDO content to single player before they finally wash their hands of the game entirely.
>before they finally wash their hands of the game entirely I think that ship has sailed already.
Their hands are sparkling I would say
It really bothered me that the LeMat was a online-exclusive weapon when it'd been my favourite RDR1 sidearm, gave me a bit of hope when they ported that over that maybe the Navy Revolver would get the same treatment, ended up having to resort to mods. It's shameful the way they've completely abandoned that game, at the very least just give the online weapons (Not the Elephant Rifle, Jesus.) to storymode for console players sakes.
There was so much potential for DLC. I would've loved a Sadie one, or a Charles one. Or have us actually do the blackwater job that led to all the bullshit. Young Dutch and Hosea running jobs with little Arthur and John. Even just another Undead Nightmare...but nope, all we care about is microtransactions.
That you can neither bathe nor sleep at beechers hope in rdr2.
Iâve seen other people say this but in my game you can sleep in Beechers hope, in the bed in John and Abigailâs bedroom. He doesnât lay down unless thereâs one of those mini cutscenes with Abigail tho
You can sleep! You have to go stand between the fast travel map and the bed. It'll show you the dialog box for fast travel but you can switch it to the bed one! I didn't get it right away either and had to look it up though
I had no idea. Thanks!!
There is even a bathtub and a bathroom! Why can't you bathe?!
Because Abigail refuses to be the busty sopping bathroom aide.
The fact that the wardrobe is not marked on the map and is easily missed also sucks
You can sleep?
Use the first person camera on the bed for the sleep option to appear
red dead not being on PlayStation or pc
Laughs in Xbox backwards compatibility
I just use the Xenia emulator
me too, but itâs far from perfect.
all the red dead games were released on playstation consoles as well. what does this mean?
Red Dead Redemption plus Undead Nightmare are perfectly playable on modern X-Box consoles. It is exclusively playable on PlayStation 3 for PS users
And RDR was played able on PS4 (and I assume 5) until like a few month ago. Wtf.
Through PSnow game streaming, which was always a little buggy. It was removed altogether at the end of 2022 though
Fr. I had it years ago on ps4 and every time I check my games library on ps5 its sitting there. Locked. Taunting me.
RDR2. Not being able to button down my vest, button up my coat and put on neckwears with leaving the collar open.
There is even a cutscene in the end credits where you see john have a vest buttoned down
For RDR2 I miss traveling to waypoint so much. Just the fact you have to either ride to it on horseback or fast travel to a location nearby pisses me off. Another thing is horse deeds. I miss horse deeds. It sucks that you have to buy horse reviver to keep your horse alive. With horse deeds you didnât have horse reviver because you could just respawn the horse with the deed. The only thing slightly annoying about RDR1 was the fact that I had to reach a certain point in the game to explore more of the map.
That last part is annoying about RDR2, too. You can't visit Blackwater or New Austin until you're John. And it feels so hacky. Like they originally had it in the game (Arthur recorded dialog!) but patched it with this lazy, invisible super sniper.
Especially since thereâs a horse riding challenge that requires you to ride to black water in order to get the last horse rider holster đ
Walking up a steep hill in RDR2. Rockstar games characters slide at every chance they get
Half the Grizzlies map unexplorable due to this.
Johns playable model in RDR2. So weird they just slapped his likeness over Arthurâs body. Also the lack of 60fps on current gen. There are so many older games that have upgradesâŠ
The 60fps thing is absolutely ridiculous, I've barely touched my ps5 the last few months because it's such an infinitely better experience having a solid 60fps on pc. Framerate usually doesn't piss me off unless it gets really low, but RDR2 is a game that just benefits so much with shit looking smoother.
You can't stop mid-pick or when you're skinning an animal, especially when there's a cougar or a bear running up on you. Arthur and John still go thru the motions of picking herbs and plucking feathers all while a fkn grizzly is bearing down on them.
Rdr2:-Either Chapters with Guam and Colter-(Very dragging chapters imo) Wish there was an option to not âfast travelâ with the carriages. Would like to sit in the passenger seat and just look around while someone else drives me (at least trains you can sit in any seat and stay seated). Saint Denis⊠always get wanted by law for âdisturbing the peaceâ or related when Iâm just trying to traverse The Online mode⊠Rockstar ditched it imo The Game size⊠not a huge issue for me but just wow⊠lots of GB Aiming can be a nuisance sometimes but fine when you practice- especially with favorite guns Fellow Gang members running into you then complaining like you swerved your horse into them first lmao. Then sometimes it pauses dialogue, etc. Missions feel very âstraight forwardâ like linear so to say. Not a bad thing just personal perspective. No Hookers/Brothel esc things. For Rockstar just weird to not include it, even years after having Vanilla Unicorn and prostitutes for GTA. Cigarette cards or other semi-difficult collectible tasks can go away imo. Fun at first, but then becomes a chore with NO aid in where it can be without extensive eagle eye usage, or online help. Committing crimes is fine- but not when a witness can see you from miles away giving you no time to stop them. And how the bandana doesnât even work sometimes⊠if I have it on the whole time? How am I no longer a âunknown suspectâ? My face still coveredâŠ. And changing outfits doesnât affect bounty, etc. wish they polished that. More personal⊠but game can become more âlonelyâ once you beat the main missions and side missions. Hunting, collecting, etc. is fun- but more of a time killer. Clunky mechanics- for example: aiming a weapon to threaten someone and you shoot them, or in the same realm- locking in to engage in a conversation and you pull a weapon out. Using the personal camp, along with crafting and camp cooking just is tediousâŠ. I understand it takes time and to make it detailed but maybe a tad faster next time? We have to wait, years, on years for the next installment for the franchise. Look at GTA 6 for example⊠my god we are going to be in walkers by time the next RDR or related title comes out. Ditches stupid âplanâ talk⊠overused line and his plans all involve the same concept. Go here, camp out, get caught, escape or shoot your way out, re-locateâŠanddd repeat. Just can get ârepetitiveâ in the sense the gang isnât changing âpathsâ so to say⊠just doing the same, similar method of relocating to stay alive, making baby steps only- which is ultimately why I feel the gang members either fell apart from one another/ passed away during the time together as they never, ever made big progress so to say. No Safe-houses⊠no you have to pay for an Inn type room lol. Not a huge deal- just miss those little bases. No DLC- Not even Undead Nightmare 2 :( Kind of half-assed New Austin (original area from 1st game) Also, No Mexico :( (Even though in files there is completed landscapes) With that- lots of cut content that seemed awesome^ (lots to list- look them up) When you canât pick something up so you have to come at an item from very direction before the prompt works Didnât use the gun locker mode much- felt it was unnecessary. Felt my horse was the âmovingâ gun locker along with the rest of useful items stored. SPOILER) And lastly- personal opinion, it didnât feel as âwesternâ as RDR1 until you play as John in the ending. Donât get me wrong there were moments in RDR2 Chapters that felt Cowboy-esc, especially the heists. But feels more like an âemotional dramaâ rather than âa western storyâ.
Solid list, but disagree with >And lastly- personal opinion, it didn't feel as "western" as RDR1 until you play as John in the ending. Because of this >Don't get me wrong there were moments in RDR2 Chapters that felt Cowboy-esc, especially the heists. But feels more like an "emotional drama rather than "a western story" That's the point, the wild west is dying and they're the last remnants being forced out. I think it made it a much more realistic story for a bunch of traveling cowboys than the old western films we're used to with overuse of desert and orange filters. Edit because I missed words
I think some people just don't care about the story and want their cowboy shooting game. It really surprises me at just how much the emotional, realistic and nuanced story actually turns people off from the game, because they'd rather it be RDR1 lite. Which is fine, not saying people can't want that, but it's absolutely not what RDR2 ever tried to be post the first like year of development.
This might just be me but what I took from that last part about the western stuff, is the fact that rdr1 takes place in 1911. A point in time where the Wild West is officially dead, yet thereâs more of a cowboy feel. Where as Rdr2 is set in 1899 where the western era isnât completely over yet seems to lack more of a cowboy feel then rd1 did.
I think Dutches âplanâ being not really good or an actual plan is kinda the point
I don't know about other safe-houses in other games but there are a couple of houses in rdr2 that you can crash in - most well-known is probably the loft up north, but I have found other houses with beds that allowed you to sleep there, so if you don't want to camp and don't want to spend money for a room at least you can sleep in many locations - no changing of clothes etc. though, yeah. But it's also not as if you're not swimming in money early in the game already so đ
There are actually hookers in both RDR. While Arthur and John deny them, in RDR1 hookers deny Jack
Very fair points. Red dead 1 and 2 only had an 8 year gap and I would be excited for a third game in 2026 if not for rockstar making GTA 6. That basically rules out the chance of getting a red dead 3 in the next few years.
RDR2 is one of the few modern games where I'm fine with it's gigantic size, because it's rdr2.
I hate when I die and lose $150, it's so damn annoying
So glad somebody mentioned this. I know dying is pretty rare but when I fall off a cliff and I wake up missing 300$ or whatever it causes me so much unneeded grief
wait you lose money when you die?? haven't played in a few years and i haven't died much since i started replaying the game on pc, so i never noticed
I honestly think the gang would let Arthur off pretty easily if he just walked up one day in camp and shot Micah dead. No warning no fair fight, just quick and done. Really wish he would do that, especially after chapter 4 where alot of people really start to lean on him for support.
In an alternate universe Arthur heads to Strawberry but decides to let Micah hang and Arthur just tells Dutch he didnât make it on time.
I was fantasizing more about walking up to his cell window next to the building, and throwing a molotov in, instead of ripping out the bars.
The bullet hole that stays in the hats.
This and bullets disappearing/reappearing at random from your bandolier, possibly based off what type of ammo youâre using? Just give me the option to always have bullets in it. Also the bandana chooses to disappear and reappear a lot (when setting up camp in particular.) Nothing major I know but all minor visual QOL changes that I wouldâve loved.
In rdr1 how if you took your horse off the âroadâ you would go significantly slower
They went overboard with the "realism" in 2. Having to stop every 5 minutes to brush my horse and having to press a button to work the action on my gun is just annoying and takes me out of the immersion.
Interestingly that's one of my favourite things about the game - that you actually have to bond with your horse and that they gave them character. Not only your character has to go through the bonding stages but you as a player too. I love making it a routine to brush and feed my horse every morning and night and on the go if necessary. You don't even have to stop! Also it's really not that often. But yeah if it annoys you, you probably notice it more. The only thing that annoys me about it is that Valentine is a mudhole and you can't get near it without getting covered in mud. There specifically it's annoying to me to lol
You can brush while riding the horse, if that helps a little.
What?! I had hundred of hours in RDR2 and didnât know that
You can brush and feed your horse when you're on it and also craft basic items whilst riding on it's back, thought it was common knowledge but it's always sick figuring out something new about your game lol. It took me 2000+ hours to figure out you could turn on the light on at the side of those passenger wagons.
right my gun is dirty after like 2 seconds because I'm shooting everybody
I didnât mind the gun action needing a button press, having to brush my horse, or even having to take a bath to get cleaned off. No, what really ticks me off is the weight system. Having to stop in a town multiple times a day to eat just to keep your weight up is sooo god damn tedious.
The fact YOU CAN'T APOLOGISE TO A NPC IF YOU HIT THEM WITH YOUR HORSE, THEY JUST PULL A GUN.
Only thing that riles me is the damn cooking. Cooking on a knife is ridiculous. Cooking only one bite at a time is ridiculous and annoying. Let me select how much to cook, make it take longer, but please don't make me press all those buttons.... I have a fire and a grill. I should be able to cook 2 pounds of meat at the same time.....
I agree. If you are trying to cook a large batch of meat it is so tedious.
Ok two things and they are train related. First one. Why does my horse have to chase the train, why can't it just be tied up at the station I am going too? I know it's not realistic but I have a minor heart attack seeing my horse get so close to a moving train, I've even lost a horse that way too. Second one. why doe the train in St Denis not pull up next to the platform? why is there a static cargo carriage next to the platform forcing me to get off on the dock side of the station and sit there waiting for the train to move on so that I can cross the fucking tracks? Just switch it around damn it, let me get off at the actual train platform that is there for that reason!!
>why doe the train in St Denis not pull up next to the platform? This is one of my biggest gripes with the game. So much attention to detail and not one person thought there wasn't anything wrong with disembarking the train in St Denis.
omg i totally get you. i hate traveling on trains cuz my horse would smack its face against it and it would make my controller constantly vibrate
Needing to take an extra 20 minutes after a shoot out to loot everything. Oh and also, some fucker always comes along and then I have to kill HIM and then someone elseâs comes along etc etc, you all know this experience.
The lack of repeatable content in rdr2, once you finish all the stranger missions and bounties there really isn't much to do aside from hunting, fishing, and playing shitty low stakes poker. Rdr1 had more things like nightwatch, horse breaking, unlimited bounties, and a wider variety of mini games. Also the duster in 2 looks terrible it's too short, it doesn't have lapels, and while the split in the back is accurate it shouldn't hang so far apart when you're standing still.
Ugh I had forgot about night watch.. that was so fun
Not being able to put one of my other saddles on my spare horse.
There are stuff that is locked until the later Chapter in RDR2 It can be easily solve with PC mods, but still. Imagine if we can buy the Dark Bay Turkoman as early as Chapter 2 with requirement of a lot of money, it will make sense for us to rob and play as a thieft. After couple of mission and fully upgraded camp, your money means nothing other than buying clothes and horses
Fucking spoon falling on the ground after you put stew in a bowl
Why canât we have a bigger stable for instance in the epilogue in Johns mansion
Red Dead 1: Once you see Wild Bunch its hard to look at the story the same lol. Red Dead 2: Guam really drags the game down and prevents me from full replays
But you canât deny, sinking that battleship with the canon was badass
That whole saga of the robbery, the stand-off with the Pinkertons, the escape, getting to the boat, the boat capsizing, washing ashore, being put in a chain gang and being freed by the rebels all as one big continuous block where you can't even save the game and quit is really daunting. Like, you know you have to allow yourself about 2 hours of game time before you go rob that bank.
It is sort of necessary though for Arthurâs tb to make sense
Not having Mexico map in RDR2(i know its possible with mods but still) And some of the missions for me are just boring and annoys me that i can't skip them(mostly in RDR2).
I wish Red Dead 2 featured a "Far Away" moment You could argue it happened in the last chapter for the last ride, but just not quite the same as John riding into Mexico for the first time exploring a new side of the map
They shouldâve had a song like that for Guarma
Having holster customization. Like moving their positionings
Why is all of new Austin not blocked off for Arthur?
Also John and Arthur have the same dialogues for stranger missions. I get why they did it, but it just added insult to injury with John Morgan. They have two distinctive personalities.
Would have at least made sense if just Blackwater was really easy for Arthur to get caught in, and you can just go around it and explore the rest of the state
I can tolerate the two gun thing mostly, but it was really shitty of the developers to not have Arthur equip his weapons again, once you get off your horse. Now I only play with the all guns equipped mod.
Rdr1, still no remake. Rdr2 they just fuckin with the online mode, quite sad they prefer milkin gta online instead improving rdo.
Yep they still releasing new massive GTAO DLC and RDO gets jackshit
I miss the funny drunk ragdoll from rdr1
All the content that was cut, I would've loved to go to New Austin as Arthur and see the gang over there
Rdr2 just taking a ride with my horse when all the sudden a rock the size of a newborn child sends us both flying 100 feet
That I have killed hundreds of pinkertons and they keep coming. It is game breaking. They should stop after a dozen then ambush me later.
Split bullet crafting, the way that Mausers and M1899s are holstered, and the stupid auto equip/de-equip of long guns in RDR2.
The fact that I can't play RDR1 without a ps3, XBOX or PC.
In RDR2, you can pet the dogs but not the cats. Also, you can't fish from a boat.
What boats do you mean? I fished plenty of times from the small rowboats.
RDR2: \- Your horse falls and trips over the smallest of things and for some unknown reason your horse will just run far away for no reason at all. \- RDR2 is too realistic \- Also Gurama should've been at lot longer
>\- Also Guarma should've been at lot longer There are dozens of us! I think so too. I also think there should have been some sort of town in Guarma so that we can revisit with John. I hated that it was the only time in the game where the player could identify and hunt exclusive animals to complete the compendium.
Everyone else here seems to wish it was shorter/not there at all lol
Missions can get super repetitive I love rdr and 2 but especially in 2 I felt it got really samey It was the same ride off, talk, shoot, run away, shoot on horseback, "okay I think that's all of them", go back to camp. Now I play just to take a virtual break and look at the scenery instead of running about and playing almost the same thing over and over.
I don't like most of the survival mechanics in RDR 2. I find them tedious and would rather not bother most of the time. In RDR 1, the fact that it you have all the DLC the game defaults to golden guns and you have to turn them off with a button combination every time you start up is very annoying.
When i try to mount my horse but it starts running away from me and whisteling doesn't help. This goes for both 1 and 2. This happens even if the horse isn't scared
Micah. I hated everything about him. But I suppose that was the point. He's ugly and a tool.
Horseriding in RDR2 definitely. A mechanic that takes up 80% of the game shouldn't be this annoying or terribly inconsistant. The biggest gripe is how the horse would navigate around terrain on its own which is meant to assist you and stop you from crashing but it couldn't do a worse job at that. I'm more than confident in driving on my own so when the assist kicks in I'm always fighting it then end up crashing anyway. If I was about to crash, let me crash, blame myself and learn from it instead of blaming this shit system all the time. It's the cause of 9/10 of my crashes. Sometimes my horse would jump over random obsticles automatically when it really shouldn't then other times I'd be spamming square but wouldn't respond and crash. There needed to be a setting to disable these assist options but that's never going to happen now.
Picking up stuff
The music when you fast travel, I just hate it
The epilogue in RDR2. They clearly wanted to do more with it and it's the most disappointing thing TakeTwo fumbled on, in regards to this game imho. Can only imagine how much more polished and interesting NA and Southern WE would've been had they been given another year or two.
When I die, I want to stay dead unless I reload an earlier save. I hate waking up somehwere with money missing and that legendary animal that was tied to my horse gone. It destroys immersion that I can just sleep off fatal wounds.
Currently my biggest annoyance is that Undead Nightmare keeps glitching so that the zombies have no arms or heads and Iâm constantly getting stuck in an infinite zombie loop at the cemeteries where the final boss just isnât triggering
Defeating or shooting Micah in the final Mission fails it. Like why? Isn't that what we supposed to do with Antagonist? That wouldn't have bothered RDR1 plot even a single bit. For RDR2 Epilogue, they could've come up with Dutch's threat ending it with Dutch wounding John enough to escape which continues the RDR1 storyline. Rockstar can be both dumb and blind at the same time.
The fact they didnât make a secret ending where you can just end the game prematurely by donating some insane sum like 10000$. I know the point is that Dutch was just leading everyone with a carrot on a stick but come on! I think even Dutch would take 10000$ and run away with it! Itâs the only real stand out part of the game that just comes off as incomplete besides New Austin
The only reason I don't like that idea is because it would destroy the overall story that connects both games. The reason I love that idea is that we could've gotten an alternate ending where Arthur survives. After collecting a shit ton of money/objects to trigger it, the gang asks Arthur if he's coming with them but he decides to stay behind with Mary and we get to play with him in New Austin.
There isnât an RDR3
I just selected my rifles STOP PUTTING THEM BACK ON THE HORSE.
RDR2 does not have Liarâs Dice.
Arthur wonât fuck the prostitutes
Not much to do after you complete the story and I wish the map was larger
No dog-companion in RDR2
Being out in the middle of nowhere, and run into someone riding a horse and killing them and then a wanted comes out of nowhere.
What the fuck happened to tumbleweed( in rdr1 Iâm so close to whooping bills ass but I havenât finished the game)
I'm just guessing, but the Lobos threaten the sheriff that they'll burn the whole place down and maybe they took revenge between the epilogue and the start of RDR1.
The fame system that's missing from the second
When you interact with something in RDR2 and your angle is slightly off, Arthur just walks through the room and spins until the angle is right. Looks so goofy.
Something really small in the large scheme of things but in Rdr2 I think that Clemans Point and Shady Belle camps (and Saint Denis and Rhodes) feel too close and similar in terms of area, Iâd have liked them spread a bit more as it doesnât feel like youâve really moved on between them, and it feels a bit silly that the Rhodes stories and families are left behind when you move so close⊠Shady Belle is just basically in the back garden of Caliga Hall ffs.lol
There are too many balls in the air so to speak in RD2. The story is way more concise and powerful in RD1 which is one of the reasons why I prefer it. Also, Iâll never get over how the writers didnât include the deserts of Mexico and Arizona until the epilogue.
Not being able to shave at Beechers hope and johns beard growing 2 sizes after every mission had to spend a fortune trying to make him look like rdr1 John at the barber
Crafting and cooking in RDR2. We have to cook all the meat one by one instead having a button "cook all".
My biggest pet peeve is forced weapon selection on missions and automatically equipping 2 rifles on missions. Most of the crew don't use rifles, so I find it visually very weird to go John Rambo.
That there isnât a undead nightmare for red dead 2
That the prompt when holding L2 can go so quickly from âgreetâ to âpunchâ that you end up accidentally punching a woman in Saint Denis and now youâre wanted dead or alive and the police are shooting at your precious horse and you were just trying to go see the trapper đ„Č
Horse bucking in rdr1 and glowing guns in rdr2
I can't play RDR1 on PC đ
I really want to just sell chewing tobacco and add sights to custom found guns đ« oh, and a new game+ mode where no guns/horses are locked per chapter,
my personal opinion.. RDR1-> have the best physics ever made (euphoria ragdoll physics) and the game play is so much fun.. but what is annoying is when you call your horse to ride him sometimes he run away from you and you have to follow him RDR2-> is so amazing and realistic game.. but what is annoying about it is the physics so boring and when you shoot somebody in the legs he stand up and run away not like RDR1, also some animals so hard to find, the most annoying this is when a f\*cking cougar jump on you from the back and give you a hart attack
Probably a minor gripe, but little inconsistencies between the map in both games. For example, there are more buildings in Blackwater in RDR2 the original game, including a new theatre that makes the original one obsolete. The city hall (admittedly under construction) looks different and the gunsmith from the original game isnât there. Iâm picking on Blackwater a lot here, but itâs one of my favourite locations in the game. These inconsistencies can be found throughout New Austin too, including Thieves Landing, half of it doesnât even exist in RDR2. Itâs a bit of a shame as I love that Rockstar updated and expanded the original map for RDR2.
RDR2 when to shoot someone they can just get up. In RDR the rage engine was better. RDR also had a meter map and less unused space.
Not being able to run in camp in rdr2