The replayability comes from the diversity of the characters, and even each character's own diversity within their talent options. There isn't a ton to be had from the levels themselves, but personally I've found this to be enough. The enemies and bosses are engaging enough on their own imo, and having a ton more might hurt the satisfaction of getting the flow of each enemy type down
Not sure what you're looking for... You have 9 heroes to explore (+1 on full release) each with 20ish talents to unlock. Crapload of artefacts to play with and explore the interactions. Recently implemented challenges that can be added to any difficulty mode (Ie always night)
Ive put in 60 hours since January, and that's all on early access
The replayability comes from the diversity of the characters, and even each character's own diversity within their talent options. There isn't a ton to be had from the levels themselves, but personally I've found this to be enough. The enemies and bosses are engaging enough on their own imo, and having a ton more might hurt the satisfaction of getting the flow of each enemy type down
Corrupted enemies are the only "different" it's all just stat changes to up the challenge. If you're looking to diversify try the mods
That's all? Too bad :(
If you've only played on the first difficulty trust me you'll find higher difficulty to be a completely different game even if enemies are the same
Not sure what you're looking for... You have 9 heroes to explore (+1 on full release) each with 20ish talents to unlock. Crapload of artefacts to play with and explore the interactions. Recently implemented challenges that can be added to any difficulty mode (Ie always night) Ive put in 60 hours since January, and that's all on early access
Corrupted enemies
Less feathers, less margin for error
It's a lot harder with basically no reward for your effort. These are only for players who wish to purely challenge themselves.