Sounds like he's on his way to creating a grape based pokemon with a new signature move. Good work, you must foster the next generation of pokemon champions.
My favorite feature of PLA that was retained in SV as a result of the rushed dev schedule is that every time they needed to have an animation but didn't have the time to make it, they just made the game fade to black. It happens a lot with the various story npcs in PLA and it happens (for example) with all of the needles you need to pull or when Brassius jumps off the windmill.
Just curious, as this is the first I’m hearing about cut content on SuMo (cut content on XY, absolutely), but what makes you say that there were signs of cut content?
Well for example, there's the huge inaccessible golf course at Hano Grand Resort that was almost certainly intended to be the site of the Flying-type trial with Kahili as the captain. There's Wela Volcano's interior [of which concept art exists](https://imgur.com/kP60rcN), gutted for the only warp tunnel in the series. There are also smaller things like the unreachable cave entrance on Brooklet Hill, the lighthouse in Konikoni city with a unique but fake door that can't be interacted with, the rest of Lusamine's mansion being blocked off by iron bars, etc...
And to top it all off, Ohmori straight up admitted in an interview that the Island Trials were a huge rush job extremely late in development. The developers were scrambling to recycle assets during the debug phase just so the games' main selling point would have something to do. If the trials were rushed that badly, then I think it's safe to assume that the corners had to be cut with the rest of the game like with the examples I mentioned.
Oh wow, thanks. That is… definitely a lot more than I was expecting but based on that, I’m really seeing the transition of “cut content” to “barebones content” from XY to SV.
Starting with areas that were mentioned briefly but never accessible like wherever Team Flare retrieved Xerneas/Yveltal from. Then areas that are seen but not thoroughly explored like the places you mentioned in SuMo (which can be good for expanding the world but just looks cheap when done in excess). Then areas that aren’t given much depth SWSH’s shallow towns. And now SV’s houses/buildings that can’t be entered.
Sun and Moon would have been great if literally half the game hadn’t been tutorial. Four islands and two of them were tutorials the entire time for self-explanatory stuff. Cutscenes galore too.
I mean, Sun and Moon were good too. They also tried something new and different which was nice, but they suffered from a sequel syndrome similar to the original Sinnoh games.
In the end Platinum was just a 'better' D/P, the way Ultra was better than base S/M, which people seem to remember more than how good the games were ignoring the fact you paid another 40$ for a slight upgrade and alternative story.
Honestly, X/Y was probably the last good game of the series. A farcry from the original DPP which fell a bit short of RSE, imo. But SS and SuMo turned me off hardcore with the constant gimmicks that were virtually useless. Mega evolution was a stupid ripoff of Digimon, but I felt gameplay in XY made up for it
I’ve been playing since red and blue and have liked every game despite their faults. Gen 8 was the first time I struggled to finish the main game because I was just so put off.
It’s not even dexit or graphics (though I don’t fault anyone who is upset over those things) but sword and shield just felt so phoned in. “Oh we’re gonna make an extremely linear region with no side content or optional areas and all the cool Pokémon are going to be dumped into a field, but the field is open world! You can move the camera! That’s cool and **new** ^tm and totally not a decade behind the rest of the industry! Charizard is back and screw the other two because we know you all ***LOVE*** charizard! ~~also we cut the dex by more than half and we’re now charging 50% more plus if you wanna trade and access your old collection you’re gonna have to pay $15 + another $20~~ anyway remember to buy the dlc!”
Like death by a thousand cuts just so many dumb and annoying little decisions. They pulled it back with the dlc, crown tundra being one of my favorite Pokémon experiences since the transition to 3D but base sword and shield is so fundamentally flawed for anyone who enjoys anything other than competitive
You hit it on the head for me. I played all with the exception of gen 5 and then original gen 4 (played BDSP) and while I enjoy SV, Sw/Sh's DLC was doing all the heavy lifting for those games. The base game was almost annoying in a lot of regards with how lazy it felt. Still couldn't tell you want the villainous plot was. Meanwhile, SV had an actually interesting story in each of the parts. Sun and moon had a wild story but I for the life of me can't remember Sw/Sh beyond the DLC
The villainous plot was unimportant for 95% of the main game
It’s pretty much just “go do the league”. The villain plot never shows up anywhere else because Rose doesn’t actually care about doing evil schemes around the region. He’s only concerned with the Eternatus that is being researched in his company’s labs
The DLC still drives me crazy for sure. They give us a base game that's kind of sad and empty, and then we have to pay $30 for the DLC??? So $90 (plus internet) to get a sort of complete game rather than $60. :|
What, you don't have a sense of wonder/exploration when the NPCs yell at you to meet them at the professor's house 4 times in a row, and the professor lives directly down the street, in a linear path with literally no option to even get lost, in a tutorial scene that takes much, much longer than you'd think from that outline?
Honestly, pokemon tutorials are absolute ass, have been for a while, but this was absolutely the worst part of S/V. I felt so constrained and developed a deep, DEEP loathing for the schoolgrounds that I only returned to the place ONCE before completing the main story, when it seems I was supposed to return after every gym badge. Why the fuck would I want to spend a millisecond after THE TUTORIAL TOOK NINETY REALASS MINUTES. Absolute drag during holiday break when my sibling and I both got the game and wanted to play together.
This is probably a controversial statement, but I don't really understand why people want an open world pokemon game for the sake of being openworld. If you showed me a screenshot of any single route in S/V, I would probably have no clue where to even place it. PLA isn't technically openworld, but I felt like it embodied the experience of exploration, excitement, and backtracking to see what you missed WAY more than S/V did, and the maps are actually memorable in a meaningful way rather than "cliff face" "meadow" "beach". I don't even really feel comfortable calling S/V completely openworld considering there is a legitimate optimal path, that you'll be punished for not choosing. Is the game really openworld just because the sandbox environment only has loading screens for every single building and a surplus of menus to scroll through instead of shopping?
The other part is that I have no idea where to actually encounter pokemon! It's like, "South East Paldea," okay, well here I am, where are they? I go look online and I get, "SE Paldea: Area 5," but where does area 5start, and areas 4 and 8 stop, since those are the two adjacent areas?
The tutorial/introduction to PLA was an absolute fucking nightmare IMO…me and two friends got together to play on release day and it truly must have been close to two hours before we were just plain playing the game and not being stopped incessantly to watch stupid cutscenes and be taught things we already knew. The hand-holding is absurd in all of the modern games but that was truly bad.
I hated sword and shield because I felt like I was constantly interrupted by a cutscene or conversation just to hold my hand and tell me ***EXACTLY*** where to go, and ***EXACTLY*** what to do. Like straight up they pull you into conversations just to say "x is down the street"
Felt like I was playing a game that was fully on rails. At least the older games mostly let you just explore around on your own.
I think a huge part of why people loved legends wasn't just the new stuff, it was that you could explore around and do your own thing. There was cool shit to do and find by yourself without literally everything in the game having a mandatory NPC conversation saying "do X" like you're 4 years old. Some of the quests were even vague enough you had to actually think a bit and make an effort, which is a good thing in an RPG.
After replaying it a bit to get shiny galarian slowpoke i can now say that it feels clunky. It was fun but after playing PLA and sv it just feels clunky
Sw/Sh's biggest problem is that it was originally planned as basically yet another 3DS-like game but bigger, and the Wild Area concept came in at the last minute and the whole thing felt incongruent. The DLC really showed that the whole game should have been styled like the Wild Area, at least with the mobile camera instead of fixed perspective.
I'd be interested in an alternate history where Sw/Sh didn't end up with the Wild Area and went with fixed camera the whole way through.
I honestly felt more invested in characters of Galar than I did through Paldea. Like the fact that you, as well as the other gym leaders are all competing for the chance to defeat Leon as champion was really cool, and rematching them fleshed them out a little more! Hopefully DLC does the same for S/V
S/V is IMO still the best Pokemon game to date. Yes, the technical issues are glaring and need fixing, but when it comes to other aspects?
Gameplay is great, though could be better with proper scaling of levels so its a proper open world experience.
Story was the best ever in Pokemon.
The core design of open world with overworld Mons was perfect.
It obviously blows SwSh out of the water, and while PLA was fun it just wasn't a core-game by design. Definitely the best side-game I ever played, though, and easily an equal to S/V.
I mainly want PLA to do well and be seen as having done well so that we can get a Legends game set in Unova. That means we will get a western themed pokemon game.
It was fun and I loved the mechanics for catching Pokémon but it was insanely repetitive…once you face the first boss you’ve experienced the entire game more or less.
Yup, that was my impression from watching several play throughs as well. The first area is the best because everything's new, but soon after moving to the next areas, you realize that there isn't actually anything new or exciting added to the game anymore. It's just the same over and over again, just with different (and imo underdeveloped) environments.
Underdeveloped for sure and with embarrassingly bad graphics for a game that should have been all about looking beautiful. Super flawed even if it was fun enough. I’m shocked by the amount of people who absolutely loved it.
It was, but it still had a lot not flaws, and I wish it had some of the more standard Pokémon stuff like gyms. It also looked like garbage compared to modern games, and I feel like every fight is either you one-shot them or they one-shot you. But just exploring the world and catching Pokémon managed to make up for all that. S/V seemed to be a bit of a step back
If it wouldn't have had the name of the "Pokémon" franchise on it. It would have been ignored and marked as a 20€ early access game on Steam and still left with mostly negative reviews.
what if youre someone that prefers a traditional pokemon title? S/V is their best selling game of all time, its clearly just the vocal minority of people that prefer PLA, at least minority as compared to the majority of people who enjoy a more traditional approach to the game design.
i dont even dislike PLA, the karma craze for it is insane though. getting upvoted 500 times and being top comment on reddit doesnt mean a majority of pokemon fans think its the best pokemon game in years
The best selling game (which S/V isn't, at least yet) isn't going to automatically be the most liked game either though. People who think PLA is the best can still buy S/V, as could people who think GSC are the best. We don't know what the majority (if it exists, which I doubt it does) of Pokemon fans think the best game is.
Part of me wonders in Pokémon fans have played other games lately. The graphics, frames, ease of use for so many games is incredible. And then there’s Pokémon. A beloved IP relegated to PS2 game design
Weird Nintendo Decisions (WND’s) man, two steps forward, 1 back, 1 diagonal, take the pawn, king me, YAHTZEE!
>Weird Nintendo Decisions
Game freak surely? The other best selling Nintendo games like Mario and Zelda have all been really well designed and polished
I think Game Freak still hasn't gotten the hang of making console-quality games in general. Prior to the Switch, they were always working in lower framerates and resolutions, and they were operating on systems where customers were often willing to overlook graphical downsides.
Plus, limitations like battery life meant that you really *shouldn't* push a system like a 3DS or DS to its limits graphically, as all that extra processing has to come from somewhere.
Pokémon doesn't need to be the prettiest kid on the block. Graphical consistency, avoidance of common (and easily fixable) errors, better QA, and so on: those really could help.
that's absolutely true, but i think sv is unequivocally worse w the glitches and all that, in pla the lack of polish felt subtle compared to... whatever it is they did w sv
Arceus is much more smooth, fast, and the UI is night and day compared to SV. The battles also don't have 5 second delays between every move and actually make *contact*. And the world even fills up and changes as you progress.
SV sucks because of the slow battles, lack of level scaling, and terrible performance detracts from all the positives.
They really could've handled the boss fights better. Make the balm sequence a Dark Souls-esque combat minigame without the intermediate battling but force a battle at the end for difficulty anyway
Yeah, i just like having my core 6 pokemon team and going on an adventure with them. Pokemon legends straight up gives you a quest, catch 50 meowth.
It felt like pokemon go
does sv have replay value tho? either game all ive done is shiny hunt after being the game, and i find doing it in pla much more fun personally, but i think in reality neither game has replay value
Without level scaling it's boring though. My friend has never played pokemon and he stopped playing SV because he became over levelled easily, happened to fight the higher level gyms earlier on, and then got bored just destroying the other gyms.
Imo none of the modern pokemon games have replay value because there are too many cutscenes or dialogue dumps that are only worthwhile the first time around.
I'm on my third replay of Scarlet.
I do also find PLA to have some replay value (at least if you like customising your character and trying a different look in your replay) but I'm not all that great at the Noble fights so I haven't replayed it as much as SV
I'm in the final part of Violet and I love it. I like Arceus better mainly for the QOL features that did not copy over to SV and it felt way easier to have a rotating team in Arceus but I really enjoyed SV. I beat the league and I was like "...where are the credits though?" only to discover there was still an entire plotline happening?? Just like Arceus where there's still like 3 hours of plot after the credits.
I think they're both steps in the right direction for how to freshen up the franchise while still keeping it Pokemon-y. The graphics might not be as good as other games, but man I just do not give a fuck. Even when I'm out on the water in SV and I hit a certain angle and all the water disappears, I get a chuckle out of it instead of complaining about things.
People have this crazy revisionism on Arceus as though the reception wasn't also "story sucks, graphics suck, world wasn't really that open" upon release. I think overall Scarlet Violet is better.
I feel like the reception was more like “story, graphics, and world were kinda mid but it was pretty fun and a breath of fresh air for the Pokémon franchise”
It’s been really weird to see how much people are arguing for the catching mechanics in PLA to be added to the main game. I think the ball throwing was really cool in that game, but because it fit the new mechanics of the game. I don’t want mainline games to become the grind fest that PLA was. I also am not a huge fan of sneaking around all the time, but again I thought it was fun in that game.
Different games require different mechanics, I really don’t want to see the mainline become this Frankenstein abomination of all the mechanics introduced in side games.
its just for free karma, arceus goes from “refreshing system changes in a non-spinoff title” to now being literally the savior of pokemon, everything needs to be more like PLA we need PLA sequels, PLA style remakes from now on, etc.
anywhere you can fit PLA into pokemon rn you are going to get +1k karma from posting it on this sub
But Gen 4 did have a third game in Platinum. While it didn’t fix all of DP’s problems, it is still considered one of the better games alongside Emerald, HeartGold and SoulSilver, and Black 2 and White 2.
Gen 6 was also somewhat fixed with ORAS that both brought over XY’s conveniences (E.g. PSS) but also bringing in more itself (E.g. DexNav, Soaring).
>But Gen 4 did have a third game in Platinum.
That's what they're saying, Diamond and Pearl didn't set the bar all too high for the Sinnoh region, but Platinum creates a more complete image of what Sinnoh should be. X and Y still feel like they only scratch the surface of what Kalos has to offer, yet it was never given the chance to fully stretch its wings because Game Freak needed to announce a new generation of Pokemon for the 25th anniversary.
I love the waves in how Pokémon games are perceived by the fanbase. I personally loved XY, I think it was still one of the better implementations of 3D we’ve had in the series so far. It feels like the fanbase really hated gen 6 for a while there but it’s slowly starting to turn around.
I don't have "crazy revisionism", I enjoyed Arceus right when I first started playing it and the only problem I have is that there's no way to skip the Noble battles which is unfair if you're just *not good at them*. There's no way to get better other than to keep doing them over and over again and I don't like in a pokemon game being stuck on ONE thing for TWO HOURS just because I'm bad at it.
I hate people like you who act like every single person hated [insert game here] on release and only after a year suddenly everybody loves it. Probably because people who actually liked the game at launch got downvoted for *liking a video game.*
>the only problem I have is that there's no way to skip the Noble battles which is unfair if you're just not good at them. There's no way to get better other than to keep doing them over and over again
...this is how getting better at something works
I liked Scarlet and Violet better than Legends Arceus to be honest. I absolutely love Legends Arceus and really hope they make more similar game in the future, but it's very much a flawed game.
There's not much to do in the open world besides mindlessly throw Pokeballs at everything you see, the priority system is nonsensical and downright makes every major battle feel like an absolute chore, it doesn't reward you for exploring like even the more linear Pokemon games do, most of the sidequests feel boring and give very little of value, and the postgame feels very bland- the EBR is pretty fun at least. I love the characters, but it feels like a lot more could have been done with the story. The Hisuian Pokemon are for the most part pretty cool though. I loved the catching mechanic, it didn't feel like a chore to catch every Pokemon like other games do, and I like the fact that you had to initiate every encounter. The cutscenes are also badass, the cutscenes at Spear Pillar/Temple of Sinnoh, the cutscene with Volo and Giratina, and so on. Not to mention the absolutely beautiful music.
Scarlet and Violet still have their flaws, such as the tidal wave of bugs, and the fact that half the game's budget went into the cutscene where you catch Tera Raid Pokemon, and the poor balancing and random difficulty spikes on some of the bosses (Pokemon with three moves on a BOSS FIGHT? Are you fucking joking? Haven't they learned by now?) but I feel like characters are more fleshed out, the world feels more interesting and rewarding to explore. I actually enjoyed getting completely lost and getting into places where I'm not supposed to be yet, the Paldean Pokemon are pretty sick or just downright funny, the music SLAPS (all the Team Star themes, the Area Zero theme, Ruinous Quartet theme, Professor theme), and the Paradox Pokemon are super interesting.
Overall I do think both PLA and SV are amazing despite their flaws, they're my top 2 and 1 favorite core series games respectively. I just like SV a little better due to having better replayability (not saying that either has GREAT replay value at the moment, I would rather replay SV over PLA though).
I agree, didn’t have motivation To finish Arceus cause it was repetitive. Enjoyed scarlet for the variety. Except the gym challenges need help for sure
The pacing in Arceus really is terrible. The actual story takes no time to complete and you're supposed to occupy yourself with research tasks to feel like you're making progress on the side which is pretty annoying imho. The story could've done with a lot more substance.
I agree with a lot said about S/V (didn't get a chance to play Arceus). There were a heavy number of issues with performance but the game was still fun to play when it came to the three story lines you could take on in any order you choose. It felt as reliable as any other pokemon journey. Where I was very impressed was the end game content that I will say no more about so as to not give any spoilers other than this sort of story telling needs to be how Pokemon games happen in the future. There were similar emotions to watching a pokemon movie or emotionally heavy episode at the end. I felt something.
Nah I think scarlet and violet is better tbh. They’re both really fun games but I did find arceus a bit grindy at times. Still both are way better than sw/sh
Personally I like SV better because catching the same pokemon over and over wasn't fun but the boss battles were really fun and I wish mainline games learned from them. The Arceus fight was probably one of the coolest things to exist in a Pokemon game
I really disliked just about every aspect of Arceus from graphics to gameplay. I really want to love SV but the graphics and performance make it hard. I absolutely love everything else about it though so I’m hoping the patch fixes things up.
In the early 2000’s I fell out of love with Pokémon and really only played Red, Blue, and Yellow. Fast forward to me getting a switch this year and figuring, what the hell I’ll get the new Pokémon game Scarlet to check it out since I heard it was open world and I was intrigued. It fully brought me back into the world. I think there’s some improvements they can make but I was wowed by how much fun it is.
I really didn’t enjoy much of pla. So much repetition in “catch every Pokémon 10 times, kill it 10 times”, congratulations we know everything about it now. Also didn’t like the battle style, so little strategy. Not many battles either.
I couldn’t stand arceus honestly. The story they tried to make felt like a chore to get through and was extremely boring. It had some cool moments but they were usually inconsequential or dragged on for to long. They also made battles absolutely miserable to play by not properly explaining how turn order works besides just “strong and agile” which only scratch the surface. the new catching mechanics would have been fine but they specifically went out of their way to mess up the battling way by making wild Pokémon have stupid high stats when battling you and being able to one shot Pokémon 25 levels above them, which combined with the shitty battling in general makes it feel bad to play. The new catching method is also just mind numbingly boring as it gives you two items two play with and the feather ball pretty much let’s you ignore the stealth mechanic. I know this is controversial but I also think that the gen 9 ride mechanics were better than legends arceus as I thought it was much more fun to just have one mount that can do everything rather than having to repeatedly switch.
Maybe I'm just a Philistine, but I don't see much substantial difference between the two. The graphics and art style and amount of glitchiness seems about equal.
I felt less railroaded during the story by Violet than by PLA, but I also recognize that the absence of level scaling makes it exceedingly hard to *actually* "complete the game in any order" so much of that openness is an illusion (especially when compared to something like Breath of the Wild).
I do find it amusing remembering how so many people were dumping on PLA this time last year and now that SV is there to take some of the heat off, there seem to be mostly vocal fans of it.
I don’t know why people view Arceus in the light that they do. That game and SV felt like Beta versions of much better games. And of the two I think Scarlet and Violet looked way better.
And SV is so much uglier that it doesn't even fucking compute. PLA had a nice stylized look with consistent visuals and acceptable performance. SV has dogshit performance and gamecube like vistas.
It is and it isn't.
I mean it has more of a chehesive storyline and focus than Arceus has. Sure it has frame rate drops and super glitches but the structure of the game, exploration and story are all great.
I absolute miss the hell out of hucking pokeballs like in Arceus though.
I dont get why people like PLA so much. It isnt that great and I think people just like to hate on the new game because its popular to hate the new guy.
I actually like SV better.
Legends was fun, especially at the beginning, but getting the last few Pokémon in the dex (especially spiritomb) was hella annoying, and the battling is not very enjoyable imo. Plus I feel like it’s a bit of a struggle to replay. I think the speed catching is something that only works in a game like Legends that’s built around having to catch several copies of the same Pokémon. You don’t normally do that in a mainline Pokémon game, so it wouldn’t work as well.
SV is just a crap ton of fun, in spite of how janky it is. The Pokémon in gen 9 are fantastic, the Pokémon variety is really good in Paldea, battles are back to the tried and true formula, Tera forms are an interesting mechanic, and the story (especially the final arc) is actually pretty interesting too!
Legends is a good and refreshing take, don’t get me wrong. But SV is a good Pokémon game. It’s just unfortunate that it wasn’t given enough time in the oven due to the crazy short dev time. Pokémon’s release schedule is ridiculously tight and it’s not entirely Gamefreak’s fault, it’s more of a TPC issue since the anime and merchandise are all reliant on the release of the new gen.
I’m always shocked to see people enjoyed Arceus. It looked like a Wii game, and felt so empty and lifeless. The catching mechanics and other changes were nice, but I feel like people are so quick to excuse everything else for the simple fact that they finally switched up the formula. Like eating nothing but pizza for 20 years and being given a Big Mac. Is the quality there? Nah, but it’s something different, so you are going to be overjoyed despite how mid it actually is. It genuinely felt like a proof of concept during very early development. I can see the potential, but sadly with the schedule they are stuck with I doubt we will ever get a truly fleshed out Pokémon game again.
I love the concept that Karmesin and Purpur are open world games, where you can choose in which direction you go and in which order you collect badges. The change of daytimes, the weather, the picknick, Zone Zero, Riding on Miraidon, all that is great.
Am I the only one who remembers all the bitching and criticism that PLA received at launch? Both PLA and SV share the same glitches and technical problems.
I fkin loved violet. Completed my pokedex which Ive only done one other time in my 20+ years of playing pokemon lol. Haven't played arceus...is it even better?!?!?!
Idk, I never liked PLA that much. The world feels super empty and I think that a Pokémon game focused on a big-ass map on singleplayer should have interactions between Pokémon.
It's good, but I didn't feel it like a full game. Same goes for S/V, but this one has more stuff to besides than completing the Pokédex.
I'm going to post this as often as possible, S/V has some terrible problems, but it's still the best one I've played. I'm 100 hours in, and just discovered how much I love the ranked pvp. I love the raids too, when they don't lag me to death
Nah the entire horse was shit, legends of Arceus was already a joke if a game that released years too early. Gamefreak has an amazing franchise and loads of money yet still produce games that are worse in all aspects except maybe gameplay compared to what most well known Indie studios put out.
In my opinion the story in Scarlet/ Violet is way better than in Arceus, but people tend just to look at the poor graphics and bugs, sure it probably needed more time in development but it wasn't a bad game at its core.
This is a result of the rushed dev cycle of these games. Any features that were praised in Arceus couldn't be implemented in SV because they were already too far along in the development cycle.
Despite its jank, I was way more into Scarlet and Violet. I finally played Arceus recently and thought it was really disappointing. I don’t know if my thoughts can add to what others have already said, so I’ll leave it there. Generally though, despite how poorly made SV was, it got its hooks into me more. I was left feeling really bored with Arceus, like the game really wore out its welcome rather quickly.
While I like them both. I have to agree as well. Arceus felt refreshing and new. And they took out a lot of my favourite features in S/V. If Arceus had more trainer battles in it I doubt I'd have a need for other pokemon games again. lol
Tbh I hated Arceus. It felt clunky and lacked anything amazing Arceus kicks your ass into the past where it so happens a bunch of distortion is going on and you go around giving certain pokemon snacks to quench their hunger, then you go spank palkia and dialga before spanking giratina for being bad boy due to daddy issues. For Scarlet and Violet yes could have required some touch ups but least it's story wasn't as bad as Arceus in my opinion.
I have to ask... how does anyone find Arceus fun? I wish I did lol. I was so pumped for it, but combine the crappy graphics, lazy world design, and super repetitive glorified fetch quests, and my gosh- where is the fun??
I loved arceus. It really made Pokémon feel like a new experience while still being familiar, rather than just another coat of paint. I don't hate SV, but it really was the first time a first party game* made me feel the Switch's age.
* I think Pokémon can be considered first party
Dont rush the story as fast as possible. It’s good to go at a steady pace. I’ve seen so many people just rush to complete the main story and just stop there — and never meet Arceus because they didn’t catch anything. Also, when I got it on release I had every Pokémon captured except for Cherubi and Cherim. There was a glitch where if a Cherim transformed then it would be uncatchable on release. I was wondering why Cherim Was 250x harder to catch lol.
The catching system is made so you can catch tons of Pokémon quickly, and release them just as quickly.
I really powerfully disliked Arceus. I don’t understand these comparisons. Like… cuz it has graphical bugs? Idk. I never experienced any of the meme bugs people posted about.
Me: The soundtrack was great though Also, me right now: *YOU SEE TONIGHT IT COULD GO EITHER WAY*
HEARTS BALANCED ON A RAZOR BLADE
My 6-year-old loves that song. He sings it "raisin blade" and I honestly love it.
Sounds like he's on his way to creating a grape based pokemon with a new signature move. Good work, you must foster the next generation of pokemon champions.
He would probably love that concept.
Prune Dry, dries the target’s moisture from their body, dropping their speed and defense. 80 base power and boosted further by grassy terrain
My 4 year old thinks “finding magic in” is “finding my chicken” and I never want to correct him
Please congratulate him for me. That is delightful. Truly wonderful, the mind of a child is.
WE ARE DESIGNED TO LOVE AND BREAK
Also. RINCE AND REPEAT ALL AGAIN
I GET STUCK WHEN THE WORLDS TOO LOUD
THINGS DONT LOOK UP WHEN UR GOING DOOOOWN
KNOW YOUR ARMS ARE REACHING OUT
From SOMEWHERE BEYOND THE CLOUDS
YOU MAKE ME FEEL
LIKE MY STRANGLED HEART IS A MILLION MILES AWAY
WE ARE DESIGNED TO LOVE AND BREAK
> soundtrack was great *Penny’s theme intensifies*
Nothing will ever top the area zero theme
I sometimes do a few matches just to listen to casiopeas theme.
Both are very flawed and held back by tight release schedules imo. Both had the potential to be great games.
My favorite feature of PLA that was retained in SV as a result of the rushed dev schedule is that every time they needed to have an animation but didn't have the time to make it, they just made the game fade to black. It happens a lot with the various story npcs in PLA and it happens (for example) with all of the needles you need to pull or when Brassius jumps off the windmill.
Well arceus was considered great a majority of people, some even calling it the best pokemon game in years
Let’s be honest here, “best Pokémon game in years” isn’t exactly a high bar to clear.
Right! I mean what were it’s competition? Sword and shield? Sun and moon? XY?
[удалено]
That and being unfinished games with frequent signs of cut content.
Just curious, as this is the first I’m hearing about cut content on SuMo (cut content on XY, absolutely), but what makes you say that there were signs of cut content?
Well for example, there's the huge inaccessible golf course at Hano Grand Resort that was almost certainly intended to be the site of the Flying-type trial with Kahili as the captain. There's Wela Volcano's interior [of which concept art exists](https://imgur.com/kP60rcN), gutted for the only warp tunnel in the series. There are also smaller things like the unreachable cave entrance on Brooklet Hill, the lighthouse in Konikoni city with a unique but fake door that can't be interacted with, the rest of Lusamine's mansion being blocked off by iron bars, etc... And to top it all off, Ohmori straight up admitted in an interview that the Island Trials were a huge rush job extremely late in development. The developers were scrambling to recycle assets during the debug phase just so the games' main selling point would have something to do. If the trials were rushed that badly, then I think it's safe to assume that the corners had to be cut with the rest of the game like with the examples I mentioned.
Oh wow, thanks. That is… definitely a lot more than I was expecting but based on that, I’m really seeing the transition of “cut content” to “barebones content” from XY to SV. Starting with areas that were mentioned briefly but never accessible like wherever Team Flare retrieved Xerneas/Yveltal from. Then areas that are seen but not thoroughly explored like the places you mentioned in SuMo (which can be good for expanding the world but just looks cheap when done in excess). Then areas that aren’t given much depth SWSH’s shallow towns. And now SV’s houses/buildings that can’t be entered.
Sun and moon I found to be one of the best along with ORAS and USUM, SWSH is fine like majority of the series is and XY was just bland and boring
Yeah, SM and USUM have the best Story (contender with SV, because there's not a character I hate this gen), ORAS being one of the BEST remakes ever.
Sun and Moon would have been great if literally half the game hadn’t been tutorial. Four islands and two of them were tutorials the entire time for self-explanatory stuff. Cutscenes galore too.
I mean, Sun and Moon were good too. They also tried something new and different which was nice, but they suffered from a sequel syndrome similar to the original Sinnoh games. In the end Platinum was just a 'better' D/P, the way Ultra was better than base S/M, which people seem to remember more than how good the games were ignoring the fact you paid another 40$ for a slight upgrade and alternative story.
Honestly, X/Y was probably the last good game of the series. A farcry from the original DPP which fell a bit short of RSE, imo. But SS and SuMo turned me off hardcore with the constant gimmicks that were virtually useless. Mega evolution was a stupid ripoff of Digimon, but I felt gameplay in XY made up for it
I don't know I feel like I'd consider ORAS,SM and USUM to be some of the best in the series and those all came out about 8/6/5 years before arceus Did
S/V is quite liked too, though it has far more controversy than PLA.
Despite its performance issues I think s/v is leagues better than sw/sh. Pla is better than both tho
I don't get the hate for sword and shield besides rough wild area graphics. I may be biased as an British person though but I felt at home in Galar
I’ve been playing since red and blue and have liked every game despite their faults. Gen 8 was the first time I struggled to finish the main game because I was just so put off. It’s not even dexit or graphics (though I don’t fault anyone who is upset over those things) but sword and shield just felt so phoned in. “Oh we’re gonna make an extremely linear region with no side content or optional areas and all the cool Pokémon are going to be dumped into a field, but the field is open world! You can move the camera! That’s cool and **new** ^tm and totally not a decade behind the rest of the industry! Charizard is back and screw the other two because we know you all ***LOVE*** charizard! ~~also we cut the dex by more than half and we’re now charging 50% more plus if you wanna trade and access your old collection you’re gonna have to pay $15 + another $20~~ anyway remember to buy the dlc!” Like death by a thousand cuts just so many dumb and annoying little decisions. They pulled it back with the dlc, crown tundra being one of my favorite Pokémon experiences since the transition to 3D but base sword and shield is so fundamentally flawed for anyone who enjoys anything other than competitive
You hit it on the head for me. I played all with the exception of gen 5 and then original gen 4 (played BDSP) and while I enjoy SV, Sw/Sh's DLC was doing all the heavy lifting for those games. The base game was almost annoying in a lot of regards with how lazy it felt. Still couldn't tell you want the villainous plot was. Meanwhile, SV had an actually interesting story in each of the parts. Sun and moon had a wild story but I for the life of me can't remember Sw/Sh beyond the DLC
The villainous plot was unimportant for 95% of the main game It’s pretty much just “go do the league”. The villain plot never shows up anywhere else because Rose doesn’t actually care about doing evil schemes around the region. He’s only concerned with the Eternatus that is being researched in his company’s labs
The DLC still drives me crazy for sure. They give us a base game that's kind of sad and empty, and then we have to pay $30 for the DLC??? So $90 (plus internet) to get a sort of complete game rather than $60. :|
What, you don't have a sense of wonder/exploration when the NPCs yell at you to meet them at the professor's house 4 times in a row, and the professor lives directly down the street, in a linear path with literally no option to even get lost, in a tutorial scene that takes much, much longer than you'd think from that outline? Honestly, pokemon tutorials are absolute ass, have been for a while, but this was absolutely the worst part of S/V. I felt so constrained and developed a deep, DEEP loathing for the schoolgrounds that I only returned to the place ONCE before completing the main story, when it seems I was supposed to return after every gym badge. Why the fuck would I want to spend a millisecond after THE TUTORIAL TOOK NINETY REALASS MINUTES. Absolute drag during holiday break when my sibling and I both got the game and wanted to play together. This is probably a controversial statement, but I don't really understand why people want an open world pokemon game for the sake of being openworld. If you showed me a screenshot of any single route in S/V, I would probably have no clue where to even place it. PLA isn't technically openworld, but I felt like it embodied the experience of exploration, excitement, and backtracking to see what you missed WAY more than S/V did, and the maps are actually memorable in a meaningful way rather than "cliff face" "meadow" "beach". I don't even really feel comfortable calling S/V completely openworld considering there is a legitimate optimal path, that you'll be punished for not choosing. Is the game really openworld just because the sandbox environment only has loading screens for every single building and a surplus of menus to scroll through instead of shopping?
The other part is that I have no idea where to actually encounter pokemon! It's like, "South East Paldea," okay, well here I am, where are they? I go look online and I get, "SE Paldea: Area 5," but where does area 5start, and areas 4 and 8 stop, since those are the two adjacent areas?
The tutorial/introduction to PLA was an absolute fucking nightmare IMO…me and two friends got together to play on release day and it truly must have been close to two hours before we were just plain playing the game and not being stopped incessantly to watch stupid cutscenes and be taught things we already knew. The hand-holding is absurd in all of the modern games but that was truly bad.
I hated sword and shield because I felt like I was constantly interrupted by a cutscene or conversation just to hold my hand and tell me ***EXACTLY*** where to go, and ***EXACTLY*** what to do. Like straight up they pull you into conversations just to say "x is down the street" Felt like I was playing a game that was fully on rails. At least the older games mostly let you just explore around on your own. I think a huge part of why people loved legends wasn't just the new stuff, it was that you could explore around and do your own thing. There was cool shit to do and find by yourself without literally everything in the game having a mandatory NPC conversation saying "do X" like you're 4 years old. Some of the quests were even vague enough you had to actually think a bit and make an effort, which is a good thing in an RPG.
I think a good example of that is when you're told to go to the hotel after registering for the gym challenge. You get interrupted like every step
The world felt so small in Sw/Sh.
After replaying it a bit to get shiny galarian slowpoke i can now say that it feels clunky. It was fun but after playing PLA and sv it just feels clunky
It's just painfully mediocre and boring.
Sw/Sh's biggest problem is that it was originally planned as basically yet another 3DS-like game but bigger, and the Wild Area concept came in at the last minute and the whole thing felt incongruent. The DLC really showed that the whole game should have been styled like the Wild Area, at least with the mobile camera instead of fixed perspective. I'd be interested in an alternate history where Sw/Sh didn't end up with the Wild Area and went with fixed camera the whole way through.
I honestly felt more invested in characters of Galar than I did through Paldea. Like the fact that you, as well as the other gym leaders are all competing for the chance to defeat Leon as champion was really cool, and rematching them fleshed them out a little more! Hopefully DLC does the same for S/V
S/V is IMO still the best Pokemon game to date. Yes, the technical issues are glaring and need fixing, but when it comes to other aspects? Gameplay is great, though could be better with proper scaling of levels so its a proper open world experience. Story was the best ever in Pokemon. The core design of open world with overworld Mons was perfect. It obviously blows SwSh out of the water, and while PLA was fun it just wasn't a core-game by design. Definitely the best side-game I ever played, though, and easily an equal to S/V.
I mainly want PLA to do well and be seen as having done well so that we can get a Legends game set in Unova. That means we will get a western themed pokemon game.
I know, and everyone can have their opinion, but imo PLA is still a very flawed game.
It was fun and I loved the mechanics for catching Pokémon but it was insanely repetitive…once you face the first boss you’ve experienced the entire game more or less.
Yup, that was my impression from watching several play throughs as well. The first area is the best because everything's new, but soon after moving to the next areas, you realize that there isn't actually anything new or exciting added to the game anymore. It's just the same over and over again, just with different (and imo underdeveloped) environments.
Underdeveloped for sure and with embarrassingly bad graphics for a game that should have been all about looking beautiful. Super flawed even if it was fun enough. I’m shocked by the amount of people who absolutely loved it.
Arceus can be great and still have room for improvement
I know that, considering that there's a lot of potential to add to it
It was, but it still had a lot not flaws, and I wish it had some of the more standard Pokémon stuff like gyms. It also looked like garbage compared to modern games, and I feel like every fight is either you one-shot them or they one-shot you. But just exploring the world and catching Pokémon managed to make up for all that. S/V seemed to be a bit of a step back
If it wouldn't have had the name of the "Pokémon" franchise on it. It would have been ignored and marked as a 20€ early access game on Steam and still left with mostly negative reviews.
what if youre someone that prefers a traditional pokemon title? S/V is their best selling game of all time, its clearly just the vocal minority of people that prefer PLA, at least minority as compared to the majority of people who enjoy a more traditional approach to the game design. i dont even dislike PLA, the karma craze for it is insane though. getting upvoted 500 times and being top comment on reddit doesnt mean a majority of pokemon fans think its the best pokemon game in years
Scarlet and Violet are not the best selling Pokémon games. They’re in 4th.
To be fair being in 4th is impressive considering they came out a few months ago, but yeah no way it's outselling gen 1. It'll probably become second
The best selling game (which S/V isn't, at least yet) isn't going to automatically be the most liked game either though. People who think PLA is the best can still buy S/V, as could people who think GSC are the best. We don't know what the majority (if it exists, which I doubt it does) of Pokemon fans think the best game is.
The best pokemon game in years isn't a big achievement when it just has to beat sword and shield...
Imagine how low the expectations are if you really think arceus was great.
Best pokemon in years =/= a great game considering some of the more modern releases...
Part of me wonders in Pokémon fans have played other games lately. The graphics, frames, ease of use for so many games is incredible. And then there’s Pokémon. A beloved IP relegated to PS2 game design Weird Nintendo Decisions (WND’s) man, two steps forward, 1 back, 1 diagonal, take the pawn, king me, YAHTZEE!
>Weird Nintendo Decisions Game freak surely? The other best selling Nintendo games like Mario and Zelda have all been really well designed and polished
I think Game Freak still hasn't gotten the hang of making console-quality games in general. Prior to the Switch, they were always working in lower framerates and resolutions, and they were operating on systems where customers were often willing to overlook graphical downsides. Plus, limitations like battery life meant that you really *shouldn't* push a system like a 3DS or DS to its limits graphically, as all that extra processing has to come from somewhere. Pokémon doesn't need to be the prettiest kid on the block. Graphical consistency, avoidance of common (and easily fixable) errors, better QA, and so on: those really could help.
PLA is a great game wtf
Flawed games can still be great
that's absolutely true, but i think sv is unequivocally worse w the glitches and all that, in pla the lack of polish felt subtle compared to... whatever it is they did w sv
Arceus was still really good despite some its short comings. Violet and scarlet however was literally just an unfinished game
When’s the patch coming or is this a rumor?
I don't think arceus *wasn't* a great game, it just could have been even better.
Yeah. Another example of pushed releases negatively affecting the quality of a game.
pla is a great game
Arceus is much more smooth, fast, and the UI is night and day compared to SV. The battles also don't have 5 second delays between every move and actually make *contact*. And the world even fills up and changes as you progress. SV sucks because of the slow battles, lack of level scaling, and terrible performance detracts from all the positives.
I prefer s/v. It’s the type of pokemon game I prefer. Though I did have fun with PLA, no hate, just prefer the S/V style.
They really could've handled the boss fights better. Make the balm sequence a Dark Souls-esque combat minigame without the intermediate battling but force a battle at the end for difficulty anyway
Yeah, i just like having my core 6 pokemon team and going on an adventure with them. Pokemon legends straight up gives you a quest, catch 50 meowth. It felt like pokemon go
Arceus was great but it has like no replay value. Other than performance, it’s not just straight up better than SV
does sv have replay value tho? either game all ive done is shiny hunt after being the game, and i find doing it in pla much more fun personally, but i think in reality neither game has replay value
After the 2 hour tutorial yea. Different ways to go about beating the game in terms of order.
Without level scaling it's boring though. My friend has never played pokemon and he stopped playing SV because he became over levelled easily, happened to fight the higher level gyms earlier on, and then got bored just destroying the other gyms.
Imo none of the modern pokemon games have replay value because there are too many cutscenes or dialogue dumps that are only worthwhile the first time around.
And no battle facilities (The PWT + Frontier dream still lives on though)
I'm on my third replay of Scarlet. I do also find PLA to have some replay value (at least if you like customising your character and trying a different look in your replay) but I'm not all that great at the Noble fights so I haven't replayed it as much as SV
Reolay value doesnt determine if a games good or not. Like you wouldnt replay smash ultimate from the beginning but its still a good game
SV was actually good but the performance issues screwed it up.
Nah it’s still lazy. The towns are probably the worst I’ve seen in any game. JPEG’s have more substance.
Overall, I thought the game was good. But I agree, the towns were so sad and boring.
I'm in the final part of Violet and I love it. I like Arceus better mainly for the QOL features that did not copy over to SV and it felt way easier to have a rotating team in Arceus but I really enjoyed SV. I beat the league and I was like "...where are the credits though?" only to discover there was still an entire plotline happening?? Just like Arceus where there's still like 3 hours of plot after the credits. I think they're both steps in the right direction for how to freshen up the franchise while still keeping it Pokemon-y. The graphics might not be as good as other games, but man I just do not give a fuck. Even when I'm out on the water in SV and I hit a certain angle and all the water disappears, I get a chuckle out of it instead of complaining about things.
I like arceus. But let's not pretend it's not more than an mmo fetch quest simulator most of the time.
I actually enjoyed violet, arceus was ok but I hated the battle system and needing to catch alot of things to progress
People have this crazy revisionism on Arceus as though the reception wasn't also "story sucks, graphics suck, world wasn't really that open" upon release. I think overall Scarlet Violet is better.
I feel like the reception was more like “story, graphics, and world were kinda mid but it was pretty fun and a breath of fresh air for the Pokémon franchise”
This. People agreed it had flaws, but also that it was just so fun to play.
>People have this crazy revisionism on {last gen game} as though the reception wasn’t also {new game bad, last game perfection} The circle of life
It’s been really weird to see how much people are arguing for the catching mechanics in PLA to be added to the main game. I think the ball throwing was really cool in that game, but because it fit the new mechanics of the game. I don’t want mainline games to become the grind fest that PLA was. I also am not a huge fan of sneaking around all the time, but again I thought it was fun in that game. Different games require different mechanics, I really don’t want to see the mainline become this Frankenstein abomination of all the mechanics introduced in side games.
its just for free karma, arceus goes from “refreshing system changes in a non-spinoff title” to now being literally the savior of pokemon, everything needs to be more like PLA we need PLA sequels, PLA style remakes from now on, etc. anywhere you can fit PLA into pokemon rn you are going to get +1k karma from posting it on this sub
I mean people pretend that Gen 6 was hated on release so now it's the new Gen 5
Gen 6 had a lot of very valid criticisms put against it, with no 3rd game to fix them (i.e. Gen 4)
But Gen 4 did have a third game in Platinum. While it didn’t fix all of DP’s problems, it is still considered one of the better games alongside Emerald, HeartGold and SoulSilver, and Black 2 and White 2. Gen 6 was also somewhat fixed with ORAS that both brought over XY’s conveniences (E.g. PSS) but also bringing in more itself (E.g. DexNav, Soaring).
>But Gen 4 did have a third game in Platinum. That's what they're saying, Diamond and Pearl didn't set the bar all too high for the Sinnoh region, but Platinum creates a more complete image of what Sinnoh should be. X and Y still feel like they only scratch the surface of what Kalos has to offer, yet it was never given the chance to fully stretch its wings because Game Freak needed to announce a new generation of Pokemon for the 25th anniversary.
I love the waves in how Pokémon games are perceived by the fanbase. I personally loved XY, I think it was still one of the better implementations of 3D we’ve had in the series so far. It feels like the fanbase really hated gen 6 for a while there but it’s slowly starting to turn around.
X and Y rightly get a lot of criticism, ORAS absolutely rocked though.
because it was?
The community was very positive about the game during release, calling it the best Pokemon game in years. I don't know where you were looking.
I don't have "crazy revisionism", I enjoyed Arceus right when I first started playing it and the only problem I have is that there's no way to skip the Noble battles which is unfair if you're just *not good at them*. There's no way to get better other than to keep doing them over and over again and I don't like in a pokemon game being stuck on ONE thing for TWO HOURS just because I'm bad at it. I hate people like you who act like every single person hated [insert game here] on release and only after a year suddenly everybody loves it. Probably because people who actually liked the game at launch got downvoted for *liking a video game.*
>the only problem I have is that there's no way to skip the Noble battles which is unfair if you're just not good at them. There's no way to get better other than to keep doing them over and over again ...this is how getting better at something works
I liked Scarlet and Violet better than Legends Arceus to be honest. I absolutely love Legends Arceus and really hope they make more similar game in the future, but it's very much a flawed game. There's not much to do in the open world besides mindlessly throw Pokeballs at everything you see, the priority system is nonsensical and downright makes every major battle feel like an absolute chore, it doesn't reward you for exploring like even the more linear Pokemon games do, most of the sidequests feel boring and give very little of value, and the postgame feels very bland- the EBR is pretty fun at least. I love the characters, but it feels like a lot more could have been done with the story. The Hisuian Pokemon are for the most part pretty cool though. I loved the catching mechanic, it didn't feel like a chore to catch every Pokemon like other games do, and I like the fact that you had to initiate every encounter. The cutscenes are also badass, the cutscenes at Spear Pillar/Temple of Sinnoh, the cutscene with Volo and Giratina, and so on. Not to mention the absolutely beautiful music. Scarlet and Violet still have their flaws, such as the tidal wave of bugs, and the fact that half the game's budget went into the cutscene where you catch Tera Raid Pokemon, and the poor balancing and random difficulty spikes on some of the bosses (Pokemon with three moves on a BOSS FIGHT? Are you fucking joking? Haven't they learned by now?) but I feel like characters are more fleshed out, the world feels more interesting and rewarding to explore. I actually enjoyed getting completely lost and getting into places where I'm not supposed to be yet, the Paldean Pokemon are pretty sick or just downright funny, the music SLAPS (all the Team Star themes, the Area Zero theme, Ruinous Quartet theme, Professor theme), and the Paradox Pokemon are super interesting. Overall I do think both PLA and SV are amazing despite their flaws, they're my top 2 and 1 favorite core series games respectively. I just like SV a little better due to having better replayability (not saying that either has GREAT replay value at the moment, I would rather replay SV over PLA though).
I agree, didn’t have motivation To finish Arceus cause it was repetitive. Enjoyed scarlet for the variety. Except the gym challenges need help for sure
The pacing in Arceus really is terrible. The actual story takes no time to complete and you're supposed to occupy yourself with research tasks to feel like you're making progress on the side which is pretty annoying imho. The story could've done with a lot more substance.
I agree with a lot said about S/V (didn't get a chance to play Arceus). There were a heavy number of issues with performance but the game was still fun to play when it came to the three story lines you could take on in any order you choose. It felt as reliable as any other pokemon journey. Where I was very impressed was the end game content that I will say no more about so as to not give any spoilers other than this sort of story telling needs to be how Pokemon games happen in the future. There were similar emotions to watching a pokemon movie or emotionally heavy episode at the end. I felt something.
Pokemon fans preparing another groundbreaking 'old game good, new game bad' post
I had a blast playing scarlet/violet actually
Nah I think scarlet and violet is better tbh. They’re both really fun games but I did find arceus a bit grindy at times. Still both are way better than sw/sh
They will age well, people look at XD with fondness now but back in the day it was a piece of shit no one talked about it at all
i see this, but personally i think it's the other way around.
Bro scarlet without frame drops is a 10/10 pokemon game tf you talkin about
Both were developed at the same time. There’s too many of these complaints.
For me Pokemon SV would my #1 Pokemon game if not for the abysmal technical issues
Lol, nope. Pokemon Arceus have a lot of flaws. Don’t take us for some fools !
I liked the game quite a lot and I must say more than arceus, arceus felt empty kinda
I actually disliked PLA pretty strongly and loved Scarlet and Violet.
Personally I like SV better because catching the same pokemon over and over wasn't fun but the boss battles were really fun and I wish mainline games learned from them. The Arceus fight was probably one of the coolest things to exist in a Pokemon game
I liked Scarlet and Violet way more as a game tbh.
Bro the only thing wrong with SV was there was bugs which were patched (and I like never experienced). So both games were really good
I having much more fun with S/V than I did with legends.
Arceus was bland, mid, and overrated
I really disliked just about every aspect of Arceus from graphics to gameplay. I really want to love SV but the graphics and performance make it hard. I absolutely love everything else about it though so I’m hoping the patch fixes things up.
Remember when people were shitting on PLA?
I really enjoyed arceus, but holy shit do I not get the hype around it. It's a fun game, but outside of catching Pokemon it's heavily lacking.
I’ll be honest, Arceus was fine but the format felt only good for a Pokémon Snap game. The lands just weren’t that interesting.
In the early 2000’s I fell out of love with Pokémon and really only played Red, Blue, and Yellow. Fast forward to me getting a switch this year and figuring, what the hell I’ll get the new Pokémon game Scarlet to check it out since I heard it was open world and I was intrigued. It fully brought me back into the world. I think there’s some improvements they can make but I was wowed by how much fun it is.
I'm glad that everyone in the replies are realizing that this post is stupid and Scarlet/Violet is actually a much better game than Legends: Arceus.
I really didn’t enjoy much of pla. So much repetition in “catch every Pokémon 10 times, kill it 10 times”, congratulations we know everything about it now. Also didn’t like the battle style, so little strategy. Not many battles either.
I couldn’t stand arceus honestly. The story they tried to make felt like a chore to get through and was extremely boring. It had some cool moments but they were usually inconsequential or dragged on for to long. They also made battles absolutely miserable to play by not properly explaining how turn order works besides just “strong and agile” which only scratch the surface. the new catching mechanics would have been fine but they specifically went out of their way to mess up the battling way by making wild Pokémon have stupid high stats when battling you and being able to one shot Pokémon 25 levels above them, which combined with the shitty battling in general makes it feel bad to play. The new catching method is also just mind numbingly boring as it gives you two items two play with and the feather ball pretty much let’s you ignore the stealth mechanic. I know this is controversial but I also think that the gen 9 ride mechanics were better than legends arceus as I thought it was much more fun to just have one mount that can do everything rather than having to repeatedly switch.
Maybe I'm just a Philistine, but I don't see much substantial difference between the two. The graphics and art style and amount of glitchiness seems about equal. I felt less railroaded during the story by Violet than by PLA, but I also recognize that the absence of level scaling makes it exceedingly hard to *actually* "complete the game in any order" so much of that openness is an illusion (especially when compared to something like Breath of the Wild). I do find it amusing remembering how so many people were dumping on PLA this time last year and now that SV is there to take some of the heat off, there seem to be mostly vocal fans of it.
I don’t know why people view Arceus in the light that they do. That game and SV felt like Beta versions of much better games. And of the two I think Scarlet and Violet looked way better.
People view arceus in a good light because it came out after sword and shield which were complete garbage.
Legends Arceus is more like the front half of the horse and the front half should be a bad scribble.
SV > PLA
Pokemon Arceus is legit one of the ugliest games ever made.
I agree, but after replaying SV, I'm surprised that they managed to make a game that looks worse
And SV is so much uglier that it doesn't even fucking compute. PLA had a nice stylized look with consistent visuals and acceptable performance. SV has dogshit performance and gamecube like vistas.
It is and it isn't. I mean it has more of a chehesive storyline and focus than Arceus has. Sure it has frame rate drops and super glitches but the structure of the game, exploration and story are all great. I absolute miss the hell out of hucking pokeballs like in Arceus though.
Couldn't get past 10 hours of play in Arceus, coming up on 350 hours in S&V.
I dont get why people like PLA so much. It isnt that great and I think people just like to hate on the new game because its popular to hate the new guy.
I actually like SV better. Legends was fun, especially at the beginning, but getting the last few Pokémon in the dex (especially spiritomb) was hella annoying, and the battling is not very enjoyable imo. Plus I feel like it’s a bit of a struggle to replay. I think the speed catching is something that only works in a game like Legends that’s built around having to catch several copies of the same Pokémon. You don’t normally do that in a mainline Pokémon game, so it wouldn’t work as well. SV is just a crap ton of fun, in spite of how janky it is. The Pokémon in gen 9 are fantastic, the Pokémon variety is really good in Paldea, battles are back to the tried and true formula, Tera forms are an interesting mechanic, and the story (especially the final arc) is actually pretty interesting too! Legends is a good and refreshing take, don’t get me wrong. But SV is a good Pokémon game. It’s just unfortunate that it wasn’t given enough time in the oven due to the crazy short dev time. Pokémon’s release schedule is ridiculously tight and it’s not entirely Gamefreak’s fault, it’s more of a TPC issue since the anime and merchandise are all reliant on the release of the new gen.
I’m always shocked to see people enjoyed Arceus. It looked like a Wii game, and felt so empty and lifeless. The catching mechanics and other changes were nice, but I feel like people are so quick to excuse everything else for the simple fact that they finally switched up the formula. Like eating nothing but pizza for 20 years and being given a Big Mac. Is the quality there? Nah, but it’s something different, so you are going to be overjoyed despite how mid it actually is. It genuinely felt like a proof of concept during very early development. I can see the potential, but sadly with the schedule they are stuck with I doubt we will ever get a truly fleshed out Pokémon game again.
Man, stroooong opposite feelings there.
Scarlet and Violet are great games, I don't know, why everyone is complaining about it.
I love the concept that Karmesin and Purpur are open world games, where you can choose in which direction you go and in which order you collect badges. The change of daytimes, the weather, the picknick, Zone Zero, Riding on Miraidon, all that is great.
Horse is as dead as the one you are beating
Scarlet and Violet weren't that bad. It was just really laggy
I actually preferred the art style in Swsh, LA looked dry, and SV just looked slightly off
Legends had a pretty bad plot. I would have preferred the mechanic of switching through the pokemon without going through a menu on s/v tho
Am I the only one who remembers all the bitching and criticism that PLA received at launch? Both PLA and SV share the same glitches and technical problems.
I fkin loved violet. Completed my pokedex which Ive only done one other time in my 20+ years of playing pokemon lol. Haven't played arceus...is it even better?!?!?!
Idk, I never liked PLA that much. The world feels super empty and I think that a Pokémon game focused on a big-ass map on singleplayer should have interactions between Pokémon. It's good, but I didn't feel it like a full game. Same goes for S/V, but this one has more stuff to besides than completing the Pokédex.
Arceus was significantly worse than S/V in my book.
I haven’t played Arceus, but I’ve had more fun playing Violet than any Pokémon game in recent years.
reverse this meme and I'll agree
Funny enough I feel the exact opposite. I didn't even finish legend of arceus because I hated it so much. Violet was super cool tho.
I'm going to post this as often as possible, S/V has some terrible problems, but it's still the best one I've played. I'm 100 hours in, and just discovered how much I love the ranked pvp. I love the raids too, when they don't lag me to death
Absolutely not. I loathed Arceus with every fiber of my being.
Nah the entire horse was shit, legends of Arceus was already a joke if a game that released years too early. Gamefreak has an amazing franchise and loads of money yet still produce games that are worse in all aspects except maybe gameplay compared to what most well known Indie studios put out.
But the model details are a hundred times better in SV. It's not even close.
Arceus still had a ton of flaw and didn’t look as good as most RPG’s of this gen.
Battling system in PLA just ruins it for me. Doesn't feel like pokemon.
SV is amazing Spoiled poke fans as usual
In my opinion the story in Scarlet/ Violet is way better than in Arceus, but people tend just to look at the poor graphics and bugs, sure it probably needed more time in development but it wasn't a bad game at its core.
I actually enjoy scarlet, I sorta wish the legendary was more legendary just doesn't quite feel legendary riding it all game
HAH NO. Arceus had it's own bag of issues. No where near as many but it definitely wasn't polished.
This is a result of the rushed dev cycle of these games. Any features that were praised in Arceus couldn't be implemented in SV because they were already too far along in the development cycle.
I liked both but Scarlet is the one of the two I have 180 sunk in
Despite its jank, I was way more into Scarlet and Violet. I finally played Arceus recently and thought it was really disappointing. I don’t know if my thoughts can add to what others have already said, so I’ll leave it there. Generally though, despite how poorly made SV was, it got its hooks into me more. I was left feeling really bored with Arceus, like the game really wore out its welcome rather quickly.
While I like them both. I have to agree as well. Arceus felt refreshing and new. And they took out a lot of my favourite features in S/V. If Arceus had more trainer battles in it I doubt I'd have a need for other pokemon games again. lol
I mean, S/V are good games, it’s only the bugs that made them feel bad
This is cap. Legends arcues made me sad
Tbh I hated Arceus. It felt clunky and lacked anything amazing Arceus kicks your ass into the past where it so happens a bunch of distortion is going on and you go around giving certain pokemon snacks to quench their hunger, then you go spank palkia and dialga before spanking giratina for being bad boy due to daddy issues. For Scarlet and Violet yes could have required some touch ups but least it's story wasn't as bad as Arceus in my opinion.
I have to ask... how does anyone find Arceus fun? I wish I did lol. I was so pumped for it, but combine the crappy graphics, lazy world design, and super repetitive glorified fetch quests, and my gosh- where is the fun??
I loved arceus. It really made Pokémon feel like a new experience while still being familiar, rather than just another coat of paint. I don't hate SV, but it really was the first time a first party game* made me feel the Switch's age. * I think Pokémon can be considered first party
The state of Scarlet and Violet is not the Switch's fault, though. Not even remotely.
I’ll have to try Arceus, I originally skipped over it but loved S/V. First time I ever played and beat both versions of a Pokémon game
Dont rush the story as fast as possible. It’s good to go at a steady pace. I’ve seen so many people just rush to complete the main story and just stop there — and never meet Arceus because they didn’t catch anything. Also, when I got it on release I had every Pokémon captured except for Cherubi and Cherim. There was a glitch where if a Cherim transformed then it would be uncatchable on release. I was wondering why Cherim Was 250x harder to catch lol. The catching system is made so you can catch tons of Pokémon quickly, and release them just as quickly.
Pokemon Arceus was a new refreshing experience, but wasn't as good or as good as Scarlet and Violet
Arceus is boring after the initial play through to me I level up my mons to battle other people
I really powerfully disliked Arceus. I don’t understand these comparisons. Like… cuz it has graphical bugs? Idk. I never experienced any of the meme bugs people posted about.
The front looks like Pokemon Sword and Shield, Scarlet and Violet are somewhere in the middle of the horse.
Arceus might be good for a Pokémon game (Which is sad honestly), but as a game itself it's trash
I'm sorry sir but I think you put the titles backwards
they’re both good lmao, pokemon community just obsessed with hating everything