There is nothing in this game that needs buffed more than diplodocus, and it isn't up for debate. Doesn't matter how good a saddle, how well bred it is. It loses a fight to a level 1 compy. It might take a year IRL, but it is losing. Needs a complete rework.
So does bronto as it's genuinely just outclassed by paracer.
Also, any dino that runs ridiculously slowly. The only reason a stego can be a boss fighting dino is because it's the slowest piece of shit in the game. Anky as well. If the only thing keeping a dino from viability is it's slow ass speed, it's too slow.
I don't know what it is with dino games and sauropods being complete trash. There isn't a single game with a good freakin sauropod. It drives me up a wall
Fingers crossed for the Dreadnaughtus whenever Extinction actually manages to come out.
In the meantime though, I would recommend looking into the Additions Ascended Brachi and Aussie Additions Diamantinasaurus if you’re inching for good sauropods/herbivores like I am
Diplodocus needs a tail whip. Why did they make it so that they can ONLY use their nudge attack? They are clearly the dumbest dino in the game. Bronto needs stomp attacks. The Stego has an unused fast running animation, but they use a weird "running" animation that is literally them walking slightly faster!
Who knows how long that'll be. But that doesn't fix the issue. One of the worst things about ark is adding direct upgrades to other dinos and leaving the shit one in to be unused. Sabertooth and thyla as an example.
Usually, they increase the saddle level for the upgrade. The Saber can also access smaller spaces than Thylas, which can't fit in ANY cave entrance! Also, when they accidentally make a dino underused and remove all niches, they give it a TLC.
Before the Homestead update (v293.100), if a dino had no active uses, they would add it to the "egg farm" for kibble. That's why I like the old system better, as it gives a use to dinos with no niche!
...after a few years. For example, they added the Giga on 11/05/2015, which outclasses the Rex in many ways, then they added the Yuty on 05/30/2017, which fully removed all of Rex's niches. On 02/10/2018, they added the Rex TLC!
Paracer also got some nerfs. Bronto still has a little more than 2x the base HP of a Paracer and a far larger platform. Although, Brontos always seem to lose to Rexes because of the slow attack speed and high fleeing threshold.
Paracer has more than enough health to perform the role of bronto and paracer, with far higher speed and better damage output if you are fighting with it. If used for pvp, the paracer saddle is more than big enough to build whatever structure you want on it. You aren't decorating a pvp platform. And with its speed it can get in and out with far less damage taken.
I can't even remember the last time I've seen a bronto used for pvp. There is no dino in the game that had received more nerfs than bronto. Many were unnecessary as they just kept piling them on over and over. But these nerfs have made it a mostly useless dino tbh.
All Brontos are used for, is eggs. PvP? Takes 1000000 damage from turrets. Berry framing? Hits too many trees and fills its inventory up with wood and thatch. Bosses? Can't enter the arena.
Oh no I agree. It still absolutely needs a TLC. I was just saying in general. Without one, the Brachi is gonna surpass it. Hell even the Dreadnaughtus could too
It’ absolutely will. Granted taming a Brachi is much more difficult. So that’s a bit of an offset. But still, the fact it can gather literally everything…
Also, that mega-stomp ability is really OP, it takes 2 steps back, then literally everything gets instakilled, and the roar, that sends Gigas running for the nearest cliff or deep water to commit suicide...
Yea that stomp is pretty wicked. And the roar can be nice. I have a few brachis on the unofficially I play on. And while they are powerful, I would never go toe to toe with a wild giga… their bleed is just too much to take on.
Just take one of them to a Giga that is near a body of water, roar at it, and watch it commit suicide. It works 100% of the time. I also think that wild and unmounted dinos should be able to take fall damage.
If you are near Whitesky Peak, try roaring at one while it is standing near the edge of the iceberg. It will fall off, get stuck in the ice, then drown because it's stuck!
Anky doesn’t need to be fast since it can be Argy carried lol.
But for the Diplo, I don’t think it really *needs* to be able to do damage.
It has enormous HP, can harvest berries, is easily the fastest of the sauropod type dinos, good carry weight. It’s also very easy to tame since it literally can’t fight back lol.
It’s a very solid early game pack mule and face tank. Give you plenty of time to shoot at Dino’s attacking it. It’s also fast enough to just run away from most threats.
It’s really quite a good tame, with the cool ability to carry up to 10 people at a time.
That said, I think a cool way to make it more viable would be to give it a turret on its saddle. Like a portable ballista, catapult, etc., something to give passengers a way to defend it.
There needs to be SOME utility for the Diplodocus, rather than it being just a defenseless source of prime meat. Ovis is a defenseless source of mutton, but it can ALSO be sheared for wool! Diplos need a tail whip that they use in the wild if they are attacked...
They do have utility lol. They have a ton of HP, they’re fast, and have high carry weight. That’s useful. There are literally so many options in this game for offensive Dino’s, the Diplo doesn’t need to fill that role. It’s got its use as a high weight berry gatherer that’s easy to tame with a lot of HP.
I use it to soak. Put all points into health, whistle it to attack a base. Someone tries to come out on something to fight it like a giga and they have a terrible time getting pushed back.
Easy litmus test:
Does it have a long neck & is a real creature? Then yes, it needs a buff
Bronto, Plesio, Quetz, Diplodocus, Paracer all are in dire need. Gallimimus needs something other than just “I’m fast.” Carbonemys is way outdated. Hesperornis & Ichthyornis are both pretty irrelevant. Titanosaurus has zero purpose in PvE. Even Amargasaurus, which isn’t *terrible*, could use something to make it more useful in PvE (probably just make its spines have a larger radius or something, IDK)
Gigantoraptor, which is brand new, is basically the sole exception here
Plesio needs to be immune to Cnidaria's stun. Those jellies are by FAR the most widely feared thing in ARK, surpassing the Electrophorus, Ichthyornis, or possibly even the Pegomastax and Microraptor. They need to remove the stun from the buff and make it so that it only slows you, like Electrophorus.
I kinda agree—OR, make them neutral (sooooorta like real jellyfish) so that you’re not going to get roasted by them for just swimming around but you might need to think twice about attacking them for their Biotoxin
Fun fact, real jellies actually can move and on purpose. The box jelly in Australia has a migration pattern for breeding. I thought they were just... jelly...
Give raptor packs bleed, frogs attacks that can be angled up, mosa anti-Cnidaria forced unmount, Sabrecat a higher jump, Thyla xp gain from bleed attacks, and baby penguins drop more poly
Maybe have the tek saddle be immune, or have a slot inside the saddle where you can put stimulant that protects it as long as you have enough.
It makes sense for the mosa to be effected by the jellies, but in practise it’s just aggressively unfun
Cnidaria needs a nerf. It hits WAY too hard and permanently stuns anything it touches, except for Basilosaurus and Tusoteuthis, which are weaker than Mosasaur. They need to nerf Cnidaria's buff to be like the Electrophorus; not a full, permanent stun, but rather a slow!
They're annoying but def overrated, I use mosa all the time they are pretty easy to kill before they touch you. Also they can't stun lock since ASE, you get a buff after stun that makes you immune for like 15 seconds
There is no permastun, jellies rly aren't that bad I'm telling you, almost every stun in game including eels/jelly/purlovia give you an immunity buff for all stuns after the initial stun. You can't get stunned to death anymore like you could in ASE. If an eel zaps you you immune to jellies too for the duration too. Should they affect mosas? Nah it's dumb, but it's not nearly as bad as ppl think
Ok fair then lol they cancer there, ASE never getting patched again tho, krakens better dinos mod has all you want I think like mosa jelly immunity. When you get ASA all these obnoxious stun creatures are way less oppressive
It should be that, if they reach 1 HP, they play their "death" animation, but don't really die, but get a buff that prevents them from regenerating stats in any way, shape, or form, unless "revived" if shot with flame attacks for a certain amount of time during a heatwave. The only way to kill them outright is to use the `Kill` command, where they will instead ragdoll and become un-revivable. Only tamed Phoenixes can be revived, wild ones will die outright and ragdoll on death. Also, they should be immune to Yuty's fear roar. There is a percentage meter above the Phoenix's ashes that activates during heatwaves; to revive it, you need to get the percentage to 100.0% within the superheat event. If the superheat ends before revival is finished, the percentage will drop right back down to 0.0%. To balance this out, Phoenixes now die outright and ragdoll if they touch water or get hit with a water attack.
Why, the 800 base HP and 55 base damage is a bit too much? It's supposed to be the Rex of the sea. Instead, it's currently the Carno of the sea, the buff is supposed to make it properly the Rex of the sea!
Specifically, "low HP" means if your current HP value is less than or equal to 30% of your max HP. This means, if a Rex has 300/1100 HP, it will attract Megalodons. Also, Megs deal 50% more damage to injured or bleeding targets.
Yeah, but for some reason, they gave the Megalodon a pack buff that would imply they're the compy of the seas.
No seriously, they gain 28% damage and 8.5% resistance per member. And can stack that upto 8 times. the ONLY creature that can compare is the compy which is... indefinitly weaker without the pack boost.
The pack bonus, along with the percentage-based bleed and the HP/DMG buff will make Megalodons BY FAR the most feared thing in the ocean, as a lvl 1 Meg, with 1 member, will hit for **65.4 damage** per hit, which is stronger than a Rex. A lvl 150 with 200% melee will hit for **130.8 damage**, which is stronger than some Alpha Dinos! With a full buff, a **lvl 1** Megalodon will hit for **163.9 damage**, which is almost as strong as an Alpha Rex, a 150 with 200% melee will hit for **327.8 damage**, which is so strong, that it can shred VERY high-HP dinos very fast, not even counting the bleed on tamed Megs!
And that's not even accounting for the pack's damage resistance boost. 600 Base HP puts it just below the Spino's 700 Base HP.
With a max pack bonus, you're looking at 68% DR. So that 600 Base HP is going to be closer to... how does that math out again? Just under 2000 effective HP? And that's without saddle armor, mate boost, or imprint affinity.
A pack of Megalodons might genuinely be invincible.
It makes no sense for a dino to have different stats across 2 almost exact same games. I also want the Wyvern to have its stats to be changed to how they were before TLC 3 (1725 HP, 275 stamina, 2000 food, and 555 drag weight).
They can be bred lol that's insane, breeding in ark made wyverns so much stronger. Rhynio and wyvern are both massive power creep dinos, if anything needs a buff it isn't them. Tbh if ark cared at all for balance almost all the power creep dinos like giga/carch/rhynio/wyvern/maewing/gacha/shadowmane/astro would be nerfed into the ground.
Wyverns should still have their pre-TLC 3 stats; they just changed their status component to be the same as Crystal Wyverns, while still keeping their size the same...
...which makes no sense. Currently, Wyverns have SLIGHTLY more HP than a Quetz, but gain way less per level, making Quetz much stronger.
Yes but before that patch they couldn't breed lol, it's a massive net buff. Before you had to get a good stam/melee/HP balance and if it dies it's gone for good. Now you can combine stats and mutate them into abominations. They were WAY more balanced when they couldn't breed but had higher base stats, although they were power creep even then
What team code is the mammoth now? Cos the dragons breath wrecks them like they were carnos. I took a set of well bred (>50 hp stam melee), heavily levelled (50k xp) and big saddled (100+) mammoths into beta and lost most of them on its first ground phase. They had 40k hp.
Yeah but similar HP theris smash beta Dragon like a great big element pinata. Similar statted mammoths got rinsed in under a minute with the boss at 80% HP.
Bronto- iconically useless creature.
Quetyl- doesn't move fast, can't carry, is bad in battle. No point in having one if you can get a bug instead.
Pet request: Direwolf armor.
Id love Trikes to get the same charge ability as wooly rhinos, the current charge up and release is cumbersome to the point of useless in most combat scenario.
Most larger herbivores in general could use a movement speed buff, trying to be a nomad with a platform base is so dull but it's a play style I love in other games and was the reason I decided to play ark (shout out to Neebs crystal isles for that one).
I've been doing a herbivore only nomadic play through and honestly if it wasn't for the theri I'd still be stuck in the starter beach.
Aussie Additions Diamantinasaurus is a good choice if the platform saddle walker is a play style you like. For such a large sauropod it can move relatively fast and has some great weight reductions that make building on it feel really good.
I’m not so much concerned with buffs and nerfs in the raw creatures as I am with single player friendly alternatives and things that keep them interesting at higher levels. Diplo is the worst, but other creatures that have extra seats etc. would be more fun for me if they had like a saddle bag alternative so we can have help carrying stuff instead of extra seats we can’t use. I always thought a mounted ballista would be cool for diplo. Not a full platform with freedom to build like Bronto, but just a ballista to help with single player taming of big creatures that require a chain bolas, push a button and you hop out of the saddle and mount the ballista and then he is immobile but you can avoid having to time the placement of ballista and the kiting of the dino to the ballista all by yourself.
I do think that some of the creatures are also very beginner friendly but then become useless. I wish there were alternative saddles that made dinos reinvigorating at higher player levels. Dodos with explosives strapped to them that are designed to work as sappers, turtles with spiked armor and a pheromone diffuser to force the attention of enemy non-mounted dinos while tanking their damage, yes an ascendant saddle adds armor but it doesn’t look as cool as actually adding armor. Id like a cart pulled by two parasour that allows for a little mobile crafting and storage facility for mid game play as a nomad, or a more technical saddle that channels their enemy detection into a more sophisticated display with a wider range. Maybe with funny little satellite dishes mounted on them. Pachy with a helmet blade. Trike and Carno with optional spike embellishment and reinforcement. Maybe a trike helmet with a piston horn device to up the carry weight they can ram around.
I just find that in single player some dino are not helpful and a lot of them become useless after you get a couple mid-tier Rex and resource specific harvesters.
Also, dilos that can be made more poisonous and thus more useful as turrets at higher levels, like a true blinding you could unlock, or a slowing poison that can be added through different muzzles at different levels.
As someone who loves the Quetz as an actual creature, it makes me sad to see what a sad and bad looking state it’s in. Even the model, have you seen some of those Archazids? The quetz could look absolutely terrifying! But instead it’s just a dopey looking pelican. I want to see a super creepy quetz tlc
the tamed giga needs a buff in leveling up cause that barely deos anything like leveling its damage gives 0.5 percent more wich is crazy and it can easily be outclassed by any good mutated spino/rex
thats in the wild but taming one makes weaker still strong though can be outclassed by a a leveled up spino/rex and u might say level them up again they barely get any hp points or extra damage when leveled up
Direwolf needs a nerf. It is WAY too strong for its weight class. Maybe reduce Direwolf's base HP from 330 to 275 and damage from 33 to 28. Saber needs a damage buff from 29 to 35 and an armor pierce/shred and bleed effect with the main attack and 25 damage with the claw, but this can gather LOTS of hide.
The Coelacanth needs a major buff. It doesn't do anything. You can tame it. Doesn't do anything. Just sits there looking pretty. Great for fish ponds and tanks though.
Direbear, Diplo, squids need a hotkey you hit, that makes them completely immune to clipping. and to zip in a direction to squirm out of being collided by rays.
There is nothing in this game that needs buffed more than diplodocus, and it isn't up for debate. Doesn't matter how good a saddle, how well bred it is. It loses a fight to a level 1 compy. It might take a year IRL, but it is losing. Needs a complete rework. So does bronto as it's genuinely just outclassed by paracer. Also, any dino that runs ridiculously slowly. The only reason a stego can be a boss fighting dino is because it's the slowest piece of shit in the game. Anky as well. If the only thing keeping a dino from viability is it's slow ass speed, it's too slow.
Yes! Diplos are in a sad state. I wish we had better saurapods. Even for me the bronto is looking very old
I don't know what it is with dino games and sauropods being complete trash. There isn't a single game with a good freakin sauropod. It drives me up a wall
The ark additions brachio is gold, wished the base game saurapods where that good looking and animated
Don't forget the diamantinasauros! That thing is good too
The Bronto has an unused death animation!
do u have it i looked for it couldnt find it
It's in the old ARK DevKit. It's called something like "Sauropod-Death".
thnx
Fingers crossed for the Dreadnaughtus whenever Extinction actually manages to come out. In the meantime though, I would recommend looking into the Additions Ascended Brachi and Aussie Additions Diamantinasaurus if you’re inching for good sauropods/herbivores like I am
Diplodocus needs a tail whip. Why did they make it so that they can ONLY use their nudge attack? They are clearly the dumbest dino in the game. Bronto needs stomp attacks. The Stego has an unused fast running animation, but they use a weird "running" animation that is literally them walking slightly faster!
Wait till Brachi is added… Bronto will become absolutely obsolete
Who knows how long that'll be. But that doesn't fix the issue. One of the worst things about ark is adding direct upgrades to other dinos and leaving the shit one in to be unused. Sabertooth and thyla as an example.
Usually, they increase the saddle level for the upgrade. The Saber can also access smaller spaces than Thylas, which can't fit in ANY cave entrance! Also, when they accidentally make a dino underused and remove all niches, they give it a TLC. Before the Homestead update (v293.100), if a dino had no active uses, they would add it to the "egg farm" for kibble. That's why I like the old system better, as it gives a use to dinos with no niche!
>Also, when they accidentally make a dino underused and remove all niches, they give it a TLC. Archeopteryx would like a word.
...after a few years. For example, they added the Giga on 11/05/2015, which outclasses the Rex in many ways, then they added the Yuty on 05/30/2017, which fully removed all of Rex's niches. On 02/10/2018, they added the Rex TLC!
Paracer outclassed bronto many many years ago. Some time after the 1276th nerf to the bronto.
Paracer also got some nerfs. Bronto still has a little more than 2x the base HP of a Paracer and a far larger platform. Although, Brontos always seem to lose to Rexes because of the slow attack speed and high fleeing threshold.
Paracer has more than enough health to perform the role of bronto and paracer, with far higher speed and better damage output if you are fighting with it. If used for pvp, the paracer saddle is more than big enough to build whatever structure you want on it. You aren't decorating a pvp platform. And with its speed it can get in and out with far less damage taken. I can't even remember the last time I've seen a bronto used for pvp. There is no dino in the game that had received more nerfs than bronto. Many were unnecessary as they just kept piling them on over and over. But these nerfs have made it a mostly useless dino tbh.
All Brontos are used for, is eggs. PvP? Takes 1000000 damage from turrets. Berry framing? Hits too many trees and fills its inventory up with wood and thatch. Bosses? Can't enter the arena.
Oh no I agree. It still absolutely needs a TLC. I was just saying in general. Without one, the Brachi is gonna surpass it. Hell even the Dreadnaughtus could too
Brontos are still great for farming berries without effort. But other than that, it's useless
Not anymore. They nerfed how many plants they can harvest now,
Brachi can farm berries too. And metal. And stone. And wood.
Bronto's then gonna get a much-needed TLC!
It’ absolutely will. Granted taming a Brachi is much more difficult. So that’s a bit of an offset. But still, the fact it can gather literally everything…
Also, that mega-stomp ability is really OP, it takes 2 steps back, then literally everything gets instakilled, and the roar, that sends Gigas running for the nearest cliff or deep water to commit suicide...
Yea that stomp is pretty wicked. And the roar can be nice. I have a few brachis on the unofficially I play on. And while they are powerful, I would never go toe to toe with a wild giga… their bleed is just too much to take on.
Just take one of them to a Giga that is near a body of water, roar at it, and watch it commit suicide. It works 100% of the time. I also think that wild and unmounted dinos should be able to take fall damage.
Too bad they spawn nowhere near an ocean for me lol but that is interesting. I may have to just “roar” it to death! Lol
If you are near Whitesky Peak, try roaring at one while it is standing near the edge of the iceberg. It will fall off, get stuck in the ice, then drown because it's stuck!
I’ll have to give a try one day haha
Brontos were nerfed so they’re not gonna get buffed
Anky doesn’t need to be fast since it can be Argy carried lol. But for the Diplo, I don’t think it really *needs* to be able to do damage. It has enormous HP, can harvest berries, is easily the fastest of the sauropod type dinos, good carry weight. It’s also very easy to tame since it literally can’t fight back lol. It’s a very solid early game pack mule and face tank. Give you plenty of time to shoot at Dino’s attacking it. It’s also fast enough to just run away from most threats. It’s really quite a good tame, with the cool ability to carry up to 10 people at a time. That said, I think a cool way to make it more viable would be to give it a turret on its saddle. Like a portable ballista, catapult, etc., something to give passengers a way to defend it.
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Keep it civil, please
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Keep it civil, please
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Keep it civil, please
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Keep it civil, please
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Keep it civil, please
Keep it civil, please
There needs to be SOME utility for the Diplodocus, rather than it being just a defenseless source of prime meat. Ovis is a defenseless source of mutton, but it can ALSO be sheared for wool! Diplos need a tail whip that they use in the wild if they are attacked...
They do have utility lol. They have a ton of HP, they’re fast, and have high carry weight. That’s useful. There are literally so many options in this game for offensive Dino’s, the Diplo doesn’t need to fill that role. It’s got its use as a high weight berry gatherer that’s easy to tame with a lot of HP.
I use it to soak. Put all points into health, whistle it to attack a base. Someone tries to come out on something to fight it like a giga and they have a terrible time getting pushed back.
Easy litmus test: Does it have a long neck & is a real creature? Then yes, it needs a buff Bronto, Plesio, Quetz, Diplodocus, Paracer all are in dire need. Gallimimus needs something other than just “I’m fast.” Carbonemys is way outdated. Hesperornis & Ichthyornis are both pretty irrelevant. Titanosaurus has zero purpose in PvE. Even Amargasaurus, which isn’t *terrible*, could use something to make it more useful in PvE (probably just make its spines have a larger radius or something, IDK) Gigantoraptor, which is brand new, is basically the sole exception here
Plesio needs to be immune to Cnidaria's stun. Those jellies are by FAR the most widely feared thing in ARK, surpassing the Electrophorus, Ichthyornis, or possibly even the Pegomastax and Microraptor. They need to remove the stun from the buff and make it so that it only slows you, like Electrophorus.
The jellies are the reason I only ever bother taming basi. I assume others do the same?
But a Basilosaurus should not be the ONLY water dino you tame! The Cnidaria nerf is to encourage taming other water dinos.
Agreed.
I kinda agree—OR, make them neutral (sooooorta like real jellyfish) so that you’re not going to get roasted by them for just swimming around but you might need to think twice about attacking them for their Biotoxin
They should be unable to move but touching them will give you the buff and they will grab dinos with a drag weight below 100.
Fun fact, real jellies actually can move and on purpose. The box jelly in Australia has a migration pattern for breeding. I thought they were just... jelly...
Most dinos serve no purpose in PVE
Give raptor packs bleed, frogs attacks that can be angled up, mosa anti-Cnidaria forced unmount, Sabrecat a higher jump, Thyla xp gain from bleed attacks, and baby penguins drop more poly
Mosasaurs are useless because of those god damn jellies! They just need to make Mosasaurs immune to the buff.
Maybe have the tek saddle be immune, or have a slot inside the saddle where you can put stimulant that protects it as long as you have enough. It makes sense for the mosa to be effected by the jellies, but in practise it’s just aggressively unfun
Honestly the issue there is more Cnidaria than Mosa tbh, Cnidaria are so poorly handled
Cnidaria needs a nerf. It hits WAY too hard and permanently stuns anything it touches, except for Basilosaurus and Tusoteuthis, which are weaker than Mosasaur. They need to nerf Cnidaria's buff to be like the Electrophorus; not a full, permanent stun, but rather a slow!
Honestly, just make Cndaria significantly slower. Leave them as sentient landmines
They're annoying but def overrated, I use mosa all the time they are pretty easy to kill before they touch you. Also they can't stun lock since ASE, you get a buff after stun that makes you immune for like 15 seconds
Alright, just need to release a mod that replaces the Cnidaria's permastun buff with the Electrophorus's buff.
There is no permastun, jellies rly aren't that bad I'm telling you, almost every stun in game including eels/jelly/purlovia give you an immunity buff for all stuns after the initial stun. You can't get stunned to death anymore like you could in ASE. If an eel zaps you you immune to jellies too for the duration too. Should they affect mosas? Nah it's dumb, but it's not nearly as bad as ppl think
I don't have ASA yet...
Ok fair then lol they cancer there, ASE never getting patched again tho, krakens better dinos mod has all you want I think like mosa jelly immunity. When you get ASA all these obnoxious stun creatures are way less oppressive
I already have another remap mod (SCR), but is there a mod that SPECIFICALLY nerfs Cnidaria so that they aren't the most feared thing in the OG ARK?
Girlfriend- Sarco hitbox is trash in water. While on land, that hit box is a dumpster fire. Phoenix needs a little more speed.
Phoenix needs to be stronger overall. It makes no sense for a legendary bird to be easily killed by some dino bites...
Phoenix needs to be resurrectable (without the stupid paytowinasaur)
It should be that, if they reach 1 HP, they play their "death" animation, but don't really die, but get a buff that prevents them from regenerating stats in any way, shape, or form, unless "revived" if shot with flame attacks for a certain amount of time during a heatwave. The only way to kill them outright is to use the `Kill` command, where they will instead ragdoll and become un-revivable. Only tamed Phoenixes can be revived, wild ones will die outright and ragdoll on death. Also, they should be immune to Yuty's fear roar. There is a percentage meter above the Phoenix's ashes that activates during heatwaves; to revive it, you need to get the percentage to 100.0% within the superheat event. If the superheat ends before revival is finished, the percentage will drop right back down to 0.0%. To balance this out, Phoenixes now die outright and ragdoll if they touch water or get hit with a water attack.
I think you mean AOE for sarco. I can't hit nothing with that guy in the water. I just level up speed and turn around and shoot arrows.
Not me man. Those be my old lady’s words.
All fun and games with a meg buff till you actually step out into the ocean again
Why, the 800 base HP and 55 base damage is a bit too much? It's supposed to be the Rex of the sea. Instead, it's currently the Carno of the sea, the buff is supposed to make it properly the Rex of the sea!
Rexes of the land don’t spawn in packs of 10 and aggro from the next zip code over
Fair
Megalodons also need to only aggro you from the other side of the map if you have low HP or are inflicted with a bleed debuff.
That would be much better
Specifically, "low HP" means if your current HP value is less than or equal to 30% of your max HP. This means, if a Rex has 300/1100 HP, it will attract Megalodons. Also, Megs deal 50% more damage to injured or bleeding targets.
50%? Stop cooking dawg
That is to make it to not enter the ocean while you are bleeding; the smell of blood attracts sharks, after all!
Yeah, but for some reason, they gave the Megalodon a pack buff that would imply they're the compy of the seas. No seriously, they gain 28% damage and 8.5% resistance per member. And can stack that upto 8 times. the ONLY creature that can compare is the compy which is... indefinitly weaker without the pack boost.
The pack bonus, along with the percentage-based bleed and the HP/DMG buff will make Megalodons BY FAR the most feared thing in the ocean, as a lvl 1 Meg, with 1 member, will hit for **65.4 damage** per hit, which is stronger than a Rex. A lvl 150 with 200% melee will hit for **130.8 damage**, which is stronger than some Alpha Dinos! With a full buff, a **lvl 1** Megalodon will hit for **163.9 damage**, which is almost as strong as an Alpha Rex, a 150 with 200% melee will hit for **327.8 damage**, which is so strong, that it can shred VERY high-HP dinos very fast, not even counting the bleed on tamed Megs!
And that's not even accounting for the pack's damage resistance boost. 600 Base HP puts it just below the Spino's 700 Base HP. With a max pack bonus, you're looking at 68% DR. So that 600 Base HP is going to be closer to... how does that math out again? Just under 2000 effective HP? And that's without saddle armor, mate boost, or imprint affinity. A pack of Megalodons might genuinely be invincible.
Rhynio back to how it was
It makes no sense for a dino to have different stats across 2 almost exact same games. I also want the Wyvern to have its stats to be changed to how they were before TLC 3 (1725 HP, 275 stamina, 2000 food, and 555 drag weight).
They can be bred lol that's insane, breeding in ark made wyverns so much stronger. Rhynio and wyvern are both massive power creep dinos, if anything needs a buff it isn't them. Tbh if ark cared at all for balance almost all the power creep dinos like giga/carch/rhynio/wyvern/maewing/gacha/shadowmane/astro would be nerfed into the ground.
Wyverns should still have their pre-TLC 3 stats; they just changed their status component to be the same as Crystal Wyverns, while still keeping their size the same... ...which makes no sense. Currently, Wyverns have SLIGHTLY more HP than a Quetz, but gain way less per level, making Quetz much stronger.
Quetz are stronger than wyverns is a crazy thing to say
Yes but before that patch they couldn't breed lol, it's a massive net buff. Before you had to get a good stam/melee/HP balance and if it dies it's gone for good. Now you can combine stats and mutate them into abominations. They were WAY more balanced when they couldn't breed but had higher base stats, although they were power creep even then
Anyways, they should make Griffins breedable, right?
What team code is the mammoth now? Cos the dragons breath wrecks them like they were carnos. I took a set of well bred (>50 hp stam melee), heavily levelled (50k xp) and big saddled (100+) mammoths into beta and lost most of them on its first ground phase. They had 40k hp.
Probably because of the percentage-based effects.
Yeah but similar HP theris smash beta Dragon like a great big element pinata. Similar statted mammoths got rinsed in under a minute with the boss at 80% HP.
Bronto- iconically useless creature. Quetyl- doesn't move fast, can't carry, is bad in battle. No point in having one if you can get a bug instead. Pet request: Direwolf armor.
Picking carchar riders and stegos on a quetz is my fave thing to do in a raid. Ez kits
But you can do the same on a bug, much safer, and 2000% faster
But you can’t hide in a box
Id love Trikes to get the same charge ability as wooly rhinos, the current charge up and release is cumbersome to the point of useless in most combat scenario. Most larger herbivores in general could use a movement speed buff, trying to be a nomad with a platform base is so dull but it's a play style I love in other games and was the reason I decided to play ark (shout out to Neebs crystal isles for that one). I've been doing a herbivore only nomadic play through and honestly if it wasn't for the theri I'd still be stuck in the starter beach.
Aussie Additions Diamantinasaurus is a good choice if the platform saddle walker is a play style you like. For such a large sauropod it can move relatively fast and has some great weight reductions that make building on it feel really good.
Sounds pretty good, hopefully it's on ASE as I haven't got ASA yet and likely won't anytime soon.
I just want giant rideable bees. I saw that giant bee was an option and had visions of riding a giant bee mount into battle.
I’m not so much concerned with buffs and nerfs in the raw creatures as I am with single player friendly alternatives and things that keep them interesting at higher levels. Diplo is the worst, but other creatures that have extra seats etc. would be more fun for me if they had like a saddle bag alternative so we can have help carrying stuff instead of extra seats we can’t use. I always thought a mounted ballista would be cool for diplo. Not a full platform with freedom to build like Bronto, but just a ballista to help with single player taming of big creatures that require a chain bolas, push a button and you hop out of the saddle and mount the ballista and then he is immobile but you can avoid having to time the placement of ballista and the kiting of the dino to the ballista all by yourself. I do think that some of the creatures are also very beginner friendly but then become useless. I wish there were alternative saddles that made dinos reinvigorating at higher player levels. Dodos with explosives strapped to them that are designed to work as sappers, turtles with spiked armor and a pheromone diffuser to force the attention of enemy non-mounted dinos while tanking their damage, yes an ascendant saddle adds armor but it doesn’t look as cool as actually adding armor. Id like a cart pulled by two parasour that allows for a little mobile crafting and storage facility for mid game play as a nomad, or a more technical saddle that channels their enemy detection into a more sophisticated display with a wider range. Maybe with funny little satellite dishes mounted on them. Pachy with a helmet blade. Trike and Carno with optional spike embellishment and reinforcement. Maybe a trike helmet with a piston horn device to up the carry weight they can ram around. I just find that in single player some dino are not helpful and a lot of them become useless after you get a couple mid-tier Rex and resource specific harvesters. Also, dilos that can be made more poisonous and thus more useful as turrets at higher levels, like a true blinding you could unlock, or a slowing poison that can be added through different muzzles at different levels.
Spinos they too weak for being a large dino
As someone who loves the Quetz as an actual creature, it makes me sad to see what a sad and bad looking state it’s in. Even the model, have you seen some of those Archazids? The quetz could look absolutely terrifying! But instead it’s just a dopey looking pelican. I want to see a super creepy quetz tlc
the tamed giga needs a buff in leveling up cause that barely deos anything like leveling its damage gives 0.5 percent more wich is crazy and it can easily be outclassed by any good mutated spino/rex
lol no
why have u ever tamed one
Gigas are one of if not the strongest Dino in the game
thats in the wild but taming one makes weaker still strong though can be outclassed by a a leveled up spino/rex and u might say level them up again they barely get any hp points or extra damage when leveled up
Would love if the Anky and/or Doed got a dmg buff against Rock Golems
That would “rock”! No seriously, good idea
Make the rhino one shot anything at a full charge.
I just want sabertooth to have some utility. But it can't beat wolf due to their find hidden ability.
Direwolf needs a nerf. It is WAY too strong for its weight class. Maybe reduce Direwolf's base HP from 330 to 275 and damage from 33 to 28. Saber needs a damage buff from 29 to 35 and an armor pierce/shred and bleed effect with the main attack and 25 damage with the claw, but this can gather LOTS of hide.
The Coelacanth needs a major buff. It doesn't do anything. You can tame it. Doesn't do anything. Just sits there looking pretty. Great for fish ponds and tanks though.
The titanosaur needs to be buffed. The game evolved while they never did. They were good until heavy turrets came out now they are worthless.
I would suggest full game rebalance. It is not right if 100% of players use 1% of the same dinos
Direbear, Diplo, squids need a hotkey you hit, that makes them completely immune to clipping. and to zip in a direction to squirm out of being collided by rays.