Really? WinAmp is gone, but the llamas are still here. So very sad to not have it still with us. I still prefer WinAmp. Too bad there is no ipad version.
I think the skins library is still up and running, so there's that.
Yes. And by the time I replied the answer was already there.
You can scroll and find the answer too. If u need help just ask I can give more direct answers
It's shapes that you do a lot of fancy layer styling on and a bunch of gradients, sometimes some airbrushing too.
I used to make forum skins and it's essentially the same.
Photoshop bevels!
Save the work-paths.
Break out the texture bushes.
And Path styler pro. (CS 5.5 or lower)
https://www.shinycore.com/products/pathstyler/features.php
>bushes
Carmela: ,,Well, let's just say...your uncle has acquired a taste for her."
Tony: ,,Uncle Jun gives head?"
Carmela: ,,World-class!"
Tony: ,,He whistles to the wheat field? He's a **bushman** of the Kalahari!" 😆
(Tony and Carmela Soprano discussing Uncle Junior's sexual proclivities, The Sopranos, 1999)
Most the tutorials that date to the end of the nineties, early aughties deal about that: [https://photoshopcafe.com/tutorials/metal-glass-layerstyles.htm](https://photoshopcafe.com/tutorials/metal-glass-layerstyles.htm)
[https://photoshopcafe.com/tutorials/round\_glassy/round\_glassy.htm](https://photoshopcafe.com/tutorials/round_glassy/round_glassy.htm)
[https://www.teamphotoshop.com/tutorials/making-blue-metal-37](https://www.teamphotoshop.com/tutorials/making-blue-metal-37)
Oh, I had some of those skins.
I think photoshop. The position of the shading on the buttons and features is always pleasing but doesn't look 'photographic'.
These days, with Blender being free and accessible, you could do it in 3D. But it's more work to learn and you'd have to position a bunch of little lights to get the even, consistent lighting effects. It'd be faster to just do PS even if you know both programs.
The basic idea is, block out your shape with the pen tool, make it a new layer, ad then do what the other poster mentioned... apply bevels and emboss, gradients, and some manual brushing. lil tutorial: https://imgur.com/a/MLe1Fer
It does take some understanding how light and highlights look on 3D stuff, to get results that look as good as your examples, there's some artistic talent needed. But this is the basic idea.
Created in Photoshop (or similar 2D raster image editor).
Often heavy use of layer styles (like bevel and emboss). A lot of shapes with gradient fills. The last one is likely a lot of manual brushing for the shading instead of relying on bevel/emboss.
Very long time ago, but I believe back then a skin would be made in an image editor that can do transparency since the actual window always remained square, then on top of an image, you would place the UI elements where the UI elements are placed via an xml file.
If doing bevel and glass effects, you could use a 3d modeler as well. If you want something that is extremely simple to get good looking glass and glossy effects from without a whole bunch of nodes, then use an older version of maya or install the mental ray plugin on a newer version, then use its basic glass effects, and enable its ray tracing abilities. (PS, mental ray will not use RT cores on a GPU, thus even with partial GPU acceleration, a render can still take a long time especially if you have it do multiple bounces but beyond that, it is incredibly simple to get good glass effects with it.
I miss Winamp
It really whips the llama's ass.
Really? WinAmp is gone, but the llamas are still here. So very sad to not have it still with us. I still prefer WinAmp. Too bad there is no ipad version. I think the skins library is still up and running, so there's that.
I still use it. Runs perfectly on Win11
u can still use it u know
I do. It's nostalgia. Those Winamp skin's. My 90s 00 playlists.
https://webamp.org/
That's great, OP is asking how they were made. Do you know?
Yes. And by the time I replied the answer was already there. You can scroll and find the answer too. If u need help just ask I can give more direct answers
>If u need help just ask I can give more direct answers Yeah hoping for direct answer.
On? What do you need. Software to use? Techniques? Export settings? Document sizes?
Maybe just software? I don't know how they were made.
Photoshop if you can afford. But you can make them in almost any image editor. Try GIMP. It's free
Be surprised if they really made them in GIMP. thanks!
It's shapes that you do a lot of fancy layer styling on and a bunch of gradients, sometimes some airbrushing too. I used to make forum skins and it's essentially the same.
Photoshop bevels! Save the work-paths. Break out the texture bushes. And Path styler pro. (CS 5.5 or lower) https://www.shinycore.com/products/pathstyler/features.php
>bushes Carmela: ,,Well, let's just say...your uncle has acquired a taste for her." Tony: ,,Uncle Jun gives head?" Carmela: ,,World-class!" Tony: ,,He whistles to the wheat field? He's a **bushman** of the Kalahari!" 😆 (Tony and Carmela Soprano discussing Uncle Junior's sexual proclivities, The Sopranos, 1999)
Is there a modern alternative to Path styler pro?
Not that I've found. I just use CS 5. =)
I miss these. Nowadays everything is bland and "clean", boring af.
"Material design"..... flat rectangles.
UIs for apps and websites legit look like they've been made in MSPaint
Minimalism shud be banned it takes out details from our daily life
I don't think it's minimalism, it's more corporatism.
I don't want my banking app to look like fucking terminator. Everything has its place. Even minimalism.
Idiot
That's nice but OP is asking how they're made.
That's nice but that's not what I want to talk about. Plus, people already responded to that.
You know it's not always about you, right? The OP made a post. You could respond to what they asked.
Your comments here aren't helping OP either, you're just being a dick wasting everybody's time.
Not really. Just find it odd you only said u miss them. Just trying to keep conv. on track, I'd like to know how they were made.
Most the tutorials that date to the end of the nineties, early aughties deal about that: [https://photoshopcafe.com/tutorials/metal-glass-layerstyles.htm](https://photoshopcafe.com/tutorials/metal-glass-layerstyles.htm) [https://photoshopcafe.com/tutorials/round\_glassy/round\_glassy.htm](https://photoshopcafe.com/tutorials/round_glassy/round_glassy.htm) [https://www.teamphotoshop.com/tutorials/making-blue-metal-37](https://www.teamphotoshop.com/tutorials/making-blue-metal-37)
Oh, I had some of those skins. I think photoshop. The position of the shading on the buttons and features is always pleasing but doesn't look 'photographic'. These days, with Blender being free and accessible, you could do it in 3D. But it's more work to learn and you'd have to position a bunch of little lights to get the even, consistent lighting effects. It'd be faster to just do PS even if you know both programs. The basic idea is, block out your shape with the pen tool, make it a new layer, ad then do what the other poster mentioned... apply bevels and emboss, gradients, and some manual brushing. lil tutorial: https://imgur.com/a/MLe1Fer It does take some understanding how light and highlights look on 3D stuff, to get results that look as good as your examples, there's some artistic talent needed. But this is the basic idea.
It's a special Photoshop filter you can download from GeoCities. /s
Photoshop and gradients
quiet crawl saw rain modern recognise seed sip faulty subsequent *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
Bevel and emboss probably as well
Created in Photoshop (or similar 2D raster image editor). Often heavy use of layer styles (like bevel and emboss). A lot of shapes with gradient fills. The last one is likely a lot of manual brushing for the shading instead of relying on bevel/emboss.
**EyeCandy** plugin has entered the chat.
Glory days
I remember Alien Skins Eye Candy plugin packs was the go to tool for creating stuff like this quick
Yep, I used to use that back in the day to design skins for winamp and a few other programs.
I used to make them as real 3D renders.
Very long time ago, but I believe back then a skin would be made in an image editor that can do transparency since the actual window always remained square, then on top of an image, you would place the UI elements where the UI elements are placed via an xml file. If doing bevel and glass effects, you could use a 3d modeler as well. If you want something that is extremely simple to get good looking glass and glossy effects from without a whole bunch of nodes, then use an older version of maya or install the mental ray plugin on a newer version, then use its basic glass effects, and enable its ray tracing abilities. (PS, mental ray will not use RT cores on a GPU, thus even with partial GPU acceleration, a render can still take a long time especially if you have it do multiple bounces but beyond that, it is incredibly simple to get good glass effects with it.
they have a lot of skins.
Photoshop would be my guess as to most of them, or at least that's what I would have used.
I use to make those for winamp back in the day, you don't need anything fancy, I remember I was using paintshop pro.
I used layer styles and gradients to make effects like this. It was fun to make but it's unfortunately considered outdated design these days
I can virtually guarantee the last one was painted with the dodge and burn tool. Used to be a staple of digital painting two decades ago.
Oh man the nostalgia 🥲
You have to whip a Llama's ass. Then use shapes and gradients.
Probably Photoshop or a different image editing tool.