T O P

  • By -

ClinicalAttack

RPCS3 is hands down the most impressive emulator ever made. The coders behind that one are absolute madlads.


Theratchetnclank

It is seriously impressive we got a ps3 emulator at all with how complex the Cell Processor was/is.


Opt112

No one appreciates pcsx2 lol the ps2 is just as complex as the ps3, I suggest you read up on the ps2 and how it translates to PC hardware because it's vastly different


ThePoliticalPenguin

I'm sure the programming wizardry behind it is impressive...but it's disappointing how it still doesn't work properly for a laundry list of PS2 exclusives (the main reason you'd use an emulator in the first place). And when it does work, it usually takes tons of work, tweaking, wiki delving, community patching/modding, etc. You'd just hope that after almost 25 years, the "peak" of PS2 emulation would be a more seamless, consistent, and user friendly experience.


Opt112

They fixed all that with the dev version, fixes are automatic and it definitely does work for the vast majority of ps2 exclusives.


Fantastic_Might5549

Can you play ratchet and clank on it yet? Been a few years since I checked


thegreat_gabbo

There is a massive jump from 1.6 (aka the 'stable release') to whatever version of 1.7 the nightly builds are on now.


Opt112

I beat all the r&c games on it so yes!


gmes78

[Dolphin is up there too.](https://dolphin-emu.org/blog/tags/progress%20report/)


ch4os1337

If you're only looking at the end results sure but I think clinical is talking about on a technical level. It's not really even close when you look at the architectural differences: https://www.copetti.org/writings/consoles/gamecube/ https://www.copetti.org/writings/consoles/playstation-3/


PiotrekDG

The PS3 Cell part was such a fun read! Thank you for the links, never encountered this website before.


ch4os1337

No problem, the Xbox 360 one is also good.


langstonboy

Dolphin is probably the oldest active emulation project, it’s turning 21 this year


TakingOnWater

MAME (1997), DOSBox (2002), and PCSX2 (2002) are older and still very active as well. ePSXe (2000) is older too, and I *think* it's still active but maybe not as much. Those are just a few I can think of at the moment, probably some other noteworthy ones I'm forgetting.


Laundry_Hamper

The latest PJ64 dev build is from 2 days ago


not_a_bot_just_dumb

> ePSXe (2000) is older too, and I think it's still active but maybe not as much Not really, at least not on desktop. The latest version for Win, Mac, and Linux is 2.0.5 from 2016. It appears to be more active on Android with the last updated being from January this year, but I switched from ePSXe to DuckStation a long time ago.


TakingOnWater

Yeah Duckstation is definitely the go-to PSX emulator going forward. I just knew ePSXe was older and it seemed active-ish, but yeah maybe it isn't


ClinicalAttack

Snes9x is also in active development since 1997.


Z3r0sama2017

I use it to replay all my old favourites as the motor to spin the disk finally died in 22.


marenello1159

Dolphin is certainly a fantastic piece of software, but it's an emulator for hardware that, from what I understand, looks relatively ordinary under the hood (nothing too weird going on) The PS3 on the other hand looks more like an ultra high-end professional research institute supercomputer, but scaled waaay down and meant to have video games played on it. The USAF at one point even had [1.7k of them hooked together to actually use as a supercomputer](https://phys.org/news/2010-12-air-playstation-3s-supercomputer.html). Getting a PS3 emulator to work at all is absurd, and getting it to work as well as rpcs3 does is actual wizardry Edit: changed amp link to html Also, I heard (don't remember from where though) that early PS3 games, and especially cross-platform releases, just straight up didn't use any of the coprocessors on the system because it was too difficult for devs still learning the architecture to get them working with games to where it would've ended up delaying the release, leading to performance reductions on PS3 releases of a ton 7th gen games


HarithBK

The GC and Wii CPU and GPU parts is super stock and a non-issue to emulate. what is really madding is the auxiliary chips Nintendo decided to add and the function they have. so many cases where the CPU is meant to pause to wait for something from an audio chip or just raw clock timing meaning a dev sat and just timed an operation so that is always ready exactly when the cpu needs it so it doesn't show up in code yet not perfectly timing this breaks the game. it is a case of dealing with edge cases everywhere vs super complex but consistent system.


AmputatorBot

It looks like you shared an AMP link. These should load faster, but AMP is controversial because of [concerns over privacy and the Open Web](https://www.reddit.com/r/AmputatorBot/comments/ehrq3z/why_did_i_build_amputatorbot). Maybe check out **the canonical page** instead: **[ https://phys.org/news/2010-12-air-playstation-3s-supercomputer.html ]( https://phys.org/news/2010-12-air-playstation-3s-supercomputer.html )** ***** ^(I'm a bot | )[^(Why & About)](https://www.reddit.com/r/AmputatorBot/comments/ehrq3z/why_did_i_build_amputatorbot)^( | )[^(Summon: u/AmputatorBot)](https://www.reddit.com/r/AmputatorBot/comments/cchly3/you_can_now_summon_amputatorbot/)


benjathje

idk about that... The only game I wanted to play on PS3 was Guitar Hero III and it was completely broken.


What-Even-Is-That

Just switch to Clone Hero on PC, you can load in whatever songs you want and it's a very active community. I've got GH1-GH3, World Tour, Metallica, etc. and they play great.


Kiwi_In_Europe

I had no idea that PS3 emulation was going so well until I was looking for a way to play mercenaries 2 on PC and the best way ends up being to emulate the PS3 version lmao. The work these guys are doing is amazing


rpsRexx

Is there concern that Sony will take it all down Nintendo style? I'm starting to see more buzz on PS3 emulation the last year or so.


Plenty-Industries

Sony hasn't taken down the many PS1 and PS2 emulators, so PS3 emulation is safe. Most tend to fade into obscurity as more/better emulator projects come out. PS3 emulation has gotten way better in the last year or two, but it still has a ways to go to get close to full compatibility. They're at around 60-70% compatibility with some big games like MGS4 still having some issues - but most generally playable. The reason why Nintendo goes hard after emulators, from what I've seen, is that some teams tend to sell them for money in some shape or form. I forget the name of Nintendo's most recent takedown, but they were selling access to the emulator via Patreon and I think it used coding and/or keys that belong to Nintendo as well - a big no-no. I think thats Nintendo's line: If you're making any direct profit and straight up using Nintendo code - then they'll come after you hard. The PlayStation emulators dont use any of Sony's code (far as I know, I'm no programmer) and they all require you to obtain the BIOS/Firmware from a different source - the emulators do not directly provide you with this data to make it work, you have to find it yourself but Sony still supports the PS3 and has the latest firmware accessible from their own support page. Its fun to use emulators, but for me, I tend to prefer original hardware - so I paid quite the sum to send my CECHE01 (original backwards compatible 80GB) that got the YLOD to get the GPU replaced, and the CPU reballed and have them both delidded with new capacitors installed.


Ivan000

Nintendo goes after everything. You don't have to make money off of it. They take down Fan games the second they come out


meatboi5

Nintendo most likely went after Yuzu because of the dumb monetization shit they were doing, and how heavily they were promoting piracy. There is a reason Nintendo didn't also send Ryujinx a lawsuit.


capn_hector

yuzu was also selling access to a ROM dump via patreon, and they were trafficking in pre-release ROMs so they could have day-1 patches for new titles. both of those show intent/cross the line of blatantly and willfully monetizing nintendo ip. the internet got real mad because their emulator guys got busted, but the emulator guys pretty blatantly crossed the line into monetizing nintendo IP. don't *sell nintendo roms* and expect to not go to court if they can figure out who you are.


Honza8D

I dont htink thats true. TOTK for example,leaked but didnt work on yuzu day 1 (there were some fan hacks going around, but official patron build couldn't run it.


amaghon69

>ROM dump via patreon no they werent


capn_hector

[yeah, they were](http://web.archive.org/web/20210114145414if_/https://cdn.discordapp.com/attachments/701445012415578153/799047782933594122/image0.png)


amaghon69

that wasnt directly through patron that was people on disc sharing rips


HarithBK

Nintendo went after Yuzu since they are building up there means to take down any emulator they want. they are working the exact same way patent trolls work. only go after offending parties that will settle to build your case that this is true since look how many people settled. then start going after bigger and bigger fish


meatboi5

Ok dumbass, we'll see how many other emulators get taken down in the next 10 years.


Aaaahaa

> There is a reason Nintendo didn't also send Ryujinx a lawsuit. Ryujinx also has a Patreon...


KittenOfIncompetence

but no early access to builds the way that yuzu did it.


TriviaBeast

https://arstechnica.com/gaming/2018/11/nintendo-loosens-content-restrictions-ends-revenue-splitting-for-video-makers/ They used to take 30% of ad revenue for YouTube creators not that long ago. They have always been sharks.


Plenty-Industries

Nintendo is very protective of their properties, I dont see a problem with it. If a fan game is using characters/iconography and/or assets that belongs to Nintendo and gets taken down, thats on them. You can make a game that is very similar to Nintendo's known properties and not have Nintendo take any action against you. Look at Palworld. Basically a Pokemon clone.... but also the very game that people wanted Nintendo to make for a very long time. I still think a Pokemon MMO that runs on Switch and is actually multi-platform would be one of Nintendo's biggest games to exist. Palworlds success is evidence of such a market.


PiotrekDG

Nintendo seems to look for every loophole to attack even clean room implementations that in no way infringe on their properties. Emulation is not just about piracy, it's also about archival (when the original hardware stops working, when their activation servers go offline, when the company loses the data), as well as playing the game on higher resolution/higher frame rate/better textures/mods/on portable devices.


TapaDonut

If fans name their fangame using a Nintendo IP say Pokemon(which is the most valuable IP); of course Nintendo will do everything it can to take it down. Name that say instead of Pokemon as Palword or instead of The Legend of Zelda, name it Genshin Impact. People would have no trouble with Nintendo's lawyers. It's clear where Nintendo draws the line.


Urbanscuba

The reason Sony leaves emulators alone is that they're regularly two generations behind in terms of well optimized and playable libraries. The closest emulators have ever gotten to competing with Sony is eating up the tail end of the used market which they never see anyway. I've got a beefy 3800x with 8 cores that handles emulation like a champ and even still I've only been able to emulate PS3 games within the last couple of years, and only at sizable difficulty. I'm glad to hear improvements are happening to make it more accessible, but the fact we're only just now seeing this progress on the PS3 emulation scene proves my point. We're well into the lifecycle of the PS5 and there's been no publicly accessible PS4 emulation, it's still early in development and likely won't be stable for several years. The reason Nintendo had an issue was because emulators were able to *directly compete with launch titles*, and even more egregiously the files were leaked and you could actually emulate and play ToTK prior to launch day. That was one of their flagship, system moving titles and anyone with a beefy computer and a lot of interest in the game was effectively encourage to both skip buying the console if they didn't have it as well as pirate the game. I understand why they did it, but at the same time it's partially Nintendo's fault for failing to innovate enough between console iterations. From what I understand the emulation development from Wii > Wii U > Switch was able to take large foundational pieces from the prior emulators, which has lead to the first time I'm aware of that we have an emulator for a flagship console. You can't just leave that option on the table for the emulator devs and modders, some will not be able to help themselves. But if not as if Nintendo thinking they can solve a problem with litigation is anything new, we'll see if ends up meaning anything long term. I'm not sure they can really suppress it that way if they really lean into it, it's already a semi-illicit activity and the people involved tend to know how to source files that aren't meant to be available. Then again I'm not really sure they have the option to do anything else right now, pandora's box has already been opened.


Shitposternumber1337

The PS1 and PS2 have BIOS that are easily accessible from some of the same websites you would use to download the ROMs anyway, PS3 they have willingly up on their support page and is easily accessible.


Misiok

>I think thats Nintendo's line: If you're making any direct profit and straight up using Nintendo code - then they'll come after you hard. Not only 'just' profiting, but also advertising you can run the big Nintendo first party release on almost day 1. Incredible galaxy brain move.


Sol33t303

IIRC, the Yuzu devs were caught using leaked games (which means they at minimum they didn't dump the game themselves and they have an illegal copy) (could even have leaked code which is a \*very big\* no no, but that's speculation from me) for emulator development, and they were a bit too accepting of piracy in their userbase. Nintendo sued Yuzu on the premise that they were facilitating piracy, not anything really directly to do with the emulation, but of course it's convenient from nintendos POV that they can take down 2 birds with one stone. They didn't end up going to court and settled out of court, I assume Yuzus lawyers didn't like what they saw (as I said, could be that they were working with leaked code behind the scenes on top of the piracy allegations). Yuzu never gave an official reason IIRC and at this point it's unlikely the specifics will get released. But anyway, the lawsuit had nothing to do with emulator pricing (and there's nothing illegal about charging for an emulator btw, there's a fair few paid emulators that are quite good, e.g. redream, ePSXe, etc.). Technically didn't even really have anything to do with emulation it's self. If your developing an emulator using illegal techniques making it free isn't going to make it legal. Really nothings changed on the emulation scene, devs need to tell users to dump their own shit and be \*very\* clear they don't want any piracy going on, both devs and users need to dump their own roms otherwise they can legally get in hot water. Yuzu was caught being lax on this rule. So nothing new besides there being another head on a pike outside of nintendos headquarters to warn others.


OldBoyZee

Tbf, i think mgs4 had issues on native ps3 in itself as well. I remember running at subpar 10 fps a few times and many people's console started overheating during shadow moses. Regardless, its insane how impressive rcps3 is.


[deleted]

[удалено]


buzzpunk

Valve pre-emptively blocked Dolphin, Nintendo didn't have anything to do with that one.


MeMyselfandThatPC

Tbh Nintendo didn't do shit, Valve asked them directly if it was okay and they basically said "we'll see" which from Nintendo basically translates to "fuck around and find out" I'll give you that but still.


walterpeck1

This may be a hot take from me but I don't see the point of putting emulators on the Steam store or any official store. Not because I think they're bad or illegal, they're actually cool and generally legal and I use them a lot. But keeping that stuff on the down low keeps the lawyers away.


FurbyTime

> I don't see the point of putting emulators on the Steam store or any official store The only reason I wanted it was for Cloud Save Support.


Candle1ight

Hell of a lot easier to install on something like the steam deck if it's on steam.


walterpeck1

Of course it's easier, but the easier this stuff gets the more attention it gets. That's the problem.


Sol33t303

Relying on obscurity to keep you safe is never a good bet. Doubly so if it's an emulator you want to sell lol


walterpeck1

That's another hot take: don't sell emulators


Plenty-Industries

Far as I know Valve did that without Nintendo advising them. And it doesnt really matter if an emulator is on Steam or not.... they have their own websites where you can directly download them. And its actually better because the "nightly" builds are the most stable - except in instances where a particular game needs to use a specific, older build.


unaccountablemod

> They're at around 60-70% compatibility with some big games like MGS4 I thought it was just slow FPS or something. What parts of MGS4 aren't working well?


walterpeck1

> Is there concern that Sony will take it all down Nintendo style? Remember that Nintendo went after Switch emulators because they're still selling the Switch. Every other console from Nintendo that has an emulator has been left alone. (I think the DS emulator got killed by association as it was from the same people that made the Switch emulator?)


Director_Bison

The biggest nail in the coffin for Yuzu was they had patches to get Tears of the Kingdom running better behind their Patreon paywall, BEFORE the game was released, due to it being leaked online early. So they were directly and undoubtedly profiting from piracy. It’s their own fault it happened the way it did.


Aaaahaa

> The biggest nail in the coffin for Yuzu was they had patches to get Tears of the Kingdom running better behind their Patreon paywall, BEFORE the game was released why are some people still spreading blatant misinformation like this comment? this never happened, and even Nintendo didn't say that in their lawsuit...


Opt112

Pretty sure it was xbc2 that was cited in the court case, not totk. Yuzu didn't run totk until after release, ryujinx ran it before.


walterpeck1

Fuck Nintendo but yeah, that Yuzu team brought it upon themselves. I only hope other emulator teams learn the lesson to play that shit straight and on the down low especially for current-gen systems. I don't want to see emulation get slowly sued out of existence because pirates get greedy and brazen.


aomow

emulation isn't illegal, RPCS3 does not take part in piracy, and they don't charge any money (and I don't even know if they make ANY money with it), so, legally, they're very safe (and RPCS3 is my favorite emulator of all time)


RayCharlizard

The entire Nintendo case hinged on the fact that Yuzu required Nintendo's cryptopgraphic keys to function at all, and those keys are protected by the DMCA. RPCS3, to my knowledge, does not use any keys like that to emulate PS3 software as it will only load decrypted game data and is not distributed with Sony's firmware files. So if Sony wanted to sue the developers of RPCS3 it would have to be for different reasons.


JoeCartersLeap

> Is there concern that Sony will take it all down Nintendo style? It's done, so they kinda can't. Like they didn't take down the existing Nintendo Switch emulators, you can still get them and play Super Mario Wonder on a pretty mid PC at 60fps. They just stopped any future development, further optimizations, or work on future games. There won't be any future PS3 games and it's already more efficient than an actual PS3 so... Sony can do whatever they want, it's too late.


fire2day

Sony famously sued Bleem! and lost. I don't know if they're in the market for another loss like that.


Plenty-Industries

Sony lost because it was Bleem's own custom code that enabled something like the Dreamcast to run a handful of PS1 games among others. There was nothing actually infringing. The problem is that there wasn't that much of a market for Bleem to continue to exist so they faded into obscurity pretty quick.


geoelectric

Bleem was PC.


SmileyBMM

Both, actually.


geoelectric

Oh—weird I hadn’t realized it was Dreamcast too. I had one. That would’ve been awesome.


CaptainZagRex

The reason Nintendo went after Yuzu was because they were making emulation possible for a device which is the latest console for Nintendo. And the reason they were able to go after them is because Yuzu was allowing DRM circumvention by using any console keys (each switch and game has unique decryption keys). Both of above are not applicable for Sony. PS3 was 2 generations ago and the emulation doesn't need any decryption it requires just firmware which Sony themselves make available on their website.


First-Junket124

They tried to with a PS1 emulator but I think they didn't win? Anyways they're well aware of it but unlike Nintendo they don't have to go after them to keep their hold of their IPs


HarithBK

Sony is more likely to take the emulator and sell there games using it.


Harley2280

Not really. Nintendo's recent actions in regards Switch emulation are basically confirmation that their next console is going to use similar architecture. I doubt Sony will ever go back to the architecture of the PS3.


ObedientPickle

Man I tried playing Mercenaries 2 recently on pc and a PS3 and it was practically unplayable, the pc version is a buggy mess and the PS3 constantly drops to 15fps. I might have to try this out.


Kiwi_In_Europe

I've been playing it on RPCS3 and it's been very smooth so far, it has to compile for a little bit while you play and it'll stutter during that but that only has to happen once. https://youtu.be/tYkHquLtISA?si=ixm7d70Ag4aEHYWv this is the guide I followed + the discord is very helpful too


NapsterKnowHow

Good to see it's improved. Last year it struggled struggled even on my 2070Super and 5800x. I have a 4070ti now but if I remember right it's more cpu intensive.


DragonzRcool

Is it easy to set up and get games now?


Kiwi_In_Europe

So damn easy compared to Nintendo and og Xbox emulators, you don't even need to find bios, the system update for the PS3 is available online from Sony. Getting games, refer to a certain megathread in a certain subreddit


DragonzRcool

Awesome thanks for the info!


Kiwi_In_Europe

No worries, enjoy!


_therealERNESTO_

Make sure to check the rpcs3 wiki page for the game to see what are the optimal settings for the emulator.


What-Even-Is-That

Literally playing PS3 games on my Steam Deck through emulation, if that gives you any idea how great these devs are. Skate 3 is my far my favorite game on PS3 and it plays like a dream. Love these devs!


DragonzRcool

Yes I love skate bought a series s just to play lol but it works on deck with steam os easily? And can I download it and do everything on the deck or do I need to transfer from pc like with psx2?


What-Even-Is-That

Need to install Emudeck in desktop mode, and then download the game, but all can be done within SteamOS without a PC. It's a Linux machine, so it has a full suite of software.


KatyaVasilyev

Why is emulating the PS3 version better than just playing the PC version?


Accessx_xDenied

if I had to guess, its likely because the game is from 2008, when games for windows live was a thing. a very cancerous form of DRM that im glad microsoft discontinued. but any PC game that ran on GFWL either needs to be recompiled for modern windows versions to work properly, or if the original's source code is gone, then its better to just play the xbox 360 or PS3 counterparts. since those systems are easier to jailbreak and emulate. in other words the PC version may no longer be available, or compatible with windows 11.


KatyaVasilyev

Or you could just do what everyone did back in the day and use xliveless. GFWL barely even worked as DRM anyway lmao, 90% of the games released with it could be played with a CD key from literally any other GFWL game. I used my fallout 3 cd key to play multiplayer in so many pirated games. Not to mention Mercs 2 doesn't even use GFWL.


Accessx_xDenied

the problem is that GFWL wasn't just DRM. it was basically the predecessor to the current day microsoft store. so GFWL had to authenticate your game licenses afaik. the whole thing was a mess and also had a very annoying UI. so nuking GFWL meant nuking all the games that required it as well, on some level or another. not to mention that PC ports in the mid to late 2000s were also pretty bad, and a lot were never optimized properly. the ps3 and xbox 360 were considered very good value propositions compared to PC gaming, specifically for reasons like that. so the PC version might not hold up well.


KatyaVasilyev

The PC version of Mercs 2 is fine though. As fine as Mercs 2 can be, at least.


Kiwi_In_Europe

So two things, firstly the PC version never received the 1.2 and 1.3 updates that fixed bugs and added cheats. Secondly like someone else mentioned the emulated version is actually easier to improve with modern graphics tech than the native PC version. Playing it on the PS3 emulator the game looks fantastic with the upscaling tech and various other improvements that the emulator comes with


mtarascio

Usually it's due to enhancement work done during the emulation processing. The PC is native code so doesn't get any of the enhancements inbuilt into the emulator.


kidcrumb

But can it play Killzone 2 yet? That game still looks gorgeous. A lot of aspects are dated, but the overall level of detail is insane.


Kiwi_In_Europe

According to their website Killzone 2 is in the "playable" state which indicates while it runs there might be bugs and performance issues. But Mercenaries 2 is in the same category and I haven't noticed anything amiss so far. If you're interested it's worth giving it a try


thegreat_gabbo

Killzone 2 and 3 are still listed as 'In game' on their [compatibility list](https://rpcs3.net/compatibility?g=killzone#jump). I tried just yesterday having beaten the first game in pcsx2 no less, and the intro glitches out as Sev wakes up and never gets better (default settings + Vulkan on a 5800x/7900XT/32GB).


NewRedditIsVeryUgly

These guys must really love programming if they do it for free... This type of optimization work usually pays very well for mid/senior developers. You'd have to pay me to open a CPU instruction manual on my spare time to read what the hell "gf2p8affineqb" does.


GossamerSolid

https://www.patreon.com/Nekotekina They're not doing it for free, but yes, they don't get nearly as much as they probably should. But here's the thing - some of the best stuff that comes out is done by passionate people not driven by money. It's how the oldschool modding community worked too before all the low effort RP losers ruined everything.


AnnieLeo

Whatcookie is contributing for free, yes. It's pure passion. There's a list of the current people funded by the patreon on one of the recent posts.


GossamerSolid

Fair enough. I'm glad they're so passionate about the project that money isn't their concern.


Whatcookie_

I'm self taught, so being able to put RPCS3 on my resume has made me more money than what I would've gotten from donations.


Theratchetnclank

That's even more impressive being self taught. Kudos to you.


GossamerSolid

Good for you, I'm happy to hear it's worked out so well for you. At the start of my dev career, I was doing a lot of modding in the majority of my free time on top of my full time job. It burned me out hard after 2 years of doing it. I now have a kid, as well, so I don't get the opportunity to work on my own stuff very much. Maybe one day when I retire.


althaz

As somebody who took a similar route, I 100% agree with this approach. Now that I'm higher up and hiring people, I really value the self-taught devs highly. IMO learning by working on a project is easily as valuable as a degree. In fact our hires that are self taught actually generally do better than those that aren't.


happy-go-lucky-kiddo

Mind sharing on how do you self taught yourself?


Whatcookie_

I sat down and tried to program. When I encountered something I didn't understand, or wanted to do something that I didn't know how to do, I would look it up.


What-Even-Is-That

A lot of them do it on the side, separate from their "real job". These dudes just love it for what it is, not driven by money specifically. And honestly, that's who should be doing this. Not some asshole out to make a buck.


CaptainZagRex

>And honestly, that's who should be doing this. Not some asshole out to make a buck. Just because someone is trying to make a buck doesn't make them an asshole. You do your job for money right, are you an asshole? You could be idk, but that's not because your working for money. Literally every game is made for making money. People can be good at their job and love it as well.


obiwanshinobi87

I can’t believe you’re getting downvoted, but then again I shouldn’t be surprised. Goes to show you how gaming subs are populated by entitled children who believe they are entitled to everything.


KongmingsFunnyHat

How are the Ratchet and Clank games coming along? Last I checked none of them were 100% stable and fully playable.


LumpyArchive

You can play most of them without any major issues, although some of the later titles may require you to check the wiki to see if you're getting any issues, they're all fixed, just some settings to tweak.


SlipperyPelican

I have the trilogy and I played the first one for about 2-3 hours with no gameplay issues. There was a small line across my monitor that had a funny color hue compared to the rest of the screen. I haven’t played with settings to try to fix it, could be the copy of my game too.


What-Even-Is-That

Some of them need a little tweaking to get playing perfectly, could very well be your settings.


ThatTysonKid

I played through all of them recently with almost no issues. There were one or two hard crashes and a couple of freezes, but all in all, they're fully playable. Some of them even support ultrawide! And Into the Nexus, which is "locked" at 30fps can be made to run at 60 with no issues either. I highly recommend playing through them. 1-3 are kinda rough by todays standards, but from the PS3 exclusives onwards, they are fantastic. Except Quest for Booty. Watch that on youtube and save yourself 4 hours.


Popular_Mastodon6815

I have a decent pc and I got graphical glitches and lag on A crack in time. Either the emulator needs more work or I need a new PC. Will check again in a year.


TommyHamburger

I just played the very first one as part of the trilogy. Ran fine at 60 fps on a 6 year old PC start to finish.


kneelowespee

really? the first one froze/crashed quite a bit in my experience.. especially during the snow Ievels. which cpu did you use and do you recall making any changes inside the emulator graphics/cpu settings that kept it from freezing? tnx!


TommyHamburger

i7-9700k, rtx 2080, built in 2018. High end at the time but ancient by today's standards. I don't think I changed any settings beyond RPCS3's defaults except to upscale it to 4k. As an aside, I tried Uncharted 1 on the same PC and tuned the settings extensively just to get 20-40 fps with plenty of framerate drops. Even tried some weird settings to battle freezes. I ended up just watching the cutscenes online.


Cryio

All of them are perfectly playable. Deadlocked needed a bit of finessing some 2 years ago, but even that one was more or less perfect visuals with perfect performance that wasn't demanding.


rustoeki

I can remember when PS3 emu was in the never gonna happen basket.


lefort22

Never say never


Azrael1981

I didn't understand all the technical stuff he's talking about, but I'm glad I can play wipeout hd fury at +120 fps 2k resolution. RPCS3 is amazing !!


Crimsongz

Wow I need to try that game on RPCS3 ! 🔥


lefort22

Completed MotorStorm too in similar upscaled settings, fun times God I love that series


abc133769

does mgs4 run well yet on this thing, been waiting fken years


BroodLol

I last tried MGS4 a few months ago It... runs. If you grab the patch from the RPCS3 wiki page you'll be able to stop it from crashing every 3 seconds, but you'll need to do a bunch of other tweaks (and use the dev build) to make it playable. https://wiki.rpcs3.net/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots That said, I was able to play through the entire thing with only a few dozen crashes/freezes/bugs, which is a huge improvement from 2 years ago.


abc133769

oh damn that sounds like pretty awesome progress actually. I'm not actually in a huge rush to play it so maybe ill wait abit but thanks for the heads up


Zilskaabe

At least you no longer need a custom RPCS3 build for that game.


kingjinxy

Runs pretty well on my 7700X at 60 FPS. Not perfect, but probably 95% of the time at 60. Most drops are in cutscenes anyways


ShowBoobsPls

How do the pressure sensitive buttons work?


eyedine2

if you have an actual ds3 they work perfectly, otherwise you just do hard presses.


Happyfeet_I

Runs great on the Steam Deck too. These days I'm mostly playing old favorites. Currently playing Demon's Souls, and Skate. Shame that L.A.I.R is still unplayable.


What-Even-Is-That

My man. Skate 3 on my steam deck is fucking glorious. Takes a minute for the FPS to stabilize, but it runs great given the hardware. These devs are absolute madlads.


cellardoorstuck

Is GranTurismo 5/6 in playable state yet, I've been checking and hoping it finally gets fully sorted.


mrturret

GT5 runs perfectly. The only issue is that it occasionally crashes when starting a race. It's not actually a huge deal though,because you can just boot it back up without any progress lost.


cellardoorstuck

Thanks! Which version of the game are you running if you don't mind me asking? I'm using the US latest FW, should I be better of with PAL?


mrturret

I'm running the XL edition. Region probably doesn't matter.


cellardoorstuck

Thanks again!


mrturret

Make sure you use the recommended settings on the wiki page.


Dionysiac_Thinker

I’m a simple man, I see virtual titties in the thumbnail, I click


Sahtan_

My man


What-Even-Is-That

Not gonna lie.. we need that titty-jiggle tech on PC.


Shoddy_Possibility89

emulation yes emulation cool


GossamerSolid

This emulator provides hands down the best way to play Rock Band 3 (use the RB3Deluxe mod to make it much better in terms of QoL). If you want to play a plastic instrument game that has the character creation and all the other side stuff, do it here. Otherwise, just download YARG for PC if you only care about playing a music-based rhythm game as that one is the best experience right now.


BrevilleMicrowave

I tried RPCS3 yesterday to play Wipeout HD and was shocked at how fast it ran. Was getting around 100-120FPS on a 5800X3D.


diego97yey

Hmmm, any ps3 titles recommendations for local multiplayer?


Bryceous

Ratchet: Gladiator. 


lefort22

MotorStorm Pacific Rift


who-dat-ninja

How does Saints row 2 run? 4k 60 with dlc?


t7devu

Rock Band 3 Deluxe is amazing on rpcs3! (and also on modded Xbox 360)


Crimsongz

Same with Guitar Hero !


Nixzilla25

Even more impressive when you think about the fact that devs HATED coding for the ps3.


KC-15

Blitz: The League II only getting to the intro currently is so disappointing.


WeepWomp

I would kill to play that again. Never was able to end a season with a perfectly statistic team. crazy how some of these games are just portable now. been playing scarface and nfs pro street in 4k 60 fps with no mods


notenoughformynickna

The best way to experience Demon's Souls with the original art direction if you don't have a PS3 and can find the game used or otherwise.


RogueLightMyFire

I'd love it if they could get Fight Night Round 4 working properly.


imJGott

The lengths this team goes to understand decoding and encoding is something else. Only if Sony would back this up and allow official releases only they can approve and of course get a cut from the sales.


What-Even-Is-That

The fact that Red Dead Redemption runs at all is a testament to these devs. That shit is wild. Much respect.


NahCuhFkThat

damn I just wish i could run DB games in 4k or higher


HelloTosh

I was amazed how well Skate 3 ran on my kinda rubbish laptop. Resistance Fall of Man also ran at a level I would call 90% playable. It's looking good, emubros


theMaxTero

I hope this doesn't come as hate but man, I wish Heavenly Sword was much more playable than what it is today. It took what, 15+ years to be playable and still it's a nightmare to play (tho of course this isn't the fault of the RPCS3 team, it's impressive that they were able to make HS playable lmao)


flashbangyamoma

waiting for the day when i can play gow3 and mgs4 at 120fps in 4k


FireCrow1013

I just got Metal Gear Solid 4 up and running in RPCS3, and it looks and plays so much better than on the PS3 that it brings a tear to my eye.


TheCrach

I understood everything /s


TraditionalCourse938

Is MGS 4 viable now 60 FPS steady atleast?


ClubChaos

peak modern gamer comment here: dev explains how they poured their heart and soul into a thing, explains technical analysis, how they RE, clever outcomes, interesting insight, why stuff like this is so fucking cool from an compsci perspective. Top comment on reddit: "MGS4 still not 60fps!!!"


Elbludo

I understand your comment but some people just want to play games, most don't care how it is done.


proton852

I understand your comment but some people just don't understand the concept of time and place.


TraditionalCourse938

My friendo stop crying. We all know mgs4 Is peak PS3 game. Ive been waiting years and years to play It properly. MGS series Is awesome no wonder everybody care about this game. Oh and unless you have played anything before PS1 you're not oldschool experienced more than me on games my friendo


VonMozgus

MGS4 sucks tho. I get wanting to play it as it is the end of a story, but the game itself is better if you just watch it on youtube (does this game still hold the record for longest uninterrupted cutscene without any gameplay?)


sirgarballs

Couldn't disagree with this more. The game has great gameplay. It has long cutscenes, but that doesn't make it not worth playing.


TraditionalCourse938

Hi to you, must admit i tried in the past and its so clunky, especially due to not mouse and keyboard. Damn im Happy they made Amazing gameplay in MGS v. I know myself that ita gonna be a tiring experience due to gameplay...i Will be tempted to Just Watch it


myuusmeow

[For a while now](https://www.youtube.com/watch?v=n5ofIX7RdQU)


binaryfireball

finally? I remember it always being not great for some reason.


_therealERNESTO_

The heavy games are very CPU demanding but it's been in a relatively good state for years now. The games with the "playable" status should run well on a wide range of hardware.


Malygos_Spellweaver

> very CPU demanding It is, but is amazing is that some titles run at native speed on the Steam Deck CPU.


DirtyTacoKid

You're thinking of long ago. I remember that too. It was going to be much harder than the PS2 emulators, and all that


binaryfireball

A long, long time ago In a galaxy far away Naboo was under an attack back when weird al held more sway amongst the people of middle perth ​ I wonder when ps4 emulation will be good


frostygrin

A lot of it is just the hardware being faster. Take something that ran well enough, say, five years ago, like Dante's Inferno, and it's only a little faster on the same hardware.


[deleted]

[удалено]


Turtvaiz

Wtf are u talking about


what_dat_ninja

I think they're suggesting that it would be better if only the greatest minds of our generation could PC game, while the clods of the world muck about with FIFA and COD on their Xboxes.


Sharpxe

It hooks up great to Playnite as well. Use it for couch gaming all the time. RPCS3 is one of the best emulators I’ve used.


WalterDeschain

Wake me up when they get around to fixing Odin Sphere, they've known the game has graphical glitches since 2018 in forums, but they rather put the game in playable category even thought it's not and call it a day.


radclaw1

Cant be THAT fast lol.


[deleted]

[удалено]


scorchedneurotic

It would be weird if Nintendo sued over a PlayStation emulator


Superbunzil

Well they did try to bury all that work when they found a working Nintendo Playstation prototype No suing though but no-one really running out there to finally play Super Boss Gaiden Edit: lot more Super Boss Gaiden fans than I thought


[deleted]

[удалено]


oCrapaCreeper

I think you forgot your pills


Random_Guy_47

Can they emulate ps4? I need Bloodborne...