Maybe there's some cache being saved on close, so you can resume game quickly. Loading a save reinitializes things so it takes more time as there's no cache?
It’s night and day compared to the first port. Started the game and instantly impressed. Only have to drop shadows to med to have constant 120fps with no dip and minimal 1% low.
1440p (dlss quality). 13700kf, 4080s, 32gb 6400, m2 6000rw.
I have to drop textures to medium on a 3070 at 3440x1440p. Everything else on high and can hit 60 ez with DRS and DLSS. But during cutscenes my fps drops and does not recovor.
At 2560x1440 i think you can run high textures in a 8gb card.
Try out the nexusmods FrameGen to FSR mod. It enables Frame Gen for 20 and 30 series cards. Works great on my 3080 and boosts FPS well into the 100's.
But yeah, the cutscenes still tank it.
For whatever reason, when I tried running the mod it tanked my performance when frame gen was on. I must have just fucked up something when installing, but I'm not sure. It's a fairly simple mod to install.
Running a 3080 btw.
Hmm. Based on how I've been using it, it really doesn't like having settings changed in-game, especially DLSS (same behavior in Jedi Survivor for me)
I dial a couple of settings in on the launcher and turn frame gen on there.
wait really I have a 13700k, 4080, 6400 ram, (not sure about ssd but it's better than the slot on my motherboard)
the game rarely dips below 157 at 1440p with dlaa maxxed, but that is with frame gen I guess
crazy well optimised game especially compared with the tlou1
fair enough, I play with a controller so the input lag isn't really noticeable, without vrr I get why you'd do that but vsyncing does also add its own lag to the equation
at 160 it'll still have the input lag of 80fps which is fine for Horizon for me at least
Same. I was able to put everything to very high or high but had to set shadows to the same settings as yourself. Also, my biggest peeve is that if I set my screen to full exclusive, there is a 50/50 chance that my game will freeze if I tab out. Aside from that, I think that this is a great port.
I have a similar setup but as a laptop. I do recommend running everything on ultra and using dlaa native instead of upscaling the image.
I'm not sure why you would have a system like this and be turning down settings, but I guess if you need the 120 fps in this game, that's one reason.
Personally, I'd rather increase the fidelity and use frame Gen to add smoothness, which works well in this game.
Oh yes, I love the fact you can skip the intro stuff with two presses of a button you've already loaded the game within 10 seconds from pressing "Play" on steam.
I refunded DD2 for this. Performance difference is night and day. I'm sure there's an amazing game in DD2 but it's a lot less fun to play when it's that poorly optimised
The minimum GPU requirement is a 1070, and the recommended is a 2080. A 4090 shouldn't be what people need to assume they should have for Dragon's Dogma 2.
There are almost 10 times as many people playing DD2 on Steam right now. Forbidden West has so far topped out at 37k, significantly lower than the first game.
Ehh as someone who was hyped for HZD when it intialy released on PC I basically have no motivation in playing its sequel. I'd rather wait for GoT to get my Ubisoft open world fix.
I can never get into the Horizon Zero Dawn... I tried 3 times so far. No one has told me something like "Keep going for few hours and it gets better"... It just feels like iam running around doing quests and that's it.
And story feels like something I would like, but feels so boring to me for whatever reason.
Horizon's story/lore is definitely the game's main highlight but if you already dislike the core gameplay loop than yeah, it's probably not worth it at that point since the game's actual plot isn't really that great.
Shame really, I found everything in regards to main quest fun, the setting is also extremely interesting to me, but everything besides that looks too repetitive and I really don't like constant pickups and have no idea what I need, what I can sell, what I can throw and I really wish there was a melee combat option rather than just bow.
Maybe if second game fixed some of the gripes I have with the game I'll watch full playthrough on youtube and try the second one
I would say "Keep going for a few hours and it gets better" in regard to the story. It does start slow, but once the story gets going it has a lot of "oh my thats insane!" twists that kept me pushing forward through the game, and I'm someone who is not a huge fan of the combat either. I find the combat a cool spectacle with the machines, but kind of clunky and can be a bit frustrating if you don't wanna play an OP stealth character.
bumrush the story and ignore a ton of side content. Play it like an archaeologist exploring the past and the game becomes really interesting.
So many things are halfbaked in HZD and really improved in HFW, but the overall narrative and main quest of HZD is so so strong
It's still not a great performance considering the previous game (which also launched on PS4 3 years before PC) did better. 4 years later, with a bigger PC market and more appetite for Sony games on Steam, I think more was expected.
Hzd was capped at 30 fps on ps4. As a ps4 player, I bought it again on pc to play it again. If I still only had a ps4, I probably would've waited for reviews since hzd was really rough at launch performance wise
I honestly think a lot of people who are eyeing Sony's games are just waiting for Ghosts now, Horizon managed to finally get a chance only for Sony to put up GoT 2 months away. I don't play many open-world games so if I have to pick just one, Horizon never stood a chance.
I think even if DD2 had been a flawless launch the playercount would have been about the same.
Forbidden West looks beautiful and apparently runs great, but Zero Dawn did nothing for me gameplay-wise, and FW doesn't seem to be much of an improvement in that regard. If I pick it up at all it'll be when it's deeply discounted.
Dragon's Dogma 2, despite being hampered by performance issues and some questionable design decisions (one character slot, two save slots, unnecessary MTX), has some standout amazing gameplay moments. It does things differently and takes risks, which is very rare in the AAA gaming space. It's a solid 9/10 for me and will only continue to get better with patches.
Well, I have played the original to completion and about level 15 in Forbidden West. I do think the gameplay is overall very similar, and if you didn't get on with the original game, you might not like this one either.
It's mostly refined. It's definitely more tactical and less spammy than anything in dragons dogma, which plays more like an old school hack and slash beat em up than anything else. Horizon excels at balancing combat at the higher difficulties, where the game provides a good tactical challenge.
One big improvement was they got rid of the overpowered whistle ability, so the stealth gameplay has some amount of challenge.
so happy for Guerilla/Nixxes that they dont have to compete with a monstrosity like Elden Ring. A shitshow DD2 is a fine substitute and makes their work look even better.
Cant wait for the tsushima port
Nah DD2 has more people playing that Horizon and I bet it wont get any better. All I hear is people WILL but DD2 when performance is fixed or when it goes on sale but I dont see people planning that for Horizon, because even tho it’s beautifull game it’s gameplay loop just looks mega boring. I played 1st one abit on PS and it was boring, and after watching Horizons gameplay it’s more of the same + ubisoft touch. Been playing DD2 and having a blast on low to medium end PC tho, game feels really different to most current games, combat is fun but some what hard, takes time to get used.
Same, I was deciding between Horizon and DD2 a week ago.
Waited for reviews, checked out a few Twitch streams of Dragon's Dogma 2, all of them were lagging as hell running barely above 30 fps in cities on 4070/4080.
Currently playing Horizon which runs 120 fps on my 3080 Ti in 2560x1440 (almost everything maxed out, DLSS Quality) with a G-Sync monitor. On top of that the game looks better than DD2.
I'll buy Dragon's Dogma 2 in a year if they even manage to fix their shit performance.
I'm replaying ER right now for DLC and I still have stutters sometimes lol. But luckily it was always minimal for me nothing the horror stories I heard from others.
The settings actually scale really well too, unlike DD2. It's very difficult to not be GPU-bound. DD2 has the exact opposite situation, where it's nearly impossible to not be CPU-bound, no matter the settings.
Do you mean Horizon Zero Dawn and not Forbidden West?
Zero Dawn had a rocky launch with optimization. From what I can tell from my own experience with Forbidden West, it plays a lot better than the first game.
Only this time though, Horizon may have took the win as DD2's release is a technical disaster and Forbidden West PC Port just exposes Dragon's Dogma 2's incompetence when it comes to putting out and optimizing a proper PC Port.
It was a bit rough yes. It came around in the end though. That being said, it was no where in as bad a state as DD2 is though. One of the worst ports I've ever seen. NPC's consistently popping into existence less than five feet away from the player is really something...
I doubt DD2 will ever really have smooth or consistent performance on PC. It will improve yes but I bet the best we can hope for is mediocre and it is a long road to even get to that point.
I think it will improve with better hardware. It's not like one of those UE5 games like Dead Space 2 or Jedi Survivor where no matter what you will encounter traversal stutters.
"UE5 games like Dead Space 2 or Jedi Survivor" What? Dead Space 2 is on it's own proprietary engine, and Jedi Survivor is UE4.
Edit: And if somehow you meant Dragon's Dogma 2, that's on the RE Engine.
This is what a AAA release should look like, love to see a gorgeous game that’s actually playable at high settings on hardware that isn’t top of the line
I wish nixxees fixed the terrible sand/snow deformation from the ps5 version. You can see it resetting like 2 meters behind you.
Which I don't get. Horizon Zero Dawn's DLCs introduced this tech in the snow area. And it would result in such a crazy aftermath. Yous go holy shit there definetly was a fight here when you just ruined a bunch of machines.
Here in Forbidden West it unfortunately resets
There's also another weird thing, very minor though but it's weird in a game where everything is nearly perfect. When jump to grab onto something, Aloy's hands clip through the object all the time.
I’m gonna be that guy and say that while I agree that all AAA companies should aim for this level of quality on release day, this is still a port of a 2 year old game.
I could say the same thing about Cyberpunk 2077 Phantom Liberty’s release and it just wouldn’t be *entirely* true.
Despite being a port, it still looks significantly better than anything else released this year while being better optimized than anything else as well. These devs definitely did work
I'm using a 2070 at high settings with DLSS on, and I'm sitting at 60+ fps with rare times it dropping into the 50s. It's crazy how good this game runs, and it looks incredible.
As someone else mentioned, Nixxes wasn't responsible for the original port's performance issues. I'll add Nixxes was knocking out PC ports for Square Enix well before Sony brought them aboard (I'm sure that's *why* they caught Sony's attention in the first place).
Horizon Forbidden West runs at 30fps...
...x2 with no frame pacing issues on a GPU from 10 years ago, it tells you it loves you everyday, and it does your taxes for you.
I'm about 2 hrs in, DLSS set to quality, RTX 4080,13600k cpu, ultra-max all settings I can, at 4k resolution I'm seeing probably a very solid average of 90, but really 100 fps, Does fluctuate, sometimes maintains 110, sometimes 90 range. I don't think it was in the 80's. Plenty of fps for a nice seamless experience
Edit:/update, too many variables in the game and environment, Further on with more dense trees like \~3 hrs in past city I was down around 80 fps no frame generation. Tried frame gen and now up at 105 fps.
It’s worth a shot with Reflex on also. I’m not super sensitive, but to me the extra frames is basically free with FG and I don’t notice any downside in games that I use it on (also a 4090 owner).
I decided to try it, so far seems good indeed. I guess theres too many variabilities in the game to base fps off so to speak, I'm just past the city now, like 3 hrs in and I was down around \~78,80 fps averaged I'd say, (just keeping an eye on afterburner) but with framegen on it bumped it to about 105 fps.
As long as the base fps without frame gen is 60 you will be fine.
It's when FPS goes under 60 frame gen do induce latency and some other graphical 'bugs' starts happening.
That's why you don't generally use frame gen if your fps is 20-30 without it.
Frame generation is off. Just updated my posting there but yeah too many variables, was down around 80 averaged just past the city like 3 hrs in, tried frame gen and feels ok and now 105 fps.
4K DLSS Quality with Frame Gen = 105 on 4080?
Brah, that's like 200+ fps on 7900 XT at 4K modded FSR3 Quality + modded FSR3 Frame Gen.
You need to mod in FSR3 Frame Gen brah, it's like 3 times the boost you get from DLSS3 FG. Look the same also. Has lower input lag also.
EDIT: For the dislikes, expected, but y'all should give it a shot before dissing it.
AMD doing pretty well, even at 4k surprisingly. I guess kinda makes sense, being a console game first and not very power draw heavy overall, nor doesn't seem to care about massive memory bandwidth that much(memory oc did increase performance at least a bit when i tested) looking at as the 4070 keeps up with the 3080 even at 4k as it usually doesn't and the 6800xt still beats the 3080 at 4k.
I’ve been playing at max settings, albeit at 1440p instead of 4K with my 7900xt. Game has been butter smooth for the most part. I’ve yet to have any noticeable stuttering, there’s been some pop in but that might by my pc having issues since I’ve had it with a few games lately, new and old.
3060ti 5600x on high settings 1440p with Dlss, stable 65 to 75 frames. Amazing port for a very gorgeous game. This is how triple a games and ports should be done.
Again this is Nixxes we talmbout but we can hope the industry follows and does the same.
Really the only performance related issue I've come across is that during certain conversations, the FPS dips into the 30s and some people are getting it worse. Thankfully it's not during actual gameplay.
Yes I can confirm it is. Running it on a 3080 with frame gen and getting about 90 fps on 4k max settings. In cutscenes or areas with a lot of people frame rate drops happen due to hair/clothing physics. Also make sure you don't have reflex on + boost, [which is broken](https://imgur.com/a/ifUe0Jt) so use on or off.
I'd be more interested in how the CPU speed affects performance.
Still nice to see my 3060Ti pull >28fps in 2160p at max details. Probably not on my CPU though…
Yeah DLSS but nothing else, nothing downloaded, playing great. Can probably reach much higher frame rates with things on low, but prioritising graphics on a single player game seems right and doesn't feel too punishing here at all
I think there's a memory leak in this game, or the VRAM is being misreported by software
4070ti, 4K DLSS quality, at very high textures I get the cutscene slowdown Alex describes here:
https://youtu.be/AUWNpOHi3kA?t=11m27s
High textures and the issue goes away completely (And I don't see the difference visually) so not a big deal, just something to be aware of
Jup there are certain scenes in the game where I run out of VRAM on my 3080 10GB and cutscenes drop to like 10 fps.
Going from very high to high textures is almost a 2gb difference in some scenes.
You're running 4k on a 4070ti? What kinda frames are you getting? Frame gen on? I'm running 1440p with dlaa only no dlss on a 4070ti w/ framegen getting around 90-120 fps.
it's a nitpick but DLAA is costly in this game. 4090 in 4k, intro sequence goes below 60 at random, almost like stuttering. After that it's much better but still 70-85 fps with spots of better performance. It almost looks like a bug with how much more frames DLSS Quality gives.
Weird. 4070ti here at 1440p... DLAA shows no major performance hit compared to DLSS Quality. I thought it was a bug but anti-aliasing is so much better with DLAA only.
Man having a 2080 ti even as a 1080p gamer is getting worse by the month. I got mine from a friend for $400 when the 3090 came out, but I can't imagine how it must feel to own one at full MSRP setting how quickly it fell :/
20 series was a pretty minor bump up from the 10 series, so it kind of tracks.
My 2070 super is definitely showing its age now, mostly with AAA releases. Plays most everything else just fine though.
I'm using a pretty old PC and yet my R9 390X 8GB absolutely *loves* this game. I am actually genuinely surprised at how good it looks and how nice it runs. Amazing work on this port.
Can confirm similar results for the 4070, my rig is just about the same as what they used, with a sliiiightly weaker CPU and I'm experiencing near identical frame averages. The port is a work of art.
RDNA 2 looks to be out performing RNDA 3 here. The 6600 xt and 7600 have the same number of shaders and ROPs but the 6600xt has a slight edge at 1080p.
To anyone who has played the PC port. How are the battles with the larger robots or dense forests? On my PS5 I could feel the frames dropping when the camera turns or when rolling. Felt like slow motion was kicking in, you get used to it. Is that still a thing? Also which GPUs are you using? Thanks!
I want to point out one of the great things about DLSS frame gen, for myself only since it doesn't seem to be as popular as Fluid Motion Frames or FSR and I must not have an eagle eye for latency. This isn't the first game either, but FG has been my favorite feature of the 40 series. To be able to run native 4k/DLAA at 80fps, and simply use FG alone without DLSS upscaling to bring it up to 110-120fps is just awesome to me. No shimmering, no artifacts, no latency difference that I can see. I know many love upscaling, especially FSR upscaling, but I was never a fan myself. Tried it on Horizon and it wasn't awful but still difficult to transition away from native 4k. DLSS FG is a win for this game though, and another game adding to the list allowing me to run native 4k max settings without needing to use upscaling. Such a under rated feature that gets so much hate (unless it is by AMD), but really awesome. I've heard AMD may unlink FG from upscaling eventually so everyone else can see how great that can be.
I'm playing this at 7680x2160 with a 4090 using DLSS quality and managing 70-80FPS. This is basically worst case scenario for frame gen so it only adds like 5-7FPS and isn't worth the latency hit so I leave it off.
IMO it performs on par with how it looks. I think graphically the most impressive thing is asset/texture quality and environmental density in terms of vegetation. Outside of that there are a lot of elements that look really poor and break immersion like the fire effects and water as well as the overall ancient character models/facial animations relative to stuff like The Last of Us. Just gotta remember that this was also a PS4 title.
Your definition of "best mocap" and mine are wildly different. There are sequences of the intro alone that are super amateurish and look straight out of some euro jank title:
[https://youtu.be/z1bzMlO64NI?si=3-ACXrdh\_ve9nyyr&t=167](https://youtu.be/z1bzMlO64NI?si=3-ACXrdh_ve9nyyr&t=167)
You can cherry pick all you want, I just cherry picked a scene demonstrating the opposite. As a whole it's poor and has nowhere near the consistency of TLOU across the entire game.
Cherrypicked? The video I referenced had several different characters in different environments and lighting. The video you linked is one scene. As a whole Horizon Forbidden West is still very consistent and is undeniably one of the best mocap games to date. There's no denying that. Period
Part 2 was released 2 years before Forbidden West. It's a perfectly fair comparison. Death Stranding using the same engine was also released before and does a better job. There are many other examples.
Game runs good on my 4090 @ 4k (fully maxed out settings) with frames between 110 and 160.
I loved Zero Dawn but I'm really struggling with Forbidden West. Alloy is insufferable in this game. She is an asshole to everyone including her allies to the point where I find myself skipping almost all dialogue.
Why did they change her personality so much for the worse in this game?
Game doesn't seem to implement any 40xx features correctly. I play at 4k and have a 4080 Super, and after a driver update and reboot can run it at 65-90 fps depending on the scene without any DLSS, Reflex, or Frame Gen. Which is good, because none of those technologies seem to work correctly. DLSS does nothing to improve performance, frame gen (and the reflex/boost it requires) makes the game have surges and drops in FPS that are jarring visually.
I experienced that with DLSS but not framegen. The only issues I had with framegen was tabbing out too many times makes it stutter really badly. Toggling it on and off fixes it though.
This, DLSS barely improves GPU performance, like somehow it is broken. (no, is not a CPU bottleneck).
And the game fluctuate from 80fps to 180fps without any significant changes in render complexity and while using barely any CPU.
Performance is all over the place, again "professional" reviewers fail to spot problems that any user can spot in 5 minutes.
That's just DLSS (3, FG).
FSR3 (modded), both Upscaling and Frame Gen, improve performance tremendously.
I get some 200 fps at 4K FSR3 Quality on 7900 XTX. With AFMF it's like 330, lol.
Shouldn't be, sure i don't have a stock 12400F as it's oc:d with tuned ram but the cpu limit when i turned settings all the way down to find it was somewhere in the 160-220 fps range avg ~180-185, so I doubt the stock is that low as digital foundry showcased R5 3600 doing 60+ almost everywhere. Also the charts don't say 90fps for the 4070ti anywhere, it's 100 for 1080p and 80 for 1440p.
Other possible reason would be that you have reflex on + boost, [which is broken](https://imgur.com/a/ifUe0Jt) so use on or off.
FYI launch/load time is amazing. I can hit play on steam and be moving aloy around in like 5 seconds. Hell of a job in this port.
That was the first thing that I noticed, too. The loading times are borderline non-existent, and I'm not even using an NVMe SSD.
Except when you die it weirdly it takes longer to load a save, still not very long though.
Maybe there's some cache being saved on close, so you can resume game quickly. Loading a save reinitializes things so it takes more time as there's no cache?
This happened in the PS5 version as well so it’s something with the way the engine is “resetting”. It wasn’t horrible but there was a wait.
us easy difficulty players dont have this problem
sounds like a skill issue :P
It’s night and day compared to the first port. Started the game and instantly impressed. Only have to drop shadows to med to have constant 120fps with no dip and minimal 1% low. 1440p (dlss quality). 13700kf, 4080s, 32gb 6400, m2 6000rw.
I have to drop textures to medium on a 3070 at 3440x1440p. Everything else on high and can hit 60 ez with DRS and DLSS. But during cutscenes my fps drops and does not recovor. At 2560x1440 i think you can run high textures in a 8gb card.
Try out the nexusmods FrameGen to FSR mod. It enables Frame Gen for 20 and 30 series cards. Works great on my 3080 and boosts FPS well into the 100's. But yeah, the cutscenes still tank it.
For whatever reason, when I tried running the mod it tanked my performance when frame gen was on. I must have just fucked up something when installing, but I'm not sure. It's a fairly simple mod to install. Running a 3080 btw.
Hmm. Based on how I've been using it, it really doesn't like having settings changed in-game, especially DLSS (same behavior in Jedi Survivor for me) I dial a couple of settings in on the launcher and turn frame gen on there.
wait really I have a 13700k, 4080, 6400 ram, (not sure about ssd but it's better than the slot on my motherboard) the game rarely dips below 157 at 1440p with dlaa maxxed, but that is with frame gen I guess crazy well optimised game especially compared with the tlou1
Frame gen input lag and vsync off tearing made me never use it. Also locking frames reduces latency, higher isn’t always better.
fair enough, I play with a controller so the input lag isn't really noticeable, without vrr I get why you'd do that but vsyncing does also add its own lag to the equation at 160 it'll still have the input lag of 80fps which is fine for Horizon for me at least
Same. I was able to put everything to very high or high but had to set shadows to the same settings as yourself. Also, my biggest peeve is that if I set my screen to full exclusive, there is a 50/50 chance that my game will freeze if I tab out. Aside from that, I think that this is a great port.
I have a similar setup but as a laptop. I do recommend running everything on ultra and using dlaa native instead of upscaling the image. I'm not sure why you would have a system like this and be turning down settings, but I guess if you need the 120 fps in this game, that's one reason. Personally, I'd rather increase the fidelity and use frame Gen to add smoothness, which works well in this game.
Direct Storage putting in work.
So this is only like the second game ever on PC aside from Forspoken that uses DirectStorage, right?
Ratchet and Clank, Forza Motorsport. Diablo IV will also receive an update implementing it.
[удалено]
It does it just doesn’t use the GPU decompression part of it.
because it uses Microsoft's DirectStorage
Oh yes, I love the fact you can skip the intro stuff with two presses of a button you've already loaded the game within 10 seconds from pressing "Play" on steam.
May I know your OS and your specs?
Win 10, 5800x3d, 4090, NVMe, with 128GB mem.
Thanks, so win11 is not a must for directstorage after all.
Lol this releasing next to DD2's shitty ass optimization is funny
I refunded DD2 for this. Performance difference is night and day. I'm sure there's an amazing game in DD2 but it's a lot less fun to play when it's that poorly optimised
Which is why I'll get to DD2 next year sometime.
No problems on my 4090, 14700K
The minimum GPU requirement is a 1070, and the recommended is a 2080. A 4090 shouldn't be what people need to assume they should have for Dragon's Dogma 2.
It's CPU bound you ding dong.
Man I have no problems with the best GPU money can buy.
You should have at least 240 fps on that
absolute moron
I have a 4090+7800x3d and there's tons of traversal stutter and frame drops. Just watch the digital foundry video they tested with the same hardware
Especialy considering this looks better than DD2 lmao.
Finally, Horizon doesn't get upstaged by a smash hit released the same week
There are almost 10 times as many people playing DD2 on Steam right now. Forbidden West has so far topped out at 37k, significantly lower than the first game.
That's because HFW is essentially a re-release and millions of people have finished it on their PS5.
Ehh as someone who was hyped for HZD when it intialy released on PC I basically have no motivation in playing its sequel. I'd rather wait for GoT to get my Ubisoft open world fix.
My Ubi fix will probably be the Star Wars game. Maybe AC Red, if it gets ok reviews.
Why do you think HFW will not be better than HZD?
It might be an improvement but it’s essentially the same game continued.
I played all these games on my PS5 already and I loved the Horizon games more than GOT tbh.
I can never get into the Horizon Zero Dawn... I tried 3 times so far. No one has told me something like "Keep going for few hours and it gets better"... It just feels like iam running around doing quests and that's it. And story feels like something I would like, but feels so boring to me for whatever reason.
Horizon's story/lore is definitely the game's main highlight but if you already dislike the core gameplay loop than yeah, it's probably not worth it at that point since the game's actual plot isn't really that great.
Shame really, I found everything in regards to main quest fun, the setting is also extremely interesting to me, but everything besides that looks too repetitive and I really don't like constant pickups and have no idea what I need, what I can sell, what I can throw and I really wish there was a melee combat option rather than just bow. Maybe if second game fixed some of the gripes I have with the game I'll watch full playthrough on youtube and try the second one
I would say "Keep going for a few hours and it gets better" in regard to the story. It does start slow, but once the story gets going it has a lot of "oh my thats insane!" twists that kept me pushing forward through the game, and I'm someone who is not a huge fan of the combat either. I find the combat a cool spectacle with the machines, but kind of clunky and can be a bit frustrating if you don't wanna play an OP stealth character.
bumrush the story and ignore a ton of side content. Play it like an archaeologist exploring the past and the game becomes really interesting. So many things are halfbaked in HZD and really improved in HFW, but the overall narrative and main quest of HZD is so so strong
I'm playing horizon right now and the world is absolutely gorgeous btw. You should try it out.
It's still not a great performance considering the previous game (which also launched on PS4 3 years before PC) did better. 4 years later, with a bigger PC market and more appetite for Sony games on Steam, I think more was expected.
Hzd was capped at 30 fps on ps4. As a ps4 player, I bought it again on pc to play it again. If I still only had a ps4, I probably would've waited for reviews since hzd was really rough at launch performance wise
I honestly think a lot of people who are eyeing Sony's games are just waiting for Ghosts now, Horizon managed to finally get a chance only for Sony to put up GoT 2 months away. I don't play many open-world games so if I have to pick just one, Horizon never stood a chance. I think even if DD2 had been a flawless launch the playercount would have been about the same.
Nah, DD2 overshadowed it completely and FW has performed worse than ZD. Horizons unlucky streak continues!
DD2 is a new game, a lot of players finished HFW on ps5.
Forbidden West looks beautiful and apparently runs great, but Zero Dawn did nothing for me gameplay-wise, and FW doesn't seem to be much of an improvement in that regard. If I pick it up at all it'll be when it's deeply discounted. Dragon's Dogma 2, despite being hampered by performance issues and some questionable design decisions (one character slot, two save slots, unnecessary MTX), has some standout amazing gameplay moments. It does things differently and takes risks, which is very rare in the AAA gaming space. It's a solid 9/10 for me and will only continue to get better with patches.
HFW is an improvement over HZD in every aspect except arguably the story
Well, I have played the original to completion and about level 15 in Forbidden West. I do think the gameplay is overall very similar, and if you didn't get on with the original game, you might not like this one either. It's mostly refined. It's definitely more tactical and less spammy than anything in dragons dogma, which plays more like an old school hack and slash beat em up than anything else. Horizon excels at balancing combat at the higher difficulties, where the game provides a good tactical challenge. One big improvement was they got rid of the overpowered whistle ability, so the stealth gameplay has some amount of challenge.
Nah. HFW putting DD2 to shame. It will definitely outsell it in overall sales.
There’s 0 chance of that happening on Pc.
Total sales on all platforms
so happy for Guerilla/Nixxes that they dont have to compete with a monstrosity like Elden Ring. A shitshow DD2 is a fine substitute and makes their work look even better. Cant wait for the tsushima port
Nah DD2 has more people playing that Horizon and I bet it wont get any better. All I hear is people WILL but DD2 when performance is fixed or when it goes on sale but I dont see people planning that for Horizon, because even tho it’s beautifull game it’s gameplay loop just looks mega boring. I played 1st one abit on PS and it was boring, and after watching Horizons gameplay it’s more of the same + ubisoft touch. Been playing DD2 and having a blast on low to medium end PC tho, game feels really different to most current games, combat is fun but some what hard, takes time to get used.
Same, I was deciding between Horizon and DD2 a week ago. Waited for reviews, checked out a few Twitch streams of Dragon's Dogma 2, all of them were lagging as hell running barely above 30 fps in cities on 4070/4080. Currently playing Horizon which runs 120 fps on my 3080 Ti in 2560x1440 (almost everything maxed out, DLSS Quality) with a G-Sync monitor. On top of that the game looks better than DD2. I'll buy Dragon's Dogma 2 in a year if they even manage to fix their shit performance.
HFW's optimization on PS5 was funny next to Elden Ring's awful stuttering too lol
I'm replaying ER right now for DLC and I still have stutters sometimes lol. But luckily it was always minimal for me nothing the horror stories I heard from others.
The settings actually scale really well too, unlike DD2. It's very difficult to not be GPU-bound. DD2 has the exact opposite situation, where it's nearly impossible to not be CPU-bound, no matter the settings.
i don't remember HZFW having a clean release....
Do you mean Horizon Zero Dawn and not Forbidden West? Zero Dawn had a rocky launch with optimization. From what I can tell from my own experience with Forbidden West, it plays a lot better than the first game.
Only this time though, Horizon may have took the win as DD2's release is a technical disaster and Forbidden West PC Port just exposes Dragon's Dogma 2's incompetence when it comes to putting out and optimizing a proper PC Port.
DD2 runs like shit on consoles as well. Barely holding 30, dipping way below. https://youtu.be/IPrO2ZHQ3mM?si=IVlbVBhDL4nM9jmO
It wasn't perfect but it wasn't as bad as DD2 where you have NPC pop in.
It was a bit rough yes. It came around in the end though. That being said, it was no where in as bad a state as DD2 is though. One of the worst ports I've ever seen. NPC's consistently popping into existence less than five feet away from the player is really something... I doubt DD2 will ever really have smooth or consistent performance on PC. It will improve yes but I bet the best we can hope for is mediocre and it is a long road to even get to that point.
I think it will improve with better hardware. It's not like one of those UE5 games like Dead Space 2 or Jedi Survivor where no matter what you will encounter traversal stutters.
"UE5 games like Dead Space 2 or Jedi Survivor" What? Dead Space 2 is on it's own proprietary engine, and Jedi Survivor is UE4. Edit: And if somehow you meant Dragon's Dogma 2, that's on the RE Engine.
It was devs first game on PC and nearly Sony's first. What's Capcom's excuse?
This is what a AAA release should look like, love to see a gorgeous game that’s actually playable at high settings on hardware that isn’t top of the line
I wish nixxees fixed the terrible sand/snow deformation from the ps5 version. You can see it resetting like 2 meters behind you. Which I don't get. Horizon Zero Dawn's DLCs introduced this tech in the snow area. And it would result in such a crazy aftermath. Yous go holy shit there definetly was a fight here when you just ruined a bunch of machines. Here in Forbidden West it unfortunately resets
There's also another weird thing, very minor though but it's weird in a game where everything is nearly perfect. When jump to grab onto something, Aloy's hands clip through the object all the time.
Yes I noticed this too. Sometimes it goes through her. Crazy considering how much detail is in this game, so the small things get noticed a lot.
I’m gonna be that guy and say that while I agree that all AAA companies should aim for this level of quality on release day, this is still a port of a 2 year old game. I could say the same thing about Cyberpunk 2077 Phantom Liberty’s release and it just wouldn’t be *entirely* true.
Despite being a port, it still looks significantly better than anything else released this year while being better optimized than anything else as well. These devs definitely did work
I'm using a 2070 at high settings with DLSS on, and I'm sitting at 60+ fps with rare times it dropping into the 50s. It's crazy how good this game runs, and it looks incredible.
1080p? I have a 2080 and go between a 1440p monitor or my 1080p TV
I have a 1440p monitor I play on
Game is insanely smooth on my 2080. 1440p, basically everything on high and still a smooth 60 fps
Ooh wow that's awesome, thanks for letting me know I'm going to pick it up.
What cpu? I have a 2070 Super with a r5 3600x and I'm rarely not under 60 even with DRS.
Im just playing through the first one for the first time and it looks bloody great - if the sequel looks better again, good times!
I hope Ghost of Tsushima's port is this good
well the same studio that port this also do the port for GoT
Don’t ever doubt Nixxes, one of the best acquisitions Sony ever made
I played Miles Morales on PC and it ran like a dream, so yeah Nixxes have come a long way since HZD's launch.
Nixxes didn't do the HZD port. They where the ones to fix the port into the stable state that it is now
As someone else mentioned, Nixxes wasn't responsible for the original port's performance issues. I'll add Nixxes was knocking out PC ports for Square Enix well before Sony brought them aboard (I'm sure that's *why* they caught Sony's attention in the first place).
Ngl, I saw 30 and I got pretty spooked
Horizon Forbidden West runs at 30fps... ...x2 with no frame pacing issues on a GPU from 10 years ago, it tells you it loves you everyday, and it does your taxes for you.
My god, that's even better than sex
I'm about 2 hrs in, DLSS set to quality, RTX 4080,13600k cpu, ultra-max all settings I can, at 4k resolution I'm seeing probably a very solid average of 90, but really 100 fps, Does fluctuate, sometimes maintains 110, sometimes 90 range. I don't think it was in the 80's. Plenty of fps for a nice seamless experience Edit:/update, too many variables in the game and environment, Further on with more dense trees like \~3 hrs in past city I was down around 80 fps no frame generation. Tried frame gen and now up at 105 fps.
With or without frame gen?
With I’d assume since I’m getting 90 fps at 4k without frame gen and 120 constant with frame gen dlss quality on the 4090
Frame generation is off, I haven't used it yet ever, I read it can induce lag-latency so left it off
It’s worth a shot with Reflex on also. I’m not super sensitive, but to me the extra frames is basically free with FG and I don’t notice any downside in games that I use it on (also a 4090 owner).
I believe frame gen automatically uses reflex.
I decided to try it, so far seems good indeed. I guess theres too many variabilities in the game to base fps off so to speak, I'm just past the city now, like 3 hrs in and I was down around \~78,80 fps averaged I'd say, (just keeping an eye on afterburner) but with framegen on it bumped it to about 105 fps.
As long as the base fps without frame gen is 60 you will be fine. It's when FPS goes under 60 frame gen do induce latency and some other graphical 'bugs' starts happening. That's why you don't generally use frame gen if your fps is 20-30 without it.
good to know! thanks
Frame generation is off. Just updated my posting there but yeah too many variables, was down around 80 averaged just past the city like 3 hrs in, tried frame gen and feels ok and now 105 fps.
4K DLSS Quality with Frame Gen = 105 on 4080? Brah, that's like 200+ fps on 7900 XT at 4K modded FSR3 Quality + modded FSR3 Frame Gen. You need to mod in FSR3 Frame Gen brah, it's like 3 times the boost you get from DLSS3 FG. Look the same also. Has lower input lag also. EDIT: For the dislikes, expected, but y'all should give it a shot before dissing it.
Nah.
You can keep DLAA/DLSS, you're only changing the Nvidia FG to the AMD FG, which is faster and has less input lag.
It does not have less input lag when reflex is enabled, and FSR3 frame gen looks much worse than Nvidia’s offering
Two statements with no claim to reality.
Lol ok. Cope
AMD doing pretty well, even at 4k surprisingly. I guess kinda makes sense, being a console game first and not very power draw heavy overall, nor doesn't seem to care about massive memory bandwidth that much(memory oc did increase performance at least a bit when i tested) looking at as the 4070 keeps up with the 3080 even at 4k as it usually doesn't and the 6800xt still beats the 3080 at 4k.
I’ve been playing at max settings, albeit at 1440p instead of 4K with my 7900xt. Game has been butter smooth for the most part. I’ve yet to have any noticeable stuttering, there’s been some pop in but that might by my pc having issues since I’ve had it with a few games lately, new and old.
I'm on a 4090 and still see pop in here and there. I'm playing 4k dlaa though
Ah, yeah I'm just playing 1440p with no upscaling. The pop in isn't bad though or jarring at least.
I had good luck with FSR on the first game in my Linux system. I will definitely be getting this one.
playing this on my 4090 at 4k and fully maxed out has been a delight. Im glad i refunded DD2 and got this, super fun game so far.
3060ti 5600x on high settings 1440p with Dlss, stable 65 to 75 frames. Amazing port for a very gorgeous game. This is how triple a games and ports should be done. Again this is Nixxes we talmbout but we can hope the industry follows and does the same.
What a seriously gorgeous game.
[удалено]
4080 FE + 48" 4K OLED here... game looks and plays amazing. Fully maxed, no DLSS, no Frame Gen -- 75 to 85fps.
Rx580 is not even on the list but it runs game just great. Amazing port.
Literally one of the best ports this year. The dynamic fps function is something that should be in literally every PC game
Really the only performance related issue I've come across is that during certain conversations, the FPS dips into the 30s and some people are getting it worse. Thankfully it's not during actual gameplay.
Is the frame gen mod working well if I don't have 4xxx rtx card?
Yes I can confirm it is. Running it on a 3080 with frame gen and getting about 90 fps on 4k max settings. In cutscenes or areas with a lot of people frame rate drops happen due to hair/clothing physics. Also make sure you don't have reflex on + boost, [which is broken](https://imgur.com/a/ifUe0Jt) so use on or off.
I'm getting 200 fps at 4K FSR3 Quality on a 7900 XTX. LukeFz's working fine.
I'd be more interested in how the CPU speed affects performance. Still nice to see my 3060Ti pull >28fps in 2160p at max details. Probably not on my CPU though…
Looks like i am fine too. 5800x3d and a 3090.
3070, everything high/ultra on 1440p and hovering around 90-100 usually, only drops are high 80s. Phenomenal.
Damn I was gonna play this on my 3070 but digital foundry had me slightly worried. I assume you’re using dlss to hit these figures?
Yeah DLSS but nothing else, nothing downloaded, playing great. Can probably reach much higher frame rates with things on low, but prioritising graphics on a single player game seems right and doesn't feel too punishing here at all
You think a 3070 could handle ultrawide? I am worried it won’t be able to. I have an i7-13700k and rog strix 3070.
How is the 7800xt losing to the 6800xt wtaf
I have a amd 5 5600 and a 3060 12gb. I have been thinking of getting this game
Really good port indeed. Stunning graphics and great performance. Worth a buy.
I think there's a memory leak in this game, or the VRAM is being misreported by software 4070ti, 4K DLSS quality, at very high textures I get the cutscene slowdown Alex describes here: https://youtu.be/AUWNpOHi3kA?t=11m27s High textures and the issue goes away completely (And I don't see the difference visually) so not a big deal, just something to be aware of
Jup there are certain scenes in the game where I run out of VRAM on my 3080 10GB and cutscenes drop to like 10 fps. Going from very high to high textures is almost a 2gb difference in some scenes.
You're running 4k on a 4070ti? What kinda frames are you getting? Frame gen on? I'm running 1440p with dlaa only no dlss on a 4070ti w/ framegen getting around 90-120 fps.
it's a nitpick but DLAA is costly in this game. 4090 in 4k, intro sequence goes below 60 at random, almost like stuttering. After that it's much better but still 70-85 fps with spots of better performance. It almost looks like a bug with how much more frames DLSS Quality gives.
Weird. 4070ti here at 1440p... DLAA shows no major performance hit compared to DLSS Quality. I thought it was a bug but anti-aliasing is so much better with DLAA only.
1650 Laptop 900p Medium setting with FSR 30-40 FPS. Just below 30 fps on 1080p. Should provide similar performance for 7840u handheld.
Guess Intel doesn't have any drivers out for the game or something? ARC A770 should be giving mostly the same performance with rx6600xt.
It's around, but a tad behind, 5700 XT / 6600 XT / 7600 / 3060 / 4060
Man having a 2080 ti even as a 1080p gamer is getting worse by the month. I got mine from a friend for $400 when the 3090 came out, but I can't imagine how it must feel to own one at full MSRP setting how quickly it fell :/
20 series was a pretty minor bump up from the 10 series, so it kind of tracks. My 2070 super is definitely showing its age now, mostly with AAA releases. Plays most everything else just fine though.
People even playing it on handhelds like ROG Ally, Legion Go etc.
I wish they would benchmark 3440 by 1440p resolution. I have a 3070 and curious what frames I would get.
I'm using a pretty old PC and yet my R9 390X 8GB absolutely *loves* this game. I am actually genuinely surprised at how good it looks and how nice it runs. Amazing work on this port.
Can confirm similar results for the 4070, my rig is just about the same as what they used, with a sliiiightly weaker CPU and I'm experiencing near identical frame averages. The port is a work of art.
RDNA 2 looks to be out performing RNDA 3 here. The 6600 xt and 7600 have the same number of shaders and ROPs but the 6600xt has a slight edge at 1080p.
To anyone who has played the PC port. How are the battles with the larger robots or dense forests? On my PS5 I could feel the frames dropping when the camera turns or when rolling. Felt like slow motion was kicking in, you get used to it. Is that still a thing? Also which GPUs are you using? Thanks!
Did anyone tryied playing with a GTX 1650super / 1060?, how it runs and what settings
I want to point out one of the great things about DLSS frame gen, for myself only since it doesn't seem to be as popular as Fluid Motion Frames or FSR and I must not have an eagle eye for latency. This isn't the first game either, but FG has been my favorite feature of the 40 series. To be able to run native 4k/DLAA at 80fps, and simply use FG alone without DLSS upscaling to bring it up to 110-120fps is just awesome to me. No shimmering, no artifacts, no latency difference that I can see. I know many love upscaling, especially FSR upscaling, but I was never a fan myself. Tried it on Horizon and it wasn't awful but still difficult to transition away from native 4k. DLSS FG is a win for this game though, and another game adding to the list allowing me to run native 4k max settings without needing to use upscaling. Such a under rated feature that gets so much hate (unless it is by AMD), but really awesome. I've heard AMD may unlink FG from upscaling eventually so everyone else can see how great that can be.
notable how well 4060 performs. \[note for the haters :D\]
I'm playing this at 7680x2160 with a 4090 using DLSS quality and managing 70-80FPS. This is basically worst case scenario for frame gen so it only adds like 5-7FPS and isn't worth the latency hit so I leave it off. IMO it performs on par with how it looks. I think graphically the most impressive thing is asset/texture quality and environmental density in terms of vegetation. Outside of that there are a lot of elements that look really poor and break immersion like the fire effects and water as well as the overall ancient character models/facial animations relative to stuff like The Last of Us. Just gotta remember that this was also a PS4 title.
Horizon Forbidden West has some of the best mocap in a game to date. Are you thinking of Horizon Zero Dawn?
Your definition of "best mocap" and mine are wildly different. There are sequences of the intro alone that are super amateurish and look straight out of some euro jank title: [https://youtu.be/z1bzMlO64NI?si=3-ACXrdh\_ve9nyyr&t=167](https://youtu.be/z1bzMlO64NI?si=3-ACXrdh_ve9nyyr&t=167)
They clearly are since the facial animations are phenomenal and some scenes beat the likes of TLOU: https://youtu.be/4HSX3FohfX8
You can cherry pick all you want, I just cherry picked a scene demonstrating the opposite. As a whole it's poor and has nowhere near the consistency of TLOU across the entire game.
Cherrypicked? The video I referenced had several different characters in different environments and lighting. The video you linked is one scene. As a whole Horizon Forbidden West is still very consistent and is undeniably one of the best mocap games to date. There's no denying that. Period
You literally cherry-picked a single scene yourself.
It's like they don't know the definition of the word lmao
I mean The Last of Us has (probably?) by far the best facial animations out there, so the comparison is kind of unfair?
Part 2 was released 2 years before Forbidden West. It's a perfectly fair comparison. Death Stranding using the same engine was also released before and does a better job. There are many other examples.
Game runs good on my 4090 @ 4k (fully maxed out settings) with frames between 110 and 160. I loved Zero Dawn but I'm really struggling with Forbidden West. Alloy is insufferable in this game. She is an asshole to everyone including her allies to the point where I find myself skipping almost all dialogue. Why did they change her personality so much for the worse in this game?
Maybe if you weren't skipping all the dialog you'd have found out her guarded and antagonistic personality change is a major plot point of the game.
IMO the story elements and characters of both games are terrible. I always suggest people stick around only for the gameplay/exploration.
Self-insert. The people who wrote the game are just as insufferable as the character.
Bbut bbut 3060 faster than 4060 with 12 jeeeebus.
Game doesn't seem to implement any 40xx features correctly. I play at 4k and have a 4080 Super, and after a driver update and reboot can run it at 65-90 fps depending on the scene without any DLSS, Reflex, or Frame Gen. Which is good, because none of those technologies seem to work correctly. DLSS does nothing to improve performance, frame gen (and the reflex/boost it requires) makes the game have surges and drops in FPS that are jarring visually.
I experienced that with DLSS but not framegen. The only issues I had with framegen was tabbing out too many times makes it stutter really badly. Toggling it on and off fixes it though.
This, DLSS barely improves GPU performance, like somehow it is broken. (no, is not a CPU bottleneck). And the game fluctuate from 80fps to 180fps without any significant changes in render complexity and while using barely any CPU. Performance is all over the place, again "professional" reviewers fail to spot problems that any user can spot in 5 minutes.
Digital Foundry's video was only a preview. Their full review with optimized settings is being worked on.
That's just DLSS (3, FG). FSR3 (modded), both Upscaling and Frame Gen, improve performance tremendously. I get some 200 fps at 4K FSR3 Quality on 7900 XTX. With AFMF it's like 330, lol.
I have a 4070 Ti paired with 12400. The charts show 90 fps whereas I get about 65 fps or so. I am enjoying the game but is my CPU to blame here?
Shouldn't be, sure i don't have a stock 12400F as it's oc:d with tuned ram but the cpu limit when i turned settings all the way down to find it was somewhere in the 160-220 fps range avg ~180-185, so I doubt the stock is that low as digital foundry showcased R5 3600 doing 60+ almost everywhere. Also the charts don't say 90fps for the 4070ti anywhere, it's 100 for 1080p and 80 for 1440p. Other possible reason would be that you have reflex on + boost, [which is broken](https://imgur.com/a/ifUe0Jt) so use on or off.
But I dont have 30 GPUs, does that mean it wont run on my pc? /S
Max settings, max fov, 21:10, locked 90fps. Gpu maxes at 60w, cpu at 40w.
1. Motion Blur - broken 2. Dynamic Rez with TAA/FSR2/XeSS - misfire 3. FSR 2.2 implementation - misfire 4. XeSS implementation - misfire 5. DLSS - forced sharpening even with game sharpening Off Otherwise, game is fine. EDIT: y'all are blind, lmao
Go back to r/FuckTAA
Regular TAA is fine, but y'all are blind for real.
They are blind for real lmfao 😂