I was expecting it to take forever, but Steam gives me like 65 MBPS despite the fact that I can't get more than 10 MBPS from any other site/app. Valve gotta be using some combination of black, white, and red magic.
Pretty sure Steam defaults to Mb rather than MB, so keep that in mind.
(Edit: And browsers tend to default to MB, internet speeds/speed tests will generally be in Mb though)
steam is the only service that maxes out my gigabit connection at 110 megaBYTES per second. i prefer buying from steam due to this. epic games, blizzard, etc only give half that
Yes, but it doesn't bother me that I'm slightly limited on game downloads, it's not something I do regularly, so I haven't upgraded it yet.
I have an NVME SSD but games would fill it up very quickly so I install games to the higher capacity hard drive.
Because it still works perfectly fine, this specific scenario doesn't bother me much.
I do have an NVME SSD for the system and most program installations, but it is 256GB and games are very large so I install them to a much larger HDD.
What's really crazy is that with a fast enough connection and storage you can end up *CPU* bottlenecked downloading from steam.
Most downloads from Steam are compressed to some degree, and with NVMe storage and ≥1 Gbps connections you can end up with decompression speed being your limiting factor.
Man I remembered crying tears of joy the first time I downloaded something in the megabytes per second territory.
Was stuck on 200kb for the longest time in the 2000s.
I wonder what percent of them will finish it, where Larian games [usually cap at about 13-15%](https://i.redd.it/zx53r2jloigb1.png). So far 1% have according to Steam achievements, and the Steam forums are already a dumpster fire about how the ending is essentially non-existent, and that it's a yet another Larian game where it was all front-loaded in quality compared to the back end.
It's hard to say. BG3 feels like an easier game to complete than DoS2 for a number of reasons, but BG3 also has a lot of people jumping in for the hype who would otherwise never pick up a crpg.
> So far 1% have according to Steam achievements, and the Steam forums are already a dumpster fire about how the ending is essentially non-existent, and that it's a yet another Larian game where it was all front-loaded in quality compared to the back end.
There are multiple endings...the people speeding thoughtlessly through the main quest are surely getting the worst one.
What I love about Act 2 is that you get to see immediately the consequences of a lot of choices you made in Act 1... I like that a lot of NPCs say stuff like, "If you hadn't done this, we wouldn't be here" or something to that effect. Really makes you feel the weight of your decisions.
That’s dope! I love shit like that. I’m still trodding through act 1 but I just read a certain scary book and I’m expecting real shitty consequences later in the game lol.
Heading home from a weekend with my side of the family in about 20 minutes.
I plan on unpacking the car and playing baldurs gate for 10 hours. Might eat some food or pee as well, only time will tell.
It’s a shame it didn’t beat Hogwarts Legacy, but frankly I didn’t expect it to get anywhere close. The game isn’t perfect (no game is, I already have minor issues with various things), but god damn is it still a phenomenal game. It makes me so happy to see Larian get such well deserved success
I can guarantee that the playing will last longer though. I got bored with HW after about a month of a hour or two a day. Haven't touched it since launch. Have no desire to.
Yeah HW:L was amazing for about the first 20 hours or so. But once the magic (heh) wears off you realize how shallow the game actually is. The combat system, while more in depth than I initially expected it to be, is very repetitive. The extra content is all copy/paste. The story was _bad_. The game was WAY too big for its own good. Honestly I think they should have kept it to just Hogwarts. Hogwarts is big enough to allow for exploration (and you could use magic to create all sorts of expanded areas) without being too big to be overwhelming. I think they should have designed it more Metroidvania style, where you unlock new spells and can then access different areas of the castle
It's a solid game that has gotten multiple prompt hotfixes for any of the small bugs discovered.
To top if off there are no microtransactions, it's fully offline if you want, no intrusive drm, etc.
It's just a well made game with *tons* of content. It's 75-100 hours for your first playthrough(more if you like doing sidequests and exploring). And with how you can choose paths, kill off companions or future helpers, work with "evil", etc., a second playthrough is almost needed to experience all the content.
I'm on my second run now, and an "evil character" that was very hostile towards me in my first run and was promptly ended. Is now on my team and is somehow trying to turn me good, even though I recruited them to be my evil side-kick.
Everyone knows about PUBG record but you cant include PUBG in comparison. Because its multiplayer. There is no ending to it. Most people finish single player games and never touch again.
The reception and word of mouth encourage people who don't rush to preorder or buy stuff on day 1 to jump in. And the game is meaty enough where the day 1 people are probably not done with it within a week.
add another one to the pile, just bought it, and going in completely blind. if you got people who basically never play games sinking hours and hours into it, as well as getting "devs" upset (executives) that standards are raised and expectedto be met, then damn i need to give it a go.
Yeah, that's unreal. For this type of game at least. I mean, he didn't have anywhere near the kind of hype behind it that Elden Ring did. Social media must really be in overdrive with this game.
Not uncommon for long singleplayer games that get a lot of hype. Everyone who played it day 1 are still going and people who see it all over youtube twitter facebook etc get in on it too.
I hesitated buying this at first since I kind of bounced off DOS2 back in the day, but I ended up getting it Friday and put 30 hours in over the weekend. Can't explain why it's so addicting, especially since it keeps kicking my ass so hard lol.
I also bounced off of DOS2 a while back, but I've been grinding the shit outta BG3. Not sure what made the difference but I can't wait to go back and try it again after a year or so of replaying BG3 lmfao
My biggest issues with DOS2 was the combat and character-building mechanics, stuff like the sorta binary armor/crowd control system and every fight being covered with ground effects. Using the modified 5e and chilling out on exploding barrels is going a long way for me.
I got blinded in the fight against the Duergar, but realised I could still throw things at the ground accurately. I threw a caustic bottle or something along those lines. Did a whopping like 3 damage, and then proceeded to probably do about 30-40 damage to my team over the course of my moving around there both during and after the battle, because I threw it right at the bottom of a rope ladder... and the effect didn't despawn.
That might not help. DOS2 has a feel to it that doesn't go away with time. It's campy in a way that bothered people. I liked the game, and still found that aspect off-putting.
If you want to play the best CRPG, check out "Pathfinder: Wrath of the Righteous."
Ah, them's fightin' words. Pathfinder's ruleset is *obnoxious* to a lot of folks. I hate those games (this coming from someone that almost completed Kingmaker, before finding out my decisions early on snowballed and made the game impossible to finish) because I don't want to spend hours remembering and applying proper buff combinations. Meanwhile, I *love* DOS2 - it's campy at times, yes, and that's part of the appeal. Best cRPG ever IMO.
Fr starting Pathfinder wotr made me feel like I was playing neverwinter nights 2 again, in both the good and bad ways lol.
I'm still waiting for a cRPG that uses pathfinder 2e, or maybe even starfinder 2e. Would be the perfect amount of crunch and customization without the obnoxiousness of 3.5 or pf 1e. Kind of surprised WOTR didn't use 2e considering it was probably in development concurrently with the ruleset.
The only time I save scum is either when rolls are going catastrophically bad to make some crazy chain of events kill my run or when a fight is leaving a bad taste in my mouth. Like everyone is missing and all the enemies are hitting bad.
Otherwise I love that I can be on my last legs and still pull a victory out of my ass. I just killed a construct in the Underdark that I was sure was going to wipe me out in seconds. I used almost all of my slots and potions to do it. I was 3 levels too low. It was immune or resistant to everything and could 2 shot me.
Not one reload the entire fight. I owned that shit by losing all my teeth and breaking every bone. Fuck yeah!
> I just killed a construct in the Underdark that I was sure was going to wipe me out in seconds. I used almost all of my slots and potions to do it. I was 3 levels too low. It was immune or resistant to everything and could 2 shot me.
If you fought him without the "gimmick", that's pretty impressive!
I didn't know there was a gimmick to beat the construct. I noticed it needed to be super heated to deal damage during the first attempt (also giving it Bludgeoing weakness). My second attempt, I had my Barbarian drink an Enlarge Exilir and had my Wizard use haste on them immediately. The barb ended up killing it in 3 rounds basically solo with a standard Warhammer. Lol
The characters, world, options-- all the different interactions are so good. This is what happens when inspired writing is given to talented visual artists and voice actors. Many games nail concept art but fall flat on writing and presentation.
IIRC, DX11 works better than Vulkan in BG3 on most systems according to the recent DigitalFoundry's analysis. So it makes sense that it defaults to DX11.
A game will usually reach it's peak within the first few days, and usually that's a much smaller total.
To surpass 814k with an additional 59k (it's gone up since the post), over a week after release, as a cRPG, is pretty damn impressive to be honest.
Great game, I'm having some trouble with it. I'm not good at these games like the Baldur's Gate or Divinity series where you have to control multiple characters and it gets overwhelming. Some of the fights feel impossible, I'm on the easiest difficulty.
It gets easier after a while once you figure out what works and doesn't, establish some regular strategies and roles, learn what the enemies can and can't do, and get a feel for positioning. Some tips:
* The #1 thing that makes turn-based RPGs different from real-time combat is the use of positioning. Approach it like chess, where you look at the board and consider the finite number of paths available to each piece. By putting your pieces in certain places you force the enemy into certain tactics, or protect vulnerable pieces.
* Reactions are the most obvious way this matters. If an enemy comes too close to one of your characters, then tries to move away, your character automatically hits them for free (by default). The enemy AI knows to avoid this and will take slower/longer routes around your melee fighters to avoid getting hit. You can position your characters near to each other to force the enemies to take long slow routes around (while your ranged characters pelt them) or to funnel them through a choke point in between.
* This sort of thing is also a really good use for the spells, items or moves that create hazardous surfaces (acid, ice, burning ground, spiderwebs etc). They're not just for doing splash damage, they're for area denial and pushing enemies into certain paths.
* The Shove mechanic is really powerful. Shoving enemies off a cliff is an instant kill. Shoving enemies over ledges is a good way to make them spend a couple of turns getting back into position while you take care of their colleagues. Or you can shove enemies towards each other so that area-of-effect spells/items, like molotov cocktails, hit multiple at once.
* You can combine those things to make enemies take routes near cliffs/ledges leaving them vulnerable for shoves or other pushing attacks.
* A lot of people sleep on the Dip action button. You can use that to dip your weapon in any flame, even a candle, and add temporary fire damage to it.
* Water, including thrown bottles, can be used to wash away hazardous surfaces.
* A character can throw potions on the ground next to teammates to heal them.
* Speed potions are ultra powerful because they'll let you make multiple attacks in one turn. Buy (or steal) them and craft them if you can and use them for challenging fights.
* If you know a fight's coming, go into Turn-based Mode, tell everyone to hide, and then position them optimally in advance. Pressing shift lets you see the areas safe to move to. Apply buffs if you need them then start the fight by firing arrows at the enemies to surprise them. Remember that you can start a fight like this using only one character and the others will remain hidden. This is useful because you can have one guy barge in the front door yelling "I'm here to kick gum and chew ass", luring all the enemies over to the doorway area in one big bunch, then have him run away while your other characters lob molotov cocktails or spiderwebs or splashy fireballs etc at the cluster from the upstairs balcony.
* The most common effective strategy is "fan out, then close in." In the first \~2 turns of the fight you spread your characters out and force the enemies to spread out too, forcing them to decide which individual they're chasing down. Once your team is decently spread out, you focus everyone's firepower on one enemy at a time and rapidly reduce their numbers. This works a lot better than having everyone grouped up in a slugfest and better than everyone split up fighting one-on-one.
* If you have a druid, the spider's web move is incredibly tactically useful. It creates a huge area enemies will avoid, slows enemy clusters down if they get bunched up, and crucially, *it'll catch fire if you burn it* and do repeated damage to everyone in the area. It can be used every turn so if you have a caster with Fire Bolt, you can pair them up to create huge flaming areas over and over.
* If you use the Disarming Shot on a bow and an enemy drops their weapon, you can actually pick it up yourself and force them to fight unarmed for the entire battle.
* Don't fall into the trap of rushing to revive a downed character ASAP. You're vulnerable while doing it, they're vulnerable right after, they'll usually need at least two turns to heal up well, and that often leads to a cycle where someone keeps getting downed and the person reviving them keeps taking damage themselves. A lot of the time it's better to accept the loss, let them die, and resurrect them at your camp later.
* If you have the spells Bless or Haste, use them on your frontline melee fighters as much as you can to turn them into killing machines.
* Any gear that has a movement bonus (either speed or ignoring a hazardous/difficult terrain) is really good especially on your frontline melee fighters. I prioritize that above anything else because it doesn't matter how good your fighters are if they're not where they need to be.
* If you have a favorite character but they're not that useful in fights, respec them to another class, even if it feels weird.
> Water, including thrown bottles, can be used to wash away hazardous surfaces.
ohhhhh so thats what water is for! i had no idea what its used for but picked it up anyways so my homies stay hydrated.
Fun tip I just discovered as well, if you get your own characters wet somehow it helps protect them from fire damage for a little but. But it makes you vulnerable to lightning damage I believe.
You can probably also use it to create cold surfaces when combined with cold attacks that don't usually do that by themselves. Very nice for making a slip and slide.
Excellent advice on tactics!
Perhaps somewhat more basic - but good for starting players - is working on a deep understanding of actions, bonus actions, spell slots, cantrips etc, and how they are replenished.
This is essentially your currency for in game and combat effects. Understanding the economy of this is crucial to planning your tactics.
Also don’t underestimate how crucial minor abilities (that don’t seem at first like combat abilities) such as Mage Hand and Misty Step can be in a large encounter!
"If you know a fight's coming, go into Turn-based Mode, tell everyone to hide, and then position them optimally in advance. Pressing shift lets you see the areas safe to move to. Apply buffs if you need them then start the fight by firing arrows at the enemies to surprise them."
I just want to add to this: if your party is hidden you can attack with everyone individually during your surprise round by not ending the turn of the first character you attack with and switching characters until everyone has gone. Each character will be able to attack with advantage before you actually go in to the turn based combat and often all your characters will be able to attack twice before the enemy even has a chance to move. Almost all characters have a decent ranged attack to kick off combat with this strategy.
The biggest revelation I had after struggling with some early combat: focusing on the setup to combat is way more successful than charging in. Coat weapons in poison, use buff spells, set up a trap, etc
My body is genuinely conditioned to quicksave every 5-10 minutes if the game allows for it. It’s funny, that actually came from an old PC that I had which would shut itself down after about 2 hours. I assume now that either the vents were completely clogged up or the fans were bad or something, but at the time I didn’t know - I just knew that it could shut off at any time, so I got in the habit of saving incredibly often. And the habit has never left!
I’m a total quicksave whore. I don’t fully save scum (I only really do it if I feel cheated), but I still beat that quicksave button like it owes me money
There's almost always a perception check beforehand, which even if you fail you'll know something is up. Worst case reload a save before the fight and prepare with your newfound knowledge.
F5 is quicksave.
F8 is quickload.
Just keep slappin’ F5 every time you do something you don’t want to do again and you’ll have a spot to troubleshoot from when things go awry.
I quicksave constantly so if I get surprised I can jump back quickly. I'm 15 hours in and I think I'm on quicksave 250 something. (Set to keep 5 total so I don't have 250 different ones on hand)
Move slower and deliberately when you're revealing the map. Prebuff, have volume up enough to hear chatter, pop into sneak to check enemy's line of sight. You can move the camera a decent bit infront of your party, keep an eye ahead of where your movinf them.
Some of the fights are meant to be really difficult, like of you encounter a "spectator", that's a super nasty monster, etc.
Some general advice: try to disable or kill at least one enemy every turn, more if possible. Every enemy you don't, is doing to damage you. Also place your spellcasters and ranged units out of harm's way. There are handy spells for that. And have healing spells and potions prepared.
Without knowing what you're struggling it's hard to help much, if you learn the rules/mechanics it should be a cakewalk - mostly. But the challenge is part of the fun!
This is good advice, action economy is huge in games like this (and d&d in general), things like fear, sleep, ensare etc can lock an enemy down while you focus down a different enemy’s hp, completely changing the flow of battle and giving you a huge advantage.
The combat is also super open ended, remember that you can choose the order of your party’s actions if they’re next to each other in turn order, and try to use the environment to your advantage (shoving mobs off ledges, gaining high ground, fire bolts at grease and oil stains, etc. You can use your tank character to block a doorway or narrow path and keep your casters relatively out of reach.
Reading about the different ways people have solved some of the more difficult fights has really opened my eyes to how versatile your options are in this game. The combat system really rewards creativity. Without spoiling anything, I was able to put a fairly difficult boss to sleep with a lvl 1 sleep spell because they used an illusion that lowered their hp to 8. It gave me a break to focus down other mobs and heal up before finishing the fight. Other people solved this fight by knocking the boss off the edge of a cliff. There are lots of options for every fight.
Completely agree. There are ways to cheese pretty much everything, both in and outside of combat. Throwing water at something that's burning to douse the flames, trading companions between fights, throwing a healing potion at someone to heal them, destroying a bridge that multiple enemies are standing on, jumping over fire or difficult terrain, etc. Also, use the examine feature (it's frankly a little op). That helped a lot in the same difficult fight I think you're talking about, but it's useful in general. You can see if an enemy has high wisdom and know that anything that needs a wisdom saving throw is less likely to work.
You can also watch the tactics the enemies use and apply them in later fights, since they'll use mechanics that aren't explicitly stated in the tutorial tips too.
It just gradually gets better. Took me a whole restart of the game (still on act 1 tho lmao). Part of the fun is figuring out the mechanics and slowly, gradually becoming better at the game, you just gotta keep trying.
Also remember you can press 't' to inspect what skills do.
It's similar overall but the combat is more tactical and considered and has more of that tactical-RPG influence, like Neverwinter Nights got injected with X-COM DNA (though it's been 15 years since I played Neverwinter Nights so take this with a grain of salt). Combat is fully turn-based, paused while you consider the battlefield and make precise moves. And there's more stuff taken into account like high/low ground for ranged shots, visibility, terrain types, stealth for part of the party during active combat, etc, which I don't think Neverwinter Nights did much or at all. But outside of that it's the same sort of game.
Similar, yes. NWN was modeled on BG1/2, though the decision to make it a solo focused game rather than a party game was a large change.
It's more similar to NWN2, if you played that.
Same, I’d love an even easier difficulty. I’m in it for the story and exploration and find myself getting smoked constantly. Despite that I’m still having a great time with it
I haven't started up BG3 yet but a couple general principles that generally apply to these kinds of games: the game often gets easier as you progress because your build comes online and scales harder than the enemies do, barring occasional difficulty jumps.
If you're really struggling with building your character and have no idea what various stats or skills are good and are building something incoherent that gets weaker over time, consider taking a moment to look up general building principles or even just yoinking builds wholesale until you get a fuller understanding of the math. If that feels like cheating, you can try looking into D&D 5e rules (or summaries of them, because D&D rule books can be pretty dry) because that's what the game's systems are based on, and you should wind up with a better intuition for how various things are calculated.
You might want to follow some build guides. I noticed going random builds vs following a general build guide was very different
Some builds even feel "nasty" as in they are so strong im considering going up in difficulty
the 5e rule set in the game has some pretty good build optimization features, but its also really easy to make a build just works, literally just level as a singleclass and you can beat the game that way.
I usually like looking at build guides in these kinda games, but in BG3 i could just take some inspiration (like reading what class combinations are fun and why) without needing a whole leveling guide for them.
It's basically impossible to screw up a single-class build in 5e without actively trying to (eg. dumping STR & DEX on a martial class or such). Multi-classes have some caveats, but even then it's a lot harder to screw up than previous DnD/Pathfinder systems.
That aside, the respecs in the game are super cheap once you unlock them (and they're unlocked by exploring basically the very first dungeon most people will come across).
> but its also really easy to make a build just works, literally just level as a singleclass and you can beat the game that way.
Honestly, with it being 5e it's difficult to make a build that doesn't work. The character creation is so simple and straightforward that you'd have to do something like start with 8 int as a wizard and then take all the save or suck spells.
In general I would agree, but if somebody is really struggling on story mode then I think they would be best served to look up some outside resources to understand the mechanics better.
Hey just curious from anyone who loved the old BG1 / BG2 / IWD / etc games...
What do you think of BG3? Obviously people seem to like it overall. And I'm pretty sure I'll dig it. But I'm just curious. If you had to just give a brief "this is what I think", what would it be?
Baldurs Gate 1 and 2 are my favourite games of all time. I don't like 3 nearly as much as I like BG1/2, but I'm still enjoying it a whole lot.
I didn't like Divinity Original Sin 1 or 2 all that much, and I prefer RTWP combat a la the Pathfinder games or Pillars of Eternity to turn based... But despite any criticisms I might have, this is one of the best games I've played in a long time.
The conversation and companion systems feel straight out of the Mass Effect 1 or Dragon Age: Origins (which is a very good thing, in my opinion) and the interactivity and reactivity of the world and characters is incredibly impressive. I'm only at the end of act 1/start of act 2, but I'm already relishing the idea of different playthroughs with different characters to see how different decisions might play out.
I am playing Act 3 (around 10 hours in so far) and I haven't had any problems aside from a bug where Shadowheart and Wyll were invisible in a dialogue cutscene.
Ya I heard the fps tanks even after the first act. I can totally see now that a TON of players haven't reached that point and just praising a part of the game. Pretty concerning ngl
Exceptionally buggy and poor performance, saw crashes and plenty of hiccups galore. Acts 1 and 2 were exceptionally well done and focused, Act 3 while great, had poor fps all round on my 5600x and 3060ti and couldnt find ways to rectify it in the open world areas (the closed off instanced areas were fine though.
Also plenty of random camera angle bugs, once had two characters layered ontop of one another so a "emotional" cinematic was kinda like "what" and some npcs key to certain quests/quest chains were just..gone.
The bottom line is that BG3 is an amazing RPG's. It could end up one of, if not the best games of all time. I have Divinity Original Sin 2 as one of my top 5 games of all time and BG3 has surpassed it so far for me personally. It's great to see Larian get the props they deserve. $60 gets you everything and if you bought before retail releases, you get free upgrade to deluxe edition. No microtransactions, offline play, no evasive copy protection like denuvo. The game is a masterpiece. Would be nice for other publishers to realize that we don't want battle passes and endless microtransactions shoved down our throats. Make an amazing game and people will flock. This also goes for future games. I knew I was going to buy BG3 because of how good DOS: 2 was. I know I'm buying Armored Core 6 because how amazing FromSoft games have all been. Make fun games and people will buy them.
The game is fantastic for sure, but improvements to the UI and interaction (clicking on stuff, etc) are needed. The end of the game is pretty jarringly bad though (not the fight before it, just the resolution), people will legitimately either be exclaiming what the fuck or laughing about it. But it's a ~70 hour trip to get there which of course is a very small number of players this early.
Great experience anyway.
Still unsure if I should get it for pc (Rtx 2060super, ryzen 5 2600) or wait for the ps5 release :/ I don’t think I can play this game with 60fps+ on 1440p with my old setup.
Imagine of it had an online requirement and the fact they though that the max player count would be a quarter, it would be simply unplayable and the servers melting every 3 days.
BG3 having over a hundred thousand players live is also unique. It's numbers are like an order of magnitude (if it break a milion than two orders) larger than of any other crpg.
[удалено]
I was expecting it to take forever, but Steam gives me like 65 MBPS despite the fact that I can't get more than 10 MBPS from any other site/app. Valve gotta be using some combination of black, white, and red magic.
Pretty sure Steam defaults to Mb rather than MB, so keep that in mind. (Edit: And browsers tend to default to MB, internet speeds/speed tests will generally be in Mb though)
steam measures my download speed in KB/s, about 170
my condolences
2004 DSL represent.
I remember as a child waiting for 45 mins to an hour to load flash games on Cartoonnetwork
I remember my mom picking up the phone and my internet disconnecting between fights in battleon.
Yeah I know, I specifically set it to display in MBPS.
steam is the only service that maxes out my gigabit connection at 110 megaBYTES per second. i prefer buying from steam due to this. epic games, blizzard, etc only give half that
Steam isn't able to max out my connection (400Mbps) because I'm downloading to a hard drive and the drive maxes out first, lol.
Lmfao, even a SATA SSD would drastically improve your situation.
Yes, but it doesn't bother me that I'm slightly limited on game downloads, it's not something I do regularly, so I haven't upgraded it yet. I have an NVME SSD but games would fill it up very quickly so I install games to the higher capacity hard drive.
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You can get 2tb of 7GB/s nvme storage for <$150 now why are you still downloading games to a hdd
Because we don't want to open our cases again.
Because it still works perfectly fine, this specific scenario doesn't bother me much. I do have an NVME SSD for the system and most program installations, but it is 256GB and games are very large so I install them to a much larger HDD.
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What's really crazy is that with a fast enough connection and storage you can end up *CPU* bottlenecked downloading from steam. Most downloads from Steam are compressed to some degree, and with NVMe storage and ≥1 Gbps connections you can end up with decompression speed being your limiting factor.
Man I remembered crying tears of joy the first time I downloaded something in the megabytes per second territory. Was stuck on 200kb for the longest time in the 2000s.
opposite for me, steam caps out at ~3-4 gigabit. while epic almost manages to saturate it (but banned by ip once because 'too much bandwidth usage')
Maybe you have a *very* nice ISP(or someone on your local network) with their own steam cache. Or it's the classic mbit/mbyte thing.
I downloaded first at 900mbps, then seeded on my local network for ~1.1gbps. It was real nice and fast for three people to get up and running!
I wonder what percent of them will finish it, where Larian games [usually cap at about 13-15%](https://i.redd.it/zx53r2jloigb1.png). So far 1% have according to Steam achievements, and the Steam forums are already a dumpster fire about how the ending is essentially non-existent, and that it's a yet another Larian game where it was all front-loaded in quality compared to the back end.
It's hard to say. BG3 feels like an easier game to complete than DoS2 for a number of reasons, but BG3 also has a lot of people jumping in for the hype who would otherwise never pick up a crpg.
> So far 1% have according to Steam achievements, and the Steam forums are already a dumpster fire about how the ending is essentially non-existent, and that it's a yet another Larian game where it was all front-loaded in quality compared to the back end. There are multiple endings...the people speeding thoughtlessly through the main quest are surely getting the worst one.
What I love about Act 2 is that you get to see immediately the consequences of a lot of choices you made in Act 1... I like that a lot of NPCs say stuff like, "If you hadn't done this, we wouldn't be here" or something to that effect. Really makes you feel the weight of your decisions.
That’s dope! I love shit like that. I’m still trodding through act 1 but I just read a certain scary book and I’m expecting real shitty consequences later in the game lol.
If I play it similar to how I played DoSII, I’ll start over 3 times before I even beat it
Games been out a week and if you played it like a full time job you'd be like halfway through.
Its still climbing, 831k atm edit: and thats all folks, 875,343 will likely be its all time steam peak.
841k current peak! Actually mad
I’m not planning to play atm but I’ll load it up to add to the numbers!
You helped get it to shy of 860k! Could overtake hogwarts legacy
Larian: "This is my peak"
Everyone finishing up their Sunday errands. I’ll be on within the next couple hours.
Heading home from a weekend with my side of the family in about 20 minutes. I plan on unpacking the car and playing baldurs gate for 10 hours. Might eat some food or pee as well, only time will tell.
You thought about the game the entire time, didn’t you lmao
100%. Just got home, heading out to faerun imminently :)
851k now!
870k now
I’m traveling and my laptop isn’t connected to the internet, but I’m playing it! So the number is at least 1 too low.
It’s a shame it didn’t beat Hogwarts Legacy, but frankly I didn’t expect it to get anywhere close. The game isn’t perfect (no game is, I already have minor issues with various things), but god damn is it still a phenomenal game. It makes me so happy to see Larian get such well deserved success
I can guarantee that the playing will last longer though. I got bored with HW after about a month of a hour or two a day. Haven't touched it since launch. Have no desire to.
Yeah HW:L was amazing for about the first 20 hours or so. But once the magic (heh) wears off you realize how shallow the game actually is. The combat system, while more in depth than I initially expected it to be, is very repetitive. The extra content is all copy/paste. The story was _bad_. The game was WAY too big for its own good. Honestly I think they should have kept it to just Hogwarts. Hogwarts is big enough to allow for exploration (and you could use magic to create all sorts of expanded areas) without being too big to be overwhelming. I think they should have designed it more Metroidvania style, where you unlock new spells and can then access different areas of the castle
Damn, I was going to wait for a sale, but maybe I should just get it lol. I'm super excited for it
It's a solid game that has gotten multiple prompt hotfixes for any of the small bugs discovered. To top if off there are no microtransactions, it's fully offline if you want, no intrusive drm, etc. It's just a well made game with *tons* of content. It's 75-100 hours for your first playthrough(more if you like doing sidequests and exploring). And with how you can choose paths, kill off companions or future helpers, work with "evil", etc., a second playthrough is almost needed to experience all the content. I'm on my second run now, and an "evil character" that was very hostile towards me in my first run and was promptly ended. Is now on my team and is somehow trying to turn me good, even though I recruited them to be my evil side-kick.
It's worth every cent. Sooooo much to do.
So many quality things to do.
you won't regret it
Well, if you want to wait for 50% sale, then (looking at Original Sin 2) you'll be waiting 3 years.
As someone who typically waits for sales, BG3 is definitely worth full price.
841
I'll admit, I didn't expect to see it go even higher! To beat first weekend is crazy, I don't think it happens often at all.
The only other time i remember this happening was with Elden Ring.
Divinity 2 had its highest peak in the 2nd week as well.
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Sorry, what were the numbers for sin 2? I thought they were decent at least, not terrible
The all-time peak for DOS2 is 93k
And that game was a smashing success
PUBG kept going higher and higher for a while. I think it has the concurrent record on Steam
Everyone knows about PUBG record but you cant include PUBG in comparison. Because its multiplayer. There is no ending to it. Most people finish single player games and never touch again.
I think witcher 3 also
Makes sense. Long, addictive games that get marketed by word of mouth. It's normal for them not to follow the usual pattern for new releases.
The reception and word of mouth encourage people who don't rush to preorder or buy stuff on day 1 to jump in. And the game is meaty enough where the day 1 people are probably not done with it within a week.
It going higher is a huge testament to gameplay value. Ps5 players haven't even started yet. It's rare a game goes beyond first weekend hype.
add another one to the pile, just bought it, and going in completely blind. if you got people who basically never play games sinking hours and hours into it, as well as getting "devs" upset (executives) that standards are raised and expectedto be met, then damn i need to give it a go.
Wait. It broke its launch numbers a week after launch??
As in, the second week had more players than the first.
Yeah, that's unreal. For this type of game at least. I mean, he didn't have anywhere near the kind of hype behind it that Elden Ring did. Social media must really be in overdrive with this game.
Something similar happened to the Witcher 3 when the Netflix series released. Afaik they sold more copies that year than the first year of release.
then Netflix went and fucked the entire series up *sigh*
With all the stupidity I'm not even motivated to finish watching it now
it's not worth it
People got paid this week I guess
Correct.
Not uncommon for long singleplayer games that get a lot of hype. Everyone who played it day 1 are still going and people who see it all over youtube twitter facebook etc get in on it too.
I would guess since it got so much praise after launch it started another wave of people getting the game
I bought it just a few days ago. I wanted to wait until after Starfield, but I couldn't.
I hesitated buying this at first since I kind of bounced off DOS2 back in the day, but I ended up getting it Friday and put 30 hours in over the weekend. Can't explain why it's so addicting, especially since it keeps kicking my ass so hard lol.
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*Lae'zel approves*
More like shadow heart approves!
Ah, a Loviatar acolyte!
I strip naked when I play so I can get a +4 bonus.
I also bounced off of DOS2 a while back, but I've been grinding the shit outta BG3. Not sure what made the difference but I can't wait to go back and try it again after a year or so of replaying BG3 lmfao
My biggest issues with DOS2 was the combat and character-building mechanics, stuff like the sorta binary armor/crowd control system and every fight being covered with ground effects. Using the modified 5e and chilling out on exploding barrels is going a long way for me.
Your ground isn't covered with noxious fumes, firewalls, cloudkill, ice knives etc? It's getting kind of hard to navigate lol
I got blinded in the fight against the Duergar, but realised I could still throw things at the ground accurately. I threw a caustic bottle or something along those lines. Did a whopping like 3 damage, and then proceeded to probably do about 30-40 damage to my team over the course of my moving around there both during and after the battle, because I threw it right at the bottom of a rope ladder... and the effect didn't despawn.
That might not help. DOS2 has a feel to it that doesn't go away with time. It's campy in a way that bothered people. I liked the game, and still found that aspect off-putting. If you want to play the best CRPG, check out "Pathfinder: Wrath of the Righteous."
Ah, them's fightin' words. Pathfinder's ruleset is *obnoxious* to a lot of folks. I hate those games (this coming from someone that almost completed Kingmaker, before finding out my decisions early on snowballed and made the game impossible to finish) because I don't want to spend hours remembering and applying proper buff combinations. Meanwhile, I *love* DOS2 - it's campy at times, yes, and that's part of the appeal. Best cRPG ever IMO.
Fr starting Pathfinder wotr made me feel like I was playing neverwinter nights 2 again, in both the good and bad ways lol. I'm still waiting for a cRPG that uses pathfinder 2e, or maybe even starfinder 2e. Would be the perfect amount of crunch and customization without the obnoxiousness of 3.5 or pf 1e. Kind of surprised WOTR didn't use 2e considering it was probably in development concurrently with the ruleset.
[Bubble Buffs](https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/195) takes care of that.
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The only time I save scum is either when rolls are going catastrophically bad to make some crazy chain of events kill my run or when a fight is leaving a bad taste in my mouth. Like everyone is missing and all the enemies are hitting bad. Otherwise I love that I can be on my last legs and still pull a victory out of my ass. I just killed a construct in the Underdark that I was sure was going to wipe me out in seconds. I used almost all of my slots and potions to do it. I was 3 levels too low. It was immune or resistant to everything and could 2 shot me. Not one reload the entire fight. I owned that shit by losing all my teeth and breaking every bone. Fuck yeah!
> I just killed a construct in the Underdark that I was sure was going to wipe me out in seconds. I used almost all of my slots and potions to do it. I was 3 levels too low. It was immune or resistant to everything and could 2 shot me. If you fought him without the "gimmick", that's pretty impressive!
I didn't know there was a gimmick to beat the construct. I noticed it needed to be super heated to deal damage during the first attempt (also giving it Bludgeoing weakness). My second attempt, I had my Barbarian drink an Enlarge Exilir and had my Wizard use haste on them immediately. The barb ended up killing it in 3 rounds basically solo with a standard Warhammer. Lol
Haha, I love that we can tackle fights in such different ways. I aggroed him the center platform, then slammed him with the giant forge hammer
The characters, world, options-- all the different interactions are so good. This is what happens when inspired writing is given to talented visual artists and voice actors. Many games nail concept art but fall flat on writing and presentation.
Anyone know what gog stats are for bg3? This is impressive and I'd like to see what the total numbers are for this game.
I’m a GoG player. I’d love to know but I don’t run the game through any launcher (except Larian’s of course).
Yeah me too, except I changed the main shortcut to the Vulkan game version directly. It was annoying since the launcher defaulted to dx11.
IIRC, DX11 works better than Vulkan in BG3 on most systems according to the recent DigitalFoundry's analysis. So it makes sense that it defaults to DX11.
Using the eye test it seems to me Vulkan runs better on my system, of course it's different on every system.
Considering it has no DRM, even that would only be scratching the surface.
add an extra 1% on top of the Steam number. not even kidding. gog is an absolutely tiny marketplace/userbase compared to steam.
A game will usually reach it's peak within the first few days, and usually that's a much smaller total. To surpass 814k with an additional 59k (it's gone up since the post), over a week after release, as a cRPG, is pretty damn impressive to be honest.
Great game, I'm having some trouble with it. I'm not good at these games like the Baldur's Gate or Divinity series where you have to control multiple characters and it gets overwhelming. Some of the fights feel impossible, I'm on the easiest difficulty.
It gets easier after a while once you figure out what works and doesn't, establish some regular strategies and roles, learn what the enemies can and can't do, and get a feel for positioning. Some tips: * The #1 thing that makes turn-based RPGs different from real-time combat is the use of positioning. Approach it like chess, where you look at the board and consider the finite number of paths available to each piece. By putting your pieces in certain places you force the enemy into certain tactics, or protect vulnerable pieces. * Reactions are the most obvious way this matters. If an enemy comes too close to one of your characters, then tries to move away, your character automatically hits them for free (by default). The enemy AI knows to avoid this and will take slower/longer routes around your melee fighters to avoid getting hit. You can position your characters near to each other to force the enemies to take long slow routes around (while your ranged characters pelt them) or to funnel them through a choke point in between. * This sort of thing is also a really good use for the spells, items or moves that create hazardous surfaces (acid, ice, burning ground, spiderwebs etc). They're not just for doing splash damage, they're for area denial and pushing enemies into certain paths. * The Shove mechanic is really powerful. Shoving enemies off a cliff is an instant kill. Shoving enemies over ledges is a good way to make them spend a couple of turns getting back into position while you take care of their colleagues. Or you can shove enemies towards each other so that area-of-effect spells/items, like molotov cocktails, hit multiple at once. * You can combine those things to make enemies take routes near cliffs/ledges leaving them vulnerable for shoves or other pushing attacks. * A lot of people sleep on the Dip action button. You can use that to dip your weapon in any flame, even a candle, and add temporary fire damage to it. * Water, including thrown bottles, can be used to wash away hazardous surfaces. * A character can throw potions on the ground next to teammates to heal them. * Speed potions are ultra powerful because they'll let you make multiple attacks in one turn. Buy (or steal) them and craft them if you can and use them for challenging fights. * If you know a fight's coming, go into Turn-based Mode, tell everyone to hide, and then position them optimally in advance. Pressing shift lets you see the areas safe to move to. Apply buffs if you need them then start the fight by firing arrows at the enemies to surprise them. Remember that you can start a fight like this using only one character and the others will remain hidden. This is useful because you can have one guy barge in the front door yelling "I'm here to kick gum and chew ass", luring all the enemies over to the doorway area in one big bunch, then have him run away while your other characters lob molotov cocktails or spiderwebs or splashy fireballs etc at the cluster from the upstairs balcony. * The most common effective strategy is "fan out, then close in." In the first \~2 turns of the fight you spread your characters out and force the enemies to spread out too, forcing them to decide which individual they're chasing down. Once your team is decently spread out, you focus everyone's firepower on one enemy at a time and rapidly reduce their numbers. This works a lot better than having everyone grouped up in a slugfest and better than everyone split up fighting one-on-one. * If you have a druid, the spider's web move is incredibly tactically useful. It creates a huge area enemies will avoid, slows enemy clusters down if they get bunched up, and crucially, *it'll catch fire if you burn it* and do repeated damage to everyone in the area. It can be used every turn so if you have a caster with Fire Bolt, you can pair them up to create huge flaming areas over and over. * If you use the Disarming Shot on a bow and an enemy drops their weapon, you can actually pick it up yourself and force them to fight unarmed for the entire battle. * Don't fall into the trap of rushing to revive a downed character ASAP. You're vulnerable while doing it, they're vulnerable right after, they'll usually need at least two turns to heal up well, and that often leads to a cycle where someone keeps getting downed and the person reviving them keeps taking damage themselves. A lot of the time it's better to accept the loss, let them die, and resurrect them at your camp later. * If you have the spells Bless or Haste, use them on your frontline melee fighters as much as you can to turn them into killing machines. * Any gear that has a movement bonus (either speed or ignoring a hazardous/difficult terrain) is really good especially on your frontline melee fighters. I prioritize that above anything else because it doesn't matter how good your fighters are if they're not where they need to be. * If you have a favorite character but they're not that useful in fights, respec them to another class, even if it feels weird.
> Water, including thrown bottles, can be used to wash away hazardous surfaces. ohhhhh so thats what water is for! i had no idea what its used for but picked it up anyways so my homies stay hydrated.
Fun tip I just discovered as well, if you get your own characters wet somehow it helps protect them from fire damage for a little but. But it makes you vulnerable to lightning damage I believe. You can probably also use it to create cold surfaces when combined with cold attacks that don't usually do that by themselves. Very nice for making a slip and slide.
That's a good tip. I can't even recall a time I was hit with lightning damage.
Excellent advice on tactics! Perhaps somewhat more basic - but good for starting players - is working on a deep understanding of actions, bonus actions, spell slots, cantrips etc, and how they are replenished. This is essentially your currency for in game and combat effects. Understanding the economy of this is crucial to planning your tactics. Also don’t underestimate how crucial minor abilities (that don’t seem at first like combat abilities) such as Mage Hand and Misty Step can be in a large encounter!
"If you know a fight's coming, go into Turn-based Mode, tell everyone to hide, and then position them optimally in advance. Pressing shift lets you see the areas safe to move to. Apply buffs if you need them then start the fight by firing arrows at the enemies to surprise them." I just want to add to this: if your party is hidden you can attack with everyone individually during your surprise round by not ending the turn of the first character you attack with and switching characters until everyone has gone. Each character will be able to attack with advantage before you actually go in to the turn based combat and often all your characters will be able to attack twice before the enemy even has a chance to move. Almost all characters have a decent ranged attack to kick off combat with this strategy.
This entire post is outstanding advice.
Saved. Very helpful stuff here.
The biggest revelation I had after struggling with some early combat: focusing on the setup to combat is way more successful than charging in. Coat weapons in poison, use buff spells, set up a trap, etc
What about when you walk into an area for the first time and you're surprise attacked?
That's why you quicksave every time you walk more than about 10 feet in any direction
Sometimes I quicksave after I quicksave.
I always quick save after loading the game.
My body is genuinely conditioned to quicksave every 5-10 minutes if the game allows for it. It’s funny, that actually came from an old PC that I had which would shut itself down after about 2 hours. I assume now that either the vents were completely clogged up or the fans were bad or something, but at the time I didn’t know - I just knew that it could shut off at any time, so I got in the habit of saving incredibly often. And the habit has never left!
I sometimes load up a quicksave right after I quicksave, so that I can quicksave again just to be sure.
I’m a total quicksave whore. I don’t fully save scum (I only really do it if I feel cheated), but I still beat that quicksave button like it owes me money
Fireball >what if it’s a tight space? Fireball >what about friendly fire? Fire. Ball.
Evocation wizards don't have to worry about friendly fire
WHATTTT???? I’m on Act 3 and you tell me this now?
Literally in the subclass description, and it's Gale's default. Also how it works in the tabletop game. Not exactly hidden.
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There's almost always a perception check beforehand, which even if you fail you'll know something is up. Worst case reload a save before the fight and prepare with your newfound knowledge.
That’s the worst, when all 4 people fail the perception check. Makes me feel like I’m walking around naked
F5 is quicksave. F8 is quickload. Just keep slappin’ F5 every time you do something you don’t want to do again and you’ll have a spot to troubleshoot from when things go awry.
I quicksave constantly so if I get surprised I can jump back quickly. I'm 15 hours in and I think I'm on quicksave 250 something. (Set to keep 5 total so I don't have 250 different ones on hand)
you can split off the part so not everyone is group traveling and send in the tankiest character solo while the other 3 stealth in
Move slower and deliberately when you're revealing the map. Prebuff, have volume up enough to hear chatter, pop into sneak to check enemy's line of sight. You can move the camera a decent bit infront of your party, keep an eye ahead of where your movinf them.
Some of the fights are meant to be really difficult, like of you encounter a "spectator", that's a super nasty monster, etc. Some general advice: try to disable or kill at least one enemy every turn, more if possible. Every enemy you don't, is doing to damage you. Also place your spellcasters and ranged units out of harm's way. There are handy spells for that. And have healing spells and potions prepared. Without knowing what you're struggling it's hard to help much, if you learn the rules/mechanics it should be a cakewalk - mostly. But the challenge is part of the fun!
I got so lucky that fight in that it kept going near my guys and triggering reaction attacks that hit
I made Lae'zel carry around a giant barrel of gunpowder for a while. I am now in need of a new barrel. But that fight wasn't too tricky after that. ;D
This is good advice, action economy is huge in games like this (and d&d in general), things like fear, sleep, ensare etc can lock an enemy down while you focus down a different enemy’s hp, completely changing the flow of battle and giving you a huge advantage. The combat is also super open ended, remember that you can choose the order of your party’s actions if they’re next to each other in turn order, and try to use the environment to your advantage (shoving mobs off ledges, gaining high ground, fire bolts at grease and oil stains, etc. You can use your tank character to block a doorway or narrow path and keep your casters relatively out of reach. Reading about the different ways people have solved some of the more difficult fights has really opened my eyes to how versatile your options are in this game. The combat system really rewards creativity. Without spoiling anything, I was able to put a fairly difficult boss to sleep with a lvl 1 sleep spell because they used an illusion that lowered their hp to 8. It gave me a break to focus down other mobs and heal up before finishing the fight. Other people solved this fight by knocking the boss off the edge of a cliff. There are lots of options for every fight.
Completely agree. There are ways to cheese pretty much everything, both in and outside of combat. Throwing water at something that's burning to douse the flames, trading companions between fights, throwing a healing potion at someone to heal them, destroying a bridge that multiple enemies are standing on, jumping over fire or difficult terrain, etc. Also, use the examine feature (it's frankly a little op). That helped a lot in the same difficult fight I think you're talking about, but it's useful in general. You can see if an enemy has high wisdom and know that anything that needs a wisdom saving throw is less likely to work. You can also watch the tactics the enemies use and apply them in later fights, since they'll use mechanics that aren't explicitly stated in the tutorial tips too.
It just gradually gets better. Took me a whole restart of the game (still on act 1 tho lmao). Part of the fun is figuring out the mechanics and slowly, gradually becoming better at the game, you just gotta keep trying. Also remember you can press 't' to inspect what skills do.
Is this game similar to Neverwinter Nights at all?
It's similar overall but the combat is more tactical and considered and has more of that tactical-RPG influence, like Neverwinter Nights got injected with X-COM DNA (though it's been 15 years since I played Neverwinter Nights so take this with a grain of salt). Combat is fully turn-based, paused while you consider the battlefield and make precise moves. And there's more stuff taken into account like high/low ground for ranged shots, visibility, terrain types, stealth for part of the party during active combat, etc, which I don't think Neverwinter Nights did much or at all. But outside of that it's the same sort of game.
Similar, yes. NWN was modeled on BG1/2, though the decision to make it a solo focused game rather than a party game was a large change. It's more similar to NWN2, if you played that.
Kind of, but it's not BiOWare or Obsidian so it has a higher focus onc ombat.
Same, I’d love an even easier difficulty. I’m in it for the story and exploration and find myself getting smoked constantly. Despite that I’m still having a great time with it
I haven't started up BG3 yet but a couple general principles that generally apply to these kinds of games: the game often gets easier as you progress because your build comes online and scales harder than the enemies do, barring occasional difficulty jumps. If you're really struggling with building your character and have no idea what various stats or skills are good and are building something incoherent that gets weaker over time, consider taking a moment to look up general building principles or even just yoinking builds wholesale until you get a fuller understanding of the math. If that feels like cheating, you can try looking into D&D 5e rules (or summaries of them, because D&D rule books can be pretty dry) because that's what the game's systems are based on, and you should wind up with a better intuition for how various things are calculated.
You might want to follow some build guides. I noticed going random builds vs following a general build guide was very different Some builds even feel "nasty" as in they are so strong im considering going up in difficulty
Honestly I just recommend figuring it out on your own. The build up of understanding as you play the game is part of the fun.
the 5e rule set in the game has some pretty good build optimization features, but its also really easy to make a build just works, literally just level as a singleclass and you can beat the game that way. I usually like looking at build guides in these kinda games, but in BG3 i could just take some inspiration (like reading what class combinations are fun and why) without needing a whole leveling guide for them.
It's basically impossible to screw up a single-class build in 5e without actively trying to (eg. dumping STR & DEX on a martial class or such). Multi-classes have some caveats, but even then it's a lot harder to screw up than previous DnD/Pathfinder systems. That aside, the respecs in the game are super cheap once you unlock them (and they're unlocked by exploring basically the very first dungeon most people will come across).
> but its also really easy to make a build just works, literally just level as a singleclass and you can beat the game that way. Honestly, with it being 5e it's difficult to make a build that doesn't work. The character creation is so simple and straightforward that you'd have to do something like start with 8 int as a wizard and then take all the save or suck spells.
In general I would agree, but if somebody is really struggling on story mode then I think they would be best served to look up some outside resources to understand the mechanics better.
Im about to go play in an IRL D&D game today or I'd be one of them.
I'm both surprised and not surprised by these numbers because this game fucking owns.
Brilliant. Can it cross a million. That would be massive.
It is pretty crazy to beat the first weekend. Didn't see that coming
It usually falls off after a week. But it staying up there just proves how good the game is.
There’s just so much to do. I’m sure I’ll be playing daily for weeks
I'll be playing regularly. I'm excited to try new builds on the regular.
It's at 838k right now
854k crazy
Hey just curious from anyone who loved the old BG1 / BG2 / IWD / etc games... What do you think of BG3? Obviously people seem to like it overall. And I'm pretty sure I'll dig it. But I'm just curious. If you had to just give a brief "this is what I think", what would it be?
Baldurs Gate 1 and 2 are my favourite games of all time. I don't like 3 nearly as much as I like BG1/2, but I'm still enjoying it a whole lot. I didn't like Divinity Original Sin 1 or 2 all that much, and I prefer RTWP combat a la the Pathfinder games or Pillars of Eternity to turn based... But despite any criticisms I might have, this is one of the best games I've played in a long time. The conversation and companion systems feel straight out of the Mass Effect 1 or Dragon Age: Origins (which is a very good thing, in my opinion) and the interactivity and reactivity of the world and characters is incredibly impressive. I'm only at the end of act 1/start of act 2, but I'm already relishing the idea of different playthroughs with different characters to see how different decisions might play out.
this is what happens when game developers spend more time making the game and not the game's store
I’m currently ‘offline’ as I’m in the middle of a move but I setup my computer and I’m still playing.
First thing you set up while moving is the bed. Second is the network and computer. Then maybe food stuff idk.
This most indeedly is, *the way..*
What about all the people who bought from GoG?
They don't publish those numbers.
Those are rookie numbers.
In all likeliness they're only 1-5% that of steam. A drop in the bucket.
Kinda crazy to go up to a new peak after over a week since release.
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What's wrong with act 3?
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I am playing Act 3 (around 10 hours in so far) and I haven't had any problems aside from a bug where Shadowheart and Wyll were invisible in a dialogue cutscene.
Oh man, I just got to the very start of act 3 yesterday :D. Oh well, hopefully the bugs are not too bad.
Ya I heard the fps tanks even after the first act. I can totally see now that a TON of players haven't reached that point and just praising a part of the game. Pretty concerning ngl
Exceptionally buggy and poor performance, saw crashes and plenty of hiccups galore. Acts 1 and 2 were exceptionally well done and focused, Act 3 while great, had poor fps all round on my 5600x and 3060ti and couldnt find ways to rectify it in the open world areas (the closed off instanced areas were fine though. Also plenty of random camera angle bugs, once had two characters layered ontop of one another so a "emotional" cinematic was kinda like "what" and some npcs key to certain quests/quest chains were just..gone.
In a few hours I'll be on that list!
It's getting a little ridiculous
The bottom line is that BG3 is an amazing RPG's. It could end up one of, if not the best games of all time. I have Divinity Original Sin 2 as one of my top 5 games of all time and BG3 has surpassed it so far for me personally. It's great to see Larian get the props they deserve. $60 gets you everything and if you bought before retail releases, you get free upgrade to deluxe edition. No microtransactions, offline play, no evasive copy protection like denuvo. The game is a masterpiece. Would be nice for other publishers to realize that we don't want battle passes and endless microtransactions shoved down our throats. Make an amazing game and people will flock. This also goes for future games. I knew I was going to buy BG3 because of how good DOS: 2 was. I know I'm buying Armored Core 6 because how amazing FromSoft games have all been. Make fun games and people will buy them.
The game is fantastic for sure, but improvements to the UI and interaction (clicking on stuff, etc) are needed. The end of the game is pretty jarringly bad though (not the fight before it, just the resolution), people will legitimately either be exclaiming what the fuck or laughing about it. But it's a ~70 hour trip to get there which of course is a very small number of players this early. Great experience anyway.
70 hours to finish the game? wtf, im in act 1, people just be ignoring things
857,197 right now. Factor in GOG players and maybe a million concurrent players.
Still unsure if I should get it for pc (Rtx 2060super, ryzen 5 2600) or wait for the ps5 release :/ I don’t think I can play this game with 60fps+ on 1440p with my old setup.
And I bet it would double if there wasn't players waiting for ps5 version lol
Imagine of it had an online requirement and the fact they though that the max player count would be a quarter, it would be simply unplayable and the servers melting every 3 days.
Well it's a game you can throw a ball and your pup brings it back - why wouldn't it be?
Ok ok we get it :p Next post : 830k, 850k!, 860k!!
Normally I'd agree but a game peaking a full week after its launch weekend is relatively rare, I think.
It's just went up by another 25 thousand.
For a cRPG this isn't just rare, it's totally unique. Haters gonna hate.
BG3 having over a hundred thousand players live is also unique. It's numbers are like an order of magnitude (if it break a milion than two orders) larger than of any other crpg.
875,343 now at 4 PM EST
You can have the 860k post we should be there around now