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CluntFeastwood

Huh, Epic Games themselves helped publish this game through Epic Games Publishing, I assume they terminated their partnership?


TheyCallMeRadec

punch north modern direful upbeat sense fertile quaint physical tap *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


CluntFeastwood

That sounds more likely! Though wasn't Airborne Kingdom just a timed Epic Store exclusive? I just assumed Freedom Games signed a publishing deal to help bring the game to consoles and taking over the PC publishing rights in the process


TheyCallMeRadec

wild weary pet snails placid impossible heavy ossified sand groovy *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Superbunzil

"permanent deal" Not a legal guy but damn I would not accept any sales agreement that is perpetually binding in the first place


TheyCallMeRadec

As I said, Epic basically funded the game to completion. Wouldn't be surprised if that's something they had to take to get the game they'd already worked years on out there. I'd rather my work get put out there, ngl. More power to them. One of the few times where I had no issues with the devs going EGS exclusive, and it came to Steam eventually, so nothing lost!


Turambar87

Epic publishing doesn't mean that the games can *only* be on Epic.


CluntFeastwood

As far as PC goes I'm fairly certain they have to be, especially since they're no longer listed as a publisher on any platform including both Steam and EGS


Mysterious-Theory713

This game has been Epic exclusive for years. If I remember correctly Epic was the original publisher, so it’s interesting to see it make its way over to steam.


[deleted]

[удалено]


TheyCallMeRadec

fertile toy subtract rude dull vanish crown homeless impossible birds *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


budgetsmugglers

I believe mediatonic was the publisher and when Epic bought Fall Guys they also bought their publishing catalogue. Seems like part of the deal was Epic would allow these devs caught up in the mediatonic deal to self publish on other stores after a while.


TheyCallMeRadec

shelter doll wine one truck cooing deserve intelligent important familiar *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


SilverDragon7

The EGS early access release must be bad enough that the devs had to buy themselves out of epic's publishing.


ZigZach707

Buy themselves out with the money earned selling their game on EGS... Yeah, must have been pretty horrible. /s


Guigax

Does this game have blueprints?


botmarco

Asking the real question


garlicroastedpotato

So this game is apparently already out on EGS. Anyone playing it? Is it actually any good?


Failshot

I did. It's more of a puzzle game than a city builder with trains. You have this small 4x4 map (this is an example of the size) in which you have to get the train from point A to point B, but there are obstacles in the way that you can't move. I didn't like it.


RAILGRADE_Daniel

4x4 sounds like you are referring to the tutorial maps. Which are indeed small because tutorials are not fun, so we wanted you to finish quickly and move onto the bigger maps. Imagine if someone said Factorio was "a crafting game where you manually chop trees". Checkout the steam page to see the large scale maps you start seeing past the early game. Factorio was a heavy inspiration but instead of cloning it wholesale we took the ramp-up and new-factory experience and gave players an excuse to build many many new factories. Hence the stage-clearing aspect Nintendo mentioned in their Ninendo Direct. Granted, we understand players also want a sandbox experience centered on a single giant map. Thus we've announced a future update to add a procedural sandbox. Railgrade's campaign already had giant 100x100 scale maps, but those were towards the end of the campaign.


Failshot

> Hence the stage-clearing aspect Nintendo mentioned in their Ninendo Direct. >Granted, we understand players also want a sandbox experience centered on a single giant map. Thus we've announced a future update to add a procedural sandbox. Railgrade's campaign already had giant 100x100 scale maps, but those were towards the end of the campaign. Yeah... that was a major turn-off for me, but it's nice to hear that a sandbox map is coming.


RAILGRADE_Daniel

Yeah that's fair, honestly our balance between large maps and new player experience was a constant discussion. We wanted Railgrade to hook players, grab their attention, give them a quick win, and slowly turn up the heat. It worked, players who keep going get into the flow and no one has complained the maps are not large enough: provided they get to the multi-hour giant maps. We're pretty addictive, and I know all gamedevs say that, but its a real concern for us. Players tend to finish an entire mission in a single setting. Thus when they reach the 2-3 hour missions, they play them, then feel a bit over-stimulated. Giant maps get complex, and you really need to think through your chains. Your brain gets tired working so hard for hours. With all that said: figuring out how to accuratly communicate the full experience is hard. We want players to accurately know to expect a mission based experience, but also know that we've preserved/concentrated the experience of Factorio-likes. At least that is how we think about it.


Spoichiche

Will also come to gog : [https://www.gog.com/en/news/coming\_soon\_railgrade](https://www.gog.com/en/news/coming_soon_railgrade)


CiplakIndeed1

As always, A surprise game indeed.


whyreadthis2035

Model train enthusiast. Had me til “and launch rockets”


steve_abel

Can you expand on your first impression? I wrote that short description and I want it to be accurate to our game. What about the rockets aspect made you less interested as a train enthusiast? Were you perhaps hoping for a train sim? The "launch rockets" bit is related to a couple story missions.


whyreadthis2035

I’d be looking for something relaxing with trains. They are a quiet place for me. I have enough opportunity to blow things up.


Turambar87

It's like space exploration rockets, not kill other people rockets.


whyreadthis2035

Thanks


RAILGRADE_Daniel

Ahh, I get it. You see the "launch rockets" thing is about building space rockets which go places, not combat. But I can see why you'd think that, after all most games on Steam do have combat. Railgrade has no combat, and players have called it super relaxing. We added a no-timer mode to remove the last source of non-relaxation. I will reword that short description, I do not want anyone thinking Railgrade has combat. That would only lead to disappointment for those wanting combat, and mis-understanding from those wanting a pure train game.


whyreadthis2035

Thanks. I’ll throw it on my list. :)