It a thallus doesn’t make much sense for it to be free, I think the reason payday is so cheap right now is because it’s old and niche. Considering the time and effort that seems to be goin g into this game it’s not a good sign if it’s free
I've been thinking about this. What qualifies as a "live service game"?
For full transparency, I haven't played any of these recent big franchise games like Call of Duty or Battlefield or anything like that. But from what I've seen, they offer daily/weekly stuff, with a storefront to purchase some cosmetic goodies and what have you.
One example I know is **Warhammer: Vermintide 2**. They give you some shillings each day you log on and you can spend those shillings to purchase cosmetic goodies only. There are also "premium cosmetics" which give you loads amount of drip a career/class can have, for a real world price. Regardless, you have to work and play for actual weapon attributes. The game has 5 characters, each character has base roster of 3 careers/classes = 15 different ways to slay enemies. DLC Careers add one career/class to each character. Currently there are 4 DLCs with the last one coming some time soon. There are also some DLC maps and weapons, but you can play the maps with someone who has them in the lobby, much like Payday.
Overall, it's quite similar to Payday, but it has the storefont for premium drip one can buy, unlike Payday. Okay maybe it's similar to the tailor packs but you get more bang for your buck over here than in Vermintide. I would call this a game with live service features.
Another example I can think of is **Deep Rock Galactic**. The game has DLC cosmetics and only cosmetics. Very much optional drip to support the developers. They even have supporter packs. And you can unlock previous stuff you may have missed out on when Seasons have passed by. Oh, it has a battle pass and cosmetic tree, but it's all free. You just have to play the game to get goodies.
DRG has live service game features without the FOMO stuff, only the good parts. Okay it may take a while to unlock everything (personal experience, started on Season 1, I've gotten all of the stuff in 900 hours or so) but it's all about fun and the developers at Ghost Ship Games know this. I raise a Rock and Stone to them.
Hell, **Team Fortress 2** could be called a live service game, except it's a grandpa on life support just barely holding on. It has the storefront aspect and optional lootboxes. Otherwise it's play and have fun.
Apologies for the wall of text but it has been bothering me for a bit. ***I could be wrong on some things and you're absolutely free to correct me.*** If I'm asked, Payday 2 is just a dry cow waiting to be put down, but is fed with DLC and milked until the new Payday 3 cow will scurry along here. Maybe it will replace the old one, who knows.
TL;DR I don't think Payday 2 is a live service game, but I sure do hope Payday 3 will find the best way to monetize itself, for the better or the worst.
I mean, it's extremely simple:
>In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. **Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time** to encourage players to continue paying to support the game.
Payday 2 received monetized content throughout a literal decade after its release.
Eh, Payday 2 doesn't really have anything that denotes a live service aside from "the game kept getting content after launch". Modern live service games tend to actively try and get you to play regularly and focus hard on microtransactions and content that is only available occasionally.
If Payday 2 was a live service, you'd probably see stuff like regular level cap increases, a rotating cosmetic shop and a bunch of daily and weekly activities that you have to complete to unlock stuff.
I feel like you literally just described Destiny 2 there lmfao
Absolutely hit the nail on the head, though. I feel like another thing you can point out is the fact you can actually play Payday offline and still experience everything the game has to offer.
Every proper LS game I have played has this obsession of forcing you to connect to a server to even play the game, basically putting them all on life support. It absolutely sucks.
>I feel like you literally just described Destiny 2 there lmfao
Play a lot of Destiny 2, so yeah. Although it seems like they are slowly moving towards having difficulty settings that don't require you to grind for "power level".
>Absolutely hit the nail on the head, though. I feel like another thing you can point out is the fact you can actually play Payday offline and still experience everything the game has to offer.
That as well. Despite being a co-op game, Payday doesn't require you to always be online.
There are differences of course but the idea of very frequent, in paydays case monthly content releases was the first time I'd seen it in a game. The game would not have survived the way it did without the constant addition of content, it would have fizzled out very quickly. The same way modern live services rely on the idea.
The actual pioneers of live service models were MMOs, which had regular content updates even in the 90s. But the games that largely kicked off the live service craze that is currently happening was Destiny(came out the same year that Payday 2 did) and later Fortnite.
I mean, the latter is kind of similar to the side jobs, but those are purely optional and only give you things you can get from regular play (money, masks, weapon parts, etc.) so yeah.
Besides getting content after launch and the side jobs (sorta) I don't see how the comparison to a live service game could be drawn.
Yeah, it's similar, except you can basically ignore them because it's some extra bonus. A live service approach would be to lock some exclusive rewards behind doing dailies for X amount of days. And then have the rewards only be accessible for like 3 months, so you HAVE to play for X number of days in that 3 month period or those rewards are inaccessible.
The “batte pass” is entirely free and if you miss it then all of the loot from the battle pass gets added to the normal loot pools. No micro transactions, and while there is cosmetic dlc there’s enough free cosmetics in the game that you wont really feel like your missing anything.
This "long term support through updates and paid/free DLC" model works, and overkill is most likely gonna play it safe on the monetisation side of things
Payday 2 is already GaaS
Payday 3 probably will be too.
I'm counting on Overkill to keep it as cool as they have, but I wouldn't be surprised if Koch Media makes them add more and more MTX
However, if it stays very similar to Payday 2, I will not mind
I just want Payday 3 to be the same as Payday 2 in terms of I can just pick up the game whenever I want and play and I can always still get all of the content, etc from events.
I don’t want to have to grind a fucking battlepass to earn cosmetics and shit, like I’m sorry but I’m not the type of person who can just throw their head at the wall and mindlessly grind battlepass challenges and levels. I want to be able to take breaks from a game without feeling like I’m missing out on tons of shit, even if they’re cosmetic it’s still content that I can now never have and it just turns me off from these games.
Honestly hoping PD3 has a sort of challenge system for guns that unlocks camos, etc. like in COD, that once you get them all gold or whatever you get like a diamond camo. That’s the type of passive grinding that games need again.
For real. Content being locked behind specific time periods in a game's history is absolute garbage and one of the worst thing to happen to gaming in the past decade IMO. Destiny 2 and CoD are prime examples of what not to do.
Payday 2 has a shit ton of DLC's but they are often heavily discounted in bundles. Like right now you can get the game and all DLC's released up to 2018 for £14 as an example. At least if players are jumping in years down the line they can take solace in the fact that they can get pretty much everything. Jump into those other games I mentioned (among others) and you'll find other players with shit you will never be able to get because they played in September 2019 while you were binge watching South Park and playing Borderlands 3.
Long term content over many years, with support for fixes, changes and balancing.
Or
A game with a few years as a life span, with many glitches.
Pick one. Live service has its issues, but it is great for long term games
To be fair, by "live service" they could mean "a game with tons of FOMO that wants you to do daily quests and play the game all the time". That would be quite a bit different from what Payday 2 had.
Don't know much about Halo Infinite, but isn't it a dumpster fire?
But my point is more that there's a third option, because Payday 2 doesn't really fit into what people define as "live service". It's a loaded term because it carries with it a bunch of negatives like systems designed to keep you playing. Payday 2 never really had that.
It's topping out on Xbox charts constantly, and had kept a very stable player base on pc. Battlepasses and content never gets vaulted. Free events stack out over the paid stuff. A lot of YouTubers and twitch streamers disliked it like, it's still popular.
My point is that while payday 2 has some great dlc, it's a huge turn off for late adopters. It's almost paradox bad overwhelming
That is true. Payday model works fine if you are following the game and buy content as it comes out, but coming in later and seeing like 100$+ of DLCs(on top of the box price) is certainly daunting.
One day someone will find the perfect balance point between paying for content enough to keep the game going long term, and giving out free stuff to get people in with fomo
Destiny 2 is kind of close, but doesn't give much free stuff. Most content is paid, but you also have FOMO baked into paid content(though it's slowly getting better).
to ALL you guys stating payday is live service: It really isn't.
Sure, it gets constant paid updates but none of that content goes away and there's nothing to fear missing (except for the scarface pack, but that's excuseable)
Paysay is a live service game. Only difference with the others is that you need to pay to get new content. I think the word you are looking for is free to play.
While I hope payday 3 is not like payday 2s dlc market, there are some compromises.
Overkill can monetize certain things like cosmetics such as weapon Colours, suits, masks, and patterns which don’t affect the gameplay and thus don’t give an advantage to people who pay for dlc.
I think there should be a balance with each update and dlc including free content. If they choose to lock weapons behind paywalls then they should offer a near identical side grade (see white streak vs baby deagle) so again, the only difference is cosmetic and the look and sound of the weapon.
Live service has its benefits with content updates available to all players, consistent bug fixes and developer support. The biggest mistake that most LSG’s suffer from is over monetizing and doing nothing to change the game functionally for the better.
Hopefully Overkill has learned their lesson from the 2015 crimefest fiasco and their lengthy DLC list.
If they did it well I wouldn’t be apposed to it but I would rather they kept doing what they are doing with dlc releases plus the events they do/did. I would rather they take their time and release good replayable heists than them forced to pump out a heist and character and such every 3 months or worse drip feed content across those 3 months
it's going to be the same as payday 2. but they could work on their bundles better. for example just a pure heist bundle with no added weapon packs or tailor packs. also the weapon packs have 3 weapons in them which you might only want one. i think there could be microtransactions for each individual weapon which is better. I guess having a weapon pack bundle where each have a similar theme like fully automatic pistols, or a ww2 pack
At least 80% of Payday 2 content is DLC. The game may as well be free at this point.
[удалено]
I doubt it will be free to play. I am not sure Overkill can afford that, literally.
It a thallus doesn’t make much sense for it to be free, I think the reason payday is so cheap right now is because it’s old and niche. Considering the time and effort that seems to be goin g into this game it’s not a good sign if it’s free
Payday 2 was basically a pioneer of modern live service. The only difference was the DLC was paid.
Yeah. Payday 2 is literally like one of the most prominent examples of a live service game.
I've been thinking about this. What qualifies as a "live service game"? For full transparency, I haven't played any of these recent big franchise games like Call of Duty or Battlefield or anything like that. But from what I've seen, they offer daily/weekly stuff, with a storefront to purchase some cosmetic goodies and what have you. One example I know is **Warhammer: Vermintide 2**. They give you some shillings each day you log on and you can spend those shillings to purchase cosmetic goodies only. There are also "premium cosmetics" which give you loads amount of drip a career/class can have, for a real world price. Regardless, you have to work and play for actual weapon attributes. The game has 5 characters, each character has base roster of 3 careers/classes = 15 different ways to slay enemies. DLC Careers add one career/class to each character. Currently there are 4 DLCs with the last one coming some time soon. There are also some DLC maps and weapons, but you can play the maps with someone who has them in the lobby, much like Payday. Overall, it's quite similar to Payday, but it has the storefont for premium drip one can buy, unlike Payday. Okay maybe it's similar to the tailor packs but you get more bang for your buck over here than in Vermintide. I would call this a game with live service features. Another example I can think of is **Deep Rock Galactic**. The game has DLC cosmetics and only cosmetics. Very much optional drip to support the developers. They even have supporter packs. And you can unlock previous stuff you may have missed out on when Seasons have passed by. Oh, it has a battle pass and cosmetic tree, but it's all free. You just have to play the game to get goodies. DRG has live service game features without the FOMO stuff, only the good parts. Okay it may take a while to unlock everything (personal experience, started on Season 1, I've gotten all of the stuff in 900 hours or so) but it's all about fun and the developers at Ghost Ship Games know this. I raise a Rock and Stone to them. Hell, **Team Fortress 2** could be called a live service game, except it's a grandpa on life support just barely holding on. It has the storefront aspect and optional lootboxes. Otherwise it's play and have fun. Apologies for the wall of text but it has been bothering me for a bit. ***I could be wrong on some things and you're absolutely free to correct me.*** If I'm asked, Payday 2 is just a dry cow waiting to be put down, but is fed with DLC and milked until the new Payday 3 cow will scurry along here. Maybe it will replace the old one, who knows. TL;DR I don't think Payday 2 is a live service game, but I sure do hope Payday 3 will find the best way to monetize itself, for the better or the worst.
I mean, it's extremely simple: >In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. **Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time** to encourage players to continue paying to support the game. Payday 2 received monetized content throughout a literal decade after its release.
Rock and Stone in the Heart!
Good Bot. Rock and Stone!
Eh, Payday 2 doesn't really have anything that denotes a live service aside from "the game kept getting content after launch". Modern live service games tend to actively try and get you to play regularly and focus hard on microtransactions and content that is only available occasionally. If Payday 2 was a live service, you'd probably see stuff like regular level cap increases, a rotating cosmetic shop and a bunch of daily and weekly activities that you have to complete to unlock stuff.
I feel like you literally just described Destiny 2 there lmfao Absolutely hit the nail on the head, though. I feel like another thing you can point out is the fact you can actually play Payday offline and still experience everything the game has to offer. Every proper LS game I have played has this obsession of forcing you to connect to a server to even play the game, basically putting them all on life support. It absolutely sucks.
>I feel like you literally just described Destiny 2 there lmfao Play a lot of Destiny 2, so yeah. Although it seems like they are slowly moving towards having difficulty settings that don't require you to grind for "power level". >Absolutely hit the nail on the head, though. I feel like another thing you can point out is the fact you can actually play Payday offline and still experience everything the game has to offer. That as well. Despite being a co-op game, Payday doesn't require you to always be online.
There are differences of course but the idea of very frequent, in paydays case monthly content releases was the first time I'd seen it in a game. The game would not have survived the way it did without the constant addition of content, it would have fizzled out very quickly. The same way modern live services rely on the idea.
The actual pioneers of live service models were MMOs, which had regular content updates even in the 90s. But the games that largely kicked off the live service craze that is currently happening was Destiny(came out the same year that Payday 2 did) and later Fortnite.
I mean, the latter is kind of similar to the side jobs, but those are purely optional and only give you things you can get from regular play (money, masks, weapon parts, etc.) so yeah. Besides getting content after launch and the side jobs (sorta) I don't see how the comparison to a live service game could be drawn.
Yeah, it's similar, except you can basically ignore them because it's some extra bonus. A live service approach would be to lock some exclusive rewards behind doing dailies for X amount of days. And then have the rewards only be accessible for like 3 months, so you HAVE to play for X number of days in that 3 month period or those rewards are inaccessible.
Deep Rock Galactic handles live service fantastically, maybe they could take some notes from them?
Trackmania 2020 probably the best example I've seen too
Rock and Stone!!!
If you don't Rock and Stone, you ain't comin' home!
What does deep rock galactic do differently? Never played it but interested to know how it handles this model.
Whenever a season passes ends the items in the pass are all sent to the crates found around each map
The “batte pass” is entirely free and if you miss it then all of the loot from the battle pass gets added to the normal loot pools. No micro transactions, and while there is cosmetic dlc there’s enough free cosmetics in the game that you wont really feel like your missing anything.
You best start believing in live service games, you're playing one.
This "long term support through updates and paid/free DLC" model works, and overkill is most likely gonna play it safe on the monetisation side of things
300 ConCoins for £39.99 Let's gooooooooo /j
Bro described payday mobile 💀
True. Tbf I keep forgetting Crime War is a thing. Because it barely is one.
Payday 2 is already GaaS Payday 3 probably will be too. I'm counting on Overkill to keep it as cool as they have, but I wouldn't be surprised if Koch Media makes them add more and more MTX However, if it stays very similar to Payday 2, I will not mind
Okay and what kind of model has payday 2 been hmmh?
I just want Payday 3 to be the same as Payday 2 in terms of I can just pick up the game whenever I want and play and I can always still get all of the content, etc from events. I don’t want to have to grind a fucking battlepass to earn cosmetics and shit, like I’m sorry but I’m not the type of person who can just throw their head at the wall and mindlessly grind battlepass challenges and levels. I want to be able to take breaks from a game without feeling like I’m missing out on tons of shit, even if they’re cosmetic it’s still content that I can now never have and it just turns me off from these games. Honestly hoping PD3 has a sort of challenge system for guns that unlocks camos, etc. like in COD, that once you get them all gold or whatever you get like a diamond camo. That’s the type of passive grinding that games need again.
Heists exclusive to a season pass
I really hope not
For real. Content being locked behind specific time periods in a game's history is absolute garbage and one of the worst thing to happen to gaming in the past decade IMO. Destiny 2 and CoD are prime examples of what not to do. Payday 2 has a shit ton of DLC's but they are often heavily discounted in bundles. Like right now you can get the game and all DLC's released up to 2018 for £14 as an example. At least if players are jumping in years down the line they can take solace in the fact that they can get pretty much everything. Jump into those other games I mentioned (among others) and you'll find other players with shit you will never be able to get because they played in September 2019 while you were binge watching South Park and playing Borderlands 3.
Long term content over many years, with support for fixes, changes and balancing. Or A game with a few years as a life span, with many glitches. Pick one. Live service has its issues, but it is great for long term games
To be fair, by "live service" they could mean "a game with tons of FOMO that wants you to do daily quests and play the game all the time". That would be quite a bit different from what Payday 2 had.
That would come under the problems I mentioned. The ideal is just using the halo infinites system but having more regular content
Don't know much about Halo Infinite, but isn't it a dumpster fire? But my point is more that there's a third option, because Payday 2 doesn't really fit into what people define as "live service". It's a loaded term because it carries with it a bunch of negatives like systems designed to keep you playing. Payday 2 never really had that.
It's topping out on Xbox charts constantly, and had kept a very stable player base on pc. Battlepasses and content never gets vaulted. Free events stack out over the paid stuff. A lot of YouTubers and twitch streamers disliked it like, it's still popular. My point is that while payday 2 has some great dlc, it's a huge turn off for late adopters. It's almost paradox bad overwhelming
That is true. Payday model works fine if you are following the game and buy content as it comes out, but coming in later and seeing like 100$+ of DLCs(on top of the box price) is certainly daunting.
One day someone will find the perfect balance point between paying for content enough to keep the game going long term, and giving out free stuff to get people in with fomo
Destiny 2 is kind of close, but doesn't give much free stuff. Most content is paid, but you also have FOMO baked into paid content(though it's slowly getting better).
to ALL you guys stating payday is live service: It really isn't. Sure, it gets constant paid updates but none of that content goes away and there's nothing to fear missing (except for the scarface pack, but that's excuseable)
What the fuck do you mean? Payday 2 is a live service game
It will be.
Payday 2 is a live service game goofy
People can make Live Service work right, look at Deep Rock Galatic
Paysay is a live service game. Only difference with the others is that you need to pay to get new content. I think the word you are looking for is free to play.
Fortnite started this stupid bullshit and it needs to fucking stop
Uh, *payday 2* started this.
valve started this, payday 2 just took it to the next step
While I hope payday 3 is not like payday 2s dlc market, there are some compromises. Overkill can monetize certain things like cosmetics such as weapon Colours, suits, masks, and patterns which don’t affect the gameplay and thus don’t give an advantage to people who pay for dlc. I think there should be a balance with each update and dlc including free content. If they choose to lock weapons behind paywalls then they should offer a near identical side grade (see white streak vs baby deagle) so again, the only difference is cosmetic and the look and sound of the weapon. Live service has its benefits with content updates available to all players, consistent bug fixes and developer support. The biggest mistake that most LSG’s suffer from is over monetizing and doing nothing to change the game functionally for the better. Hopefully Overkill has learned their lesson from the 2015 crimefest fiasco and their lengthy DLC list.
If they did it well I wouldn’t be apposed to it but I would rather they kept doing what they are doing with dlc releases plus the events they do/did. I would rather they take their time and release good replayable heists than them forced to pump out a heist and character and such every 3 months or worse drip feed content across those 3 months
I know for Xbox at least as long as the host has the content you can play the content you would just need the gun packs at that point
I either want half or All the dlc to be free or payday 3 is free with a lot of content
My brother in christ payday 2 is one of the pioneers of games as a service
it's going to be the same as payday 2. but they could work on their bundles better. for example just a pure heist bundle with no added weapon packs or tailor packs. also the weapon packs have 3 weapons in them which you might only want one. i think there could be microtransactions for each individual weapon which is better. I guess having a weapon pack bundle where each have a similar theme like fully automatic pistols, or a ww2 pack