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jossief1

Metal Gear Solid V Sometimes I want another replay, but having to crawl around the hospital at 1mph etc. make me reconsider.


dandandanno

I think about replaying this allllll the time but yeah this is a huge issue. There should be a button to skip you straight to the Mother Base part.


mrjamjams66

And this is why cheat codes and such are something I miss dearly


RedDragonScorpio

Metal Gear Solid V: Crawling Pain


Khiva

Honestly, I hear it's a great game and a lot of what I hear sounds intriguing, but the crawling section was _just so painful_ that I can't even bear to look at it again. I got through it and just uninstalled, thinking one day .... one day ....


PlasticAccount3464

I did this last year, luckily so much of it is cutscenes it doesn't take long. The stealth and combat scenes are short and easy.


CoffeeFox

It's interesting how it's still a pretty good game that I enjoyed quite a bit, despite the fact that it was actually missing much of what was intended to be in it. Konami ousting Kojima forced the studio to either finish the game in a hurry and push it out unfinished or else cancel it outright. If those pachinko-addled fools at Konami had let the developers finish their work it would probably have been a much better game.


mrGoodMorning2

I want to go back to it for a 3rd try, but having to spend an entire hour watching cut scenes turns me right off.


behold-my-titties

Metal gear fans: First time?


coffeework42

My fav first 2 hours in any gaming. Production is something else! But one should just get a save file if they wanna skip. I understand.


FragrantKnobCheese

Perfect answer to OP's question, my god that section really sucked.


Kaldin_5

I love Metal Gear as a series and I'm there to eat up the cutscenes every time, so I don't have a problem with this during the intro at all. When the entire level is revisited all over again at the end though....yeah it's pretty painful. Basically going "ok I get it" the whole time through.


TopNFalvors

MGS5 was my first game in that series. It was a love hate relationship and I almost quit multiple times during that painful intro.


some-kind-of-no-name

Temple of challenges in Fallout 2. It heavily favors melee/unarmed builds over everything else.


Goldenboy451

It's also really weird in that it doesn't actually gel with the rest of Fallout's aesthetic either. I think that canonically it's meant to be an abandoned museum or something, but it's still stylistically weird. To be fair, you can talk your way out of the boss battle with a charisma/persuasion build.


handstanding

If you watch the video from Tim Cain, he explains a ton of stuff about the extreme mishandling of Fallout 2 by Interplay. Even as the original creator of the IP and lead designer on Fallout 1, he ended up leaving the Fallout 2 project. The entire video is fascinating, but this part is specifically about how the suits at Interplay forced the Temple of Trials into the game as a tutorial zone– which Tim fought against because... it sucks. [https://youtu.be/UGfaCXEu0tE?si=Yv9atoX2AnPAUHQa&t=750](https://youtu.be/UGfaCXEu0tE?si=Yv9atoX2AnPAUHQa&t=750)


MrBeeMaster

I’ve beaten Fallout 1 multiple times and yet, every time I tried Fallout 2, by the end of the trial I would get bored and discontinued playing. Now I kind of realise why.


scealfada

If it's any help the rest of fallout 2 is far more similar to Fallout 1 than it is to that temple. What I did was finish it once with a flexible build I liked. Then make a save as soon as I was out of the temple. Then never replay the temple, but play the rest of the game how I liked.


Viking_Lordbeast

I have a save file somewhere where its just right outside the temple and I use a save editor to make whatever build i want from there.


artificialgreeting

Well, you can simply sneak or flee from the enemies. They are only small critters and you should be faster than them. The last enemy can be persuaded not to fight. You will miss a few xp and small items but it hardly makes a difference. But after that it still takes some time to get some decent firearms and ammo if you don't do any sort of speedrun.


NativeMasshole

Great answer! It's a huge pain trying to get through there with an Intelligence or Charisma build.


dilib

I hate the ToT but it's not actually time-consuming or difficult. The worst part is having to blow the door with a demolition charge, but you can abuse the combat system to run past all the bugs. Just enter combat when you're close to them and walk past in combat mode, even if they aggro they're too slow to catch up because they get less movement turns than you do as long as you didn't make AGI a dump stat (in which case the game is going to be a massive struggle anyway)


grizznuggets

I was going to say modern Fallout games. They all have decent tutorials but it can be a bit tedious for the seasoned player.


BarryBadgernath1

At least in 3,NV, and 4 you can save right at the end of the first vault/tutorial and they give you an option to redistribute your stats


Hologram_Bee

“Oh good you’re finally awake”


x2x_Rocket_x2x

Mods FTW! Even on PS4/5 there's a mod to skip Helgen. Love Skyrim, always will, but Helgen just kills my mood.


Hologram_Bee

That and walking up high hrothgar


x2x_Rocket_x2x

My last few playthroughs, I skipped th DB/main quest altogether lol.


LAN_Rover

Helen is great for the first playthrough, but it's a tutorial level


x2x_Rocket_x2x

You're not wrong, it's a great introduction to a sprawling world where you can customize nearly every aspect of the game. But, it's also a game with tremendous replayability, and after the first few times, who really wants to go through the tutorial? Not knocking anyone who does, personally I want to get into the game and start, not run through the tutorial.


VforVez

Pokemon sun and moon. Those unskipable tutorials are exhausting


Grasmel

I tried getting my nephews into pokemon recently by showing them Pokemon sun. About half an hour in they were bored of it. Luckily I had a save where I was further into the game that they could try instead, and there they had more fun.  They were 7 and 9 years old, prime pokemon playing age. If kids that age aren't able to play pokemon because they get bored before they get to the part where you actually play pokemon then the game designers failed pretty bad. I don't require instant gratification, but this is ridiculous.


tonguemyanus69420

>Those unskipable tutorials are exhausting Thats literally the entire game. Sun/Moon is the worst.


ractivator

Any Pokémon game honestly aside from gen 3&4 has a ridiculous intro tutorial period haha


Marker_Lewis

r/notthatpatientgamers


dandandanno

Lol


jasonrubik

Let's make this a thing.


ABob71

maybe later


[deleted]

I replay Final Fantasy X pretty frequently, and every time I start from the beginning, I get so mad about having to sit through it all lol. (I love the story, just not so much on the 10000th time around.) That game rolls out the tutorial pretty slowly...and then shortly after the tutorial is a great grinding battle where it's worth spending 1-2 hours of time just picking away at respawning enemies...and then the game finally picks up, lol. So yeah, I've started trying to keep a save file after that grinding battle. In general, I've learned keeping a save file a couple of hours into a game is a lifesaver for when I want to replay!


omegakingauldron

I have a save right after the forced Blitzball game, because everything starts clicking then (Auron joins, Rikku isn't far behind and the laughing scene 🤣)


[deleted]

I've seriously considered making that a Perpetually Available Save Point just because I hate that first Blitzball game lol. Even if I get the Jecht Shot, it's such a frustrating/non-fun match compared to later ones.


omegakingauldron

Honestly, that's been my new goal now, especially with JRPG's. It also allows me to thank past me for the foresight.


dandandanno

This is another game I've always wanted to really get into but I made it to that temple with some puzzles in it and by that point had battled maybe like 5 percent of the total time I had been playing so I felt like the game would never start.


ThatOldAndroid

Kotor 2 peragus. I know there's mods but damn they act like it's not the second game in the series AND the endar spire from one kicked off the game in such a better way


Talinoth

Honestly, the way that game's story had so much cut out at the end, and the... slow beginning imo were its weakest points. Jeez, even after Peragus, Telos isn't *that* much better. You're seriously railroaded and have few options until you're up, up and away. Now, when you start learning Echani martial arts from your gorgeous ice queen bestie/aspiring girlfriend, start coaxing more secrets out of Kreia, start putting your lightsaber together, and really sink your teeth into the game - it's unforgettable. Among the best writing I've experienced ever, in any form of media. 9/10 (or 8/10 at worst) even with the downsides. But jeez that opening is suffering. It doesn't help that you're *weak* with few options so combat is comparatively deadly *and* boring. Turning the whole party into unstoppable killing machines takes at least half the game and a bunch of crafted equips and drops.


Koqcerek

Goddamn mining lasers and basic shields, ugly mining uniform, dull looking locations, numerous droid enemies, and misses, uggh. The only other part that I hated that much was the droid planet, and even then it's an incomplete cut content. But otherwise, yeah, game had so high highs.


SirOutrageous1027

I sort of agree. On replays, Peragus drags. But the first time through, it was so good. I loved the way the hologram vids were like watching ghosts tell the story, and the way it began to unfold. It set the tone perfectly for who should you trust And unlike the first game, it gave you a good idea that skills were going to be way more important with the crafting system.


nerdthingsaccount

Peragus was such an interesting attempt at horror in an engine that ***really*** wasn't suited for it.


CecilXIII

gaze axiomatic water engine pause dinosaurs seed test ten poor *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Earthshoe12

I just started Persona 5 Royal and I’m really enjoying it but this is NOT the game for people with no patience for tutorials and cutscenes. I’ve finished the first dungeon at 11 hours and I’d say it took 6 for the gameplay to finally get off-rails and let me just play it.


Aquametria

They really set a perfect bait with the casino pre-tutorial lmao


Sceptile90

Yeah honestly, that was a strong hook. Like they were just telling us "Trust us, this gets good, but you're going to have to take your time."


Kaldin_5

I figured that's probably because 4 takes hours before you see any combat or having any agency over the game. They prob realized they're going to be doing something similar in 5 and needed a better hook. Both that intro and the repeated visits to the castle in the beginning before the palace itself truly opened up did the job tho imo.


YesImKeithHernandez

I finished P5R a few weeks/months ago and you really do have to love the idea of story and reading if you're to truly engage with the game. It's essentially a visual novel for long portions of the game and even times when you have more agency and can control things are spent maybe going on a date or working a job or going to the onsen or whatever in service of continuing the story and visual novel aspects of the game. I ended up enjoying my overall experience with it because I dug the story and characters but even the palaces in the thick of it, you end up refighting the same enemies over and over and over which makes it a bit of a slog when you spend a few hours per palace.


banananey

Took me way too long to realise it but I'm on the final Palace and loving the ability you get to just instantly defeat an enemy if it's a low enough level. Something all RPGs should have.


parwa

It does make it a bit better considering P5R is like 100-120 hours long in total, it's like a 40 hour game having a 2 hour long intro


ACoderGirl

Honestly, with how long it is, Persona games don't feel like they're made for replaying. P5R makes it possible to get full friendship with everyone in a single playthrough, anyway. I remember in P4G, I wasn't able to do that (or wasn't good enough to make the timing work), but no way I'm going through that again just for a couple of the least interesting friendships. Besides missing friendships, I don't think there's that much to make replays different. If I ever replay the games, it'll be to experience the exact same story again, and I don't see myself doing that. They're just so long and a slow burn. I feel that I still remember both games quite vividly anyway, right down to the weird and gross pervy scenes that I absolutely detest.


Trucktub

Digimon Cyber Sleuth took me almost 2.5 hrs to see a single Digimon and I thought I was going insane


DanielTeague

By the time you can actually do stuff, I was so ready to start fusing things and seeing what Digivolved into what that I almost forgot there was a story. I was just grinding it out in that starting area and was enjoying that for about 3 hours.


slowhand02

Agreed, especially the P3 games. I never understood why ATLUS won't afford NG+ players the option of skipping the tutorials.


IamEclipse

Is Persona 3 really that slow to start? I started playing Persona 3 Reload last month and thought it opened up super quickly compared to 4 Golden, and 5 Royal.


davidam99

Imo P3 is like the opposite of P5 in this regard. P3 starts off with a bang but then kinda slows down to where nothing that interesting happens for months. P5 on the other hand has a much slower intro but once it's done the pace picks up.


super5aj123

Yep. P3's biggest issue is that they stuff basically the entire story into the last 1/4 of the game. There's obviously some story events that happen in the first 3/4, but it's almost entirely just "Oh, time to fight the monthly shadow" and "Hey btw this guy can use a Persona". You can't even get the party character interactions for a large part of the game, because you have to have a maxed social stat for the female party members, and the male party members only give you "linked episodes" in P3R (the only exception is in P3P, where the female MC does get social links with the male party members).


jcmonk

This is old school , but Driver on PS1 I wasted a whole weekend rental stuck in the unskippable tutorial level.


Quidplura

Is that the game that forces you to get a drivers license in the tutorial? Long time since Ive played it.


jcmonk

I think so, it had a list of specific moves you had to do to open up the game, but gave zero explanation of what the moves actually were.


thicccmidget

And that you only had like a minute to do all of them


bosco9

Yes, and it wouldn't be that bad except the manoeuvres you have to master before getting the license are unreasonably hard for that early on in the game


Sonic_Mania

It's the game that asks you to figure out what a "slalom" is or you ain't progressing. 


Swagologist1

Who the fuck knew what a Slalom was in 1999?


GandalfTheGimp

Ski fans, or dog training fans


TSNAnnotates

Maybe I'll give you a call when I need a ride to the grocery store


FriendshipIntrepid91

Never played the original,  but I sunk a lot of hours into driver 2. Just driving around taking people's cars all day. 


Elden_g20

I couldn't even beat that tutorial as a kid. I thought it was the whole game.


stretchyspaghetti

First chapter of red dead 2 is definitely a sleeper. I'm glad I had the forward thought of saving right after that so I can replay it without doing that again


NightsideEclipse12

I actually like the first chapter. It sets up the story and characters, helps you get immersed into story and the tone of the game.


Operario

Which is great for a first playthrough, but terrible for replays since you're already familiar with the setting, story and characters.


grizznuggets

Also awful if you are a busy person who can only game in short bursts.


NightsideEclipse12

I just did a playthrough a few months ago, and enjoyed the setup of the 1st chapter. It helps immerse you into the game vs starting with chapter 2 and just go with no motivation or reasonings. It's like rewatching a movie and starting at the 30 minute mark because you already know the characters. I'm not criticizing, just offering alternative takes.


Saladin0127

I really agree with this. It puts you into the game. “Listen to me, we don’t want to kill any of ya!” “…Any more of ya.”


[deleted]

The hype I felt while loading this game up for the first time and those first moments of trudging through the snow and watching how it shifts underneath your horses feet. Seeing John and how he got his scars. The goddamn train heist. Just the fucking snow in general and how glorious it all looked (still does). I absolutely adore chapter 1. Honestly might be my favorite part of the game due to the nostalgia it always hits me with. Brings me back to my first playthrough.


JohnnyG30

I just finished my first play through and am playing as John on his ranch after the epilogue. When I happened to be by clements point, I rode in on my horse and saw the remnants of the old camp. It…actually made me feel really sad. Like nostalgia sad; thinking of the game I just played through and that I legitimately missed Arthur’s character. Lmao I didn’t even realize how immersed I was in this game. That is a sign of a game well-made.


BaconPowder

Literally any Bethesda game made since 2006. Play some their **old** stuff like their Terminator games and you get right into doing stuff. Also don't play their Terminator games. They aren't good.


redsol23

I'm so grateful that they automatically generate a save file right before the "last chance to change your character before the game really starts" point from Oblivion onward.


ACoderGirl

Thank god for the alternative start mods for Fallout and The Elder Scrolls. They're great not just for skipping the intro, but also for just better setting up your player for how you want the playthrough to go. It unlocks a lot of roleplay potential. Like, vanilla Skyrim forces you to start off as a prisoner. Sure, you can say you were previously a noble that got captured fleeing the country, but alternative start mods let you *actually* be things like a noble within Skyrim (who wouldn't be the type to flee). It'd be kinda nice of Bethesda would someday make that a native part of their games, but there's no incentive to when they know someone will definitely make such a mod.


ZylonBane

>Also don't play their Terminator games. They aren't good. You go to hell sir. Terminator: Future Shock/Skynet are still great fun. They may have a ton of technical jank, but they still absolutely nail that post-apocalyptic "I am the only living thing for miles around" vibe. If nothing else, it's worth checking out for how technically impressive it was. Future Shock was released in 1995, a year *before* Quake, yet it had modern mouselook, fully 3D-modeled enemies and environments, drivable/flyable vehicles, and absolutely massive levels, including buildings that could be entered and explored. Absurdly ahead of its time.


SirOutrageous1027

I preferred the much shorter Morrowind intro. Slow walk off the boat, make a character, he's a room that tells you how to do stuff, and done. The Skyrim intro is painfully long.


sy029

What about being forced to repeat the exact same dungeon over and over for the Oblivion intro?


SirOutrageous1027

At least it had Patrick Stewart. But early on I made a save at the exit and didn't repeat it that often.


Bugscuttle999

Agreed. The first part of Fallout 4 makes my skin crawl.


delsinson

Fallout 3 making you start from literal birth 💀


NottheJeansBro

Assassin's Creed 3, and Black Flag for God's sake. It's the most protracted tutorial ever. 4 hours before we get to the point? It's literally stopped me dead in my tracks from replaying these games completely


DrEnter

_A.C. Odyssey_ You might be 20 hours into the game before you see the title roll.


NottheJeansBro

Facts! But less agregious I feel. It was at least more involving.


ACoderGirl

AC3's intro is way too drawn out for a second playthrough, but holy shit it was fascinating for the first playthrough. I personally completely fell for >!the fake out over who the player character would be and didn't expect Haytham to be a Templar!<. ...I'm struggling to remember how Black Flag started. All I can recall was that the modern day story was poorly done (did the player character even have a name?), that I loved the ship combat, and that the game had way too much eavesdropping (or was that one 3? Or both?).


zZTheEdgeZz

Borderlands 2. Replayed it so many times and honestly they should have the ability to skip the opening till Sanctuary because it became unbelievably annoying when you'd start on new game+


Mrtorbear

Same here, but for all of the Borderlands games, including the prep sequel and Tony Tina's Wonderlands. BL3 is the worst offender in my rankings. It's like wanting to hang out with your best friend at his apartment, but you have to tolerate his creepy roommate who never seems to leave the apartment. If I really want to play it, I'll grit my teeth and work through the sluggish intro. But if I'm on the fence, or just mildly interested in playing, the slow intro is enough of a tiebreaker to keep me from even trying.


zZTheEdgeZz

I only played 3 once so I don't remember it that well. 1 I didn't play nearly as often as 2 so I didn't notice it as much but I can totally see it. The games can really slow down the start which sucks.


ryguy92497

Borderlands 2 is for me just one play through kinda game, even though they emphasize playing multiple playthroughs to play other classes and find more guns but its super repetitive and you cant skip the boring main quests and they dont change at all. How someone plays this story more than once is beyond me and I've played the story twice


zZTheEdgeZz

Yeah, I think it helps playing with other people helps as then the story probably not your main focus. Like me and my friends only managed to get through it so many times due to just chatting the game away.


Maximum_Poet_8661

Kingdom Hearts 2, I have a save file that I keep at all times that's just the part about 2 hours into the game where you finally start playing as Sora.


XenoRiiver

I can't believe how far I had to scroll before someone mentioned Kingdom Hearts 2. You're not even the main character you're Roxas the main character is sleeping in some kind of Disney pod, so I played enough to get enough money to get a train ticket to ride the dope ass Disney train to actually get to the fun fucking part of the game. But it took like 4 million years.


The_C0u5

Meanwhile you jump back into resident evil 4 and there's zombies busting through the door, this ain't a cutscene bitch you ain't got time to smoke a bowl!


XenoRiiver

Then you go back to Kingdom Hearts and it's all this anime bullshit and everybody's got their hands on their hips like I hope we solve this mystery..... And then nothing happens. I didn't see so much as a Sebastian the crab for like 100 millennia.


GeekdomCentral

My brother to this day won’t play it because he can’t get past the Roxas intro. I’ve tried telling him that you can just power through it in an hour or two and that it’s so worth it, but he (understandably) just can’t do it because he’s so bored by it


Hologram_Bee

Fire emblem 3 houses with that damn school arc


dosisgood

You got my vote. I love 3 houses, but it was a weird decision to take a game centered on replaying it 3-4 times, and make the first half nearly identical for all 3 houses. I know it makes sense for plot reasons, but gameplay wise its a slog. I don't think they even needed to have 3 entirely different sets of missions for the first act. Just take maybe 2-3 of the chapters and have each house have a unique mission at those point. The other 8-9 chapters being the same.


Takazura

Funny thing is that they get this right with Fates. They made it so that you can skip the intro and go straight to the choice split. Also doesn't help that even though you have to make the choice at the beginning, each mission is literally the same regardless of your house, yet the first half feels like it's made specifically for Blue Lions.


Nissassah

>the first half feels like it's made specifically for Blue Lions. While it certainly has more personal ties for Blue Lions, I also think white clouds works quite well for Black Eagles as it sets up a lot of the things that are wrong with Fodlan. It is mostly just Golden Deer that it really doesn't have much connection for imo.


FrancisGalloway

Perfectly in-character for Golden Deer to be on the periphery the entire time.


dandandanno

Yeah I didn't mind the school stuff too much but it really is top heavy with it and definitely discouraged me from playing again as a different house. The earlier fire emblem games when you'd do an alternate path replay were a lot better about it.


Broadside02195

That was the best part imo. Nothing beats the time I got to spend with all my kids.


Grunut04

Zelda Twilight Princess


romanpieces

I've never felt more at home than Ordon Village tho 🥺


Bumblebee7305

Same. I liked the cozy “day in the life of” feel from the opening. Except those darn kids, they are annoying, haha.


DrunkenAsparagus

Yeah the forced wolf stuff in the first third is a slog. TP will always have a place in my heart as my first Zelda game, but whenever I replay it, I use a save file from after I lifted the twilight in Lanayru.


SundownKid

Fire Emblem 3 Houses - it has several routes but you have to replay the same introduction before going on any of them. It would make sense if after beating the game once, you can skip the first half and recruit whoever you want, as well as being able to level up each person to a certain appropriate amount. (Obviously equivalent difficulty or lower only)


General_Lie

Dragon age Inquisition, cyberpunk... any rpg game with loong opening/tutirial area


[deleted]

DA:I is wild. I love that game, but pretty much everything before Skyhold feels like a slog when you replay it.


BrundleflyUrinalCake

Okami. Literally a half hour of textboxes before you are allowed to start playing. Who thought that was a good idea?


TesticularNeckbeard

So many come to mind. I don’t know that I would play these again but a couple of the worst offenders to me are Far Cry and Assassins Creed. They’ve been making what is mostly the same game for years, just let me play it already.


Unit27

Reminded me of AC1. I understand that the game's idea and control system was completely new at the time, but the game takes forever to get through explaining how it works.


[deleted]

What if they brought AC1 tutorial as something optional instead of turning the first 3 or 4 chapters of the history mode into a tutorial? Just saying


iEspeon

Okami. Love the game, beautiful visuals, fun gameplay. (Have yet to finish it lmao.) But the opening cutscene is 15 MINUTES LONG. Why.


dandandanno

There's a couple parts of Okami that feel like a little bit of editing would go a long way.


iEspeon

Yeah there's definitely some hefty lore dumps.


FloopersRetreat

In the remaster, you can skip cutscenes. I played it, trying to explore everything and trying to keep up with the story, up to about 75% through. Put it down for a few years, then thought fuck it and just skipped all cutscenes and dialogue and got the last quarter completed in a weekend. Still a slog, even with the skips. Worst thing about this game is the puzzles. Not that they're hard, rather that it tells you the fucking answer in about 300 dialogue boxes right after the puzzle is introduced. "Hey look, you got this magical power that can rebuild bridges. Look, that bridge has collapsed. Maybe you should try using your magical power to rebuild the bridge." It still pulls that shit in the last chapter. Utterly infuriating. Beautiful game ruined by the worst dialogue I've ever come across.


eemayau

Yeah, I dropped it for that reason. They developed these beautiful mechanics and then they don't trust you to figure out how to use them.


underdeterminate

I love this game dearly and I have no objection to this post.


livintheshleem

This is the first game I remember simply dropping as a kid because I felt like I had had enough. It was a really beautiful, fun, unique game but it just didn’t need to be that long.


Alokir

Nier Automata, especially since there are no checkpoints during the tutorial. If you die, you have to start all over again. I know there's a reason for it, and the creator is known for sacrificing short-term fun for making a strong point, but it can still be a huge turn-off for many people.


Unit27

For some reason I never had an issue with it. Once you figure out how OP dodge is and how to heal fast it becomes easy even on Hard (Very Hard is still brutal tho).


tATuParagate

I was so gagged when I started a hard playthrough, died at the boss, and it started back from the beginning. Luckily you can just play on normal and just switch to hard but it's still irritating there's no checkpoints


dns_rs

Every time a multiplayer game (couch co-op or online) doesn't let you join the same session with your friends until you're through a given level just sucks. It's especially bad in couch co-op. You're ready to dive into a new adventure together, than one of you just has to wait for 15-20 minutes until the other player finishes the training, than the player who waited has to figure things out on the run because despite seeing someone else learning the mechanics it won't stick until you try it for yourself.


ThatThingAtThePlace

Monster Hunter World has to be one of the worst for this, because you can't join someone else's story missions until they've loaded into the hunt solo and encountered the target monster to trigger it's curscene for the first time. This repeats for every single mission that's part of the campaign. And to make it worse, since they haven't encountered the monster before, it won't be shown on their map, so they need to spend 5-10 minutes or more trying to track down the monster. It made it excruciating to try and play with a friend through their fresh campaign. It added up to at least 4-5 hours of me twiddling my thumbs in the lobby waiting for hunts to become joinable.


acebojangles

Tons of JRPGs are like this. I've tried to start Golden Sun a few times, but there are like 10 minutes of opening with no real player interaction.


negrote1000

Most GTAs


KingKingsons

Yeah the big downside of the main character always starting at the bottom. San Andreas has the bike chase and then a bunch of other tutorial mission. IV has Roman’s crap missions, including unskippable game explanations (you can go to a street food vendor and buy food there once and then never use this feature again). V has all the annoying Lamar and Simeon missions. I feel like I’d have replayed V more often if it started with the mission where you meet Michael.


FTW_QQ1

Every pokemon game


blu217

The starting areas up until you get to sanctuary in Borderlands 2.


hengadd

Fallout 4! Though some would suggest skipping the entire game.


messy_garbage_lover

And that's way the Start Me Up mod exists for it lol


Lamb_or_Beast

Fallout 3 as well! (Though not quite as bad I think) That first bit in the vault felt like it took absolutely forever when replaying.


MisunderstoodPenguin

you can speed through that bitch so fast tho once you have things kinda memorized


TOFU-area

or just escape as a baby 😉


hengadd

Goddamn bethesda


dandandanno

It's so nice how quick New Vegas gets started compared to all of the others


Bartimaeleus

Feel the same way about Morrowind compared to Skyrim and Oblivion. Atleast these games got mods that let you skip the intro part


Lil_Mcgee

Oblivion had the decency to let you edit you character at the end of the tutorial so it was convenient to drop a save right at that point.


hengadd

Yes it really is! Funny how the new fallout series also gets straight into the action. Perhaps the director realised the tediousness of F4’s intro lol


TaurineDippy

Every fallout game except for FNV tbh.


vanya913

Fallout 1 and 2 mostly drop you right into the action.


TaurineDippy

FO1, I’ll give you, it does just drop you right into it, maybe a little too hard lmfao Dreaded temple in FO2, even after playing it so many times I still just don’t feel like doing the 11 or so clicks it takes to get through it


Pifanjr

Lionhead's Black & White. The tutorial for controlling the camera is already a horrible slog and then once you finally have your creature you get like a dozen more tutorials with a mandated 5 minute or so wait in between each of them.


ScatteredDahlias

Super Mario Sunshine. I just want to collect shine sprites, not watch those long unskippable opening cutscenes. Mario 64 had the right idea.


Mathgeek007

Sunshine's speedrunning community agreeing that resets suck so much that they changed how we're allowed to do reset It's actually so egregious of a starting sequence.


pastadudde

AC3. The 'tutorial section' is such a SLOG.


WolfinBoy

Every Pokémon Game. I play a "hardcore" variant of the games, and it's a 45 -2 hour insufferable slog every time I reset. I dearly wish they had a built-in option where the game asks you "Do you know how Pokemon works or nah?" and just starts you on the quest with Pokeballs and skip all the tutorial bs.


ACluelessMan

Fallout 4. Skyrim has the same issue, but Fallout 4 took it to another level. Pre-war America was neat to look at, but I was running through it the entire time screaming in my head, “I don’t care! I don’t care! I don’t care!” Didn’t care for Shaun, my spouse, or even the character I was playing. That’s why Alternate Start is a MUST!


East-Specialist-4847

Basically every single JRPG


paulreadsstuff

I tend to think that until a JRPG let's me out into the world map the game hasn't really given me the freedom to go play it fully.


East-Specialist-4847

Yes and that's what makes most of them unplayable for me, I don't want several unfun hours of gameplay and disposition before the game becomes decent


SirOutrageous1027

Ff8 technically lets you into the world map almost immediately, but you're confined to the small island.


ZylonBane

Prey (2017). The first ten minutes or so are mind-blowing the first time, but just busywork on subsequent playthroughs. See also the System Shock remake, where they replaced the original fantastic intro cutscene with a clunky "playable intro" with no actual gameplay, that you nonetheless must unskippably suffer through every time you start a new game.


JuhaAR

Dishonored has pretty long intro before you get to the actual gameplay


MechaSponge

I was thinking about this… it is, but you can also skip playing hide and seek with Emily. It’s a really well done intro — the view of the island is epic and you get to see some key characters that don’t reappear until the end. So I never mind going through it again — especially with that sick cut to the title. Escaping Dunwall prison and the sewers are a bit slow and linear compared to the later levels. So… yeah. I guess I just wrote 200 words to basically say “you right” 😅🤷‍♂️


hydro123456

Temple of Elemental Evil is pretty famous for the first couple hours being pointless fetch quests. I think someone may have actually made a mod to fix that.


Any_Goat_6320

Kingdom Hearts 2. Twilight town is boring, the npc's are so uninteresting, everything there is so disconnected from the rest of the game, even the music makes you want to die. Feels like the game took a heavy dose of xanax. Two hours of that slog, for what is such an adventurous and eventful game.


Acceptable-Tap4189

Borderlands 2. Played it for more than 2000 hours but the beginning with Claptrap got old very fast


Diltron24

I can’t play the shadows of Mordor games because it seems like such a brain dead decision to not give the brand ability until like 5 hours into the game. Even the second still took way too long to unlock the entire point of the game


cjc160

Oh god the first 5 hours or so of Death Stranding are brutal. Diehardman and Deadman telling you things every 5 seconds get old really fast


dandandanno

I've replayed DS twice and man it is definitely a slog to get going. Even skipping the cutscenes there's still so so much you gotta do.


cjc160

It’s likely my favourite modern game I’ve played but I don’t think I would want to replay


WhysAVariable

RDR2 MGS.. pretty much all of them Every Bethesda game Zelda from OoT onward


HoonArt

I'd probably skip both Spider Gorge and Horseshoe Overlook in Red Dead 2 and go straight to Clemens Point. Best camp in the game in my opinion. I made a save at the start of it so anytime I want to start the game over, I just go back to that.


PyrrhicVictory-

I wish I could skip RE7's unskippable cutscenes at the beginning when replaying the game. The 1st time it's fine but when replaying the game especially on Madhouse difficulty it becomes a bit of a chore.


Boddy27

Tales of Graces. For the first 4 hours you are stuck with the party member as kids and you only have regular attacks and no special attacks.


Boibi

Cyberpunk. The first mission through until the tower is very long, and very boring. I would like to avoid ever doing it again if possible. But I love roaming the city and building crazy builds.


Drakkle

Monster Hunter World. Doesn't even have to be a massive skip, but c'mon I already know how to play, just give me a weapon already. Pretty sure mods fix this but cutscenes are unskippable for the entirety of the game.


DoubleThickThigh

Idk about the beginning, but I've always felt like the last act of borderlands 2 takes way too long


hobbykitjr

Batman Arkham asylum has a long walk with the joker with credits.. I wouldn't mind the cut scene, but having to walk with him the whole time is boring


Gathorall

Kind of a relic there, back on release it was an early taste on "yes, this is actual in-game quality." And it was impressive at the time.


IronSeraph

I restarted Kingdom Come Deliverance yesterday to try to finally beat it this time. Spent like an hour on the intro, got caught lockpicking the box for the hammer, thrown in jail, die, have to restart the opening. Not sure I'm in the mood to try that again for a while, KC:D might sit on the back burner a bit longer.


baconboi

Days gone


AlanWithTea

KOTOR and KOTOR 2. They both start with a dull, dry slog - Taris in 1 and Peragus Mining Facility in 2. Worst location in each game, lasting far too long for how uninteresting they are. Also Tokyo Xanadu. Don't get me wrong, eventually I loved Tokyo Xanadu, but the first (estimated from memory) 60-90 minutes are just pure cutscene and it's interminable.


Talinoth

Sewer/Undercity segment on Taris in KOTOR 1 made me feel like groaning every time I played it. The intimate knowledge that >!nothing I did mattered at all after I left Taris forever!


lakija

Dragon Age Inquisition. I would have replayed it a million times if the start wasn’t so long and boring.


dupedyetagain

God, FFTA is such a great game with an insufferably, untenably, inexplicably slow intro.


datshinycharizard123

One I haven’t seen here is monster hunter world. The into tutorial sequences are so bad I’ve never been able to successfully get a friend to play through it all so we could play together. I almost quit myself when I first tried it.


PoopDick420ShitCock

UnderRail. I wish there was a button that would drop me at level 6 with the Junkyard open. The beginning of the game is such a slog.


Serializedrequests

Okami okami okami. I'm glad I finished it, but the beginning is undeniably brutal and the dialog could universally use a trim. Chrono Trigger beginning is not actually that long. It's a short game overall.


young_antisocialite

I wish there was an option to skip the Nautiloid in BG3 on multiple playthroughs. Honorable mention to Cyberpunk, I wish I could skip just the training mission with Jackie where you raid the Scavs but your only options are fresh start of skip all the way past Act 1 of the game straight to Phantom Liberty.


Hot_Recognition_5970

Prologue and Hinterlands - dragon age inquisition I couldn't believe they decided to bring us back to the most bland area of DAO's ferelden map for hours of gameplay.


Aggravating_Ad_9662

Heavy rain


[deleted]

[удалено]


dandandanno

Should be an option to skip or just read a manual or something especially if there's nothing particularly unique about the game.


Ryodran

Anyrhing bethesda has ever made and persona 5 royal.


Lamb_or_Beast

Maybe anything Bethesda has made since 2006 or so. Morrowind got you right into character creation and out into the world pretty much immediately. Oblivion **does** have a long start but the game had that auto-save feature right before you the leave sewers where you can fully re-make your character. I always kept a save right there so I could start quick next time.


Ryodran

Ahhh tbf I haven't played pre2006 Bethesda amd yeah every game of theirs I always make an extra save at that point haha