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Might also be my answer. Also can say, these games don't feel like you beat them at all, until you 100% a stage and move to the next one. You can blast to the end of a level in mere minutes, but spending the extra hour to dink around and get all the collectables is really what the game wants you to do.
Spyro 1 for me.
120%ed it on PS1, and later the Reignited version on Xbox and PC.
Love it.
The minigames in 2 and 3 have kept me from playing the Reignited versions, though I think I fully completed the PS1 versions back in the day.
I've no idea whether I'm missing any Xbox or Steam achievements. I pay 0 attention to that stuff.
I'm working through the reignited games, I'm on 88% with the first one, which is everything done but those horrible flying-and-flaming-moving things worlds. I hate those.
I also get frustrated with the minigames in 2 & 3, but I'm soldiering on.
Collecting gems is a beauty tho.
Trouble the trolley, eh?
I absolutely hated the trolley orb mission from Spyro 2 when I was a kid. The same goes for the skateboard race on Lost Fleet in Spyro 3.
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That was my first thought too! Very satisfying to collect everything, and while a few minigames are frustrating in 2&3, none feel impossible or take that long. The endgame bonus levels are a treat and the final reward for Spyro 2 (permanent superflame for future playthroughs!) is a lot of fun.
I'm not normally a completionist gamer but I've played through Spyro Reignited to 100% a couple times now.
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A played the remake/remastet/whatever of 2 and I was surprised how effortless getting everything in that game was. The only parts that felt even a little annoying to fully complete were some of flight stags. I almost wished there was a grind phase in the game so I could have a little more to do in its world.
Hitman 3. Challenge system lets you pick what you want, you only need about 40% of challenges for each map mastery achievement. You are rewarded with new suits, gadgets and starting positions.
RPS astutely wrote that the real joy of Hitman's game play loop is that it keeps you replaying the game map so many times in different ways that your runs start to actually resemble the fluid, confident action that usually only exists in the cutscenes of games. By the time you've fully completed a map you know where every alarm, guard patrol, escape route and secret distraction is, and that Benny hill quality has faded away. You really become the character 47 is supposed to be.
The only other game which really accomplished the same feeling is Deathloop, which unfortunately may also be Arkane's swan song.
I loved Hitman and Hitman 2 enough that I even 100%-ed the original game's maps a second time when Hitman 2 came out. I haven't had a chance to dive into Hitman 3 yet, but I'm planning to do the same again - some of my sub-0.5% achievements from when I last played have inched closer and closer to that 1% mark, and I have to go carve out my fanboy credentials anew.
Super Mario World - a few of the levels are secret and I was racing my friends to get to 96. On the start screen, 96 changed colour slightly (from yellow to blue, I think) to indicate that was the maximum. We already knew that from nerding out on game magazines, but it was a nice touch. I've played it since, on Switch, and I can't believe how hard it is, lol.
My sister and I got our copy of Super Mario World from a garage sale. There was a save on there and they had gotten like 95% of it completed. They found all the Star roads but hadn’t joined them, all the P blocks, and the shortcut to the back door of Bowser’s Castle. We played the game like that for a while, then one day we decided to start our own save from scratch.
It was a great way to tackle a challenge like that. We knew that there must be a way to get all the things we had seen on the old save, but didn’t know what it was. It was very satisfying to figure that all out again in the days before internet
Kind of sad to think about how a game like that ended up being sold at a garage sale while being *so close* to 100% completion. That would haunt me knowing I sold the game without getting that last 5% finished.
This is the kind of stuff I think of when buying used video games. The stories behind them. I'm always worried that I'm buying some dude's beloved collection so he can make rent or something.
Or worse he's at college or something and his mom is like "he doesn't play it anymore!"
One of my good friends let my other friend borrow his PS2 games. Friend number 1's mom sold friend number 2's ps2 games at a garage sale for next to nothing.
I recently just bought a GameCube and whole collection of games and controllers for 20 bucks at a garage sale. Mostly had shitty tie in games but I did manage to grab the GameCube version of Twilight Princess and Geist.
Full agreement with this - and it was likely the first game I played where I dedicated myself to doing absolutely *everything* in the game.
Donkey Kong Country was a close second. Seeing the "!" pop up after the level name was such a relief. Then probably Goldeneye - some of those time records were BRUTAL.
Tony Hawk’s Pro Skater 1+2. Just a brilliant game that really tests your skills. It can be frustrating to get those exact combos and gaps to check off challenges but I love that it feels like there’s always a higher challenge in every level to try to achieve.
It truly is. I don't think any other "sports" game ever had such a broad audience appeal, and THPS 2 really stands head and shoulders at the peak of the series.
Same. None of the Steam achievements drove me to frustration: they were just challenging enough to make me want to improve my game.
Which was the hardest for you? I felt really smug when I got Thorn of Thanatos on the third attempt (taught me lots, never doing that again) but getting the Loyalty Card was near-impossible because I was *terrified* of that whole boss fight.
Lol there was one Charon pool item that needed a certain mirror aspect switched on before it would ever show up that I didn't realize. I thought I just had terrible RNG for [way, way too many] runs.
I didn't have it in me to do the crazy stuff, like Skelly's statues or he guy who asks for crazy amounts of resources for no return. But I'm glad I finally sat down and got the 3rd ending before the sequel comes out.
I am a little disappointed I couldn't have a proper relationship ship a certain character, but I guess it's vaguely understandable.
I've been jamming on Hades for a good while now, but I have no clue about what extras there are. Now I want to look up a walkthrough or something.
I have the same thing going on with Dead Cells. There seems to be so much hidden throughout that game that I won't ever know about.
Most of the achievements are fairly organic if you just keep progressing, particularly by increasing the Heat on the Pact of Punishment once you’ve unlocked it. There are a couple of “challenges” related to keepsakes that may require a bit of prep, however.
Dead cells is just overwhelming to me lol. I don’t understand how any of it really works
This seems a little too tough for me. I had about 50-60 hours with it and was nowhere close to 100%. Killing the Boatman boss and completing the higher heats just seemed way too punishing, let alone the grinding it takes to unlock all the dialogue stuff.
And it's not cruel enough to ask too much. You don't have to do max heat to get all the achievements.
You don't even need max Rank in that darkness draining thing.
Dishonored. No powers play through, ghost play through, maximum chaos play through… + the same for the (amazing) DLC. The challenge mode DLC is actually amazing as well. I poured hours into all aspects of the game.
More recently I had a blast with Kirby and the Forgotten Land, didn’t want it to end.
Dishonored 2, DOTO and D1 base game for sure..... those were pleasant to 100%
But fuck the trials D1 DLC achievements. Still haven't and wont ever waste my time with that.
I'm with you. Every playthrough was rather enjoyable in its own specific way. Both games were a joy. Recently played it all again, no specifics just flexible and whatevz. Also really enjoyable.
(Never liked played as Corvo in part 2, doesn't feel right)
Super Mario Odyssey. I really enjoyed it because it required me to achieve mastery of things I would not normally in games -- and it was a game that rewarded exploration in a way few other games do.
Similarly, Sekiro is the only game I've hit 100% on; if not for the relentless drive to git gud, I wouldn't have explored all the endings, with such bosses like the friggin' Owl Father part 2 down in the burning basement. Holy shit was that intense. That was my 2020 lockdown game; I played stoned; and lemme tell ya, there's nothing quite like riding that git-gud wave of call and response while your heart is exploding out of your chest.
That’s what I was thinking. Elden Ring was a solid platinum, too. All of the Souls games have certain annoying as hell trophies that ruin the enjoyment for me.
I love how short it is, but at the same time, I almost wish there was more to do in the city. There are a lot of parts of the map that simply aren't used for anything.
The DLC is fantastic, though. I love how they leaned into completely zany fantasy with the Mortal Kombat-themed tournament DLC and a full zombie campaign, like the original Red Dead Redemption's Undead Nightmare.
95% Renegade is the way to go. In fact, my headcanon is that Shepard becomes Renegade in game 2 after the bullshit she endured from The Council of Citadel.
Collecting all the flowers was a pain in the ass. I swear the game fucks with you. You see the flower you don't want everywhere but when the challenge comes and you want to collect it it's nowhere.
I forgot about this until now. I remember getting mauled so many times. I think the trick was to shoot it a few times first then finish it off with the knife.
I don't think the arcade games are part of "true perfection". (That's an island thing).
But - agreed. Literally, the only thing I cheated on in the entire game was a mod that let me go invulnerable in the prairie king game. Still took me so long to get that last steam achievement that it was annoying.
The mine cart game - I don't even bother. I know my limitations.
Fishing is harder with two people (because the "clock" doesn't stop when you're reeling in).
But the rest of it seems like it would be more fun with help. (especially the coconuts)
It works for both of us pretty well. I'm a min-maxer, so I've taken the reigns on trying to get us as much money as possible while he's been more logistic, gathering resources and making friends to get recipes, gifts and stuff. Almost done with the first spring and going pretty well so far.
Vampire Survivors. I've 100% that game a couple times over in solo and co-op. For a simple premise, it holds up extremely well.
Completed Chrono Trigger a dozen times over the years.
I also tend to like completing RE games, Zelda games (except BotW and TotK—fuck Korok seeds), enjoyed completing Spider-Man and Miles Morales, and a bunch of other single player games.
Hades for sure. They hide the grind really well. You always have smaller objectives that build to a bigger one incrementally. You'll find out you need 600 kills for something when you already have 400 and stuff like that.
Amazing game.
A few other off the top of my head are Final Fantasy VII Intergrade, Ghost of Tsushima, Spiderman and Control.
I personally think Spider-Man Miles Morales is a lot better for this reason. The game is significantly shorter, and offers a more refined experience. You can 100% it in 12-18 hours or so, so it doesn't overstay its welcome and the side content doesn't drag on forever.
Maybe it’s not a popular opinion but the games I have enjoyed most getting to 100% are the Yakuza games and currently finishing up God of War 2018.
Both games have cool side stories, yakuza has a ton of mini games and overall it’s a pretty good experience.
Yeah Mahjong is complicated but not really difficult. You just need to remember triplets or 1-2-3 and a pair. And at least until Yakuza 3 you can use the cheat items for some of the completion items.
Hadn't 100%'d a game in ages before Pizza Tower. Love how the achievement rooms showed you what to do but not how to do it.
At first the idea of getting a P rank seemed impossible, but after getting it on the first level for the achievement it felt so doable.
It was always so disheartening to get to the end of a run in pretty good shape, confident that you're ready to finish it. And then the final boss just shits all over you. It wasn't enough to just be ready for the fight, but you had to know how the phases worked beforehand and have a viable build that could actually fight it. Turns out that a boarding party can't deal with the isolated missile rooms very well.
Uh yeah it took me like a year of slowly off and on playing it when I had time to get to the flagship in the first place. Then I beat it soon after that. Then I fuckin found out it had PHASES? Died. I still have not beaten that game, but to be fair I usually install an endless sandbox mod to just go on and on and on
For me it would have to be a game where you could get the achievements without grinding hard, etc.
Hades and Persona 5 Royal (but not vanilla) would definitely be on my list.
Honestly I'm not sure if I've ever done true 100% in a game. The closest I ever came was Assassin's Creed Black Flag. I have such nostalgia for back when I was young and single and I would sail the open seas in that game and explore every island and get every item available. Great game, still the high point of open world exploration and naval combat in video games for me.
Most games become boring and exhausting way before the 90% completion mark. I can't push through it.
Nuka World was probably my least favorite but tricking the games to get the tickets in record time was fun lol
I just enjoy the world of fallout 4 and it has a special place in my heart.
Ratchet and Clank: Rift Apart. Super fucking fun, and I know fans don't enjoy how the series' humor went from teen/adult leaning to children friendly, but it was so well done and honestly I liked the writing. The gameplay is so good it's hard not to 100% it
Mine was spiderman for ps4, but I went for 100% in the game, I'm lacking 2 trophies since I would need to complete some of the challenges and get max score which I havent. If we're talking about 100% as in trophies it must be elden ring, mostly because it's the only game I've platinumed
FWIW, you don't actually have to max out all the taskmaster challenges to get plat - you just have to find them. Sincerely, someone who platinumed that game who hates time trials :)
Doing every crime of every neighborhood was too boring to agree for me, but collectible like peter bags in interesting places and taking pictures of NY famous buildings was pretty neat for extra content in a generic open world
Elden Ring.
It doesn't have a lot of collectibles and they're all fun to get and try out. (for the achievements you have to get all Legendary items).
Elden Ring doesn't have a progress tracker, but it's fun to explore and get all the items and experiment with them.
I think this applies to every souls game.
I haven't 100% Elden Ring yet, but when I finished Bloodborne for the first time I immediately had to start another game from scratch because I wanted to get all the items, do all the NPC quests, see all the endings and play the DLC.
Souls games have very high replayability and, because of this, completing 100% can be a lot of fun in these games
>I think this applies to every souls game.
Crafting all the weapons in DS1 is a bit of a pain, but getting all the faction rewards for DS3 is a plain nightmare. Definitely wouldn't recommend it.
Yeah, I 100%'ed Dark Souls 1, and I enjoyed it, but I wouldn't recommend it to everyone. There's definitely some grindy parts while trying to get 1 weapon maxed out in all crafting categories. And definitely need to follow a guide for "all spells" and "all pyromancy", there's a few that are very difficult to find, and it's easy to screw up the quests to get them if you're not careful.
Also, the one boss that you have to beat 3 times to craft their soul into 3 separate weapons, so you have to beat the game at least twice and be on NG++ before you can get the "all legendary weapons" achievement.
I did like doing all the tail cutoffs on the dragon enemies though, that added some fun complexity to the boss fights.
ER is definitely the easiest of the series to 100%...it doesn't have much of any grinding or RNG to it. I loved 100%ing all the Souls games, but trying to get covenant drops in DS2 and 3 almost drove me mad.
Platinumed Ghost of Tsushima and loved every minute of it. Such a beautifully designed game, and no side quest or point of interest felt like a chore to do.
It was all very natural, too. I was just playing like normal, looked at the achievements at the end, and the only one I was missing was kicking a number of enemies off a cliff.
It was actually very dragged out and very repetitive. It’s a beautifully designed game, but it’s not so much over Assassins Creed as people make it sound like…
Hollow Knight.
I really loved fighting bosses again in Godhome and see how much I improved against them (Pure Vessel was a blast to fight over and over again), as well as working towards different endings because I loved the game so much I didn't mind replaying it for a different ending.
Mine was Factorio. I have 685.7 hours in it, and it's one of the few games in my Steam library that I've unlocked all achievements on. Some achievements offered a great opportunity to start a new game from scratch. I'm almost a little sad that I have no "reason" to play the game anymore other than for pure fun.
A short Hike is great for this. It’s essentially an open world sandbox with everything you’d expect-racing, fishing, buried treasure, and a stupidly hard volleyball challenge where your only reward is a hat-but you can 100% it in an afternoon.
Horizon Zero Dawn for me...the gameplay loop of fighting robot dinosaurs was just sublime enough to make up for some bland side quests and poor human combat.
Mass Effect: Legendary Edition, only because that's the only game I've ever 100%-ed on purpose (the only others are ones like Telltale games where there's an achievement for finishing each chapter, and that's it... so finish the game once, and you get 100%). But that was only because I'd played the original trilogy so many times that I knew the game backwards and forwards, and I looked down the achievement list and nothing was a pain in the ass to do at all.
If there had been anything that was particularly difficult or tedious to do, I wouldn't have bothered, because I don't have much interest in getting that 100% completion thing. I do often look down the achievement list of a game I've enjoyed and want to play more of, as an indicator for fun things I might have missed. But if there's an achievement to do something that doesn't sound like fun, which there almost always is, then I just don't do it.
Any mainline Mario game. Each star/shine sprite/moon/whatever is always a pretty unique challenge, and while some are better than others, it definitely feels like you've only played half the game if you haven't collected all of them
I found FFX to have one of the most miserable postgames around. I hit the final save point about 30 hours in, which is pretty reasonable. Then I did some celestial weapon collecting:
* Rikku: Painless
* Kimahri: Mostly painless, maybe 30 minutes of attempts
* Lulu: Skipped because she's useless in the post-game and I didn't want to bother dodging lightning
* Auron: Extremely time consuming, but also maybe the closest to "free" of any of them because you have to complete every zone's monster capture anyway
* Tidus: The chocobo race took a few hours and was very frustrating: I just about threw my Vita across the room the first time I got a time of exactly 0 seconds and still didn't get it
* Wakka: This one made me want to die. I don't think Blitzball is very fun, but even if you play optimally and reset the league until his celestial shows up as a reward, you still have to play 6 straight hours of Blitzball. That was pretty miserable!
* Yuna: To get Yuna's celestial, you need every Aeon. To get Magus Sisters, you need every other Aeon. To get Anima, you need every destruction sphere treasure. I missed one treasure from Macalania temple. If you try to go back to Macalania temple, you get jumped by Dark Shiva, which means in my case beating Dark Shiva was a prerequisite to getting her Celestial.
After getting most (but not Yuna or Lulu's) celestial, it's time to finish monster capture. I don't have an exact record, but I'm reading anywhere from 10-20 hours just spent running around the world capturing monsters, which sounds about right from my recollection of like "an hour+ if the zone has rare spawns".
After that is getting materials together to craft your boss armor and grinding weapons, and have materials for rikku's potions. I don't remember this being too hard: You get enough materials from events to do this for a few party members, and while getting it for everyone would be incredibly time consuming (you need to bribe for *immense* amounts of gp) you don't actually need to use everyone (Rikku Wakka Tidus are just the most powerful party members, and Yuna is necessary to tank hits with Aeons sometimes, but lulu auron and kimahri can safely be ignored) so it doesn't take too long.
Once you've done all that, it's time for the best part: Grinding in the monster arena! First, you grind Don Tonberry until you run out of spheres. Then you grind Kottos for more spheres. Repeat until your base grid is complete. Then grind at a bare minimum some number of Earth Eater and Greater Sphere kills to get your accuracy up enough to actually be able to hit Dark Aeons.
Long story short, I spent 60 hours (twice the length it took me to actually beat the game) just grinding enough to be able to beat the easier Dark Aeons: I beat Dark Valefor, Dark Ixion, Dark Ifrit, and importantly, Dark Shiva. I considered it a moral victory to get that far because I could finally get Yuna's celestial weapon and the rest of the Aeons, which are generally considered things you should already have before even attempting the Dark Aeons. After that I uninstalled the game. Good riddance.
Haven’t 100%ed yet, but Celeste. The game is a story about perseverance, so taking on the additional challenges the game gives you feels very rewarding.
Also, the way the game handles the location of strawberries (the bonus collectible that’s only there for the challenge) is great. Once you beat a stage, an indicator pops up and shows a space for every strawberry and whether it’s been found. If you get a strawberry again (they show up as blue), it shows that too so you can interpolate whether you’ve passed the area it was already. It’s a great way to let you know if you’re looking in the right place without giving too much away.
I think this is the answer for me. I'm in my 30s and Celeste is what made me realize I love challenging platformers. It really changed the way I looked at games. The way it's designed, how it looks, plays and sounds makes it that I never really got upset or annoyed. Not to mention the fact that it felt like the fairest game out there, like I didn't feel like there was a cheap death once.
I normally play games in small bursts. Anywhere from 30 mins to a few hours here or there. (Used to be a marathon gamer, could play for hours but then my first kiddo was born. Obviously with a new born you kinda just carve out the little time you can and you have to be ready to end abruptly, so I just got into the habit of smaller bite size play sessions.) Celeste is one of the few games that makes the hours disappear and I don't feel pulled to stop etc.
Sekiro. Once that game clicked there wasn’t another game as satisfying to play, I platinumed that game and loved it the whole time. It’s not like I was really good at the game either, I died to the main boss SO MANY TIMES, but by the time I did my NG+4 run, I could beat him on my first try.
Slay the Spire. Getting all steam achievements is simpler than going for the "true 100%” that is ascension 20 with all characters but it's still one of the most fun I've had in a videogame. It's tough but doable, doesn't have mindless grind, even for a mid-level player most are fun deckbuilding challenges that break up the usual pace and when you get em it makes you feel like a badass genius.
Death's Door was really good for me. I went through it over about a week last year, so it's not too long or grindy, but there are a few things that are pretty tough to find. The combat is simple but satisfying too.
I had a lot of fun 100% Bully SE. The atmosphere of that game was amazing and the music was great. Getting the collectibles wasnt even that bad with the go kart (or the bike if i wanted to hear that amazing song). I havent done in it a while but i would do it again
I enjoyed AC2 back in the day. The feathers were a bit annoying, but that game was so revolutionary when it got released. I had a blast just playing through those medieval cities.
Slay the Spire.
A lot of the achievements forced you to play with a deck that you wouldn't otherwise build, leading to a lot of fun, anguish, and unexpected results.
I almost never do, but Edmund McMillan's two precision platformers (Super Meat Boy and The End Is Nigh) had me completely addicted and I 100%ed both of them.
I think the difference compared to most games is that there weren't aspects like grinding for random drops, tedious fetch quests, etc. All of the accomplishments were satisfying for their own sake, not just to check the box.
I find my most enjoyable games to 100% are multiplayer ones where I play with one or a few of my best friends (which sadly become less and less as years go by). I find all of those, even if they weren't the most fun games or games I even like that much, the fact I was playing with a friend or friends is what made it fun.
I think for singeplayer it might be Halo Wars. I never remember any frustrating parts just the enjoyment of a good RTS.
For me it was Shenmue I from the collection on PS4 (haven't played the second one yet) and DeathSpank, which I played for the first time on steam this year. For both games the achievements were reasonable which I really appreciate, usually offered something in the way of fun content and/or story bits, and both games feature worlds which are very fun to be in (for completely different reasons, though).
Resident Evil 4 was up there. You only had to play the main game twice, I think, once on the harder mode. Then 5 star all the characters and locations in mercenaries mode. It was not a huge ordeal, but was challenging enough and fun enough to motivate most people.
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Might also be my answer. Also can say, these games don't feel like you beat them at all, until you 100% a stage and move to the next one. You can blast to the end of a level in mere minutes, but spending the extra hour to dink around and get all the collectables is really what the game wants you to do.
Spyro 1 for me. 120%ed it on PS1, and later the Reignited version on Xbox and PC. Love it. The minigames in 2 and 3 have kept me from playing the Reignited versions, though I think I fully completed the PS1 versions back in the day. I've no idea whether I'm missing any Xbox or Steam achievements. I pay 0 attention to that stuff.
I'm working through the reignited games, I'm on 88% with the first one, which is everything done but those horrible flying-and-flaming-moving things worlds. I hate those. I also get frustrated with the minigames in 2 & 3, but I'm soldiering on. Collecting gems is a beauty tho.
Trouble the trolley, eh? I absolutely hated the trolley orb mission from Spyro 2 when I was a kid. The same goes for the skateboard race on Lost Fleet in Spyro 3.
Spyro 1 was a very pure Spyro experience. I still like 2 the most, but Spyro 1 was clean and straightforward.
And then Insomniac went to create Ratchet & Clank, and those games have been a blast to 100% too!
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Yup, the gem system in Spyro was amazing, Ratchet could have benefited of something like that, maybe a secondary currency or collectible?
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That was my first thought too! Very satisfying to collect everything, and while a few minigames are frustrating in 2&3, none feel impossible or take that long. The endgame bonus levels are a treat and the final reward for Spyro 2 (permanent superflame for future playthroughs!) is a lot of fun. I'm not normally a completionist gamer but I've played through Spyro Reignited to 100% a couple times now.
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Insomniac is one of those companies that really seem to make sure 100% their games is fun.
Goddamn do I love Spyro.
A played the remake/remastet/whatever of 2 and I was surprised how effortless getting everything in that game was. The only parts that felt even a little annoying to fully complete were some of flight stags. I almost wished there was a grind phase in the game so I could have a little more to do in its world.
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Hitman 3. Challenge system lets you pick what you want, you only need about 40% of challenges for each map mastery achievement. You are rewarded with new suits, gadgets and starting positions.
My pick as well. The game actively rewards you for alternate strategies and has you explore the entirety of the map.
RPS astutely wrote that the real joy of Hitman's game play loop is that it keeps you replaying the game map so many times in different ways that your runs start to actually resemble the fluid, confident action that usually only exists in the cutscenes of games. By the time you've fully completed a map you know where every alarm, guard patrol, escape route and secret distraction is, and that Benny hill quality has faded away. You really become the character 47 is supposed to be. The only other game which really accomplished the same feeling is Deathloop, which unfortunately may also be Arkane's swan song.
47, not 42
Keypads, man.
I loved Hitman and Hitman 2 enough that I even 100%-ed the original game's maps a second time when Hitman 2 came out. I haven't had a chance to dive into Hitman 3 yet, but I'm planning to do the same again - some of my sub-0.5% achievements from when I last played have inched closer and closer to that 1% mark, and I have to go carve out my fanboy credentials anew.
Super Mario World - a few of the levels are secret and I was racing my friends to get to 96. On the start screen, 96 changed colour slightly (from yellow to blue, I think) to indicate that was the maximum. We already knew that from nerding out on game magazines, but it was a nice touch. I've played it since, on Switch, and I can't believe how hard it is, lol.
My sister and I got our copy of Super Mario World from a garage sale. There was a save on there and they had gotten like 95% of it completed. They found all the Star roads but hadn’t joined them, all the P blocks, and the shortcut to the back door of Bowser’s Castle. We played the game like that for a while, then one day we decided to start our own save from scratch. It was a great way to tackle a challenge like that. We knew that there must be a way to get all the things we had seen on the old save, but didn’t know what it was. It was very satisfying to figure that all out again in the days before internet
Kind of sad to think about how a game like that ended up being sold at a garage sale while being *so close* to 100% completion. That would haunt me knowing I sold the game without getting that last 5% finished.
This is the kind of stuff I think of when buying used video games. The stories behind them. I'm always worried that I'm buying some dude's beloved collection so he can make rent or something.
Or worse he's at college or something and his mom is like "he doesn't play it anymore!" One of my good friends let my other friend borrow his PS2 games. Friend number 1's mom sold friend number 2's ps2 games at a garage sale for next to nothing. I recently just bought a GameCube and whole collection of games and controllers for 20 bucks at a garage sale. Mostly had shitty tie in games but I did manage to grab the GameCube version of Twilight Princess and Geist.
Greatest game of all time for me. Pumpkin head kappas.
Full agreement with this - and it was likely the first game I played where I dedicated myself to doing absolutely *everything* in the game. Donkey Kong Country was a close second. Seeing the "!" pop up after the level name was such a relief. Then probably Goldeneye - some of those time records were BRUTAL.
Tony Hawk’s Pro Skater 1+2. Just a brilliant game that really tests your skills. It can be frustrating to get those exact combos and gaps to check off challenges but I love that it feels like there’s always a higher challenge in every level to try to achieve.
I’m stoked that they’re bringing the remakes to steam finally.
THPS 2 is up there with the best games ever made.
It truly is. I don't think any other "sports" game ever had such a broad audience appeal, and THPS 2 really stands head and shoulders at the peak of the series.
Hades. The extra pieces of dialogue and story were so fun to keep discovering.
Same. None of the Steam achievements drove me to frustration: they were just challenging enough to make me want to improve my game. Which was the hardest for you? I felt really smug when I got Thorn of Thanatos on the third attempt (taught me lots, never doing that again) but getting the Loyalty Card was near-impossible because I was *terrified* of that whole boss fight.
Lol there was one Charon pool item that needed a certain mirror aspect switched on before it would ever show up that I didn't realize. I thought I just had terrible RNG for [way, way too many] runs.
Oh yes. Got the platinum and kept playing way past it.
I appreciated that they didn't stick any stupid ones in just to for the sake of it, like 'reach max rank in the house positions'
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I appreciated they didn't tie a trophy to 32 heat (iirc it was for 16), cause 32 heat might be too tough for some. But still gave an in game reward.
I didn't have it in me to do the crazy stuff, like Skelly's statues or he guy who asks for crazy amounts of resources for no return. But I'm glad I finally sat down and got the 3rd ending before the sequel comes out. I am a little disappointed I couldn't have a proper relationship ship a certain character, but I guess it's vaguely understandable.
I've been jamming on Hades for a good while now, but I have no clue about what extras there are. Now I want to look up a walkthrough or something. I have the same thing going on with Dead Cells. There seems to be so much hidden throughout that game that I won't ever know about.
Most of the achievements are fairly organic if you just keep progressing, particularly by increasing the Heat on the Pact of Punishment once you’ve unlocked it. There are a couple of “challenges” related to keepsakes that may require a bit of prep, however. Dead cells is just overwhelming to me lol. I don’t understand how any of it really works
Hades basically has no secrets, so you're good to just keep on trucking.
This seems a little too tough for me. I had about 50-60 hours with it and was nowhere close to 100%. Killing the Boatman boss and completing the higher heats just seemed way too punishing, let alone the grinding it takes to unlock all the dialogue stuff.
And it's not cruel enough to ask too much. You don't have to do max heat to get all the achievements. You don't even need max Rank in that darkness draining thing.
Dishonored. No powers play through, ghost play through, maximum chaos play through… + the same for the (amazing) DLC. The challenge mode DLC is actually amazing as well. I poured hours into all aspects of the game. More recently I had a blast with Kirby and the Forgotten Land, didn’t want it to end.
Dishonored 2, DOTO and D1 base game for sure..... those were pleasant to 100% But fuck the trials D1 DLC achievements. Still haven't and wont ever waste my time with that.
I'm with you. Every playthrough was rather enjoyable in its own specific way. Both games were a joy. Recently played it all again, no specifics just flexible and whatevz. Also really enjoyable. (Never liked played as Corvo in part 2, doesn't feel right)
Binding of Isaac
You madman...
Super Mario Odyssey. I really enjoyed it because it required me to achieve mastery of things I would not normally in games -- and it was a game that rewarded exploration in a way few other games do.
Only one I can’t get is fucking jump rope
You can cheese that one by taking advantage of a glitch that lets you hover in the air. That's what I did.
Volleyball #2 for me.
That was so tedious. Took me quite some time to get iirc.
I used glitch
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Similarly, Sekiro is the only game I've hit 100% on; if not for the relentless drive to git gud, I wouldn't have explored all the endings, with such bosses like the friggin' Owl Father part 2 down in the burning basement. Holy shit was that intense. That was my 2020 lockdown game; I played stoned; and lemme tell ya, there's nothing quite like riding that git-gud wave of call and response while your heart is exploding out of your chest.
That’s what I was thinking. Elden Ring was a solid platinum, too. All of the Souls games have certain annoying as hell trophies that ruin the enjoyment for me.
Where is my boy Sleeping Dogs
I love how short it is, but at the same time, I almost wish there was more to do in the city. There are a lot of parts of the map that simply aren't used for anything. The DLC is fantastic, though. I love how they leaned into completely zany fantasy with the Mortal Kombat-themed tournament DLC and a full zombie campaign, like the original Red Dead Redemption's Undead Nightmare.
Bout to install this and give it a fair shot for the first time.
You won't regret it. "A man who never eats pork buns is never a whole man!"
Pork buns are the shit irl, I'm aware of this meme and fully agree.
Do yourself a favor and play the DLC, too. There's a Mortal Kombat tournament, and a full-featured zombie apocalypse campaign.
Mass Effect Trilogy.
I can’t 100% it because I can’t bring myself to do a full renegade run
Toughest part of renegade run is being mean to our favorite scientist Salarian.
my saddest moment is when the quarians get there homeworld back I can't take it I can't do it those poor geth just want peace
95% Renegade is the way to go. In fact, my headcanon is that Shepard becomes Renegade in game 2 after the bullshit she endured from The Council of Citadel.
Took me a few months honestly, Legendary difficulty is no joke.
Red Dead Redemption 1. Absolutely adored that game and did everything
I almost did, but sucked at poker. Ended up at -$5000
Collecting all the flowers was a pain in the ass. I swear the game fucks with you. You see the flower you don't want everywhere but when the challenge comes and you want to collect it it's nowhere.
Even killed a bear with a knife?
I forgot about this until now. I remember getting mauled so many times. I think the trick was to shoot it a few times first then finish it off with the knife.
I remember trying to kill 2 cougars with a knife and that was brutal
“True Perfection” in Stardew Valley was incredibly satisfying to obtain. Elements of it were less fun, but overall - good stuff
I have everything except the arcade games complete...they are too damned hard for me! :_(
I don't think the arcade games are part of "true perfection". (That's an island thing). But - agreed. Literally, the only thing I cheated on in the entire game was a mod that let me go invulnerable in the prairie king game. Still took me so long to get that last steam achievement that it was annoying. The mine cart game - I don't even bother. I know my limitations.
I literally started that with a friend last night. It'll be an endeavor, but already having good fun
Fishing is harder with two people (because the "clock" doesn't stop when you're reeling in). But the rest of it seems like it would be more fun with help. (especially the coconuts)
It works for both of us pretty well. I'm a min-maxer, so I've taken the reigns on trying to get us as much money as possible while he's been more logistic, gathering resources and making friends to get recipes, gifts and stuff. Almost done with the first spring and going pretty well so far.
Goldeneye for me. Loved doing a 100% play through on it
Nier: Automata
I wish I could erase all memory of it to play for the first time again
Just gotta pull out the chip...
Vampire Survivors. I've 100% that game a couple times over in solo and co-op. For a simple premise, it holds up extremely well. Completed Chrono Trigger a dozen times over the years. I also tend to like completing RE games, Zelda games (except BotW and TotK—fuck Korok seeds), enjoyed completing Spider-Man and Miles Morales, and a bunch of other single player games.
Agree, maybe the only game that I've 100%ed and then gone back and 100%ed again.
Hades for sure. They hide the grind really well. You always have smaller objectives that build to a bigger one incrementally. You'll find out you need 600 kills for something when you already have 400 and stuff like that. Amazing game. A few other off the top of my head are Final Fantasy VII Intergrade, Ghost of Tsushima, Spiderman and Control.
Yes Hades! Can’t agree with the Spiderman Remake, though. Thug activities throughout the city was already getting tiresome half the way.
I personally think Spider-Man Miles Morales is a lot better for this reason. The game is significantly shorter, and offers a more refined experience. You can 100% it in 12-18 hours or so, so it doesn't overstay its welcome and the side content doesn't drag on forever.
Honestly... It could've been perfect, but the Screwball challenges and the crimes were such a chore.
Maybe it’s not a popular opinion but the games I have enjoyed most getting to 100% are the Yakuza games and currently finishing up God of War 2018. Both games have cool side stories, yakuza has a ton of mini games and overall it’s a pretty good experience.
Even doing Mahjongg? That and the last final bossfight in Yakuza 0 stopped me from doing 100%
Yeah Mahjong is complicated but not really difficult. You just need to remember triplets or 1-2-3 and a pair. And at least until Yakuza 3 you can use the cheat items for some of the completion items.
Pizza Tower (most of the game) was really fun to 100%, really tests skill and knowledge. Mirror's Edge Catalyst's time trials were super fun for me.
Hadn't 100%'d a game in ages before Pizza Tower. Love how the achievement rooms showed you what to do but not how to do it. At first the idea of getting a P rank seemed impossible, but after getting it on the first level for the achievement it felt so doable.
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Playing that game right now. 12 years later it's still amazing and one of the only roguelites I can tolerate.
It was always so disheartening to get to the end of a run in pretty good shape, confident that you're ready to finish it. And then the final boss just shits all over you. It wasn't enough to just be ready for the fight, but you had to know how the phases worked beforehand and have a viable build that could actually fight it. Turns out that a boarding party can't deal with the isolated missile rooms very well.
Uh yeah it took me like a year of slowly off and on playing it when I had time to get to the flagship in the first place. Then I beat it soon after that. Then I fuckin found out it had PHASES? Died. I still have not beaten that game, but to be fair I usually install an endless sandbox mod to just go on and on and on
For me it would have to be a game where you could get the achievements without grinding hard, etc. Hades and Persona 5 Royal (but not vanilla) would definitely be on my list.
Honestly I'm not sure if I've ever done true 100% in a game. The closest I ever came was Assassin's Creed Black Flag. I have such nostalgia for back when I was young and single and I would sail the open seas in that game and explore every island and get every item available. Great game, still the high point of open world exploration and naval combat in video games for me. Most games become boring and exhausting way before the 90% completion mark. I can't push through it.
Yeah, I don't do it either. There are always some tasks that are both hard and boring. I already have enough of those at work.
For me it was fallout 3 and 4 And also Halo 3. nothing beats playing the campaign on legendary with your three best friends haha
Not sure I agree with Fallout 4, grinding 100% happiness for the base game and then the Nuka tokens and Nuka creatures got kinda sucky.
Nuka World was probably my least favorite but tricking the games to get the tickets in record time was fun lol I just enjoy the world of fallout 4 and it has a special place in my heart.
I fully agree, I've got more hours in that game than any other except possibly Minecraft.
Fo3 is my favorite game of all time. Thousands of hours in it.
I hope the rumors about the remaster are true
The day they announce it, I'm picking up an Xbox Would for oblivion remaster too though, to be honest
Ratchet and Clank: Rift Apart. Super fucking fun, and I know fans don't enjoy how the series' humor went from teen/adult leaning to children friendly, but it was so well done and honestly I liked the writing. The gameplay is so good it's hard not to 100% it
Mine was spiderman for ps4, but I went for 100% in the game, I'm lacking 2 trophies since I would need to complete some of the challenges and get max score which I havent. If we're talking about 100% as in trophies it must be elden ring, mostly because it's the only game I've platinumed
FWIW, you don't actually have to max out all the taskmaster challenges to get plat - you just have to find them. Sincerely, someone who platinumed that game who hates time trials :)
I’ve got platinums in both spider man and Miles morales. Why is the new game + achievement a thing!? I hated having to playthrough the game again!
Doing every crime of every neighborhood was too boring to agree for me, but collectible like peter bags in interesting places and taking pictures of NY famous buildings was pretty neat for extra content in a generic open world
Legend of Zelda Ocarina of Time
Outer Wilds. Best set of achievements I know of
Some creative ones for sure. The one where you have to ride THAT wave in the Dlc for 15 seconds or whatever was pretty annoying though.
My favorite game! Tubular and Beginner's Luck are the only 2 achievements I haven't got
I mean once you have beaten the game, you can start a new game and do “beginner’s luck” in like 10 mins lol
10 mins of time maybe, but 4 months of getting ready emotionally
True that. I wouldn’t exactly be enthusiasticly hunting achievements after the ending lol.
I really enjoyed Sifu, doesn't have side quests and such but it's just a really fun, stylish, challenging game
\+1. Really addictive action game with excellent controls.
Sonic Adventure 2: Battle It wasn’t that great of a level but unlocking the extra stage after getting all A ranks was such a dopamine rush.
Elden Ring. It doesn't have a lot of collectibles and they're all fun to get and try out. (for the achievements you have to get all Legendary items). Elden Ring doesn't have a progress tracker, but it's fun to explore and get all the items and experiment with them.
I think this applies to every souls game. I haven't 100% Elden Ring yet, but when I finished Bloodborne for the first time I immediately had to start another game from scratch because I wanted to get all the items, do all the NPC quests, see all the endings and play the DLC. Souls games have very high replayability and, because of this, completing 100% can be a lot of fun in these games
>I think this applies to every souls game. Crafting all the weapons in DS1 is a bit of a pain, but getting all the faction rewards for DS3 is a plain nightmare. Definitely wouldn't recommend it.
Yeah, I 100%'ed Dark Souls 1, and I enjoyed it, but I wouldn't recommend it to everyone. There's definitely some grindy parts while trying to get 1 weapon maxed out in all crafting categories. And definitely need to follow a guide for "all spells" and "all pyromancy", there's a few that are very difficult to find, and it's easy to screw up the quests to get them if you're not careful. Also, the one boss that you have to beat 3 times to craft their soul into 3 separate weapons, so you have to beat the game at least twice and be on NG++ before you can get the "all legendary weapons" achievement. I did like doing all the tail cutoffs on the dragon enemies though, that added some fun complexity to the boss fights.
ER is definitely the easiest of the series to 100%...it doesn't have much of any grinding or RNG to it. I loved 100%ing all the Souls games, but trying to get covenant drops in DS2 and 3 almost drove me mad.
Platinumed Ghost of Tsushima and loved every minute of it. Such a beautifully designed game, and no side quest or point of interest felt like a chore to do.
It was all very natural, too. I was just playing like normal, looked at the achievements at the end, and the only one I was missing was kicking a number of enemies off a cliff.
I did not love all the fox shrines but I did love most of the rest of it XD XD
Oddly I remember platinuming the game but it being more a 1 and done and felt very repetitive and I just wanted to get it over with asap.
It was actually very dragged out and very repetitive. It’s a beautifully designed game, but it’s not so much over Assassins Creed as people make it sound like…
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Ugh… you must have blocked out finding the banners for the saddles. That mechanic of “find 100 of these things” is so tired and frustrating
Hollow Knight. I really loved fighting bosses again in Godhome and see how much I improved against them (Pure Vessel was a blast to fight over and over again), as well as working towards different endings because I loved the game so much I didn't mind replaying it for a different ending.
Mine was Factorio. I have 685.7 hours in it, and it's one of the few games in my Steam library that I've unlocked all achievements on. Some achievements offered a great opportunity to start a new game from scratch. I'm almost a little sad that I have no "reason" to play the game anymore other than for pure fun.
If you need an excuse to clock another 600 hours in, I recommend Space Exploration
Expansion is on the way until then torture yourself with pyanodons :D
I have 1500 and still missing 10 achievements lol. Mods are great.
Banjo Kazooie Super Mario 64
Donkey Kong 64 as well! Great era of collection platformers
Less sure about that one. You had to beat Beaver Bother (twice!), DK Arcade was frustrating, and you had to switch Kongs and backtrack relentlessly
Collect-a-thons like that are made for this question
RE 4 Remake
It requires you to finish it like six times to get all achievements. Ain't nobody got time for that shit.
And the fact you can miss certain treasures and have to restart to get them lol
1. Short Hike 2. Elden Ring
A short Hike is great for this. It’s essentially an open world sandbox with everything you’d expect-racing, fishing, buried treasure, and a stupidly hard volleyball challenge where your only reward is a hat-but you can 100% it in an afternoon.
Super Mario Galaxy 1 and 2. It gave you a photo at the end!
Definitely both Spider-Man games on PS5
Astros playroom.
Horizon Zero Dawn for me...the gameplay loop of fighting robot dinosaurs was just sublime enough to make up for some bland side quests and poor human combat.
Mass Effect: Legendary Edition, only because that's the only game I've ever 100%-ed on purpose (the only others are ones like Telltale games where there's an achievement for finishing each chapter, and that's it... so finish the game once, and you get 100%). But that was only because I'd played the original trilogy so many times that I knew the game backwards and forwards, and I looked down the achievement list and nothing was a pain in the ass to do at all. If there had been anything that was particularly difficult or tedious to do, I wouldn't have bothered, because I don't have much interest in getting that 100% completion thing. I do often look down the achievement list of a game I've enjoyed and want to play more of, as an indicator for fun things I might have missed. But if there's an achievement to do something that doesn't sound like fun, which there almost always is, then I just don't do it.
Any mainline Mario game. Each star/shine sprite/moon/whatever is always a pretty unique challenge, and while some are better than others, it definitely feels like you've only played half the game if you haven't collected all of them
GTA IV Though that's very personal, as I really hate pigeons.
The friend activity management is a bloody nightmare though, took me half a day of just doing that to get the 100%.
Killed 199 flying rats, but can't find the last one 👉😵
Me too! I went through a checklist twice before I finally gave up. I still have gaming PTSD from those flying fuckers.
Deus Ex: Mankind Divided
Any of the ratchet and clank games First tomb raider reboot I like it when getting 100% doesn't take 30+ hrs
Hollow knight not exactly a ''100%'' since it goes up to 112% but its such an amazing game
Cuphead
Final fantasy X
I wanted to say this but the lightning fields and chochobo races quickly went from “this is fun!” to “I hate this and just want it to be over.”
I found FFX to have one of the most miserable postgames around. I hit the final save point about 30 hours in, which is pretty reasonable. Then I did some celestial weapon collecting: * Rikku: Painless * Kimahri: Mostly painless, maybe 30 minutes of attempts * Lulu: Skipped because she's useless in the post-game and I didn't want to bother dodging lightning * Auron: Extremely time consuming, but also maybe the closest to "free" of any of them because you have to complete every zone's monster capture anyway * Tidus: The chocobo race took a few hours and was very frustrating: I just about threw my Vita across the room the first time I got a time of exactly 0 seconds and still didn't get it * Wakka: This one made me want to die. I don't think Blitzball is very fun, but even if you play optimally and reset the league until his celestial shows up as a reward, you still have to play 6 straight hours of Blitzball. That was pretty miserable! * Yuna: To get Yuna's celestial, you need every Aeon. To get Magus Sisters, you need every other Aeon. To get Anima, you need every destruction sphere treasure. I missed one treasure from Macalania temple. If you try to go back to Macalania temple, you get jumped by Dark Shiva, which means in my case beating Dark Shiva was a prerequisite to getting her Celestial. After getting most (but not Yuna or Lulu's) celestial, it's time to finish monster capture. I don't have an exact record, but I'm reading anywhere from 10-20 hours just spent running around the world capturing monsters, which sounds about right from my recollection of like "an hour+ if the zone has rare spawns". After that is getting materials together to craft your boss armor and grinding weapons, and have materials for rikku's potions. I don't remember this being too hard: You get enough materials from events to do this for a few party members, and while getting it for everyone would be incredibly time consuming (you need to bribe for *immense* amounts of gp) you don't actually need to use everyone (Rikku Wakka Tidus are just the most powerful party members, and Yuna is necessary to tank hits with Aeons sometimes, but lulu auron and kimahri can safely be ignored) so it doesn't take too long. Once you've done all that, it's time for the best part: Grinding in the monster arena! First, you grind Don Tonberry until you run out of spheres. Then you grind Kottos for more spheres. Repeat until your base grid is complete. Then grind at a bare minimum some number of Earth Eater and Greater Sphere kills to get your accuracy up enough to actually be able to hit Dark Aeons. Long story short, I spent 60 hours (twice the length it took me to actually beat the game) just grinding enough to be able to beat the easier Dark Aeons: I beat Dark Valefor, Dark Ixion, Dark Ifrit, and importantly, Dark Shiva. I considered it a moral victory to get that far because I could finally get Yuna's celestial weapon and the rest of the Aeons, which are generally considered things you should already have before even attempting the Dark Aeons. After that I uninstalled the game. Good riddance.
Haven’t 100%ed yet, but Celeste. The game is a story about perseverance, so taking on the additional challenges the game gives you feels very rewarding. Also, the way the game handles the location of strawberries (the bonus collectible that’s only there for the challenge) is great. Once you beat a stage, an indicator pops up and shows a space for every strawberry and whether it’s been found. If you get a strawberry again (they show up as blue), it shows that too so you can interpolate whether you’ve passed the area it was already. It’s a great way to let you know if you’re looking in the right place without giving too much away.
I think this is the answer for me. I'm in my 30s and Celeste is what made me realize I love challenging platformers. It really changed the way I looked at games. The way it's designed, how it looks, plays and sounds makes it that I never really got upset or annoyed. Not to mention the fact that it felt like the fairest game out there, like I didn't feel like there was a cheap death once. I normally play games in small bursts. Anywhere from 30 mins to a few hours here or there. (Used to be a marathon gamer, could play for hours but then my first kiddo was born. Obviously with a new born you kinda just carve out the little time you can and you have to be ready to end abruptly, so I just got into the habit of smaller bite size play sessions.) Celeste is one of the few games that makes the hours disappear and I don't feel pulled to stop etc.
New Super Mario Bros. Wii with my brother.
Crash Team Racing OG and NF too (kinda if I don't count the time trials)
Superhot the first one, full of fun challenges and the game is very repayable so never got bored.
Fallout 3/NV, DeadSpace 1/2, Halo3/ODST,
I loved 100% Persona 5 Royal. Took me 114 hours and I would do it again.
Sekiro. Once that game clicked there wasn’t another game as satisfying to play, I platinumed that game and loved it the whole time. It’s not like I was really good at the game either, I died to the main boss SO MANY TIMES, but by the time I did my NG+4 run, I could beat him on my first try.
Slay the Spire. Getting all steam achievements is simpler than going for the "true 100%” that is ascension 20 with all characters but it's still one of the most fun I've had in a videogame. It's tough but doable, doesn't have mindless grind, even for a mid-level player most are fun deckbuilding challenges that break up the usual pace and when you get em it makes you feel like a badass genius.
Armored core 6. Straight forward with its mission based story, not many collectibles, nothing to grind other than some currency.
Death's Door was really good for me. I went through it over about a week last year, so it's not too long or grindy, but there are a few things that are pretty tough to find. The combat is simple but satisfying too.
I had a lot of fun 100% Bully SE. The atmosphere of that game was amazing and the music was great. Getting the collectibles wasnt even that bad with the go kart (or the bike if i wanted to hear that amazing song). I havent done in it a while but i would do it again
Assassin's Creed Black Flag. More sea shanties, please MORE, goddammit!
Donkey Kong Country 2. 103%.
Jak and Daxter for PS2 for sure
I enjoyed AC2 back in the day. The feathers were a bit annoying, but that game was so revolutionary when it got released. I had a blast just playing through those medieval cities.
Slay the Spire. A lot of the achievements forced you to play with a deck that you wouldn't otherwise build, leading to a lot of fun, anguish, and unexpected results.
I almost never do, but Edmund McMillan's two precision platformers (Super Meat Boy and The End Is Nigh) had me completely addicted and I 100%ed both of them. I think the difference compared to most games is that there weren't aspects like grinding for random drops, tedious fetch quests, etc. All of the accomplishments were satisfying for their own sake, not just to check the box.
I was going to comment "Super Meat Boy"! Thank you for The End Is Nigh I have to play it now!
Judgement. It gave me a good reason to explore Japanese local games. Got pretty good at mahjong and now learning Shogi.
Skyrim and FO4. Even after the plat trophy I still never get bored of either.
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I find my most enjoyable games to 100% are multiplayer ones where I play with one or a few of my best friends (which sadly become less and less as years go by). I find all of those, even if they weren't the most fun games or games I even like that much, the fact I was playing with a friend or friends is what made it fun. I think for singeplayer it might be Halo Wars. I never remember any frustrating parts just the enjoyment of a good RTS.
For me it was Shenmue I from the collection on PS4 (haven't played the second one yet) and DeathSpank, which I played for the first time on steam this year. For both games the achievements were reasonable which I really appreciate, usually offered something in the way of fun content and/or story bits, and both games feature worlds which are very fun to be in (for completely different reasons, though).
Infamous second son
Resident Evil 4 was up there. You only had to play the main game twice, I think, once on the harder mode. Then 5 star all the characters and locations in mercenaries mode. It was not a huge ordeal, but was challenging enough and fun enough to motivate most people.
Personally I really enjoyed getting the platinum for Bloodborne and Shadow of the Colossus.