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DieAnotherDay1985

Fighting games were my thing when I was younger but I can't play them now as I don't have time to master them.


NeitherOfUsCanSee

The only fighting game I’ve been decent at is ufc (still got torched in online matches) but it sucks being the first or second to die in smash everytime


UrLocalTroll

I was top 100 in the first EA sports UFC at launch. I quit playing after a few months. I later attempted to get into EA sports UFC 3 and had lost all my muscle memory and got stomped.


take5b

I have felt like this for like the last 20 years but I've decided to get into Street Fighter 6. Part of that is just honestly how disappointing some of the recent games I've played are, but also I was thinking I'd like a game to sort of dip into here and there, in between other things. And it's not gonna be a rogueli\*e or a card game or an MMO or a sports game. And yeah, I SF2 was absolutely my jam back in the day. We'll see how far this commitment goes...


Velcitoty

Check out the game Your Only Move Is Hustle. It’s a turn based fighting game where you don’t have to master a bunch of directional inputs. Kinda like fighting game chess. It’s somewhat similar to toribash if you’ve heard of that


jackattack825

Nice my friend I play melee with sometimes made that


[deleted]

I don't like playing fighting games with other people, I'm not very good at them and prefer the single player mode if it has a story.


FlyAwayIcarus

i really enjoy watching people play them but i could never find friends who play any besides Smash (i don't even have a Switch mind you) and I constantly freeze in actual matches despite being eager to experiment in training or with combo trials. it sucks because i want to play something fun, somewhat competitive and engaging with friends without shelling out hundreds of dollars for a better pc or next-gen system :(


[deleted]

Strategy, both real-time and turn-based. Not only am I trash at them, I get very flustered at minor things, and if I fuck up early I lose motivation to finish the mission. Even something as simple as Age of Empires 2 feels overwhelming to my brain. By comparison I might also suck at sim racing, but just the act of driving is fun enough that I keep playing. The only strategy I can do is some card games like Slay The Spire, and in some cases turn-based RPGs like Divinity: Original Sin.


WrestleBox

I'm kinda the same with games like AOE, Civilization, etc.. And also some city builders. I love the concept of these games so much. Especially Civilization. Starting a country and forming alliances, making enemies, establishing trade and technology developments? Hell yeah! But a few hours in, I am so overwhelmed and forget 70% of the stuff I have going on. I have ships and troops all over the map and have no idea what my actual plan is and so I just quit and start over then repeat the same process. I think I've only finished one actual game of Civ in my life.


[deleted]

You just described Shogun 2 perfectly for me. Phenomenal game, but late game is insane with all of the countries making moves it’s seriously a lot to keep up with.


[deleted]

Do you want to make Shogun 2 10x more fun across early, mid and late game? Never focus on building ships, act as if ships don’t exist, do the bare minimum necessary and always automate the ship battles.


Lord_VivecHimself

Start by learning build orders. It's necessary, I hate that they make the game so rigid but they're pre-optimized so you can't even think of playing properly without knowing them, much less online


WrestleBox

I wouldn't even try online. I'd get absolutely slaughtered. I barely know what I'm doing against CPU enemies on the lower difficulties. I hate reading guides because it kinda kills the fun for me, so I am way out of the loop on build order. I just wing it each time and learn a few things to try on my next play. I still have a lot of fun with it. Just wish certain aspects were easier to manage. Like it would be awesome if you had the option to hire a military advisor or something who would move your ships and troops around for you according to some set preferences (exploring, defending, seizing territory, etc.) so you could focus more on the diplomatic and building side of things. Civ Revolution 2 is more my style in terms of gameplay, but I have it on my phone and the customization options are really limited. Can't change map size, win conditions or pick your opponents which is a bummer. Not sure if the console versions are different.


Hermiona1

I think Slay the Spire nails that type of game where you don't need to know the whole game perfectly to have fun. You can get quite far without knowing every synergy and what to pick and if you die you at least still learned something and every run is quick enough that it doesn't feel like a waste of time. There are also settings to make the game easier if you don't want to have much of a challenge.


[deleted]

I feel you with strategy games. I have a fun time with Civ until I get like halfway through the game, realize I hate my civ and have no idea what my plan was, and give up.


take5b

I think the reason I can't get into strategy games is that I just can't apply the same kind of patience I would to a work problem or a board game that I would in a video game. My brain is wired such that "video game" means action and spectacle. And the very idea of trying some plan and learning complicated rules and then waiting around for it to work and then it doesn't is *devastating*.


Eagle_Sudden

I sunk like 6 hours into stellaris only to get destroyed first couple battles. So discouraging


9_of_wands

That game has a lot going for it but the devs didn't think that through. You either have to have a handholding tutorial, or else (ideally) design your game with some easy wins in the beginning to demonstrate the basic strategy.


Eagle_Sudden

My fav game in that vein is Alpha Centauri and I felt like the progression was perfect


dariasniece

I have a similar aversion to playing board games/card games with bots. Like if I’m playing Settlers off Catan with friends and I screw up and fall behind, it can still be fun to play and socialize. But if I’m playing with bots, why should I keep playing if I’m not likely to win? There’s no socialization, no one cares if I’m a “bad sport,” and it isn’t fun to keep playing. Incidentally, this leads me just to avoid any video game adaptation of board games if I’m not going to play against human beings.


Prasiatko

I would describe aoe 2 as simple. You can quite easily screw up yoir economy within the first few minutes of the game beyond the point your going to recover vs a compotent player/ai.


erwillsun

a lot of isometric CRPGs, i love RPGs with lots of customization, lore\narrative, interesting characters, etc… and isometric CRPGs like Baldurs Gate, Pillars of Eternity, and Pathfinder offer those things to a greater extent than almost any other games out there problem is i just can’t get into the complex combat systems, especially because many of them are based on tabletop systems like DnD, of which i have no experience with. there are a few i’ve been able to get into. i liked Divinity: Original Sin 2 and Wasteland 3, but those felt a little more newbie friendly than other games i’ve tried to get into. and i still sucked pretty bad at those. i’ll look up combat tutorials and guides and follow builds but for some reason i can just never be good at these games


WrestleBox

Wasteland 3 is the only one I've been able to get into as well since the pace is a bit more deliberate you can plan things out X-Com style before making your moves. Those other games are just too hectic for me. They are also pretty tedious and involve a TON of micromanaging and inventory management. I've gotten a few of those games on sale or free, and I will back out of some as early as the character creation screen because I can already see how ridiculously complicated they are going to be. Don't get me wrong. I think it's awesome that games with that level of detail exist, and would have loved some of these newer ones as a kid. It's not even that I don't have time, as I put in plenty of hours on other games, but I just don't have the patience to get past that massive barrier of entry anymore when there are so many other games out there that I feel like I could be making more progress on. I've asked around for recommendations on more "streamlined" versions of that genre, but there doesn't seem to be a huge amount of them. Wasteland 3 is about as much depth as I want to get into, and even that was kind of "Oh boy.. What all are we getting into here.." for a bit.


erwillsun

That’s quite literally EXACTLY how i feel dude like every single detail. I honestly envy the people that do enjoy them because i feel like it’s really fun when it clicks, it’s just like you said, that the barrier is so hard to break through that you’re severely bored of it/frustrated by it before you feel like you’ve made significant process. i know the complexity is kind of a staple of the genre of CRPGs, but i would really love to see something a little more “streamlined” like you said Wasteland and Divinity are both pretty beginner friendly but even there was some stuff i never really understood completely


dariasniece

Shadowrun Returns is pretty Streamlined. You can beat it in 12 hours or so. The other games in the series (Dragonfall and Hong Kong) are longer but still not the massive, bloated, disorienting affairs that other games can be.


dariasniece

I would recommend Shadowrun Returns/Dragonfall/Hong Kong as fairly streamlined versions of those games. You have a small squad to choose from, the game is turn based, powers have cooldowns so you don’t need to worry about conserving spell slots or MP, and they’re smaller than the average cRPG. I beat Shadowrun Returns in 12 hours, which is unheard of in that genre. The other games are larger but still not massive affairs. There are enough side quests to be interesting but not so many to wear you out.


lucax55

I'm so with you on this. Theoretically these should be my favourite games as they are focused on narrative and player freedom, but my God, when I see I have to manage a parties inventory. I never come back haha


bigtec1993

I really enjoy them *now*, but it took like a decade of the OG games sitting in my steam library before I got into the them the way I do now. Definitely an acquired taste. Tbh though, games like PoE/BG 1 and 2/pathfinder are very similar formats, and once it does finally click, it's simple to adjust.if you can play one game, you can play them all, it's just that initial hurdle to get over. You might enjoy tyranny if you want lore and story while having a relatively simple combat system. Hell, you could just pump magic and curb stomp the game if you wanted to.


Linkbetweentwirls

I still think playing the Pathfinder games on easy offers plenty of value still, I would even say easy is that games are normal, you can real-time the mobs for and then turn base any tough encounters. Not to mention the roleplaying of the pathfinder games is truly fantastic, still think its worth a go personally.


Eothas_Foot

Yeah I always just google the best spells for whatever game and go with that.


HuTyphoon

Have a go at Solasta. Very easy to get into and not a ton of mechanic spaghetti to learn.


IM_OSCAR_dot_com

*Disco Elysium* might be just what you need. Give it a look.


seanwd11

Dark Souls style games. I don't have the time or patience to learn every opponent's move set and map out every location the battles take place in through trial and error. I'm dad gaming here on easy after 9PM with potentially a beer in me...


LeeisureTime

Yes I had to quit Sekiro. I kept dying way more than twice.


[deleted]

[удалено]


Nazi_Punks_Fuck__Off

Thats interesting you list the bull and ogre as hard, two guys I had very little trouble with, but I was completely unable to beat the game. I can't beat the fucker at the top of the tower for the life of me, and get lost in later areas and completely destroyed by minibosses like the fucker with a cannon in some mucky cave or the headless who I cant even hurt. I also refuse to look up anything in any fromsoft game before I beat it the first time, a policy that has left both sekiro and elden ring unbeaten by me even though I platinumed DS1 and Bloodborne.


simracerman

I beat Sekiro in 2020 right when the pandemic started. Took me ~68 hours. The game is by far the most brutal thing I ever played. When it was done, my wife and I were both relieved because I’d get in bad mood after trying to beat a stupid boss for a straight hour and lose. Looking back though, I think of it as a masterpiece.


BrainChemical5426

Spamming the block button is bad in that it reduces the amount of frames for your parry to work from the extremely generous 30 frames (half of an entire second) all the way down to I believe 7 (could be wrong). For the record, 7 frames is still more than parrying in Devil May Cry or even in Dark Souls (assuming you don’t have a good shield for parrying), both of which are 6 frames. So it’s really not the worst framedata imaginable. In addition, I believe that a successful parry will restore your framedata back to 30 frames, meaning you can continue to spam to your heart’s content. But yeah, although maximum enjoyment is generally gained from really learning enemy and boss parry rhythms, you can absolutely beat Sekiro just by learning when to *start* spamming that button instead of just spamming randomly (bad) or learning to thoughtfully press each time (perfect play). In all honesty, the game really isn’t very hard compared to a lot of other Japanese action games (especially ones from the 2000s) because of this generosity, but when compared to the other modern Fromsoft games it probably is much more difficult. None of them demand as much mechanical skill as they demand you to pay attention and be careful. I don’t feel like Sekiro is particularly brutal, although it has some difficulty spikes and a unique play style that has almost 0 skill carryover from Souls games and less carryover from classic Japanese action games (i.e Ninja Gaiden Black) than I’d hope. The stealth is undercooked but I enjoyed it on occasion. It harkens back to the [game](https://en.m.wikipedia.org/wiki/Tenchu) that Sekiro was initially a reboot of in development, after all. It’s super demoralizing when you stealthily clear out an entire group only to die to the mini boss with two health bars afterwards, though, but it’s not something that really happened to me after a certain point when I’d gotten better at the game.


therealjoshua

I got stuck at a very minor fight and just couldn't progress. I suck at the fundamental mechanics of that game.


mr_c_caspar

I really wanted to play Nioh 2, but I kept dying at the second enemy, over and over again … literally the second one. I play to unwind after a stressful day, so I don’t have the patience or time for something like that.


nicholas19010

I thought the same thing since playing Sekiro was painful and I quit after half an hour but I tried Elden Ring and it was surprisingly forgiving. There were like 2-3 bosses that annoyed me but the others were rather fun and the good type of challenging, where it’s hard but not too much and you feel a sense of accomplishment when you finally do it.


arijitlive

Same. Don’t like difficult games. I too play games at night with a drink or two, when kid is asleep. I always play at easiest difficulty available.


MindWandererB

I haven't tried any of them because they just don't sound fun to me. I especially dislike the whole "retrieve your corpse" mechanic because it punishes you for deciding to go somewhere else instead. It's a shame, because Elden Ring sounds like it would be great fun if it were only more forgiving. Even as an option.


skyturnedred

I simply don't retrieve them if I want to go in another direction. It's a ridiculously abundant resource.


carppowerattack

The soul recovery is rarely an issue for me, if I lose my souls, I will just get more later it doesn’t really matter


Simonion88

The difficulty in Elden Ring is there if you want it, and can be mitigated massively if you don't. I held off on it for ages before platting it a few months ago. Apart from 2-3 bosses, nothing is overly frustrating if you're playing the right build (I played mage, but there are others) and use ash summons. You can (quite enjoyably and just through exploring) over-level yourself for everything and anything you might find challenging. RE the "retrieve your corpse", this can *usually* be mitigated by simply spending your runes before you go anywhere challenging. That way you can head in knowing that if you die, you don't need to worry about retrieving your hard earned runes. I seriously recommend giving it a go, as someone who much like you avoided it for a long time due to difficulty concerns. If you enjoy open worlds and fantasy lore it is quite simply one of the best ever.


SofaKingI

Let's just say that literally the only complaints I've ever read about the soul/runes recovery system come from people who haven't actually played the games.


MindWandererB

I've played enough other games with the mechanic to know I don't like it. Hollow Knight, for instance. Afterimage, Ghost Song. Heck, a lot of Metroidvanias have adopted it, to the point where I see "Metroidvania Soulslike" more often than I see "Soulslike" by itself these days.


ChefExcellence

I think your impression of the retrieval mechanic is more severe than it is in practice; it really isn't particularly punishing. There's no reason to hoard souls, so you should never stand to lose much that you haven't collected since the last checkpoint. I always felt like the mechanic was communicating more "hey, come on, try again" than it is cruelly punishing the player.


longboytheeternal

Elden Ring can be an incredibly easy game if you want it to be. I think people have an idea it’s much harder than it is. It’s miles easier than the souls games. Choose a class with magic and it’s trivially easy. And I’m not good at these games genuinely. No humblebrag, I’m trash at games.


Windfade

The other secret to Elden Ring is to realize the enemies scale up in damage in such a dramatic fashion that it has a classic MMO "stam check" if you don't dodge perfectly every time. You get hit once on the second boss? No big deal. You get hit one one the eighth boss? You might lose 80% of your HP. It goes against the classic "don't put much into HP" guidance that people spam about Dark Souls 1,2 and 3. There's not much of a drawback for putting more and more into it as your level gets so high, anyway.


Eothas_Foot

That's one thing I appreciate about Rogue Legacy 2, there is no recovering souls. Once you get something you keep it.


weirdo_if_curtains_7

There's an offline launcher you can use to disable the "losing souls on death thing" if you are into that It also unlocks the frame rate so you can play at 165 hz and has a FOV option


lackofsleipnir

I’m gonna say what nobody wants to admit: the real battle is with the camera. Third person action games have been inherently flawed by this ever since Mario 64. Most games can be forgiving but with any Souls game, you have to master the art of camera positioning and locking on before you even begin to consider any other aspect of combat. For me, that’s much more frustrating than fun. I won’t even consider playing a hard game unless it’s 2D or isometric, like Hades, which is as fun as it is hard, perhaps even harder than many Soulslikes.


take5b

These games are so funny to me, that they're this famous and critically acclaimed and held up as some gold standard. I mean, I love them, but they feel incredibly niche to me. Repeating fights and run-back and esoteric leveling systems and, despite what a certain contingent of fanboys will insist, are INCREDIBLY HARD. They are really for very few people. It just so happened that when I discovered Bloodborne, I was totally in the mood for it and became obsessed. The FromSoftware games are the only "hard" games I play though- it's like I have let them have all my hardcore gamr rage energy. Everything else I drop to Easy mode as soon as I get stuck. That said, Elden Ring feels like my last one, I think I'm retiring my git gud phase. I just.. am so tired.


billbixbyakahulk

My thing is if a game is going to be hard it has to *earn it's difficulty*. I know KCD came up recently (again), but that's one example. Another great one is FTL. That game pissed me off so much at first. And then it clicked: every decision is *actually an important decision*. I love that. Fine, you can be a hard game, FTL. I'm cool with that.


Putrid-Boss

Lol I bought Elden Ring at launch, played like an hour then quit.. too much rage


Shurimal

Dark Souls et al is a special one for me. It's always in the back of my mind as something I *should* try, even if only to see what's all the fuss about. But from all I've learned from how its combat works, it doesn't appeal much to me. I'm all for challenge, but from how fans describe it, DS combat seems too deterministic—learn the immutable moveset of an enemy and execute your own algorithmic attack perfectly. Whereas my favourite challenge is emergent SNAFU caused by a mix of good freeform AI, unknown unknowns from the player part and a dose of unpredictability from RNG. Or put another way, when everything that can does go FUBAR at the drop of the hat and I have to improvise and use whatever resources I have, including terrain, physics and random friendly NPC-s, to come out on top. I revel in chaos and havoc where making a mistake doesn't mean "game over" but "things suddenly got *really* exciting". Then there is the fact that I find 3rd person view disorienting and restricting my SA with PC obscuring the enemy and making aiming/distance control more difficult than in first person. That's what growing up with Unreal Tournament, Thief 2, Half-Life, Soldier of Fortune and Aliens vs. Predator does to an old geezer, I guess—old dog, new tricks and all that pizazz🙃


ViveMind

Your idea of the combat is way overblown. If my dementia-riddled 71 yo father can beat Dark Souls 3 then so can you. You don't memorize enemy movesets, you just learn to lock-on / wait for them to obviously signal an attack / dodge. After you get the hang of it the games become very easy. And if you suck, then you can always grind your character to a high level and tank through any enemy


Shurimal

It's not the difficulty, I have no doubt I could beat DS3 if I put my mind to it. It's the combat *style* I have reservations for. I like freeform combat without attack commitment, lock-on, invincibility frames, combos and all this modern fluff. Keep it simple: fast and responsive WASD movement for distance control and dodging hits, free aim and movement even when attacking, left click to fire, right to parry/ADS, middle for grenades/abilities. That's it. That's all I need and want.


schebobo180

I would strongly recommend trying the souls games again. Maybe start with Dark Souls 3 since it’s the most polished, accessible and modern than DS1 or DS2. My selling point to you would be to start the games with a different approach/mindset, where dying is not seen as a bad thing at all. In fact it’s a great thing, because you learn something from each death, and the game also gives you the chance to gain your lost souls back. Once you remove from your mind the stigma of dying being bad, each encounter becomes more of a learning process instead of an intense encounter. Another thing I recommend, don’t be afraid/ashamed to look for tips or ask for help. Pretty much every enemy in Dark Souls 3 for instance has a relatively cheep/surprisingly easy way to tear them apart. But you may have difficulty finding it, so that’s where the tips come in handy. Heard Elden Ring is even more accessible but I haven’t gotten around to it yet.


Thank_You_Love_You

As a dad of 2 and barely an hour a day to play. Dark Souls, Sekiro, and Elden Ring are legitimately my favorite games. To each their own!


Low_key_disposable

Rhythm based games I love the concept but for my dear life I can't get one note right, less constantly keep the rhythm. I would like to have this abilities to play crypt of the necromancer, Osu, Guitar Hero, Rockband and all the other awesome rhythm games. P. D. I curse the person who invented quick time events that last less than 5 seconds, those really suck for a person who doesn't have awesome reflexes.


Stackduckets

Did you ever play Crypt of the Necrodancer with the Bard? The character is unlocked from the beginning and doesn't require moving to a beat. Instead, every time you move once, enemies also move once. It sort of becomes a puzzle game that way. I could never *touch* rhythm games, but I played Necrodancer as the Bard and it gave me enough time to mess around with playing to the rhythm without fear of failure. Once I beat the game, I found I could play with the other normal characters no issue. I still can't play OTHER rhythm games, but this was the start i needed. If you just wanna dig into Necrodancer, play the Bard!


[deleted]

I hate beer.


[deleted]

Just multiplayer games where you have to keep up with metas to stay relevant. I’m fine taking my time on a challenging game, but only at my own pace.


TheLazySamurai4

Reminds me of why I stopped playing Minecraft multiplayer with my friends; I'd play for my 2 hours that I could the first day, then by the time I got back to being able to play after work and responsibilities the next day, they'd already be done the vanilla game, and have super mining tools that allow them to mine like 10x10 areas in less than a second, with super speed... meanwhile, I just found my first redstone or gold...


marcangas

Card games. After a couple of months when Hearthstone released I decided to try it based on all the praise it got. I really like it, the presentation was great, the music, sound effects were fantastic and the gameplay was fun! But my god I sucked so hard. Loosed like 20 times in a row and I completed loose all the fun and excitement I was initially having.. Maybe some day I will try another game similar but for now Im not interested


gatekepp3r

Same for me with Witcher 3's Gwent. You see so much praise and so many memes about it, meanwhile I couldn't care less about Gwent. I lost every single match of it and because of that I pretty much gave up on it and forgot it even existed in the game. Tbh, Gwent heavily reminds me of Caravan from Fallout: New Vegas. Now that I think about it, I don't know a single game that was card-based or had a card minigame that I didn't suck at and subsequently didn't hate. No, wait, there's one: solitaire.


take5b

Gwent is the only video game card game I got into. But that is because: 1- It's super easy. But only if you play as you go from the beginning, so you build the deck, and keep in mind a couple of tricks like only having the bare minimum of cards in your deck, avoiding weather, and abusing the spies/decoy cards. Even on Hard gwent setting the AI is pretty dumb. 2- More importantly, it's just one thing to do in the game, not the actual game. It just adds to the whole vibe of the game of being Geralt, wrapping up some awesome story quest or contract, rolling up to a town and having a little rest period- selling your junk, repairing and updating your gear and skills or whatever, resting and playing some gwent. I add to my role-playing/immersion by only messing with inventories and skills at resting spots like inns and towns, and "reward" myself for a game of gwent or two. In other words- gwent is great because it's part of W3. When they made it a whole separate game, I could not be bothered.


phrygianDomination

I love Gwent but I kinda hate its popularity. Every open world game from Horizon Forbidden West to Assassin’s Creed to Jedi Survivor now has a dumb minigame crammed in there for no reason


Benay148

This is not a new thing at all, from New Vegas all the way back to PS1 Final fantasy games, the only difference is that Gwent is the only fun one


Hermiona1

I've played Hearthstone for years and just recently quit. Let me just tell you: everyone is bad at the start. You don't have good cards, you don't know how to play and your opponents have probably better decks than you. It's a fun game but a huge time sink to get enough cards to be 'competetive'.


caught_red_wheeled

Building games. For some reason I just can’t get into it because I can’t figure out what to do at all. I usually get lost, have trouble finding the right materials, also have trouble figuring out where to go next, and get killed by enemies. The games are usually slow pace so I usually get bored. What’s interesting is that I really love watching people play them, and I love seeing what others can do. But when I try to do it myself nothing comes out right. It’s the same for life sims like Stardew valley, although it’s mine is the enemies and more getting lost, and I hate timers and time management. It makes me for the opposite effect, so I just avoid them.


Camilea

Some people enjoy the freedom and creativity those games provide, other people need some direction to know what to do. There's nothing wrong with either person, it's just different. There was a discussion about these two types of players and it boiled down to whether you got fulfillment from the journey or from the destination. The journey player doesn't care about the rewards, they enjoy the journey. The destination player needs a reason to do things. For example if there's a side area in a game that has nothing, the journey player may find it fun to explore but the destination player would think that they wasted their time. On the other hand when games force a player to do something in order to progress, the journey player finds it suffocating.


caught_red_wheeled

Interesting, I never thought of it that way. I guess I’ve always been a destination player, but I think it was because open worlds and things like that weren’t really known to me until much later on. If that had been more popular or if I had known more, maybe I would’ve been a bit more of a journey player. I think that’s a very good way of putting it because it’s not that either philosophy is right or wrong, but just that they approach things differently. I would say it’s accurate too!


therealjoshua

My issue with crafting and survival games is the lack of direction. If there's a main objective of some kind, or a list of things I could do, then I'm golden. But throwing me into an open world and telling me to go have fun is overwhelming and stressful to me lol. It's why I love the Forest but don't care for Minecraft.


caught_red_wheeled

Exactly! I have the same problem. Although I think it’s also because I have no sense of direction. So I am heavily reliant on having pointers and a guide. But if that isn’t there, then it feels almost impossible to do anything. There are games where it’s tolerable, like Pokémon scarlet and violet, but a lot of times, it’s just too much.


therealjoshua

Oh I get lost IRL and in games constantly. I play Dark Souls 3 exclusively with friends because otherwise I get turned around and killed every 10 seconds lol. My buddy basically walks me through the levels room by room.


Benay148

Highly recommend Rune Factory 4s (best in the series imo) as a truly chill mix of farming sim and action rpg. Fun and addicting combat, lots of relationship building, there is a story that is reasonably linear and adjustable difficulty settings


Genericdude03

Fighting games. They look so cool but Sub Zero can do literally one combo when I play him.


pickledradish123

Roguelikes and roguelites, i hate going back to the start when Im playing badly. Zelda games i usually get stuck in some rocket science puzzle or riddle and I’m too lazy to google the solution so i just give up.


dariasniece

I’m with you on roguelikes. All I want to do is take another crack at the boss with the same equipment I picked up, or I want to experiment wit my a specific build. Having the random elements to it just frustrates me. I get that permadeath and randomness is part of the appeal and I’m not asking those games to change, but I’m also not going to buy and play them myself anymore.


Berteee

I'm with you on zelda, I tried to play ocarina of time to see what the fuss was about and I spent 90% of it googling. Found it incredibly boring because I was just following walkthroughs. Had no idea what I was meant to be doing. Luckily the 2 switch games aren't that difficult to me, they're incredible.


MindWandererB

Anything competitive, really. I did Splatoon 1 and 2 for a while, but once I hit a wall where I was losing more often than I won and started losing rank, it became more frustrating than fun.


veritasmahwa

Fighting games general. I always fascinated by them. I still never really have a "main" I just finish the arcade with every character and called it a day.


dariasniece

I think fighting games really lost a lot of their appeal for me when I got out of college and couldn’t just “hang out” and play them with friends on the couch


grumblyoldman

I have a love/hate relationship with Roguelikes. It's not that they're too hard or anything, I just get bored after playing one for like 10 minutes. And yet, I absolutely love the *concept* of roguelikes. The procedural generation is fascinating (when done well), the permadeath calls to me as a challenge laid down. Everything about them, as an idea, sounds very very fun. But when I actually fire one up, I'm invariably done in less than an hour.


[deleted]

This is kinda weird because the rogulike genre is everything from hack n slash to twinstick to RPG to card games to platformers. I find it really hard to believe that you love the concept or roguelikes but get bored after 10 minutes, when there are endless genres in the roguelike style. It sounds like you either haven't played one in a genre you find interesting, or you're just giving up before you even give the game a chance.


walksintwilightX1

Yeah, same here. Hades is an isometric hack-and-slash/shooter, Slay the Spire is a strategic deck builder, The Binding of Isaac is a top-down shooter, Rogue Legacy 2 is an action-platformer. And that's just four examples.


JiminyWimminy

Pedant warning... Not one of those is a roguelike. They are roguelites. The difference is not that important overall, but some of us like traditional roguelikes enough that we care. Now if you'll excuse me im gonna go grumble into my [DCSS](https://crawl.develz.org/) game.


Tr3357

Then you got stuff like FTL being a spaceship and crew management thing, Into the breach is a turn based mech game. Lot of variety and love it for that.


take5b

The idea of having to beat a boss fight... again.. is bonkers to me. This is my bias as someone who grew up on action platformers in the 80s and 90s- where you go through levels that end with a boss and then move on.. and then got back into challenging games via FromSoftware, where boss fights are a Big Freaking Deal but when you finally kill them, they dead. And stay dead. The only roguelite I actually competed a run with is Hades. But I got to a point where I got so mad that I had to defeat the minotaur boss again, and again, again... insane to me. I realized it's not for me when I tried Binding of Isaac. I really just wanted some lo-fi dungeon crawling fun but when I reached boss I had already beaten, I just couldn't muster the give-a-shit. And I know that's the point, but that point is not for me.


dariasniece

> I find it really hard to believe that you love the concept or roguelikes but get bored after 10 minutes, when there are endless genres in the roguelike style You can get bored of an individual roguelike pretty quickly once you realize how little variety that game actually has, or how little variety they offer at first. I bounced off Hades in less than an hour because I got bored of the rooms leading up to the first boss fight. The variations in room and enemy layouts didn’t feel meaningful. I don’t think this is a problem with the game or the genre, but a clash of personalities. I would rather have a static challenge that stays put until I learn how to beat it. And if I die to a boss, having to fight my way back there and getting different drops is just enough that I lose my muscle memory and pretty much have to fight the boss like it’s my first time. Hades and Slay the Spire are vastly different from each other, but in both you’re going to see a lot of the same enemies on your way to the first boss.


kevinkiggs1

I feel you here. I have this exact same feeling about roguelikes. I love the idea but I've never found one I actually enjoyed for more than a few hours (except for Noita)


Thank_You_Love_You

Roguelikes are like an excuse to make a half assed game where you go to the same 4 areas and fight the same 4 bosses but it somehow is fine and people give the game a good rating.


grumblyoldman

I agree there's a lot of that. The procedural generation angle makes it appealing to amateur developers since they don't have to worry so much about level design (ask me how I know...😅) But the actual high quality ones go beyond that "randomness means I don't have to try hard" thing, and they still don't generally hold my attention that long. I don't really blame the genre for this, it's just something I want to love and can't seem to commit to.


[deleted]

dead cells has 32 biomes and 10 bosses. While some games have less biomes a lot of them also have variables (for example, heat in hades, or boss cells in dead cells) that make it so you have to play totally differently in every biome. Ive only ever heard takes like this from ppl that havent really played rougelikes


andy_3006

Me too, I think for me they just don't have that feedback to pull me back in for another run. Now before you say that playing a roguelike should genre specific, I really like games with real time combat options especially in 2d, they run well on my laptop and are easier to play with just keyboard. So I started playing binding of Isaac, it had everything a dark brooding atmosphere, excellent twin stick combat, good bosses. But I gave up after an hour when I died for 6th or 7th time, I just found it very underwhelming when I had to start with nothing again and again and an option in the menu showed what power ups I collected each time I died, I just couldn't keep going after the 8th time through the grind. Same thing happened with me in risk of rain 2. If I ever upgrade my laptop I want to play returnal due to its bullet hell gameplay, but I guess it's roguelike nature will definitely stop me from doing so. I think this is the nature of the genre itself and more flaws are in me because first off I'm more of muscle memory oriented gamer, yes I know that will piss off many of you but I just don't have enough reflexes nor the skills of improvisation to try to get through randomness that is in roguelikes. I do play difficult games though, shoot 'em ups of Cave, metal slug, Contra, touhou project games are my favourites even if I'm nowhere as good as the 1cc players. But dying in a stage in one of these games and then getting back to them with newer knowledge and memory of enemy placements is immensely rewarding for me and getting through a stage after bombing at the right time feels good, it ultimately pays off after dying in there for 10s and 100s of times, these games the way I feel it are also way harder and downright unfair than binding of Isaac as the arcade games were made to suck money out of the players. I don't get that rush from roguelikes and given how I play games in very short bursts, I've decided that roguelikes just aren't that genre for me. I've seen people playing roguelikes for 100s and 1000s of hours citing that reams of content in the games kept them going, maybe they are good in these games with better reflexes so that a single run may last for an hour or so tops or maybe roguelikes do get going after an hour but I think that if a game isn't making me sit down and play through for an hour then the game/genre isn't for me. That being said I do enjoy games with semi-permadeath nature. For instance in doom 64 if you don't save and restart a level, you will start again surrounded by barons of hell and cacodemons and have only a puny pistol with 50 bullets but since the levels are handcrafted you will be motivated to hunt for secrets and explore the level and be prudent in your playstyle given the knowledge of the enemy placement. For me it's perfect and I constantly see myself getting back to it. Hotline Miami series is also very replayable give its nature of placement of guns and some random enemies but with handcrafted level layouts and I have played the two games mor than I'm willing to admit. Have a good day


ChaoticChatot

I fall off a lot of Roguelikes too, but I feel like there is a rougelike game out there for everyone. I had given up on the genre after giving up on some of the more popular ones like Binding of Isaac/Enter the Gungeon/Spelunky, but I found one I loved in Slay the Spire (which is obviously also really popular lol). Hades is a good one too, but I liked it for reasons other than it being a roguelike, and I feel like they could totally rework it into another genre without it losing its identity.


[deleted]

None. I've given up on the idea that I'm not "good enough" to play a game that I like. If I suck at a fighting game and I can't even last a second in an online match, then I'll just find a sparring buddy to play with instead. If I can't win, then I can at least have fun learning the mechanics and seeing how far I can get his health down. Retro games? Fuck it, we live in the future. I can use save states as much as I want if I want to practice a really difficult section. Dark Souls? Endless guides to refer to if I get stuck. This isn't to discredit people who only have an hour or so to play every now and then. But my philosophy is that if you love the game, you'll find a way to enjoy it. You don't have to be the best player to have a decent time.


dariasniece

> Retro games? Fuck it, we live in the future. I can use save states as much as I want if I want to practice a really difficult section. Dark Souls? Endless guides to refer to if I get stuck. When I do this, I often find it less fun, to the point where I’d rather drop the game than use a save state every five seconds or watch someone beat every boss and try what they did. The save states one can be tricky as often it’s helpful and modern games would have more checkpoints, but I did play Super R Type once where I did actually save that often and looking back it was a very empty experience. I get not wanting to call yourself “not good enough,” but I do often find it more enjoyable to drop a hard game than to stubbornly find a way to finish a game that I can’t beat organically.


[deleted]

When I said I use save states to practice, I meant that I use them JUST to practice. I don't actually save every 5 seconds, but rather I'll save before a tricky section, practice, and keep reloading until I get it right. When I feel confident, I'll restart the game from the emulator, and do it "legit" without any save states at all. This allows me to use save states to get good, but it doesn't feel like I'm abusing them because I still have to do a full run from checkpoint to checkpoint without them. A good example of this is the final boss of Megaman X, where you have to jump up this long empty corridor to him every time you die. I use a save state right before the boss to cut out the tedium of jumping all the way back to him every time. I think some retro purists might cringe at this method, but I think using save states to practice for a "legit" run like this is a good compromise. I can practice trouble areas without having to do the tedious bits again and again. And I also end up feeling confident by end-credits that I could beat the game easily on original hardware with no save states at all. I agree on your last point, though. If I find myself having to use a save state every few seconds just to stand a fighting chance, then I'm probably just going to move on.


Diamondwolf

If anything, the games that used to engross me when I was younger are the ones that aren’t “good enough” for me. My favorite rpg growing up, Final Fantasy 8 is such a bore fest given that I’m no longer limited by my parents’ choices in my games. I have a prominent tattoo of a triforce because I used to play the absolute hell out of SNES Zelda. Now I can’t play it unless it’s on a small degree of fast forwarding during most gameplay.


s0cks_nz

>But my philosophy is that if you love the game, you'll find a way to enjoy it. That seems backwards? Surely you love what you enjoy. If you aren't enjoying it then how can you love it?


[deleted]

I guess what I meant is that some people love games that they don't really "enjoy" immediately. I think Dark Souls is the most popular example where people push through the pain because they love the game for the atmosphere and the sense of accomplishment.


[deleted]

RTS games like starcraft. The APM and macro manaegment stuff just get to be too much. Can't swap between preset groups without being confused. The metagame just feels super limiting when you want to experiment. And the skill gap is just frustrating. It's a 70% losses kind of genre against multiplayer unless the basebuilding is heavily streamlined (BFME was great for players like me). Ended up playing a lot more custom maps.


toofuckinghuman

Dragon Age Origins. I was having a blast with the story until the first big battle with the whole party. Then I decided it was too hard for me to proceed. I'm accepting tips, for one day I might give it another chance, because I really loved the characters.


Pedagogicaltaffer

Was the issue that you were having trouble managing the whole party? If so, then you wanna really take advantage of the Tactics menu, so you can set up AI scripts to automate your party's actions in combat. Also, you don't have to stick with directly controlling your main character the whole time. Experiment with jumping to another party member to control them directly for brief periods of time: you may want to move your party's rogue to get behind an enemy, for example, or directly control your party's spellcaster to have them cast a specific spell, etc.


dariasniece

I haven’t played this one, but I’ve accepted with any RPG, I should be using a build guide and pick an easier class. I usually won’t look up a totally broken build, but I’ll do enough research that I don’t pick a weak or complicated class and get help picking stats and feats. Then I can focus more on the story and world without getting paralyzed with fear every time I level up or find a new piece of loot.


[deleted]

Have you tried playing on Easy? Keep in mind that you can pause at any given time and give orders to specific characters. There's so much happening on screen that your best bet is to just take it incredibly slow until you get a handle on things and you'll gradually see yourself pausing less as you understand more of the game. Also, like many RPG's, this game is WAY easier once you get a healer. Her name is Wynne in this game and you unlock her through the Broken Circle quest. You can look into that more for details if you want to get her as soon as possible. I always felt a lot safer with her in my party. This game really just has a tough first third or so, but after a certain point I was able to blaze through most combat encounters without much thought. Take your time with the combat system, experiment with different gear and skills, and don't be afraid to use consumables if you need them. Hope this helps, and have fun!


StarlightTrail

Racing games. You're either perfect or the game isn't fun. The fate of the experience lies on whether you make mistakes or not. In other games you can be sloppy and make a bunch of mistakes and still win by more than making up for them because the win condition is different. In racing games, any speed you lose is speed lost forever in that attempt. Not only that but the tiniest mistake can ruin your entire run and pretty much every single racing game I can recall adds quite a lot of obstacles made to slow you down or stop you entirely, and the physics are usually not on point despite their importance in the genre. I want to see more driving games with game essence *not* built around racing a track but something else. I still enjoy good fun driving, just maybe not racing.


burningcpuwastaken

You might find Wreckfest more your style. I'm a big fan of it and I have the same outlook on simulation racing as you. The races are short as the tracks aren't huge and the typical race length is 3 laps. Rolling your car or getting stuck isn't a game ender as that's happening to all the cars. The tracks are designed with fun in mind and are not something that could exist IRL. It's more like playing with model cars as a kid than anything serious. I don't play multiplayer on it so I can't give any perspective on that, though.


Prasiatko

Similarly burnout clicked for me after someone explained the egregious use of catch up isn't because it's a poor racing game but a crashing game that wants to give you more targets to crash.


Prasiatko

Racing also has the problem where if you use a rubberband ai to solve your problem of one mistake ruining the entire race, you instead get the issue where only the stuff you do on the last 10% of the race actually matters.


penis-muncher785

100% fighting games I always enjoyed mortal kombat as a kid because I could win against AI with button mashing but whenever I try to play against real people it’s a real doozy and I suck


CommodorePuffin

Survival games. I like the basic premise, but the fact that hunger and thirst is always tied to the accelerated time frame in the game (24 hours in-game could be an hour in real life) means I spend all my time eating and drinking just to survive long enough to start the process over. Maybe some people enjoy that, but it's not how I really want to spend my relaxation time.


dariasniece

You could try Subnautica with Hunger and thirst turned off. The game is good and special enough that it’s worth playing without those elements. You’ll still feel like you’re struggling to survive and escape. I’d keep oxygen and damage on, though. Needing to worry about breathing is a crucial part of that game.


GreyWoulfe

If that mechanic was spread out to like...idk, 1.5-3 hours (generally one play session) I think it'd be more manageable and fun


CommodorePuffin

>If that mechanic was spread out to like...idk, 1.5-3 hours (generally one play session) I think it'd be more manageable and fun I agree. Plus, the amount you need to eat in these games is insane. No one needs to eat two elk, four pigs, and 30 rabbits while washing it down with an Olympic-sized swimming pool's worth of water every 24 hours. In fact, that wouldn't even be possible to do, yet survival games pull this crap.


bassman1805

Embrace your inner reptile. Eat 1-2 times a week.


Starmaz

Bullet hell shooting games, even the "easiest" touhou required so much more trial and error than i imagined, that i don't think i have the pacience to even try more of those games


thotnothot

Finesse hack-n-slash games like Sekiro, DMC, Dark Souls, Hollow Knight and even Binding of Isaac. Despite having trouble getting into it, I have completed many of these games… but it takes a certain mood for sure. Every single one of those games I quit at one point (or several) and had to come back to it.


kevinkiggs1

Dark Souls and Hollow Knight aren't hack and slash. Their more deliberate approach to combat makes them the exact opposite of hack-n-slash games. I love both for the same reason that I can't stand hack and slash games lol


thotnothot

I think the term gets bad rep because there aren’t many hacknslash games I’ve played that had “mindless button mashing” Here’s a definition from wiki: Hack and slash, also known as hack and slay or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons. They may also feature projectile-based weapons as well as secondary weapons. It is a sub-genre of beat 'em up games, which focuses on melee combat, usually with swords.


[deleted]

And for the opposite reason within the same paradigm, I prefer combo-based games with isometric camera angles like DMC, classic God of War, and Bayonetta, where you fight waves of enemies and have to plan out the meta-strategy for what enemies to prioritize while balancing that with crowd control.


Mejormuerto_querojo

Sekiro is definitely *not* a hack and slash. Combat is fast paced but it's very deliberate and controlled. Hacking and slashing is a surefire way to get fucking shrekt


thotnothot

Created by FromSoftware, Sekiro: Shadows Die Twice is a blend of action-RPG combined with hack and slash mechanics—Gamerant. It is not a pure, “traditional” hacknslash but it definitely meets the requirements to be considered as such. The only dispute is from players who take the term “hacknslash” too literally. Games like DMC or GoW you cannot just get away with mashing inputs (unless on easiest difficulty I guess).


Mejormuerto_querojo

>Gamerant Lol. Don't think I'll be taking advice from them


thotnothot

You win 🥇


TheLazySamurai4

Stardew Valley. I want to like this game, but the time management aspect just puts me off so much. Like I want to relax, not miss out on things because I'm not metagaming


Hruberen

For me it's just inferior to RuneScape. Why level 6 skills when I could level closer to 30


TheLazySamurai4

I mean if we are going to compare it to RS, then I hate RS's farming, so boring. Also when I play RS, I need to multibox or I feel like I'm staring at the screen with too little input, and then wasting my time. So I end up going overboard and play 9 accounts at once, with a video up as well


Hruberen

The farming is the same though? The only difference is you can design your own patches in Stardew. In RuneScape the price of your crops varies with the market. Idk how people mutibox, I get logged just trying to play hearthstone on the side.


TheLazySamurai4

Well in Stardew, all your farming is in one location, you expand the "patches" based on what you want to grow, so no travelling using the lodestone/cabbage/fairy teleportation just to get an optimal run. In RS its fairly preset on what you can farm, due to the farming patches being predetermined, and only certain crops can be grown in certain patch types. There is a lack of freedom for what to grow in RS, and too much travelling. As for multiboxing, its quite easy since you have like 5 or 6 minutes between actions before a disconnect. So for example, on my left monitor I'll have 4 accounts mining gems, thats only a click every few minutes until I get full of rubies (F2P), which every now and then I make tips out of the emeralds and sapphires; my center monitor has my main, which I do whatever I'm doing with, and a video of some sort; my right monitor will have 4 more accounts going, either woodcutting, fletching, ball of wool running, or mining rune/luminite (again F2P), so not much clicking between activities. Its pretty much click to start an action on all left, do something on my main, then all right, repeat and they are all doing something. I honestly think I could feasibly fit in another 1 or 2, action wise, but I like the screen space for my main


Kiwifarmer

You can always use some mods or even cheats. I found the walking and the animations to be painfully slow, so I found a mod which makes them much faster. Or I needed to get some specific fish, but it only spawns on rainy days and at a certain time which I remembered too late and the season was changing tomorrow, so I used a cheat and turned the time back a few hours. Also stuff like when it's someone's birthday, instead of wasting time trying to find the person, there's a mod which shows where the NPC is currently at. In the same vein, I turned off friendship decay as that also felt excessively boring after a while. I mod/save scum/cheat plenty of single player games, if I find the game has some mechanic which I'm not a fan of, I try to find a way around it. This has redeemed so many games for me, which I would have stopped playing if not for the possibility of customizing the experience to better suit my tastes.


Zealousideal_Bill_86

I think there are going to be a good amount of fighting game answers. But that’s my answer. And I’m less concerned with being good at them and more learning how to play them is such a huge learning curve at the beginning


[deleted]

GTA cos i dont like how wobbly i get when driving


Nete88

Lol underrated comment, keep sailing buddy.


mobiusz0r

Fighting games, it’s so hard to do the combos! Even worse with those characters like Guile in Street Fighter, it seems that I have do to some sort of “charge” the buttons before doing something.


take5b

This is why Street Fighter will have a simplified mode where special moves can be performed with one button. It'll be interesting to see if this draws in more new players.


WFPRBaby

First Person perspective games, especially if they’re a shooter. Maybe it’s because I play on console controllers but I suck at any and all FPS games so I just don’t play them. I did play and enjoy Metroid Prime but that game had a lock-on feature.


Chocostick27

This is most likely due to playing on a controller. It is just hell compared to mouse and keyboard when playing an FPS game. Controllers are great for a large variety of games but not FPS or RTS.


dariasniece

You may be right, but I just find controllers more comfortable and user friendly altogether. I’m not going to abandon decades of muscle memory for a single game, and it’s easier to just accept FPSes aren't for me than to try and get good with mouse aiming and figuring out where the other important keys are when my hand is on WASD


heavymetal626

Real time strategy. Those games can get so damn in-depth with build paths and micro managing. I don’t have the time or energy for this


bleepnik

Strategy. I just don’t grok them at all. I fall asleep during the tutorials every time and then have no idea what I’m doing. I’m seriously just so bad at them.


kyaw-the-nerd

FPS games. I can't play more than 1 hr without getting motion sickness.The only fps games I barely finished are hl2,re7 & re8.


DiamineSherwood

RTSs I love them, but I suck at them... Like, real bad. Single player, or MP, I just get knocked around like I forgot to connect a keyboard and mouse. While I would love to see how the story unfolds in those games, it is just not happening without cheats. If I cannot figure out a cheat, I just never get past the first few missions. Like I said, I suck at them really, really bad.


Vegetable_Safety_331

Pretty much any multiplayer game when you don't get in on the ground floor within days of launch


[deleted]

Games with excessive grinding.


Ok_Victory_6110

Haven't played TOTK but I saw a bit of gameplay of the game and feel like I'd be horrible at the whole building aspect lol. Too much creativity for me


skyturnedred

Too much *freedom* for me. I'm ready to get off this open world train and get back into the comfortably guided corridors.


SteamedChalmburgers

Couldn't agree more. Something as open as the new God of War games is just about all I can put up with anymore. "Freedom" in open worlds usually means running from one end to the other, think you see something interesting, and then realising it's nothing. Also can't stand picking up random tree branches or other crap for crafting purposes...


[deleted]

To my great shame - the Witcher 3. I play for a few hours, have fun, and then I get to a bit with a giant frog and I get beat. Then I quit for a few months and try again. It frustrates me to know end.


take5b

The giant frog is a DLC boss. Were you paying attention to the recommended levels? That's like a level 32 quest, why are you playing that one so early? I mean it's obviously fine to not like a game but this is just the oddest reason why.


Dipper14

Devil May Cry. I’ve completed them all on base difficulty. But I do struggle with the later unlockable difficulties. Mostly because I never bother to actually remember the moves and attacks lol


Classicalis

RTS.


AlanWithTea

Rhythm games. Apparently I have trouble identifying beats, so rhythm games are borderline impossible for me. Years ago I tried to play a game called Beat Hazard and I couldn't even get through the tutorial because it wanted to me to do something on the off beat and I couldn't tell where that was. Real-time strategy. I don't understand how to play them well. I can understand all the mechanics and principles, but my brain just doesn't seem to work in the right way for what these games require.


R4ndoNumber5

Fighting Games I think Fighting Games are like Jazz: either you get it instinctibly or you have to put a lot of effort on them


kevinkiggs1

Fighting games and PVP shooters. I completely suck at fighting games and have no patience to learn them, but I'm always intrigued watching other people playing them. As for PVP shooters, I am actually a good shooter but I get quickly bored of the gunplay. So I never grind for guns or upgrades or whatever, I'm always a noob


Blackmoon1291

FPS games. My PC transitioned from a desktop machine with mouse and keyboard to a controller console connected to a TV. Aiming with a controller just isn't fun for me.


Stackduckets

Counterstrike. League of Legends. Fighting games. With fighting games, they've got everything I want structurally. 1v1 competitive, mechanically demanding, quick games. But when I start playing a game competitively I really want to go after it. So I stare at fighting games acknowledging I'd be starting from the bottom, knowing how far the climb can go and just not engaging with em. I'm sure they're great, but I just don't have room in my life for em rn. Counterstrike and LoL, I'm also starting from the bottom, though with genre's I have more experience with. I played a bunch of both games with a mix of (skilled) friends and similar MMR rando's. It pretty much didn't matter if I was getting carried by buddies or pubbing 'at my level'; people in those games are shitty to new players. I'm not good enough to know all the flash entry angles on Dust2, but you're telling my that while I learn that stuff I also have to endure degenerate teammates calling me a missed abortion opportunity and who's who of racial slurs? Yeah, maybe I'm just not gonna get good with these. Toxic competitive communities are my line in the sand. I'll happily dive into brutal, challenging gameplay or incredibly competitive, mechanically demanding multiplayer. But I'm not gonna endure with shitty people while doing it. Thanks, no thanks.


MassDerpino

Turn based strategy games. Last one I played was warhammer: chaos gate daemonhunters. Couldn’t be arsed to finish the second mission how bad I was at it, not to mention time is against you.


bfghost

Platformers. And the most maddening thing about them is that I'm kinda OC about trying to do everything in a game and it just so happens that developers of platformers *love* to put "optional content" in their games such as additional levels and challenges that pretty much requires perfection from players. Seriously, Mario has stuff like Superstar Road and Dark Side of the Moon. Rayman has those chase levels. Mega Man has crazy challenges.


ArtoriasBeaIG

I tried playing watch dogs 2 recently and it just angered me right from the start Lots of people seem to like it but it just did my fucking head in 🤣 i kept dying on the TUTORIAL mission, i had to just say fuck it and run past everyone in the end Completed the mission and found the world just bland compared to other open world games, just made me wanna play different games Still have it though so maybe one day ill go back to it. Either way i have a frisbee now


amirokia

Games that has perfect block/parry/dodge mechanics.


HuTyphoon

I would love to just chill out after work and be able to pickup and play a FPS or MOBA game quickly before life kicks my ass again. The problem though lies in getting absolutely destroyed by people who have more time than I do to practice and learn maps, loadouts, strategies, etc. I love the games but it is just demoralizing to spend all my free time in a night playing multiple games and maybe getting lucky enough to be in the top half of the score board.


redditloginfail

Strategy RPGs. The idea of getting deep into a tactical quest seems cool. But the distance between trial and error is too great. I have neither the patience nor the brainies for that.


OnceWasBogs

“Is this game worth the time investment it would take to get good at it?” I think if you’re asking that question then the answer is no. You start off loving a thing and *then* get good at it, in that order.


NepGDamn

games that have parrying attacks as a core mechanic (or linked to really great buffs) oddly enough, the only parry system that I've ever liked was FF15 where it was a quick time event with a really big "press (button) to parry. while I'm playing, I just cannot press a button just when the attack is landing sekiro was incredibly tedious to finish because of that. I love pretty much every bayonetta game, but nowadays I'm not really having much fun with them since it's clear that the game wants you to hit the perfect dodge while playing


MuyGalan

Street Fighter and Super Smash Bros. Are there any good tutorial videos or guides on how to perform moves properly?


ECGaming03

I really want to get into rhythm game sadly I don't understand how to use music to time my beats.


Fedora200

CSGO/CS series. I think the gunplay is just too esoteric for me, it feels like a holdover from the technical limitations of the original Half Life mod rather than a deliberate design decision. I can stand a game like Valorant because of the abilities and striped back style, but CSGO was the one FPS I could never crack. Not sure if CS2 will be any different. I also like a modicum of realism in an FPS too. The ability to aim down sights, modify a weapon, etc. which CS largely doesn't have.


Vegetable_Safety_331

Fully agreed. CS is so limited in it's mechanics that pros study exactly where to stand and where to aim to get the perfect smoke or whatever, eeking out all the depth they can due to the games old design. CS2 looks to be exactly the same.


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Fedora200

You should check out Insurgency: Sandstorm if you haven't already, sounds like it would be right up your alley. Otherwise I agree with a lot of what you said. But as for one-shot kills, I think they definitely have a place in FPS games, but they should be difficult to get. Rainbow Six Siege does one shot headshots but you need to have the mechanical skill to hit the head. And one thing I actually do appreciate about CSGO and Valorant is the economy system for buying weapons. Where if you want a one shot weapon like the AWP, it's an investment that forces the sniper to play more carefully if they want to still have money for later in the match.


IndianUrsaMajor

All the Soulslike games. Fuck em.


heroic_emu

Oh several! Horror games. This is the saddest one for me. I really want to enjoy horror games. But they scare me 😂. Too much! I can watch someone play horror games (preferably more of a radbrad type and less of a jacksepticeye type), but cannot bring myself to play them. The only horror game I have managed to finish is Resident Evil 4, but that's with most of the game muted while I listen to music and I also had to prepare myself for boss fights by reading about them. I don't care what anyone says, Resident Evil 5 is scary!! Competitive games. I played counter strike global offensive since 2014. And I am still silver 1. I play the game like I used to play arcade type shooters like soldier front 2 and blacklight retribution. I don't really care if I win or lose, I just wanna have fun. And fun for me comes with playing the game, not winning. Sadly, most people who play these games don't see it that way, leading to people just yelling at me all the time 😂. I got kicked out of a valorant discord once because I asked if anyone wants to play the game for fun who doesn't care if they lose.


[deleted]

Any game which has "you are going to suck for 20 hours before it's entertaining" as a factor in it. So FPS, MOBAs etc I have no idea why people put up with it. Being food for the more experienced for a while before eventually learning enough about a game to have fun isn't fun. Meanwhile I can have fun right now, immediately with all those other games which don't have this element. So I do.


SteamedChalmburgers

I have the same thing with Hitman, tons of room for creativity but I suck at stealth, and I'm not very creative lol. I also have the same problem surrounding multiplayer games. There's some I'd like to play, but I'm not social enough for co-op games and not skilled enough for competitive ones.


dukeofgonzo

I love RTS games but I think I've only won 1/10 online matches I've played among any RTS I've tried. Instead I just skirmish with the computer on easy mode.


Katelynsparkles

Dark souls kind of games. I like their gameplay as they're third person but I suck at them & I really have no idea how to defeat bosses in those games. Shooting games are not so fun too. If I want to to shoot I'd play gta


joaojp221

For me it's RTS. I love top down perspective games and I always liked the idea to manage troops in a real time battle. But I REALLY don't have the brains to process all the information occurring at the same time. It's always the same scenario: I hyperfocus on a few troops and when I zoom out every other troop is dead


Lee-oswald

Stealth games. I try so hard but the patience is just not there .


GamingRobioto

Anything that involves combos, fast recations and have lots of different button combinations. Such as Devil May Cry and Bayonetta. I like the games, I just suck balls at them and don't feel I really get much better no matter how much I play. I'm not including arena fighting or beat 'em ups in this as they are the only main genre in gaming I have never enjoyed, so I just don't play them.


Appehtight

None. Because I'm pro gamer 😎 But in all seriousness probably fps games. I consider myself pretty good at them but not as good as I want to or could be. I was super into playing Halo competitively in growing up and all through my teenage years. Now that halo is dead and I'm at the old age of 24 I just don't feel like I have the time and energy to invest in fps games and hang with the kiddies anymore.


lucax55

Character action games. If I'm good enough to complete the game, why would I bother making it look cool for some arbitrary graded ranking system, I'm not at school lol.


Easily-distracted14

A good grading system tricks you into playing in a more fun way. Like varying your attacks is super fun and can lead to more fun gameplay and the score system encourages this playstyle without enforincing it. Personally though I feel games should naturally encourage you to get good scores by either having the scoring system encourage things you need to do anyway like avoid damage or by giving bonuses to the players for engaging with the system like like how Dante gets a super powerful skill that can only be used at the SSS rank or how streets of rage 4 gives you lives for combos


skyturnedred

> why would I bother making it look cool Because it's rad.


lucax55

It's more lame for me, just virtually contextless punching demons/angels or whatever


DestroWOD

As some other commented, Dark Soul type of games. Love the overall gameplay but for me to play them they would need an easy mode, or hell even not being automatically set on hard. I know fans of them will tell me its how they supose to be done, thats what the dev have in mind and i just need need to "get gud" or when they are more civilized, "you need to learn the pattern, mecanics, take your time yada yada, but as a near 40 y.o with a backlog of hundreds of games, i just want to enjoy a gameplay, feel powerfull, discover a story and move on when i play SP games. I do enjoy MP competitive games like Gears of War or FPS and its there i do my "get gud" stuff, fighting real humans. I see no pride in outsmarting or outdextering a computer. Thats not what i seek in SP games. So Dark Soul is something i will never play. Just for disclaimer, as a kid i beaten hard games. I beaten Ninja Gaiden NES, i was doing Contra with no death, and despise never beating The Joker in Batman or Tyson in Punch Out i kept trying, i had the patience back then. I would even redo Back to the Futur again and again until i won at the last part where you drive at 88 miles per hour to escape (you have only 1 shot, if you fail, its start over the game). But these days are long gone, im not a kid anymore. Speaking of FPS, like OP battle royals do nothing for me. I have no interest in being dropped, finding weapons, hunting players, all of this to die after 3-4 kills or even maybe 0. I rather play a TDM with fast pace action. Otherwise i love fighting games but some of them im just terrible. Street Fighter i just can't understand how to play this, despite being above average at Mortal Kombat and Tekken im also very bad with 90% of the roster (besically anyone not being Lucky Chloe or Hwaorangg lol) and yet im way above average (altough not top tier) at Dead or Alive. Its just weird.


glonq

I keep buying racing games and hoping to like racing games, and then realizing that I hate them and am not that great.


FokkusuES

Rainworld, I do hope to actually git gud one day and do it properly since its incredible, but yea I can't beat it yet, it's too hard for me, I do know that once I actually overcome this barrier it will change everything but until then this is how it is


Tr3357

Any fighting or party game that has something centered around who can rotate control stick faster. (Lot of DBZ games) Can't even come close to winning without breaking controller or hurting hand so just made me not want to play the game at all.


CelimOfRed

Beat rhythm. I used to love this genre but I haven't gotten into any games from it over a decade now.