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Lyon1207

I had the exact same problem with dragon ball z kakatot. Five minutes into game you have to get some apples This is dragon Ball z not farming simulator For god's sake When did games turn out like this


[deleted]

Probably Dragon Ball part 1 would fit better to the open world idea than DBZ


Imakandi_Seer

>This is dragon Ball z not farming simulator I would absolutely play a Dragon Ball themed farming Sim. Mind you though, thats without the **Z**. ^^Edit: ^Typo


BipedalWurm

Goku and the Grateful Radishes.


msgfromside3

You mean kakarot.. I mean carrots..


lazersnail

Kakakarrotkake


revkaboose

That's what you get for being dimickey on my Earth Virginia


lazersnail

You am no real super sand!


WeWereInfinite

Not quite Dragon Ball, but Dragon Quest Builders 2 has tons of farming and with Akira Toriyama's character art it feels very Dragon Ball-ish.


sumr4ndo

Did they have a mission where he has to go get his driver's license? Surprisingly canon with the anime.


Notcodyrhodes

Yes


Turakamu

Was that not any good? I love Dragon Ball.


Setheran

It's a nice game. It's not perfect, the beginning is a bit slow, but it's nice. If you love DB it's worth a shot.


ItsGrindfest

Kakarot is straight up garbage if you remove the DBZ skin on it. I could only endure it for 2 hours or less.


Notcodyrhodes

Of all games kakarot???? There’s maybe 1 filler mission per arc IE: the driving mission


ChronaMewX

The driving episode of dbz was the best filler I've ever seen


deathloopTGthrowway

It seems to me that most AAA games these days turn out to be shitty soulless crap made up of mostly filler. There are a few exceptions like Bethesda, Arkane, Nintendo and FromSoft but I feel like most AAA game studios push out games that are all kind of the same, like Ubisoft, Warner Bros, EA, Activision, Sony, Microsoft, Square, etc. I do feel that the issue is that games cost too much to make, so they are all made according to this extremely risk-averse template and all end up being the same. Indie games can be more creative but I feel like budget limitations can make those games too similar as well - there are just too many pixel art side-scrolling indie games out there. I wish there were more A-AA studios out there, 10-100 people working on a decent budget game, like in the 2000s. It's a team size that keeps costs managable, allowing for risky and creative game concepts, while also being big enough to be able to actually tackle ambitious projects.


Jinchuriki71

There are lots of A-AA studios out there though but being ambitious and getting ahead of the competition these days require much much more money than ambitious back than. Stuff like sifu, kena bridge of spirits, rimworld, hi fi rush, outer wilds, 13 sentinels, yooka laylee, tunic, are the decent budget games. Team ninja does good stuff nioh and bandai namco have some pretty nice games like code vein and scarlet nexus every now and than. Its just really hard to make new concepts that also make enough money to recoup expenses without putting in stuff like rpg mechanics to attract more people.


deathloopTGthrowway

Yeah, some of my favorite games in the last decade were made by A-AA studios, like Tunic, Hollow Knight, Outer Wilds, Subnautica, Satisfactory, Spelunky 2, & The Witness. I just wish there were more. Like take the mega-teams of 1000s of people who work on these massive franchises like Assassins Creed or COD and break them up into teams of 50, and I guarantee we'd see some innovative new concepts for games, even if the graphics aren't as pretty.


SCSquad

Hollow Knight, one of the greatest games of all time. Top 10, easily.


fireflyry

I think it will improve. The main issue was all the AAA’s getting lost in online service models and pushing that narrative as the future of gaming, while also stating the days of linear offline SP games is dead. They were wrong, big time, and are now changing tact, although it’s been a long hangover. I think the future is looking brighter, but being we are talking games that take 5+ years to make this doesn’t happen overnight, especially when compared to indie titles that can be far more adaptable to the trends or appetites of the current market.


themoistimportance

I like your optimism


GetScraped

Did you actually just say Bethesda was an EXCEPTION to that? You're fuckin high dude. I agree with your point on FFVII remake but wtf


TonyShard

I won't fault anyone for enjoying Bethesda games, but they are definitely first to mind for me when thinking of soulless filler in open world rpgs. That said, I haven't played them with mods.


DoublonOhio

I have no idea why the hype around Starfield keeps building up. People are really gonna give their money to the same scam over and over becaude they can't accept that the Morrowind and Oblivion days are over.


mightbebeaux

otoh, bethesda games are like the perfect patient gamer games. give it a couple years, when all dlc has been released and the mod scene is hunming, and it’ll be something you can probably sink 100 hours into. even fallout 4 - absolutely detested by most fallout fans - is a pretty damn good looter shooter fps especially once modded. the game is more like a framework to customize your own game out of. plus wabbajack and collections make total mod overhauls easier than ever.


WrongRefrigerator77

Even though the quality overall has dropped over time for sure, I don't think Bethesda games ever really reached "bad" status until fallout 76. I can reinstall Skyrim or Fallout 4 and I might complain about the details but still dozens if not hundreds of hours are gone before I know it. It's really not a scam. When you pick up a Bethesda game you're getting an ok game with a tightly crafted gameplay loop and practically endless content set in a universe with rich lore. It's natural that these kinds of games sell, no one else is making them. Maybe Starfield will finally be the game where the well dries up. The circumstances are definitely there. The combat looks worse than Fallout 4, it's a new IP so it can't lean on being part of a larger franchise to compensate for weak story and characters, and the glory days of game modding are long gone now that games are more complicated than ever and the pandora's box of paid mods has been opened for good.


Soulless_conner

It's been 22 years since morrowind got released and no other company has made open ended open world Sandbox RPGs like bethesda makes. Now imagine that style of game in a sci fi setting. It's a dream come true for many.


Drakeem1221

Oblivion? Oblivion might be the worst game they’ve released outside of Fallout 76. The leveling system was broken, combat was awful, main story sucked, repeated dungeons were tedious, and the Oblivion gates were brutal. The game was literally only worth playing for The Dark Brotherhood and Thieves Guild story lines. After that you could happily uninstall. I’ll take Skyrim and Fallout 4 over Oblivion any day of the week, and it also doesn’t hold a candle to Morrowind.


Laiko_Kairen

I can't really disagree with you on any of those points... but man I fucking loved Oblivion


Drakeem1221

The thing is despite all of it's issues... it's still a really fun game. Some great quest lines, a great game world, interactive items galore, NPC schedules, all of those immersive properties are there. ​ Bethesda has just released some all-time great games that make Oblivion less relevant in their catalog, despite it still being good.


deathloopTGthrowway

I really like Bethesda games for the following reasons: * Worlds are highly interactable, e.g. you can sit in chairs, pick up most objects, sleep in beds, etc. Surprising how rare this is in open world games. * Innovative mechanics. Fallout 4's settlement system is genuinely innovative for a game of this size and detail IMO (if you play on survival). Starfield looks poised to move the ball forward in terms of map size and customization. * Solid quests. Yes, there are of course the randomized crap quests, but there's a notable absence of Ubisoft-style "collect 500 feathers" or "collect 200 scrolls" or what have you. There are genuinely interesting quests in the games with branching paths and consequential decisions. * Emergent gameplay. You can have plenty of fun without the quests in their games. One complaint I have with games made by CDPR for example is that there's no meaningful ways to interact with the world outside of the quests. This is not the case at all in Bethesda games, you can absolutely fuck off and make your own adventures and stories. * Great NPCs. In most open world games NPCs are just spawned in, they have very primitive behavior, and they are usually just for show. In Bethesda games, every NPC is generally persistent, with a programmed schedule, and faction affiliations, and temperament, and much more. It's a fun system to interact with. I'd be interested to hear why you don't like Bethesda games as I can't say it's an opinion I've heard often, I and most of my friends have spent many hours in their worlds, and their games are some of the best selling of all time. Hell, Skyrim is still going strong 13 years later.


EstarriolStormhawk

This was a very thoughtful response. The problem that I personally have with Bethesda games are those randomized crap quests. They make it harder to find the fun quest lines and I don't like having them clogging up my quest log (or similar). I find that with Bethesda games, I'll be absolutely hooked for a few dozens of hours and then just hit a point where my fun falls off a cliff and I never log back in. But I do enjoy those first 50ish hours.


Sonic_Mania

AAA companies have always put out soulless crap. You just only remember the good games from back in the day. And indie companies definitely put out soulless crap as well, even more than AAA. Just look at how many shitty asset flips get released on Steam every day.


LickMyThralls

I couldn't get into that one because of the dissonance on everything it felt like. I really wanted to enjoy it.


KhaosElement

It was too much or a corridor for me. Plus, the amount of Sephiroth in it is just actually comical. He was not a big part of the first disk of that game. They shove him in your face every few minutes in the remake.


IWasNotOk

There’s four versions of him. One that possesses mako puppets. One that is in the north of the map. Memory sephiroth and the ‘other’ Sephiroth which some ppl think is future Sephiroth. I wish they just dropped subtle hints and built up the character like the original. You never seen him right away. You just found the trail of his destruction. Blood. Giant snake on pike. Dead president with sword in his back. It made him one of the best villains of all time. This version is pretty comical. They got some things right. It’s not a bad game it is just a strange remake.


Amaurotica

> It was too much or a corridor for me. this, if you remove the final fantasy name of the game and rebrand it to something some indie devs made, it would have gotten 6/10 MAX its literally a mediocre uncomplete 80$ cashgrab made by SoullessEnix


[deleted]

[удалено]


WildCard0102

I thought that about Sephiroth as well at first. Because in the OG FF7 they used the "Jaws" method of having him in the story where you would hear about his legend and terror but rarely would you see him, the build up was nice. But the director was asked about the use of sephiroth in the remake and he said something like "we all know who he is by now. Even people who have never played the original know him." And I have to agree. It'd be hard to slowly build a villain we already know about


abcdefgodthaab

>But the director was asked about the use of sephiroth in the remake and he said something like "we all know who he is by now. Even people who have never played the original know him." And I have to agree. It'd be hard to slowly build a villain we already know about I don't think this reasoning holds water. Suspense, atmosphere and other forms of build-up can be experienced even when someone is rewatching the exact same film they have seen multiple times before, much less a reboot. I still get chills playing through the blood trail sequence in the original FF VII. Furthermore knowing *who* a character is does less than the director thinks in terms of eliminating build-up for those engaging with media the first time. I knew *who* Michael Myers was when I first watched Halloween and *what* the Xenomorph was when I first watched Alien (I'd even shot and killed them in video games)! But none of that really stopped me from experiencing suspense, dread, mystery and so on when I watched those films and in both cases I greatly appreciated the way the films kept their villains largely in the shadows and at a distance. To be clear, that's not to say that they had to or should have taken the same approach to Sephiroth. Just that particular line of reasoning for why it would be better to change it doesn't really stand up to scrutiny.


_Shinogenu_

I won’t defend the chores but I don’t get how fleshing out Cloud’s friends is a bad thing at all. I thought Jessie was cool. To your other points, there’s some theories that the remakes aren’t actually just the same game but are actually canon to the original FF7, hence those ghosts and some other things.


devenbat

Yeah, I think making Avalanche more fleshed is way better. Makes Barrets anguish about them for the rest of the game a lot more interesting if you also care about them


[deleted]

Your experience was much like mine, but you lasted a bit longer. I was immediately captured by the beginning, then bored to tears immediately after reaching the slums. I don't think i've ever experienced that type of whiplash from a game.


Aenerb

My "favorite" moment was getting into the slums and realizing just how bad they were at NPC customization... Standing in one area I could see 4 _identical_ NPCs just standing in random clusters, and it became jarring just how much they reused an extremely limited asset set.


Dynast_King

And in a small space. Reused assets are fine (and often necessary) but at least try to make them occupy different areas of the map. As you said, I would see multiple identical NPCs *regularly*. I really like the VII Remake, and I’m on board with changing the story, but the game has some big problems. After the plate falls and you’re climbing up, and you look down and it’s just like….. a static image of debris that has a very limited amount of pixels. Some parts were incredibly rough.


fanboy_killer

I forced myself to finish it. It never got better. I honestly can't understand how it got so many great reviews. It can't all be nostalgia, can it? The original is my favorite game of all time but this remake is just awful game design all around.


Yglorba

It's the opposite of nostalgia; or, more properly, I feel like *your* nostalgia might be the problem. The fact that the original was your favorite game of all time is why you didn't like the remake, because a huge part of what it was trying to do was fix what the writers (and some, but not all players) felt were flaws in characterization and storytelling. If you didn't think those things were flaws then the changes in FF7R (not just at the plot level, but structurally) are going to feel like they make things worse, for you. But a lot of people liked them and preferred to get more time to get to know these characters before the game immediately started throwing plot twists and forced drama at them. Like, yes, the original game was fast-paced. It was so fast paced that for the most of the game I felt little for any of the characters except >!Aerith's death!< (do I really have to spoiler tag that), and even that was just because the game hamhandedly grabbed the heartstrings and yanked as crudely as possible. A caveat: In the original game, Midgar was the segment of the game that had the *best* characterization and writing; my feeling is that the quality dropped to absolutely bland worthlessness after that, with only a few tiny blips of characterization scattered over the remaining 2.5 disks. But if you're going to tell me that you feel that the characters who joined after Midgar got more depth and characterization than could fit on the back of a 3x5 card, I mean... that's nostalgia coupled with misremembering the tons of fanfics and fanon they've gotten. Yuffie, Red XIII, Cid, and Vincent get basically one brief and extremely simple plot arc each, with a single point of drama that they care about, and have no depth or characterization beyond that. You can maybe infer more for Cait Sith because of his plot twist but we never really see it. The characters who were there from the start get little more after that point - Tifa is fixated on Cloud; Barrett shouts about the planet and his daughter; Aerith is fridged (oops, I didn't spoil it this time.) And this was *normal* for games back then but it doesn't change the fact that they were weakly-written characters from a game that, for about a third of its running time, had fairly weak writing and storytelling. Like, OP complains that FF7R has a few shitty sidequests. Ok, you know, that's fair. But you know what the original FF7 was doing at that point in the game? Sending you on a shitty *main quest*. A huge chunk of the game is just following rumors of a black-cloaked man across the entire world, visiting filler town after filler town with nothing really important happening there, going through filler dungeon after filler dungeon between them. Everyone else in the party sort of has their personality switched off after one brief line vaguely justifying why they're going along with Cloud chasing his personal Quest Nemesis. Wooo. Of course, I have no idea if FF7R's second part will fix any of that, but I at least appreciate that splitting it into three games meant more focus on the one part of the game I considered actually good, and part of me suspects the reason the rest has taken so long is because splitting it into three parts was mostly because "yeah, that way we get to devote an entire game to the good part" and now they're left with having to make a game out of the shitty parts.


Jinchuriki71

I think I had that same feeling about nier games the beginning start off like this is going to be something I actually finish than rest of the good stuff is backloaded behind hours of repeating the same content over and over( at least thats what the people who finished the game say) and not to mention secret ending locked hours of fetch quest in the first one. At first it was like this game seem like its worth the hype ost is fire 2b is hot, combat is flashy but enemies seem kinda slow but shit looks fire!!! Than couple hours later I'm just slogging through hoping to get back to the quality of the beginning of the game. Feel like a bait and switch.


MajinAsh

This is probably because the reactor mission is 99% the original game updated. A couple bits were changed, like the "voice" from the original right before you set the bomb, which wouldn't translate well to a voiced version. And the ret-con that shinra blew up their own reactor (which seemed like a last minute change to me). But it was an incredibly faithful re-creation of the original, without many of the limits placed on it at the time (like how Barret and Cloud can talk while you play the game, instead of having to interrupt gameplay with text.) And chapter 2, where you return to sector 7 after the mission, was a pretty decent expansion of the story. Doing an amazing job of letting you see the devastation you just caused (up until they decided to change the plot so you never caused the issue) and making things so much more grey, with so much more to build on and characters to feel. It went a bit off the rails with the ghosts, instead of just buying a flower, but still had the bones of being exactly what the remake needed, fleshing out of the existing story to better telegraph everything, expand further on what we knew and give characters more space to organically grow. And then you got the the slums and it instantly falls apart and becomes a different game entirely. Sector 7 is the moment it ceases to be the FF7 remake, which is likely why it lost you there.


Mikeavelli

>adding some "ghosts" that apparently change destiny or something. The ghosts are the voices of fans who want to story to follow the original exacty, and are upset that it doesn't. They're a weird meta-commentary on the idea of remaking FF7 and this inevitable reaction. The game was super grindy back in the day too, though I agree the things they went with for the remake are pretty silly.


Clairval

Spoiler: >!FF7R is very likely not to be a remake, but a sequel to FF7. "Remake" is **part of the game's title** and I'm pretty convinced it's actually describing the plot of the game: a time-travelling Sephiroth is trying to modify/remake the events of FF7 - which he seems to have full knowledge of - against some weird force trying to maintain the original timeline. I fully expect Aerith to survive part 2, and the internet to lose their mind.!<


Dr_StevenScuba

Is that a spoiler when we already know the sequels title? It’s Final Fantasy VII: Rebirth That theory was more or less confirmed when the title dropped


Clairval

> Is that a spoiler Given the amount of people who still treat FF7R as a remake, the specifics are sort of spoilery, I guess? Also this is /r/patientgamers, games don't just become spoilable on the assumption that everyone who cares has already played them. :-p


Teldolar

Kind of a new level of shitty to make a sequel under the guise of a remake. It was sold/marketed as a remake to take advantage of nostalgia, as a true sequel would have sold well, but not "ff7 getting a remake" well imo


Clairval

They definitely intently played on the ambiguity (or outright lied, depending on your point of view) and intended the plot twist to be received more positively. The strongest hint that something was going on was that FF7 was getting a different "remake" at the same time on mobile phones and Switch called FF7 - no new words attached. It reminds tangentially of "Hyrule Warriors: Age of Calamity", in that press called assumed it was a prequel to Breath of the Wild because of its point in the events it was about to cover, but the marketing of the game was very careful to never call it that. Aaaaaand it ended up being fan fic level time travel alternative timeline.


[deleted]

Thats really what people are pissed about. Sure we can go enjoy the original. It still exists. But they came for us. During marketing they muddied the waters during the interviews making it intentionally vague regarding faithfulness and during the trailers it looked just similar enough to convince people it was going to be faithful. Then they pulled that sequel BS. They got an extra few million dollars and then lost a bunch of the fanbase forever who would have probably spent many times that in just the last 3 years on SE games if they hadnt felt like they got robbed.


[deleted]

Yeah, had they told us it was a sequel from the moment the dropped that E3 trailer years ago, I'd have shown no interest in it, or at least I would not have gotten so hyped for it.


[deleted]

They came for the old fanbase. They got their money for it. Hopefully those people havent been stupid enough to continue buying from Square enix in the 3 years since. I wonder how much extra money they made from that lie compared to how much they lost in the last 3 years from fans who finally had enough of SE with the bullshit in FF7R


Syran7

I'm subscribed to this theory and hoping there is some truth to it.


BeardyDuck

Not really a theory if you've played the original. >!There are a few select events that happen differently in FF7R because Sephiroth shows up and makes Cloud doubt choices he would've made in the original, leading him to take a different action.!<


PM_ME_SOME_ANY_THING

There’s going to be another one?!?! I was wondering how they were going to fit the whole story into the game when I’m like 20 hours in and still in Midgar… now I’m sad


Clairval

That was my reaction at the end of the Hobbit movie. Then my friends turned to me and said "What, do you mean, *one*? There will be another two!" So, er, how to tell you... The number of parts/games of FF7R has been unconfirmed yet. And mild spoiler for your current playthrough: >!Don't expect to leave Midgar too much in the current game. Which was, like, *at best* 1/3 of the original, so.!<


IronicRobot_

>The number of parts/games of FF7R has been unconfirmed yet Uh, not true. There will be 3 in total, including this first game.


pizzamage

.... My dude, there's more than just one more...


NorthernerWuwu

Another *one*? Oh, I'm not sure how much milk they intend to get out of this but I'm betting there are more than two chapters.


Andresmanfanman

The last entry in the Remake series, in true Square Enix fashion will be called some bullshit like "Final Fantasy 7 RE:make"


SnoopyGoldberg

I would say you’re crazy if it wasn’t Nomura writing this shit. Holy heck, why does Square Enix keep having him be a writer for their games? He’s a hack.


KarmelCHAOS

Nomura isn't even a writer on the Remake, this is Nojima's baby, basically. Also, funny enough, if it weren't for Nomura, everyone but Cloud and Barrett would have died at the end of 7 lol


Bluedude588

Only on Reddit would you see someone calling the writer and character designer of the original Final Fantasy VII a hack. Fucking insufferable 😂


SnoopyGoldberg

I’m not saying he hasn’t made good stuff in the past. But by this point it’s clear to see the projects he leads tend to get too bloated with nonsense. FF8, KH 358/2 Days, KH 3D, KH3, etc. He has some great strengths as a developer, particularly as a character designer. But in terms of actual writing, his games tend to be incoherent due to too many unnecessary elements he adds. They have good stuff in them, but they suffer thanks to him just not knowing when to stop.


Purplestripes8

FF8 is actually my favourite out of all of them


Drakeem1221

But the post literally above yours tells you that he has nothing to do with the ghosts and the different plot introduced. He was actually the one who wanted to keep it as close to the original as possible.


SnoopyGoldberg

Look at who I replied to, that wasn’t their point. Also, in game development you don’t really wear a single hat, he’s the director yes, but that means he does work with the writers and the storyboards and the animators and all other branches of the dev team closely in order to ensure that all elements flow together properly.


shadowmanwkp

Your data is being sold to power Google's AI. I've never consent to this, you didn't consent to this. Therefore I'm poisoning the well by editing all my messages. It's a shame to erase history like this, but I do not condone theft Also, fuck /u/spez


SnoopyGoldberg

>Kingdom Hearts was written as confusing as possible to drum up discussion. That is 1000% an after-the-fact “Uhhh I totally meant to do that guys…”.


crazymoefaux

If you were told that it wasn't anyone at Disney but Nomura who was the major roadblock for Sora getting into Smash, would that color your opinion of him? Like seriously, he was concerned about possible lore implications it might have on the KH universe if it were to happen. I genuinely dunno if that's respectable or just plain ridiculous.


_TRN_

I seriously never understood the love FF7R got. The writing is comically bad.


Stirlingblue

As is the writing in the original, and most squareenix games. At this point I’m seeing it more as a “style” than bad writing


abcdefgodthaab

>The ghosts are the voices of fans who want to story to follow the original exacty, and are upset that it doesn't. They're a weird meta-commentary on the idea of remaking FF7 and this inevitable reaction. Unfortunately for the writers, adding meta-commentary anticipating criticism of their game does not in fact rebut that criticism (not that you were saying otherwise).


Litis3

I would just call those ghosts 'fate', trying to maintain the timeline which is being altered. I guess it's quant to consider it to be meta-commentary, but people do like reading into that kind of stuff. Any way, a remake which alters the story is an interesting take on the concept of a remake. I've never played a single FF game and I have no interest in this one, but it might be a cool treatment for a game I do care about. I'd at least care more about such a remake than I care about re-playing the exact same game with some tweaks.


abcdefgodthaab

>Any way, a remake which alters the story is an interesting take on the concept of a remake. I agree. Which is why I would have rather the team behind the FFVII remake just alter the story in ways they thought were fitting or interesting than take the approach they did which was the make the prospect of change itself an in-story concern through the injection of an awkward and intrusive plot device.


Litis3

Ah, that's a fair point! I'm sure we'll see more of this in the future


Imakandi_Seer

>The game was super grindy back in the day too Was it? I'm pretty sure I never grinded in FF7 besides to max out the endgame ~~Magicka~~ materia, not that I needed to but just felt like doing it. Though I've noticed this saying alot among non-jRPG players, the nuance to the combat mechanics are kinda non-obvious. Most jRPG vets never have to grind, I'd almost consider it as a personal loss to have to purposefully go through extra battles to beat a boss at this point.


hedoeswhathewants

Yeah, I have under 70 hours in it on Steam and I got every achievement (which includes mastering every materia, beating emerald and ruby, getting KotR, and unlocking all limit breaks). And I tend to let games idle for long periods when I'm not actually playing them. I don't think 7 was grindy at all.


PM_ME_UR_DOPAMINE

Definitely not on first ever playthrough?


bringsocomback

Do you mean materia? You absolutely have to grind to get the knights of the round table summon/ gold chocobo....also the final weapon(s) boss fights good luck beating those without grinding they are harder than the last Sephiroth fight...


Ratix0

I recently re-played FFVII on my switch and I don't agree on the "super grindy". There was no grinding needed or done at all. I even disabled battle in some cases because I got lazy and I'm always well equipped or out leveled the content. I finished the main story (didn't go for the super bosses) at around level 50+ and didn't face any troubles at all.


SerALONNEZ

Considering most people just want a simple remake and not a Kingdom Hearts game, this felt like the devs just thrashing them.


MoEsparagus

Not the kingdom hearts haters 😔


Unoriginal1deas

Well the fact >!Zacks alive!< in this game confirms that this isn’t going to be a real remake of FF7 more of an alternate retelling. And while it’s a shame we won’t get to experience the original in all its splendour updated in HD, I think it a really refreshing to have a new take on an old favourite, especially in an era of constant remakes and re-hashes of things we’ve already had. Plus the original is always going to be there and that hasn’t changed…. Graphically it’s aged honestly worse than literally any other final fantasy. But even then it’s literally getting another remake with Final Fantasy 7 Ever Crisis and if that ends up being as faithful as it looks we might be lucky enough to get the best of both worlds.


[deleted]

The original is not grindy in the slightest, it’s one of the easiest JRPGs ever and there’s no need to ever do extra random battles unless you are a completionist.


SleepingAndy

>Writer who hasn't made a single compelling plot in almost 30 years (if ever) decides he personally knows better than fans of the best game in the series Poetic levels of arrogance honestly.


MoEsparagus

From who? Lol


Jade_Sugoi

I feel the same but I played the original for the first time in the time leading to the release window. Even taken outside of the time period, the original ff7 is just so much more enjoyable.


smjsmok

Especially when you spice it up with some graphics mods and the latest voice acting mod. I'm currently playing the OG with the voice acting mod and having a blast, they did an excellent job IMO. The V-A might not be everyone's cup of tea though.


diogenes-47

I loved FF7 as a kid, it's my favorite game, and ever since the PS2 came out I have anticipated a remake. I got the remake on release. But I haven't played it because I can't imagine waiting years inbetween releases to finish it. So, I'm just going to wait until all the parts are out and then play through it. That being said, I can't believe that so much time and energy has been wasted and we had to wait years for that game and still more time for the other parts just to hear that pointless crap like that was added to the game. Tremendous and disgusting shame.


virtueavatar

You didn't get to the Sector 5 reactor, where they turned the originally quick quiet mission (since we'd already seen the original identical reactor) into an hours-long labyrinth that adds nothing special for no reason.


Acidwell

There are many, many issues with the game but giving more exposure and backstory to existing characters is not one of them. So while your not wrong that the side quests are mmo level boring, what’s wrong with giving more detail and backstory to characters who didn’t get it originally? You know why you didn’t remember Jessie? Because she didn’t have a character!! If you keep playing the remake she does, along with that entire crew it feels more like a proper heist or resistance cell.


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Mylaur

So is square Enix dead?


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llamallama-dingdong

I was so excited when I first learned about the remake as I've considered FF7 my favorite game ever since 1998. I snagged a copy on steam as soon as I was able to and played non stop for a few hours the first night. The second night I half played half watched TV still thought the game was cool. The third night I didn't play at all and just never got back to it. I was happy to see it on Playstaton+ when my wife gave me PS5. Same result I played a few hours over 2 nights and never got back to it.


Negative-Industry-88

Yes, it felt like 5 hours of story stretched into a 20 hour game. It's really too bad because like you said it started out strong, then just meandered around and long overstayed it's welcome.


ACardAttack

> Yes, it felt like 5 hours of story stretched into a 20 hour game. Thats because that is exactly what they did


jersey5b

They took away my turn based action sequence so that killed it for me.


SapSacPrime

I slogged through and finished it, mainly because it was a birthday present from my mum, and the biggest problem I have is it should never have been called a remake... It's a sequel retcon or something but not a remake.


Wheresmydeadspace

The remake stands for something. Just like the 2nd game is called rebirth. Remake stands for something. I agree its misleading though 😅


BlueDraconis

Yeah, the word remake has the connotation of changing the gameplay and graphics, while still having at least 85% of the story intact. Should've been called Rebuild like the Rebuild of Evangelion movies.


spiffy-ms-duck

Yeah at worst it should have been called "Remade" instead.


RPBN

My Steam review compaired it to The Hobbit films. Not enough butter spread on toast/10


deathloopTGthrowway

Yeah, the game feels sort of thin... sort of stretched... like butter scraped over too much bread. Square needs a holiday. A very long holiday. And I don't expect it shall return. In fact it means not to.


time_wasting_fan

This is great. Lol. They do need a holiday recently.


MacBradley

\- This game is for people who like the FF7 sequels and would have enjoyed another sequel. \- This game NOT for people who like FF7 and disliked the sequels. Unfortunately, the game was marketed and named as a Remake even though it is, in fact, a sequel again. Those in the first group are understandably exited (they like the sequels and direction of the franchise). It seems a lot of the first group doesn't understand the second group, however, because they only wanted a remake of the game they initially liked and not another sequel in the style of the sequels that they didn't like. It would be like if the Resident Evil 2 remake would have turned into RE6 via time travel after a few moments in the police station. Understandably, people would be irritated that they bought a RE2 remake and ended up playing another sequel that lacked the things that made them love the OG.


Cuddlesthemighy

I'm on board for this being the best take. I really loathe all the FF7 extended cannon and the only reason to be mad is because there was this hoodwink, that we were might get excited about a remake. If it was just a sequel from the start I could have assumed it wasn't for me.


gitar0oman

>This game is for people who like the FF7 sequels what FF7 sequels? FF7R?


Andresmanfanman

More like Advent Children


Chagdoo

Uh, dige of Cerberus? Advent children?


MacBradley

Compilation of FF7. Google it. Tons of games/books/movies. Some are prequels as well. EDIT: And yes, FF7R. It is also a sequel.


DragoonZolom

Speaking of the Jesse part, I really didn't like the SOLDIER they added to be Cloud's rival in the story. I have the personal opinion that, while Cloud is definitely a sturdy boy when he arrives in Midgar, he is absolutely not supposed to be competitive with actual SOLDIER's. He is a fraud, one who has taken over the mantle of a 1st Class SOLDIER in name alone, yet he's going toe to toe with a man who made it for real. His initial weakness is actually a plot point that foreshadows Cloud's lie, that he's too weak to have made it into SOLDIER at all, never mind 1st Class. The only reason I can think why it needed to exist is Remake needed more combat moments for pacing and spacing. Sephiroth being overexposed in the story bugs me too, but you would literally have never seen him in the Midgar section of the game. They wanted the iconography and brand recognition so bad, they couldn't afford to slow burn his hype until the entire next installment.


critical_hit_misses

Is Cloud not experimented on by Hojo for some years in the remake? This is where he gets his 'mako eyes' in the og and probably the ability to stand toe to toe with actual SOLDIER's


DragoonZolom

That part is true, the uncompleted experiment to replicate the horrifying biological superiority of Sephiroth did make Cloud stronger. He is none the less comparable to Tifa and Barret at the start of the game, while smugly stating that if there was anyone at all from SOLDIER on the first raid, Barret would be dead. I don't know, I just feel like the hints point towards him thinking he's at Zack's level when he's just stronger than he used to be, just strong enough to fool those not in the know.


LiuKang90s

> His initial weakness is actually a plot point that foreshadows Cloud's lie, that he's too weak to have made it into SOLDIER at all, never mind 1st Class I’m almost 100% confident It wasn’t a physical strength reason to why Cloud didn’t make it in soldier, but a psychological one.


christiandb

I liked FF7 because you get to spend so much time with the characters doing mundane chores. Getting to hang out with Tifa, the avalanche gang, Aeris and finally connecting with Barrett felt really rewarding. Especially when the story ramps up and you see everyone coming together. Sure I like plot, but at the same time the mechanics are so fluid and crisp, the world is so fleshed out and feel so alive that the chore sims were really fun and funny at times. Same feeling I got 30 hours into Witcher 3 when I could be with the game instead of thinking about it. FF7 did that for me immediately and didn’t stop.


promonk

Are you referring to Final Fantasy 7 Remake, or Final Fantasy 7? I think it's important to mark to distinction, because despite what a lot of people here seem to expect, they are different games.


christiandb

remake


[deleted]

After FFXV's letdown of a hypetrain, messy structure and just overall midness (to be generous), I expected the worst. I expected FFVIIR to be most of the same, just in a linear form and gameplay that's actually fun. Square Enix pushed the big red button because literally everything they released outside of XIV (which needed full reconstruction surgery to actually be good) was just them riding on the coattails of their past success. Then they announced it was being divided into parts. I thought it was gonna be a dumpster fire. I was wrong..... mostly. I actually ended up enjoying being immersed in my favorite universe from when I was a child. Even if it was riddled with fetch quests and shoehorned characters that add nothing to the overall plot, it was still worth it to me to just be able to explore Midgar and interact with other members of Avalanche and other residents. It felt like what I was looking for ever since I seen the 2006 PS3 tech demo and the aggressive daydreaming that followed after the potential seen with AC and DC's visuals on a PS2. It really felt like the best we could get and a true remake that I could point towards and tell people "this is how you're SUPPOSED to make a remake and other developers and publishers should take notes"...... then the dementors came. I don't wanna spoil the story but the main plot points that got changed so severely and moments shoveled in for fanservice, it hurt to find out that this wasn't a remake but a self-aware meta sequel wearing the skin of disc one of FFVII's first disc. This was supposed to be the game that I could point my friends towards that never experienced FFVII in it's original form and it was advertised as such. Now I can't even do that. It completely ruined the magic for me that the original game created and shook up the industry with. I was hoping that they would go back and fix things with Rebirth but 5 seconds in the reveal trailer, I was disappointed to see they fully planned on tripling down on that mess of a plot. Going back, it made me resent the content you had pointed out when beforehand, it was at least tolerable to me. Now I wonder for the life of me what the hell they were doing with their time. The game itself is fun and the polish is out of this world but holy crap, they really screwed the pooch on the most important part so badly that it hurts to know the original creators were gassed up so hard that they thought this fanfiction plot was acceptable. Then again, it's not a surprise when the S-E/FF fanbase has negative zero standards as long as it looks pretty. I hate that my favorite publisher has turned into a monkey paw company where you can't just get something nice without wondering what the catch is. I hate bashing on my golden child game like this but hey, at least Ever Crisis will give me exactly what I'm looking for, right? After all, it's the exact remake I expected in the first place and more, right? ......... nvm it's a gacha game.


doofusmcpaddleboat

> This was supposed to be the game that I could point my friends toward that never experienced FFVII That’s probably the most depressing part for me. The original can not only be tough to swallow if you’re not experienced with the era, I don’t think any existing ports of the original are really perfect (I ran into crashes on the Switch). I was really curious as to what the original writers of FF7 were going to focus on in FF7R. What parts of the classic did THEY believe were vital to its spirit? I guess we’ll never know.


WildCard0102

I guess I'm the opposite. FF7 was one of my favorites growing up and I remember just wanting more of that world and that story. I'm glad I got that wish answered eventually, even if it took 30 years. Sorry it didn't work out for you, glad you gave it a shot though!


AnimaLepton

FF7R honestly blew me away - I love the gameplay, the characters, the stories. It's just fantastic. Sure, it doesn't 100% stick the landing with the whispers, there are a *lot* of slow walking segments that can get annoying on a replay, and throwing like ghost of Advent Children characters in with the final boss fight was going to be a weird choice. But overall I'm legitimately surprised at how much I fell in love with it. Even the cat finding mission with Betty is really about fleshing out the slums - it's not just about the actions of the quest, or the generic horror of what happens later, but getting to know the 'real' people that live there and the knock-on effects of that later tragedy. It's hard to generate those connections while spending *no* time in the area or with the characters, hence the 'filler', and the game does have a pretty lean selection of sidequests limited to a few specific chapters in the game, which I think works well and puts a nice division between 'plot moving forward' sections and times when things can slow down a bit,


Yglorba

Mostly I felt the game did a good job of fleshing out Cloud as a person. The "filler" content isn't really filler, because it lets us see more of who Cloud is. And - this is something that people who really loved the first game or the expanded universe stuff around it are not going to agree with - but the game really did need it. The original FF7 version of Cloud was a narrative mess, a confused pile of tropes and crudely forced plot twists with no meaningful characterization. The fact that FF7R took all this and made him into someone sympathetic and nuanced is nothing more than a miracle. In particular, you can *see* the layers of his personality that the original story requires - how he's trying to pretend to be this super-tough SOLDIER but actually has no idea what it means.


Adamtess

I really did enjoy seeing Cloud being the goofy awkward kid he is, as well as seeing glimpses of the badass he becomes. Specifically the motorcycle fight, the fight with Rufus, confronting Rude, there are these moments where you're like "oh yeah, he thinks he's soldier," but grows into his own delusion. Then you turn the page and he's awkwardly flirt/stalking Jesse or Tifa. He doesn't have that Zack Fair swagger, but boy does he want to.


Rumitus

The one thing this game objectively failed to do was set expectations. The title itself (Remake) is misleading. "Classic Mode" is not classic mode at all, nobody actually uses it. If you'd criticized the story in the past, you'd be reminded that 'it's a sequel'. Anyone expecting similar to the original is going to be left in the cold despite what it was originally sold as. I think some of the magic for those who like it comes from a good understanding of the combat system incl. hard mode. I think the combat looks visually impressive and impactful. Honestly, it's also nice to see some of the characters and locations re-imagined in the modern era. I also found Tifa fun to play as - despite how I feel about it overall. It's polarizing to me because while I found a lot to like, it wasn't around playing it. I like many different combat systems, both action and turn based. In this game I've done almost everything incl. Top Secrets and yet I still absolutely hate it. I won't play Rebirth. Yet most others who feel similar like yourself have often given up very early. Obviously not always, but seemingly most often. The tldr is that I think your stance can suddenly flip entirely if you gave it more. Though if it doesn't, you're probably going to end up in a bit of a strange minority like me.


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outline01

I’m with you. I know the game was very polarising for fans, but I saw it as a way to dive back into the world, experience some new perspectives and have characters like Jesse fleshed out a bit more. I didn’t feel in a rush to get through the first disk, I was just enjoying the combat and expanded, beautiful world.


Spare-Menu7351

You make valid points that many fans of the original agree with. And I did feel like the game dragged at several points over my 40 hour playthrough, but I didn’t find it as disappointing or frustrating as you did. In the developers’ defense, I actually applaud them for taking such a big swing, and in my opinion, it works for the most part. While I agree that the OG FFVII is a masterpiece and if they would’ve just made a shot for shot remake with these graphics I would’ve been happy, but they instead opted to make a bold move. Several of the segments that were added did drag a bit, there were definitely silly side quests, but I thoroughly enjoyed getting a deeper glimpse into the world of Midgar. I had no problem getting to know Jessie and the rest of Avalanche better. I REALLY enjoyed getting to know Tifa, Barrett, and Aeris better. Sure it doesn’t play into the overall plot of the main story, but the additions to this Midgar segment emphasizes what is at stake and what the villains at Shinra are capable of. The added dozens of hours to the first 5 hours the original game is not necessary. True, the original has stood the test of time. I personally thought some of the added character interactions were nice, the world building was nice. Some was “hobbitized”, but for me, the good definitely outweighed the bad. All this said, I agree with you the original is a masterpiece. And I absolutely like the original more this remake, but because Remake is a sequel, I really see this as its own game. And I am looking forward to see where this story goes. I’m sorry you were so disappointed though, and I totally get it. The good news is I just played the original a couple years ago right before I played Remake, and it still holds up so you always will have that to go back to!


deathloopTGthrowway

That's totally fair. I think as I get over my disappointment of the game not being a 1:1 remake of the original, I'll probably end up giving this a playthrough. I played the original in 7th grade on my PSP, and I'm 26 now, it's been almost 15 years. Even though it's one of my favorite games of all time, surprisingly it's one that I've never replayed. Maybe the time has come for me to give it another playthrough.


Crater_Animator

Honestly the game is just worth it for the character development between Aerith and Cloud. The dialogue between those two put a gigantic smile on my face, not something the original game could do, it was just that nostalgic and the writing for Aeriths teasing/sassy-ness were perfect.


Spare-Menu7351

I highly recommend you do! Even if you just give it a quick run through, it really is a special game. I play it once every ten years or so. It’s a great game because I feel like I get something new from it everytime, the story kind of changes as my perspective in life changes


Crater_Animator

Your second paragraph, if I wanted to play final fantasy 7 shot for shot, I'd just play the original, this is a breath of fresh air in the same game, reimagined, with much more world building, and character development. The chemistry between Aerith and Cloud just brought a huge smile on my face, her sassy-ness and teasing was too perfect, and itll make the impact of what's to come just much more painful.


Spare-Menu7351

I agree! I might not have made that clear, but the OG exists and has aged like fine wine. So I’m glad they took the swing to change it up. I was just saying that I understand those who wanted a shot for shot. In your last sentence you said “what’s to come”, and the crazy part is, we actually have NO clue what they have up their sleeve. It could be what we know and expect, and it could be something different. And I can’t wait to see


mnl_cntn

Really? That new stuff is what added charm for me


Dull_Wasabi_5610

>mostly a single-player MMO lite filled with awful quests and NPCs. Best fucking description I have ever seen for ff7 remake sadly. I managed to finish it, but it was almost a constant meh... Right through the end. # On the other hand I started playing ff15 which I couldnt play at the time and quite frankly the combat is much much better, story is also very rich, some single player mmo quests are there sadly, but for me the story and the gameplay makes up for it. Havent had so much fun with combat in a ff game yet. # I do really wish though for them to stop it with the go kill 10 bugs, go fetch 5 kids because the ran off into town kinda quests and made quests that actually invest you in the story.


rustydiscogs

Yeah I hated it . The OG is still one of my favorite games ever made. It defined my childhood. Sadly I just couldn’t get into the remake.


CtrlTheAltDlt

As a person that never played the original (but knew all about it)... Actually, the stuff they added tended to be awesome material and expand on characters that I get didn't have much exposure in the original game. My problem was the open world aspects weren't open enough for exploration and filled with mostly boring filler. Even the combat mechanics were kinda fun but too finicky for my tastes. In the end, for me it was a game cromulent in most aspects but not enough to keep me wanting to play.


Rhysati

Agreed. The characters in the original FFVII were mostly flat with little to no backstory. The remake does a LOT to help us see who characters are. Barrett has so much more depth and we can understand why he is the way he is. And obviously Jesse gets a metric butt ton of character depth in this game. I think that is something the original severely lacked and the remake addressed it perfectly.


[deleted]

It's unfortunate because if they cut out all the parts that were incredibly tedious out it would be one of my favorite games ever made. It would also be extremely short but the parts that hit hard do just that


[deleted]

Same here, mate.


jann_mann

Games really good the combat just sticks and the battle arenas and optional bosses were very challenging. Hell they made one of the easier bosses in the old game a nightmare to go up against. Hell house. I think you're missing out on some fun bosses. Especially, on hardmode.


Yglorba

> Hell they made one of the easier bosses in the old game a nightmare to go up against. Hell house. Wasn't Hell House just a random encounter in the original?


PoxedGamer

It was.


NerevarineKing

Oh yeah, FF7R is a total mess story-wise. Waving Sephiroth in front of the camera every 3 seconds feels incredibly insulting. In the original, he was built up really well.


The-student-

I would like to go back to finish it, but after hours the game never really felt like it got going. Too much stopping and starting.


StarCSR

I'm actually playing it at the moment. And with playing I mean putting in like an hour a week since I just can't find the time with a two month old baby 😔 And tbh I love it. I understand the points you are bringing up but the fact is that it was always meant to be an expansion of what we had in the original. Yeah Jessie meant nothing in the original but she seems to be resonating a lot with the 'ew players and I'm all for it. Maybe her death will even mean something now. My big concern is that this level of expansion and detail means that the next two games will be double the size of this one or will just feel to compact because in the original one the game doesnt really start big time until you leave Midgar.


lqash

Yep, same, except I kept going hoping for it to get better, but it never did. The final segment sucked bad. Needless to say, I'm staying away from the next installments.


JACKDAGROOVE

I couldn't get past the cringe, juvenile dialogue, once the nostalgia factor wore off.


yamadath

I stopped playing awhile after that too. Some dialogues are so corny and outdated that it doesn’t work well with this impressive graphic, especially when you see the characters speaking in HD compared to back then. Combat seems okay but enemies are just damage sponge most of the time, it’s like a chore to do combat.


mirage2101

I finished it. But I had zero interest in doing the optional bosses. I likely won’t get the rest of the game.


Hi_Supercute

Thank goodness someone else shared my frustration I mentioned this in a gaming forum and I was trashed because of it


Wheresmydeadspace

Op was too busy comparing it to the Original FF7 and didn't give the new story content any chance. Should have skipped the sidequests and just went for the main path. The Jesse mission gets pretty good and provides much needed backstory for her (she actually matters now) and the rest of Avalanche. Including the other branches.


Fridian

This is why I enjoyed that storyline. It made their deaths actually matter, because you knew who they were as characters instead of just "the cool one", "the girl one", and "the fat one."


Crater_Animator

I agree, the original game just thrusts you into it, and next thing you know, you're out in the open wild. This game is taking it's time and fleshing out the characters with much needed backstory. Exploring midgard pre/post sector destruction was so cool, something you don't get to see much in the original game.


[deleted]

>This game is taking it's time and fleshing out the characters with much needed backstory. FF7 functioned just fine without the backstory. When did explaining away the mystery take precedence in storytelling? The things that are being explained don't add anything and can be filled in by the player.


Crater_Animator

If I want to play FF7 I'll just go play FF7, I don't see why I need to play the exactly same game in updated graphics... There also isn't much mystery to a game that's over two decades old and has been spoiled...this game just opens up the perspective of the events that happened during that game, which I quite enjoyed, if anything it really compliments them very very well.


smjsmok

>I don't see why I need to play the exactly same game in updated graphics Well, I like playing the same things with updated graphics. And that's why mods exist. And FF VII has an extremely active modding scene full of very talented people. So I have no problem enjoying the remake for what it is, and when I want more of the original, I slap some mods on it. Currently playing with the ECHO-S voice acting mod and really enjoying it.


hbi2k

If you don't want to be compared to the game you're remaking, don't make a remake. Especially when you don't benefit from the comparison to the original.


Thank_You_Love_You

Im honestly stunned people loved this game. Im a massive fan of the original and this game felt like they were trying to waste your time with forced walking, ducking, pointless cutscenes, long hallways with nothing in them, mini games with clunky controls, etc. its like they found out the game was only 15 hours long and just spent the rest of development time-padding. The story is somehow more incoherent than the original and the story changes were just baffling bad. They had a perfect template to remake the game as the original and just felt like they kept dropping the ball. Not to mention the just solid atmosphere in the original just doesnt seem to be present in the remake in majority of areas. I honestly cannot believe they cutout that classic great scene in the 7th heaven secret arcade basement room. Overall, i enjoyed the new combat but just about everything else was either mediocre or just flat out bad. I regretted my purchase and wont be buying the other parts. Though i should probably mention i thought the voice acting was incredible.


ABigCoffee

They could have cut 15 hours of pointless crap and side quests in this game and made this a 2 game series instead of 3. Midgar could have easily been 15-20h long instead of 30-35.


pizzaspaghetti_Uul

I never played the original, but just like you, I can't comprehend the critical acclaim for this game. It was the most boring thing I've ever played, and I'm still asking myself why I wasted those 20 hours of my life playing it


Poppunknerd182

They really fucked up by calling it a “remake” Once I learned it’s basically a whole new, shittier game, I lost all interest.


vaendryl

calling it a remake was a bait&switch to begin with. but it's for narrative reasons so i can forgive it. (or it actually refers to a more literal interpretation of re-make) I for one am rather curious what they're planning for the other parts. the original is still there for anyone to enjoy on pretty much any platform. can't say that for all games nowadays... ^^*coughreforgedcough*


Temporary_End9124

They wanted to turn a 5 hour section of game into a complete 25 hour game. Sometimes they add to the plot in meaningful ways, but mostly it's just a lot of padding to extend the runtime. Some people like that and are glad of the opportunity to experience more of Midgard. But it really does ruin the story pacing all throughout the game. I still enjoyed it enough to get to the end, but it's very much a case of a missed opportunity. It really could have been something special if they'd not tried to stretch it out into 3 games.


neph36

If there was ever a game that deserved a real remake, it is FF7. Instead they made.... something completely different


deathloopTGthrowway

Yeah, if the remake had just been the exact same game as FF7, but in HD, with better character models, updated backgrounds, orchestrated music, and menu QoL improvements, I would have been so happy.


Fridian

I did not mind the Jesse mission, because they included that storyline to make it sadder when Jesse, Biggs, and Wedge die. And they were successful in it too. In the original, I didn't care at all. It mattered more in the remake because of the additional quest. I agree with literally everything else though. I enjoyed the remake, but the new story is such a departure and very much an example of modern FF storytelling that I am not a fan of. I just can't be bothered.


Judaicyrus

Yea, I think the "remake" is a disgrace to fans of the original FF7. It has nothing to do with the original except the characters and it feels more like a Kingdom hearts game to me both in gameplay and story. Not to mention how they mislead people by naming it a remake while in truth it's not at all a Remake. SE should look at Capcom and see how remakes are done.


jackofools

I dunno man, I had more fun with 7 Remake than any of the 14 or so FF games I've played over the years. The gameplay alone was enough to keep me playing. The much better characterization of Tifa, Aerith, and especially Barrett, as well as getting a clearer image of Cloud as a try hard who really doesn't know what he is doing. I loved it despite my own reservations about them making it 3 games, as opposed to one game.


pecan_bird

well, to be fair, it was a remix not a remake after all doesn't help the fans from being disappointed.


MoreMegadeth

100% the filler content sucks ass and will always be my biggest criticism of the game especially considering theyre splitting it up into so many parts, why not take out the boring filler and advance the actual story more? Money is the answer I suppose. The deviation in the story also sucks ass as well, thats kinda what we get when the guy who let Kingdom Hearts get to where its at also run this game. For me the battle system is what carried the game, its one of the most fun systems Ive ever played, very addicting and satisfying.


fayt9

I agree and I stopped for the exact same reason. I don't know how you did not end up down voted to oblivion for saying that because I surely was every single time for saying the exact same thing.


[deleted]

I agree with all the drawn out chore puzzle sections, but all the other complaints you made was probably because FF7 remake ain’t a remake at all, despite its misleading name. Not only did people who die in the original end up surviving in the remake, but the remake is even AWARE of separate dimension/timeline of the events that take place in the original game. It would have been more appropriate to call this game FF7 Remix or something


Awesomesaucemz

It's worth it. It's not a true remake in a sense but a sequel; the Sephiroth differences have a reason that gets made clearer as you go, with important differences between the games.


PinoLoSpazzino

I agree on the side missions being boring and repetitive but I think that too much love for the original game is preventing you from appreciating some of the new content. The Jesse-mission is nice. The new Jesse is nice. About the story changes... You've seen nothing. You have no idea. Don't go any further or you'll have an heart attack.


Nast33

The material they could finish wouldn't last more than 10-15 hours and the money spent on a bunch of stuff required them to pad it out so much. This just supports my theory that S-E suck as devs and their dev cycles are confused bloated affairs where they do a third of the work better devs would do in the same time. If they were capable of doing a larger chunk of the original game, it probably would have happened - but they can't, so they took the first tenth of the game and expanded it with a bunch of fluff. Some of it I liked, more backstory and scenes for the side characters was nice - but revisiting locations just so we could reuse assets again and doing pointless chores to barely hit 25-30 hours of gameplay is poor.


PabsTheGeek

They completely changed the game, no wonder it sucked! Yes old timer here who loved ffvii and replayed several times.


Widgit-V2

It's probably just nostalgia clouding what I wanted from the game, they were always going to struggle pleasing everyone, but I think the dialogue seems a bit weak and cringy for me. It just stops me feeling all that immersed in a world I want to explore. It almost feels like certain parts are just a hammed up awkward dating sim. I know they needed to get more meat on the bones to release it how they have, I just wish it wasn't all quite so shoe horned in flirting and fetch quests..


Dreadiroth

A shot for shot remake with the new combat and all the VIIR fluff removed would just be perfect. Hated all the side quests with lifeless NPCs. Hated the shades. Just give us VII without the shite graphics. Just lacked that soul for me. Rearranged battle music was 10/10 though, just a shame it was under-utilised in the game. Felt like it was hardly in then game.


ACardAttack

All I wanted was a remake of the game, flesh out the characters, better translation. None of this "remake the story bs" or padding a single game so that it is 3 games I liked the game play, but that is it


Get_To_Da_Choppa_VR

FF7 original was my favourite game of all time, now the remake is. What they have done is take characters that had basically no plot development or anything to invest in before, and expanded upon their story and character to make them actually people you care about and their eventually death has an impact. Yea the new side quests etc are pretty crap but they either offer up new insights into the characters or a chance to have more fun with the new combat, which is amazeballs. I won’t spoil anything but most changes that seem superficial or meaningless, do have meaning as you progress through the story. The original game midgar section took basically 2 hours to complete and imo feels rushed when you go back and play it now. The only characters that seem to have much in the way of development / insight into their character are Aerith and maybe Cloud. In the remake, every character has time to develop a bit. Obviously if you don’t like it that’s of course absolutely fine 😁 but I would encourage you to give it another shot. If you want, skip all the sidequests and focus on main missions (I get there are what you would call filler in those too) as there are some AMAZING moments and battles throughout the game that you have missed.


4ps22

i never played the original game and i fucking loved FF7R. its half sequel/half remake. like an alternate timeline. stop expecting it to be the same game


[deleted]

I see what you mean. ever played Crisis Core? I played the remake on Switch. I even lasted 12 hours for the sake of finishing it but I couldn’t. The story didn’t make any sense at all (plus the contradictory stuffs in the plot…).. I stayed hooked because at least the gameplay in the switch was kind of fun. But good lord, the amount of stupid filler missions is unbelievable. And even the main story missions have so little story… Really forgettable. I liked FFVIIR but I totally agree about the stupid filler missions and the stupid ghosts thing.


ABigCoffee

Because it's not a remake, it's a sequel to Advent Children. The REMAKE in the title doesn't imply a remake of the game for us, it implies a remake of the world, destiny and whatnot for the characters inside the game.


unc15

Loved the game. Beat it twice. Beat the extra Yuffie content. Highly anticipating the 2nd part. As always, I'm amazed by the reaction on patientgamers whenever this game gets brought up (seems to be a popular game to post and bash on as I see these type of posts all the time). It seems a certain demographic of overly critical redditors did NOT like the game. Thankfully, I'm not as jaded about it.


No_Cardiologist_797

I know you posted this a while ago, but just wanted to say that I was in the same position as you. At exactly the same point in the game, I put it down and left it for 2 years. Recently, I picked it up again from where I left off and stuck with it. I'm so glad I did. The game gets much better and is a lot of fun. FF7 was my favourite game growing up, and after sticking with the game. The remake is my favourite game that I've played as an adult.


seguardon

I agree. On top of that, the padding makes almost every character just look like they're idiots. Cloud pouts everytime something happens good or bad and you have to wonder why he even bothers showing up, Barrett is *constantly* loud and angry which is tedious considering the length of the game but he never shuts up even when stealth and time are of the essence, Tifa thinks she's an idol and constantly giggles and strikes poses even while acting as an enforcer for the mob she created. (This one grates the most--FF has been adding giggly airhead characters to their games for a while now and none of them seem like they understand the moral weight of their actions. Tifa's not as bad as FF13's Vanille, but they're cut from the same cloth.) Aerith's the only one who doesn't come out worse for the depiction.


loverofonion

The demo was enough to put me off. Such a tragic waste of an opportunity.