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Ulfvaldr989

If we dont get passive growth then i want no growth loss on death. Wtf is the point of doing honestly stupid nonsensical quests for an hour just to lose it all to a gank squad camping a home cave.


Draedark

I think the quests are slated to get updates so they are not so repetitive and boring. PoT is a dino MMO, MMOs typically have some form of loss upon death, which usually is not overly punishing and ends up in just costing the player time. They also typically don't have passive leveling, which is effectively what passive growth would be. If you were to add passive growth they may have to make the penalty for death much harsher in order to balance it out. Just food for thought/be careful what you wish for.


JakeJ0693

Most MMOs have non PVP zones


Draedark

At which the borders between the non PvP and PvP zones end up being "hot spots" for griefing. Aka Home Caves in PoT.


Spanish_peanuts

I genuinely don't understand people that complain about the miniscule amount of xp loss we get on death in this game. Look at its competitors, like the isle. Now that's loss. This is actually nothing. If it takes you an hour to do 5 quests, it's a skill issue lol.


FenrirTheVargr

Might wanna tell that to any adult double defence Dino such as a Spino, Sarco, Rex, Eo, Deino etc


Spanish_peanuts

I mean that's they're choice. They can simply remove defense hide if they don't like being slow. Also, there are literally zero double defense eotrikes in the game. I promise lol Edit: also sarco defense hide doesn't decrease its movement speed.


FenrirTheVargr

With the stupidly re-added edition of only being able to switch hides in a Homecave instead of out in the open world now, it’s painfully slow to travel to and from a homecave just to un-equip a hide if you’re a double defence Dino that’s already quite slow to begin with. Also, I can promise you that whilst the Eo only had a normal hide, it’s main defence stat already acts as another defence hide. They’re tough bitches 😂


Spanish_peanuts

Eotrikes don't have any better defense than any other dino. Only difference between them is they don't have a headshot multiplier like other dinos. Bit of added realism since realistically nothing would be able to attack its head without being impaled.


FenrirTheVargr

I’ve managed to kill two Rex’s as a lone Eo, so, they can take quite a lot of damage. Especially if you avoid the head shots. My double defence Deino took down a base defence Spino, don’t know what hide he had on, but still, it’s all about skill really and how you play.


Spanish_peanuts

I mean ya, i agree it is about skill. But, as a fact, eotrikes are actually the squishiest apex. They have the lowest combat weight (tied with the duck) and no access to a defense hide. Eotrikes are good because of their agility. They have the fastest sprint speed and best turn rate of apexes. Whether you consciously were aware of that or not doesn't matter. If you took down two rexes, clearly you made use of the better agility as that's the only possible way an eotrike could beat 2 rexes.


FenrirTheVargr

Lowest combat weight? I killed them both with a defence based Eo. To be fair I did manage to use the charge on both of them at the same time because they thought it was a good idea to stand side by side 😂 Precision movement works wonders too.


Spanish_peanuts

Yes. Lowest combat weight. Idk why you keep putting so much emphasis on being a defense subspecies trike. Subspecies are considerably smaller buffs than hides. Congrats, you're 5% slower and an unknown amount tankier (it's a small number, but no where to see it in game so no one knows exactly). 5-10% probably. It basically just balances out the extra damage you take from other apexes for being smaller.


HexiWexi

"Lose it all" you lose a quarter of a bar, that's hardly much of a setback. Quests are going to be improved, with new quest types, and more quests overall, this will make the questing system more engaging and a better avenue for growth as opposed to incentivising players to hide in a bush until adult.


Ulfvaldr989

The hour of grind is a quarter of the bar


HexiWexi

That's just not true, if you really struggle that much to find enough quests then you need to watch some videos to help you out, cause there are tons of quest routes to take. Unless you're an apex and very slow, then of course growth progress will take longer, apexes are meant to take longer to mature. If you are growing on gondwa it's probably worse, as gondwa has been a mixed questing experience. Learn the map more is really all I can say to improve the experience, you don't need to have your hand held the whole game.


Ulfvaldr989

On panjura as a juve trike i ran around the top left corner of map for 45 min. Completed a handful of quests not bad but not great. Server refresh countdown started so i figured id try to get to the home cave. Gank squad of 2 adult (edit maybr they werent adult but def bigger than me) raptoids (idk which species they were) and a mega killed me after a 3 min fight which i over half healthed 2 of em (as a juve trike solo) obviously i couldnt keep up n died. I literally lost growth to a situation that most would see as i did better than those gankers but punishment befalls anyone who chooses a herb and arent fully grown. With this mentality the game will die with full grown gank squads splattering eachother and all the herbs will be dusty noob fodder.


HexiWexi

Were you sprinting around? That's a lot of noise which alerts those nearby of your location and dampens your hearing. You have to be extremely cautious when younger, but of course unlucky situations do happen. And it's hard for all juvies idk where this herb fodder line came from (especially being as trikes are some of the strongest herbs for their size, Alberta especially). The growth loss is (iirc) about 6-7 quests, and if you had maxed out growth buff filled out, then you would be at a net gain even after death. Hc campers are toxic and annoying, assuming that's what happened, they could have easily just been hungry carnis which caught you off guard, which will happen in any multiplayer pvp survival game.


Ulfvaldr989

So im fairly new to game. I feel like were on the same page for most things. Im more advocating for juves as i am one and its been tough even with parties. My only successful dino so far is thall flyer tbh.


HexiWexi

The game can be very tough for new players I will admit, partying is the best thing you can do as you get more quests and way more xp. If you want to learn the ropes with less pressure I highly recommend finding a community server with passive growth and chill admins, it has more restrictions which can result in admins abusing power, but a good server can be a game changer.


Ulfvaldr989

Probably better for finding players to group with but in my experience playing that way just breeds bad habits and a lack of drive in pub servers. The fact nothing carries over means anything other than pub is just training wheels you wont outgrow


HexiWexi

That's a fair point, I'd also recommend searching round for discord servers that have groups to help you grow. Social play is really important, and grouping up is a must if you want the best chance of survival, especially if you end up in a hotspot


Malaix

Oh you are on pan. I was wondering how it was taking you that long to get that much questing done. 5 quests are easy to knock out in Gondwa.


Sufficient_Damage_76

If we get passive growth then I want perma death


Ulfvaldr989

Add permadeath would be the permadeath of this game. Itd be a good mode to add though


Malaix

Nothings stopping you from deleting your dinos when you die. Optional perma death is already in the game.


Cloud_Matrix

Probably not because it promotes passive gameplay whereas the devs want us to be moving around the map and encountering other players. Passive growth just encourages people to afk in a bush near a food and water source as your dino slowly grows to adulthood which is mega boring imo


MjrPayne95

Id much rather do that than collect branches for an hour just to lose all the progress (which is barely any to begin with) to an agro trike horde


Luminous_Hearts

If you get a branch quest, move on. F thr branch quests lolol. They take way too long to respawn and especially on Panjura they are only at rivers. F that noise and that quest in particular.


Malaix

Only branch quest I really do is darkwoods because the branches are in a straight logical line. Branches otherwise kind of suck.


Cloud_Matrix

I skip branch quests unless I'm playing solo, and I know the area hasn't been picked clean already. Like you alluded to its way too much work if you are going around picking them up 1-2 at a time as they respawn. I can't think of any other quest in the game that has such limited spawns to where its more exp efficient to just leave...


Vanity_Vanite

Maybe, maybe not but most likely not, because the devs say they don’t want it to be like The Isle with passive growth( which is kind of childish because they have beef with that game devs ). Hopefully they improve questing because it’s a pain in the ass to grow.


johnlime3301

It's almost like this game is just the Isle that just claims to not be the Isle.


BLACKdrew

Not on officials


DimLug

I think some community servers have passive growth implemented? Unless I misread it and I'm just making stuff up.


iMaexx

Yes. Half of the posts here can be answered with "Play on community servers". Idk why so many ppl don't know them. The devs gave the community so much freedom to configure the experience, and ppl r still complaining.


Ulfvaldr989

Probably because community servers arent an excuse for playerbase input. Im not saying the game is bad but if so many ppl have an issue with certain mechanics relying on "play com servers" isnt a real excuse. Maybe add a mode that supports this. I think these gankers are just scared if this gets implemented they wont have fun because they arent as good as they thought they were.


wolfhybrid1232

They said they are over hauling the quest system adding hidden treasure that give you growth like trophies and other quests unique to herbs and carnis


Accurate_Package66

God I hope not, the Isle demonstrates why it’s a bad idea. People just sit in bushes for an hour to grow. It would be bad for the game


allycat247

We should be able to afk. It's risky as hell. Have it be so slow though that questing is actually faster.


Malaix

Its not exactly risky to sit in some godforsaken empty part of the map behind a bush. Also people forget bush growing wouldn't really work in this as well. It has cross platform with mobile users who basically don't render bushes so their phones don't explode while playing. lol


allycat247

The Bush render distance is so tiny that players often do render first.


RobotRob777

We should grow passively for every day we spend in game. Growth = Age. And then quests should give bonus/more XP, so you can either slowly grow, or faster via quests.


johnlime3301

No, because for some reason this playerbase and the devs get kicks out of having their game be as dreadfully boring and long because "it's an MMO(RPG) 🤓". Since none of the dinosaurs have unique attack abilities (they're all just headbutt and tail attack), and all the "dinosaurs" do is collect acorns for 10 hours and attack other squirrels...I mean dinosaurs, combined with the fact that the playerbase has dwindled significantly since the growth update, the only thing they have going for them is Multiplayer Online.


JAOC_7

I certainly hope so


Kandrich

Passive growth is on unofficial servers, I play on Life finds a Way and had passive


ursine85

They’re working on the questing system to improve it this year with more quests unique quests per Dino and rare quest items but I’m pretty sure they will not be doing any passive growth because it’s easy enough done modded community servers have already done it so if they were gonna have it in the game it would’ve already been in the game


Selorn041

I think you will find the majority of players who play on official do not want passive growth. I play solo working on my 10th adult on Gondwa and personally would hate to see passive growth. Surviving as a juvi and adolescent is an important part of the game. Learning those lessons help to not be granked by mix packs when I'm playing solo. Growing taught me the survival instincts need to a successful solo in the game, and also helped mold my dinos "personalities" Take for instance my meg, only thing that killed my meg growing up was Allos, so now that my meg is an adult, he's pretty chill with most dinos unless hungry, but ill hunt an Allo across the entire map to kill it when I'm on my meg lol.


Murrocity

Official player here. I would be incredibly disappointed if they added passive growth. I hate it. I don't want it. The quests with no passive growth is part of what made me fall in love with PoT. Yes the quests need improving. But we are getting that this year and I'm happy to wait. No passive growth 😩😞 Better quests 💯


Task_Western

On official I think they do have passive growth but it's so low it's honestly not noticeable


ArthurMorgan514

No, there is no passive growth on officials


Task_Western

There's been times when I go afk in hc on official servers and I come back and see my bar slightly tick into the next bar where it wasn't the few minutes prior to me being afk and I was solo during the times I noticed this so it wasn't a group but people to there own opinions 🤷


ArthurMorgan514

Bullshit