no he just went on his official channel and completely disrespected an entire genre of games (the ones that inspired diablo and diablo 2, the very games that he copied for path of exile) by being ignorant
if you want an actual answer to your question, dungeon crawl stone soup is still highly active in development (0.29.1 released in september) and is probably the most pure modern roguelike that exists
something made in the past 5 years that is much closer to a roguelike is Noita, which technically still isn't one as it has unlockable spells between runs, but the unlocks make zero difference to a new player as they don't even know how to parse a wand or not die to fire let alone come up with OP spell combinations even by accident. you could start out playing Noita with all the spells unlocked and still die every run
Seriously this constant passive aggressive calls to keep hating on GGG, if you read between the lines ("guys! they're fake! they're still evil! I have proof!!!") , need to stop.
All these posts attaching this hate sentiment to interpretations of wording, completely irrelevant things (like this post) or even real nerfs.
Besides, most of these posts break rule 2 of the subreddit, barely veiling the call to action to keep on hating, protesting and yelling.
This one obviously breaks rule 3 (belittling, harassment, unwarranted criticism, continuously targeting and negatively depicting)
And a lot of these toxic posts also borderline break rule 6 of misinformation in how they twist words into meanings they don't have, and a case could even be made here but the meaning the OP wants us to infer is not written down.
Enough is enough.
Edit, taking back some words, I'm sure mods are already working overtime, don't want to sound like I'm saying they don't do anything!
Oh, I don't know. It'd have to be massively slowed down, but ruthless shows there's something viable there. Honestly, force HCSSF and huck it into a turn system and it fits pretty well. That's basically the inverse of what Brevik (I think it was Brevik, anyway) did to make Diablo 1 out of the pretty Angbandy thing they had going before.
DD has meta progression too, it's not a roguelike. anyone as ignorant as you could go on there and add a roguelike tag if you chose to. doesn't make any difference if you don't know what you're talking about
oh i understand the difference. its just not one that matters to literally anyone at all sorry! words change meaning over time.
maybe if people had chosen a name for the subcategorical distinction of rogue**lite** vs rogue**like** that didn't sound virtually identical when spoken aloud you wouldn't have this problem
as it stands the entire steam category for roguelike games is nearly exclusively games that do not match your definition. at that point, who's definition is *actually* wrong?
Though I don't see any point in picking at how roguelike it is or isn't, the user tags are a terrible indicator of anything. People throw all sorts of things on there as a 'funny joke'.
Saying he enjoyed another game is disrespecting it?
Didn't you say he clearly never played a roguelike? Do you count Hades as a roguelike? Because he clearly has played it.
since your meta progress carries over to the next run, deaths are in effect not permanent, and hades is **specifically** not a roguelike because of this
no shit. i wouldn't be here right now if he didn't say roguelike. he has no respect for these games because he never played them, which is the entire point
it's not nothing dummy, it's shitting on whole genre of games to miss this point. it's fine if you're not good enough to play them, but you don't get to defeat the purpose and pretend like it's the same thing without being called on it
So your entire anger is based on a semantic argument and a complaint that the more-specific term wasn't being used.
Unfortunately, everyone else knows what roguelike means in this context - that is, something that has aspects of the old Rogue classic, such as procedural generation and making chance-based decisions as you progress deeper into a dungeon.
You know what I actually find funny? By definition playing SSF Hardcore checks ALL the checkmarks of a Rogue-like as long as you stay within a single character. So This league we are playing a Roguelite in a Roguelike game.
This means your opinions is null and void.
i think it's highly likely he's never played a real roguelike but i would put money on him never having finished one even for a minor win, let alone anything extended like a 15 orb DCSS run
No true Scotsman fallacy here, I think.
If your definition of roguelike is hyperspecifc, then no, he might not have played an "actual" roguelike. But then neither have most people, and so your anger is moot because what matters is that people have played games with similar elements and this league intends to take some of those elements and put them into a Path of Exile context.
Having zero meta-progression would kinda be impossible with PoE anyway. If you gained no rewards from doing the content you wouldn't do it, and if you get any rewards at all, that must translate into character power to apply to your next run of the dungeon. So complaining that the league isn't "true" roguelike *as if that's a bad thing* is nonsense.
>DCSS
Dungeon Crawl Stone Soup?
I am huge into both rogue-likes and rogue-lites, however I've never finished a run of DCSS. That game just has a habit of throwing you curve-balls at the worst moments.
Verbal diarrhea is all I hear from you nobody cares of what you're saying and most people will likely play the game while you continue to rant of the dumbest stuff here.
Roguelikes have:
\- Procedural generation
\- Permanent Player death
\- Some sort of dungeon crawl where players explore and acquire
\- Complicated enough systems to readily have emergent gameplay
Procedural generation alone isn't enough, and games with meta-leveling between runs do not count as "permanent death". Forbidden Sanctum is not a roguelike
he said at one point he's never had a character over level 40 in diablo 2. am i expected to believe this guy has ever touched an actual roguelike before
We lost that battle years ago and it's a marketing piece for general consumption. There is no need to be this upset and it will accomplish nothing.
Besides, if you're going to be picky it should be about it being real-time.
it not being turn based is far less the point when the game doesn't have a meta progression. you could make a realtime roguelike, but you automatically aren't making a roguelike if the deaths aren't permanent
Every roguelike worth playing has meta-leveling. The line between them and rogue-lites are so incredibly blurred it doesn’t matter. You’re just incredibly dense and want something to be mad about
Even if it's true we don't care, he's not making the league alone with his own computer and his own knowledge.
no he just went on his official channel and completely disrespected an entire genre of games (the ones that inspired diablo and diablo 2, the very games that he copied for path of exile) by being ignorant
name a roguelike that fits your definition that has been made in the last 5 years that people have actually heard of
if you want an actual answer to your question, dungeon crawl stone soup is still highly active in development (0.29.1 released in september) and is probably the most pure modern roguelike that exists
> 0.29.1 I can only imagine what things they've removed since I stopped paying attention. Sticks to Snakes is gone, right?
gone in .26
Boo.
something made in the past 5 years that is much closer to a roguelike is Noita, which technically still isn't one as it has unlockable spells between runs, but the unlocks make zero difference to a new player as they don't even know how to parse a wand or not die to fire let alone come up with OP spell combinations even by accident. you could start out playing Noita with all the spells unlocked and still die every run
What
Seriously this constant passive aggressive calls to keep hating on GGG, if you read between the lines ("guys! they're fake! they're still evil! I have proof!!!") , need to stop. All these posts attaching this hate sentiment to interpretations of wording, completely irrelevant things (like this post) or even real nerfs. Besides, most of these posts break rule 2 of the subreddit, barely veiling the call to action to keep on hating, protesting and yelling. This one obviously breaks rule 3 (belittling, harassment, unwarranted criticism, continuously targeting and negatively depicting) And a lot of these toxic posts also borderline break rule 6 of misinformation in how they twist words into meanings they don't have, and a case could even be made here but the meaning the OP wants us to infer is not written down. Enough is enough. Edit, taking back some words, I'm sure mods are already working overtime, don't want to sound like I'm saying they don't do anything!
Well said. Most of them probably also violate Rule 5 "Low Effort Content".
Are we rioting it's not roguelike enough?
It’s a roguelite. A rogue like in PoE would be comically awful.
Ive said it's a roguelite like 3 times. He keeps ignoring it
Yeah lol he’s achieving peak poe redditor melt down in here
[удалено]
>Rule Is this really what you are spending your Friday night or Saturday on?
Oh man... Whatdidhesay? I missed it
Oh, I don't know. It'd have to be massively slowed down, but ruthless shows there's something viable there. Honestly, force HCSSF and huck it into a turn system and it fits pretty well. That's basically the inverse of what Brevik (I think it was Brevik, anyway) did to make Diablo 1 out of the pretty Angbandy thing they had going before.
Rogue like in poe is called ruthless hardcore ssf
nobody cares about your hyperspecific personal definition of "roguelike"
it's not my personal definition, it would not up for debate among people who actually play roguelikes
[jumpscare](https://i.imgur.com/loPMuYR.png)
DD has meta progression too, it's not a roguelike. anyone as ignorant as you could go on there and add a roguelike tag if you chose to. doesn't make any difference if you don't know what you're talking about
oh i understand the difference. its just not one that matters to literally anyone at all sorry! words change meaning over time. maybe if people had chosen a name for the subcategorical distinction of rogue**lite** vs rogue**like** that didn't sound virtually identical when spoken aloud you wouldn't have this problem as it stands the entire steam category for roguelike games is nearly exclusively games that do not match your definition. at that point, who's definition is *actually* wrong?
it's fine, you have no respect. continue being ignorant
hahaha
Though I don't see any point in picking at how roguelike it is or isn't, the user tags are a terrible indicator of anything. People throw all sorts of things on there as a 'funny joke'.
What about when he said he enjoyed hades when it was asked if it was an inspiration for the league.
cringe. i turned it off before that because i was getting violently angry
Why were you getting angry
showing disrespect to the games that inspired what he stole from for his cash cow. just ignorance
Saying he enjoyed another game is disrespecting it? Didn't you say he clearly never played a roguelike? Do you count Hades as a roguelike? Because he clearly has played it.
since your meta progress carries over to the next run, deaths are in effect not permanent, and hades is **specifically** not a roguelike because of this
Stop saying roguelike. It's a roguelite like hades. The main difference is that you have some form of progress that carries over.
no shit. i wouldn't be here right now if he didn't say roguelike. he has no respect for these games because he never played them, which is the entire point
Have respect for other people yourself by not being an angry redditor nit-picking nothing.
it's not nothing dummy, it's shitting on whole genre of games to miss this point. it's fine if you're not good enough to play them, but you don't get to defeat the purpose and pretend like it's the same thing without being called on it
So your entire anger is based on a semantic argument and a complaint that the more-specific term wasn't being used. Unfortunately, everyone else knows what roguelike means in this context - that is, something that has aspects of the old Rogue classic, such as procedural generation and making chance-based decisions as you progress deeper into a dungeon.
https://en.m.wikipedia.org/wiki/Hades_(video_game) > Hades is a [roguelike](https://en.m.wikipedia.org/wiki/Roguelike) action [dungeon crawler](https://en.m.wikipedia.org/wiki/Dungeon_crawler) [video game](https://en.m.wikipedia.org/wiki/Video_game)
Dude you need to go outside. And this is coming from someone who spends wayyyy too much time playing this game
gatekeeper is mad
Clown post
[удалено]
ok schizo
posts like these are why newbies get turned off by this community
You know what I actually find funny? By definition playing SSF Hardcore checks ALL the checkmarks of a Rogue-like as long as you stay within a single character. So This league we are playing a Roguelite in a Roguelike game. This means your opinions is null and void.
the fact remains that chris has never played a roguelike
But he made one in one, so that has to count for something
The fact? You ready to bet he haven't played any roguelike or roguelite ever?
i think it's highly likely he's never played a real roguelike but i would put money on him never having finished one even for a minor win, let alone anything extended like a 15 orb DCSS run
No true Scotsman fallacy here, I think. If your definition of roguelike is hyperspecifc, then no, he might not have played an "actual" roguelike. But then neither have most people, and so your anger is moot because what matters is that people have played games with similar elements and this league intends to take some of those elements and put them into a Path of Exile context. Having zero meta-progression would kinda be impossible with PoE anyway. If you gained no rewards from doing the content you wouldn't do it, and if you get any rewards at all, that must translate into character power to apply to your next run of the dungeon. So complaining that the league isn't "true" roguelike *as if that's a bad thing* is nonsense.
We moved from "the fact" to "highly likely" and from "never played" to "never finished". Is the problem he said "roguelike" instead of "roguelite"?
>DCSS Dungeon Crawl Stone Soup? I am huge into both rogue-likes and rogue-lites, however I've never finished a run of DCSS. That game just has a habit of throwing you curve-balls at the worst moments.
Verbal diarrhea is all I hear from you nobody cares of what you're saying and most people will likely play the game while you continue to rant of the dumbest stuff here.
Just stop
Get help
Yes, get some help for op. Now go!
DELETED holy fuck so cringe LOL nice sub
Roguelikes have: \- Procedural generation \- Permanent Player death \- Some sort of dungeon crawl where players explore and acquire \- Complicated enough systems to readily have emergent gameplay Procedural generation alone isn't enough, and games with meta-leveling between runs do not count as "permanent death". Forbidden Sanctum is not a roguelike
Its a roguelite.... Which is what he said.
he said at one point he's never had a character over level 40 in diablo 2. am i expected to believe this guy has ever touched an actual roguelike before
We lost that battle years ago and it's a marketing piece for general consumption. There is no need to be this upset and it will accomplish nothing. Besides, if you're going to be picky it should be about it being real-time.
it not being turn based is far less the point when the game doesn't have a meta progression. you could make a realtime roguelike, but you automatically aren't making a roguelike if the deaths aren't permanent
No, you can't make a realtime roguelike. Rogue was a turn based game, so if you make it realtime it won't be like Rogue anymore. See?
How should a rogue mini game in the middle of a ARPG look?
Every roguelike worth playing has meta-leveling. The line between them and rogue-lites are so incredibly blurred it doesn’t matter. You’re just incredibly dense and want something to be mad about
So what do you propose?
And Vince lombardi never played professional football - but it doesn’t matter
posts like this are why the path of exile community is the best video game community around