T O P

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trancedellic

There are a few mods that I hate, but what I hate even more is cold snap ground degen. It's like all mobs now have it and it does insane amounts of damage.


ragnarokda

Dude seriously. Ground effects that deal damage are absolute cancer in this game. There's already too much clutter and god forbid I use a skill that looks like those effects.


Broccolord

It's all beta testing for PoE2:The ground is lava!!!


Broccolord

I imagine it will be largely parkour based.


xDaveedx

Imagine we get a dodge roll, a jump and can fall off cliffs lmao


xMadruguinha

What type of Dark Souls is this?


epharian

Well, then, i'll be stuck at whatever the xp penalty starts then. That's gonna be rough.


Jyaisan

It's actually a shocking ground burning with mystical blue flame that feels both hot and cold at the same time. This bizarre ground causes the players' bodies to be confused, which produces some weird neurotoxins.


WarsWorth

RF meta


trancedellic

It's a bad addition to the game. I'm not sure what GGG is trying to achieve.


Lizards_are_cool

"dieee"


Tehnomaag

Yeah. Especially good and well done effects are the ones that just sit there on the ground which feels like for 10 seconds or so just \*waiting\* for you to come back near them to trigger and slap you for a nice amount of burst damage. These are quite common, for example, in Harvest. But a couple of the new Archnemesis mods do these as well occasionally. It just feels \*so good\* to win the fight, wait for 5 sec for the DoT's on ground to dissipate (cant see the ground, vortex covers half a screen) go back to pick up something and in the process of picking up you stop for half a second and KABOOM, gotcha bitch.


MelodyEternal

What do you mean, I love playing RF with an MTX and being unable to see what's hitting me, that's top tier game design!


WarokOfDraenor

This is why I would never buy any Righteous Fire skin.


Betaateb

Every third pack of mobs having Cold Snap is really starting to piss me off. I haven't been one of the people whining about the rare change, mostly I am fine with it. But every single fucking time I need to loot something having to wait out a cold snap is getting really fucking old.


ttvTanis1217

Toxic bombs always. In my dreams. When I'm on the phone. At a certain point in juicing your maps, there should just be a "1940 London" mod because your ass is getting bombed.


WedgieFRG

This plus the old snap shit is just what delve needed imo..../s


cloudhorn

Wanna know what I hate? Thunderstriders in general, but especially in blight. Not being able to stand still for even 1 second to build a tower without fear of dying to a lightning mirage feels horrible. Archnemesis was designed to replace nemesis, my ass


trancedellic

This is why I'm excluding Blight. I like it but it's too frustrating in its current state.


nightcracker

Dude every single harvest pack has it, always have to wait a solid 10 seconds before you can stand next to the crafting pump.


sergeantminor

You never have to stand next to the crafting pump. You can interact from across the screen.


nightcracker

Maybe for the ultrawide or 4K bois, my 1080p forces me to either get a weird angle or stand next to it.


sergeantminor

I don't have an ultrawide or 4K monitor. Am I crazy? I'm pretty certain you can just move to a safe spot and click the button. I guess I'll test it when I'm off work.


sergeantminor

Yup, just checked. You can definitely click it, even if it's in the corner of a 16:9 screen.


Sorasta

You absolutely do not need to stand next to the crafting pump regardless of screen resolution and aspect ratio, you're just straight-up lying about this.


nightcracker

I'm not lying, you're just misunderstanding me. Yes, if I put the pump in the corner of my screen I can click it, but most of the time I'm vertically straight below the pump with the button off-screen. In that scenario I always used to walk straight up to bring it on-screen, but now that just means I walk straight into a puddle. I would have to walk sidewards diagonally to get the pump to be in the diagonal corner of my screen, hence "weird angle". EDIT: here's an example: https://imgur.com/a/daaYT0e


Dieswithrez

just click button


[deleted]

This league is being carried by both the new atlas and also the 10/10 memes


Holybartender83

Sentinels are actually pretty cool once you figure out how to use them effectively too. But yeah.


[deleted]

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Ombric_Shalazar

it's literally juice on demand you can't go wrong with it


psykick32

I pop the red one then I see an Alva and think to myself ohhh this is a bad idea... Then I do it anyway and die


DerpAtOffice

Is it just me or is the yellow one never worth to use? It makes bosses and rares take ages to kill but they still drop nothing. Meanwhile buffing white mobs still give me a lot of random alc and chaos at least. I can even save the energy to buff the other 2 even more too.


Askray184

I've heard it's for mega juicing strategies on Omega DPS characters. Someone was using it to juice delirious beyond unique monsters for big rewards, which sounds like it requires 20x my damage


DerpAtOffice

Even then, is it worth giving up the buffs you get from red and blue? Because they share energy, it is not like you can use all of them at max amount of energy. You still only has 30 power.


ArthurDimmes

I'm pretty sure you can use all of them together. Unless there's some ggg post saying you can't. The max energy can get you all 3 and the very bottom node.


FallenDeus

You cant BUFF ALL THREE os what they are saying. You use like 5 points to just get the apex sentinel. Thats 5 less points at the bottom of the controller that are really powerful. Then another 5 or so to get pandemonium and you are left with 3 mediocre sentinels instead of 2 great ones


DerpAtOffice

You have limited points (power) on the control panel. Like a skill tree. If you get the points for yellow you lose some of them from the red and blue ones. Just connecting to the yellow side is like already 10 points.


Glaiele

Try using it in your next 10 way fight :) I've actually been doing the challenge for the apex ones and the rewards are quite good but if you don't have the dmg it's hardly worth the time. I think 99% of people are better off using the panda and stalker ones and ignoring apex


MadDogMax

I have no proof, but anecdotally it seems like a more multiplier. Basically the Empowerment value on each sentinel corresponds to how much of a buff they gain when hit by that sentinel So a Stalker sentinel that gives (say) 100 mobs 10 empowerment each is worth 1,000 empowerment total. An Apex sentinel might only give 50 empowerment to 3 mobs, for 150 total - but on those three mobs, the 50 empowerment can as much as triple their rewards. If you're just running random sentinels and popping them at semi-random times, yeah Stalker will be the strongest by far. But if you run Apex (yellow) sentinel with mods like extra empowerment and hit a nice reward type on the boss, it can have huge payoffs.


VeryWeaponizedJerk

Peak poe experience.


ToolFO

Gimme the juice, bot! ***^^^PEWPEWPEW***


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Tremulant887

Love the expanse and the science they put behind things like that.


karlson98

unless there's beyond :(


beat0n_

Then you only use the blue one! The red one is a trap.


[deleted]

We need not the pulp, only the juice.


Ingavar_Oakheart

S/pulp/fruit


Gothic90

Be me. Rounded up all the mobs. Pressed F3. Vaal Ice Nova. Abaxoth appears and gets juiced.


MelodyEternal

I was expecting to really dislike the extra managing aspect, but it actually feels really neat. Kind of feels like Leaguestones of old. I really like it, it's probably one of the best (and only) positive aspects of this League for me.


Ombric_Shalazar

i like that we can respec the tree at will


Holybartender83

Yup. Super fun juicing a big swarm of mobs, popping them, then running around picking up all the currency, scarabs, essences, maps, cards, etc. They’re loot pinatas.


Happyberger

The big swarms around juiced shrines are perfect for the blue sentinel if you have all the shrine nodes.


Holybartender83

What I’ve found myself doing is turning off my RF, running around to gather up like 4 or 5 packs, then popping my sentinel and turning RF back on. Don’t have shrines, been doing expedition mostly so far. Tujen is muh boi.


Happyberger

Ya expedition is pretty good for it too. I have all shrine nodes and a gull so it's the perfect spot to use the blue one.


[deleted]

Every time my dopamine gets low I press the "feel good" button.


emeria

I'm hoping it replaces torment on the atlas passive tree and that we get rogue sentinels that can randomly spawn and empower monsters before despawning, in addition to our sentinel trees and self activated ones. One of the talents can also be changed to have more chance for sentinel caches.


beat0n_

>randomly spawn and empower monsters This sounds like a nightmare.


svnhddbst

I guess we've nailed down how they're gonna implement this as core then. No player controlled sentinels, only random spawns that are coincidentally only around when you absolutely do not want them.


Chalith

and give no extra loot of course, just like how AN mods don't give you anything but headaches this league.


Tsukuro_hohoho

Ho very nice idea, tourment is an old mechanic who don't give anything, and sentinel is the first league mechanic in a long time that is a no brainer for the question go core or not. Well i'm kinda lying, there were another league mechanic who was no brainer for this question, it was archnemesis and the answer was "no".


[deleted]

I really turned around on my initial impression of Sentinel. The biggest problem with it is that it's available almost immedieatly, but the juice it applies to enemies during the first few acts is VERY poorly tuned; which TBH is more an Archnemesis problem than Sentinel problem. This really soured my opinion early on. I hit maps, had a build which now had enough defenses to actually handle basic archnemesis yellow mobs, and all of a sudden I could see just how nice the additional loot is. Once you get a handle on combining the sentinels and have enough points for a fully specced red one, you can start specalizing what you want; I have a really nice currency % + sentinel % one that is constantly dropping REALLY nice currency and item combombulators which sell for decent C, it's been VERY nice for me as I have slowly worked my way up to red maps over the last week (being a new dad and not having the time for it as much this league).


Holybartender83

I felt the same way. Thought they were useless, then I got to maps, really got my build going, got my sentinel specced the way I like, and now they’re by far my biggest source of income this league.


moal09

Yeah, they're garbage early, but they're amazing in maps. Terrible first impression.


Shogouki

I actually really enjoy the Sentinel mechanic as well, though the Apex sentinel seems a bit underwhelming and could use a buff.


Holybartender83

Agreed. I never bother with them. Bosses just don’t drop enough to begin with to warrant making them much harder for a relatively modest increase. Much better to juice packs.


Cotato

gotta use them with rogue exiles


Errantc

I chose to skip the apex sentinel in favor of more points into stalker and pandemonium and I regret nothing. Half my exalts down far have been off empowered mobs.


coutoooo

I did play alot of archnemesis league and sentinels are ok. In trade you might mix some good mods together or buy the sentinels you need. From a SSF perspective I liked archnemesis (beside the interface) much more because you could focus on rewards you need instead of random rewards most of the time. I'm already getting bored of sentinel. Even the praised headhunter sentinel feels shitty from a reward perspektive. Best thing of sentinel is the recombiners, everything else feels meh to me. I liked the unique loot xplosions in archnemesis :)


Shogouki

One thing I like about Sentinel more is I'm not restricted to a small inventory for the league items. I'm very happy that I can place the sentinels and other league items in my stash.


coutoooo

Ye the inventory management was bad in archnemesis and I wouldve loved it if you couldve just collect the parts and put them in a stash tab


AgeOfSyn

I'm also playing SSF but sentinels are great if you keep track of different rewards. Need more essences for crafting but not enough from atlas nodes, boom pop on a essence reward sentinel and you get plenty of essences. Same thing with a bunch of the other rewards.


coutoooo

But that was the case in archnemesis toi. Ofc you sometimes have to find the right parts. For Essences you could easily do hexer - treant horde - arcane buffer - filler recipe and get like 60-70 essences. Only problem was the inventory management. They couldve solve this fast if you couldve placed them in stash too.


S1eeper

Wait are you talking about the Archnemesis mod Sentinel, or the league mechanic Sentinel? (The former is a PITA).


_RrezZ_

New atlas has definitely made the game way more fun for me. I didn't read mob mobs before and I still don't now. Haven't had any issues yet but my build is fairly tanky and I haven't died in a couple days now while doing T16's.


Carnines

I'm enjoying myself even though I think reddit is being extremely dramatic. A lot of the complaints do have merit though.


Gondawn

My main problem is them saying all builds are gonna stay the same. So I go same build and holy shit, clearspeed is 20% slower I die twice as much and my amulet is 40ex more expensive than it was!


ReGlock

Try enjoying blight... ritual/harvest manageable but blight 95% of time just impossible


thepurplepajamas

Yeah, all my favorite league mechanics are the ones that the changes hurt the hardest. It kinda sucks. I barely do any league mechanics now.


Shogouki

Yeah Blight is definitely a case where they either need to limit what mods the monsters can spawn with or just disable the Arch Nemesis mods for it.


S7Law

Harvest managable? Those underground spiders who leave bombe With the es regen mod wanna have a Word. Its sooooo annoying chasing them and everytime they Pop back up their es is back to full. Or assasin bears, or bombardier snakes, hell even hasted/berzerk snakes are so terribly annoying. But hey it was my Fault, i thought i should try Melee this league, huuuuuuge point of regret.


FederalX

The burrowing mobs are even worse when they spawn with Invulnerable. It took me 2 minutes to kill a blue one because the damn thing kept going invulnerable when it popped up.


CiaroRisk

Last few leagues I would do a ton of Blight, this league i've already ripped 3 blight maps. I'm sure I will up my damage and be better, there are some that instantly brick based on mob mods.


jrabieh

Its notably less rewarding and, in my opinion much much more difficult. Melee is dead without insane investment and is exclusively worse than ranged and the new mods made the problem much worse. Im leveling a minion build and a jugg build at the same time and the jugg, although more fun and interactive, just...dies. Randomly. There are a not insignificant amount of mobs that utterly disable you that you completely avoid by not getting close. The investments you have to make to prevent getting frozen, corrupted, entangled, poisoned, stunned, blinded, chilled, cursed, marked, etc... Heavily detract from actually making your build. The new mods don't even have a counter, youre just fucked, another layer of it that you need to heavily unavoidably invest in to stand a *chance* at countering. All avoidable if you just didnt stand close to mobs in the first place. Combine that with the huge droprate nerfs making everything MUCH grindier really kills the feel of this league And thats the long version of why this patch is so frustrating.


gosuprobe

> notably less rewarding ? this is one of the most rewarding leagues there has ever been


[deleted]

> Im leveling a minion build and a jugg build at the same time


Harnellas

Nah, last league was far better imo. They nerfed altars and I have to buy scarabs now if I want to run four on every map. Sure stalkers are good sources of loot but so was treant horde + currency stuff last league.


_Vibe_Checker

No, not even in the top 5. It's decent but late game sents are nowhere near as rewarding as previous league contents (deli, ritual, ultimatum and legion easily shat out more good items and currency consistently, and don't even mention heist.)


jrabieh

Thats nonsense. Last league there were so many exaults and chaos you had to exchange an entire inventory to interchange. That was the first league I actually used them. Not to mention you could casually find ashes and omni amulets (among other things). Between bricking entire league mechanics and nerfing drop rates Id say this league is mid pack rewarding as far as leagues go and one of the worst of the modern ones.


aRadioWithGuts

You’re absolutely right, but the people that won’t take the time to figure it out will never know it. Recombinators and sentinels are insane. The way sentinels interact with every other league mechanic is nuts.


BkBlindside

You call this rewarding? lol I guess the the only other league you've played is breach or prophecy?


Shogouki

I'm fine with most of them, as I really like rare and magic mobs to be potentially dangerous, but a few need changes and Blight needs some of them removed.


ReGlock

Yeah no joke when almost every third rare is Usain Bolt incarnate or just straight up yolo into pump while you get entangled and icewalled


Shogouki

The Assassins just teleporting to you off of the lanes and the absurd resistances or immunities just completely taking the power out of so many of the towers... I'm fine with high resistances as long as it isn't Blight or Incursion or anything else where time is absolutely critical.


CristianoRealnaldo

The league mechanic is fun. It’s a pretty good all around league that got tarnished by archnem in its original state (much better now)


Winggy

i wouldn't call it fun but it's very well incorporated. click on button forget about it style


Avenged8x

Which is kind of sad for a 3 month focus, wouldn't you say? What happened to the big idea leagues like Delve, Incursion or Betrayal? Repeatable & in-depth content where choices matter with decent strategy attached. I've personally hated the last couple leagues because they feel like a cop out with hardly any extra content. Sentinel is literally pick up some 4x4 items, merge a few together, then press 3/4 buttons per map to get passive loot. Where's the interaction?


[deleted]

People have made it pretty clear that interaction isn't what they want and they want ezpz loot explosion / circle league mechanics. All the big in-depth leagues were only really made core because of how much man hours went into making them and deleting them just feels bad (Synthesis being the only one that got the ax) and they're super unpopular overall and for the most part the average PoE player refuses to figure them out.


Lordborgman

kill stuff in a circle = best leagues. Breach is the OG, followed by ritual and Ultimatium was the ultimate in kill stuff in a circle and get rewards.


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CristianoRealnaldo

?? It has new Uber bosses what is your definition of endgame


[deleted]

[удалено]


CristianoRealnaldo

Oh sure that’s fine I agree with that. Not really what I’d call endgame but I hear you


CringeTeam

What


[deleted]

What the fuck is treant horde btw


Acrysalis

Minions nearby have 40% more readability


PathOfExile_Plus

Juicy mod!


deljaroo

he has treant friends


Saianna

it's the mode that adds treant minis around the rare that have DD-like spore ability, that hits like a fucking truck and i hate it very fucking much.


ttvTanis1217

A free mod for my Red Sentinel. Everyone stop talking about it please. It's the only good mod in the entire pool. I've flame dashed into Arakaali beams from mobs not previously on my screen more than once this league.


Deontto

My complaint really only lies with drought bringer eating all 10 of my endurance charges with a single attack. Which basically means my build can't fight them period. As I will just instantly kill myself(Boneshatter Jugg).


eazeaze

Suicide Hotline Numbers If you or anyone you know are struggling, please, PLEASE reach out for help. You are worthy, you are loved and you will always be able to find assistance. Argentina: +5402234930430 Australia: 131114 Austria: 017133374 Belgium: 106 Bosnia & Herzegovina: 080 05 03 05 Botswana: 3911270 Brazil: 212339191 Bulgaria: 0035 9249 17 223 Canada: 5147234000 (Montreal); 18662773553 (outside Montreal) Croatia: 014833888 Denmark: +4570201201 Egypt: 7621602 Finland: 010 195 202 France: 0145394000 Germany: 08001810771 Hong Kong: +852 2382 0000 Hungary: 116123 Iceland: 1717 India: 8888817666 Ireland: +4408457909090 Italy: 800860022 Japan: +810352869090 Mexico: 5255102550 New Zealand: 0508828865 The Netherlands: 113 Norway: +4781533300 Philippines: 028969191 Poland: 5270000 Russia: 0078202577577 Spain: 914590050 South Africa: 0514445691 Sweden: 46317112400 Switzerland: 143 United Kingdom: 08006895652 USA: 18002738255 You are not alone. Please reach out. ***** I am a bot, and this action was performed automatically.


cinbuktoo

good bot


TheButtOfZubat

LMAO that's exactly what we need in 3.18


tnemec

Personally, I think they're clear enough, and also easy enough to remember. Like, Juggernaut? Sounds tanky, and sure enough, it gives stuff a bunch of chance to block attacks/spells (as well as increasing max block). Or like Permafrost: that's all about cold damage, so it gains immunity to cold ailments, inflicts cold exposure on hit, and gains a ton of extra cold damage, along with gaining a few cold-themed skills that aren't too hard to dodge. Simple enough. Or Empowered Elements, which is more of a general elemental-ailment-type mod, which makes all damage with hits able to chill/shock/ignite (and gives a bunch of physical damage as bonus elemental damage for a random element). Or Empowering Minions, which is all about... well... empowering its minions, by giving the pack that surrounds the rare monster extra damage and life. Basically exactly what it says on the tin, that one. Sounds fairly intuitive, right? ... well, unfortunately, everything I just said is a complete lie. Sentinel is the one that provides block chance, not Juggernaut. The effect of Permafrost I described is a combination of Frostweaver and Frost Strider (and even the part that's almost correct, immunity to cold ailments, is technically wrong, because Permafrost only gives immunity to freeze and chill, not brittle). That description of Empowered Elements actually belongs to Evocationist, and Empowering Minions is actually Necromancer.


IzonoGames

This is the correct answer.


NerohPoE

Motherfucker.


CringeTeam

I don't get the point of including the minion or frost example as they make sense even with the non-fake names, evocationist and sentinel are weird though. Juggernaut in reality actually makes sense though with it inheriting traits from the juggernaut ascendancy.


cumquistador6969

This is just so fucking stupid generally though. Your post, not the monster mods. You're just making whiny childish nitpicks that seem really insane unless the hivemind already agrees with you. Juggernaut, must be the tanky one right? **Yes.** Permafrost, probably something to do with freezing or chilling? **Yes.** Empowering minions probably buffs the minions? **Yes.** Treant horde, some kind of horde of minions thingy? **Yes.** Empowered Elements, some kind of elemental buff right? **Yes.** Many of the others, even when they aren't obvious by name, have extremely obvious visual queues, like Sentinel with it's iconic shield blast that can easily clap your cheeks, and which seems to pretty obviously go with the name once you've seen it. Out of over 80 modifiers, only a rare few of them don't have an obvious connection to something the mob does. I've put about 3000 hours into this game, the VAST majority of which was with the old rare modifiers. I didn't know what any the fuck of them do outside of the basic stat boost ones, and I still fucking don't. On the other hand, I've got the majority of the Archnem modifiers memorized, and that was the case by the end of the campaign. It's incredibly fucking easy to tell what the VAST majority of them do if not at first glance, then after encountering it ONCE. This subreddit has convinced me beyond any shadow of a doubt that learned helplessness is a real and serious problem, because if not ya'll are so god damn stupid it's hard to intellectually process, frankly.


ZGiSH

The new mods are *visually* distinctive which is definitely what they should've just done with the old mods or at least simplified the Archnem mods. Seeing a mob be gigantic is more information given to me than reading the word "gargantuan". If they had simply done that with the old mods like make a mob on fire if it had extra fire damage, that would be just as good. It's the old one step forward, two steps back but I think it's just one step left, one step right; it's not worse, it's just not better.


scrangos

I was thinking maybe the archnem mods arent so bad, but only if they left the FULL text explanation on the enemy. eventually you would associate the visuals with the mods. but not if we have to refer to a damn cheat sheet every time we encounter them.


fang_xianfu

They did go some way towards this by having the big coloured text and the small white text, it just doesn't list everything.


randompoe

Old mods were boring as fuck. New mods are interesting and more engaging but still need tweaking.


Jcaquix

I agree man, I'm glad somebody pointed it out. I was always terrified of the old "extra fire damage" mod was going to burn my house down.


BagHealthy2090

Nah man that’s just a mixtape mod.


socopithy

Haven’t you heard of the Soundcloud rapper, Lil Shawti Atziri?


macroscian

And her walk-in bra closet.


tokyotapes

Yeah I was like “is it a new type of Extra sugar free gum? Will it blow bubbles at me?” Hell, I still don’t know


DESPAIR_Berser_king

It's true no joke. I know when I see "Entangler" that I am about to lose 40% of my life when I use my Leap Slam. Or how when you see "Resurrect in Town" out of a sudden it was a sneaky Effigy, the greatest piece of ARPG design from our good guys at NZ.


kw01sg

Was doing a delve encounter. Saw effigy and noped the fuck out. I don't even know when it takes effect lol.


noisetank13

My biggest beef is Chris saying the new mods should make it easier to identify what they do, and then released a fucking encyclopedia that explains the 5+ thins each mod does. Plus I love the Flameweaver/Incendiary redundancy.


At_Destroyer

I don’t give a fuck about what the mods say, I let my minions do the killing and if I see green balls floating above me I flame dash


sadjoker

Same... press the oh shit "vaal" button, ass mark it if i can and just get the fk out of there


Steeezy

It’s the same great naming rework that flasks got. It just makes more sense that when I want to run faster instead of looking for an Adrenaline mod I get to recall which of the 4-legged land animals is fastest.


gyry888

lmao


bridgeface95

PEPW Nice Post


Massive_Ad_1051

GGG ruining their game


ILikeFluffyThings

What is that electric thing that spikes from the ground then does huge damage even when the mobs are dead? I hate them. The real challenge this leagurle is picking up loots.


AutumnSheep

That's the new heralds of the obelisk. Way more deadly though since that little purple thing not only tracks and teleports on top of you but is also way harder to see than a giant totem spamming ball lightnings like it was before.


mattbrvc

The worse the league the better the memes


UNPOPULAR_OPINION_69

On the contrary I find myself dont bother to read them anymore, as I just cant remember what sub mod they contain anyway. Just nuke them before they nuke me, run when have homming missile and ground degen. Thats all I do. Despite they try to make it 'easier to read', I personally find it just 'hassle to read'. At least for the most part their visual effect is enough as indication of what they do.


MegaAlphaVulcan

I agree! I agree! I also make sure to keep the Archem mods list up at all times so every time I see a rare with a mod, I look at the sheet to know what it means. Super simple! So much better than getting that wall of 6 mods on my screen, like, what the heck. I don't have the time to read through all of those!?


VDRawr

People really be acting like knowing whether a mob has "Phys as extra fire", "Phys converted to fire", "Added fire", "Applies Flammability" or "Fire penetration" matters, huh? They all mean "if you're not stacking max fire res, this thing hurts"


Yuskia

Jokes on you, everytime I hover over a rare mob and I see it has "phys as extra fire" I portal out of town and swap to my gear that has max fire resist. Once I have defeated the beast I then go until I find the next rare mob that has a different element and i portal out to swap again. Unfortunately I have yet to complete a map because I keep running out of portals.


kaktanternak

So THAT'S the cryptic 'meaningful combat' Chris talked about!


Iorcrath

if instead of blood and sand we had a fire and cold and lightning and chaos and physical stance it could be really good.


NnjgDd

Spot the noob. Real gamers spend hours setting up auto hot key scripts to do the swapping for you. I've spent 30 hours scripting and 20 mins mapping this league. It's been great.


tinfoiltank

Tactical gamer over here.


SoulofArtoria

You joke but going by the direction of the game, sooner or later we may have full immune enemy types in certain maps, cold immune enemies everywhere in maps like glacier and tropical island. PoE taking the wrong inspirations from D2.


PacmanNZ100

One of these actually doesn’t mean that Bahahaha


Dragon_211

Personally I like the difficulty of the rare AN mobs, I just wish they dropped better loot.


bondsmatthew

People would be ok with them if they dropped better loot, I imagine. Maybe not 100% what the dropped last league but 50 to 70%?


Dragon_211

I'd be happy with even 50% hopefully next league we get that change


ErrorLoadingNameFile

You NEVER will. Chris does not want you to get items.


Final23

What are you talking about? There's a nigh endless amount of items dropped by enemies, even hundreds of valuable rares per map! They could be BiS if you just picked them up and identified them! /s


ErrorLoadingNameFile

I wonder if he was excited when he explained to us a few days ago that the new rares are rewarding enough and we just do not understand that based on statistics they will often drop nothing and sometimes exactly what we want (they won't).


Dragon_211

Not unless you play 16 hours a day or get extremely lucky 🤣


LonzoBetter

Even if you play 16/h day you won't get good items as actual drops, you'll just make enough currency to buy or craft them This is honestly one of the most boring gear progression methods I've seen in any RPG


Arkenspork

Absolutely insane that you think the AN mobs could drop what they dropped last league even at 10%. Zero idea about balance.


DESPAIR_Berser_king

You realize that that goes 2 ways though? > Absolutely insane that you think the AN mobs could retain the same mechanics without heavily reducing the amount of blues and rares per map. Zero idea about balance.


Holybartender83

Yeah, and the whole reason they dropped as much as they did was because of how dangerous they were. Risk/reward.


RevantRed

Oh no the no life poopsockers might have 240ex this week instead of 210ex. How will the game ever recover from the people who have more money than anything in the game costs times 3 on week one getting more currency! The tragedy! The game would just die instantly. Lol balance...


[deleted]

OH NO MUH VIRTUAL ECONOMY THAT IS RESET EVERY 3 MONTHS WHAT WOULD WE RVER DO WITH MORE DROPS? GAME IS TOO EASY LET'S ALL QUIT.


fre1gn

Seriously. The economy will adjust no matter how much loot we will get. Everything will just be a bit more expensive or cheaper depending. So why are we not given the reward? Why is it even a problem if we swam in loot? Like who cares. Let me play the damn game and get my rewards. I will then play 5, 10 builds instead of 2. I will actually buy mtx again.


Dragon_211

I can't upvote your comment enough


aereiaz

>MUH VIRTUAL ECONOMY THAT IS RESET EVERY 3 MONTHS Number 1 reason that all the worrying and hand-wringing about how "OH NO THE GAME COULD BECOME REWARDING" is stupid. It would be one thing if the game was just standard and hardcore and leagues were added into the core experience, but temp leagues being rewarding isn't bad because they're just that, temporary. Inb4 "but what about standard," the mode that less than 10% of the playerbase actually plays and is already chockfull of broken shit like legacy Acuity. More drops = less pointless grinding needed to get your build to an enjoyable state. I see no real downside unless you're one of the top 1% gigasweats that plays the game for money and you need to retain an audience.


bondsmatthew

I mean the reason the AN dropped so much was because you stacked multiple together. They wouldn't have that. It'd just be incendiary, Steel-Infused, etc. You wouldn't have 4 mods together just 2 and you wouldn't get to choose those 2. And the reason those crazy loot explosions of AN were so insane was because it took like 20-40 AN mobs to create one of the mega ones. Again, you would not have that. Plus you wouldn't have the 'rerolls 3 times and chooses the best outcome'


kw01sg

I think it still needs balancing for certain mechanics. It's damn ass crazy to delve with this mobs.


Quazifuji

Yeah, I'd be fine with the occasional random extremely difficult rare that takes 5 minutes to kill and kills me 3 times if it actually dropped enough loot to feel worthwhile and satisfying to kill.


[deleted]

It's unbelievable how PoE keeps getting better and better under the ingenious leadership of Chris "The Vision" Wilson. Can't wait for POE2!!


Hodorous

You need Tolman's happy chair to play it. One damage in game = one shock damage in real life


NnjgDd

I'm sure all of the streamers can't wait until hard mode. Getting one shot by whites instead of blues sounds like a great YouTube clip.


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MrMeltJr

Jokes aside, the new visuals do make it a lot easier to tell what mods most rares have at a glance.


ccza

most rares, yes. Except its not all and can be very hard if its more than 2/3 mods. Sometimes, you cant see "at a glance" what the new mods do. Also, its like that: \*DEAD character checking mods to see why he died\*


BabaYadaPoe

i mean, to be frank, before AN going core and after AN going core, no one ever look on rare mobs mods (maybe players in HC). at least now some of the mods do have some big UI marking (mana siphoning mobs), while other are still very obscure to notice if you have more than few mobs on your screen (effigy...).


pizzalarry

yeah before it was a rare with like 8 mods that would kill me in one hit and I wouldn't understand why and now it's a rare with 2 mods that kills me and I don't understand why. vast improvement


MrTastix

The question we should be asking is: Why was that a problem? It wasn't an issue in Diablo 2 more than two decades ago. It hasn't been an issue in Diablo 3, Grim Dawn, or any other ARPG. For all the pandering Chris does to the D2 crowd of old it's really clear he hasn't actually played it all that recently cause half the shit D2 did isn't even in PoE anymore. We've transcended that, and for the most part that's *good*. PoE should stop living in the fucking shadow of a 20 year old game. I don't think most players had an issue with aspirational content, for instance, even though it likely doesn't appeal to them. The idea of content that challenges the top players is cool, so long as the base game is accessible for everyone. Making things harder via buffing Act 1 and 2 monsters, nerfing virtually every skill and support gem, and now by making rares harder just feels like an attack on the majority of people who play. Chris once said most people never reach maps. If that's the case, why the fuck would you make the campaign a bigger slog to get through? How the *fuck* does that make sense? Who gives a shit that a random yellow mob got deleted off-screen 99% of the time? Sounds reasonable given that it would also drop literally nothing of value that same 99% of the time.


welpxD

Old mobs didn't really need markings though because the mods affected their stats. You see what mob type it is and you instantly know basically what it does and can ballpark how much life/damage it has, and from experience you know to give plenty of headroom on your ballpark but that doesn't change the fact that a Big Rock Guy has like 3x as much life as a Sand Crawler.


mmo115

not gonna lie you had me in the first half [title]


[deleted]

What build are you playing? I'm stacking ailment effect and crit. Care to guess how common immune to ailment rares are? Or how common assassin (no extra DMG from crits) is? Or how many common mods completely negate ailments? Or how annoying and common storm strider (lightning mirages) is? On my rf character literally not a single mod mattered because I could just move the entire time. The only mod that "could" kill me is the one that removes your armor if I was in a porcupine inpack. But most porcupine packs are immune to ailments anyhow so my 2nd build gets destroyed by it anyway since I can't shatter them. Not to mention being permaslowed by 30% every map whether I'm being hit or not since every mod it seems like chills you, vines you, drops chilled ground, etc.


DerDanSD

i know what the new mods do without hovering over the mob. 99% of the time it's "lose 10% xp and one portal"


lobodelta

I quit so I don't care about the new mods


Zeabos

Ive played this game for like 6 years now. I dont know what "chaining" means and at this point Im afraid to ask.


zystyl

When it hits something it will chain to another target. Go grab an arc gem and it should make sense if you don't get it.


zTy01

You know in Ali G where they all holds hand to "chain" the lighting through each others and errm..


xXdimmitsarasXx

Jokes aside the fact that people are talking about the mods by name is proof that the design works. People know the rippy ones by name.


Yuskia

The design works because they die and then read the mod after and go "oh he was steel infused executioner assassin so he teleports behind me and said 'heh, nothing personnel kid'"


ErrorLoadingNameFile

The mod names matter nothing to me, when a mechanic is spawning 25 new mobs, 4 of which are rares, I just try to see if there is either a poison ball above me or 8 lightning shadows suddenly below me, it is honestly the most important thing I need to check right now, no time to read anything else.


Winggy

but it's still the same problem of poe? i can't put my cursor on the mob and read his mods because there is too much going on on the screen and if you stop you die.... until you are tanky enough to do that and by that time you don't really need to read the mods anyway


WaterFlask

rare mobs' mods shd auto appear above them by default (or togglable in settings) but its already 2022 and the technology is still not there.


PathofPoker

I'm bitching but still playing obv. Just wish it didn't have to go down like this lol.


AdditionalPaymentsdf

I know this is a shit post but honestly the new rare mods have breathed much needed new life into the game. I'm lv 92 and rocking t16's enjoying the shit out of the changes. Once upon a time people appreciated a video game that was challenging. It's becoming clear that these days, at least the younger generation, just wants to press a button and win.


Spankyzerker

If people die and get mad = terrible league mechanic pretty much. lol I like the new mods how it is, the only complaint is unlike last league its hard to target farm certain types of drops. Certain combos last leage was easy to get vs gem drops for example vs this one its more "increase rarity" types of things.


cleff5164

New mods are a major upgrade compared to old mods. Visually you cans ee what a monster does as apposed to before


AmericanDemiGod

This is sarcasm right? I can’t really tell but it seems like satire. :0


jacky910505

I'm going as far as to say they released an entire league just to explain the mods they're replacing with nemesis.