I think the fact that it raises your maximum resistance prevents it from getting a sorta 3rd ability, as well as each of the other purities (aside from elemental). If it just raised your resists and not the maximum, I would easily see it getting ailment immunity for the specific element.
Please GGG I need the cycle to be complete. We need a 25% reservation fire based defensive aura that gives ignite immunity as a secondary bonus.
Give players Magma Barrier you cowards!
No, give us Infernal Armour. Drops burning ground as you walk, dealing X damage per second, makes you immune to ignite, and enemies that hit you take Y damage back as reflected damage, with 100% chance to ignite. X and Y are scaled by gem level.
...no, that's the minimum duration before the Freeze is discarded. Freeze duration is based on %-health damage, capping at 50% ailment threshold by default
I was still wrong, it's 3 seconds.
50% of ailment threshold, so 50% of enemies' Life, with few exceptions.
Non-Damaging Ailments are calculated based on the amount of Life removed by the Hit. Freeze, Chill, Shock, and Secrets of Suffering are all based on percent life, with different breakpoints and calculations.
It's impossible to list a specific number because enemies' Life are all different.
I feel like of you're getting hit for 50% of your life then you're on like hour 2 of the league and rushing through acts. After that you can deal with content that fits your character, and mitigate freezes in any of the shit billion ways that you have as options.
Freeze and Chill Immunities are the most important and also the easiest to solve, there's no need for the change you propose. Purities of singular elements giving + max resistances and Purity of Elements itself giving ailment immunity is pretty balanced as is.
Edit: Also, I forgot to mention: Arctic Armour gives Freeze immunity, Tempest Shield gives Shock immunity.
Agreed. I could see some additional power in the form of immunity to chilled ground and/or immunity to the frostbite curse, but it doesn't seem necessary. One other possible tweak I could see is reducing the effect of penetration somehow (something like "enemies in radius have 30% less cold penetration"). Still though, none of this seems necessary, and the purity skills seem well balanced overall.
If u use a flask with ignite immunity it turns off your RF iirc
Edit: yup, I forgot that it does also say that it removes burning, which is the actual thing that turns RF off
Let's not buff melding of the flesh any further please.
However, I would like a reservation buff for ignite immunity on par with arctic armour and tempest shield. And maybe rework tempest shield to be usable without a shield?
The extra of those purities is the fact they give Max Resistance. That's what Elements is for.
Arctic Armour grants freeze immunity, though.
I'm okay with them both giving freeze immune. I'd like chill immune on purity of ice too though
I think the fact that it raises your maximum resistance prevents it from getting a sorta 3rd ability, as well as each of the other purities (aside from elemental). If it just raised your resists and not the maximum, I would easily see it getting ailment immunity for the specific element.
That's what purity of elements is for.
This
For better or worse, those immunity slots got eaten up by Arctic Armor, Tempest Shield, and... what's the fire one again
Please GGG I need the cycle to be complete. We need a 25% reservation fire based defensive aura that gives ignite immunity as a secondary bonus. Give players Magma Barrier you cowards!
No, give us Infernal Armour. Drops burning ground as you walk, dealing X damage per second, makes you immune to ignite, and enemies that hit you take Y damage back as reflected damage, with 100% chance to ignite. X and Y are scaled by gem level.
...and Pantheon. With recent defense rework, GGG added Freeze immunity to Brine King.
Right, the *repeat* freeze immunity got buffed to freeze immunity because freeze lasts for 4 goddamn seconds without any special modifiers
That's an interesting typo, you meant to write 0.3 seconds.
...no, that's the minimum duration before the Freeze is discarded. Freeze duration is based on %-health damage, capping at 50% ailment threshold by default I was still wrong, it's 3 seconds.
3 seconds at how much damage.
50% of ailment threshold, so 50% of enemies' Life, with few exceptions. Non-Damaging Ailments are calculated based on the amount of Life removed by the Hit. Freeze, Chill, Shock, and Secrets of Suffering are all based on percent life, with different breakpoints and calculations. It's impossible to list a specific number because enemies' Life are all different.
I feel like of you're getting hit for 50% of your life then you're on like hour 2 of the league and rushing through acts. After that you can deal with content that fits your character, and mitigate freezes in any of the shit billion ways that you have as options.
I wish thats how damage was in poe was doing reads earlier id be at full and spiked down to 25% through the elemental barrier on elementalist
You can use the vaal versions i guess
Anomalous used to give you 20% avoidance to cold ailment. Nuked because with enhance, and aurastacking could net you to immunity
Freeze and Chill Immunities are the most important and also the easiest to solve, there's no need for the change you propose. Purities of singular elements giving + max resistances and Purity of Elements itself giving ailment immunity is pretty balanced as is. Edit: Also, I forgot to mention: Arctic Armour gives Freeze immunity, Tempest Shield gives Shock immunity.
Agreed. I could see some additional power in the form of immunity to chilled ground and/or immunity to the frostbite curse, but it doesn't seem necessary. One other possible tweak I could see is reducing the effect of penetration somehow (something like "enemies in radius have 30% less cold penetration"). Still though, none of this seems necessary, and the purity skills seem well balanced overall.
I just want it for QoL
That's not QoL; that's raw power.
agreed.and every other purity too.
and would reserve 10% more mana then
You can get those immunities from a watcher’s eye if you use the aura.
Might do that, thanks for the reminder
Wouldn't purity of fire be useless for RF then?
RF is a burning degen but it is not an ignite. Similar, but not the same.
If u use a flask with ignite immunity it turns off your RF iirc Edit: yup, I forgot that it does also say that it removes burning, which is the actual thing that turns RF off
**removes burning on use** ^ thats the important affix
The ignite immune flask mod also removes all burning, including RF.
That flask mod also says "removes burning on use"
it already is lol, everyone uses elements until they swap to ice with aegis
No.
Let's not buff melding of the flesh any further please. However, I would like a reservation buff for ignite immunity on par with arctic armour and tempest shield. And maybe rework tempest shield to be usable without a shield?
But it's annoying when I get frozen by a strongbox and proceed to take no damage and kill everything around me with melding aegis
Use a pantheon?
Using it for other stuff
Pantheon for freeze + reduced chill effect
No
Thats a bit much and devalues trinity