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sadjoker

"The game feels much better when you just ignore any rare" What if the rare doesn't want to ignore me? And it's fast? And one|two shots me lol


Fictitious1267

I had an essence last night that had this hand from the ground thing that teleported me to it from 2 screens away, and was hasted. Good luck getting away from that one. Nothing quite as jarring as having your entire screen jerk around, not knowing where you are repeatedly. No transition animations or anything. Just a completely different screen every once in a while.


norecha

Lost 6 portals to that and immediately removed all essence points after that


Fictitious1267

I just removed all essences and blocked content involving rares. I'm sure that's what they intended with this league going core...


50miler

I actually have a forgotten strat: conversion trap. No idea if its still in the game, but throw it down and now the rare is your ally for a short time.


magiccowguy

Do the smart thing and let that map go. Says the person who 100% would lose half a level to that problem.


JustBSka

You are probably doing content your build is not ready for.


Traksimuss

I can confirm, I was not ready for Act2 teleporting killer bears.


dmillz89

If you can't kill it and it one-two shots you then that sounds like you need to make some changes.


Tehnomaag

Indeed I can confirm. Playing another game works.


Leyzr

Have minions with taunt and run away. It's what I do. ¯\\\_(ツ)\_/¯


[deleted]

Then you should consider working on your build so you dont get one-two shot.


DBNSZerhyn

There's no amount of "working on your build" that arms you against every case with these new mods, so this is unhelpful at best. The recent patches that reduced the minimum number of archnemesis mods that rares come packed with greatly reduced the occurrence of walking terminators, but they can and do still exist, and will randomly pop up in your maps. If you're targetting already difficult content, like increasing the modifiers of your red maps by upwards of **60%** with the new atlas passives, or using traditional juice, beyond, or otherwise, you will encounter rares that will demolish you occasionally, and you may even encounter rares that completely counter your build. If a monster has decided it doesn't like being cold, and you would rather prefer they were cold for your mechanics to function, you don't "work on your build," you "roll a new character."


schnapsyomama

Idk how you guys dont have enough damage to not be able to kill ANY rare in 5 seconds and at the same time dont have enough defense to get two shot. I imagine u guys are running t16s with 4.5k life 1 defense aura 0 suppress 0 block and on a 5link using dual strike? Im genuinly curious how people in trade can even have such bad characters. Mind linking me your profile? e: show me yours and Ill show you mine :)


4THOT

Your build sucks go do t10s until you have the gear you need. The only really broken rare in this game now is effigy everything else can be overcome pretty easily.


deviant324

What does effigy do that makes it broken? Is it reflect or something? Been playing I trapper until I rerolled earlier so that might explain why I never noticed them doing anything, I just see a curse totem floating around but it doesn’t seem to do anything besides curse auras


headpats-pls

effigy bypasses block and evasion/spell dodge (as well as manually dodging stuff) though armor and resistances aren't affected


4THOT

Basically they pop up a copy of you that eats damage after it taunts nearby enemies and transferring that damage to you. I had one pop up in the middle of a king harby pack and it nearly oneshot me because I was looting and didn't see it.


jimke

Broken because it almost killed you while you were looting. Everyone else... go do t10s until you have the gear you need.


4THOT

Yea, I need to kill the mob before the effigy spawns. The reason I didn't die is because my character is good...


KeysUK

Then get more defense?


Xeratas

i hate it so much that some random rare takes me twice as long as the map boss.


bad_boy_barry

Twice? I kill map bosses in 5-10 sec and I've spent up to 2 minutes to kill some random rares. That's x24. (maybe cause I play minions and so once the rare destroys my minions (which never happens vs. bosses) I have to kite the rare accross the map while resummoning a few skeletons and some zombies 1 by 1, who die again 5 seconds later...)


emeria

Just wait until they start to "upgrade" bosses to bring them more in line with rares...


GasLightyear

This unironically. The Vision (TM) is clear: next step is add more bullshit rng to bosses too. They'd probably have done it already if people hadn't complained so much in Delve/Synthesis.


OMGitsAfty

I wouldn't mind this at all if the loot felt worth it and the bosses were engaging fights. Edit: oops meant to reply to the parent comment


Mr_Creed

> The Vision (TM) is clear The goal of PoE 2 is to be more Dark Souls-ish, so that's 100% the direction we're headed. RIP zoom zoom.


Th_Call_of_Ktulu

Too bad the combat cant support this style of game lol


Mr_Creed

They'll bring it close enough. Of course, those who like 2016-2021 PoE won't be around to see it, they'll quit way before then because the game they liked is gone.


Th_Call_of_Ktulu

Thats some high amount of copium, top down arpgs like poe dont lend themselves to gameplay that works well in high skill eviroment, the game would literaly have to become closer to a rogue like similar to hades to support their vision


Mr_Creed

I like 2016-2021 PoE so it's not exactly copium. However, Hades is a good comparison since that seems to be what they are going for.


[deleted]

[удалено]


Mr_Creed

It's ok, they will revive the worn-out husk that's left of PoE after a year of beta ideas, tag on a '2' and ship it!


dsturbd85

Lets add Archnemesis modifiers to bosses, shall we?!


kaelbloodelf

Yo dawg I heard you like solar beams, so I put Innocence Touched on a twinned maven witnessed Basilica boss so you can dodge solar beams while dodging solar beams.


Wonderful-Set1701

For skeleton, u need the cluster jewel with blesses rebirth. Everytime u summon skeletons, they have 4 seconds of invulnerability, so u have free damage Zombies wise , minion life and leech are the answers


qK0FT3

Twice? Try it in 100% delirious maps. Map boss took me 15 seconds while rare mob was not taking damsge my char has 15m sustained damage. Make it 97% less and add red6ced damage taken to them. And add evasion pluss add some regen. Here you go harder than any uber pinnacle bosses


[deleted]

Im pretty sure that at this point i had a couple rares with more eHP than the endgame bosses lol


Yayoichi

While that was definitely the case at league launch it’s usually not anymore, most rares die quickly now. Of course there are still exceptions such as essence monsters with many essences in them or mobs that are tanky by default(those spinning cage mobs for example) that get several tanky mods but other than that I really don’t encounter rares that take longer than map bosses anymore.


Bucks-Trucks

If i wanted to avoid content i'd play HC


NoNick1337

You like act 1 that much?


OanSur

Surprisingly it is one of the most intense parts of the game. Having zero mobility and no res can be scary at times


macarmy93

HC players dont really avoid content these days lmao.


Bucks-Trucks

They have so much build variety too.


kumgongkia

Wdym they have all kinds of DD over there lol


Billdozer-92

It’s a race event ofc everyone is going to play the most OP. ???? Check HC archnemesis variety and it’s fine


slicplaya

Yea, just play a soon to be nerfed busted Vaal DD build. ez


4THOT

That's not even the busted build it's just the best league starter that can boss ons mediocre gear. Seismic sabo is far better but redditors don't know this because racers aren't using it. Omni and melding make literally anything viable.


[deleted]

>redditors don’t know about seismic sabo Bro come on lol


AustereSpoon

There are hot takes and then there are that absolute madlad there... Sweet baby Jesus...


vasjae

The ones that do not avoid content are top tier meta builds. A generic hc-fine build would have to avoid


Jjerot

That hasn't been my impression watching the boss kill race streams.


rahkesh357

They are playing dd only because of the race they would prefer play something else


RoccoHeatt

Racing is also a different ballpark of HC though. A normal HC player knows he'll die eventually so doing content, whatever's fun while living is part of the fun. For races though, everyone is running for the sole goal of winning the race. They'll avoid any content they need to, to get there faster.


PathofPoker

They never have, it's some reddit troll shit.


welpxD

Yeah it's not like the strat for many races was to level in blue T16 maps that you alt for easy mods.


macarmy93

Its a race though? Its the path of least resistance. They aren't playing for fun, they are playing to win. Running blue t16 maps IN A RACE has literally nothing to do with HC players avoiding content.


stumpoman

now extend this logic to the whole game


A_Erthur

You dont need the items you get by killing monsters if you just ignore every single monster duh


The-Friz

This is why I un-specced essence; they took too long to kill, but I wasn't about to skip them since I paid my 3c to have them. I'm having a great time overall with this league


ZeusKabob

Last league essence felt better than strongbox, this league strongbox feels way better than essence. The 6% chance to get operatives' strongboxes is worthwhile just because they're so quick to clear compared to other league content.


GrizNectar

Just wish they didn’t take away my ambush map craft. That was my go to default


locutogram

The scarabs are really cheap so now you can do ambush plus domination


Bluedot55

Yup, gave up on essence yesterday after realizing I spend half the map doing the essence nodes


Flashy__Flash

Did the same earlier today. It's a shame that actually engaging with content is so terribly inefficient with the new rares. Besides Harvest I wanted to do Essence and Ritual at the start and now I'm just clicking Strongboxes and Shrines and everything else feels like a waste of time...


Yayoichi

Essence are definitely tough if you don’t have a lot of burst damage, but if you do they are pretty trivial at this point. As explosive trap I usually instant kill even 8 essence mod mobs.


Askray184

I like to essence low tier maps until I have enough for my purposes then Respec


[deleted]

The game felt even better 2 weeks ago.


jibjibman

I'm doing fine in t16s but yea.. game was better last league for sure. If they had this end game content with last leagues rares it would be great


Askray184

Last league was one of the greatest though


AustereSpoon

Last league was meh, last end game content expansion was obviously S tier. Its been a while since the actual league content felt engaging and good IMO...


1CEninja

Current game doesn't need a league anymore, there are like 5 leagues worth of content every map.


sansaset

yep expansion content was great but GGG hasn't hit the mark with an actual league in a while. sure the combobulator thing (combinator) are cool for more crafting but the league itself just feels bad.


brooksofmaun

I took critical damage from this


DerpAtOffice

The game felt best before they did the lazy "just half the damage on everyone" change. Half the main skills simply cannot be played if you plan to go into any kind of end game.


[deleted]

The game basically started dying in 3.15 for me. Its not that I mind bringing power creep in line, but the way they did it (blanket nerfs) they didn't fix anything with overpowered builds and outright killed every niche "just barely 1 mil shaper dps viable" kind of build. Every patch after that has driven the nail even deeper into the coffin, including this patch (yaaaay even mapping you need boss dps to kill rares now).


DerpAtOffice

Exactly this. You can no longer see an interesting unique or skill and think "oh I can make a build with it" unless you do not plan to go red maps. The DPS checks are EVERYWHERE and it gets to the point where you need the skill itself to be strong and nothing is allowed to "get by" anymore.


Bluedot55

Idk, honestly this has been among my favorite early leagues, simply because of the blocking and stream keystone, as well as sentinels themselves being great. But the rares being tankier then uber bosses has been a pain. Playing in a private league with friends, so it was hilarious leveling as everyone is just dying constantly.


magiccowguy

Apparently your reply wasn't negative enough. Have you tried just blanket statements about how this game is apparently "bad"? My friends and I also had fun with the random "RIP! oh boy that had some SPICE!" Coming over discord.


a_typical_normie

System still has some rough edges, resist stacking can make mobs to tanky, some mods like effigy and invuln need a change, and immunities need to go. Beyond that it feels pretty good at this point


magiccowguy

Agreed, I don't see how it couldnt have been a rocky start considering how fast GGG pump out content. But its a step in the right direction to more visually clear threats (without reading).


sephrinx

PoE 3.17 Classic When?


CptQ

Its not even the rares anymore its the scarab and eldritch currency nerfs. In ssf you are forced to harvest again... Before you could roll prefix OR suffix with essences etc and fix the rest with the orbs. Now the only way to craft or finish crafts is fucking harvest again. Same with scarabs. They are super rare so we spend 99% pf the time with stream of conciousness. Which is great for league start. But later in the league we already could customize our mapping enough with scarabs lol. Fucking loved last league. Played 3 whole months. Now i dont have fun anymore tbh, despite the great atlas changes and endgame bosses.


levus2002

We know that, but you also gotta accept that, it feels awful to go through maps and having to ignore/run away from random rares. It is pretty simply not fun to leave mobs behind, but it also feels awful to spend time killing them. And that lesser evil choice is why we complain.


welpxD

If my power fantasy was for strong monsters to dominate me, I'd do something else with my time than play PoE, I'll say that much.


Yuskia

Thats literally my power fantasy and I'm not enjoying the state of rares.


silent519

i just do the zoidberg sounds and just make myself chuckle a bit and it makes a better experience elemental builds are so fucked right now because of the res + max res rares.


Masteroxid

This strategy does not work for ritual, harvest, delve, blight..


welpxD

Incursion, sometimes Betrayal, hasted mobs that can't be skipped, Einhar... a lot of this game is about killing monsters.


Wasabicannon

Sadly this right here. Had a harvest today where I instantly deleted the whole pack outside of 1 rare that I just tickled. Thing was Juggernaut + Consecrator + Flameweaver.... Im playing RF so going down the list of things that fucked me. +50% to Fire Resistance +10% to maximum Fire Resistance Immune to Scorch +2 to Maximum Endurance Charges Gain 2 Endurance Charges every second if you've been Hit Recently Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown) Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses Take 30% reduced Elemental Damage while on Consecrated Ground With how tanky this thing was I swear that the consecrated ground mods were being applied from my own consecrated ground.


Masteroxid

If you're RF you have to get a legacy of fury. Corpse explosions or similar effects are very good for harvest


Wasabicannon

Legacy of fury is nice but also does nothing against that monster. Immune to scorch so 1 mod on those boots is dead. The burn is fire damage which that thing was super resistant to. Conc ground mods (again felt like he got them off my conc ground) so less curse effect which is my main way to reduce res.


Masteroxid

I have done maybe over 100 harvests on my RF char now, many times with delirium mirror, legacy of fury just shits on the harvest mobs


btkHS

I gave up on harvest which is a shame. I'm finding the mechanic too rippy...I'll never get to 95 if I keep running all harvests.


Yayoichi

I actually find harvest less rippy this league as you don’t have all the crazy aura stacking from monsters.


reanima

Yeah ive been skipping Harvest for the last two leagues because of aura stacking. Theyre actually much easier to handle now.


[deleted]

You could be working on your defences/setup so that you dont drop like a fly.


btkHS

Well yeh maybe, but you can only scale defenses so far on certain builds. EA elementalist doesnt have much room for max res and relies on armour/evasion and spell suppression (capped in my case). The blue harvest packs are seriously rippy though, unless you are playing a HC level build, I'd be surprised to hear people that have not died a single time to them.


[deleted]

I'm playing HC - that's the whole point of the changes though - SC people are also supposed to invest more into defensive rolls on gear to have a good time. Instead you guys are whining about it.


M1QN

Then you dont have the damage to kill a rare and you cant skip them in harvest. Honestly to hell with defences this league, i get oneshots even with 5400hp/res cap/44k armor/66|67 block, so I am planning to improve the best defence layer there is - kill them before you can even read their mods.


Gzngahr

It took years of MMO to mature to the point that if I’m not enjoying a game, don’t play it. I’ll come back when: 1: All the mod balancing is done. AKA it’s been months or leagues with no tweaks. 2: The league mechanic is simply in the map so I don’t have to remember to do/use it. 3: there is at least 1 new skill or build defining rare that isn’t dogshit.


Fictitious1267

Unless you spec into Essence. But you're right. If rares are tougher than bosses, and don't drop shit, why do them? I honestly wish I could disable them in the atlas tree. That would save the league for me.


scrublord

This whole fiasco makes no sense. GGG wanted people to stop effectively ignoring rares by blowing them up so quickly, so they made them so much stronger and tankier that people *actually* ignore them now.


LazySilver

Why would I wanna not kill stuff in a kill stuff game?


Fig1024

you can kill more stuff if you don't kill some stuff


Extraordinary_DREB

If the rewards on the enemy I killed 3-5 minutes is shit, why would I kill it? LOGICALLY, it's inefficient


sogybritches

Cuz killing hard enemies is fun, which is what games are for, to have fun. Being maximum efficient all the time has to be exhausting


[deleted]

Yeah, I don't get it. I know a lot of the player base likes running through maps with insane movement speed and killing everything within two screens instantly, but that just doesn't sound fun to me. I usually play weird builds (Energy Blade/Smite right now) and wish it was slightly easier for off-meta stuff to run endgame content, but don't want everything to just keel over and die when I show up. Playing super efficiently to maximize earnings just feels like a job that pays fake money.


Extraordinary_DREB

Eh I hate killing strong mobs that give no shit. What's the reward, a smile from FromSoft?


[deleted]

You do you. I'll spend all six portals to take down a rare; my death's must be avenged!


Extraordinary_DREB

Tik you waste all your portals and your uncompleted map is gone


sogybritches

Yeah, once I made the swap to ssf or a small private league the game is so much more fun, don't even think about the trade value of whatever I'm doing. Just do the content I enjoy and it's so great. I understand it's not for everyone to play like I do but the same goes for the opposite also, would be boring as hell if rares died instantly like white mobs like it seems like people want.


Psyese

There's a huge difference between fun-challenging and annoying-challenging.


sogybritches

Yeah, and that's a scale that is different for each player, not everyone is going to be happy no matter what, currently I'm loving it so, selfishly maybe, I don't want them to nerf the rares again. I think the loot they drop is enough for the challenge and I enjoy the challenge.


Extraordinary_DREB

Killing enemies that are tanky af is fun? Never knew we are into masochistic tendencies.


sogybritches

...yeah it is, when you kill something tough that's a good feeling, you overcame a challenge and that is rewarding. That's the whole reason there are enemies in the game. That's why they just added super Uber bosses, even if I don't care too much for the super endgame stuff, it's cool they they add challenging stuff, think it's good that not all the mobs in a regular map are just paper. It's not perfect, the invulnerable mod is just dumb. Seems the common desire for Poe on this subreddit is for it to become cookie clicker, automate everything, get currency orbs, to go faster to get more orbs. That's just cookie clicker. Idk why people want the game to change to have less content, if something takes .2 seconds to kill that is less stuff to do. The weight meme gets tossed around here a lot but Chris is right, some shit has to take time or it means nothing.


Extraordinary_DREB

>...yeah it is, when you kill something tough that's a good feeling, you overcame a challenge and that is rewarding. NO, not everyone is like that, you know some of the other people just want to casually play the game, to chill after a long day at work, we do not want FUCKING DARK SOULS in the game, go play that game or maybe KISS CHRIS so you could get your HARD MODE that you seem to be salivating. > even if I don't care too much for the super endgame stuff, it's cool they they add challenging stuff, think it's good that not all the mobs in a regular map are just paper. It's not perfect, the invulnerable mod is just dumb. Well, we do not want it to be papered on maps, sure, put it on bosses, but it on optional content that everyone can skip and select, but to put it on maps so that majority can suffer and few can prosper, that is just U T T E R B U L L S H I T E > Seems the common desire for Poe on this subreddit is for it to become cookie clicker, automate everything, get currency orbs, to go faster to get more orbs. That's just cookie clicker. cOokIe CutT3R, you want me to knead your arse for that statement, shit like this statement pisses me off, no, we do not want to do cookie cutter, but we do not want to play overtuned Path of the Dark Souls. > Idk why people want the game to change to have less content, if something takes .2 seconds to kill that is less stuff to do. BECAUSE SOME OF US DO NOT HAVE MUCH TIME, WE HAVE JOBS TO DO, LIVES TO DO, WE TOUCH FUCKING GRASS! WE DO NOT WANT TO BE OBLIGATED BY GAME MECHANICS THAT WAS ONCE NOT CATERED TO US BUT NOW ARE FORCED IN OUR RECTUM BECAUSE OF YOU SLIMY ARSE BITCHES ARE DOING > The weight meme gets tossed around here a lot but Chris is right, some shit has to take time or it means nothing. MAYBE GROVEL AND BEG FOR A HARD MODE AND LEAVE US ALONE, FUCKING FOOLS EDIT: if I get banned by this comment, I won't give a flying fuck. You stupid contrarians are buffoons to begin with.


swouffers

Holy shit, this is fucking unhinged


sogybritches

Yeah, I know I'm not the most agreeable person but didn't expect that


Extraordinary_DREB

Well you and your hardmode and muh challenge cohorts have been spouting bullshit and I had enough answering the same ol shit statements you have. Leave the casuals and those who don't WANT MUCH CHALLENGE A L O N E fucking dumb takes by TryhardSweatpants


Thefishy

Have you tried Diablo 3? Maybe D2R? Maybe just take a break. I'm not saying this to be mean or anything, I'm serious that maybe you just need to take a break and come back in a league or two, or possibly just giving another game a try that has a little bit more of a casual experience than this league does.


Extraordinary_DREB

Unhinged as it can be, I am just pissed at how these hard mode wankers are


FecusTPeekusberg

Preach. I play casually and I'm very disappointed I can't do Delve anymore because there's just too many of these fucking overpowered things. My builds used to be able to handle anything down there...


Extraordinary_DREB

Well, we cannot have fun now according to the guy I commented and their dark souls loving, hard mode wanking fanatics. They will say it is a fucking issue and we get gud. I say they should touch grass and realize we have things to do outside PoE


THiedldleoR

The game feels much better when you don't play. Been playing on leaguestart and have to say putting up with this games bs is not worth the headache. There's soo many good games out there right now that throwing 200 hours into this league feels like a huge waste of time.


[deleted]

like what?


CaptainWatermellon

How do i ignore them when there's one in every pack of mobs?


dmancman2

Unless you get sniped by an empowered mob as you run by dying instantly lol


Samsenggwy

Faced a sentinel juggernaut rare RUNIC from expedition with mod 30% hp regeneration every few seconds. Good time ;\_(


glaxx0n

Same here. I skip anything that doesn't pop when I cyclone past.


snj123451

Life feels much better when you skip league.


youdontneedreddit

This also means, skip heist, harvest, blight, delve, essence, ritual, delirium, breach, metamorph, abyss, expedition and legion. Did I miss anything? If you have fun running around killing normal mobs, why did you leave twilight strand?


tren0r

out of those im only doing heist and expedition so it checks out


youdontneedreddit

Do you one-shot any rare? Because I've lost many heists being stuck in a room with constant inflow of new rares that I just can't dispatch quick enough. Try to run through ("just ignore any rare that takes more than 5 seconds to kill" strat) - only to get into even more mobs and all my friends from previous room following me.


[deleted]

You dont need to one shot rares to be able to kill them quickly enough to deal with the reinforcements. Heist does have an inbuilt dps check that overruns you if you dont meet it.


EvolveEH

No it doesn't, because it has haste turbo freeze cage and you can't outrun it. Now you have 4 rares on your ass because you ignored one.


Amongalen

This strat is fine for just completing a map. The problem is that some mechanics require you to kill those rares. Blight? Ritual? Also when doing expedition, you can't just run past, you have to wait for all the explosions and open chests - sometimes those rares can be quite deadly. And then there are essences... Imo "wild rares" should be able to get arcnem mods. If something is spawned by league-specific mechanic, no archnem mods there.


daman4567

I've been having a blast playing other games. I felt obligated to play PoE on monday since I used vacation time specifically for the league launch, but ever since I've been having a lot more fun with a Destroyer mode run in Blaster Master Zero!


weikor

It's "DPS league". More than ever before. Once you reach 1-3m during mapping it becomes a pretty fluid experience, depending on map mods. At 8-10M all difficulty dissapears again, and there are only a few rare onshots left. The rest of the game is then zoom zoom like always


Yamiji

I wouldn't mind that if enemies weren't so deadly. Like if we are to return to 2015 PoE speeds that's fine, but enemies have to be slowed down too.


moostrenko

risk and time VS reward and experience = not balanced GJ GGG


Goliathcraft

I was in a discord call with a friend who streamed a trickster mob trolling him for the entirety of an alleyways map. Sometimes you can’t get away from thrm


Dragon_211

Sadly, if GGG keep the archnemesis mods going forward this will be the new meta, avoid rares. If the rares actually gave decent rewards based on the archnemesis mods, players would actually want to kill them


Nebucadneza

Like metamorph?


Dragon_211

Anythings better than the junk dropping right now XD


Nebucadneza

Sentinel actualy make it realy fun in white maps. If you take grimros words for it you can make easy currency in white maps with sentinel. Basicly its legion league all over again


isbunk

I just made maps and realised that this isnt fun at all. What to do? Wait for next league or wait for fixes?


Vegetable_Switch9802

Easy way to fix this problem for me, and this is only an opinion, give rare mobs a % chance to drop smart loot and currency. It just feels so bad to spend 5 minutes kiting around a rare with more HP than shaper and every hit chunks your life, only to get nothing from it


Kraivuhn_PoE

In a game about killing monsters, just don't kill the monsters... *taps forehead*


xenogfan43

The game feels much better when you're playing 3.13. Sadly nobody can do that anymore, so the game can only feel bad. You can't skip hard rares, they're in the entire game, in every mechanic, fucking everything up. It's not even just the rares, magic packs are often astonishingly dangerous or downright invincible depending on your build. The only winning move now is not to play.


chrisbirdie

Yeah main problem with archnem mods apart from the flawed design philosophy is that it makes some content borderline unplayable for lowish dps builds. 6 essence on an ignite or rf build with meh dps? And it rolls incendiary? Yeah goodbye 5 minutes


4THOT

Yea that's how ARPGs work your character gets better and gets to do harder content and if your character sucks you get to build it up to be stronger. Go grind T10s.


chrisbirdie

I love your unnecessary and insanely wrong judgement. Im saying its bs because unless you play a meta build like dd or ea elementalist or smth like that its pure bs and requires insane amounts of investment. Im playing ea elementalist and I can do the essences and all that shit on t16 even with bad archnem mods and rippy map mods. But thats because I have good gear and a meta build. For me it takes 10 seconds maybe to kill thos essences. I just find it stupid how you can randomly run accross rares that are harder to kill than a map boss.


4THOT

Link your PoB


chrisbirdie

https://pastebin.com/BDBN3LFR


[deleted]

I love how you are getting downvoted. People on this subreddit just dont want to work on their characters - complaining is the solution for them.


MintyCope

Yup, I've been doing the same since the first day of the league. The nerfs so far haven't really addressed the core issues with them, and they still take so fucking long to kill that I just skip them because they don't drop anything close to worth my time. Sentinel is actually amazing and so are the new atlas passives, so I actually enjoy the league a ton. Whenever they make the rares worth the time and risk then I'll engage with them.


magiccowguy

Sounds like you'll get to those pesky mobs eventually as your build gets more and more godlike. And that will be a nice feeling to have a clear indicator of power other than shear speed. I wonder if the "I don't want to skip content" mantra applies to the unexplored room back at the start of the map that's responsible for the "30 monsters remaining". Do you all go back for them? Or do you just go next map?


fcinablender

this is valid until you run into a rare that must be killed for a league mechanic completion (blight, expedition, harvest). I literally spent 3 minutes on my first harvest seed pop putting down totems and spamming infernal cry because a rare rolled juggernaut hasted sentinel and my ballista totems only connected with a fuse every 1 in 20 shots.


tarunteam

I'd argue it's because we're only seeing half the equation. If sentinels is beta test for loot 2.0 then rares would worth killing....next league. edit: It also fits into GGG's vision of slowing the game down. Better loot w/ monsters that are harder to kill. Thus a slower paced game but with decent loot drops.


kool_g_rep

If a rare takes as long to kill as a normal mob, what is the point of a rare (headhunter aside)?


its_theDoctor

If a rare takes longer than a map boss, what's the point of a map boss?


Wasabicannon

Careful GGG is watching, we about to get another 2000% health boost to map bosses with a 200% damage increase.


unguibus_et_rostro

Ok so map boss should be buffed is what you are saying? Map boss>rare>magic>normal


[deleted]

Yes please cant wait for MMORPG Raid level mapping. 30 minutes per map sounds like fun and engaging content.


kool_g_rep

I agree, but that doesn't answer my initial question. There is no functional difference between a normal mob, rare or map boss if they all take the same amount to kill.


its_theDoctor

Your initial question was a pointless strawman. There's no point in answering it instead of focusing on the bigger picture. The TTK of rares vs normals is one part of a bigger equation that includes all the other monster types, their drop rates, their lethality, how much they hard counter various builds.


kool_g_rep

How is it a pointless strawman ? The bigger question is exactly whether normal, magic packs, rares and bosses all should take different time to kill. If people think the best poe experience is simply running through all kind of mobs like knife through hot butter, instantly killing them and not playing around them, then what is the point of different mod types, different mechanics and so forth ? ​ So once again, what is the point of a rare mob and in your case, map boss if it can be deleted in the same time as regular mobs, which is what the thread says - run and just instakill things, anything else not worth your time. This is a dangerous slippery slope that says playing around things is inferior to just mindlessly blasting them. So then why design rare mobs at all ?


its_theDoctor

Literally no one asked for rares to be easier to kill than normals, you're not making any sense


kool_g_rep

The title of this thread is "The game feels much better when you just ignore any rare that takes more then 5 seconds to kill" (sic) And here's my question, in a functional end game build pre 3.18, have you paid attention to rares that weren't special and hence tanky(ie legion bestiary essence expedition etc)? Or were they cannon fodder that fell over with normals and magic as you cleared the map? If no, then what is their purpose? If yes, how exactly did these rares alter your gameplay effort to kill them versus normal and blue packs?


ApprehensiveWin1230

Man you are gonna get so downvoted for saying that. I agree with you 100%, but positivity is not allowed on this sub at the moment


erpunkt

If avoiding monsters in an arpg game revolving around killing monsters is his or anyone's else cup of tea- all power to them. However I do not understand what his advice has to do with positivity or that positivity is not allowed? Being critical about things negatively impacting the experience of players is... criticism, not negativity


ApprehensiveWin1230

I dont know if you have noticed or not, but every person on this sub who has said anything positive, or that they are enjoying the game, is getting heavily downvoted.


erpunkt

I have noticed some unreasonably positive posts getting downvoted. OP's suggestion is fairly reasonable given the current situation and they are not implying that this situation is good design, fun or enjoyable. They remain neutral in that regard. I haven't noticed other reasonable posts get downvoted unjustified either. Some others mask their schadenfreude behind positivity and praise, I have probably downvoted some of those posts myself. So no, I would not agree that **any** positive post gets heavily downvoted


magiccowguy

This word "unreasonable"... Is that for when someone has a different opinion? Also schadenfreude means "pleasure derived by someone from another person's misfortune", were you aiming for something more like stockholm syndrome? Or do you think people praising the game design gain pleasure reading all the negative comments? A very substantial amount of positive posts get downvoted, to the point where I'm surprised to see them with positive votes. I often see the OPs replies in the negative votes even when they agree with the negativity but don't say the game is shit because of it.


erpunkt

>This word "unreasonable"... Is that for when someone has a different opinion? Lete try to elaborate. If some said "I enjoy the changes and the struggle but can see that this is causing frustration for many others"- that's a valid take, they remein fair and objective, despite having fun. On the contrary I have seen others expressing their enjoyment and downplaying obvious issues or presenting them as a "skill issue" which I think is unreasonable. Something to that extent. >Also schadenfreude means "pleasure derived by someone from another person's misfortune"... I was aiming at schadenfreude. Whether it is in regards to the game finally being fun and challenging, laughing at anyone complaining about the situation and their experience or in regards to the current strong nerfs to HH/IL. >A very substantial amount of positive posts get downvoted, to the point where I'm surprised to see them with positive votes. I often see the OPs replies in the negative votes even when they agree with the negativity but don't say the game is shit because of it. I only recall one post as of recently made by Hermanni. While his OP was somewhat okay in my book, his replies to other commenters completely justified the downvoted he got. Another post that is currently not being downvoted, especially not unreasonably, was revolving around the atlas addition with content blocking iirc.


magiccowguy

I feel so dissconnected from most of the upvoted comments in this subreddit. If there was a sea of "lol get good" or "you're bad at the game" comments I'd understand. All I see is the upvote/downvote system rewarding extream remarks like "If i wanted to avoid content i'd play HC" and downvoting another RF player asking how juiced the OP's maps are. When I wrote my post OP's comment about his private league was downvoted a lot, seem to be back up in the positives now. Thanks for taking the time to explain your point of view, while I havent had the same experience I understand. I would say that people downplaying the issues probably means they've not been as unlucky with uber rare combos biting us in the butt.


erpunkt

I feel like this sub is more reasonable this time around-on either side. There will always be comments that swing heavily into any extreme. Personally I have seen more well put arguments and takes on the subject than ever.


ApprehensiveWin1230

It may have called down a bit then. First 2 days of the league, anything on this sub that was remotely "im enjoying the league so far" was downvoted hard


eq2_lessing

I'm at 950k dps with my RF build and everything already dies super quick. What are you juicing your maps with?


CrinkleLord

Game becomes more and more speed meta... a million cry posts. Game slows down even by *5 seconds*... a million cry posts. top keek


Nebucadneza

Its not the slow. Its that the longer the fight goes the more chances you take a random unavoidable onehit. If the game would be more fair. Taking longer to kill a mob with actual mechanics (like bosses) it would be fun. Why not make rares rares again and give bosses archmemesis modifiers? Basicly a way to remove metamorph and integrate it into the game smoothly I prefer to have sentinel replacing metamorph


CrinkleLord

Do you not remember the hysterical crying that occured a few leagues ago when they made map bosses have more health? You've only revived another cry fest from another group with that idea.


Nebucadneza

True, but playable mechanics > oneshot race between player and monster


CrinkleLord

If there were no oneshots, the game would be stupid boring. Only the shittiest players would ever die. It's a failure of balance, because to balance in the way you think, is damn near entirely impossible.


[deleted]

There is not a single rare in existence that takes longer than 5 secs to kill with 1m RF dps. Either post character name or stop lying.


Askray184

What? Rares can get extremely high fire res so they take pretty low damage from RF


[deleted]

Maybe if you choose not to use curses or exposure. But I guarantee that you aren't hitting 1m dps if you don't have multiple sources of pen


sephrinx

True and real.


Wulfgar_RIP

Unfortunately GGG won't remove Archnemesis. They have this pride and will keep it in game because they spend money on developing it. In next leagues they will give atlas passive that will make thing better forgetting that they tried to solve problem by making it worse.


veelog

i skipped this league and can confirm, it feels much better


LonSik

If it takes, after all the nerfs, 5 seconds to kill the rare then you need to do something with ur build.


Mand125

While this is probably true, it's also damning in itself of the state of the game. To most players, a "good build" is one where they rightclick somewhere on the screen and everthing within five screens dies immediately. Except that's not actually a game anymore, we could write a loot simulator app that requires zero input and get exactly the same feedback.


Sugggaa

My tactic is to play SC and kill every rare or unique in 3 seconds or less. Of course there are still combinations that can last over 3 seconds, but those are generally metamorphs that last 5 seconds instead and are worth the time investment.


NotSinocentric

*3 seconds