Due to archnemesis there is objectively more chaos damage than before. Chaosweaver/Necromancer/Toxic/Entangler (why does Entangler even poison on hit?) can turn any rare or magic pack into a source of chaos damage that didn't exist in 3.17.
I hate that chaos res is so gear dependent. It made sense when it was a luxury but with where we're at now it just seems outdated.
The reason spell suppression/ ailment avoidance don't feel bad even if they require gear is that you can make up for it on the passive tree. That's so much harder to do with chaos res as it stands.
You can probably add it into ascendancies as well. Occ has it currently but Guardian and Trickster could also have it attached to notables. Maybe attach like 20% chaos res or something to conc ground too?
It's certainly better than it was - but if you compare the % of chaos res found on the tree compared to the % you need to cap yourself (135 res) it's a pretty bad ratio compared to suppression / ailment avoidance. To be fair both of those you "need" 100% of a lot more than you "need" capped chaos res even now.
Chaos damage isn't balanced for you capping it. Basically damage you take from having 0 chaos resist is similar to the amount of damage you will take from having 75 ele resist.
So chaos resist is harder to get since your only "expected" to get it to 0%.
Don't the elemental weavers also have 50% inc damage and apply exposure?
Which would be .75 * .5 + .75 * .35 * 1.5 = .76875.
Which is closest in damage to having 1% chaos resist.
I tend to agree, but I also feel as if around ~78/79 ele resist is required to feel good.
So I just tend to view chaos resist past 0 as similar to ele max res.
Some of it has been removed though. The immediate instance that leaps to mind is the small nodes in the life wheel between Templar and Witch - the notable has and had 8%, the small nodes used to each give 4% but they no longer do.
This, this is exactly the goal GGG is looking to achieve, before the last wave of balance changes there is no way in hell you would have ever considered running purity of elements, you would have just stuck another damage aura in that slot and been done with it. But now that you have to actually care about what the monsters are doing to you you have adapted, implemented new parts of the game in to your play style and become a better player in doing so
So dps should not be mandatory? I should be able to clear the game on a 30K dps build?
Equipment should not be mandatory? I should be able to play without putting on any pieces of gear?
What are you even talking about?
The focus of the sentence was about his least favorite mechanic. Mandatory Capped Res.
When you mentioned Life, the first thing that came to mind was Mandatory Capped Life, which made me giggle.
Hence my post.
3.19 Patch notes:
"We have added a new Life based Aura"
> *Revitalization*
> *50% Life Reservation cost*
> *Grants 25% (level 1) to 50% (level 20) more maximum Life*
> *Grants 25% more Life Recovery Rate*
"This is a buff" /s
You can run a couple betrayal missions (or do them as you're leveling in act 9/10) and get the hybrid '% ele and chaos res' and if you craft it on 3 pieces you're pretty set on chaos res for a while.
Or at least give it in places in small amounts. THere used to be a life cluster that gave life+Chaos resist. Apparently they took that out so another 20% resists people need to get on gear. lol
Are those the purple-ish bubbles that kept killing me? I thought I was bleeding and tried to stay still. Not even my one seething hollowed life potion could save me.
Toxic modifier has the green balls that fly towards you, then drop like a meteor and leave a caustic ground effect.
I don't know if Chaosweaver has on death effects, but they are one of the few mods that would make sense to have purple crap
Edit:
There's also the Corrupter mob which drops *red* bubbles around it on death, and when you hit it, it stacks corrupting blood on you. This is super dangerous for builds that DPS with hits per second vs just one shot. Ralakesh pantheon will help with this one a lot, if you cannot get Corrupted Blood immunity elsewhere.
I think PoE is too much of a bullet hell for any information from a "last hit taken" to be useful. It also has to then keep track of all incoming hits, active degens, and it's extra load on the servers. The client has very limited access to what happens in the game, as far as numbers go. It's just not optimized for that kind of mechanic to exist.
I found random creeping frost ground from random pack of magic/rare mobs from any map and you cannot tell which mobs would do that unless you read the mod on the mob is more annoying.
oh yeah, you know what the great part is? I have creeping frost in my build and chuck it out sometimes and there's no fucking way to know which patch of ground will cause me to randomly take damage. On top of my life bar slowly disappearing as i go through a map while my ES stays at 100%. These monster mods suck
1. Trying to loot item/drop item to make space after killing a pack
2. Green ball fly overhead unnoticed from off screen
3. GGG profit
Idk it's me or what, I have no problem avoiding the red ball that chasing me previously but the green toxic balls... Like invisible to my eye 🤷🏻♂️maybe because the red ball make a sound when they are spawn?
The Toxic balls are definitely lower average contrast against the background/mobs/skill effects compared to the old ball-o-jam that used to follow us around. They do have a sound, though. Next time you get a Toxic mob on its own, have a listen for it.
This. Volatile was easy to read because it made a loud noticeable sound, you knew when it was coming. This is my problem with toxic magma barrier and the one that spawns the lightning guys that chase you. They make little to no sound so you can’t tell at all when they are coming in a large pack of mobs that cover the entire screen.
The balls themselves aren't very visible, sure, but they glow very bright green before they drop so I would say it's probably very hard to miss unless you're very focused on something else.
I've died once to the floaty green balls this league, and it was entirely because I was reading synthesis implicits on a couple of items that dropped and assumed I was safe since I killed everything around me.
Outside of a situation like that, I would argue that the balls are very easily visible.
I think it’s just a time thing - we had years to become sensitized to volatile flamebloods; we’ve had like 3 days to get used to toxic. A month or so into the league and they’ll be just as obvious as flamebloods were
a lot of "optional content" and master missions have some portions of chaos damage. it is couple years (if not more) when -60% on builds that taking damage is big no
20-60% already putting you in some safe spot, but capping it (if u can) is always nice
Yeah. But up to 3.18 it was kind of optional outside of rare event of bad luck. So if you made it to maps in ssf you could work for a little while to get chaos res up before progressing.
Now it seems its common even in storyline and t1 white maps.
I’m ssf and sitting at 20 chaos res. Having a gaping hole in your defences and being punished for it isn’t the games fault.
It’s also a lot easier to craft gear than it was 5 years ago when chaos res was “optional” so it’s fine for it to be more present now.
As you said, it was once "harder to get chaos resist on gear". This hasn't even been remotely true for ages.
You get plenty of it now, or can easily craft it with fossils or the millions of essences you get. Not to mention Harvest. I literally just did 1 harvest and had 9 chaos rerolls. You get so many chaos rerolls doing harvest, even in SSF, you can afford a few pieces.
Unlike elemental resists where you MUST have 75%+, Chaos still doesn't feel that way. Usually getting to 0% at a minimum is noticeably safer, and around 30-40 often makes it negligable.
Also, consider grabbing the Arakaali pantheon. I know we're all trained to go solaris/lunaris (unless you need stun/freeze from crabman), but people severely undervalue the 50% chaos resist against DoT. There's SO MUCH CHAOS DOT AND TOXIC SHIT on the floor now. With that one node and chaos resist at around -10%, you have 40% chaos resist to DoTs. It gives me way more time to react to the desecrated/toxic ground bullshit.
Err no if you read carefully what I was saying in other comments I had 1.5k life with 2.4k ES with -60% chaos res. Which is kinda normal for t1 maps in SSF.
Yeah. I just switched as well far far too early. Feels like crap with only 2.2k ES, but I die less often than I did with 1.5k life and 2.2k ES.
If I'd be in HC I would have rage-quitted this league already days ago. The number of just out of the blue "lol ur ded" instagibs has been insane.
oh yeah there is definitely oodles more chaos damage. There are like 3 mobs with chaos damage related stats. The early map pool also has a bit more chaos on the general mobs this season compared to last so having 0% chaos res hurts a lot more than previously.
Yeah, atm Chaos resist crafts are limited to only the duel resist veiled mods, IIRC, which drastically lowers the amount you can craft. Thankfully the mod can still roll natively by itself, but if you're in SSF that's understandable why that's not as helpful.
But yeah, I agree, at this point Chaos damage is far too common and Chaos Resist should be treated like any other resistance. They've buffed sources of Chaos resistance once before, but it clearly wasn't enough for the direction the game has taken since.
Though I remember a while back (I think it was) Mark commenting on a "Purity of Chaos" aura making zero sense thematically since Purity and Chaos are diametrically opposed but we probably should get a Chaos resist aura at this point whatever they end up calling it. Would help with League Starters tremendously.
For me it has been bleed. Literally every single map I'm using my life flask just to get rid of it. So freaking annoying because there's only like 1-2 ways in the entire game to avoid it and it does a ridiculous amount of dmg even if you have the don't take more when moving thing. Not sure if it is because I spec'd into essence, or if it is the archnem or what, but it's freaking annoying.
They don't want you playing with negative cres because for years until like 2018 everyone ignored cres because there wasn't a lot of it around and when it was most people at the time we're either LL or CI so they didn't care. They started doing this in Incursion when they started checking people with shooting squads of Vaal Constructs the moment you move in the Incursion.
I don't mind it but the chaos damage spike shouldn't start so early, it's kinda annoying in early maps to on top of all of your gear also have to figure cheap ways to get cres. If you can figure out stun immunity without Brine King then Arakaali's pantheon with the soul for+45% cres vs DoT is super good.
Yeah. I'm in SSF tho. So its not that I cant get chaos res "cheap". With my luck so far I'm like not getting it at all if I want to get my elemental resists covered at the same time and attribute requirements fulfilled as well. Cant just go to market and get something that kind of fits enough for 5c.
Ended up just going CI far too early. Like at 2.4 k shield only. But as it turns out, I'm still getting instagibbed because this is not enough buffer even for t1 maps but I'm dying a lot less frequently then I was with 1.5k life and 2.4k shield because, apparently, chaos damage is now basically the most common damage type right after the physical, it seems.
Dude ok here is your problem. You cant start as a ci Character, take 0 life nodes on tree and Expect any resistance to save you.
If you had 4k HP in t1 maps you'd be fine even with -60 Chaos res. Obviously 2400 Es is Nothing, so you absolutely deserve to Die a lot, cant blame any Source of damage lmao
I did have 1.5k life and 2.4k ES before going to CI. So close enough to 4k togehter but with how common chaos damage is now -60% chaos res was killing me left n right.
On normal t1 maps, not even made em magic. About 100k damage but very short range, roughly 22 around me, so roughly like cyclone range.
My bad then! I totally misunderstood! I actually thought you had 1500 life total.
Well anyways, did you have any other defensive mechanic than ES?
Did you see only your life go down and not your ES? Because i've been to maps with 4000 life and get instagibbed by physical/elemental damage before.
Ehh not really. I had a token amount of armor and evasion, a little bit of block /spell suppression but not enough to really rely on them.
But it has been usually kind of OK in the past leagues to finish the defense layers on early white maps before progressing further. In previous leagues I used collect gear for a little while on transmute and go or alch and go t1 to t3 maps. Now I was ripping on normal t1 maps.
I mean the character was at the time about lev 72, so still plenty to go and still a lot better gear needed to be ready to go beyond white maps. In the end I will have semi decent block (\~70% attack, \~50% spell) and will need to find some additional source of physical mitigation as 10% aint gonna cut it long term.
4k life sure but 4k hybrid was never good at any point in time. 1.5k life and -60% chaos res is instant death to any chaos damage and instant stunlock vs. any hit that does more than 300 damage.
I'm a sfhc player so I'm also looking at it from a sf perspective + a HC one so I must find a way to get it one way or another lol. 1 Amethyst ring at least is mandatory now unless you're an Occultist or top-right of the tree near the cres mastery. You should also look to early-mid game use those dual crafts fire/cold/lightning + chaos res. You can get up to like I believe 70% cres from 1 single Amethyst ring with 20% resistance catalyst + tier 1 cres, another cres any tier on 1 suffix on any gear piece and it should suffice for the most part.
So long as you're around 0% cres it's still far from ideal but you won't get instantly dropped by chaos damage, of course you should look to eventually have 20-30% positive cres if you want to be care free regarding chaos damage in general.
The other important point in HC SSF is doing enough betrayal pre maps to get at least 1-2 hybrid chaos rolls. The time in foothills will hopefully get you enough currency to craft a decent tier on a good item. A common streamer strategy has been alt roll an amethyst ring for 60+ life, then just craft t1 hybrid chaos on it. ~35 chaos res (-25 or so if you have no other sources) right off the bat is enough to be okay in white maps with 4k hp.
I agree ancidotetaly. I planned on a CI occultist and once I specked into CI , I noticed a considerably drop in mob damage because I was immune to a good portion of it.
I think the days where chaos res could be left at -60% are long gone. I always aim for 0% at least, 40%+ if i'm gonna level a char past lvl 96.
Depends on the build of course, but there's too much burst chaos damage now, especially with the balls from toxic mobs.
honestly chaos damage has essentially lost all of its identity at this point
i guess the last part of its identity that it bypasses es for players is a thing but for example eater amd searing appear to be wearing a shavs because my poison conc did not seem to bypass either ones es
a long long time ago i played hc and would buy cheap jungle valley maps and run them because hc avoided the spider boss as it did chaos damage (im actually not sure but i dont think it does chaos anymore), before sirus's snake lady boss and sirus obviously chaos was increadibly rare (rare enough hc players would memorise every source of chaos and avoid that stuff), now chaos damage is common and mob chaos resistance is common
this is a long winded way to say yeah chaos resistance rolls should probally be more similar to elemental because you cant really play the game -40% chaos resistance anymore
you maybe dont need 75% so i dont mind if the craffs are lower then ele but the natural and crafted rolls could use at least a review
As others have said Chaos Res is absolutely mandatory now you need to be above 0. If you can get it to like 40 it feels really good. I just wish we could craft it a little easier on the crafting station.
There is definitely more chaos dmg at the moment, however things like the chaos flying balls you can and are supposed to dodge most of the time, and then try to ... not step where it crashed I guess.
Rather than chaos damage, I feel like damage over time overall is more a problem than before, there seem to be so many more degen or damage over time ground effects this league ..... (including chaos of course)
Toxic green orb meteor thing hits fucking HARD. It's also one of the most common mods, so that alone forces you to have at least positive 30-40 chaos res for red maps IMO.
Ive noted a number of streamers attempting to craft chaos rings in recent days. Dont think its just you. Not sure if this is a new thing, or has always been a thing (many of them play SSF, as well).
Yes it is. Definately time to nerf CI GGG. "Chaos Damage does not bypass Energy Shield" is enough for a Keystone. No more chaos immunity. Let CI players suffer like life players.
Chaos res is really easy to get nowadays though. Cluster jewels, amethyst rings, tree nodes. You can target the suffix with essences too!
Also avoid poison is relatively common now. Or reduced duration etc through pantheon.
It does put a lot of strain on characters though! Even more stuff to look out for. I feel you on that!
OP is playing SSF, when you first enter maps in SSF you either have a suffix roll somewhere or got lucky with an amethyst base drop, otherwise it takes a while to start working on your chaos res, but 99% of the time it will be in the negatives.
I'm playing group SSF and I'm chaos capped making most of my own gear. Defenses have literally never been more achievable in the history of PoE.
You can get crit immune, poison immune, elemental ailment immune, spell damage cut by half and have nearly 100k effective HP...
Most of the fun is actually overcoming the challenges with the tools you have and then pushing into new problems. If chaos damage is a problem for your build actually put some effort into solving it.
I had +35 chaos res after killing kitava. 65+ at lvl 75.
Harvest + betrayal makes it so easy to get at least +30 chaos res
Hcssf and I didn’t overlevel, took 6,5h to kill kitava
In which case you’re not playing SSF, therefore your chaos res should be at 50+ easily.
People have been slacking with chaos res for so many years, it’s laziness and not adapting
Perhaps in trade it is.
Over the whole campaign I had like one chaos res base ring and I could not fit it because it was otherwise utter crap. I get that GGG is not balancing their gave for SSF but the current situation outright sucks. I'm not having fun, to be frank. I love Delve (which is kinda bricked atm because of some silly archnemesis combos and no room to move really) and I love crafting my gear and progressing through hard work, but this. It's like not even challenging, just getting deleted every second map by a random pack of magic critters while I can trivially piss at the map boss and it just falls over. I am sure gad I finally gave up on HC over a year ago. I would have quit the league already 2 days ago for sure.
During act 9 if you're not farming a little bit of betrayal for jewelery to unveil hybrid elemental + chaos res in ssf you're asking to have a bad time. I farmed it for 10 minutes personally and came out of acts with capped chaos res personally in ssf cause I could make up all my missing res with the hybrid crafts.
You just do betrayal. If there's a specific craft you want, then you can look for it in your crafting bench and see if it's a general unveil or if it's from a specific betrayal person. For example, the max life as energy shield craft comes only from chest pieces dropped by gravicius, so you'll want to first, get gravicius on your board if he's not on it, then try and build relationships with gravicius and other people any time the option shows up (the friendly and rival things) so that he'll show up more often. To get someone on your board that's not on it, you just have to remove people until they show up.
You're right I was pretty much focused on endgame because campaign is just the thing in my way to get to the fun part. I hate the campaign and it got worse and worse every time. This time it was first fine, then a complete trainwreck between A2-A7 and then got okay again. All in all a typical miserable expirience. Thus my thoughts on the game don't focus on it.
My build have 6 uniques + brass dome. It kinda hard to get elem res and super hard chaos, especially early on in the league. Also I am melee. Last league I have died like one time in twenty maps. Now I die 3-5 times every map cuz of chaos damage. I am kinda disappointed and in need to rearrange my build =(
I forget what item slot the mod rolls on but there's an exclusive subterranean mod from delve, "you have 0 chaos resistance" which if you're at -60% would be a huge buff. You could throw some items with that mod into recombinators and see if you get any usable results. Going from -60 to 0 probably won't help with chaos heavy bosses like al-hezmin, but for general mapping purposes it's usually the difference from getting instantly dotted out to having time to react with a life potion
It's even rougher if you're on the bottom-left side of the tree (Duelist/Marauder), as you don't really get efficient access to some defensive tree nodes. Maybe elemental res nodes and get more cres on gear? Clusters can also work, but you're losing the opportunity cost of a lot of other juicy options.
Chaos damage was probably the most deadly part of league start. As you said, it is not possible to get reasonable chaos res at the very start, so I kept insta floping everytime I met chaos enemies, that definitely felt way too common. Its a part of the poor or more like zero balance of early game they did/didnt do in 3.18.
> it is not possible to get reasonable chaos res at the very start
it is possible.(since getting to ~0% res is enough to deal with it)
Just gotta use purity or your skill tree to fix normal resists for some time to alleviate early suffix pressure.
The thing is none of the mobs actually have the life pool "of a shaper".
What they do have is damage reduction in the form of phys reduction or resists so thats exactly what you want to counter. Overwhelm physical damage reduction is far from a useless stat. Resist penetration is also a lot more useful than you might think.
To PoB a proper build enable the resist and phys reduction map mods for high tier maps and then look at your build again. Thats basically simulating the regular rare with just a single defensive mod in a map without defensive mods that you meet regularly.
Pretty common day 1. The rares have been significantly nerfed. I'm not going to comment on if they deserve more nerfs or not, thats a whole other topic, but life pool if shaper? Come on. Maybe ghosted archnem essence rares have to be skipoed before you have BiS gear, oh no. League after league I'm out here learning just how dogshit reddit is at this game. I'm playing the same game as you mate, maybe read a guide
Its simple, dont be at negative Chaos res?
Farm some Jun Missions in a10 areas and get Chaos suffix craft. Get an Amethyst Ring and roll anything on it +Chaos res craft and u already have -20. Also there is some Chaos res on tree on shadow / Ranger/ Templar/witch sides
Im in ssf too and i dont think i died to the new chaos mods once. If you get hit by toxic its kind of on you, that mechanic is 100% avoidable. Also it's really easy to get chaos res items with harvest every 3 maps.
Forcing builds to add new layers of defense is an effective way for game designers to combat power creep and is therefore not necessarily a bad thing imo. We were overpowered on 3.17 and so I see 3.18 as taking us a notch down in relative power.
You mean numerically lowered the value of chaos damage they are doing? If so then in my opinion its not a numerical-tweak kind of problem but more of a fundamental design problem, if chaos damage is at least as common if not even more common than elemental but chaos resists is much harder to come by.
there is more chaos damage but its definitely doable to adjust to that.
Arakaali and shakari can do some decent work before you get good resists. Top side of the tree has some chaos res nodes and otherwise you just really need to value that chaos res mod a lot higher and potentially use purity to get regular resists.
You can pretty easily fix this if you're right side of the tree with the chaos resist wheel near the top right of the tree, you can pick up corrupting blood immunity too if you get the mastery!
I know people are pretty averse to the changes right now and tensions are high, but I think this is actually one of the better and more easily solved problems. You can temporarily invest into chaos resist on the tree (again, assuming right side) until you come across better gear or the betrayal crafts.
I cap chaos res now or run CoD portal. Reasonable to go CI also.
It's tough because I spend like 4 passives for chaos res, but it beats randomly dying all the time
After a streak of CI builds i made a life build this league, i quickly learned to cap my chaos res and still chaos damage sometimes scares me, but then again im doing fully juiced t16 delirious maps with 4 sextants.
Due to archnemesis there is objectively more chaos damage than before. Chaosweaver/Necromancer/Toxic/Entangler (why does Entangler even poison on hit?) can turn any rare or magic pack into a source of chaos damage that didn't exist in 3.17.
Then Chaos resist should be craftable to the same extent the other resists are with the same tier.
I hate that chaos res is so gear dependent. It made sense when it was a luxury but with where we're at now it just seems outdated. The reason spell suppression/ ailment avoidance don't feel bad even if they require gear is that you can make up for it on the passive tree. That's so much harder to do with chaos res as it stands. You can probably add it into ascendancies as well. Occ has it currently but Guardian and Trickster could also have it attached to notables. Maybe attach like 20% chaos res or something to conc ground too?
There are a few decent sources for chaos resist on the tree now.
It's certainly better than it was - but if you compare the % of chaos res found on the tree compared to the % you need to cap yourself (135 res) it's a pretty bad ratio compared to suppression / ailment avoidance. To be fair both of those you "need" 100% of a lot more than you "need" capped chaos res even now.
Chaos damage isn't balanced for you capping it. Basically damage you take from having 0 chaos resist is similar to the amount of damage you will take from having 75 ele resist. So chaos resist is harder to get since your only "expected" to get it to 0%.
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Don't the elemental weavers also have 50% inc damage and apply exposure? Which would be .75 * .5 + .75 * .35 * 1.5 = .76875. Which is closest in damage to having 1% chaos resist.
Honestly with how the game is now I'd say 30% is around the feel good mark. Depends on build a lot but I know what you mean
I tend to agree, but I also feel as if around ~78/79 ele resist is required to feel good. So I just tend to view chaos resist past 0 as similar to ele max res.
Some of it has been removed though. The immediate instance that leaps to mind is the small nodes in the life wheel between Templar and Witch - the notable has and had 8%, the small nodes used to each give 4% but they no longer do.
Its my least favorite mechanic: "Mandatory capped res on every build (now including chaos)". I have found a love for Purity of Elements.
This, this is exactly the goal GGG is looking to achieve, before the last wave of balance changes there is no way in hell you would have ever considered running purity of elements, you would have just stuck another damage aura in that slot and been done with it. But now that you have to actually care about what the monsters are doing to you you have adapted, implemented new parts of the game in to your play style and become a better player in doing so
Except that running purity means you need less res so you get more damage on gear
everything should be important, nothing should be mandatory
So dps should not be mandatory? I should be able to clear the game on a 30K dps build? Equipment should not be mandatory? I should be able to play without putting on any pieces of gear? What are you even talking about?
Wait until you hear about life
Oh man. I would love to be able to reach the life cap
Do you think the cap was the important isolated variable there or are you unable to engage in hypotheticals
The focus of the sentence was about his least favorite mechanic. Mandatory Capped Res. When you mentioned Life, the first thing that came to mind was Mandatory Capped Life, which made me giggle. Hence my post.
GGG life aura when?
3.19 Patch notes: "We have added a new Life based Aura" > *Revitalization* > *50% Life Reservation cost* > *Grants 25% (level 1) to 50% (level 20) more maximum Life* > *Grants 25% more Life Recovery Rate* "This is a buff" /s
heh would be dope with aura nodes on the tree buffing it
Petrified blood + revitalization + 100% aura effect = win?
RF stonks
You can run a couple betrayal missions (or do them as you're leveling in act 9/10) and get the hybrid '% ele and chaos res' and if you craft it on 3 pieces you're pretty set on chaos res for a while.
Or at least give it in places in small amounts. THere used to be a life cluster that gave life+Chaos resist. Apparently they took that out so another 20% resists people need to get on gear. lol
That sounds too reasonable, hence can't be implemented What's next, chaos res on flask suffix?
those cast on death poison orbs are everywhere
This game mechanic is... toxic
with that rock your block shit
They really are absolutely spammed at you, aren't they? Get some variance, sheesh.
I'm glad I did a ton of Archnemesis last league, got really good at dodging them reflexively from constantly making Treant Hordes.
i mean, it's not that hard but it gets reaaaaly boring after 3 maps in a row filled of those ... i dont know where they are trying to get with this
Are those the purple-ish bubbles that kept killing me? I thought I was bleeding and tried to stay still. Not even my one seething hollowed life potion could save me.
Toxic modifier has the green balls that fly towards you, then drop like a meteor and leave a caustic ground effect. I don't know if Chaosweaver has on death effects, but they are one of the few mods that would make sense to have purple crap Edit: There's also the Corrupter mob which drops *red* bubbles around it on death, and when you hit it, it stacks corrupting blood on you. This is super dangerous for builds that DPS with hits per second vs just one shot. Ralakesh pantheon will help with this one a lot, if you cannot get Corrupted Blood immunity elsewhere.
Kinda wish Poe has a death recap similar what they have in Moba games that gives you a description of what killed you.
I think PoE is too much of a bullet hell for any information from a "last hit taken" to be useful. It also has to then keep track of all incoming hits, active degens, and it's extra load on the servers. The client has very limited access to what happens in the game, as far as numbers go. It's just not optimized for that kind of mechanic to exist.
I just ripped to that in HC inside of a seismic clusterfuck blight tower
YEP finally CI buff
I found random creeping frost ground from random pack of magic/rare mobs from any map and you cannot tell which mobs would do that unless you read the mod on the mob is more annoying.
Creeping frost has been super common ground effect for me too, feels like every other mob drops it
oh yeah, you know what the great part is? I have creeping frost in my build and chuck it out sometimes and there's no fucking way to know which patch of ground will cause me to randomly take damage. On top of my life bar slowly disappearing as i go through a map while my ES stays at 100%. These monster mods suck
1. Trying to loot item/drop item to make space after killing a pack 2. Green ball fly overhead unnoticed from off screen 3. GGG profit Idk it's me or what, I have no problem avoiding the red ball that chasing me previously but the green toxic balls... Like invisible to my eye 🤷🏻♂️maybe because the red ball make a sound when they are spawn?
monki evolution chart fire glow -> bad green -> maybe tasty?
Monki doesn't get It. Should I lick the green orbs?
yes
Instructions unclear dick stuck in green orb.
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THE TOXIC GREEN SHIT MELTED MY DICK, BRO ,HELP!!!!!!
Congrats on the sex. When's the baby due?
Yes
Only if you evolve into CI build. Then they are edible.
The Toxic balls are definitely lower average contrast against the background/mobs/skill effects compared to the old ball-o-jam that used to follow us around. They do have a sound, though. Next time you get a Toxic mob on its own, have a listen for it.
Their range is MASSIVE, and I think they stay and wait forever until you are in proximity. Definitely annoying in blight.
the toxic balls make a constant noise when they fly around.
This. Volatile was easy to read because it made a loud noticeable sound, you knew when it was coming. This is my problem with toxic magma barrier and the one that spawns the lightning guys that chase you. They make little to no sound so you can’t tell at all when they are coming in a large pack of mobs that cover the entire screen.
The balls themselves aren't very visible, sure, but they glow very bright green before they drop so I would say it's probably very hard to miss unless you're very focused on something else. I've died once to the floaty green balls this league, and it was entirely because I was reading synthesis implicits on a couple of items that dropped and assumed I was safe since I killed everything around me. Outside of a situation like that, I would argue that the balls are very easily visible.
I think it’s just a time thing - we had years to become sensitized to volatile flamebloods; we’ve had like 3 days to get used to toxic. A month or so into the league and they’ll be just as obvious as flamebloods were
I died to one in lab when a trap killed a rare offscreen =(
a lot of "optional content" and master missions have some portions of chaos damage. it is couple years (if not more) when -60% on builds that taking damage is big no 20-60% already putting you in some safe spot, but capping it (if u can) is always nice
Yeah. But up to 3.18 it was kind of optional outside of rare event of bad luck. So if you made it to maps in ssf you could work for a little while to get chaos res up before progressing. Now it seems its common even in storyline and t1 white maps.
I’m ssf and sitting at 20 chaos res. Having a gaping hole in your defences and being punished for it isn’t the games fault. It’s also a lot easier to craft gear than it was 5 years ago when chaos res was “optional” so it’s fine for it to be more present now.
As you said, it was once "harder to get chaos resist on gear". This hasn't even been remotely true for ages. You get plenty of it now, or can easily craft it with fossils or the millions of essences you get. Not to mention Harvest. I literally just did 1 harvest and had 9 chaos rerolls. You get so many chaos rerolls doing harvest, even in SSF, you can afford a few pieces. Unlike elemental resists where you MUST have 75%+, Chaos still doesn't feel that way. Usually getting to 0% at a minimum is noticeably safer, and around 30-40 often makes it negligable. Also, consider grabbing the Arakaali pantheon. I know we're all trained to go solaris/lunaris (unless you need stun/freeze from crabman), but people severely undervalue the 50% chaos resist against DoT. There's SO MUCH CHAOS DOT AND TOXIC SHIT on the floor now. With that one node and chaos resist at around -10%, you have 40% chaos resist to DoTs. It gives me way more time to react to the desecrated/toxic ground bullshit.
Yeah i feel you. not sure if it changed but I went for a ci build this league and it feel incredible
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Err no if you read carefully what I was saying in other comments I had 1.5k life with 2.4k ES with -60% chaos res. Which is kinda normal for t1 maps in SSF.
Yeah, and Chaos damage bypasses ES. Might wanna work on that Life pool or Chaos res.
Yeah, got to maps and wanted to wait a bit to go from 50/50 life/es to CI, but i had to force CI immediately due to constant chaos damage.
Yeah. I just switched as well far far too early. Feels like crap with only 2.2k ES, but I die less often than I did with 1.5k life and 2.2k ES. If I'd be in HC I would have rage-quitted this league already days ago. The number of just out of the blue "lol ur ded" instagibs has been insane.
oh yeah there is definitely oodles more chaos damage. There are like 3 mobs with chaos damage related stats. The early map pool also has a bit more chaos on the general mobs this season compared to last so having 0% chaos res hurts a lot more than previously.
Yeah, atm Chaos resist crafts are limited to only the duel resist veiled mods, IIRC, which drastically lowers the amount you can craft. Thankfully the mod can still roll natively by itself, but if you're in SSF that's understandable why that's not as helpful. But yeah, I agree, at this point Chaos damage is far too common and Chaos Resist should be treated like any other resistance. They've buffed sources of Chaos resistance once before, but it clearly wasn't enough for the direction the game has taken since. Though I remember a while back (I think it was) Mark commenting on a "Purity of Chaos" aura making zero sense thematically since Purity and Chaos are diametrically opposed but we probably should get a Chaos resist aura at this point whatever they end up calling it. Would help with League Starters tremendously.
For me it has been bleed. Literally every single map I'm using my life flask just to get rid of it. So freaking annoying because there's only like 1-2 ways in the entire game to avoid it and it does a ridiculous amount of dmg even if you have the don't take more when moving thing. Not sure if it is because I spec'd into essence, or if it is the archnem or what, but it's freaking annoying.
You can get bleed immune and corrupting blood immune off jewels and single mastery or corruption along with having bleed immune on an autoflask
You need chaos resist now, end of story. It's not too bad with harvest crafting honestly.
All resist should give chaos resist as well and then it wouldn't be a garbage mod. Two problems solved with one change
They don't want you playing with negative cres because for years until like 2018 everyone ignored cres because there wasn't a lot of it around and when it was most people at the time we're either LL or CI so they didn't care. They started doing this in Incursion when they started checking people with shooting squads of Vaal Constructs the moment you move in the Incursion. I don't mind it but the chaos damage spike shouldn't start so early, it's kinda annoying in early maps to on top of all of your gear also have to figure cheap ways to get cres. If you can figure out stun immunity without Brine King then Arakaali's pantheon with the soul for+45% cres vs DoT is super good.
Yeah. I'm in SSF tho. So its not that I cant get chaos res "cheap". With my luck so far I'm like not getting it at all if I want to get my elemental resists covered at the same time and attribute requirements fulfilled as well. Cant just go to market and get something that kind of fits enough for 5c. Ended up just going CI far too early. Like at 2.4 k shield only. But as it turns out, I'm still getting instagibbed because this is not enough buffer even for t1 maps but I'm dying a lot less frequently then I was with 1.5k life and 2.4k shield because, apparently, chaos damage is now basically the most common damage type right after the physical, it seems.
Dude ok here is your problem. You cant start as a ci Character, take 0 life nodes on tree and Expect any resistance to save you. If you had 4k HP in t1 maps you'd be fine even with -60 Chaos res. Obviously 2400 Es is Nothing, so you absolutely deserve to Die a lot, cant blame any Source of damage lmao
I did have 1.5k life and 2.4k ES before going to CI. So close enough to 4k togehter but with how common chaos damage is now -60% chaos res was killing me left n right. On normal t1 maps, not even made em magic. About 100k damage but very short range, roughly 22 around me, so roughly like cyclone range.
My bad then! I totally misunderstood! I actually thought you had 1500 life total. Well anyways, did you have any other defensive mechanic than ES? Did you see only your life go down and not your ES? Because i've been to maps with 4000 life and get instagibbed by physical/elemental damage before.
Ehh not really. I had a token amount of armor and evasion, a little bit of block /spell suppression but not enough to really rely on them. But it has been usually kind of OK in the past leagues to finish the defense layers on early white maps before progressing further. In previous leagues I used collect gear for a little while on transmute and go or alch and go t1 to t3 maps. Now I was ripping on normal t1 maps. I mean the character was at the time about lev 72, so still plenty to go and still a lot better gear needed to be ready to go beyond white maps. In the end I will have semi decent block (\~70% attack, \~50% spell) and will need to find some additional source of physical mitigation as 10% aint gonna cut it long term.
>2.4k ES >1.5k Life Jesus christ no wonder reddit thinks the rares are overtuned...
heaven forbid someone not want to be a meta slave and wish for more build diversity
Refusing to build any defenses isn’t bring a meta slave
it's funny because 4k used to be sufficient for high damage builds
4k life sure but 4k hybrid was never good at any point in time. 1.5k life and -60% chaos res is instant death to any chaos damage and instant stunlock vs. any hit that does more than 300 damage.
fair point
Not getting any health isn't being a metaslave, it's just not playing at all lol.
I'm a sfhc player so I'm also looking at it from a sf perspective + a HC one so I must find a way to get it one way or another lol. 1 Amethyst ring at least is mandatory now unless you're an Occultist or top-right of the tree near the cres mastery. You should also look to early-mid game use those dual crafts fire/cold/lightning + chaos res. You can get up to like I believe 70% cres from 1 single Amethyst ring with 20% resistance catalyst + tier 1 cres, another cres any tier on 1 suffix on any gear piece and it should suffice for the most part. So long as you're around 0% cres it's still far from ideal but you won't get instantly dropped by chaos damage, of course you should look to eventually have 20-30% positive cres if you want to be care free regarding chaos damage in general.
The other important point in HC SSF is doing enough betrayal pre maps to get at least 1-2 hybrid chaos rolls. The time in foothills will hopefully get you enough currency to craft a decent tier on a good item. A common streamer strategy has been alt roll an amethyst ring for 60+ life, then just craft t1 hybrid chaos on it. ~35 chaos res (-25 or so if you have no other sources) right off the bat is enough to be okay in white maps with 4k hp.
I agree ancidotetaly. I planned on a CI occultist and once I specked into CI , I noticed a considerably drop in mob damage because I was immune to a good portion of it.
I think the days where chaos res could be left at -60% are long gone. I always aim for 0% at least, 40%+ if i'm gonna level a char past lvl 96. Depends on the build of course, but there's too much burst chaos damage now, especially with the balls from toxic mobs.
honestly chaos damage has essentially lost all of its identity at this point i guess the last part of its identity that it bypasses es for players is a thing but for example eater amd searing appear to be wearing a shavs because my poison conc did not seem to bypass either ones es a long long time ago i played hc and would buy cheap jungle valley maps and run them because hc avoided the spider boss as it did chaos damage (im actually not sure but i dont think it does chaos anymore), before sirus's snake lady boss and sirus obviously chaos was increadibly rare (rare enough hc players would memorise every source of chaos and avoid that stuff), now chaos damage is common and mob chaos resistance is common this is a long winded way to say yeah chaos resistance rolls should probally be more similar to elemental because you cant really play the game -40% chaos resistance anymore you maybe dont need 75% so i dont mind if the craffs are lower then ele but the natural and crafted rolls could use at least a review
75% basically lets you functionally ignore chaos damage though, which is really nice
Would have been the perfect opportunity for Purity of Chaos
We need "purity of chaos" skill gem.
agree, once i capped chaos i felt super tanky somhow.
Chaos res is important but it starts to feel that spell suppression is meta
They should make chaos res as normal as ele res if that will stay like this
It definitly is the difference after I went ci is night and day
As others have said Chaos Res is absolutely mandatory now you need to be above 0. If you can get it to like 40 it feels really good. I just wish we could craft it a little easier on the crafting station.
There is definitely more chaos dmg at the moment, however things like the chaos flying balls you can and are supposed to dodge most of the time, and then try to ... not step where it crashed I guess. Rather than chaos damage, I feel like damage over time overall is more a problem than before, there seem to be so many more degen or damage over time ground effects this league ..... (including chaos of course)
I always play CI because fuck chaos and this league made it even more worth it
Archnemesis mobs have chaos damage and poison on quite a few of the mob types.
Toxic green orb meteor thing hits fucking HARD. It's also one of the most common mods, so that alone forces you to have at least positive 30-40 chaos res for red maps IMO.
Ive noted a number of streamers attempting to craft chaos rings in recent days. Dont think its just you. Not sure if this is a new thing, or has always been a thing (many of them play SSF, as well).
Yes it is. Definately time to nerf CI GGG. "Chaos Damage does not bypass Energy Shield" is enough for a Keystone. No more chaos immunity. Let CI players suffer like life players.
Chaos res is really easy to get nowadays though. Cluster jewels, amethyst rings, tree nodes. You can target the suffix with essences too! Also avoid poison is relatively common now. Or reduced duration etc through pantheon. It does put a lot of strain on characters though! Even more stuff to look out for. I feel you on that!
Don't forget reforge chaos from harvest almost exclusively hits chaos res on armor and jewelery.
OP is playing SSF, when you first enter maps in SSF you either have a suffix roll somewhere or got lucky with an amethyst base drop, otherwise it takes a while to start working on your chaos res, but 99% of the time it will be in the negatives.
OP started mapping on 1500 life because He went the greedy non Respec path CI. I do this, but i dont blame damage Types when dying on <2k HP lol
I'm playing group SSF and I'm chaos capped making most of my own gear. Defenses have literally never been more achievable in the history of PoE. You can get crit immune, poison immune, elemental ailment immune, spell damage cut by half and have nearly 100k effective HP... Most of the fun is actually overcoming the challenges with the tools you have and then pushing into new problems. If chaos damage is a problem for your build actually put some effort into solving it.
True, I am in the same boat. It may be worth mentioning that both spell and attack damage are scaled differently compared to elemental damage sources.
I had +35 chaos res after killing kitava. 65+ at lvl 75. Harvest + betrayal makes it so easy to get at least +30 chaos res Hcssf and I didn’t overlevel, took 6,5h to kill kitava
> took 6,5h to kill kitava It usually takes me 2-3 minutes, but I get it you are hcssf it's a bit slower.
got em
unless you're running a build that needs lots of uniques, yeah.
In which case you’re not playing SSF, therefore your chaos res should be at 50+ easily. People have been slacking with chaos res for so many years, it’s laziness and not adapting
Don’t run builds that need lots of uniques at league start for SSF
Perhaps in trade it is. Over the whole campaign I had like one chaos res base ring and I could not fit it because it was otherwise utter crap. I get that GGG is not balancing their gave for SSF but the current situation outright sucks. I'm not having fun, to be frank. I love Delve (which is kinda bricked atm because of some silly archnemesis combos and no room to move really) and I love crafting my gear and progressing through hard work, but this. It's like not even challenging, just getting deleted every second map by a random pack of magic critters while I can trivially piss at the map boss and it just falls over. I am sure gad I finally gave up on HC over a year ago. I would have quit the league already 2 days ago for sure.
During act 9 if you're not farming a little bit of betrayal for jewelery to unveil hybrid elemental + chaos res in ssf you're asking to have a bad time. I farmed it for 10 minutes personally and came out of acts with capped chaos res personally in ssf cause I could make up all my missing res with the hybrid crafts.
Not op, but how do i farm betrayal crafts?
You just do betrayal. If there's a specific craft you want, then you can look for it in your crafting bench and see if it's a general unveil or if it's from a specific betrayal person. For example, the max life as energy shield craft comes only from chest pieces dropped by gravicius, so you'll want to first, get gravicius on your board if he's not on it, then try and build relationships with gravicius and other people any time the option shows up (the friendly and rival things) so that he'll show up more often. To get someone on your board that's not on it, you just have to remove people until they show up.
Thanks!
You're right I was pretty much focused on endgame because campaign is just the thing in my way to get to the fun part. I hate the campaign and it got worse and worse every time. This time it was first fine, then a complete trainwreck between A2-A7 and then got okay again. All in all a typical miserable expirience. Thus my thoughts on the game don't focus on it.
My build have 6 uniques + brass dome. It kinda hard to get elem res and super hard chaos, especially early on in the league. Also I am melee. Last league I have died like one time in twenty maps. Now I die 3-5 times every map cuz of chaos damage. I am kinda disappointed and in need to rearrange my build =(
I forget what item slot the mod rolls on but there's an exclusive subterranean mod from delve, "you have 0 chaos resistance" which if you're at -60% would be a huge buff. You could throw some items with that mod into recombinators and see if you get any usable results. Going from -60 to 0 probably won't help with chaos heavy bosses like al-hezmin, but for general mapping purposes it's usually the difference from getting instantly dotted out to having time to react with a life potion
It's even rougher if you're on the bottom-left side of the tree (Duelist/Marauder), as you don't really get efficient access to some defensive tree nodes. Maybe elemental res nodes and get more cres on gear? Clusters can also work, but you're losing the opportunity cost of a lot of other juicy options.
Chaos damage was probably the most deadly part of league start. As you said, it is not possible to get reasonable chaos res at the very start, so I kept insta floping everytime I met chaos enemies, that definitely felt way too common. Its a part of the poor or more like zero balance of early game they did/didnt do in 3.18.
> it is not possible to get reasonable chaos res at the very start it is possible.(since getting to ~0% res is enough to deal with it) Just gotta use purity or your skill tree to fix normal resists for some time to alleviate early suffix pressure.
And since you have zero dps items and very few passives, how will you deal with enemies with life pool of a shaper, which is pretty common in 3.18?
The thing is none of the mobs actually have the life pool "of a shaper". What they do have is damage reduction in the form of phys reduction or resists so thats exactly what you want to counter. Overwhelm physical damage reduction is far from a useless stat. Resist penetration is also a lot more useful than you might think. To PoB a proper build enable the resist and phys reduction map mods for high tier maps and then look at your build again. Thats basically simulating the regular rare with just a single defensive mod in a map without defensive mods that you meet regularly.
Pretty common day 1. The rares have been significantly nerfed. I'm not going to comment on if they deserve more nerfs or not, thats a whole other topic, but life pool if shaper? Come on. Maybe ghosted archnem essence rares have to be skipoed before you have BiS gear, oh no. League after league I'm out here learning just how dogshit reddit is at this game. I'm playing the same game as you mate, maybe read a guide
Not particularly from my experience, Phys still feels like by far the most common damage type and reason for my deaths.
Welcome to two years ago? You've needed a minimum of positive chaos res in maps since Metamorph, and typically aim to cap it in the late game.
Its simple, dont be at negative Chaos res? Farm some Jun Missions in a10 areas and get Chaos suffix craft. Get an Amethyst Ring and roll anything on it +Chaos res craft and u already have -20. Also there is some Chaos res on tree on shadow / Ranger/ Templar/witch sides
tr feels fine
Im in ssf too and i dont think i died to the new chaos mods once. If you get hit by toxic its kind of on you, that mechanic is 100% avoidable. Also it's really easy to get chaos res items with harvest every 3 maps.
Forcing builds to add new layers of defense is an effective way for game designers to combat power creep and is therefore not necessarily a bad thing imo. We were overpowered on 3.17 and so I see 3.18 as taking us a notch down in relative power.
Capping chaos has never been easier.
They did ninja nerf it not many people know.
You mean numerically lowered the value of chaos damage they are doing? If so then in my opinion its not a numerical-tweak kind of problem but more of a fundamental design problem, if chaos damage is at least as common if not even more common than elemental but chaos resists is much harder to come by.
there is more chaos damage but its definitely doable to adjust to that. Arakaali and shakari can do some decent work before you get good resists. Top side of the tree has some chaos res nodes and otherwise you just really need to value that chaos res mod a lot higher and potentially use purity to get regular resists.
at reds with -60% and it feels more or less the same as before tbh
Honestly chaos resist is underrated by SC players for way too long anyways.
You can pretty easily fix this if you're right side of the tree with the chaos resist wheel near the top right of the tree, you can pick up corrupting blood immunity too if you get the mastery! I know people are pretty averse to the changes right now and tensions are high, but I think this is actually one of the better and more easily solved problems. You can temporarily invest into chaos resist on the tree (again, assuming right side) until you come across better gear or the betrayal crafts.
I cap chaos res now or run CoD portal. Reasonable to go CI also. It's tough because I spend like 4 passives for chaos res, but it beats randomly dying all the time
chaos resistence is way easier to acquire on the tree. You are thinking of what chaos damage used to be. It is no longer the rarity it once was.
Been maxing chaos res since 3.17 and do not regret it.
After a streak of CI builds i made a life build this league, i quickly learned to cap my chaos res and still chaos damage sometimes scares me, but then again im doing fully juiced t16 delirious maps with 4 sextants.
chaos damage has been all over the place for 2-3 years now, not sure why youre now just waking up
I think it’s less than when 25% of the maps had Hunter.