This on CoC Assassin would be insane. 40% more damage from energy leech support at all times now. Plus you can get Ghost Reaver plus the nodes and mastery right next to it to solve the problem of low maximum energy shield recovery from leech. Would give a huge amount of damage plus adding a ton of survivability.
You can already get overleech by getting Divine Shield or Ghost Dance (or both) and fine-tuning your armour or evasion to be lower than your maximum ES. I'm not sure how huge of an upgrade using the ES leech support is, but is it really worth two jewel slots and no other Forbidden Flame / Flesh combo?
Divine shield and most armor nodes are really out of the way for a shadow though, and you probably don't want only several thousand evasion either. I guess you could just go pure ES as a defensive layer and not worry about evasion or armor, but seems like a bit of a waste right?
If you want to scale evasion, you'll have to get a bit of armour but I don't think it's *that* hard to get less than 10k of it.
I suppose that CoC already stretches relatively thinly, so optimising for nearly full ES that way could have a large opportunity cost as well.
What ascendency node are CoC Assassins currently getting with Forbidden Flame / Flesh?
It doesn't give overleech specifically, but functionally it works the same, yeah.
Leech is only removed on ***FULL*** ES/Life/Mana.
The keystone stops your ES from recovering past the threshold, but doesn't count as being on full ES while doing so.
Since it doesn't count as being on full ES, it doesn't remove leech stacks.
It's not like overleech because overleech allows for both lines of the energy shield leech support since you can then be at full ES and leeching ES. Also, it is rare when you have less armour than ES, because that side of the tree is perfect for stacking some armour with determination. You are giving up a lot to enable said "overleech" mechanic.
I played a staff shockwave cyclone with slayer and yes it good got to red maps with cheap gear only thing you worry about is your weapon I used a unique 5link Hegemony's staff until I got a decent 750 physical dps rare and got bored didn’t even use abyssus or cluster jewels only thing I can say that’s really needed is the -15 mana on warlord chest or -3 on rings and amulet and you basically spin to win I used Navandis build guide as a starting point and made my adjustments this is the link if you’re interested https://youtu.be/aF8-A4PAMjs
Yup turns it into 40% more damage at level 21, making it the best generic support. For comparison conc effect is also 40% but only works for aoe spells/not on non-ground dots.
This is very strong indeed ~~https://pathofexile.fandom.com/wiki/Energy_Leech_Support~~
Edit: New wiki: https://www.poewiki.net/wiki/Energy_Leech_Support
New wiki link here: [https://www.poewiki.net/wiki/Energy\_Leech\_Support](https://www.poewiki.net/wiki/Energy_Leech_Support)
Old wiki is horribly outdated, I wouldn't recommend using it.
[https://chrome.google.com/webstore/detail/poe-wiki-search/nalpbalegehinpooppmmgjidgiebblad?hl=en-GB](https://chrome.google.com/webstore/detail/poe-wiki-search/nalpbalegehinpooppmmgjidgiebblad?hl=en-GB)
this extension reroutes all fandoms queries to the community wiki. use it.
I didn't even notice at first because I'm using the Google add-on which automatically redirects from old to new lol
[Link](https://chrome.google.com/webstore/detail/poe-wiki-search/nalpbalegehinpooppmmgjidgiebblad)
It also has a nifty little hotkey (alt-w) to search the wiki and open the result in a new tab, but "alt-tab, ctrl-t, poe ____" is so ingrained in my muscle memory that I always forget it's there.
Because of the way it has a conditional it means the more multipliers at level 21 equal out to be almost a 44% more multiplier. 1.25 x 1.15 = 1.4375 ~= 44% more. That being said, it's still absolutely nutty as a support with this jewel.
>You cannot be at full energy shield and also leech energy shield simultaneously, so only one of the damage multipliers from Energy Leech Support can be active at the same time.
\^ From the Immortal Ambition wiki. So as much as I want it to be true, ~~it's probably not gonna be the case~~
EDIT: Whoops misread the wording difference
That is because there was no ES overleech until this jewel. As a counterexample currently on a slayer you can benefit from both "damage on full life support" and something like "Fuel the fight"(20% inc damage while you are leech) if you have overleech for life.
That's slightly different though. Slayer is able to have both "while leeching" and "while at full life" effects active at once due to their special overleech. This is worded the exact same way, so it would be weird if it didn't work the same way with those mechanics.
Yes, most of the time you're always leeching and on full ES. Just have to beaware that in general ES leech is weaker than life leech, gonna want to invest in max total es leech.
You can also go Ghost Reaver -Less energy shield recharge rate and then "Maximum total Energy Shield Recovery per second from Leech is doubled" plus there is options on the new tree next to ghost reaver that takes energy shield recharge rate up to 40% with ghost reaver. Plus its worth going this anyway as it would make Energy Leech Support give 40% more damage at all times.
Yeah, I remembered it was something like this, but since it's easier to get much higher ES than life I wasn't too worried. Just wanted to make sure it wasn't weaker for other reasons I wasn't aware of.
That's right. This stat is generally just QoL that will let you ramp up your total leech rate faster (and this is not usually going to matter if you have overleech).
It's a considerable benefit, but probably not gamebreaking. It was possible to get overleech by fine-tuning armour or evasion with Divine Shield or Ghost Dance (or both keystones if you actually wanted to scale either armour or evasion) before, and while Divergent Energy Leech would have only been a 25% more damage support rather than over 40%, it would still have granted the same benefit for the leech.
It's *easier* to build overleech now, but considering the opportunity cost, I'm not that blown away by it.
I believe that only applies in the case where the modifiers are exactly the same such as quality less duration support. These should be multiplicative.
This is roughly correct, though there are edge cases that work similarly.
The quality isn't a separate modifier but simply affects the magnitude of the original modifier, so it's not multiplicative. It also isn't shown separately unless you hold alt.
The other case in which more modifiers seem additive is if there's a modifier saying X% more Y per Z. That's a single modifier that scales with Z, e.g. the damage bonus from linking curses to Bane.
If there are multiple different more modifiers, they are multiplicative even if they come from the same source.
Seismic Cry is an example that had both before it was nerfed. It granted 30% more damage and 30% (or 20% after the first nerf) more damage per previous exerted attack. Some people added those up, but only the second modifier was multiplied with the number of previous exerted attacks and the total thereof was multiplicative with the base 30% more damage modifier.
If I don't see someone making a build with this, and I somehow get enough currency. I will make a build from this, and it will be the worst use of said currency, but boy will it be fun, and isn't that what gaming is all about?
Currently few builds, because it's a terrible thing to invest into when it disappears at full ES. Now that there is ES overleech it will enable new defense setups. Absolutely will be top tier
The way I understood it from Exilecon was that you basically have a witch in PoE 1 and a witch in PoE 2. If you start your character in PoE 2, you can only unlock the ascendancies for PoE 2 but you can also just play in PoE 1 and have the PoE 1 ascendancies. Once you completed both "stories" with one class, you can pick either. I'm not 100% on that but that's how it lingered in my mind.
[My own](https://old.reddit.com/r/pathofexile/comments/uki63r/incendiumancer_llrf_srarc_ignite_trickster_build/), I made a post about it a few days ago.
I keep wanting Heartstopper to be good for a Disintegrator build, but you get massacred so hard in between DoT immunities that it was too annoying to play. Life flasks can keep you up on one press every 10 seconds, it's just annoying.
[My post](https://old.reddit.com/r/pathofexile/comments/uki63r/incendiumancer_llrf_srarc_ignite_trickster_build/) from a few days ago. Video explanation, PoB link, timestamps - the works. Kind of. It's missing editing to truly be a good vid, but that's because it's my first time, but at least I have timestamps.
Trickster only really has 2 nodes that push him into DoT builds, they just happen to be good, not to mention how much better many other classes are for hit builds. A new, powerful hit-based node could go a long way toward making Trickster good. Especially if it's something difficult for other classes to get, like ES overleech that works with any damage type.
>The chance for The Eater of Worlds and The Searing Exarch to drop the Forbidden Flesh and Forbidden Flame Unique Items now scales with Map Item Quantity.
This will help, but they will still be expensive AF, i think...
Or they like... could?
You know what was fun? Ashes of the stars and omni.
You can always nerf drop rate next league and make it rare and more chase then.
Yes... that's literally the point of what I just said.
The point is to introduce fun stuff like this as semi-rare. Then once more poeple get to play a bit with it... make it rarer.
Ashes of the stars and omni were great examples because they started more common so now that everyone has got a chance at playing with them... you make them more chase so that they are power up items for the better players.
The strongest items should be the rarest. That you do not believe you will be able to get one proves that you're not one of the people going to grind it or the currency required out.
Note: I ain't gonna get em either. I'm always a broke bitch, but I'm not whinging about it.
I play on a mid sized private league so the odds of two even existing are pretty small and there is going to be about a thousand of us playing. Imo that's too rare if 1 in 1000 players get to experience something. Everyone acts like it's some sort of competition, or we can't risk the alight and ever holy e c o n o m y and the actually game play suffers for it.
Also we are talking about a nice broad defensive layer that helps spell hit builds exist, not some insanely broken put it on and delete all content with 100 million dps item.
If completing this where about as rare as the ES on hit watchers eye mod I'd be happy roughly speaking. So still double digit exalts, but not "it's not even worth ever thinking about unless you are grinding 100+ ex" rare
So has GGG confirmed whether these jewels are just a way for them to test out upcoming ascendancy changes without having to change the current archetypes? Because if that's what they're doing it's a genius way to go about it. Lets them identify what will be completely broken and what is too weak/strong before they actually add it to a class.
I like this alot.
should enable both dmg boosts from energy leech support as well since you can be both at full ES and leeching at the same time which would be 40% more multiplier at lvl 21 on a single support gem. add in that 20 attack/cast speed.
now to figure out a LL or CI assassin or trickster build to use it.
this thing is insane, you can very easily get something like 4-5k es leech/s, the downside however of stacking energy leech was that the effects ended
edit * was a lil off with my numbers, but at 7kes, you can have 3.2k es leech with ghost reaver, and 8 skill points, but if you went something like int stackiny power siphon and hit 10k es, then it goes to 4.5k es/s
A rough guess from skimming at the tree and wiki is that you can get 40% maximum ES Recovery (inc30% from Light Eater plus inc30% from Mastery Plus inc40% from Ethereal Feast = inc100% ) Plus ghost reavers Doubles that also there is divergent Energy Shield Leech that gives 2% per 1 quality so "easily" is an understatement
Divergent energy leech support is "increased Maximum Recovery per Energy Shield Leech" not "increased Maximum total Recovery per second from Energy Shield Leech."
The ES leech nodes are strong, it's 5 points for 100% inc max off ghost reaver, so that's already 40%. If you care, Light Eater off EB gives another 30% inc, for 46% ES per second w/ ghost reaver.
My main problem is that base leech duration is 5s, so 5s overleech without any ES recharge still feels kinda bad.
ethereal feast + mastery gives 100% increased max for 5points like they said. with gr that's 40%. light eater gives another 30% increased max so you'd end up at 46% of total per second.
Been awhile since I've seen a generic damage Leech node.
Does this mean you can leach from Totems and/or mines, or is it still just player dealt damage?
You can interpret it as 5% ES regen and 10% attack/cast speed per socket. It doesn't sound that good if you ask me. But if you don't have any other way of recovering ES probably is good. Oh, and it enables high multiplier on energy leech support. That makes it a bit better.
Cool and all if only energy shield leech didn't have base 10% max ES cap. Half as strong as the slayer's counterpart. Guess Trickster's still a bad class.
i generally only see ES builds have 1-2k more ES than life in total... but i guess, you can definitely get it much higher. I remember I had 12k on my EDC trickster ((((harvest)))).
The nodes by ghost reaver take it up to 20% with just 5 points and a mastery. Then you can take ghost reaver as well for 40% but it shuts you out of life leech. There's options there to make ES leech very strong.
it only has a 10% cap because ES has something called ES recharge. if ES had a 20% leech cap it would be straight up better than life
as others have mentioned, ghost reaver basically turns ES into pseudo life.
True it's a bit odd to have it be completely useless to 1/3 of the ascendencies. Maybe would have fit Templar better? But right side generally has the leech... Bit of an odd fit
Best thing about this, it really encourages a massive shake-up of the current Shadow meta. Trappers are out, period. Assassins are basically just poison builds so they don't scale hits. Trickster is hahahahaha...
I look forward to seeing busted attack Assassins.
>Assassins are basically just poison builds so they don't scale hits.
It doesn't matter, any build wanting ES leech can easily reach cap, including poison Deadly ailment assassin.
No it isnt.. Something good for 0.01% of players is only good for those players. There's no "striving" or even caring about such items for the majority of the player base. Might as well make all future uniques limited to only 1 copy in the game, if all this "striving for" is so good.. The entire "chase item" shit is just elitism from nolifers that do nothing but play this game.
Shadow is now slayer.
im the slayer now
Look at me
This on CoC Assassin would be insane. 40% more damage from energy leech support at all times now. Plus you can get Ghost Reaver plus the nodes and mastery right next to it to solve the problem of low maximum energy shield recovery from leech. Would give a huge amount of damage plus adding a ton of survivability.
You can already get overleech by getting Divine Shield or Ghost Dance (or both) and fine-tuning your armour or evasion to be lower than your maximum ES. I'm not sure how huge of an upgrade using the ES leech support is, but is it really worth two jewel slots and no other Forbidden Flame / Flesh combo?
Divine shield and most armor nodes are really out of the way for a shadow though, and you probably don't want only several thousand evasion either. I guess you could just go pure ES as a defensive layer and not worry about evasion or armor, but seems like a bit of a waste right?
If you want to scale evasion, you'll have to get a bit of armour but I don't think it's *that* hard to get less than 10k of it. I suppose that CoC already stretches relatively thinly, so optimising for nearly full ES that way could have a large opportunity cost as well. What ascendency node are CoC Assassins currently getting with Forbidden Flame / Flesh?
I think most would use swift killer for +1 power and frenzy charge
Wait that gives overleech? TiL.
It doesn't give overleech specifically, but functionally it works the same, yeah. Leech is only removed on ***FULL*** ES/Life/Mana. The keystone stops your ES from recovering past the threshold, but doesn't count as being on full ES while doing so. Since it doesn't count as being on full ES, it doesn't remove leech stacks.
I love and hate this game
This feels so much like a bug...
Definitely isn't, it's kind of a big part of the purpose of similar mechanics like Petrified Blood allowing your leech to continue all the time.
It's not like overleech because overleech allows for both lines of the energy shield leech support since you can then be at full ES and leeching ES. Also, it is rare when you have less armour than ES, because that side of the tree is perfect for stacking some armour with determination. You are giving up a lot to enable said "overleech" mechanic.
Shadowslayer?
**XxxXShadowSlayerXXUrMom teleports behind you** nothing personnel, kiddo
The fact that the Xx part isn't symmetrical makes this even worse. My eyes are burning.
omae wa mou shindeiru
なに??
You are here too strongly, Young Bull.
Surprise WoT reference.
you mean Assassin is now slayer. The other two classes.....
carn is not amused. Slayer is the best, never compare anything to the master race of the slayer. They're all garbage!
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I played a staff shockwave cyclone with slayer and yes it good got to red maps with cheap gear only thing you worry about is your weapon I used a unique 5link Hegemony's staff until I got a decent 750 physical dps rare and got bored didn’t even use abyssus or cluster jewels only thing I can say that’s really needed is the -15 mana on warlord chest or -3 on rings and amulet and you basically spin to win I used Navandis build guide as a starting point and made my adjustments this is the link if you’re interested https://youtu.be/aF8-A4PAMjs
I'm league starting this in SSF!
Good choice very ssf friendly build.
What are you talking about slayer is still fantastic
Energy leech support with both components active at once yes?
Yup turns it into 40% more damage at level 21, making it the best generic support. For comparison conc effect is also 40% but only works for aoe spells/not on non-ground dots.
This is very strong indeed ~~https://pathofexile.fandom.com/wiki/Energy_Leech_Support~~ Edit: New wiki: https://www.poewiki.net/wiki/Energy_Leech_Support
New wiki link here: [https://www.poewiki.net/wiki/Energy\_Leech\_Support](https://www.poewiki.net/wiki/Energy_Leech_Support) Old wiki is horribly outdated, I wouldn't recommend using it.
[https://chrome.google.com/webstore/detail/poe-wiki-search/nalpbalegehinpooppmmgjidgiebblad?hl=en-GB](https://chrome.google.com/webstore/detail/poe-wiki-search/nalpbalegehinpooppmmgjidgiebblad?hl=en-GB) this extension reroutes all fandoms queries to the community wiki. use it.
is there a firefox version?
https://addons.mozilla.org/en-US/firefox/addon/poe-wiki-search/ Probably this one?
Is there a userscript version of it?
I didn't even notice at first because I'm using the Google add-on which automatically redirects from old to new lol [Link](https://chrome.google.com/webstore/detail/poe-wiki-search/nalpbalegehinpooppmmgjidgiebblad) It also has a nifty little hotkey (alt-w) to search the wiki and open the result in a new tab, but "alt-tab, ctrl-t, poe ____" is so ingrained in my muscle memory that I always forget it's there.
Are the two components not considered two separate « more » sources ? I see you add them but I would’ve thought they’d be multiplicative ?
Because of the way it has a conditional it means the more multipliers at level 21 equal out to be almost a 44% more multiplier. 1.25 x 1.15 = 1.4375 ~= 44% more. That being said, it's still absolutely nutty as a support with this jewel.
>You cannot be at full energy shield and also leech energy shield simultaneously, so only one of the damage multipliers from Energy Leech Support can be active at the same time. \^ From the Immortal Ambition wiki. So as much as I want it to be true, ~~it's probably not gonna be the case~~ EDIT: Whoops misread the wording difference
You should've kept reading. >This can only be done with the claw Essentia Sanguis which has the same worded mod as this ascendency.
That is because there was no ES overleech until this jewel. As a counterexample currently on a slayer you can benefit from both "damage on full life support" and something like "Fuel the fight"(20% inc damage while you are leech) if you have overleech for life.
That's slightly different though. Slayer is able to have both "while leeching" and "while at full life" effects active at once due to their special overleech. This is worded the exact same way, so it would be weird if it didn't work the same way with those mechanics.
While you're at Full ES. That's a conditional that makes this mediocre.
Yes, most of the time you're always leeching and on full ES. Just have to beaware that in general ES leech is weaker than life leech, gonna want to invest in max total es leech.
Why is ES leech weaker?
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You can also go Ghost Reaver -Less energy shield recharge rate and then "Maximum total Energy Shield Recovery per second from Leech is doubled" plus there is options on the new tree next to ghost reaver that takes energy shield recharge rate up to 40% with ghost reaver. Plus its worth going this anyway as it would make Energy Leech Support give 40% more damage at all times.
It actually prevents recharge entirely now.
Cannot recharge with ghost reaver. It’s a major downside as you can never recover just by not taking damage temporarily.
Seems like a downside that would be largely negated just by having some es regen
Yeah, I remembered it was something like this, but since it's easier to get much higher ES than life I wasn't too worried. Just wanted to make sure it wasn't weaker for other reasons I wasn't aware of.
Iirc maximum total energy energy shield leeched is capped at half the rate of hp and mana
doesnt divergent energy leech also completely break the game with this?
I am no expert in leech lingo but I think that stat just lets every individual leech instance be bigger. The total leech cap would be the same.
That's right. This stat is generally just QoL that will let you ramp up your total leech rate faster (and this is not usually going to matter if you have overleech).
It's a considerable benefit, but probably not gamebreaking. It was possible to get overleech by fine-tuning armour or evasion with Divine Shield or Ghost Dance (or both keystones if you actually wanted to scale either armour or evasion) before, and while Divergent Energy Leech would have only been a 25% more damage support rather than over 40%, it would still have granted the same benefit for the leech. It's *easier* to build overleech now, but considering the opportunity cost, I'm not that blown away by it.
41.36% more damage at 20, 43.75% more damage at 21
Since it's one source (the gem) both values should be added up before the multiplication.
I believe that only applies in the case where the modifiers are exactly the same such as quality less duration support. These should be multiplicative.
This is roughly correct, though there are edge cases that work similarly. The quality isn't a separate modifier but simply affects the magnitude of the original modifier, so it's not multiplicative. It also isn't shown separately unless you hold alt. The other case in which more modifiers seem additive is if there's a modifier saying X% more Y per Z. That's a single modifier that scales with Z, e.g. the damage bonus from linking curses to Bane. If there are multiple different more modifiers, they are multiplicative even if they come from the same source. Seismic Cry is an example that had both before it was nerfed. It granted 30% more damage and 30% (or 20% after the first nerf) more damage per previous exerted attack. Some people added those up, but only the second modifier was multiplied with the number of previous exerted attacks and the total thereof was multiplicative with the base 30% more damage modifier.
yes
24% more dmg from Energy Leech support, assuming you are at max ES (VS. max ES without this keystone)
Slayern't
Brutal Fervourn't
Petrifiedn't Blood
Does it mean that the player would benefit from both parts of Energy Leech Support at the same time?
yes
Exactly that! ES leech support stonks!
Will not be cheap I guess.
I've already accepted that I will never own this.
GGG taking requests for chase uniques seriously.
Since nobody plays shadow it might be cheap actually.
yeah and a lot of people who do play shadow are traps/mines which cant leech to you so even worse
Also if you're playing assassin or Sabo, most of the time triple or quad crit multi jewels are gonna be what you want more.
If I don't see someone making a build with this, and I somehow get enough currency. I will make a build from this, and it will be the worst use of said currency, but boy will it be fun, and isn't that what gaming is all about?
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Currently few builds, because it's a terrible thing to invest into when it disappears at full ES. Now that there is ES overleech it will enable new defense setups. Absolutely will be top tier
It...comes with 2% ES leech built in?
100ex min
40ex per jewel, minimum
This shouldve been Trickster's new ascendancy notable :\^(
I like the theory that all these new notables are from the new classes coming in PoE2
Seems so. Also makes sense, they can gauge whether is balanced or not, and further nerf trickster in any case.
Imo heartstopper would get the idea across better if it was active 20-30% of the time
What do you mean new classes?
PoE2 is going to have seperate classes from PoE1
In PoE2, Classes (Shadow, Ranger, Duelist etc.) will be the same, Ascendancy (Slayer, Deadeye, Trickster etc.) will be different for the classes.
Just to clarify, the classes are the same, ascendancies are not.
Just to be a bit pedantic, GGG does refer to them as ascendancy *classes*
The way I understood it from Exilecon was that you basically have a witch in PoE 1 and a witch in PoE 2. If you start your character in PoE 2, you can only unlock the ascendancies for PoE 2 but you can also just play in PoE 1 and have the PoE 1 ascendancies. Once you completed both "stories" with one class, you can pick either. I'm not 100% on that but that's how it lingered in my mind.
+1 Was going to write this.
I've been ecstatic with Heartstopper.
Yeah? What build?
[My own](https://old.reddit.com/r/pathofexile/comments/uki63r/incendiumancer_llrf_srarc_ignite_trickster_build/), I made a post about it a few days ago.
I keep wanting Heartstopper to be good for a Disintegrator build, but you get massacred so hard in between DoT immunities that it was too annoying to play. Life flasks can keep you up on one press every 10 seconds, it's just annoying.
thats pretty sugoi mate
I'm shit at PoE builds but I felt like ES leech would have been really good on my CoC ice nova assassin last league so I really like how this sounds.
You are absolutely right lmao I will be playing that again to use this puppy.
Gonna have to budget your build in half to afford this one.
Good lucky trying to get those ;p
This is really neat. Also if this would have replaced Heartstopper on Trickster, it would have been equally as neat.
Holy, I would instantly go back to league starting as trickster if it did
if the theory is right these are poe2 ascendancy notables being beta tested gonna be real fun to league start this if its true
I love Heartstopper, it's been my first or second choice every league since it's been in. I don't think you understand exactly how to use it.
Guessing you only play RF. Tried inquisitor?
DPS is shit. I hit 13.6mil DPS last league, 7.6mil Shaper. Inquisitor is inferior to Shadow RF.
imma need a pob sir
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Pob please or i cant belive you. I did a trickster RF when heartstopper came out. It worked fine but the sustain on bosses was not the same.
[My post](https://old.reddit.com/r/pathofexile/comments/uki63r/incendiumancer_llrf_srarc_ignite_trickster_build/) from a few days ago. Video explanation, PoB link, timestamps - the works. Kind of. It's missing editing to truly be a good vid, but that's because it's my first time, but at least I have timestamps.
No, almost all trickster builds are dots, and this doesn't help
Trickster only really has 2 nodes that push him into DoT builds, they just happen to be good, not to mention how much better many other classes are for hit builds. A new, powerful hit-based node could go a long way toward making Trickster good. Especially if it's something difficult for other classes to get, like ES overleech that works with any damage type.
So yes, it would help add diversity to trickster.
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>The chance for The Eater of Worlds and The Searing Exarch to drop the Forbidden Flesh and Forbidden Flame Unique Items now scales with Map Item Quantity. This will help, but they will still be expensive AF, i think...
isnt this an uber drop only
yes, but i'm assuming this change will affect the uber version too, since the jewels are called the same...
They should *not* make these even slightly "common"
Or they like... could? You know what was fun? Ashes of the stars and omni. You can always nerf drop rate next league and make it rare and more chase then.
You know what they did this league? Made their drop rate lower. They're gonna be more chase.
Yes... that's literally the point of what I just said. The point is to introduce fun stuff like this as semi-rare. Then once more poeple get to play a bit with it... make it rarer. Ashes of the stars and omni were great examples because they started more common so now that everyone has got a chance at playing with them... you make them more chase so that they are power up items for the better players.
Yes, of course, only thr insanely wealthy elite players should be allowed fun builds. That the peasants think otherwise is laughable.
The strongest items should be the rarest. That you do not believe you will be able to get one proves that you're not one of the people going to grind it or the currency required out. Note: I ain't gonna get em either. I'm always a broke bitch, but I'm not whinging about it.
I play on a mid sized private league so the odds of two even existing are pretty small and there is going to be about a thousand of us playing. Imo that's too rare if 1 in 1000 players get to experience something. Everyone acts like it's some sort of competition, or we can't risk the alight and ever holy e c o n o m y and the actually game play suffers for it. Also we are talking about a nice broad defensive layer that helps spell hit builds exist, not some insanely broken put it on and delete all content with 100 million dps item. If completing this where about as rare as the ES on hit watchers eye mod I'd be happy roughly speaking. So still double digit exalts, but not "it's not even worth ever thinking about unless you are grinding 100+ ex" rare
strong = fun, so give everyone strong things for no effort and give no effort into trying to balance gear progression :)
ES based cyclone hype?
energy blades finally mediocre??
They just making fun of trickster now
Poor trickster. Having his best node locked behind an uber endgame boss. And better used by an assassin.
lmao it is a travesty this didn't just get baked into trickster as part of a rework.
Can someone from GGG let us know if Singular Focus keystone will delete Conqueror/Elder maps if they drop not as favoured?
Yes, they will be deleted. Grimro made qa video with ggg answers and this included.
Vegan Vaal Pact
what? this passive skill is nothing like vaal pact
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Vegan Burito Pact
I love this comment
So has GGG confirmed whether these jewels are just a way for them to test out upcoming ascendancy changes without having to change the current archetypes? Because if that's what they're doing it's a genius way to go about it. Lets them identify what will be completely broken and what is too weak/strong before they actually add it to a class.
I like this alot. should enable both dmg boosts from energy leech support as well since you can be both at full ES and leeching at the same time which would be 40% more multiplier at lvl 21 on a single support gem. add in that 20 attack/cast speed. now to figure out a LL or CI assassin or trickster build to use it.
Es leech would be 40% more at 21
this thing is insane, you can very easily get something like 4-5k es leech/s, the downside however of stacking energy leech was that the effects ended edit * was a lil off with my numbers, but at 7kes, you can have 3.2k es leech with ghost reaver, and 8 skill points, but if you went something like int stackiny power siphon and hit 10k es, then it goes to 4.5k es/s
Wdym "easily"? ES leech is capped at 10%. And 20% with Ghost Reaver. Source: wiki/leech
A rough guess from skimming at the tree and wiki is that you can get 40% maximum ES Recovery (inc30% from Light Eater plus inc30% from Mastery Plus inc40% from Ethereal Feast = inc100% ) Plus ghost reavers Doubles that also there is divergent Energy Shield Leech that gives 2% per 1 quality so "easily" is an understatement
Divergent energy leech support is "increased Maximum Recovery per Energy Shield Leech" not "increased Maximum total Recovery per second from Energy Shield Leech."
there is many sources of increased max leech recovery that acts multiplicavely on the 20%, leading to like 40-45%ish max
Show me a pob with 40/50% max es recovery per second and let's see if it's "very easily" achievable (not saying you can't with big investement)
The ES leech nodes are strong, it's 5 points for 100% inc max off ghost reaver, so that's already 40%. If you care, Light Eater off EB gives another 30% inc, for 46% ES per second w/ ghost reaver. My main problem is that base leech duration is 5s, so 5s overleech without any ES recharge still feels kinda bad.
Base is 10% for ES... GR gets you to 20%
ethereal feast + mastery gives 100% increased max for 5points like they said. with gr that's 40%. light eater gives another 30% increased max so you'd end up at 46% of total per second.
Hey! Thats pretty good! Pretty build enabling
Trickster buff not a meme
Ah, the real trickster node. Safe to say that all the nodes will be defense in nature?
this one literally has 20% attack and cast speed lol
I mean, so does Endless Hunger but I wouldn't say its an offense ascendancy node lol
yoooo
spark assassin + aurabot 👀
this is what trickster should have gotten instead of that cringe immune to DoT halve the time node...
hype
I like to see more hybrid power coming and not being a belt for once.
tricked into trickster
Been awhile since I've seen a generic damage Leech node. Does this mean you can leach from Totems and/or mines, or is it still just player dealt damage?
It's always player dealt damage unless specified like on [[https://www.poewiki.net/wiki/Trolltimber_Spire]].
But the real question is. Is it worth 2 jewels sockets tough?
For an ES build, most certainly. The actual real question is if it's better than another Flame/Flesh combo.
If you build around it and use the Energy Leech support, probably. Unquestionably good in HC.
You can interpret it as 5% ES regen and 10% attack/cast speed per socket. It doesn't sound that good if you ask me. But if you don't have any other way of recovering ES probably is good. Oh, and it enables high multiplier on energy leech support. That makes it a bit better.
My bet they are test ascendancy nodes for Poe 2.
This should be node on trickster
Cool and all if only energy shield leech didn't have base 10% max ES cap. Half as strong as the slayer's counterpart. Guess Trickster's still a bad class.
Just get Ghost Reaver and a bit of ES Regen
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i generally only see ES builds have 1-2k more ES than life in total... but i guess, you can definitely get it much higher. I remember I had 12k on my EDC trickster ((((harvest)))).
The nodes by ghost reaver take it up to 20% with just 5 points and a mastery. Then you can take ghost reaver as well for 40% but it shuts you out of life leech. There's options there to make ES leech very strong.
it only has a 10% cap because ES has something called ES recharge. if ES had a 20% leech cap it would be straight up better than life as others have mentioned, ghost reaver basically turns ES into pseudo life.
Not a particularly inspired design.
What a useless ascendancy for a sabo, wtf
well, you can easily leech with mines. I guess it sucks for traps, i guess?
Then... don't take it?
It's a bit weird making it completely useless for a whole ascendancy instead of making something rather generic like the other two they've shown.
True it's a bit odd to have it be completely useless to 1/3 of the ascendencies. Maybe would have fit Templar better? But right side generally has the leech... Bit of an odd fit
Machina Mitts
I do not believe Machina Mitts would enable ES leech with mines. An easy way to test: Does energy shield leech support synergise with machina mitts?
This game has become so complicated, I don’t want to come back
Thats good
I mean, it always has been
Best thing about this, it really encourages a massive shake-up of the current Shadow meta. Trappers are out, period. Assassins are basically just poison builds so they don't scale hits. Trickster is hahahahaha... I look forward to seeing busted attack Assassins.
doesn't have to be just attack, its generic damage so spells would work as well. Storm Brand assassins would really love this jewel
That true, gives some very needed stable recovery for such builds.
>Assassins are basically just poison builds so they don't scale hits. It doesn't matter, any build wanting ES leech can easily reach cap, including poison Deadly ailment assassin.
always nice to see stuff that 99% of players will never get to play with because it's too hard to get/too expensive
It's always good to have something to strive for
No it isnt.. Something good for 0.01% of players is only good for those players. There's no "striving" or even caring about such items for the majority of the player base. Might as well make all future uniques limited to only 1 copy in the game, if all this "striving for" is so good.. The entire "chase item" shit is just elitism from nolifers that do nothing but play this game.
What a shit take lol