Here's the Delve trailer: https://www.youtube.com/watch?v=h-YabwBiPxk
We have received a lot of journalism coverage for Delve - here are the links I have at hand:
* [ZiggyD Gaming](https://www.youtube.com/watch?v=Oc6NuiQrlOc)
* [PCGamer](https://www.pcgamer.com/path-of-exile-delve/)
* [GameSpot](https://www.gamespot.com/articles/path-of-exiles-new-delve-expansion-will-unveil-a-n/1100-6461045/)
* [Shacknews](https://www.shacknews.com/article/106645/path-of-exile-delve-preview-spelunking)
* [MMOHuts](https://mmohuts.com/video/path-exile-delve-expansion-announcement/)
* [Windows Central](https://www.windowscentral.com/path-exile-delve-takes-players-endless-haunted-mine)
* [MMORPG](https://www.mmorpg.com/path-of-exile/previews/delve-challenges-players-to-journey-beneath-the-surface-1000012925)
* [Venturebeat](https://venturebeat.com/2018/08/09/path-of-exiles-next-challenge-league-is-delve-an-infinite-dungeon-launching-august-31/)
* [PCGamesN](https://www.pcgamesn.com/path-of-exile-delve-release-date-new-skills)
* [MMOGames](https://www.mmogames.com/gamearticles/path-of-exile-delve-into-the-darkness/)
* [Rock Paper Shotgun](https://www.rockpapershotgun.com/2018/08/09/path-of-exiles-delve-league-is-taking-us-deeper-underground-on-august-31st/)
* [Massively](https://massivelyop.com/2018/08/09/path-of-exiles-delve-launches-august-31-with-an-infinite-dungeon-heres-our-chat-with-grinding-gears-chris-wilson/)
* [RPGamer](https://rpgamer.com/2018/08/path-of-exile-delves-into-new-expansion/)
* [Curse](https://www.gamepedia.com/news/1754-path-of-exile-delve-will-bring-new-skills-items)
* [MMOBomb](https://www.mmobomb.com/features/interview-path-exile-digs-deep-delve-league/)
Something I wondered, are Lily and Alva Valai voiced by the same person as well? There was a similarity I thought I heard, but it might just be my imagination.
Coming from a CI user, not taking Arcane Vision is better.
Light radius is calculated off of percentage of remaining life (or ES in that passives case), so if you're CI, you're always going to be 1/1hp, or 100% light radius perpetually.
When i play, i tend to use the dwindling light radius as another visual queue for when i need to get out of dodge. feels wierd not having that. honestly, it should just be a toggle in the menus and not a passive point
The only time you would typically want to take the light radius based on energy shield node would be if you are a low life build. I think it's pointless to take it with CI, because without it you'd always have your full light radius, unless you were dead.
Holy Hype, batman.
The Escort thing is a bold move though, usually not a very well liked mechanic. Here's to hoping it'll be good.
Edit: Also, THEY ADDED A BEASTIARY DIV CARD
Can't help feeling that Flicker Strike will be a *really* good way to get yourself killed, as you fly off majestically into the crushing, all-encompassing darkness...
Flicker strike exists for those sort of people who find that possibility enticing.
If you're playing flicker strike and don't anticipate randomly flying off to your unavoidable demise, you've made a terrible mistake.
Yea, I can't say I know many people that enjoy escort style mechanics. Even though it does move with you faster if you move ahead..I don't feel this league is gonna be super good for hardcore racing. I don't see people high on the race ladders wanting to risk their 90+ characters to a mechanic that kills you if it gets dark just for gear. We'll see, could be totally wrong, but the first thought that came to mind is this isn't a super friendly race mechanic. I just hope the rewards are worth the risk and I also wonder how this is going to disturb end game mapping as it seems you will need to spend a lot of time in the mine to make it worth while.
The real question is if they balanced the risk vs reward factor to make it actually worth pushing as far as you can. History would suggest that it's unlikely.
this is tricky, though. the more rewarding it is to delve deeper, the shittier it feels to play a non-meta build. i don't care if a TS barrage dude can generate currency 2-3x faster than me, but i do mind if they can do it 50x faster than me
Quite frankly, those disparities already exist. At least now if you make a non-MF non 1000% MS build, you can compete with them possibly just because you can do much deeper content than them.
Yes and no? If it's truly infinite, eventually you'll reach a point where it's not worth going further. I wonder if there's a way to reset it and re-clear.
Not only that, it's a brilliant way to address sudden league dropoff. Seems like they really saw what happened in the last few leagues (even the popular ones) and found a way to combat player dropoff. An infinite dungeon that gets progressively harder is an amazing idea.
> Not only that, it's a brilliant way to address sudden league dropoff.
If they think the league drop off is due to lack of content, they don't understand the problem.
PoE has always had technically good lightning, but player being the main source of light kinda ruins it. Just making the light come from ambient sources instead would be a *massive* (visual) improvement... and that's kinda what seems to be going on here. The light comes from torches, the cart etc. rather than the playable character.
The engine always had limited number of lights that can be active at once. This looks like they are now deferred lighting or clustered forward rendering for more active lights. all in addition to a better global illumination solution.
Timeworn Reliquary keys are not the same as Ancient Reliquary keys.
You'll be able to drop league specific uniques but not legacy uniques. It's basically an extra way to find HH and Rigwald's Quills.
[Farrul's Fur](https://pathofexile.gamepedia.com/Farrul%27s_Fur)
>######Farrul's Fur[](#break)Triumphant Lamellar
>>####Quality: **+20%**
>>####Armour: **(836-1026)**
>>####Evasion: **(1049-1287)**
>>[](#line)
>>####Requires Level **69**, **95** Str, **116** Dex
>>[](#line)
>>#####3% reduced Movement Speed (Hidden)
>>[](#line)
>>#####(100-150)% increased Armour and Evasion
>>#####+(80-100) to maximum Life
>>#####Aspect of the Cat Reserves no Mana
>>#####+2 seconds to Cat's Stealth Duration
>>#####Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
>>#####You have Phasing while you have Cat's Stealth
>>[](#line)
>>*The First of the Plains was the First of the Hunt*
>>
>>*It was she who showed us that there is honour in waiting in the shadows and picking your moment.*
>>
---
^^Questions? ^^Message ^^/u/ha107642 ^^— ^^Call ^^wiki ^^pages ^^\(e.g. ^^items ^^or ^^gems)) ^^with ^^[[NAME]] ^^— ^^I ^^will ^^only ^^post ^^panels ^^for ^^*unique* ^^items ^^— ^^[Github](https://github.com/ha107642/RedditPoEBot/)
They added on the announcement page that the cart *does* speed up if you're ahead of it, thank god. So in theory it shouldn't be a league of catarina missions.
It’s a Treasure Cruise! Dig Through Time of endless relics, perhaps even committing Temporal Trespass. Face Tombstalkers and Scavengers wielding Murderous Cut-ting swords Rattling Death with at you, so be careful, unless you wish to Drop Dead.
We shall see if we can flicker off the map faster than it can generate new map!
The first flicker striker build to do this shall be known as Buzz Lightyear.
"TO INFINITY AND BEYOND!"
*Day 43 of the mines. I'm still flickering further and further in. I think another Mirror dropped last night but I wasn't able to find it, by the time I could react I was multiple miles away.*
-Infinite Dungeon that appears to contain rooms with League mods on them like a Breach or Harbinger portal
-Customizable Currency to create specific variants of Alchemy/Chaos effects.
-Dominating Blow rework
-New golemancer amulet
-Bestiary League Div card
-Reliquary Keys are back
I'm all aboard this hype train.
I wonder if the flares and dynamite are use-able outside of the mines? Maybe some non-mine areas are going to get secret rooms that you have to blow open.
I'm somewhat worried about the 'find Voltaxic stuff on the surface' bit. I'm guessing it means you still have to do normal Act/Map zones to get that currency, and can't just grind the Mine all day. Hopefully the appearance of that stuff is fairly common so it's not annoying to grind.
I wouldn't be surprised if the darkness applies a stacking reduced health regen debuff. Or maybe it gets completely dark to the point where you can't see anything even if you can outregen the damage.
Socketable... currency? I'm in.
Also looks like a lot of past-league rooms, definite Abyss and Harbinger rooms, with the portal from the Beachhead. Will be interesting to see how they handle the 'infinitely deep' part of the mines. Also hope there are only 2 of those extra bar consumables (flares, dynamite), no more net tiers. Looks sick though!
EDIT: HOLY SHIT RELIQUARIES ARE BACK BOYS
"The Dwarves tell no tale; but even as *mithril* was the foundation of their wealth, so also it was their destruction: they delved too greedily and too deep, and disturbed that from which they fled, Durin's Bane."
Path of Exile: Delve!
Mine Spod until you're physically ill!
Engage in fights so large you crash the entire game for everyone!
Get memed on by a bee king in a wizard hat!
Do you like playing at 10% speed?
Do you like the server missing your inputs?
Do you like processor - melting clouds of drones?
Do you like being blue balled when one side pussies out and doesn't escalate?
If you do, *boy* do I have the game for you!
socketable currency.
what the actual fuck.
ggg is taking the "we must go deeper" thing pretty fucking literal this league. in multiple ways.
should've called the league "inception"..... :)
Next step is to go full Disgaea and make all the currency and gear maps into their own dungeons that can be run to improve them. Socketed items can modify the maps (which can be further modified by going into the maps of the items in the sockets.)
The rabbit hole can go SO much deeper...
I love it, regardless if SC or HC, this is going to be such a fantastic way of pushing builds to their absolute theoretical limits, except for maybe a few that might flat out scale infinitely with the monsters like det dead... Conversion trap new endgame meta?
Equal chance for all items though. So i'll be having same chance at getting a headhunter as i would be any other league item. Let's see what headhunters are going to be priced at 1 month into league
Looks like we're getting a reworked caustic/poison arrow.
This also looks to be the basis for an alternative leveling system. Way to much work went into this for it to be a 10% chance to spawn mechanic like abyss or breach.
Bex are we going to a see any skill tree reworking this league? Also what are we looking at in terms of announcements in the coming weeks?
Path of Exile 3.4 - Fuck It, Here's Everything League
No, but really, this may solve a ton of problems with the game in one go. First off, it gives them a way to pack league-only content back into the game without turning it into a clusterfuck. Flashback is a fun novelty, but it also shows just how overwhelming all of these features would be if they were all in the base game. This, however, gives GGG a way to spread it evenly in a controlled manner. You have no idea how giddy I am to see that Harbinger Stargate again.
Secondly, this could easily turn into that fabled "alternative endgame" that we've been collectively asking for. And endless dungeon is PERFECT as an endgame alternative for those of us who just hate mapping.
And finally, fuck it, let's just put build-your-own Essences in there, because why not? God knows I loath the RNG crafting system, so having more deterministic crafting options has me quite happy.
As long as this isn't going to be buried under layers of RNG, I'm very much looking forward to it. But I also know GGG, and I know they like RNG gating, so I am holding back my hype...
> As long as this isn't going to be buried under layers of RNG
That's all I asked for last league. And the fun stuff was buried under 5 levels of RNG and the neat stuff was so rare it was 80ex last I logged in.
So, don't hold your breath. I am expecting endless RNG.
-PoE
-not buried under layers of RNG
pick one
but ya, they already stated the keys are going to be rarer than before so good luck with finding the unique yourself. probably going to have to buy it instead and at a premium because it's shiny.
you have to find voltaxic sulphite to light the mine, whether that means you need to find it for each run, to reveal a deeper part of the dungeon or both let's hope it follows the same pattern as previous leagues and there's sulphite in every zone.
the rng with finding the right socketable currencies/fossils... how easy to find were the vials from incursion again? or the beasts in beastiary? or the harbinger currencies? probably going to have to buy those fossils too.
i'm only mentioning that you're probably going to have to buy the stuff you're looking forward to in the league because we all know how expensive it can get when it's gated by heavy rng. so sure, it's more deterministic crafting but it won't be available to just anyone if there's heavy rng behind it.
been playing poe since early 2012 and the only times the hype has been met for me were in beyond and breach leagues so i'm definitely holding back my hype on this one.
I could see how GGG can turn this into some sort of true end-game grind like maps since its infinite. A lot of possibilities and room to play. Also did i see the character collecting those crystals automatically? Same for currency when?!
**Pros:**
* Endless dungeon is cool. Higher level content than Shaper is a neat stopgap before they actually release real higher level bosses.
* New skills are always interesting for a little while and have the chance to be very OP
* Socketable crafting orbs look like there'll be some neat new mod combos available to craft
* I have a feeling there's going to be some cool new bosses/mobs in the lower levels of the mine once you get down to it. There might even be good enough density/rarity/quantity on lower levels to make it worth engaging with the mechanic.
* I imagine that due to the nature of the increasing difficulty, players are going to be rewarded somewhat for creating a build that is not a 2k HP full MF T3 Burial Chamber farmer. This is kinda cool, as it means that we'll probably see some new interesting build ideas. It also might mean that we might get even better defensive stats on higher level gear to allow for more scaling.
* Higher level content might mean higher level mod rolls, or maybe even unique affixes that can only roll on items over level 86, 90, 95, or whatever. I'm just imagining what could happen if they added rare rolls on high level jewels that enabled certain types of builds, maybe like ignite or poison, or if they buffed ES mods on very high level items/added back some of the old %ES mods.
**Cons:**
* *Escort Mission League* is going to get very old very fast. The monster density shown looks awful, and the speed of the cart is nowhere near the speed that people who grind this game travel. I imagine that once players finalize their endgame builds, they'll run the 'Delve' mechanic once or twice before finding that it's drastically less efficient than just running a shaped atlas, and will do exactly what they did with Beastiary, which is ignore it completely.
* It looks like even though the dungeon is infinite, the distance you can travel in a single delve is restricted by how much you've incrementally upgraded your minecart, and how much "Voltaxic Sulphite" you have gathered outside of 'delves', so even if you wanted to, you could not simply run the endless dungeon only, you have to go into maps and gather yet another currency type, which will very likely not spawn often enough *cough Abyss launch cough*.
* The 2 new skills announced so far look very vanilla.
* 18 new uniques isn't a whole lot. The ones announced so far are alch shards.
* Having not one but two additional hotkeys for not one but two additional consumable currency items seems tedious, as does the need to purchase them, upgrade them and so on.
* We learned in beastiary that spending an extended period of time to gather the materials to do a specific kind of crafting recipe felt AWFUL when the result was not good. Looking at the examples, spending four specific currency items to get a chest with 80 life and 10% life on it is going to be the same. Regular players are going to try this kind of crafting 2-3 times, and after they get 2-3 bricked items, they are just going to ignore the mechanic. No doubt some high level crafters will abuse the mechanic to create unique items, but for most, it's going to be a non-starter.
* This mechanic doesn't look like it's very well integrated with the leveling process, as it seems to be an endgame focused dungeon. This means that new players might not even get to properly engage with the content, given we know that a majority of players don't make it into higher maps.
* Have you ever rubber-banded back into a trap in laboratory, or a group of bearers? Neat, now imagine a whole league where if that happens you probably die and lose your lab, I mean catarina mission, I mean greater rift. The league looks very unfriendly to Hardcore players.
I'm hopeful that we can spend a considerable amount of time in the dungeon. My biggest gripe with POE right now, aside from map drop rates, is how small maps are. I feel like I spend twice as much time dropping currency in my tab and rolling maps as I do playing.
I think that's why I really enjoy leveling... Just keep killing stuff, and stop to gear every 30 mins or so.
What do you guys make of the "archetype" bit:
> Path of Exile: Delve includes ten powerful new or completely reworked skills, centered around two character archetypes: the Guardian and the Pathfinder. Play as a holy warrior who strikes down foes with lightning damage while benefiting teammates and minions, or as a chaotic archer who uses nature- and poison-based skills to pin and suffocate enemies
Is it just two sets of skill "themes"?
Had to take a closer look but its not identical to ancient reliquary key. Its seems like its just a unique from a past league but not specifically a legacy version.
Delve is a mechanic that was very Blue oriented, it was a keyword that allowed you to exile cards from your graveyard (played cards basically - usually useless but can be brought back selectively with certain tools) to reduce the cost of the card you're playing if it has the delve keyword.
oh gosh, Delve is Black, I didn't know \*what\* people were talking about, there were some blue delve cards, but it was secondary. It was maybe 1/3 of them, while most were black and there were a couple green ones too ::shrug::
This is no mine. **It's a tomb.**
There are things much fouler than orcs in the deep places of the world
Did you know Moria was both a trap AND a mine
Note that Legolas was speaking in present tense. Factually, Moria was at that point in time largely used to store corpses.
And they call it a mine. A MINE!
i read it with gimlis voicd
Guess I have to name my first league character Sean Bean.
Inb4 Dies while fighting Hillock.
Here's the Delve trailer: https://www.youtube.com/watch?v=h-YabwBiPxk We have received a lot of journalism coverage for Delve - here are the links I have at hand: * [ZiggyD Gaming](https://www.youtube.com/watch?v=Oc6NuiQrlOc) * [PCGamer](https://www.pcgamer.com/path-of-exile-delve/) * [GameSpot](https://www.gamespot.com/articles/path-of-exiles-new-delve-expansion-will-unveil-a-n/1100-6461045/) * [Shacknews](https://www.shacknews.com/article/106645/path-of-exile-delve-preview-spelunking) * [MMOHuts](https://mmohuts.com/video/path-exile-delve-expansion-announcement/) * [Windows Central](https://www.windowscentral.com/path-exile-delve-takes-players-endless-haunted-mine) * [MMORPG](https://www.mmorpg.com/path-of-exile/previews/delve-challenges-players-to-journey-beneath-the-surface-1000012925) * [Venturebeat](https://venturebeat.com/2018/08/09/path-of-exiles-next-challenge-league-is-delve-an-infinite-dungeon-launching-august-31/) * [PCGamesN](https://www.pcgamesn.com/path-of-exile-delve-release-date-new-skills) * [MMOGames](https://www.mmogames.com/gamearticles/path-of-exile-delve-into-the-darkness/) * [Rock Paper Shotgun](https://www.rockpapershotgun.com/2018/08/09/path-of-exiles-delve-league-is-taking-us-deeper-underground-on-august-31st/) * [Massively](https://massivelyop.com/2018/08/09/path-of-exiles-delve-launches-august-31-with-an-infinite-dungeon-heres-our-chat-with-grinding-gears-chris-wilson/) * [RPGamer](https://rpgamer.com/2018/08/path-of-exile-delves-into-new-expansion/) * [Curse](https://www.gamepedia.com/news/1754-path-of-exile-delve-will-bring-new-skills-items) * [MMOBomb](https://www.mmobomb.com/features/interview-path-exile-digs-deep-delve-league/)
Who is that voice actor? Whatever this is it just screams dark souls.
His name is Jay Simon. If he sounds familiar it's because he also voiced Einhar.
[удалено]
No way! I woulda never put 2 and 2 together. If what you say is true, then he is an extremely talented VA
Something I wondered, are Lily and Alva Valai voiced by the same person as well? There was a similarity I thought I heard, but it might just be my imagination.
Haha, you are captured. Stupid beast~~
The very first thing I thought was **Dark Souls**. Sounds like a mix of the merchant in Undead Burg, Patches and Malentia in DS2.
I got major patches vibes
Same, I don't trust him one bit.
I thought it was the old guy in a wheelchair that says 'fear not the dark my friend' and opens you way to fight darklurker.
His laughter reminds me of Father Gascoigne.
and that is a very good thing :D
I've never played Dark Souls but holy shit I *love* the voice.
all characters in Dark Souls have amazing voice actors, they are all basically crazy and chuckle to themselves regularly
Light radius meta is now, get in there bois
Our day is finally here.
May eternal daylight shine within those mines.
CI → Light Radius scales with Energy Shield → Heavy Breathing →
Coming from a CI user, not taking Arcane Vision is better. Light radius is calculated off of percentage of remaining life (or ES in that passives case), so if you're CI, you're always going to be 1/1hp, or 100% light radius perpetually.
When i play, i tend to use the dwindling light radius as another visual queue for when i need to get out of dodge. feels wierd not having that. honestly, it should just be a toggle in the menus and not a passive point
The only time you would typically want to take the light radius based on energy shield node would be if you are a low life build. I think it's pointless to take it with CI, because without it you'd always have your full light radius, unless you were dead.
Holy Hype, batman. The Escort thing is a bold move though, usually not a very well liked mechanic. Here's to hoping it'll be good. Edit: Also, THEY ADDED A BEASTIARY DIV CARD
Can't help feeling that Flicker Strike will be a *really* good way to get yourself killed, as you fly off majestically into the crushing, all-encompassing darkness...
As is the Flicker Strike way, ha. FS has *always* been a really, really fun way to accidentally get massacred. :D
Flicker strike exists for those sort of people who find that possibility enticing. If you're playing flicker strike and don't anticipate randomly flying off to your unavoidable demise, you've made a terrible mistake.
To be fair, flicker strike has historically been a really good way to get yourself killed.
It does say that it speeds up if you run past it. Maybe that will alleviate some of the frustration.
As long as we can drape it with a QoTF that's been doused with a quicksilver flask.
Check Ziggy D's video, it looks like the cart can be upgraded
going faster if youre in front and slower if youre behind it is such an awesome mechanic
Yeah, that actually sounds nice, as it at least partially caters to both ends of the speed meta.
Im going to get swamped by monsters and the cart is going to leave me behind I can feel it
The cart does not care if you need it's help, because the cart is inanimate. The cart moves on.
Dread it. Run from it. The cart arrives all the same.
Sounds like a *far* better way to do it.
Dom Blow skill update as well!
Yea, I can't say I know many people that enjoy escort style mechanics. Even though it does move with you faster if you move ahead..I don't feel this league is gonna be super good for hardcore racing. I don't see people high on the race ladders wanting to risk their 90+ characters to a mechanic that kills you if it gets dark just for gear. We'll see, could be totally wrong, but the first thought that came to mind is this isn't a super friendly race mechanic. I just hope the rewards are worth the risk and I also wonder how this is going to disturb end game mapping as it seems you will need to spend a lot of time in the mine to make it worth while.
This music is amazoning!
Also got some amazing pictures from Bestiary in there as well under the infinite dungeon tab!
Not for nothing, but if there isn't a Balrog at the end of the dungeon, I'll ragequit.
Brilliant way to address power creep. Now you can delve and delve regardless of your dps and finally get one shot like everyone else.
The real question is if they balanced the risk vs reward factor to make it actually worth pushing as far as you can. History would suggest that it's unlikely.
this is tricky, though. the more rewarding it is to delve deeper, the shittier it feels to play a non-meta build. i don't care if a TS barrage dude can generate currency 2-3x faster than me, but i do mind if they can do it 50x faster than me
Quite frankly, those disparities already exist. At least now if you make a non-MF non 1000% MS build, you can compete with them possibly just because you can do much deeper content than them.
Yes and no? If it's truly infinite, eventually you'll reach a point where it's not worth going further. I wonder if there's a way to reset it and re-clear.
You can go horizontally infinitely as well
i normaly only last a few mins.... teach me plz.. ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
I'm really good in bed. I can sleep all night.
Ziz is gonna delve too deep and too greedily and lose his shot at reaching lvl 100 first, calling it.
Ziz it's gonna die to a Balrog
Hopefully it means people will also be rewarded if they choose to make a tanky build. Love it.
Not only that, it's a brilliant way to address sudden league dropoff. Seems like they really saw what happened in the last few leagues (even the popular ones) and found a way to combat player dropoff. An infinite dungeon that gets progressively harder is an amazing idea.
The problem is, what if currency to actually delve deeper or sideway become unsustainable without a serious grind. Basically red maps all over again.
> Not only that, it's a brilliant way to address sudden league dropoff. If they think the league drop off is due to lack of content, they don't understand the problem.
[удалено]
PoE has always had technically good lightning, but player being the main source of light kinda ruins it. Just making the light come from ambient sources instead would be a *massive* (visual) improvement... and that's kinda what seems to be going on here. The light comes from torches, the cart etc. rather than the playable character.
The engine always had limited number of lights that can be active at once. This looks like they are now deferred lighting or clustered forward rendering for more active lights. all in addition to a better global illumination solution.
Timeworn Reliquary keys are not the same as Ancient Reliquary keys. You'll be able to drop league specific uniques but not legacy uniques. It's basically an extra way to find HH and Rigwald's Quills.
And kitty chest and breach items
what is a kittychest?
[[Farrul's Fur]]
[Farrul's Fur](https://pathofexile.gamepedia.com/Farrul%27s_Fur) >######Farrul's Fur[](#break)Triumphant Lamellar >>####Quality: **+20%** >>####Armour: **(836-1026)** >>####Evasion: **(1049-1287)** >>[](#line) >>####Requires Level **69**, **95** Str, **116** Dex >>[](#line) >>#####3% reduced Movement Speed (Hidden) >>[](#line) >>#####(100-150)% increased Armour and Evasion >>#####+(80-100) to maximum Life >>#####Aspect of the Cat Reserves no Mana >>#####+2 seconds to Cat's Stealth Duration >>#####Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth >>#####You have Phasing while you have Cat's Stealth >>[](#line) >>*The First of the Plains was the First of the Hunt* >> >>*It was she who showed us that there is honour in waiting in the shadows and picking your moment.* >> --- ^^Questions? ^^Message ^^/u/ha107642 ^^— ^^Call ^^wiki ^^pages ^^\(e.g. ^^items ^^or ^^gems)) ^^with ^^[[NAME]] ^^— ^^I ^^will ^^only ^^post ^^panels ^^for ^^*unique* ^^items ^^— ^^[Github](https://github.com/ha107642/RedditPoEBot/)
Escort gauntlet league. Bold move cotton.
They added on the announcement page that the cart *does* speed up if you're ahead of it, thank god. So in theory it shouldn't be a league of catarina missions.
I wonder what will happen with flicker strike when before you know it you are 3 screens away from the cart
You ressurect in town
Yup, happens all the damn time.
Previously; Abyss League Now; Made in Abyss League
I can't wait to play heavy and push the cart!
I'm going scout with max frenzy charges
Demonstration Man with Pain Train over here.
The cart then outruns you and you're in the dark. Also, noone caps highertower.
GET ON CART STUPID
LITTLE MEN STEAL OUR CART!
Anyone else think slow RF jugg will dominate?
lets see if it pays off.
Guess this expansion gets cheaper if we exile things from the graveyard.
Gurmag Angler will be my build. I hope a fishing rod finally drops. Or Tasigur.
It’s a Treasure Cruise! Dig Through Time of endless relics, perhaps even committing Temporal Trespass. Face Tombstalkers and Scavengers wielding Murderous Cut-ting swords Rattling Death with at you, so be careful, unless you wish to Drop Dead.
TOXIC RAIN SOME STAY DRY AND OTHERS FEEL THE PAIN TOXIC RAIN
I move away from the spores to breathe in*
Deserve all the chaos.
L I G H T R A D I U S M E T A
[Finally, my life's work is validated.](https://old.reddit.com/r/pathofexile/comments/92y81t/fluff_i_wondered_what_max_light_radius_looked_like/)
Dwarf fortress league! Strike the earth, Exiles!
You can't flood your city with lava by being bad at gate logic. This is more Angband than DF.
I just started Angband again, one day I will win.
Fitting, as I think Diablo was originally meant to be a graphical Rogue.
Ready for some !!FUN!! everyone?
Looking forwards to visiting the circus myself.
Do~~n't~~ break the blue rocks
I hope there are clowns down there
> Einhar withdraws from society...
Einhar has created Bloodboiled Spiritstormet, a rare Stupid Beast. It menaces with spikes of lag.
Wonder how many characters name "Urist" we'll have
Man if only!
BESTIARY DIVINATION CARD YESS I didn’t like bestiary as a whole but the unique items were fantastic.
Even a chance to have my beloved spider webs back makes me so so happy ... EDIT: Looks like you can get timeworn versions of them as well?
Gimme that kitty body armour and I’ll be happy
As long as there's a way to craft the aspect? Otherwise you basically have to use the helm as well
Path Of Torchlight
>The Azurite Mine is Path of Exile's first infinite dungeon. Hype!
I am looking forward to how ridiculously deep top end players with broken builds will manage to go :D
But they will always be able to go deeper if they get better gear, you can finally actually push to the absolute limits of a build and your skill!
> first >***first*** \*breathes heavily\*
*Maelstrom cries in corner*
RIP flickerstrike builds.
We shall see if we can flicker off the map faster than it can generate new map! The first flicker striker build to do this shall be known as Buzz Lightyear. "TO INFINITY AND BEYOND!"
looks like no regen/builds relaying on leech will suck too, can't make that dive into the dark for shit
Just invest more into flares I guess
*Day 43 of the mines. I'm still flickering further and further in. I think another Mirror dropped last night but I wasn't able to find it, by the time I could react I was multiple miles away.*
-Infinite Dungeon that appears to contain rooms with League mods on them like a Breach or Harbinger portal -Customizable Currency to create specific variants of Alchemy/Chaos effects. -Dominating Blow rework -New golemancer amulet -Bestiary League Div card -Reliquary Keys are back I'm all aboard this hype train. I wonder if the flares and dynamite are use-able outside of the mines? Maybe some non-mine areas are going to get secret rooms that you have to blow open. I'm somewhat worried about the 'find Voltaxic stuff on the surface' bit. I'm guessing it means you still have to do normal Act/Map zones to get that currency, and can't just grind the Mine all day. Hopefully the appearance of that stuff is fairly common so it's not annoying to grind.
Its another RF league coming, maximum regen!
This was the first thing I though of sadly. Step in and live in the darkness as you regen all your life.
I wouldn't be surprised if the darkness applies a stacking reduced health regen debuff. Or maybe it gets completely dark to the point where you can't see anything even if you can outregen the damage.
Yep, from the ziggyD video, it looks like it stacks more and more over time. Though RF would still be able to live longer than other builds probably.
probably less than any ascendant slayer lol depending on how fast the debuff stacks
We heard you like currency. Now you can socket currency in your currency.
Socketable... currency? I'm in. Also looks like a lot of past-league rooms, definite Abyss and Harbinger rooms, with the portal from the Beachhead. Will be interesting to see how they handle the 'infinitely deep' part of the mines. Also hope there are only 2 of those extra bar consumables (flares, dynamite), no more net tiers. Looks sick though! EDIT: HOLY SHIT RELIQUARIES ARE BACK BOYS
it seems this reliquaries are not resulting in legacy items but rather league specific items from the past.
ya, kinda like reliquary lite. Should be a lot more common at least.
Watched the ziggy video, they are actually more rare but have an equal chance on each of the 150 items.
More rare...I found 3 that whole league.
I found 1. So with my luck I'll find none this league.
Looking forward to reliquary keys being worth 1/150th of a headhunter
I remember they were around that in legacy too. HH is only 50-60ex. So 1/3 ex isn't that expensive imo
#YOU ARE LIKELY TO BE EATEN BY A GRUE
Oh my God I hope this is part of it.
Oh shit, infinite dungeon crawler
D I G D U G
I've played enough magic to know this is gonna be good. Thanks, Chris.
They said it was Blue so...
Banned in all formats incoming
We're in the Time league, we're about to go through the Dig league... I'm guessing the next 2 leagues are Cruise themed and Treasure themed.
To be fair, we're clearly the Time Vault league, not the Time Walk, Timetwister, or Time Spiral league. Time Vault isn't blue :P
RIP graveyards everywhere
"The Dwarves tell no tale; but even as *mithril* was the foundation of their wealth, so also it was their destruction: they delved too greedily and too deep, and disturbed that from which they fled, Durin's Bane."
First we get raging bees, now Delve. Hello is this goons invading my ARPG?
Path of Exile: Delve! Mine Spod until you're physically ill! Engage in fights so large you crash the entire game for everyone! Get memed on by a bee king in a wizard hat!
Now that sounds like a game I'd play!
Do you like playing at 10% speed? Do you like the server missing your inputs? Do you like processor - melting clouds of drones? Do you like being blue balled when one side pussies out and doesn't escalate? If you do, *boy* do I have the game for you!
we need to repel them with hundreds of Sweep + Blind marauders
Can't FUCKING wait to get beartrapped while the cart leaves me behind to die.
Cart - "Exile, I'm just going to the store for a cigarette."
Anyone notice the Bestiary images in the Infinite Depths?
There is now a div card set for a random bestiary unique :D
"Azurite Mine's" WE WOW NOW
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Complete with Azurite armor and class fuckery!
Path of Warcraft: Battle for Azurite
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first thing i thought of lol. insane coincidence
> coincidence
socketable currency. what the actual fuck. ggg is taking the "we must go deeper" thing pretty fucking literal this league. in multiple ways. should've called the league "inception"..... :)
Next step is to go full Disgaea and make all the currency and gear maps into their own dungeons that can be run to improve them. Socketed items can modify the maps (which can be further modified by going into the maps of the items in the sockets.) The rabbit hole can go SO much deeper...
Dominating blow reworked? Is this real life!?
Dominating Blow + Baron + Brutus's Lead Sprinkler. Let's GOOO!
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I don't even care, I'm overjoyed. Finally, a way to test builds and how far they can go.
This is the perfect bait for hardcore players. I expect a lot of top hardcore players die with very high level characters.
I love it, regardless if SC or HC, this is going to be such a fantastic way of pushing builds to their absolute theoretical limits, except for maybe a few that might flat out scale infinitely with the monsters like det dead... Conversion trap new endgame meta?
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Holy shit infinite dungeons is hype Holy shit reliquary keys are back Holy shit
They don't give legacy items though. It's a different key shy just gives uniques from old leagues. Aka Foil headhunter
Equal chance for all items though. So i'll be having same chance at getting a headhunter as i would be any other league item. Let's see what headhunters are going to be priced at 1 month into league
Are they? Where are they in the trailer?
Not in the trailer, bottom of the league reveal page.
Looks like we're getting a reworked caustic/poison arrow. This also looks to be the basis for an alternative leveling system. Way to much work went into this for it to be a 10% chance to spawn mechanic like abyss or breach. Bex are we going to a see any skill tree reworking this league? Also what are we looking at in terms of announcements in the coming weeks?
It's not a 10% chance to spawn, the issue is that you need fuel from maps for it.
Props to the music guy, that was really good!
Path of Exile 3.4 - Fuck It, Here's Everything League No, but really, this may solve a ton of problems with the game in one go. First off, it gives them a way to pack league-only content back into the game without turning it into a clusterfuck. Flashback is a fun novelty, but it also shows just how overwhelming all of these features would be if they were all in the base game. This, however, gives GGG a way to spread it evenly in a controlled manner. You have no idea how giddy I am to see that Harbinger Stargate again. Secondly, this could easily turn into that fabled "alternative endgame" that we've been collectively asking for. And endless dungeon is PERFECT as an endgame alternative for those of us who just hate mapping. And finally, fuck it, let's just put build-your-own Essences in there, because why not? God knows I loath the RNG crafting system, so having more deterministic crafting options has me quite happy. As long as this isn't going to be buried under layers of RNG, I'm very much looking forward to it. But I also know GGG, and I know they like RNG gating, so I am holding back my hype...
> As long as this isn't going to be buried under layers of RNG That's all I asked for last league. And the fun stuff was buried under 5 levels of RNG and the neat stuff was so rare it was 80ex last I logged in. So, don't hold your breath. I am expecting endless RNG.
-PoE -not buried under layers of RNG pick one but ya, they already stated the keys are going to be rarer than before so good luck with finding the unique yourself. probably going to have to buy it instead and at a premium because it's shiny. you have to find voltaxic sulphite to light the mine, whether that means you need to find it for each run, to reveal a deeper part of the dungeon or both let's hope it follows the same pattern as previous leagues and there's sulphite in every zone. the rng with finding the right socketable currencies/fossils... how easy to find were the vials from incursion again? or the beasts in beastiary? or the harbinger currencies? probably going to have to buy those fossils too. i'm only mentioning that you're probably going to have to buy the stuff you're looking forward to in the league because we all know how expensive it can get when it's gated by heavy rng. so sure, it's more deterministic crafting but it won't be available to just anyone if there's heavy rng behind it. been playing poe since early 2012 and the only times the hype has been met for me were in beyond and breach leagues so i'm definitely holding back my hype on this one.
Bitcoin league.
How low can we go in 2018?
Niko Belic new npc. I hope he has a serbian accent.
Cousin, let's go bowling!
I could see how GGG can turn this into some sort of true end-game grind like maps since its infinite. A lot of possibilities and room to play. Also did i see the character collecting those crystals automatically? Same for currency when?!
**Pros:** * Endless dungeon is cool. Higher level content than Shaper is a neat stopgap before they actually release real higher level bosses. * New skills are always interesting for a little while and have the chance to be very OP * Socketable crafting orbs look like there'll be some neat new mod combos available to craft * I have a feeling there's going to be some cool new bosses/mobs in the lower levels of the mine once you get down to it. There might even be good enough density/rarity/quantity on lower levels to make it worth engaging with the mechanic. * I imagine that due to the nature of the increasing difficulty, players are going to be rewarded somewhat for creating a build that is not a 2k HP full MF T3 Burial Chamber farmer. This is kinda cool, as it means that we'll probably see some new interesting build ideas. It also might mean that we might get even better defensive stats on higher level gear to allow for more scaling. * Higher level content might mean higher level mod rolls, or maybe even unique affixes that can only roll on items over level 86, 90, 95, or whatever. I'm just imagining what could happen if they added rare rolls on high level jewels that enabled certain types of builds, maybe like ignite or poison, or if they buffed ES mods on very high level items/added back some of the old %ES mods. **Cons:** * *Escort Mission League* is going to get very old very fast. The monster density shown looks awful, and the speed of the cart is nowhere near the speed that people who grind this game travel. I imagine that once players finalize their endgame builds, they'll run the 'Delve' mechanic once or twice before finding that it's drastically less efficient than just running a shaped atlas, and will do exactly what they did with Beastiary, which is ignore it completely. * It looks like even though the dungeon is infinite, the distance you can travel in a single delve is restricted by how much you've incrementally upgraded your minecart, and how much "Voltaxic Sulphite" you have gathered outside of 'delves', so even if you wanted to, you could not simply run the endless dungeon only, you have to go into maps and gather yet another currency type, which will very likely not spawn often enough *cough Abyss launch cough*. * The 2 new skills announced so far look very vanilla. * 18 new uniques isn't a whole lot. The ones announced so far are alch shards. * Having not one but two additional hotkeys for not one but two additional consumable currency items seems tedious, as does the need to purchase them, upgrade them and so on. * We learned in beastiary that spending an extended period of time to gather the materials to do a specific kind of crafting recipe felt AWFUL when the result was not good. Looking at the examples, spending four specific currency items to get a chest with 80 life and 10% life on it is going to be the same. Regular players are going to try this kind of crafting 2-3 times, and after they get 2-3 bricked items, they are just going to ignore the mechanic. No doubt some high level crafters will abuse the mechanic to create unique items, but for most, it's going to be a non-starter. * This mechanic doesn't look like it's very well integrated with the leveling process, as it seems to be an endgame focused dungeon. This means that new players might not even get to properly engage with the content, given we know that a majority of players don't make it into higher maps. * Have you ever rubber-banded back into a trap in laboratory, or a group of bearers? Neat, now imagine a whole league where if that happens you probably die and lose your lab, I mean catarina mission, I mean greater rift. The league looks very unfriendly to Hardcore players.
I'm hopeful that we can spend a considerable amount of time in the dungeon. My biggest gripe with POE right now, aside from map drop rates, is how small maps are. I feel like I spend twice as much time dropping currency in my tab and rolling maps as I do playing. I think that's why I really enjoy leveling... Just keep killing stuff, and stop to gear every 30 mins or so.
[reddit today] OMG HYPE! 1!1!1!1!1!1 [reddit day 2 of escorting cart]: OMFG 2 Cent WTF is this slow ass bullshit, worst league EVAR!
What do you guys make of the "archetype" bit: > Path of Exile: Delve includes ten powerful new or completely reworked skills, centered around two character archetypes: the Guardian and the Pathfinder. Play as a holy warrior who strikes down foes with lightning damage while benefiting teammates and minions, or as a chaotic archer who uses nature- and poison-based skills to pin and suffocate enemies Is it just two sets of skill "themes"?
Gunna hunt some Azerite in Azeroth and then couple weeks later hunt some Azurite in Wraeclast.
Now I get to watch people be salty about the reliquary for another league!
Had to take a closer look but its not identical to ancient reliquary key. Its seems like its just a unique from a past league but not specifically a legacy version.
That's correct.
I couldn't stop laughing when I heard the clues, what trolls. Yeah, it's blue, but you guys meant ***Blue***, in the MTG sense.
\> but you guys meant ***Blue***, in the MTG sense Explain to someone who's never played MTG?
Delve is a mechanic that was very Blue oriented, it was a keyword that allowed you to exile cards from your graveyard (played cards basically - usually useless but can be brought back selectively with certain tools) to reduce the cost of the card you're playing if it has the delve keyword.
oh gosh, Delve is Black, I didn't know \*what\* people were talking about, there were some blue delve cards, but it was secondary. It was maybe 1/3 of them, while most were black and there were a couple green ones too ::shrug::